disassembler: add offset and bytecode output
commitc229a4133be6b5a70adfae912294318db3dd9ae2
authorrofl0r <rofl0r@users.noreply.github.com>
Fri, 17 May 2019 17:30:45 +0000 (17 18:30 +0100)
committerrofl0r <rofl0r@users.noreply.github.com>
Fri, 17 May 2019 17:30:58 +0000 (17 18:30 +0100)
tree5e05f34cd512863b625b37e910d52e691acfd577
parentb4dae1cbea3c23ee55f3e99d7dd3828812a24fb9
disassembler: add offset and bytecode output

since the assembler produces slightly different object files than
the originals (bug, TODO), having the bytecode printed helps to
find a code chunk easily via hexeditor in an .exe, so it can be
simply binary-patched, instead of recompiled.
Script.c
endianness.h