keyclick: Add a callback so screens can cancel a click. Add a generic list callback...
[maemo-rb.git] / apps / keymaps / keymap-hm60x.c
blob3f75ac82d4aa3b86867f4aae093056709b277938
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2011 Andrew Ryabinin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for HiFiMAN HM-601 reference design target */
24 #include "config.h"
25 #include "action.h"
26 #include "button.h"
28 /*
29 * The format of the list is as follows
30 * { Action Code, Button code, Prereq button code }
31 * if there's no need to check the previous button's value, use BUTTON_NONE
32 * Insert LAST_ITEM_IN_LIST at the end of each mapping
34 static const struct button_mapping button_context_standard[] = {
35 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
36 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
37 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
38 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
41 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
42 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
43 { ACTION_STD_MENU, BUTTON_RIGHT, BUTTON_NONE },
45 LAST_ITEM_IN_LIST
46 }; /* button_context_standard */
48 static const struct button_mapping button_context_wps[] = {
49 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
50 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
51 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
52 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
53 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
54 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
55 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
56 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
58 { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
59 { ACTION_WPS_CONTEXT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
60 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
61 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
63 LAST_ITEM_IN_LIST
64 }; /* button_context_wps */
68 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
69 const struct button_mapping* get_context_mapping(int context)
71 switch (context)
73 case CONTEXT_STD:
74 return button_context_standard;
75 case CONTEXT_WPS:
76 return button_context_wps;
78 case CONTEXT_TREE:
79 case CONTEXT_LIST:
80 case CONTEXT_MAINMENU:
82 case CONTEXT_SETTINGS:
83 case CONTEXT_SETTINGS|CONTEXT_REMOTE:
84 default:
85 return button_context_standard;
87 return button_context_standard;