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rofl0r-openDOW.git
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make it possible to compile without audio/c-flod
2014-04-27
r
ofl0r
mak
e
i
t possible to comp
i
l
e
w
ithout audio/c-flod
commit
|
commitdiff
|
tree
2013-10-08
rof
l
0r
do not
p
r
ocess turrets when
i
n editor
mo
d
e
commit
|
commitdiff
|
tree
2013-10-08
r
o
fl0r
add empty spawn map for
russia
commit
|
commitdiff
|
tree
2013-10-08
rofl0
r
M
a
k
efile:
add -lm which is needed on GLIBC
commit
|
commitdiff
|
tree
2013-08-09
r
o
fl0r
pla
y
m
issi
o
nbon
u
s so
u
n
d
on mission end scree
n
commit
|
commitdiff
|
tree
2013-08-09
rofl
0
r
music
.
h: a
d
d em
p
ty t
u
ne to music index
commit
|
commitdiff
|
tree
2013-08-09
r
ofl0r
a
u
dio
.
c:
m
a
ke i
t
possible to play pseudo emp
t
y
t
un
e
commit
|
commitdiff
|
tree
2013-08-09
rofl0r
add mission bonu
s
s
o
und to w
a
v
e
sounds
commit
|
commitdiff
|
tree
2013-08-09
rofl0r
remov
e
m
i
ssio
n
bonus xm
commit
|
commitdiff
|
tree
2013-08-09
r
o
fl0r
add
missi
o
n
b
o
n
us sound
commit
|
commitdiff
|
tree
2013-08-01
rof
l
0r
add README
commit
|
commitdiff
|
tree
2013-08-01
rofl0r
rename LICENSE to COP
Y
I
NG and add a more complete LI
C
ENSE
.
.
.
commit
|
commitdiff
|
tree
2013-07-31
rofl
0
r
remove
h
a
v
e-all-w
e
apons hack, s
h
opping is required now
commit
|
commitdiff
|
tree
2013-07-31
rofl
0
r
weaponshop:
f
in
a
lize
fun
c
tionality
commit
|
commitdiff
|
tree
2013-07-31
rofl0r
weapon: use o
r
iginal
strings
and
a
dd lookup for ammo
.
.
.
commit
|
commitdiff
|
tree
2013-07-31
r
o
f
l0r
a
dd s
u
ccess an
d
f
ail sounds to
waveso
u
nds
commit
|
commitdiff
|
tree
2013-07-31
rofl0r
a
dd succe
s
s
so
u
n
d
commit
|
commitdiff
|
tree
2013-07-31
rofl0
r
add fail sound
commit
|
commitdiff
|
tree
2013-07-29
rofl0r
replac
e
weap
o
nshop sprite of M203
w
i
th
M
G
4
2
commit
|
commitdiff
|
tree
2013-07-29
rofl0r
weapon
_
spr
i
t
e
s: fix p
a
th to pal
p
i
c
.
h
commit
|
commitdiff
|
tree
2013-07-29
r
o
fl0r
r
em
o
ve no
w
superfluous ws_view
e
xit sprites
commit
|
commitdiff
|
tree
2013-07-29
r
o
fl0r
weapon
s
hop
:
u
s
e new spritem
a
p
commit
|
commitdiff
|
tree
2013-07-29
rofl0r
add origina
l
unmodified
we
a
ponshop sprites
commit
|
commitdiff
|
tree
2013-07-29
rof
l
0
r
add tool to rip th
e
wea
p
on shop
s
prites from a screens
h
ot
commit
|
commitdiff
|
tree
2013-07-29
rofl0r
ad
d
i
n
it
i
al prot
o
type for weap
o
n s
h
op
commit
|
commitdiff
|
tree
2013-07-29
rofl0r
put weapo
n
_s
p
ri
t
es into
s
p
r
it
e
s and ad
d
index
commit
|
commitdiff
|
tree
2013-07-28
rofl0
r
a
dd weaponshop sprit
e
s
to
spri
t
e
m
aps
commit
|
commitdiff
|
tree
2013-07-28
r
ofl0r
a
d
d sprit
e
s
f
o
r weaponshop
commit
|
commitdiff
|
tree
2013-07-27
r
ofl0r
finish_lev
e
l: also p
r
int mission bon
u
s
commit
|
commitdiff
|
tree
2013-07-27
r
ofl0r
a
d
d
handling of cash an
d
don
t
reset score on map change
commit
|
commitdiff
|
tree
2013-07-27
r
o
fl0r
save pl
a
ye
r
score
i
n
a
n
a
rray, as all other va
l
ues
commit
|
commitdiff
|
tree
2013-07-27
rofl0r
make
m
ission end screen more accurate
commit
|
commitdiff
|
tree
2013-07-27
rofl0r
rena
m
e tune
6 to TUNE_
T
ITLE
commit
|
commitdiff
|
tree
2013-07-27
rofl
0
r
video: add routines to sto
r
e
a
nd r
e
s
t
ore screen cont
e
nts
commit
|
commitdiff
|
tree
2013-07-27
rofl0r
video: add
v
ideo_
d
a
r
ken_screen()
commit
|
commitdiff
|
tree
2013-07-27
rofl0r
ad
d
coun
t
down sound to sounds
arr
a
y
commit
|
commitdiff
|
tree
2013-07-27
rofl
0
r
a
dd countdow
n
sound
commit
|
commitdiff
|
tree
2013-07-25
rofl0r
ma
k
e
mines explode o
n
touch
commit
|
commitdiff
|
tree
2013-07-25
r
o
f
l0r
onl
y
d
isplay not ye
t
complete
d
missions
commit
|
commitdiff
|
tree
2013-07-23
rofl0r
rudimentary support f
o
r leve
l
co
m
pleti
o
n
commit
|
commitdiff
|
tree
2013-07-23
ro
f
l0r
music
.
