Use the 3D panned output for reverb with HQ decoding
commit93047e2a7a74030374c0a2f113c1a74f71f6fab4
authorChris Robinson <chris.kcat@gmail.com>
Thu, 31 Mar 2016 09:14:13 +0000 (31 02:14 -0700)
committerChris Robinson <chris.kcat@gmail.com>
Thu, 31 Mar 2016 09:14:13 +0000 (31 02:14 -0700)
treea41799aed5149ee0564ed7e3132f3e3c3d01f663
parent2cd73a8d97da45eefbd4a0b7f0e82e2750519dca
Use the 3D panned output for reverb with HQ decoding

This is less than ideal, but matching each reverb line to a speaker with
surround sound output is way too loud without the ambient volume scaling
offered by the "direct" panning.
Alc/effects/reverb.c