2 YUI 3.13.0 (build 508226d)
3 Copyright 2013 Yahoo! Inc. All rights reserved.
4 Licensed under the BSD License.
5 http://yuilibrary.com/license/
8 YUI.add('dial', function (Y, NAME) {
11 * Create a circular dial value range input visualized as a draggable handle on a
16 var supportsVML = false;
19 if (Y.UA.ie && Y.UA.ie < 9){
28 * Create a dial to represent an input control capable of representing a
29 * series of intermediate states based on the position of the Dial's handle.
30 * These states are typically aligned to a value algorithm whereby the angle of the handle's
31 * position corresponds to a given value.
35 * @param config {Object} Configuration object
38 function Dial(config) {
39 Dial.superclass.constructor.apply(this, arguments);
42 // Y.Dial static properties
45 * The identity of the widget.
57 * Static property used to define the default attribute configuration of
68 * minimum value allowed
79 * maximum value allowed
90 * diameter of the circular background object.
91 * Other objects scale accordingly.
92 * Set this only before rendering.
95 * @type {Number} the number of px in diameter
104 * diameter of the handle object which users drag to change the value.
105 * Dial sets the pixel dimension of the handle equal to handleDiameter * diameter.
106 * Set this only before rendering.
108 * @attribute handleDiameter
118 * diameter of the marker object which follows the angle of the handle during value changes.
119 * Dial sets the pixel dimension of the marker equal to markerDiameter * diameter.
120 * Set this only before rendering.
122 * @attribute markerDiameter
132 * diameter of the center button object.
133 * Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter.
134 * Set this only before rendering.
136 * @attribute centerButtonDiameter
141 centerButtonDiameter : {
146 * initial value of the Dial
154 validator: function(val) {
155 return this._validateValue(val);
160 * amount to increment/decrement the dial value
161 * when the arrow up/down/left/right keys are pressed
163 * @attribute minorStep
172 * amount to increment/decrement the dial value
173 * when the page up/down keys are pressed
175 * @attribute majorStep
184 * number of value increments in one 360 degree revolution
185 * of the handle around the dial
187 * @attribute stepsPerRevolution
191 stepsPerRevolution : {
196 * number of decimal places of accuracy in the value
198 * @attribute decimalPlaces
207 * visible strings for the dial UI. This attribute is
208 * defined by the base Widget class but has an empty value. The
209 * Dial is simply providing a default value for the attribute.
210 * Gets localized strings in the current language
213 * @type {Object} the values are HTML strings
214 * @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'}
217 valueFn: function () {
218 return Y.Intl.get('dial');
223 * distance from the center of the dial to the
224 * center of the marker and handle, when at rest.
225 * The value is a percent of the radius of the dial.
227 * @attribute handleDistance
238 * returns a properly formed yui class name
241 * @param {String} string to be appended at the end of class name
245 function makeClassName(str) {
246 return Y.ClassNameManager.getClassName(Dial.NAME, str);
249 /** array of static constants used to identify the classname applied to the Dial DOM objects
251 * @property CSS_CLASSES
257 label : makeClassName("label"),
258 labelString : makeClassName("label-string"),
259 valueString : makeClassName("value-string"),
260 northMark : makeClassName("north-mark"),
261 ring : makeClassName('ring'),
262 ringVml : makeClassName('ring-vml'),
263 marker : makeClassName("marker"),
264 markerVml : makeClassName("marker-vml"),
265 markerMaxMin : makeClassName("marker-max-min"),
266 centerButton : makeClassName("center-button"),
267 centerButtonVml : makeClassName('center-button-vml'),
268 resetString : makeClassName("reset-string"),
269 handle : makeClassName("handle"),
270 handleVml : makeClassName("handle-vml"),
271 hidden : makeClassName("hidden"),
272 dragging : Y.ClassNameManager.getClassName("dd-dragging")
275 /* Static constants used to define the markup templates used to create Dial DOM elements */
279 * template that will contain the Dial's label.
281 * @property LABEL_TEMPLATE
283 * @default <div class="[...-label]"><span id="" class="[...-label-string]">{label}</span><span class="[...-value-string]"></span></div>
287 Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>';
289 if(supportsVML === false){
291 * template that will contain the Dial's background ring.
