From f4d7b6cf73de6b85319a5b46eac24c0759308816 Mon Sep 17 00:00:00 2001 From: Ilari Liusvaara Date: Tue, 1 Apr 2014 00:18:14 +0300 Subject: [PATCH] =?utf8?q?lsnes=20rr2-=CE=B219?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- CHANGELOG | 40 ++++++++++++++++++++++++++++++++++++++++ VERSION | 2 +- 2 files changed, 41 insertions(+), 1 deletion(-) diff --git a/CHANGELOG b/CHANGELOG index 698eda3f..e6b210e1 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1728,3 +1728,43 @@ rr2-β18 [Wednesday March 19th 2014] * SNES: Fix disassembly of long offsets * Make setting/unsetting non-bus breaks much faster. * Optimize movie.find_frame() + +rr2-β19 [Monday March 31th 2014] +================================ +* Move one #ifdef BSNES_HAS_DEBUGGER to the proper place +* Some missing string conversions and headers +* Speed up font init +* Fix some memory leak complaints from Valgrind +* Free some more memory before quitting +* Fix potential dtor ordering crash in file hasher +* Fix another potential dtor order crash +* Refactor workthread.hpp and threadtypes.hpp (renamed to threads.hpp) +* Refactor streamcompress.hpp +* Lock/Unlock multiple locks at once function / class +* Gambatte: Mark system bus as I/O special +* Initialize project active_branch/next_branch +* Fix loading memory watches on project change +* GB: Fix read/write of A, PC and CycleCounter when executing +* GB: Fix tracelogger not to screw up breaks +* Refactor triple buffering logic to its own file +* Small tweak to previous (convert multiplication to bitshift) +* Lua: string.regex +* Lua: bit.multidiv +* Tweak description of bit.multidiv +* Lua: bit.test, bit.testn, string.hex, string.lpad, string.rpad +* Make redraw_framebuffer call update_movie_state(); +* Only update emulator status from within update_movie_state() +* Fix the 0 movie length bug +* Don't crash if trying to load movie with unknown sysregion +* Work around compiler warning on -2^63 written as constant +* Make compiler more anal and fix what comes up +* Lua: bit.mul32 +* Autosave settings immediately after closing settings +* Add base support for Lua object overcommit +* Use overcommit for palettes, bitmaps, dbitmaps and tilemaps +* Error out creating too large bitmaps / tilemaps instead of corrupting memory +* Fix compare objects +* Fix printing of tilemaps and compare objects +* Use overcommit in memory compares +* SNES: Support VRAM, OAM, CGRAM and APURAM breakpoints +* Refactor emulator status reporting (and fix the statusbar doesn't update bug) diff --git a/VERSION b/VERSION index 2c663ca0..b4e2daeb 100644 --- a/VERSION +++ b/VERSION @@ -1 +1 @@ -2-β18 +2-β19 -- 2.11.4.GIT