hw/display/sm501: Remove dead code for non-32-bit RGB surfaces
commitec79c56300c15fb32ad22596eacbdea0d218d9f5
authorPeter Maydell <peter.maydell@linaro.org>
Fri, 12 Feb 2021 18:06:51 +0000 (12 18:06 +0000)
committerDavid Gibson <david@gibson.dropbear.id.au>
Tue, 9 Mar 2021 22:07:08 +0000 (10 09:07 +1100)
treeef0b9ea6cc25f3f05d3955cbced362d735f52404
parentb2ae1009d7cca2701e17eae55ae2d44fd22c942a
hw/display/sm501: Remove dead code for non-32-bit RGB surfaces

For a long time now the UI layer has guaranteed that the console
surface is always 32 bits per pixel RGB. Remove the legacy dead
code from the sm501 display device which was handling the
possibility that the console surface was some other format.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20210212180653.27588-2-peter.maydell@linaro.org>
Acked-by: BALATON Zoltan <balaton@eik.bme.hu>
Signed-off-by: David Gibson <david@gibson.dropbear.id.au>
hw/display/sm501.c