Ticket #2170: Color collisions
commitaa9cb6d3200d2a5aafbe808db4c4a1ae99742614
authorEgmont Koblinger <egmont@cs.bme.hu>
Tue, 12 Oct 2010 09:33:09 +0000 (12 12:33 +0300)
committerSlava Zanko <slavazanko@gmail.com>
Wed, 13 Oct 2010 10:21:10 +0000 (13 13:21 +0300)
treeafccd0d31716675b93419e789356672b1e2edef3
parente269adf31c0050df483abe02699f041c76a35b14
Ticket #2170: Color collisions

Midnight Commander's color/skin engine often reuses the same color definition for multiple elements on the UI.
This unnecessarily limits the possibilities when playing with colors.

Signed-off-by: Slava Zanko <slavazanko@gmail.com>
Signed-off-by: Andrew Borodin <aborodin@vmail.ru>
25 files changed:
lib/skin.h
lib/skin/colors.c
lib/tty/color.c
misc/skins/darkfar.ini
misc/skins/default.ini
misc/skins/double-lines.ini
misc/skins/featured.ini
misc/skins/gotar.ini
src/boxes.c
src/command.c
src/dialog.c
src/dialog.h
src/editor/editcmd_dialogs.c
src/find.c
src/help.c
src/main.c
src/panelize.c
src/screen.c
src/tree.c
src/viewer/display.c
src/viewer/hex.c
src/viewer/nroff.c
src/widget.c
src/widget.h
src/wtools.c