Fix for bug #8267: vector blur results in horizontal lines.
commitffda1db13c498f62ddb35219ffa3b43848b69f26
authorDiego Hernan Borghetti <bdiego@gmail.com>
Tue, 19 Feb 2008 14:17:37 +0000 (19 11:17 -0300)
committerDiego Hernan Borghetti <bdiego@gmail.com>
Fri, 22 Feb 2008 17:29:57 +0000 (22 14:29 -0300)
treef878564daa72429a3dbbf5bb025e177f01ec1c40
parent2ecdf748cbac9e58929aa5187e272b51e25288a8
Fix for bug #8267: vector blur results in horizontal lines.

Vector blur was averaging z-values between pixels, which could give
wrong z-test results. While averaging is needed for speed vectors
to avoid holes, for z-values it is not required and not doing it
seems to avoid artifacts in specific cases.

Author: Brecht Van Lommel
SVN revision: 13733
Date: 2008-02-17 17:36:13 -0300 (Sun, 17 Feb 2008)
source/blender/render/intern/source/zbuf.c
source/blender/src/header_node.c