293 * @property RING_TEMPLATE
295 * @default <div class="[...-ring]"><div class="[...-northMark]"></div></div>
298 Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>';
301 * template that will contain the Dial's current angle marker.
303 * @property MARKER_TEMPLATE
305 * @default <div class="[...-marker] [...-marker-hidden]"><div class="[...-markerUser]"></div></div>
308 Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>';
311 * template that will contain the Dial's center button.
313 * @property CENTER_BUTTON_TEMPLATE
315 * @default <div class="[...-centerButton]"><div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '</div></div>
318 Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>';
321 * template that will contain the Dial's handle.
323 * @property HANDLE_TEMPLATE
325 * @default <div class="[...-handle]"><div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0"></div></div>';// title="{tooltipHandle}"
328 Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">';
331 Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + ' ' + Dial.CSS_CLASSES.ringVml + '">'+
332 '<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+
333 '<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+
336 Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+
337 '<v:oval stroked="false">'+
338 '<v:fill opacity="20%" color="#000"/>'+
342 Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+
343 '<v:oval strokecolor="#ceccc0" strokeweight="1px">'+
344 '<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+
345 '<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+
347 '<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+
350 Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">'+
351 '<v:oval stroked="false">'+
352 '<v:fill opacity="20%" color="#6C3A3A"/>'+
358 /* Dial extends the base Widget class */
359 Y.extend(Dial, Widget, {
362 * creates the DOM structure for the Dial.
367 renderUI : function() {
370 this._renderMarker();
371 this._renderCenterButton();
372 this._renderHandle();
375 this.contentBox = this.get("contentBox");
378 this._originalValue = this.get('value');
379 this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiation
380 this._maxValue = this.get('max');
381 this._stepsPerRevolution = this.get('stepsPerRevolution');
382 this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1));
383 this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1));
386 this._timesWrapped = 0;
387 this._angle = this._getAngleFromValue(this.get('value'));
388 this._prevAng = this._angle;
391 this._setTimesWrappedFromValue(this._originalValue);
392 this._handleNode.set('aria-valuemin', this._minValue);
393 this._handleNode.set('aria-valuemax', this._maxValue);
397 * Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button.
398 * This is needed for iOS 3.x.
399 * The objects render square if the radius is > 50% of the width/height
400 * @method _setBorderRadius
403 _setBorderRadius : function(){
404 this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px',
405 'MozBorderRadius':this._ringNodeRadius + 'px',
406 'borderRadius':this._ringNodeRadius + 'px'
408 this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px',
409 'MozBorderRadius':this._handleNodeRadius + 'px',
410 'borderRadius':this._handleNodeRadius + 'px'
412 this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px',
413 'MozBorderRadius':this._markerNodeRadius + 'px',
414 'borderRadius':this._markerNodeRadius + 'px'
416 this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px',
417 'MozBorderRadius':this._centerButtonNodeRadius + 'px',
418 'borderRadius':this._centerButtonNodeRadius + 'px'
423 * Handles the mouseenter on the centerButton
425 * @method _handleCenterButtonEnter
428 _handleCenterButtonEnter : function(){
429 this._resetString.removeClass(Dial.CSS_CLASSES.hidden);
433 * Handles the mouseleave on the centerButton
435 * @method _handleCenterButtonLeave
438 _handleCenterButtonLeave : function(){
439 this._resetString.addClass(Dial.CSS_CLASSES.hidden);
443 * Creates the Y.DD.Drag instance used for the handle movement and
444 * binds Dial interaction to the configured value model.
449 bindUI : function() {
451 this.after("valueChange", this._afterValueChange);
453 var boundingBox = this.get("boundingBox"),
454 // Looking for a key event which will fire continously across browsers while the key is held down.
455 keyEvent = (!Y.UA.opera) ? "down:" : "press:",
456 // 38, 40 = arrow up/down, 33, 34 = page up/down, 35 , 36 = end/home
457 keyEventSpec = keyEvent + "38,40,33,34,35,36",
458 // 37 , 39 = arrow left/right
459 keyLeftRightSpec = keyEvent + "37,39",
460 // 37 , 39 = arrow left/right + meta (command/apple key) for mac
461 keyLeftRightSpecMeta = keyEvent + "37+meta,39+meta",
464 Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec);
465 Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec);
466 boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this);
468 Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode);
469 Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode);
470 // Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same.
