Fix dvdnav call broken in pause changes
[mplayer.git] / libvo / vo_direct3d.c
blobc32cdc663a2710c27236445b31643d8f04c06adf
1 /*
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
4 * This file is part of MPlayer.
6 * MPlayer is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * MPlayer is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include <windows.h>
22 #include <errno.h>
23 #include <stdio.h>
24 #include <d3d9.h>
25 #include "config.h"
26 #include "video_out.h"
27 #include "video_out_internal.h"
28 #include "fastmemcpy.h"
29 #include "mp_msg.h"
30 #include "aspect.h"
31 #include "w32_common.h"
32 #include "libavutil/common.h"
33 #include "font_load.h"
34 #include "sub.h"
36 static const vo_info_t info =
38 "Direct3D 9 Renderer",
39 "direct3d",
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
45 * Link essential libvo functions: preinit, config, control, draw_frame,
46 * draw_slice, draw_osd, flip_page, check_events, uninit and
47 * the structure info.
49 const LIBVO_EXTERN(direct3d)
52 /* Global variables "priv" structure. I try to keep their count low.
54 static struct global_priv {
55 int is_paused; /**< 1 = Movie is paused,
56 0 = Movie is not paused */
57 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect
58 0 = (default) Don't clear it */
59 D3DLOCKED_RECT locked_rect; /**< The locked Offscreen surface */
60 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
61 in fullscreen */
62 RECT fs_panscan_rect; /**< PanScan source surface cropping in
63 fullscreen */
64 int src_width; /**< Source (movie) width */
65 int src_height; /**< Source (movie) heigth */
67 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
68 the movie's codec) */
69 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
70 Usually XRGB */
71 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
72 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
73 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
74 renders inside it. Uses colorspace
75 priv->movie_src_fmt */
76 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
77 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
78 cannot lock a normal texture. Uses RGBA */
79 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
80 display next frame) */
81 int is_osd_populated; /**< 1 = OSD texture has something to display,
82 0 = OSD texture is clear */
83 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
84 0 = texture sizes can be anything */
85 int device_caps_square_only; /**< 1 = textures have to be square
86 0 = textures do not have to be square */
87 int device_texture_sys; /**< 1 = device can texture from system memory
88 0 = device requires shadow */
89 int max_texture_width; /**< from the device capabilities */
90 int max_texture_height; /**< from the device capabilities */
91 int osd_width; /**< current width of the OSD */
92 int osd_height; /**< current height of the OSD */
93 int osd_texture_width; /**< current width of the OSD texture */
94 int osd_texture_height; /**< current height of the OSD texture */
95 } *priv;
97 typedef struct {
98 const unsigned int mplayer_fmt; /**< Given by MPlayer */
99 const D3DFORMAT fourcc; /**< Required by D3D's test function */
100 } struct_fmt_table;
102 /* Map table from reported MPlayer format to the required
103 fourcc. This is needed to perform the format query. */
105 static const struct_fmt_table fmt_table[] = {
106 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
107 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
108 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
109 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
110 {IMGFMT_YUY2, D3DFMT_YUY2},
111 {IMGFMT_UYVY, D3DFMT_UYVY},
112 {IMGFMT_BGR32, D3DFMT_X8R8G8B8},
113 {IMGFMT_RGB32, D3DFMT_X8B8G8R8},
114 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
115 {IMGFMT_BGR16, D3DFMT_R5G6B5},
116 {IMGFMT_BGR15, D3DFMT_X1R5G5B5},
117 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
120 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
122 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
124 typedef struct {
125 float x, y, z; /* Position of vertex in 3D space */
126 float tu, tv; /* Texture coordinates */
127 } struct_vertex;
129 /****************************************************************************
133 * Direct3D specific implementation functions *
137 ****************************************************************************/
139 /** @brief Calculate scaled fullscreen movie rectangle with
140 * preserved aspect ratio.