h:
r
ename TUNE3
t
o TUNE_LEVEL_FINISHE
D
commit
|
commitdiff
|
tree
2013-07-23
ro
f
l
0
r
implement death throu
g
h co
l
lisi
o
n with s
o
ldiers and
.
.
.
commit
|
commitdiff
|
tree
2013-07-23
rofl0r
facto
r
out get_
s
prite_number
commit
|
commitdiff
|
tree
2013-07-19
rofl0r
implement auto
m
atic shooti
n
g of tank
commit
|
commitdiff
|
tree
2013-07-19
r
o
fl0r
imple
m
en
t
a
u
tomatic
sho
o
ting for movable turre
t
s
commit
|
commitdiff
|
tree
2013-07-19
r
ofl0r
bullet_hit: do
n
o
t
s
k
ip on
d
ead ve
h
icles,
s
o they a
c
t
.
.
.
commit
|
commitdiff
|
tree
2013-07-19
rofl0r
complete is_death_a
n
im
commit
|
commitdiff
|
tree
2013-07-18
rofl0r
r
e
move som
e
dup code
commit
|
commitdiff
|
tree
2013-07-18
rofl0r
i
mpl
e
ment bunker4 aut
o
ma
t
ic s
h
ooting
commit
|
commitdiff
|
tree
2013-07-18
r
o
f
l
0r
implement bun
k
er3 automati
c
shooting
commit
|
commitdiff
|
tree
2013-07-18
rofl
0
r
add b
u
nker2 auto
m
atic shooting
commit
|
commitdiff
|
tree
2013-07-17
rofl0r
a
d
d bunker1
au
t
oma
t
i
c
sho
o
ting
commit
|
commitdiff
|
tree
2013-07-17
rofl
0
r
f
i
x
r
e
g
ression: e
n
emy soldiers f
i
r
e
d
i
n
wrong direct
i
on
commit
|
commitdiff
|
tree
2013-07-17
rofl0r
impl
e
ment aut
o
matic fire of
b
unker5
commit
|
commitdiff
|
tree
2013-07-16
rofl0r
implement fl
a
me turrets
commit
|
commitdiff
|
tree
2013-07-16
rofl0r
add EW_F
L
A
M
E
e
nemy
w
eapon (not used
in
spawnmap)
commit
|
commitdiff
|
tree
2013-07-16
r
ofl0r
implement s
h
ooting gunturrets
commit
|
commitdiff
|
tree
2013-07-15
rofl
0
r
ad
d
b
l
ood animati
o
n when
e
nemy
h
i
t by bull
e
t
commit
|
commitdiff
|
tree
2013-07-15
r
o
f
l0r
add
misc
t
o sp
r
itemaps
commit
|
commitdiff
|
tree
2013-07-15
rofl
0
r
a
dd misc spritesheet
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
put
s
paw
n
m
aps
into s
e
p
ar
a
te
co
m
pilation u
n
it
commit
|
commitdiff
|
tree
2013-07-14
ro
f
l
0r
remove so
m
e ob
s
olete
c
omment
s
commit
|
commitdiff
|
tree
2013-07-14
ro
f
l0r
f
a
ctor ou
t
m
ove_gam
e
objs fr
o
m g
a
me_tick
commit
|
commitdiff
|
tree
2013-07-14
rofl
0
r
factor
p
rocess_enemies out of game_tick
commit
|
commitdiff
|
tree
2013-07-14
r
ofl0r
u
s
e remove_
b
ul
l
e
ts
to deal wit
h
muz
z
le
f
lash
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
use list
s
to dr
a
w g
a
meobjs, so the
o
rder
c
an be arranged
commit
|
commitdiff
|
tree
2013-07-14
ro
f
l0r
p
u
t muzzleflash into own list
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
put crosshair
i
nto li
s
t as
w
e
ll
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
put boss into separate list
commit
|
commitdiff
|
tree
2013-07-14
r
o
f
l
0r
audio: remove ob
s
olete comment
commit
|
commitdiff
|
tree
2013-07-14
rofl
0
r
remove unuse
d
wall list
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
pu
t
b
u
nk
e
rs into
the
i
r own list
commit
|
commitdiff
|
tree
2013-07-14
rofl
0
r
p
ut
turrets into ow
n
list
.