471 Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode); //[#2530441]
472 Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode);
475 Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode);
476 Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766]
478 //TODO: Can this be merged this into the drag:end event listener to avoid another registration?
479 Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode);
481 this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag so
482 node: this._handleNode,
484 'drag:drag' : Y.bind(this._handleDrag, this),
485 'drag:start' : Y.bind(this._handleDragStart, this),
486 'drag:end' : Y.bind(this._handleDragEnd, this) //,
489 Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode)
493 * Sets _timesWrapped based on Dial value
494 * to net integer revolutions the user dragged the handle around the Dial
496 * @method _setTimesWrappedFromValue
497 * @param val {Number} current value of the Dial
500 _setTimesWrappedFromValue : function(val){
501 if(val % this._stepsPerRevolution === 0){
502 this._timesWrapped = (val / this._stepsPerRevolution);
504 this._timesWrapped = Math.floor(val / this._stepsPerRevolution);
509 * gets the angle of the line from the center of the Dial to the center of the handle
511 * @method _getAngleFromHandleCenter
512 * @param handleCenterX {number}
513 * @param handleCenterY {number}
514 * @return ang {number} the angle
517 _getAngleFromHandleCenter : function(handleCenterX, handleCenterY){
518 var ang = Math.atan( (this._dialCenterY - handleCenterY) / (this._dialCenterX - handleCenterX) ) * (180 / Math.PI);
519 ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atan
524 * calculates the XY of the center of the dial relative to the ring node.
525 * This is needed for calculating the angle of the handle
527 * @method _calculateDialCenter
530 _calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline)
531 this._dialCenterX = this._ringNode.get('offsetWidth') / 2;
532 this._dialCenterY = this._ringNode.get('offsetHeight') / 2;
536 * Handles the mouseup on the ring
538 * @method _handleRingMouseup
541 _handleRingMouseup : function(){
542 this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]
546 * Handles the mouseup on the centerButton
548 * @method _handleCenterButtonMouseup
551 _handleCenterButtonMouseup : function(){
552 this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]
556 * Handles the mousedown on the handle
558 * @method _handleHandleMousedown
561 _handleHandleMousedown : function(){
562 this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]
563 // this is better done here instead of on _handleDragEnd
564 // because we should make the keyboard accessible after a click of the handle
568 * handles the user dragging the handle around the Dial, gets the angle,
569 * checks for wrapping around top center.
570 * Sets the new value of the Dial
572 * @method _handleDrag
573 * @param e {DOMEvent} the drag event object
576 _handleDrag : function(e){
582 // The event was emitted from drag:drag of handle.
583 // The center of the handle is top left position of the handle node + radius of handle.
584 // This is different than a mousedown on the ring.
585 handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius);
586 handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius);
587 ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
589 // check for need to set timesWrapped
590 if((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwise
591 if(this._timesWrapped < this._maxTimesWrapped){
592 this._timesWrapped = (this._timesWrapped + 1);
594 }else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwise
595 if(this._timesWrapped > this._minTimesWrapped){
596 this._timesWrapped = (this._timesWrapped - 1);
599 newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above
601 // If you've gone past max more than one full revolution, we decrement the _timesWrapped value
602 // This gives the effect of a ratchet mechanism.
603 // It feels like you are never more than one revolution past max
604 // The effect is the same for min, only in reverse.
605 // We can't reset the _timesWrapped to the max or min here.
606 // If we did, the next (continuous) drag would reset the value incorrectly.
607 if(newValue > (this._maxValue + this._stepsPerRevolution) ){
608 this._timesWrapped --;
609 }else if(newValue < (this._minValue - this._stepsPerRevolution) ){
610 this._timesWrapped ++;
612 this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypress
614 this._handleValuesBeyondMinMax(e, newValue);
618 * handles a mousedown or gesturemovestart event on the ring node
620 * @method _handleMousedown
621 * @param e {DOMEvent} the event object
624 _handleMousedown : function(e){ // #2530306
626 if (this._ringNode.compareTo(e.target)) {
627 var minAng = this._getAngleFromValue(this._minValue),
628 maxAng = this._getAngleFromValue(this._maxValue),
629 newValue, oppositeMidRangeAngle,
630 handleCenterX, handleCenterY,
635 // The event was emitted from mousedown on the ring node,
636 // so the center of the handle should be the XY of mousedown.
