3 Copyright 2012 Yahoo! Inc. All rights reserved.
4 Licensed under the BSD License.
5 http://yuilibrary.com/license/
7 YUI.add('graphics', function(Y) {
11 * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
12 * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
13 * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
14 * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
15 * to render its graphical elements.</p>
17 * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
18 * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
19 * and stroke properties.</p>
21 * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
22 * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
23 * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
25 * <p>Below is a list of available classes.
27 * <li><a href="../classes/Graphic.html">`Graphic`</a>
28 * <li><a href="../classes/Shape.html">`Shape`</a>
29 * <li><a href="../classes/Circle.html">`Circle`</a>
30 * <li><a href="../classes/Ellipse.html">`Ellipse`</a>
31 * <li><a href="../classes/Rect.html">`Rect`</a>
32 * <li><a href="../classes/Path.html">`Path`</a>
34 * You can also extend the `Shape` class to create your own custom shape classes.</p>
38 var SETTER = "setter",
39 PluginHost = Y.Plugin.Host,
42 READONLY = "readOnly",
45 WRITE_ONCE = "writeOnce",
50 * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module. It provides a get/set API without the event infastructure.
51 * This class is temporary and a work in progress.
53 * @class AttributeLite
56 AttributeLite = function()
58 var host = this; // help compression
60 // Perf tweak - avoid creating event literals if not required.
61 host._ATTR_E_FACADE = {};
63 Y.EventTarget.call(this, {emitFacade:true});
65 host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
68 AttributeLite.prototype = {
70 * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
71 * the initial values will be overwritten.
74 * @param {Object} cfg Optional object containing attributes key value pairs to be set.
76 addAttrs: function(cfg)
79 attrConfig = this.constructor.ATTRS,
86 if(attrConfig.hasOwnProperty(i))
89 if(attr.hasOwnProperty(VALUE))
91 state[i] = attr.value;
93 else if(attr.hasOwnProperty(VALUEFN))
96 if(Y_LANG.isString(fn))
98 state[i] = host[fn].apply(host);
102 state[i] = fn.apply(host);
110 if(attrConfig.hasOwnProperty(i))
112 attr = attrConfig[i];
113 if(attr.hasOwnProperty(READONLY) && attr.readOnly)
118 if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
120 attr.readOnly = true;
123 if(cfg && cfg.hasOwnProperty(i))
125 if(attr.hasOwnProperty(SETTER))
127 host._state[i] = attr.setter.apply(host, [cfg[i]]);
131 host._state[i] = cfg[i];
139 * For a given item, returns the value of the property requested, or undefined if not found.
142 * @param name {String} The name of the item
143 * @return {Any} The value of the supplied property.
149 attrConfig = host.constructor.ATTRS;
150 if(attrConfig && attrConfig[attr])
152 getter = attrConfig[attr].getter;
155 if(typeof getter == STR)
157 return host[getter].apply(host);
159 return attrConfig[attr].getter.apply(host);
162 return host._state[attr];
168 * Sets the value of an attribute.
171 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
172 * be passed in to set multiple attributes at once.
173 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
176 set: function(attr, val)
179 if(Y_LANG.isObject(attr))
183 if(attr.hasOwnProperty(i))
185 this._set(i, attr[i]);
191 this._set.apply(this, arguments);
196 * Provides setter logic. Used by `set`.
199 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
200 * be passed in to set multiple attributes at once.
201 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
205 _set: function(attr, val)
210 attrConfig = host.constructor.ATTRS;
211 if(attrConfig && attrConfig.hasOwnProperty(attr))
213 setter = attrConfig[attr].setter;
217 if(typeof setter == STR)
219 val = host[setter].apply(host, args);
223 val = attrConfig[attr].setter.apply(host, args);
226 host._state[attr] = val;
230 Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
231 Y.AttributeLite = AttributeLite;
234 * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
235 * Base but uses a lightweight getter/setter class instead of Attribute.
236 * This class is temporary and a work in progress.