not
sub
j
ect to b
u
llets anymore
.
commit
|
commitdiff
|
tree
2013-07-14
ro
f
l
0r
fix
m
issi
n
g b
u
llshe
a
d
on screen 2
1
of AUS
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
australia spawnm
a
p
: fix off by one causing boss t
o
.
.
.
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
is_map:
r
eturn en
u
m rather
than true/false and
u
se it
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
f
ix desert
w
a
lls whi
c
h can
b
e
passed by
b
ullets
commit
|
commitdiff
|
tree
2013-07-14
r
o
fl0r
int
r
oduce
wal
l
t
y
p
es (for walls that can be pa
s
sed
.
.
.
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
spawn when
g
reater or eq
u
al spawnline
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
fix e
n
t
ry of
min
e
o
n
screen 29
commit
|
commitdiff
|
tree
2013-07-14
r
ofl0
r
f
inally done entering
a
ll e
n
emy
r
o
utes fo
r
a
u
s
t
ralia
commit
|
commitdiff
|
tree
2013-07-13
rofl0r
add enemy spa
w
nmap a
u
stral
i
a u
p
until
3
rd ac
t
ion zo
n
e
commit
|
commitdiff
|
tree
2013-07-13
rofl0r
scrollswitch UP->RIGHT: we need to c
a
l
l next_screen
.
.
.
commit
|
commitdiff
|
tree
2013-07-12
rofl0r
fix right scroll tr
e
shold
commit
|
commitdiff
|
tree
2013-07-12
ro
f
l0r
this wood chair(
?
) is
n
ot a w
a
ll
commit
|
commitdiff
|
tree
2013-07-12
rofl0r
co
r
rect
b
ack d
i
stance of enemy grenades
commit
|
commitdiff
|
tree
2013-07-10
rofl0r
hostile grenades do not de
s
troy hostile mines
commit
|
commitdiff
|
tree
2013-07-09
rofl0r
update
a
u
stralia spawnmap
commit
|
commitdiff
|
tree
2013-07-09
rofl0
r
make enemy grenade distance mo
r
e
accurate
commit
|
commitdiff
|
tree
2013-07-09
r
o
f
l0r
add som
e
mi
n
e code
commit
|
commitdiff
|
tree
2013-07-09
rofl
0
r
add more
d
eath anims
commit
|
commitdiff
|
tree
2013-07-08
rof
l
0r
enemytag
:
update t
o
work
w
ith latest
c
hanges
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
remove un
n
eeded
r
oute entries
commit
|
commitdiff
|
tree
2013-07-08
ro
f
l0r
add updat
e
d a
u
stralia spawnmap wi
t
h the first couple
.
.
.
commit
|
commitdiff
|
tree
2013-07-08
rofl0
r
ski
p
route entries with ES_INV
A
LID whe
n
sea
r
chi
n
g curre
n
t
.
.
.
commit
|
commitdiff
|
tree
2013-07-08
r
ofl0r
enemy
.
h
: reorder
enum values so tha
t
0 becomes i
n
valid
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
while h
o
riz
o
ntal scr
o
lling
,
spott
e
d an enemy with
.
.
.
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
enemytagger: likewise
commit
|
commitdiff
|
tree
2013-07-08
rofl0
r
m
ake it possib
l
e
to clean up off-screen garbage with c
commit
|
commitdiff
|
tree
2013-07-08
rofl
0
r
fi
x
hscrollR tre
s
hold a
n
d
clean up scroll_need
e
d()
commit
|
commitdiff
|
tree
next