142 static void calc_fs_rect(void)
144 int scaled_height = 0;
145 int scaled_width = 0;
147 // set default values
148 priv->fs_movie_rect.left = 0;
149 priv->fs_movie_rect.right = vo_dwidth;
150 priv->fs_movie_rect.top = 0;
151 priv->fs_movie_rect.bottom = vo_dheight;
152 priv->fs_panscan_rect.left = 0;
153 priv->fs_panscan_rect.right = priv->src_width;
154 priv->fs_panscan_rect.top = 0;
155 priv->fs_panscan_rect.bottom = priv->src_height;
156 if (!vo_fs)
157 return;
159 // adjust for fullscreen aspect and panscan
160 aspect(&scaled_width, &scaled_height, A_ZOOM);
161 panscan_calc();
162 scaled_width += vo_panscan_x;
163 scaled_height += vo_panscan_y;
165 // note: border is rounded to a multiple of two since at least
166 // ATI drivers can not handle odd values with YV12 input
167 if (scaled_width > vo_dwidth) {
168 int border = priv->src_width * (scaled_width - vo_dwidth) / scaled_width;
169 border = (border / 2 + 1) & ~1;
170 priv->fs_panscan_rect.left = border;
171 priv->fs_panscan_rect.right = priv->src_width - border;
172 } else {
173 priv->fs_movie_rect.left = (vo_dwidth - scaled_width) / 2;
174 priv->fs_movie_rect.right = priv->fs_movie_rect.left + scaled_width;
176 if (scaled_height > vo_dheight) {
177 int border = priv->src_height * (scaled_height - vo_dheight) / scaled_height;
178 border = (border / 2 + 1) & ~1;
179 priv->fs_panscan_rect.top = border;
180 priv->fs_panscan_rect.bottom = priv->src_height - border;
181 } else {
182 priv->fs_movie_rect.top = (vo_dheight - scaled_height) / 2;
183 priv->fs_movie_rect.bottom = priv->fs_movie_rect.top + scaled_height;
186 mp_msg(MSGT_VO, MSGL_V,
187 "<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
188 priv->fs_movie_rect.top, priv->fs_movie_rect.left,
189 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
191 /* The backbuffer should be cleared before next StretchRect. This is
192 * necessary because our new draw area could be smaller than the
193 * previous one used by StretchRect and without it, leftovers from the
194 * previous frame will be left. */
195 priv->is_clear_needed = 1;
198 /** @brief Destroy D3D Offscreen and Backbuffer surfaces.
200 static void destroy_d3d_surfaces(void)
202 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called\r\n");
203 /* Let's destroy the old (if any) D3D Surfaces */
205 if (priv->locked_rect.pBits)
206 IDirect3DSurface9_UnlockRect(priv->d3d_surface);
207 priv->locked_rect.pBits = NULL;
209 if (priv->d3d_surface)
210 IDirect3DSurface9_Release(priv->d3d_surface);
211 priv->d3d_surface = NULL;
213 /* kill the OSD texture and its shadow copy */
214 if (priv->d3d_texture_osd)
215 IDirect3DTexture9_Release(priv->d3d_texture_osd);
216 priv->d3d_texture_osd = NULL;
218 if (priv->d3d_texture_system)
219 IDirect3DTexture9_Release(priv->d3d_texture_system);
220 priv->d3d_texture_system = NULL;
222 if (priv->d3d_backbuf)
223 IDirect3DSurface9_Release(priv->d3d_backbuf);
224 priv->d3d_backbuf = NULL;
227 /** @brief Create D3D Offscreen and Backbuffer surfaces.
