From 9ae0c8b47249622977303670aeed048daa2752c4 Mon Sep 17 00:00:00 2001
From: Paolo Capriotti
Date: Sat, 14 Jul 2007 23:58:52 +0200
Subject: [PATCH] MovementType -> int in the signature of the Animate::move
constructor.
---
src/animationfactory.cpp | 2 +-
src/animationfactory.h | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/animationfactory.cpp b/src/animationfactory.cpp
index 1023391..773d49e 100644
--- a/src/animationfactory.cpp
+++ b/src/animationfactory.cpp
@@ -30,7 +30,7 @@ namespace Animate {
Scheme::~Scheme() { }
-move::move(const NamedSprite& sprite, const Point& to, MovementType type)
+move::move(const NamedSprite& sprite, const Point& to, int type)
: m_sprite(sprite)
, m_to(to)
, m_type(type) { }
diff --git a/src/animationfactory.h b/src/animationfactory.h
index 56474de..59b3058 100644
--- a/src/animationfactory.h
+++ b/src/animationfactory.h
@@ -106,9 +106,9 @@ public:
private:
const NamedSprite& m_sprite;
Point m_to;
- MovementType m_type;
+ int m_type;
public:
- move(const NamedSprite& sprite, const Point& to, MovementType type = Straight);
+ move(const NamedSprite& sprite, const Point& to, int type = Straight);
virtual AnimationPtr run(const PointConverter* converter, AnimationType type) const;
};
--
2.11.4.GIT