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australia spawnmap: fix off by one causing boss to get lost
2013-07-14
rofl0r
australia sp
a
wnm
a
p: fix of
f
by
o
ne causing boss to
.
.
.
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
is_map: return
enum
r
a
ther than true/false and use i
t
commit
|
commitdiff
|
tree
2013-07-14
rofl0r
fix des
e
rt walls w
h
ich can be passed by
bu
l
lets
commit
|
commitdiff
|
tree
2013-07-14
rofl0
r
i
n
troduce wall ty
p
e
s
(for
w
a
l
ls that c
a
n b
e
passed
.
.
.
commit
|
commitdiff
|
tree
2013-07-14
r
o
fl0r
sp
a
wn when gre
a
t
er
o
r equal
s
pawnline
commit
|
commitdiff
|
tree
2013-07-14
rofl
0
r
fix
e
ntry of
m
ine on scr
e
en
2
9
commit
|
commitdiff
|
tree
2013-07-14
ro
f
l0
r
finally don
e
entering all enem
y
routes for austr
a
l
i
a
commit
|
commitdiff
|
tree
2013-07-13
rofl0r
a
dd ene
m
y
spa
w
nm
a
p australia
up un
t
i
l
3rd
action z
o
ne
commit
|
commitdiff
|
tree
2013-07-13
rofl0r
scrollswitch UP->RIGHT: we
n
e
e
d to ca
l
l
n
e
xt_screen
.
.
.
commit
|
commitdiff
|
tree
2013-07-12
rofl
0
r
fix
r
i
g
h
t sc
r
oll tre
s
ho
l
d
commit
|
commitdiff
|
tree
2013-07-12
rofl0r
this
w
o
od chair(?) is not a wall
commit
|
commitdiff
|
tree
2013-07-12
ro
f
l0r
correct bac
k
dist
a
nce of enem
y
g
re
n
ad
e
s
commit
|
commitdiff
|
tree
2013-07-10
rofl0r
hostil
e
gre
n
ades
d
o
n
ot destroy hosti
l
e mines
commit
|
commitdiff
|
tree
2013-07-09
rofl
0
r
update
a
ustrali
a
spawnmap
commit
|
commitdiff
|
tree
2013-07-09
r
o
f
l0r
m
ake enemy grenade distance more accurate
commit
|
commitdiff
|
tree
2013-07-09
rofl0r
add some min
e
code
commit
|
commitdiff
|
tree
2013-07-09
rofl0r
a
d
d more d
e
ath anim
s
commit
|
commitdiff
|
tree
2013-07-08
rofl0
r
enemytag: up
d
ate t
o
work with latest c
h
anges
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
r
emove
unne
e
ded r
o
ute entr
i
es
commit
|
commitdiff
|
tree
2013-07-08
r
o
fl0r
add
u
p
d
ated austr
a
lia
s
pawnmap wit
h
the first couple
.
.
.
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
skip route entri
e
s w
i
t
h
ES_INV
A
LID
w
h
e
n searchin
g
curren
t
.
.
.
commit
|
commitdiff
|
tree
2013-07-08
ro
f
l0r
ene
m
y
.
h: reorder enum values so
that 0 bec
o
m
es in
v
alid
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
whil
e
horizontal scrol
l
ing,
s
p
o
t
t
ed an enemy
w
ith
.
.
.
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
enemytagger: likewise
commit
|
commitdiff
|
tree
2013-07-08
rofl0r
make it possibl
e
to c
l
ea
n
up off-screen g
a
rb
a
g
e
wit
h
c
commit
|
commitdiff
|
tree
2013-07-08
rof
l
0r
fix hscro
l
lR tr
e
s
h
o
l
d and clean
up scrol
l
_needed()
commit
|
commitdiff
|
tree
2013-07-07
rofl0r
add
spawnmap of aus
t
ral
i
a (pa
r
ts completed so far)
commit
|
commitdiff
|
tree
2013-07-07
rofl0r
fi
x
a
bug which caus
e
d UB when
p
rocessing spawn maps
commit
|
commitdiff
|
tree
2013-07-07
rof
l
0r
add some assertions
commit
|
commitdiff
|
tree
2013-07-07
rofl0r
spritmaps
:
add
m
a
x
and invalid enum me
m
b
ers
commit
|
commitdiff
|
tree
2013-07-07
rofl0r
ene
m
ytag:
d
ump
ene
m
y data when leaving editor
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
also in
c
rease spa
w
nli
n
e when we have no enemy data
.
.
