Fix for bug #8750: depremul in the image texture code should check
commite4d4ec834c4b45c5d02610e9ce8e40b9aebe8c80
authorDiego Hernan Borghetti <bdiego@gmail.com>
Thu, 27 Mar 2008 15:29:20 +0000 (27 12:29 -0300)
committerDiego Hernan Borghetti <bdiego@gmail.com>
Thu, 27 Mar 2008 15:29:20 +0000 (27 12:29 -0300)
tree71502da94333d24fcc8f40e05a11086b3dfb880c
parent3b945d42bb7e6cc1bc3f23277f1e03f6a94a2b84
Fix for bug #8750: depremul in the image texture code should check
with an epsilon rather than 0.0f, could give random spots otherwise
with e.g. calcalpha + negalpha.

Author: Brecht Van Lommel
SVN revision: 14245
Date: 2008-03-26 12:25:56 -0300 (Wed, 26 Mar 2008)
source/blender/render/intern/source/imagetexture.c