637 if(Y.UA.ios){ // ios adds the scrollLeft and top onto clientX and Y in a native click
638 handleCenterX = (e.clientX - this._ringNode.getX());
639 handleCenterY = (e.clientY - this._ringNode.getY());
641 handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX());
642 handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY());
644 ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
646 /* ///////////////////////////////////////////////////////////////////////////////////////////////////////
647 * The next sections of logic
648 * set this._timesWrapped in the different cases of value range
649 * and value range position,
650 * then the Dial value is set at the end of this method
651 */ ///////////////////////////////////////////////////////////////////////////////////////////////////////
654 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
655 if(this._maxValue - this._minValue > this._stepsPerRevolution){
657 // Case: range min-to-max is greater than stepsPerRevolution (one revolution)
659 // This checks the shortest way around the dial between the prevAng and this ang.
660 if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping
662 // Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrapped
663 if((this._timesWrapped > this._minTimesWrapped) &&
664 (this._timesWrapped < this._maxTimesWrapped)
666 // this checks which direction, clock wise or CCW and incr or decr _timesWrapped
667 this._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1);
669 // special case of getting un-stuck from a min value case
670 // where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry
671 // because prevAng is set to 0 or > 0
673 (this._timesWrapped === this._minTimesWrapped) &&
674 (ang - this._prevAng < 180)
676 this._timesWrapped ++;
677 } //it didn't cross a wrapping boundary
679 } /////////////////////////////////////////////////////////////////////////////////////////////////////////
680 else if(this._maxValue - this._minValue === this._stepsPerRevolution){
681 // Case: range min-to-max === stepsPerRevolution (one revolution)
682 // This means min and max will be at same angle
683 // This does not mean they are at "north"
685 if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same)
686 // The only way it can be, is if min and max are not at north
687 this._timesWrapped = 1;
689 this._timesWrapped = 0;
692 } //////////////////////////////////////////////////////////////////////////////////////////////////////////
693 else if(minAng > maxAng){
694 // Case: range includes the wrap point (north)
695 // Because of "else if"...
696 // range is < stepsPerRevolution
699 (this._prevAng >= minAng) && // if prev angle was greater than angle of min and...
700 (ang <= (minAng + maxAng) / 2) // the angle of this click is less than
701 // the angle opposite the mid-range angle, then...
703 this._timesWrapped ++;
705 (this._prevAng <= maxAng) &&
706 // if prev angle is < max angle and...
708 (ang > (minAng + maxAng) / 2)
709 // the angle of this click is greater than,
710 // the angle opposite the mid-range angle and...
713 this._timesWrapped --;
716 } ////////////////////////////////////////////////////////////////////////////////////////////////////
718 // "else" Case: min-to-max range doesn't include the wrap point
719 // Because of "else if"...
720 // range is still < stepsPerRevolution
722 if ((ang < minAng) || (ang > maxAng)){ // angle is out of range
723 oppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360;
724 // This is the bisection of the min-to-max range + 180. (opposite the bisection)
726 if(oppositeMidRangeAngle > 180){
727 newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min');
728 }else{ //oppositeMidRangeAngle <= 180
729 newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max');
731 this._prevAng = this._getAngleFromValue(newValue);
732 this.set('value', newValue);
733 this._setTimesWrappedFromValue(newValue);
738 // Now that _timesWrapped is set, set newValue .......................................................................
739 newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value.
742 /* updating _prevAng (previous angle)
743 * When past min or max, _prevAng is set to the angle of min or max
744 * Don't do this in a drag method, or it will affect wrapping,
745 * causing the marker to stick at min, when min is 0 degrees (north)
748 if (newValue > this._maxValue) {
749 this._prevAng = this._getAngleFromValue(this._maxValue); // #2530766 need for mousedown on the ring; causes prob for drag
750 } else if (newValue < this._minValue) {
751 this._prevAng = this._getAngleFromValue(this._minValue);
756 this._handleValuesBeyondMinMax(e, newValue);
761 * handles the case where the value is less than min or greater than max
762 * This is used both when handle is dragged and when the ring is clicked
764 * @method _handleValuesBeyondMinMax
765 * @param e {DOMEvent} the event object
766 * @param newValue {number} current value of the dial
769 _handleValuesBeyondMinMax : function(e, newValue){ // #2530306
770 // If _getValueFromAngle() is passed 0, it increments the _timesWrapped value.