240 * @param {Object} cfg Key value pairs for attributes
242 GraphicBase = function(cfg)
245 PluginHost = Y.Plugin && Y.Plugin.Host;
246 if (host._initPlugins && PluginHost) {
247 PluginHost.call(host);
250 host.name = host.constructor.NAME;
251 host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
252 AttributeLite.call(host);
254 host.init.apply(this, arguments);
255 if (host._initPlugins) {
256 // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
257 host._initPlugins(cfg);
259 host.initialized = true;
262 GraphicBase.NAME = "baseGraphic";
264 GraphicBase.prototype = {
266 * Init method, invoked during construction.
267 * Fires an init event after calling `initializer` on implementers.
274 this.publish("init", {
277 this.initializer.apply(this, arguments);
278 this.fire("init", {cfg: arguments[0]});
281 //Straightup augment, no wrapper functions
282 Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
283 Y.mix(GraphicBase, PluginHost, false, null, 1);
284 GraphicBase.prototype.constructor = GraphicBase;
285 GraphicBase.plug = PluginHost.plug;
286 GraphicBase.unplug = PluginHost.unplug;
287 Y.GraphicBase = GraphicBase;
291 * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
292 * `Drawing` has the following implementations based on browser capability.
294 * <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
295 * <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
296 * <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
303 * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
306 * @param {Number} point1 x-coordinate for the end point.
307 * @param {Number} point2 y-coordinate for the end point.
310 * Moves the current drawing position to specified x and y coordinates.
313 * @param {Number} x x-coordinate for the end point.
314 * @param {Number} y y-coordinate for the end point.
317 * Draws a bezier curve.
320 * @param {Number} cp1x x-coordinate for the first control point.
321 * @param {Number} cp1y y-coordinate for the first control point.
322 * @param {Number} cp2x x-coordinate for the second control point.
323 * @param {Number} cp2y y-coordinate for the second control point.
324 * @param {Number} x x-coordinate for the end point.
325 * @param {Number} y y-coordinate for the end point.
328 * Draws a quadratic bezier curve.
330 * @method quadraticCurveTo
331 * @param {Number} cpx x-coordinate for the control point.
332 * @param {Number} cpy y-coordinate for the control point.
333 * @param {Number} x x-coordinate for the end point.
334 * @param {Number} y y-coordinate for the end point.
340 * @param {Number} x x-coordinate
341 * @param {Number} y y-coordinate
342 * @param {Number} w width
343 * @param {Number} h height
346 * Draws a rectangle with rounded corners.
348 * @method drawRoundRect
349 * @param {Number} x x-coordinate
350 * @param {Number} y y-coordinate
351 * @param {Number} w width
352 * @param {Number} h height
353 * @param {Number} ew width of the ellipse used to draw the rounded corners
354 * @param {Number} eh height of the ellipse used to draw the rounded corners
357 * Completes a drawing operation.
367 * <p>Base class for creating shapes.</p>
368 * <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
372 * <li><a href="Circle.html">`Circle`</a></li>
373 * <li><a href="Ellipse.html">`Ellipse`</a></li>
374 * <li><a href="Rect.html">`Rect`</a></li>
375 * <li><a href="Path.html">`Path`</a></li>
378 * `Shape` can also be extended to create custom shape classes.</p>
380 * `Shape` has the following implementations based on browser capability.
382 * <li><a href="SVGShape.html">`SVGShape`</a></li>
383 * <li><a href="VMLShape.html">`VMLShape`</a></li>
384 * <li><a href="CanvasShape.html">`CanvasShape`</a></li>
387 * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
391 * @param {Object} cfg (optional) Attribute configs
394 * Init method, invoked during construction.
395 * Calls `initializer` method.
401 * Initializes the shape
404 * @method initializer
407 * Add a class name to each node.
410 * @param {String} className the class name to add to the node's class attribute
413 * Removes a class name from each node.
415 * @method removeClass
416 * @param {String} className the class name to remove from the node's class attribute
419 * Gets the current position of the node in page coordinates.
422 * @return Array The XY position of the shape.
425 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
428 * @param {Array} Contains x & y values for new position (coordinates are page-based)
431 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
434 * @param {Shape | HTMLElement} needle The possible node or descendent
435 * @return Boolean Whether or not this shape is the needle or its ancestor.
