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1 /*
2 YUI 3.13.0 (build 508226d)
3 Copyright 2013 Yahoo! Inc. All rights reserved.
4 Licensed under the BSD License.
5 http://yuilibrary.com/license/
6 */
8 if (typeof __coverage__ === 'undefined') { __coverage__ = {}; }
9 if (!__coverage__['build/node-event-simulate/node-event-simulate.js']) {
10    __coverage__['build/node-event-simulate/node-event-simulate.js'] = {"path":"build/node-event-simulate/node-event-simulate.js","s":{"1":0,"2":0,"3":0,"4":0,"5":0},"b":{},"f":{"1":0,"2":0,"3":0},"fnMap":{"1":{"name":"(anonymous_1)","line":1,"loc":{"start":{"line":1,"column":31},"end":{"line":1,"column":50}}},"2":{"name":"(anonymous_2)","line":17,"loc":{"start":{"line":17,"column":28},"end":{"line":17,"column":53}}},"3":{"name":"(anonymous_3)","line":183,"loc":{"start":{"line":183,"column":35},"end":{"line":183,"column":64}}}},"statementMap":{"1":{"start":{"line":1,"column":0},"end":{"line":189,"column":80}},"2":{"start":{"line":17,"column":0},"end":{"line":20,"column":2}},"3":{"start":{"line":19,"column":4},"end":{"line":19,"column":61}},"4":{"start":{"line":183,"column":0},"end":{"line":186,"column":2}},"5":{"start":{"line":185,"column":4},"end":{"line":185,"column":53}}},"branchMap":{},"code":["(function () { YUI.add('node-event-simulate', function (Y, NAME) {","","/**"," * Adds functionality to simulate events."," * @module node"," * @submodule node-event-simulate"," */","","/**"," * Simulates an event on the node."," * @param {String} type The type of event (i.e., \"click\")."," * @param {Object} options (Optional) Extra options to copy onto the event object."," * @return {void}"," * @for Node"," * @method simulate"," */","Y.Node.prototype.simulate = function (type, options) {","","    Y.Event.simulate(Y.Node.getDOMNode(this), type, options);","};","","/**"," * Simulates the higher user level gesture of the given name on this node."," * This method generates a set of low level touch events(Apple specific gesture"," * events as well for the iOS platforms) asynchronously. Note that gesture"," * simulation is relying on `Y.Event.simulate()` method to generate"," * the touch events under the hood. The `Y.Event.simulate()` method"," * itself is a synchronous method."," *"," * Supported gestures are `tap`, `doubletap`, `press`, `move`, `flick`, `pinch`"," * and `rotate`."," *"," * The `pinch` gesture is used to simulate the pinching and spreading of two"," * fingers. During a pinch simulation, rotation is also possible. Essentially"," * `pinch` and `rotate` simulations share the same base implementation to allow"," * both pinching and rotation at the same time. The only difference is `pinch`"," * requires `start` and `end` option properties while `rotate` requires `rotation`"," * option property."," *"," * The `pinch` and `rotate` gestures can be described as placing 2 fingers along a"," * circle. Pinching and spreading can be described by start and end circles while"," * rotation occurs on a single circle. If the radius of the start circle is greater"," * than the end circle, the gesture becomes a pinch, otherwise it is a spread spread."," *"," * @example"," *"," *     var node = Y.one(\"#target\");"," *"," *     // double tap example"," *     node.simulateGesture(\"doubletap\", function() {"," *         // my callback function"," *     });"," *"," *     // flick example from the center of the node, move 50 pixels down for 50ms)"," *     node.simulateGesture(\"flick\", {"," *         axis: y,"," *         distance: -100"," *         duration: 50"," *     }, function() {"," *         // my callback function"," *     });"," *"," *     // simulate rotating a node 75 degrees counter-clockwise"," *     node.simulateGesture(\"rotate\", {"," *         rotation: -75"," *     });"," *"," *     // simulate a pinch and a rotation at the same time."," *     // fingers start on a circle of radius 100 px, placed at top/bottom"," *     // fingers end on a circle of radius 50px, placed at right/left"," *     node.simulateGesture(\"pinch\", {"," *         r1: 100,"," *         r2: 50,"," *         start: 0"," *         rotation: 90"," *     });"," *"," * @method simulateGesture"," * @param {String} name The name of the supported gesture to simulate. The"," *      supported gesture name is one of \"tap\", \"doubletap\", \"press\", \"move\","," *      \"flick\", \"pinch\" and \"rotate\"."," * @param {Object} [options] Extra options used to define the gesture behavior:"," *"," *      Valid options properties for the `tap` gesture:"," *"," *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates"," *        where the tap should be simulated. Default is the center of the node"," *        element."," *      @param {Number} [options.hold=10] (Optional) The hold time in milliseconds."," *        This is the time between `touchstart` and `touchend` event generation."," *      @param {Number} [options.times=1] (Optional) Indicates the number of taps."," *      @param {Number} [options.delay=10] (Optional) The number of milliseconds"," *        before the next tap simulation happens. This is valid only when `times`"," *        is more than 1."," *"," *      Valid options properties for the `doubletap` gesture:"," *"," *      @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates"," *        w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ase\", \"event-simulate\", \"gesture-simulate\"]});","","}());"]};
12 var __cov_ghUrkaeEPJzSfU8Btpy5$g = __coverage__['build/node-event-simulate/node-event-simulate.js'];
13 __cov_ghUrkaeEPJzSfU8Btpy5$g.s['1']++;YUI.add('node-event-simulate',function(Y,NAME){__cov_ghUrkaeEPJzSfU8Btpy5$g.f['1']++;__cov_ghUrkaeEPJzSfU8Btpy5$g.s['2']++;Y.Node.prototype.simulate=function(type,options){__cov_ghUrkaeEPJzSfU8Btpy5$g.f['2']++;__cov_ghUrkaeEPJzSfU8Btpy5$g.s['3']++;Y.Event.simulate(Y.Node.getDOMNode(this),type,options);};__cov_ghUrkaeEPJzSfU8Btpy5$g.s['4']++;Y.Node.prototype.simulateGesture=function(name,options,cb){__cov_ghUrkaeEPJzSfU8Btpy5$g.f['3']++;__cov_ghUrkaeEPJzSfU8Btpy5$g.s['5']++;Y.Event.simulateGesture(this,name,options,cb);};},'3.13.0',{'requires':['node-base','event-simulate','gesture-simulate']});