771 // handle hitting max and min and going beyond, stops at max or min
772 if((newValue >= this._minValue) && (newValue <= this._maxValue)) {
773 this.set('value', newValue);
774 // [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue dragging
775 if(e.currentTarget === this._ringNode){
776 // Delegate to DD's natural behavior
777 this._dd1._handleMouseDownEvent(e);
779 } else if (newValue > this._maxValue) {
780 this.set('value', this._maxValue);
781 } else if (newValue < this._minValue) {
782 this.set('value', this._minValue);
787 * handles the user starting to drag the handle around the Dial
789 * @method _handleDragStart
790 * @param e {DOMEvent} the drag event object
793 _handleDragStart : function(e){
794 this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
798 * When handle is handleDragEnd, this animates the return to the fixed dial
802 * handles the end of a user dragging the handle, animates the handle returning to
805 * @method _handleDragEnd
808 _handleDragEnd : function(){
809 var node = this._handleNode;
811 duration: 0.08, // seconds
813 left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px',
814 top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px'
815 }, Y.bind(function(){
816 var value = this.get('value');
817 //[#2530206] only hide marker if not at max or min
818 // more persistant user visibility of when the dial is at max or min
819 if((value > this._minValue) && (value < this._maxValue)){
820 this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
822 this._setTimesWrappedFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
823 this._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
830 * returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position).
831 * The XY also represents the angle related to the current value.
832 * If typeArray is true, [X,Y] is returned.
833 * If typeArray is false, the XY of the obj node passed in is set.
835 * @method _setNodeToFixedRadius
837 * @param typeArray {Boolean} true returns an array [X,Y]
839 * @return {Array} an array of [XY] is optionally returned
841 _setNodeToFixedRadius : function(obj, typeArray){
842 var thisAngle = (this._angle - 90),
843 rad = (Math.PI / 180),
844 newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance),
845 newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance),
846 dia = obj.get('offsetWidth'); //Ticket #2529852
848 newY = newY - (dia * 0.5);
849 newX = newX - (dia * 0.5);
850 if(typeArray){ // just need the style for css transform left and top to animate the handle drag:end
851 return [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)];
853 obj.setStyle('left', (this._ringNodeRadius + newX) + 'px');
854 obj.setStyle('top', (this._ringNodeRadius + newY) + 'px');
859 * Synchronizes the DOM state with the attribute settings.
863 syncUI : function() {
864 // Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again.
865 // We would have used visibility:hidden in the css of this class,
866 // but IE8 VML never returns to visible after applying visibility:hidden then removing it.
868 this._calculateDialCenter(); // #2531111 initialize center of dial
869 this._setBorderRadius();
870 this._uiSetValue(this.get("value"));
871 this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
872 this._resetString.addClass(Dial.CSS_CLASSES.hidden);
876 * sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels.
877 * Needed only because some IE versions
878 * ignore CSS percent sizes/offsets.
879 * so these must be set in pixels.
880 * Normally these are set in % of the ring.
885 _setSizes : function(){
886 var dia = this.get('diameter'),
887 offset, offsetResetX, offsetResetY,
888 setSize = function(node, dia, percent){
890 node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix);
891 node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix);
892 node.setStyle('width', (dia * percent) + suffix);
893 node.setStyle('height', (dia * percent) + suffix);
895 setSize(this._ringNode, dia, 1.0);
896 setSize(this._handleNode, dia, this.get('handleDiameter'));
897 setSize(this._markerNode, dia, this.get('markerDiameter'));
898 setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter'));
900 // Set these (used for trig) this way instead of relative to dia,
901 // in case they have borders, have images etc.