438 * Compares nodes to determine if they match.
439 * Node instances can be compared to each other and/or HTMLElements.
441 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
442 * @return {Boolean} True if the nodes match, false if they do not.
445 * Test if the supplied node matches the supplied selector.
448 * @param {String} selector The CSS selector to test against.
449 * @return Boolean Wheter or not the shape matches the selector.
452 * Sets the value of an attribute.
455 * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
456 * be passed in to set multiple attributes at once.
457 * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
461 * Specifies a 2d translation.
464 * @param {Number} x The value to transate on the x-axis.
465 * @param {Number} y The value to translate on the y-axis.
468 * Translates the shape along the x-axis. When translating x and y coordinates,
469 * use the `translate` method.
472 * @param {Number} x The value to translate.
475 * Translates the shape along the y-axis. When translating x and y coordinates,
476 * use the `translate` method.
479 * @param {Number} y The value to translate.
482 * Skews the shape around the x-axis and y-axis.
485 * @param {Number} x The value to skew on the x-axis.
486 * @param {Number} y The value to skew on the y-axis.
489 * Skews the shape around the x-axis.
492 * @param {Number} x x-coordinate
495 * Skews the shape around the y-axis.
498 * @param {Number} y y-coordinate
501 * Rotates the shape clockwise around it transformOrigin.
504 * @param {Number} deg The degree of the rotation.
507 * Specifies a 2d scaling operation.
510 * @param {Number} val
513 * Returns the bounds for a shape.
515 * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
516 * The calculated bounding box is used by the graphic instance to calculate its viewBox.
522 * Destroys the instance.
527 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
528 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
530 * @config transformOrigin
534 * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
537 * <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
538 * <dt>translate</dt><dd>Specifies a 2d translation.</dd>
539 * <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
540 * <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
541 * <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
542 * <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
543 * <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
544 * <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
547 * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains corresponding methods for each transform
548 * that will apply the transform to the current matrix. The below code illustrates how you might use the `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
549 var myRect = new Y.Rect({
553 transform: "rotate(45)"
555 * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
557 myRect.set("transform", "translate(40, 50) rotate(45)");
562 * Unique id for class instance.
568 * Indicates the x position of shape.
574 * Indicates the y position of shape.
580 * Indicates the width of the shape
586 * Indicates the height of the shape
592 * Indicates whether the shape is visible.
598 * Contains information about the fill of the shape.
600 * <dt>color</dt><dd>The color of the fill.</dd>
601 * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
602 * <dt>type</dt><dd>Type of fill.
604 * <dt>solid</dt><dd>Solid single color fill. (default)</dd>
605 * <dt>linear</dt><dd>Linear gradient fill.</dd>
606 * <dt>radial</dt><dd>Radial gradient fill.</dd>
610 * <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
612 * <dt>stops</dt><dd>An array of objects containing the following properties:
614 * <dt>color</dt><dd>The color of the stop.</dd>
615 * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1. Note: No effect for IE 6 - 8</dd>
616 * <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
619 * <p>Linear gradients also have the following property:</p>
620 * <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
621 * <p>Radial gradients have the following additional properties:</p>
622 * <dt>r</dt><dd>Radius of the gradient circle.</dd>
623 * <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
624 * <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
626 * <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
627 * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
630 * <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
631 * <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape` classes which are used on Android or IE 6 - 8.</p>
639 * Contains information about the stroke of the shape.
641 * <dt>color</dt><dd>The color of the stroke.</dd>
642 * <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
643 * <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
644 * <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set to an array, the first index indicates the
645 * length of the dash. The second index indicates the length of gap.
646 * <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
648 * <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
649 * <dt>square</dt><dd>Specifies a sqare linecap.</dd>
650 * <dt>round</dt><dd>Specifies a round linecap.</dd>
653 * <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
655 * <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
656 * <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
657 * <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin of miter, you simply specify the limit as opposed to having
658 * separate miter and miter limit values.</dd>
667 * Dom node for the shape.
