Initial support for animations inside the pool.
commite84b9503b5d7c3efba243a336ba7353c78a0d4d7
authorPaolo Capriotti <p.capriotti@gmail.com>
Sat, 21 Jul 2007 22:57:52 +0000 (22 00:57 +0200)
committerPaolo Capriotti <p.capriotti@gmail.com>
Sat, 21 Jul 2007 22:58:18 +0000 (22 00:58 +0200)
tree5106d1ec88d6d171999a9a51c0fb749b8451efc6
parentca7bded33d5689d6593798b73c3b916422841c92
Initial support for animations inside the pool.

Pool animations are created in a similar way with respect to board animations,
i.e. using schemes. Another Scheme base class is defined in the Animate::Pool
namespace, and several scheme implementation for pool animations.

A private enqueue function in PiecePool does all the job of converting a scheme
into an animation and running it.
src/CMakeLists.txt
src/animationfactory.cpp
src/animationfactory.h
src/indexconverter.h [new file with mode: 0644]
src/namedsprite.cpp [new file with mode: 0644]
src/namedsprite.h [changed mode: 0644->0755]
src/piecepool.cpp
src/piecepool.h