4 struct lua_State
{ int x
; };
5 lua_function::lua_function(const std::string
& name
) throw(std::bad_alloc
) {}
6 lua_function::~lua_function() throw() {}
7 void lua_callback_do_paint(struct lua_render_context
* ctx
, bool nonsynth
) throw() {}
8 void lua_callback_do_video(struct lua_render_context
* ctx
) throw() {}
9 void lua_callback_do_input(controller_frame
& data
, bool subframe
) throw() {}
10 void lua_callback_do_reset() throw() {}
11 void lua_callback_do_frame() throw() {}
12 void lua_callback_do_frame_emulated() throw() {}
13 void lua_callback_do_rewind() throw() {}
14 void lua_callback_do_idle() throw() {}
15 void lua_callback_do_timer() throw() {}
16 void lua_callback_do_readwrite() throw() {}
17 void lua_callback_startup() throw() {}
18 void lua_callback_pre_load(const std::string
& name
) throw() {}
19 void lua_callback_err_load(const std::string
& name
) throw() {}
20 void lua_callback_post_load(const std::string
& name
, bool was_state
) throw() {}
21 void lua_callback_pre_save(const std::string
& name
, bool is_state
) throw() {}
22 void lua_callback_err_save(const std::string
& name
) throw() {}
23 void lua_callback_post_save(const std::string
& name
, bool is_state
) throw() {}
24 void lua_callback_snoop_input(uint32_t port
, uint32_t controller
, uint32_t index
, short value
) throw() {}
25 void lua_callback_quit() throw() {}
26 void lua_callback_keyhook(const std::string
& key
, const struct keygroup::parameters
& p
) throw() {}
27 void init_lua() throw() {}
28 void quit_lua() throw() {}
29 uint64_t lua_timed_hook(int timer
) throw() { return 0x7EFFFFFFFFFFFFFFULL
; }
31 bool lua_requests_repaint
= false;
32 bool lua_requests_subframe_paint
= false;
33 bool lua_supported
= false;
34 uint64_t lua_idle_hook_time
= 0x7EFFFFFFFFFFFFFFULL
;
35 uint64_t lua_timer_hook_time
= 0x7EFFFFFFFFFFFFFFULL
;
39 char SYMBOL_3263572374236473826587375832743243264346
;