674 * Reference to the parent graphic instance
682 * <p>Creates circle shape with editable attributes.</p>
683 * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> class.
684 * The method's `cfg` argument contains a `type` attribute. Assigning "circle" or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes
685 * for instantiating a `Circle` are `type` and `radius`. Optional attributes include:
687 * <li><a href="#attr_fill">fill</a></li>
688 * <li><a href="#attr_id">id</a></li>
689 * <li><a href="#attr_stroke">stroke</a></li>
690 * <li><a href="#attr_transform">transform</a></li>
691 * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
692 * <li><a href="#attr_visible">visible</a></li>
693 * <li><a href="#attr_x">x</a></li>
694 * <li><a href="#attr_y">y</a></li>
697 * The below code creates a circle by defining the `type` attribute as "circle":</p>
699 var myCircle = myGraphic.addShape({
711 * Below, this same circle is created by defining the `type` attribute with a class reference:
713 var myCircle = myGraphic.addShape({
725 * <p>`Circle` has the following implementations based on browser capability.
727 * <li><a href="SVGCircle.html">`SVGCircle`</a></li>
728 * <li><a href="VMLCircle.html">`VMLCircle`</a></li>
729 * <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
732 * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
739 * Radius of the circle
745 * <p>Creates an ellipse shape with editable attributes.</p>
746 * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a> class.
747 * The method's `cfg` argument contains a `type` attribute. Assigning "ellipse" or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes
748 * for instantiating a `Ellipse` are `type`, `width` and `height`. Optional attributes include:
750 * <li><a href="#attr_fill">fill</a></li>
751 * <li><a href="#attr_id">id</a></li>
752 * <li><a href="#attr_stroke">stroke</a></li>
753 * <li><a href="#attr_transform">transform</a></li>
754 * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
755 * <li><a href="#attr_visible">visible</a></li>
756 * <li><a href="#attr_x">x</a></li>
757 * <li><a href="#attr_y">y</a></li>
760 * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
762 var myEllipse = myGraphic.addShape({
775 * Below, the same ellipse is created by defining the `type` attribute with a class reference:
777 var myEllipse = myGraphic.addShape({
790 * <p>`Ellipse` has the following implementations based on browser capability.
792 * <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
793 * <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
794 * <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
797 * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
804 * <p>Creates an rectangle shape with editable attributes.</p>
805 * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a>
806 * class. The method's `cfg` argument contains a `type` attribute. Assigning "rect" or `Y.Rect` to this attribute will create a `Rect` instance.
807 * Required attributes for instantiating a `Rect` are `type`, `width` and `height`. Optional attributes include:
809 * <li><a href="#attr_fill">fill</a></li>
810 * <li><a href="#attr_id">id</a></li>
811 * <li><a href="#attr_stroke">stroke</a></li>
812 * <li><a href="#attr_transform">transform</a></li>
813 * <li><a href="#attr_transformOrigin">transformOrigin</a></li>
814 * <li><a href="#attr_visible">visible</a></li>
815 * <li><a href="#attr_x">x</a></li>
816 * <li><a href="#attr_y">y</a></li>
819 * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
821 var myRect = myGraphic.addShape({
834 * Below, the same rectangle is created by defining the `type` attribute with a class reference:
836 var myRect = myGraphic.addShape({
849 * <p>`Rect` has the following implementations based on browser capability.
851 * <li><a href="SVGRect.html">`SVGRect`</a></li>
852 * <li><a href="VMLRect.html">`VMLRect`</a></li>
853 * <li><a href="CanvasRect.html">`CanvasRect`</a></li>
856 * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
863 * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
865 * <li><a href="#method_clear">`clear`</a></li>
866 * <li><a href="#method_curveTo">`curveTo`</a></li>
867 * <li><a href="#method_drawRect">`drawRect`</a></li>
868 * <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
869 * <li><a href="#method_end">`end`</a></li>
870 * <li><a href="#method_lineTo">`lineTo`</a></li>
871 * <li><a href="#method_moveTo">`moveTo`</a></li>
872 * <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
875 * <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the <a href="Graphic.html">`Graphic`</a>
876 * class. The method's `cfg` argument contains a `type` attribute. Assigning "path" or `Y.Path` to this attribute will create a `Path` instance.
