Combine adjacent overlapping, translucent glyph borders and shadows to
commit9bad4bdce4ec7c09fa05022123a33a8edc7506f1
authorgreg <greg@b3059339-0415-0410-9bf9-f77b7e298cf2>
Thu, 5 Mar 2009 20:47:33 +0000 (5 20:47 +0000)
committergreg <greg@b3059339-0415-0410-9bf9-f77b7e298cf2>
Thu, 5 Mar 2009 20:47:33 +0000 (5 20:47 +0000)
treebc26e819e3ff087f2e9cf41da0781d8629eeb213
parent8ad008e12aa377fa54c1ed7c218c48d01392bdc7
Combine adjacent overlapping, translucent glyph borders and shadows to
avoid luminance build-up, which looks ugly.

The resulting, modified bitmaps are stored in separate bitmap cache.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28824 b3059339-0415-0410-9bf9-f77b7e298cf2
libass/ass_cache.c
libass/ass_cache.h
libass/ass_render.c