try and remove strides in bands before tiling
commit6b473a4128c228f18fc93dcf0bb0a4cd8752afe1
authorSven Verdoolaege <sven.verdoolaege@gmail.com>
Sat, 17 Jul 2021 21:08:11 +0000 (17 23:08 +0200)
committerSven Verdoolaege <sven.verdoolaege@gmail.com>
Mon, 26 Jul 2021 19:39:12 +0000 (26 21:39 +0200)
tree9277237b5b70db562394745156a449dce347622c
parent56271b008cbf8528d03fa143445ae14f3976a09f
try and remove strides in bands before tiling

If the tiled band is strided then the tile sizes
are effectively reduced by the strides.
This is especially important for the GPU target
where the point loops get mapped directly to thread ids and
it is wasteful to only use a strided subset of those.

Signed-off-by: Sven Verdoolaege <sven.verdoolaege@gmail.com>
schedule.c