228 * @return 1 on success, 0 on failure
230 static int create_d3d_surfaces(void)
232 int osd_width = vo_dwidth, osd_height = vo_dheight;
233 int tex_width = osd_width, tex_height = osd_height;
234 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");
236 if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
237 priv->d3d_device, priv->src_width, priv->src_height,
238 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
239 mp_msg(MSGT_VO, MSGL_ERR,
240 "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
241 return 0;
244 if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
245 D3DBACKBUFFER_TYPE_MONO,
246 &priv->d3d_backbuf))) {
247 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n");
248 return 0;
251 /* calculate the best size for the OSD depending on the factors from the device */
252 if (priv->device_caps_power2_only) {
253 tex_width = 1;
254 tex_height = 1;
255 while (tex_width < osd_width ) tex_width <<= 1;
256 while (tex_height < osd_height) tex_height <<= 1;
258 if (priv->device_caps_square_only)
259 /* device only supports square textures */
260 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
261 // better round up to a multiple of 16
262 tex_width = (tex_width + 15) & ~15;
263 tex_height = (tex_height + 15) & ~15;
265 // make sure we respect the size limits without breaking aspect or pow2-requirements
266 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
267 osd_width >>= 1;
268 osd_height >>= 1;
269 tex_width >>= 1;
270 tex_height >>= 1;
273 priv->osd_width = osd_width;
274 priv->osd_height = osd_height;
275 priv->osd_texture_width = tex_width;
276 priv->osd_texture_height = tex_height;
278 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>surface (%d, %d) requested = (%d, %d)\n",
279 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height);
281 /* create OSD */
282 if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
283 priv->osd_texture_width,
284 priv->osd_texture_height,
286 D3DUSAGE_DYNAMIC,
287 D3DFMT_A8L8,
288 D3DPOOL_SYSTEMMEM,
289 &priv->d3d_texture_system,
290 NULL))) {
291 mp_msg(MSGT_VO,MSGL_ERR,
292 "<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_system).\n");
293 return 0;
296 if (!priv->device_texture_sys) {
297 /* only create if we need a shadow version on the external device */
298 if (FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
299 priv->osd_texture_width,
300 priv->osd_texture_height,
302 D3DUSAGE_DYNAMIC,
303 D3DFMT_A8L8,
304 D3DPOOL_DEFAULT,
305 &priv->d3d_texture_osd,
306 NULL))) {
307 mp_msg(MSGT_VO,MSGL_ERR,
308 "<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_osd).\n");
309 return 0;
313 /* setup default renderstate */
314 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE);
315 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
316 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
317 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
318 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
319 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
320 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
322 return 1;
325 /** @brief Fill D3D Presentation parameters
327 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
329 /* Prepare Direct3D initialization parameters. */
330 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
331 present_params->Windowed = TRUE;
332 present_params->SwapEffect = D3DSWAPEFFECT_COPY;
333 present_params->Flags = D3DPRESENTFLAG_VIDEO;
334 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */
335 present_params->BackBufferWidth = 0; /* Fill up window Width */
336 present_params->BackBufferHeight = 0; /* Fill up window Height */
337 present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
338 /* D3DPRESENT_INTERVAL_ONE = vsync */
339 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
340 present_params->BackBufferFormat = priv->desktop_fmt;
341 present_params->BackBufferCount = 1;
342 present_params->EnableAutoDepthStencil = FALSE;
345 /** @brief Configure initial Direct3D context. The first
346 * function called to initialize the D3D context.
347 * @return 1 on success, 0 on failure
349 static int configure_d3d(void)
351 D3DPRESENT_PARAMETERS present_params;
352 D3DDISPLAYMODE disp_mode;
354 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>configure_d3d called\n");
356 /* Get the current desktop display mode, so we can set up a back buffer
357 * of the same format. */
358 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
359 D3DADAPTER_DEFAULT,
360 &disp_mode))) {
361 mp_msg(MSGT_VO, MSGL_ERR,
362 "<vo_direct3d><INFO>Could not read adapter display mode.\n");
363 return 0;
366 /* Write current Desktop's colorspace format in the global storage. */
367 priv->desktop_fmt = disp_mode.Format;
369 fill_d3d_presentparams(&present_params);
371 /* vo_w32_window is w32_common variable. It's a handle to the window. */
372 if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
373 D3DADAPTER_DEFAULT,
374 D3DDEVTYPE_HAL, vo_w32_window,
375 D3DCREATE_SOFTWARE_VERTEXPROCESSING,
376 &present_params, &priv->d3d_device))) {
377 mp_msg(MSGT_VO, MSGL_ERR,
378 "<vo_direct3d><INFO>Could not create the D3D device\n");
379 return 0;
382 if (!create_d3d_surfaces())
383 return 0;
385 mp_msg(MSGT_VO, MSGL_V,
386 "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
387 present_params.BackBufferWidth, present_params.BackBufferHeight,
388 vo_dwidth, vo_dheight);
390 calc_fs_rect();
392 return 1;
395 /** @brief Reconfigure the whole Direct3D. Called only
396 * when the video adapter becomes uncooperative.
