direct3d9: use a different vout for HDR content if possible
commit3c667badb4119dd1a4fe5a686c6a378fb8f92795
authorSteve Lhomme <robux4@ycbcr.xyz>
Mon, 5 Feb 2018 17:01:31 +0000 (5 18:01 +0100)
committerSteve Lhomme <robux4@ycbcr.xyz>
Mon, 5 Feb 2018 17:47:09 +0000 (5 18:47 +0100)
tree3808eea5744436db03f44e07259d25c85c2449ba
parenta152ac94d03f2bd24e224cf1444062b18f3b24ec
direct3d9: use a different vout for HDR content if possible

Similar to what we do with 360 videos.

It should fallback to OpenGL on Win7.
modules/video_output/win32/direct3d9.c