.
commit
|
commitdiff
|
tree
2013-07-06
r
o
fl0r
enemyta
g
:
som
e
hac
k
s to ma
k
e it possible
t
o
s
croll up
commit
|
commitdiff
|
tree
2013-07-06
rofl0
r
en
e
mytag: init shotnum
b
er a
s
wel
l
commit
|
commitdiff
|
tree
2013-07-06
r
ofl0r
handle ene
m
y
s
h
ape
c
hange
commit
|
commitdiff
|
tree
2013-07-06
r
ofl0r
be
a
utify spawn du
m
p
commit
|
commitdiff
|
tree
2013-07-06
rofl0
r
c
onti
n
ue coun
t
ing spawnlines even if no spa
w
n
e
nemies
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
print spawn line
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
make it possible
t
o
s
p
awn m
u
lt
i
pl
e
enemi
e
s
per spawn
.
.
.
commit
|
commitdiff
|
tree
2013-07-06
r
o
fl0r
fix v
e
rt
i
cal scrol
l
tresho
l
d
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
incre
a
se granularity of enemy velocity
commit
|
commitdiff
|
tree
2013-07-06
ro
f
l0r
e
nemie
s
can at le
a
st h
a
ve 5 shot
s
commit
|
commitdiff
|
tree
2013-07-06
ro
f
l0r
do not du
p
e
v
e
r
y
thing on changed vel
commit
|
commitdiff
|
tree
2013-07-06
rofl0
r
m
ake toggle
_
shap
e
a
ct
u
a
lly work out
s
ide of initial pos
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
reset enemy to
p
os 0 with
spac
e
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
implement dumping of enemy data
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
enemytag: add k
e
ys to enter shots
commit
|
commitdiff
|
tree
2013-07-06
ro
f
l
0r
implemen
t
shooting of
e
ne
m
ies
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
better
p
au
s
e func
t
io
n
commit
|
commitdiff
|
tree
2013-07-06
rofl0r
deal wi
t
h
k
b
input in keyup ev
e
nt
commit
|
commitdiff
|
tree
2013-07-05
r
of
l
0r
prototype
of ene
m
y rou
t
e e
d
ito
r
commit
|
commitdiff
|
tree
2013-07-05
rofl0r
e
n
emy
.
h: ad
d
upper
and lowe
r
bounds to enemy
_
shape
.
.
.
commit
|
commitdiff
|
tree
2013-07-03
r
ofl0r
pu
t
next_screen
(
)
so it
do
e
snt get c
a
l
l
e
d
twice
o
n
.
.
.
commit
|
commitdiff
|
tree
2013-07-02
rof
l
0
r
a
d
d
spawn scre
e
n index to
d
ebug output
commit
|
commitdiff
|
tree
2013-07-02
rofl0r
some
s
truc
t
u
r
a
l
changes
t
o the spa
w
n
l
o
gic
commit
|
commitdiff
|
tree
2013-07-02
rofl0r
r
e
draw
s
t
atusbar afte
r
sprite
s
(othe
r
wise par
t
ially
.
.
.
commit
|
commitdiff
|
tree
2013-07-02
rofl0r
add remove
_
offsc
r
een_objects()
commit
|
commitdiff
|
tree
2013-07-02
rofl0r
wh
e
n a t
a
rget
is hit,
stop it
commit
|
commitdiff
|
tree
2013-07-02
rofl0r
rockets expl
o
de when they hit something, and
d
e
ath
.
.
.
commit
|
commitdiff
|
tree
2013-07-02
rof
l
0r
ma
k
e it so
bu
l
l
e
ts hi
t
ting ve
h
icles are
rejected
commit
|
commitdiff
|
tree
2013-07-02
r
o
fl0r
add dropshot sound to
wa
v
e
sounds array
commit
|
commitdiff
|
tree
2013-07-02
r
o
f
l0r
add sound for bul
l
et hittin
g
vehicle
commit
|
commitdiff
|
tree
2013-06-29
r
ofl0r
frame sprites: fix p
a
th to palpic
.
h
commit
|
commitdiff
|
tree
2013-06-29
r
o
f
l0r
init_enemy(): make it
poss
i
ble to
spa
w
n
b
o
s
s
commit
|
commitdiff
|
tree
2013-06-29
rofl0r
a
dd boss
as enemy sh
a
pe
commit
|
commitdiff
|
tree
2013-06-29
rofl0r
add gameobj
f
or boss
commit
|
commitdiff
|
tree
2013-06-29
ro
f
l
0r
add bosses to ani
m
s
commit
|
commitdiff
|
tree
2013-06-29
rofl0r
add bosses to spritemaps
commit
|
commitdiff
|
tree
2013-06-29
rofl0r
add
b
oss sp
r
ites
commit
|
commitdiff
|
tree
2013-06-29
r
of
l
0
r
hardcode
boss
_
id in all ma
p
s
commit
|
commitdiff
|
tree
2013-06-29
rof
l
0r
add boss_i
d
to ma
p
.
h
commit
|
commitdiff
|
tree
2013-06-28
rofl0r
init_en
e
my: make
i
t possib
l
e t
o
spa
w
n non-soldier enemies
.