397 * @return 1 on success, 0 on failure
399 static int reconfigure_d3d(void)
401 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called.\n");
403 /* Destroy the Offscreen and Backbuffer surfaces */
404 destroy_d3d_surfaces();
406 /* Destroy the D3D Device */
407 if (priv->d3d_device)
408 IDirect3DDevice9_Release(priv->d3d_device);
409 priv->d3d_device = NULL;
411 /* Stop the whole Direct3D */
412 IDirect3D9_Release(priv->d3d_handle);
414 /* Initialize Direct3D from the beginning */
415 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
416 if (!priv->d3d_handle) {
417 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
418 return -1;
421 /* Configure Direct3D */
422 if (!configure_d3d())
423 return 0;
425 return 1;
429 /** @brief Resize Direct3D context on window resize.
430 * @return 1 on success, 0 on failure
432 static int resize_d3d(void)
434 D3DPRESENT_PARAMETERS present_params;
436 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>resize_d3d called.\n");
438 destroy_d3d_surfaces();
440 /* Reset the D3D Device with all parameters the same except the new
441 * width/height.
443 fill_d3d_presentparams(&present_params);
444 if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
445 mp_msg(MSGT_VO, MSGL_ERR,
446 "<vo_direct3d><INFO>Could not reset the D3D device\n");
447 return 0;
450 if (!create_d3d_surfaces())
451 return 0;
453 mp_msg(MSGT_VO, MSGL_V,
454 "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
455 present_params.BackBufferWidth, present_params.BackBufferHeight,
456 vo_dwidth, vo_dheight);
458 calc_fs_rect();
460 #ifdef CONFIG_FREETYPE
461 // font needs to be adjusted
462 force_load_font = 1;
463 #endif
464 // OSD needs to be drawn fresh for new size
465 vo_osd_changed(OSDTYPE_OSD);
467 return 1;
470 /** @brief Uninitialize Direct3D and close the window.
472 static void uninit_d3d(void)
474 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called\r\n");
476 destroy_d3d_surfaces();
478 /* Destroy the D3D Device */
479 if (priv->d3d_device)
480 IDirect3DDevice9_Release(priv->d3d_device);
481 priv->d3d_device = NULL;
483 /* Stop the whole D3D. */
484 if (priv->d3d_handle) {
485 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Calling IDirect3D9_Release\r\n");
486 IDirect3D9_Release(priv->d3d_handle);
488 priv->d3d_handle = NULL;
491 /** @brief Render a frame on the screen.
492 * @param mpi mpi structure with the decoded frame inside
493 * @return VO_TRUE on success, VO_ERROR on failure
495 static uint32_t render_d3d_frame(mp_image_t *mpi)
497 /* Uncomment when direct rendering is implemented.
498 * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
501 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
502 goto skip_upload;
504 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
505 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
506 goto skip_upload;
509 /* If we're here, then we should lock the rect and copy a packed frame */
510 if (!priv->locked_rect.pBits) {
511 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
512 &priv->locked_rect, NULL, 0))) {
513 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failure\n");
514 return VO_ERROR;
518 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
519 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
521 skip_upload:
522 /* This unlock is used for both slice_draw path and render_d3d_frame path. */
523 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
524 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failure\n");
525 return VO_ERROR;
527 priv->locked_rect.pBits = NULL;
529 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
530 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed\n");
531 return VO_ERROR;
534 if (priv->is_clear_needed) {
535 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
536 D3DCLEAR_TARGET, 0, 0, 0);
537 priv->is_clear_needed = 0;
540 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
541 priv->d3d_surface,
542 &priv->fs_panscan_rect,
543 priv->d3d_backbuf,
544 &priv->fs_movie_rect,
545 D3DTEXF_LINEAR))) {
546 mp_msg(MSGT_VO, MSGL_ERR,
547 "<vo_direct3d>Unable to copy the frame to the back buffer\n");
548 return VO_ERROR;
551 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
552 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed\n");
553 return VO_ERROR;
556 return VO_TRUE;
560 /** @brief Query if movie colorspace is supported by the HW.
