Move the StretchRect call from draw_slices to render_d3d_frame.
commite148ffb3ec6014f015e424086cbabb012e42ed96
authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>
Sun, 23 Nov 2008 18:13:56 +0000 (23 18:13 +0000)
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>
Sun, 23 Nov 2008 18:13:56 +0000 (23 18:13 +0000)
tree9158624128db51b5f96900e0782b2ffdaf4e4091
parent2e5c6e2f4efaff9bda1b724ef294da795c528b29
Move the StretchRect call from draw_slices to render_d3d_frame.
This avoids calling it (and BeginScene/EndScene) many times with
slices and also avoids code duplication.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28001 b3059339-0415-0410-9bf9-f77b7e298cf2
libvo/vo_direct3d.c