902 this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5;
903 this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5;
904 this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5;
905 this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5;
906 this._handleDistance = this._ringNodeRadius * this.get('handleDistance');
907 // place the centerButton
908 offset = (this._ringNodeRadius - this._centerButtonNodeRadius);
909 this._centerButtonNode.setStyle('left', offset + 'px');
910 this._centerButtonNode.setStyle('top', offset + 'px');
912 Place the resetString
913 This seems like it should be able to be done with CSS,
914 But since there is also a VML oval in IE that is absolute positioned,
915 The resetString ends up behind the VML oval.
917 offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5));
918 offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5));
919 this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'});
924 * renders the DOM object for the Dial's label
926 * @method _renderLabel
929 _renderLabel : function() {
930 var contentBox = this.get("contentBox"),
931 label = contentBox.one("." + Dial.CSS_CLASSES.label);
933 label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings')));
934 contentBox.append(label);
936 this._labelNode = label;
937 this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString);
941 * renders the DOM object for the Dial's background ring
943 * @method _renderRing
946 _renderRing : function() {
947 var contentBox = this.get("contentBox"),
948 ring = contentBox.one("." + Dial.CSS_CLASSES.ring);
950 ring = contentBox.appendChild(Dial.RING_TEMPLATE);
951 ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'});
953 this._ringNode = ring;
957 * renders the DOM object for the Dial's background marker which
958 * tracks the angle of the user dragging the handle
960 * @method _renderMarker
963 _renderMarker : function() {
964 var contentBox = this.get("contentBox"),
965 marker = contentBox.one("." + Dial.CSS_CLASSES.marker);
967 marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE);
969 this._markerNode = marker;
973 * renders the DOM object for the Dial's center
975 * @method _renderCenterButton
978 _renderCenterButton : function() {
979 var contentBox = this.get("contentBox"),
980 centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton);
982 centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings')));
983 contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton);
985 this._centerButtonNode = centerButton;
986 this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString);
990 * renders the DOM object for the Dial's user draggable handle
992 * @method _renderHandle
995 _renderHandle : function() {
996 var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIA
997 contentBox = this.get("contentBox"),
998 handle = contentBox.one("." + Dial.CSS_CLASSES.handle);
1000 handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings')));
1001 handle.setAttribute('aria-labelledby', labelId); // get unique id for specifying a label & handle for ARIA
1002 this._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId); // When handle gets focus, screen reader will include label text when reading the value.
1003 contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle);
1005 this._handleNode = handle;
1009 * sets the visible UI label HTML string
1011 * @method _setLabelString
1014 * @deprecated Use DialObjName.set('strings',{'label':'My new label'}); before DialObjName.render();
1017 _setLabelString : function(str) {
1018 this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str);
1022 * sets the visible UI label HTML string
1024 * @method _setResetString
1027 * @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'}); before DialObjName.render();
1029 _setResetString : function(str) {
1030 this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str);
1031 // this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed.
1032 // this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden
1036 * sets the tooltip HTML string in the Dial's handle
1038 * @method _setTooltipString
1041 * @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'}); before DialObjName.render();
1043 _setTooltipString : function(str) {
1044 this._handleNode.set('title', str);
1048 * sets the Dial's value in response to key events.
1049 * Left and right keys are in a separate method
1050 * in case an implementation wants to increment values
1051 * but needs left and right arrow keys for other purposes.
1053 * @method _onDirectionKey
1054 * @param e {Event} the key event
1057 _onDirectionKey : function(e) {
1059 switch (e.charCode) {
1075 case 34: // page down
1082 * sets the Dial's value in response to left or right key events
1084 * @method _onLeftRightKey
1085 * @param e {Event} the key event
1088 _onLeftRightKey : function(e) {
1090 switch (e.charCode) {
1101 * sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed
1103 * @method _onLeftRightKeyMeta
1104 * @param e {Event} the key event
1107 _onLeftRightKeyMeta : function(e) {
1109 switch (e.charCode) {
1110 case 37: // left + meta
1113 case 39: // right + meta
1120 * increments Dial value by a minor increment
1122 * @method _incrMinor
1125 _incrMinor : function(){
1126 var newVal = (this.get('value') + this.get("minorStep"));
1127 newVal = Math.min(newVal, this.get("max"));
1128 // [#2530045] .toFixed returns a string.
1129 // Dial's value needs a number. -0 makes it a number, but removes trailing zeros.
1130 // Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set.