561 * @return 0 on failure, device capabilities (not probed
562 * currently) on success.
564 static int query_format(uint32_t movie_fmt)
566 int i;
567 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) {
568 if (fmt_table[i].mplayer_fmt == movie_fmt) {
569 /* Test conversion from Movie colorspace to
570 * display's target colorspace. */
571 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
572 D3DADAPTER_DEFAULT,
573 D3DDEVTYPE_HAL,
574 fmt_table[i].fourcc,
575 priv->desktop_fmt))) {
576 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n",
577 vo_format_name(fmt_table[i].mplayer_fmt));
578 return 0;
581 priv->movie_src_fmt = fmt_table[i].fourcc;
582 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
583 vo_format_name(fmt_table[i].mplayer_fmt));
584 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
585 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
590 return 0;
593 /****************************************************************************
597 * libvo Control / Callback functions *
601 ****************************************************************************/
606 /** @brief libvo Callback: Preinitialize the video card.
607 * Preinit the hardware just enough to be queried about
608 * supported formats.
610 * @return 0 on success, -1 on failure
613 static int preinit(const char *arg)
615 D3DDISPLAYMODE disp_mode;
616 D3DCAPS9 disp_caps;
617 DWORD texture_caps;
618 DWORD dev_caps;
620 /* Set to zero all global variables. */
621 priv = calloc(1, sizeof(struct global_priv));
622 if (!priv) {
623 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Not enough memory\r\n");
624 return -1;
627 /* FIXME
628 > Please use subopt-helper.h for this, see vo_gl.c:preinit for
629 > an example of how to use it.
632 priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
633 if (!priv->d3d_handle) {
634 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
635 return -1;
638 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
639 D3DADAPTER_DEFAULT,
640 &disp_mode))) {
641 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display mode\n");
642 return -1;
645 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
646 priv->desktop_fmt = disp_mode.Format;
648 mp_msg(MSGT_VO, MSGL_V, "disp_mode.Width %d, disp_mode.Height %d\n",
649 disp_mode.Width, disp_mode.Height);
651 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
652 D3DADAPTER_DEFAULT,
653 D3DDEVTYPE_HAL,
654 &disp_caps))) {
655 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display capabilities\n");
656 return -1;
659 /* Store relevant information reguarding caps of device */
660 texture_caps = disp_caps.TextureCaps;
661 dev_caps = disp_caps.DevCaps;
662 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
663 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
664 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
665 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
666 priv->max_texture_width = disp_caps.MaxTextureWidth;
667 priv->max_texture_height = disp_caps.MaxTextureHeight;
669 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
670 "<vo_direct3d>device_texture_sys %d\n"
671 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
672 priv->device_caps_power2_only, priv->device_caps_square_only,
673 priv->device_texture_sys, priv->max_texture_width,
674 priv->max_texture_height);
676 /* w32_common framework call. Configures window on the screen, gets
677 * fullscreen dimensions and does other useful stuff.
679 if (!vo_w32_init()) {
680 mp_msg(MSGT_VO, MSGL_V, "Unable to configure onscreen window\r\n");
681 return -1;
684 return 0;
689 /** @brief libvo Callback: Handle control requests.
690 * @return VO_TRUE on success, VO_NOTIMPL when not implemented
692 static int control(uint32_t request, void *data)
694 switch (request) {
695 case VOCTRL_QUERY_FORMAT:
696 return query_format(*(uint32_t*) data);
697 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
698 mp_msg(MSGT_VO, MSGL_V,
699 "<vo_direct3d>Direct Rendering request. Not implemented yet\n");
700 return VO_NOTIMPL;
701 case VOCTRL_DRAW_IMAGE:
702 return render_d3d_frame(data);
703 case VOCTRL_FULLSCREEN:
704 vo_w32_fullscreen();
705 resize_d3d();
706 return VO_TRUE;
707 case VOCTRL_RESET:
708 return VO_NOTIMPL;
709 case VOCTRL_PAUSE:
710 priv->is_paused = 1;
711 return VO_TRUE;
712 case VOCTRL_RESUME:
713 priv->is_paused = 0;
714 return VO_TRUE;
715 case VOCTRL_GUISUPPORT:
716 return VO_NOTIMPL;
717 case VOCTRL_SET_EQUALIZER:
718 return VO_NOTIMPL;
719 case VOCTRL_GET_EQUALIZER:
720 return VO_NOTIMPL;
721 case VOCTRL_ONTOP:
722 vo_w32_ontop();
723 return VO_TRUE;
724 case VOCTRL_BORDER:
725 vo_w32_border();
726 resize_d3d();
727 return VO_TRUE;
728 case VOCTRL_UPDATE_SCREENINFO:
729 w32_update_xinerama_info();
730 return VO_TRUE;
731 case VOCTRL_SET_PANSCAN:
732 calc_fs_rect();
733 return VO_TRUE;
734 case VOCTRL_GET_PANSCAN:
735 return VO_TRUE;
737 return VO_FALSE;
740 /** @brief libvo Callback: Configre the Direct3D adapter.
