Split sound event tracking into RenderState
commit4e79f7dda8956a80e3d537070f223dffcc0784f7
authorThomas Perl <thp@thpinfo.com>
Tue, 4 Aug 2009 15:03:24 +0000 (4 17:03 +0200)
committerThomas Perl <thp@thpinfo.com>
Tue, 4 Aug 2009 15:03:24 +0000 (4 17:03 +0200)
tree71fc3af0a0a8c07276a626e196cbda23232a3988
parentee56b772bf4364cb56d0dc9e7f37ac2d9726e43a
Split sound event tracking into RenderState

This way, the gamestate does not have to be changed from
within render() when playing sounds.
game.c
game.h