1131 // Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0.
1132 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
1136 * decrements Dial value by a minor increment
1138 * @method _decrMinor
1141 _decrMinor : function(){
1142 var newVal = (this.get('value') - this.get("minorStep"));
1143 newVal = Math.max(newVal, this.get("min"));
1144 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
1148 * increments Dial value by a major increment
1150 * @method _incrMajor
1153 _incrMajor : function(){
1154 var newVal = (this.get('value') + this.get("majorStep"));
1155 newVal = Math.min(newVal, this.get("max"));
1156 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
1160 * decrements Dial value by a major increment
1162 * @method _decrMajor
1165 _decrMajor : function(){
1166 var newVal = (this.get('value') - this.get("majorStep"));
1167 newVal = Math.max(newVal, this.get("min"));
1168 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
1172 * sets Dial value to dial's max attr
1177 _setToMax : function(){
1178 this.set('value', this.get("max"));
1182 * sets Dial value to dial's min attr
1187 _setToMin : function(){
1188 this.set('value', this.get("min"));
1192 * resets Dial value to the orignal initial value.
1194 * @method _resetDial
1197 _resetDial : function(e){
1199 e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle
1201 this.set('value', this._originalValue);
1202 this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441]
1203 this._handleNode.focus();
1207 * returns the handle angle associated with the current value of the Dial.
1208 * Returns a number between 0 and 360.
1210 * @method _getAngleFromValue
1211 * @param newVal {Number} the current value of the Dial
1212 * @return {Number} the angle associated with the current Dial value
1215 _getAngleFromValue : function(newVal){
1216 var nonWrappedPartOfValue = newVal % this._stepsPerRevolution,
1217 angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360;
1218 return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue;
1222 * returns the value of the Dial calculated from the current handle angle
1224 * @method _getValueFromAngle
1225 * @param angle {Number} the current angle of the Dial's handle
1226 * @return {Number} the current Dial value corresponding to the handle position
1229 _getValueFromAngle : function(angle){
1231 angle = (360 + angle);
1232 }else if(angle === 0){
1235 var value = (angle / 360) * this._stepsPerRevolution;
1236 value = (value + (this._timesWrapped * this._stepsPerRevolution));
1237 //return Math.round(value * 100) / 100;
1238 return value.toFixed(this.get('decimalPlaces')) - 0;
1242 * calls the method to update the UI whenever the Dial value changes
1244 * @method _afterValueChange
1248 _afterValueChange : function(e) {
1249 this._uiSetValue(e.newVal);
1253 * Changes a value to have the correct decimal places per the attribute decimalPlaces
1255 * @method _valueToDecimalPlaces
1256 * @param val {Number} a raw value to set to the Dial
1257 * @return {Number} the input val changed to have the correct decimal places
1260 _valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
1265 * Updates the UI display value of the Dial to reflect
1266 * the value passed in.
1267 * Makes all other needed UI display changes
1269 * @method _uiSetValue
1270 * @param val {Number} value of the Dial
1273 _uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
1274 this._angle = this._getAngleFromValue(val);
1275 if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){
1276 this._setTimesWrappedFromValue(val);
1277 this._setNodeToFixedRadius(this._handleNode, false);
1278 this._prevAng = this._getAngleFromValue(this.get('value'));
1280 this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045]
1281 this._handleNode.set('aria-valuenow', val);
1282 this._handleNode.set('aria-valuetext', val);
1283 this._setNodeToFixedRadius(this._markerNode, false);
1284 if((val === this._maxValue) || (val === this._minValue)){
1285 this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin);
1286 if(supportsVML === true){
1287 this._markerNode.getElementsByTagName('fill').set('color', '#AB3232');
1289 this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
1290 }else{ // not max or min
1291 if(supportsVML === true){
1292 this._markerNode.getElementsByTagName('fill').set('color', '#000');
1294 this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin);
1295 if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the marker
1296 this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
1302 * value attribute default validator. Verifies that
1303 * the value being set lies between the min/max value
1305 * @method _validateValue
1306 * @param val {Number} value of the Dial
1309 _validateValue: function(val) {
1310 var min = this.get("min"),
1311 max = this.get("max");
1312 return (Lang.isNumber(val) && val >= min && val <= max);