741 * @param width Movie source width
742 * @param height Movie source height
743 * @param d_width Screen (destination) width
744 * @param d_height Screen (destination) height
745 * @param options Options bitmap
746 * @param title Window title
747 * @param format Movie colorspace format (using MPlayer's
748 * defines, e.g. IMGFMT_YUY2)
749 * @return 0 on success, VO_ERROR on failure
751 static int config(uint32_t width, uint32_t height, uint32_t d_width,
752 uint32_t d_height, uint32_t options, char *title,
753 uint32_t format)
756 priv->src_width = width;
757 priv->src_height = height;
759 /* w32_common framework call. Creates window on the screen with
760 * the given coordinates.
762 if (!vo_w32_config(d_width, d_height, options)) {
763 mp_msg(MSGT_VO, MSGL_V, "Unable to create onscreen window\r\n");
764 return VO_ERROR;
767 /* "config" may be called several times, so if this is not the first
768 * call, we should destroy Direct3D adapter and surfaces before
769 * calling configure_d3d, which will create them again.
772 destroy_d3d_surfaces();
774 /* Destroy the D3D Device */
775 if (priv->d3d_device)
776 IDirect3DDevice9_Release(priv->d3d_device);
777 priv->d3d_device = NULL;
779 if (!configure_d3d())
780 return VO_ERROR;
782 return 0; /* Success */
785 /** @brief libvo Callback: Flip next already drawn frame on the
786 * screen.
788 static void flip_page(void)
790 if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, 0, 0, 0, 0))) {
791 mp_msg(MSGT_VO, MSGL_V,
792 "<vo_direct3d>Video adapter became uncooperative.\n");
793 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Trying to reinitialize it...\n");
794 if (!reconfigure_d3d()) {
795 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n");
796 return;
798 if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, 0, 0, 0, 0))) {
799 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization Failed.\n");
800 return;
802 else
803 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");
808 /** @brief libvo Callback: Uninitializes all pointers and closes
809 * all D3D related stuff,
811 static void uninit(void)
813 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Uninitialization\r\n");
815 uninit_d3d();
816 vo_w32_uninit(); /* w32_common framework call */
817 free(priv);
818 priv = NULL;
821 /** @brief libvo Callback: Handles video window events.
823 static void check_events(void)
825 int flags;
826 /* w32_common framework call. Handles video window events.
827 * Updates global libvo's vo_dwidth/vo_dheight upon resize
828 * with the new window width/height.
