Use overcommit for palettes, bitmaps, dbitmaps and tilemaps
commit7ba7fc24f6efa892a749c4ab45fc716d60fe4f7b
authorIlari Liusvaara <ilari.liusvaara@elisanet.fi>
Mon, 31 Mar 2014 09:42:33 +0000 (31 12:42 +0300)
committerIlari Liusvaara <ilari.liusvaara@elisanet.fi>
Mon, 31 Mar 2014 09:42:33 +0000 (31 12:42 +0300)
treecd438a43eb3184f203622b686ee6adfd59aec9ee
parente0827ce54f048bd17b9b777ed86c2d7333f68d54
Use overcommit for palettes, bitmaps, dbitmaps and tilemaps

This makes the large size of these objects visible to Lua, hopefully
allowing Lua GC to make better decisions.
include/library/lua-class.hpp
include/lua/bitmap.hpp
src/emulation/bsnes-legacy/bitmap.cpp
src/lua/gui-bitmap.cpp
src/lua/gui-tilemap.cpp