.
.
commit
|
commitdiff
|
tree
2013-06-28
rof
l
0r
start
ene
m
y shape
enumerati
o
n explicitly at 0
commit
|
commitdiff
|
tree
2013-06-28
rofl0r
a
dd gameo
b
j types fo
r
non-soldi
e
r enemy
e
ntiti
e
s
commit
|
commitdiff
|
tree
2013-06-28
rofl0r
add anims for new
spritesheets
commit
|
commitdiff
|
tree
2013-06-28
rofl0
r
a
d
d
new sprites
t
o spritema
p
s
commit
|
commitdiff
|
tree
2013-06-28
rofl0
r
ad
d
a
ll missing enemy sprites (
t
u
r
re
t
s, tanks, bu
n
kers
.
.
.
commit
|
commitdiff
|
tree
2013-06-28
rofl0r
rem
o
ve enemy only wh
e
n the entire sprite
i
s off scre
e
n
commit
|
commitdiff
|
tree
2013-06-28
rofl0r
increase e
n
emystep o
n
ly every
4th
frame
commit
|
commitdiff
|
tree
2013-06-28
r
o
fl0r
f
i
rst t
a
ke on automat
i
c
a
lly spawned enemies
commit
|
commitdiff
|
tree
2013-06-28
rofl0r
add func
to con
v
ert dir16 into a vector
commit
|
commitdiff
|
tree
2013-06-28
rofl0r
a
dd direction16 type
commit
|
commitdiff
|
tree
2013-06-28
rofl
0
r
update
.
g
it
i
gno
r
e
commit
|
commitdiff
|
tree
2013-06-25
rofl0r
add maps in t
x
t
format
commit
|
commitdiff
|
tree
2013-06-25
rof
l
0r
rem
o
v
e
refs
t
o
music dat
a
commit
|
commitdiff
|
tree
2013-06-25
rofl0r
use the
n
ew music
in
t
erface
commit
|
commitdiff
|
tree
2013-06-25
rofl0r
add nicer
m
usic inte
r
f
ace
commit
|
commitdiff
|
tree
2013-06-25
r
ofl0r
musi
c
.
h: add e
n
um membe
r
s
for all available
tunes
commit
|
commitdiff
|
tree
2013-06-25
rofl0r
f
i
x logic to deter
m
i
ne transp
a
r
e
ncy,
t
h
e opengl ch
a
nges
.
.
.
commit
|
commitdiff
|
tree
2013-06-25
rofl
0
r
Revert
"
hacki
s
h Op
e
nGL po
r
t"
commit
|
commitdiff
|
tree
2013-06-25
rofl0r
hackish
O
penGL port
commit
|
commitdiff
|
tree
2013-06-25
ro
f
l0r
mute bogus gcc warning about
missing
ini
t
ializ
e
r
commit
|
commitdiff
|
tree
2013-06-25
r
ofl0r
add
test for "simple" openGL 2
D
Drawi
n
g
commit
|
commitdiff
|
tree
2013-06-25
rofl0
r
sd
l
_rg
b
.
h:
default alpha to 255 for n
o
t
r
ansparency
commit
|
commitdiff
|
tree
2013-06-25
rofl0r
palpi
c
: make fit f
o
r opengl'
s
R
G
BA format
commit
|
commitdiff
|
tree
2013-06-25
ro
f
l0r
seems openGL texture format
endianess is
always host one
commit
|
commitdiff
|
tree
2013-06-24
r
o
fl0r
blit:
do not
assume b
l
ack is al
l
0, ins
t
ead use t
h
e
.
.
.
commit
|
commitdiff
|
tree
2013-06-24
r
o
fl0
r
palpic
.
h: s
e
t a
l
pha to no tr
a
nsparency co
r
rectl
y
commit
|
commitdiff
|
tree
2013-06-24
rofl0r
Revert "mission_s
e
lect: dra
w
red dot
i
nto center -
.
.
.
commit
|
commitdiff
|
tree
2013-06-24
rofl
0
r
m
i
ssion_se
l
ect: dr
a
w red dot
into center - debug
code
commit
|
commitdiff
|
tree
next