830 flags = vo_w32_check_events();
831 if (flags & VO_EVENT_RESIZE)
832 resize_d3d();
834 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
835 flip_page();
838 /** @brief libvo Callback: Draw slice
839 * @return 0 on success
841 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
843 char *my_src; /**< Pointer to the source image */
844 char *dst; /**< Pointer to the destination image */
845 int uv_stride; /**< Stride of the U/V planes */
847 /* Lock the offscreen surface if it's not already locked. */
848 if (!priv->locked_rect.pBits) {
849 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
850 &priv->locked_rect, NULL, 0))) {
851 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure\n");
852 return VO_FALSE;
856 uv_stride = priv->locked_rect.Pitch / 2;
858 /* Copy Y */
859 dst = priv->locked_rect.pBits;
860 dst = dst + priv->locked_rect.Pitch * y + x;
861 my_src = src[0];
862 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]);
864 w /= 2;
865 h /= 2;
866 x /= 2;
867 y /= 2;
869 /* Copy U */
870 dst = priv->locked_rect.pBits;
871 dst = dst + priv->locked_rect.Pitch * priv->src_height
872 + uv_stride * y + x;
873 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
874 my_src = src[2];
875 else
876 my_src = src[1];
878 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]);
880 /* Copy V */
881 dst = priv->locked_rect.pBits;
882 dst = dst + priv->locked_rect.Pitch * priv->src_height
883 + uv_stride * (priv->src_height / 2) + uv_stride * y + x;
884 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
885 my_src=src[1];
886 else
887 my_src=src[2];
889 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]);
891 return 0; /* Success */
894 /** @brief libvo Callback: Unused function
896 static int draw_frame(uint8_t *src[])
898 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called\n");
899 return VO_FALSE;
902 /** @brief Maps MPlayer alpha to D3D
903 * 0x0 -> transparent and discarded by alpha test
904 * 0x1 -> 0xFF to become opaque
905 * other alpha values are inverted +1 (2 = -2)
906 * These values are then inverted again with
907 the texture filter D3DBLEND_INVSRCALPHA
909 void vo_draw_alpha_l8a8(int w, int h, unsigned char* src, unsigned char *srca,
910 int srcstride, unsigned char* dstbase, int dststride)
912 int y;
913 for (y = 0; y < h; y++) {
914 unsigned short *dst = (unsigned short*)dstbase;
915 int x;
916 for (x = 0; x < w; x++) {
917 dst[x] = (-srca[x] << 8) | src[x];
919 src += srcstride;
920 srca += srcstride;
921 dstbase += dststride;
925 /** @brief Callback function to render the OSD to the texture
927 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
928 unsigned char *srca, int stride)
930 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
931 to copy MPlayer's frame inside it.*/
933 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
934 &locked_rect, NULL, 0))) {
935 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
936 return;
939 vo_draw_alpha_l8a8(w, h, src, srca, stride,
940 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);
942 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
943 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
944 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
945 return;
948 priv->is_osd_populated = 1;
951 /** @brief libvo Callback: Draw OSD/Subtitles,
953 static void draw_osd(void)
955 if (vo_osd_changed(0)) {
956 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
957 to copy MPlayer's frame inside it.*/
959 /* clear the OSD */
960 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
961 &locked_rect, NULL, 0))) {
962 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
963 return;
966 /* clear the whole texture to avoid issues due to interpolation */
967 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height);
969 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
970 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
971 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
972 return;
975 priv->is_osd_populated = 0;
976 /* required for if subs are in the boarder region */
977 priv->is_clear_needed = 1;
979 vo_draw_text(priv->osd_width, priv->osd_height, draw_alpha);
981 if (!priv->device_texture_sys)
983 /* only DMA to the shadow if its required */
984 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
985 (IDirect3DBaseTexture9 *)priv->d3d_texture_system,
986 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
987 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DDevice9_UpdateTexture failure.\n");
988 return;
993 /* update OSD */
995 if (priv->is_osd_populated) {
997 struct_vertex osd_quad_vb[] = {
998 {-1.0f, 1.0f, 0.0f, 0, 0 },
999 { 1.0f, 1.0f, 0.0f, 1, 0 },
1000 {-1.0f,-1.0f, 0.0f, 0, 1 },
1001 { 1.0f,-1.0f, 0.0f, 1, 1 }
1004 /* calculate the texture coordinates */
1005 osd_quad_vb[1].tu =
1006 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width;
1007 osd_quad_vb[2].tv =
1008 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;
1010 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
1011 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
1012 return;
1015 /* turn on alpha test */
1016 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
1017 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
1019 /* need to use a texture here (done here as we may be able to texture from system memory) */
1020 IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
1021 (IDirect3DBaseTexture9 *)(priv->device_texture_sys
1022 ? priv->d3d_texture_system : priv->d3d_texture_osd));
1024 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX);
1025 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex));
1027 /* turn off alpha test */
1028 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
1029 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
1031 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
1032 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
1033 return;