Prepare new maemo release
[maemo-rb.git] / apps / keymaps / keymap-mpio-hd200.c
blob8e0bf00187e5745a9d2d05ab40580c2adebe10fa
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2010 Marcin Bukat
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "config.h"
22 #include "action.h"
23 #include "button.h"
24 #include "settings.h"
27 * The format of the list is as follows
28 * { Action Code, Button code, Prereq button code }
29 * if there's no need to check the previous button's value, use BUTTON_NONE
30 * Insert LAST_ITEM_IN_LIST at the end of each mapping
33 /*****************************************************************************
34 * Main control mappings
35 *****************************************************************************/
37 static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_OK, BUTTON_FUNC|BUTTON_REL, BUTTON_FUNC },
43 { ACTION_STD_CANCEL, BUTTON_REC|BUTTON_REL, BUTTON_REC },
44 { ACTION_STD_CONTEXT, BUTTON_FUNC|BUTTON_REPEAT, BUTTON_FUNC },
45 { ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
46 /* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
47 /* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
48 /* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
49 /* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
50 /* { ACTION_F3, BUTTON_, BUTTON_ }, */
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
55 static const struct button_mapping button_context_tree[] = {
56 /* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
57 /* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
58 /* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
59 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
60 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
61 /* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
63 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
64 }; /* button_context_tree */
66 static const struct button_mapping button_context_wps[] = {
67 { ACTION_WPS_BROWSE, BUTTON_FUNC|BUTTON_REL, BUTTON_FUNC },
68 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
69 { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
70 { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
72 { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
73 { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
74 { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
75 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
76 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
77 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
79 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
80 /* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
81 /* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
82 { ACTION_WPS_CONTEXT, BUTTON_FUNC|BUTTON_REPEAT, BUTTON_FUNC },
83 { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
84 { ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
85 /* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
86 /* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
87 /* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
88 /* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
89 /* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
90 /* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
92 LAST_ITEM_IN_LIST,
93 }; /* button_context_wps */
95 static const struct button_mapping button_context_settings[] = {
96 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
97 { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
98 /* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
99 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
100 { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
101 /* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
104 }; /* button_context_settings */
106 static const struct button_mapping button_context_yesno[] = {
107 { ACTION_YESNO_ACCEPT, BUTTON_FUNC, BUTTON_NONE },
108 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
110 LAST_ITEM_IN_LIST
111 }; /* button_context_yesno */
113 static const struct button_mapping button_context_bmark[] = {
114 { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
116 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
117 }; /* button_context_bmark */
119 static const struct button_mapping button_context_quickscreen[] = {
120 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
121 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
123 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
125 { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
127 { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
129 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
130 }; /* button_context_quickscreen */
132 static const struct button_mapping button_context_pitchscreen[] = {
133 { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
134 { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
135 { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
136 { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
138 { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
139 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
140 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
141 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
142 { ACTION_PS_RESET, BUTTON_FUNC, BUTTON_NONE },
143 { ACTION_PS_EXIT, BUTTON_REC, BUTTON_NONE },
144 { ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
145 { ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
148 }; /* button_context_pitchscreen */
150 static const struct button_mapping button_context_radio[] = {
151 { ACTION_FM_MENU, BUTTON_FUNC|BUTTON_REPEAT, BUTTON_NONE },
152 { ACTION_FM_PRESET, BUTTON_FUNC|BUTTON_REL, BUTTON_FUNC },
153 /* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
154 /* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
155 { ACTION_FM_STOP, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
156 { ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
157 { ACTION_FM_EXIT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
158 { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
159 /* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
160 /* { ACTION_FM_NEXT_PRESET, BUTTON_, BUTTON_ }, */
161 /* { ACTION_FM_PREV_PRESET, BUTTON_, BUTTON_ }, */
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
164 }; /* button_context_radio */
166 static const struct button_mapping button_context_recscreen[] = {
167 /* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
168 { ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
169 { ACTION_REC_NEWFILE, BUTTON_FUNC|BUTTON_REPEAT, BUTTON_FUNC },
170 /* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
171 /* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
174 }; /* button_context_recscreen */
176 static const struct button_mapping button_context_keyboard[] = {
177 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
178 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_KBD_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
180 { ACTION_KBD_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
181 /* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
182 /* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
183 { ACTION_KBD_SELECT, BUTTON_FUNC, BUTTON_NONE },
184 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
185 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
186 { ACTION_KBD_ABORT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
187 /* { ACTION_KBD_BACKSPACE, BUTTON_, BUTTON_ }, */
188 { ACTION_KBD_UP, BUTTON_REW, BUTTON_NONE },
189 { ACTION_KBD_UP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_KBD_DOWN, BUTTON_FF, BUTTON_NONE },