877 * After instantiation, a series of drawing operations must be performed in order to render a shape. The below code instantiates a path element by defining the `type`
878 * attribute as "path":</p>
880 var myPath = myGraphic.addShape({
891 * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
893 var myPath = myGraphic.addShape({
904 * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed, the <a href="#method_end">`end`</a>
905 * method will render the shape. The code below will draw a triangle:
907 myPath.moveTo(35, 5);
908 myPath.lineTo(65, 65);
909 myPath.lineTo(5, 65);
910 myPath.lineTo(35, 5);
913 * <p>`Path` has the following implementations based on browser capability.
915 * <li><a href="SVGPath.html">`SVGPath`</a></li>
916 * <li><a href="VMLPath.html">`VMLPath`</a></li>
917 * <li><a href="CanvasPath.html">`CanvasPath`</a></li>
919 * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
927 * Indicates the path used for the node.
934 * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
935 * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
937 var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
939 * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
940 var myGraphic = new Y.Graphic();
941 myGraphic.render("#mygraphiccontainer");
943 * `Graphic` has the following implementations based on browser capability.
945 * <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
946 * <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
947 * <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
950 * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
956 * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node instance or a CSS selector string.
959 * @type Node | String
962 * Unique id for class instance.
968 * Key value pairs in which a shape instance is associated with its id.
975 * Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
977 * @config contentBounds
982 * The html element that represents to coordinate system of the Graphic instance.
989 * Indicates the width of the `Graphic`.
995 * Indicates the height of the `Graphic`.
1001 * Determines how the size of instance is calculated. If true, the width and height are determined by the size of the contents.
1002 * If false, the width and height values are either explicitly set or determined by the size of the parent node's dimensions.
1009 * The contentBounds will resize to greater values but not to smaller values. (for performance)
1010 * When resizing the contentBounds down is desirable, set the resizeDown value to true.
1012 * @config resizeDown
1016 * Indicates the x-coordinate for the instance.
1022 * Indicates the y-coordinate for the instance.
1028 * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
1029 * This property will get set to false when batching operations.
1037 * Indicates whether the `Graphic` and its children are visible.
1043 * Gets the current position of the graphic instance in page coordinates.
1046 * @return Array The XY position of the shape.
1049 * Adds the graphics node to the dom.
1052 * @param {Node|String} parentNode node in which to render the graphics node into.
1055 * Removes all nodes.
1060 * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
1061 * type and attributes to be customized. For example, the code below would create a rectangle:</p>
1063 var myRect = myGraphic.addShape({
1076 * <p>The `Graphics` module includes a few basic shapes. More information on their creation
1077 * can be found in each shape's documentation:
1080 * <li><a href="Circle.html">`Circle`</a></li>
1081 * <li><a href="Ellipse.html">`Ellipse`</a></li>
1082 * <li><a href="Rect.html">`Rect`</a></li>
1083 * <li><a href="Path.html">`Path`</a></li>
1086 * The `Graphics` module also allows for the creation of custom shapes. If a custom shape
1087 * has been created, it can be instantiated with the `addShape` method as well. The attributes,
1088 * required and optional, would need to be defined in the custom shape.
1090 var myCustomShape = myGraphic.addShape({
1091 type: Y.MyCustomShape,
1104 * @param {Object} cfg Object containing the shape's type and attributes.
1108 * Removes a shape instance from from the graphic instance.
1110 * @method removeShape
1111 * @param {Shape|String} shape The instance or id of the shape to be removed.
1114 * Removes all shape instances from the dom.
1116 * @method removeAllShapes
1119 * Returns a shape based on the id of its dom node.
1121 * @method getShapeById
1122 * @param {String} id Dom id of the shape's node attribute.
1126 * Allows for creating multiple shapes in order to batch appending and redraw operations.
1129 * @param {Function} method Method to execute.
1133 }, '3.5.1' ,{requires:['event-custom', 'node', 'pluginhost']});