More in-game weather (fog) + fill_image_offset() function
commit8b01cb6c302787eb3158d82692e083c8b7b1e23d
authorThomas Perl <thp@perli.net>
Wed, 22 Oct 2008 19:08:23 +0000 (22 21:08 +0200)
committerThomas Perl <thp@perli.net>
Wed, 22 Oct 2008 19:08:23 +0000 (22 21:08 +0200)
tree0bdc34d6db7801e18717e1ed290c625f1c6d35bf
parentaffb433e3dbaf19a6c842a9fd2ad847106829bad
More in-game weather (fog) + fill_image_offset() function

Add support for having in-game fog clouds to make gameplay
harder. This needed an addition of the offset to the fill_image
function, so we have this now too, allowing arbitrary offsets
to shift the repeated image on the start for a moving effect.
data/fog.png [new file with mode: 0644]
data/fog2.png [new file with mode: 0644]
game.c
game.h
graphics.c
graphics.h