191 { ACTION_KBD_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
192 { ACTION_KBD_MORSE_INPUT, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
193 { ACTION_KBD_MORSE_SELECT, BUTTON_FUNC|BUTTON_REL, BUTTON_NONE },
195 LAST_ITEM_IN_LIST
196 }; /* button_context_keyboard */
198 /*****************************************************************************
199 * Remote control mappings
200 *****************************************************************************/
202 static const struct button_mapping button_rc_context_standard[] = {
203 { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
204 { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
205 { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
206 { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
207 { ACTION_STD_OK, BUTTON_RC_FUNC|BUTTON_REL, BUTTON_RC_FUNC },
208 { ACTION_STD_CANCEL, BUTTON_RC_PLAY|BUTTON_RC_FUNC, BUTTON_RC_FUNC },
209 { ACTION_STD_CONTEXT, BUTTON_RC_FUNC|BUTTON_REPEAT, BUTTON_RC_FUNC },
210 { ACTION_STD_MENU, BUTTON_RC_FUNC|BUTTON_RC_PLAY, BUTTON_RC_FUNC },
211 /* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
212 /* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
213 /* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
214 /* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
215 /* { ACTION_F3, BUTTON_, BUTTON_ }, */
217 LAST_ITEM_IN_LIST
218 }; /* button_context_standard */
220 static const struct button_mapping button_rc_context_tree[] = {
221 /* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
222 /* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
223 /* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
224 { ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
225 { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
226 /* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
228 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
229 }; /* button_context_tree */
231 static const struct button_mapping button_rc_context_wps[] = {
232 { ACTION_WPS_BROWSE, BUTTON_RC_FUNC|BUTTON_REL, BUTTON_RC_FUNC },
233 { ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
234 { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
235 { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
236 { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
237 { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
238 { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
239 { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
240 { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
241 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
242 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
243 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
244 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
245 /* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
246 /* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
247 { ACTION_WPS_CONTEXT, BUTTON_RC_FUNC|BUTTON_REPEAT, BUTTON_RC_FUNC },
248 /* { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REL, BUTTON_REC }, */
249 { ACTION_WPS_MENU, BUTTON_RC_FUNC|BUTTON_RC_PLAY, BUTTON_RC_FUNC },
250 /* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
251 /* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
252 /* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
253 /* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
254 /* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
255 /* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
257 LAST_ITEM_IN_LIST,
258 }; /* button_context_wps */
260 static const struct button_mapping button_rc_context_settings[] = {
261 { ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE },
262 { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
263 /* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
264 { ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
265 { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
266 /* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
268 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
269 }; /* button_context_settings */
271 static const struct button_mapping button_rc_context_yesno[] = {
272 { ACTION_YESNO_ACCEPT, BUTTON_RC_FUNC, BUTTON_NONE },
273 { ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY, BUTTON_NONE },
275 LAST_ITEM_IN_LIST
276 }; /* button_context_yesno */
278 static const struct button_mapping button_rc_context_radio[] = {
279 { ACTION_FM_MENU, BUTTON_RC_FUNC|BUTTON_REPEAT, BUTTON_NONE },
280 { ACTION_FM_PRESET, BUTTON_RC_FUNC|BUTTON_REL, BUTTON_FUNC },
281 /* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
282 /* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
283 { ACTION_FM_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
284 { ACTION_FM_MODE, BUTTON_RC_FUNC, BUTTON_NONE },
285 { ACTION_FM_EXIT, BUTTON_RC_FUNC|BUTTON_RC_PLAY, BUTTON_RC_FUNC },
286 { ACTION_FM_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_PLAY },
287 /* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
288 /* { ACTION_FM_NEXT_PRESET, BUTTON_, BUTTON_ }, */
289 /* { ACTION_FM_PREV_PRESET, BUTTON_, BUTTON_ }, */
291 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
292 }; /* button_context_radio */
294 static const struct button_mapping button_rc_context_recscreen[] = {
295 /* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
296 { ACTION_REC_PAUSE, BUTTON_RC_PLAY, BUTTON_NONE },
297 { ACTION_REC_NEWFILE, BUTTON_RC_FUNC|BUTTON_REPEAT, BUTTON_RC_FUNC },
298 /* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
299 /* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
301 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
302 }; /* button_context_recscreen */
304 static const struct button_mapping* get_context_mapping_remote(int context)
306 context ^= CONTEXT_REMOTE;
308 switch (context)
310 case CONTEXT_STD:
311 return button_rc_context_standard;
313 case CONTEXT_WPS:
314 return button_rc_context_wps;
316 #if CONFIG_TUNER
317 case CONTEXT_FM:
318 return button_rc_context_radio;
319 #endif
321 #ifdef HAVE_RECORDING
322 case CONTEXT_RECSCREEN:
323 return button_rc_context_recscreen;
324 #endif
326 case CONTEXT_YESNOSCREEN:
327 return button_rc_context_yesno;
329 case CONTEXT_SETTINGS:
330 case CONTEXT_SETTINGS_EQ:
331 return button_rc_context_settings;
333 case CONTEXT_TREE:
334 case CONTEXT_MAINMENU:
335 case CONTEXT_CUSTOM|CONTEXT_TREE:
336 return button_rc_context_tree;
338 case CONTEXT_LIST:
339 default:
340 return button_rc_context_standard;
344 const struct button_mapping* get_context_mapping(int context)
346 if (context&CONTEXT_REMOTE)
347 return get_context_mapping_remote(context);
349 switch (context)
351 case CONTEXT_STD:
352 return button_context_standard;
354 case CONTEXT_WPS:
355 return button_context_wps;
357 #if CONFIG_TUNER
358 case CONTEXT_FM:
359 return button_context_radio;
360 #endif
362 #ifdef HAVE_RECORDING
363 case CONTEXT_RECSCREEN:
364 return button_context_recscreen;
365 #endif
367 case CONTEXT_YESNOSCREEN:
368 return button_context_yesno;
370 case CONTEXT_BOOKMARKSCREEN:
371 return button_context_bmark;
373 case CONTEXT_QUICKSCREEN:
374 return button_context_quickscreen;
376 case CONTEXT_PITCHSCREEN:
377 return button_context_pitchscreen;
379 case CONTEXT_KEYBOARD:
380 case CONTEXT_MORSE_INPUT:
381 return button_context_keyboard;
383 case CONTEXT_SETTINGS:
384 case CONTEXT_SETTINGS_EQ:
385 return button_context_settings;
387 case CONTEXT_TREE:
388 case CONTEXT_MAINMENU:
389 case CONTEXT_CUSTOM|CONTEXT_TREE:
390 return button_context_tree;
392 case CONTEXT_LIST:
393 default:
394 return button_context_standard;
396 return button_context_standard;