5 class lua_gui_resolution
: public lua_function
8 lua_gui_resolution() : lua_function("gui.resolution") {}
9 int invoke(lua_State
* LS
)
13 lua_pushnumber(LS
, lua_render_ctx
->width
);
14 lua_pushnumber(LS
, lua_render_ctx
->height
);
15 lua_pushnumber(LS
, lua_render_ctx
->rshift
);
16 lua_pushnumber(LS
, lua_render_ctx
->gshift
);
17 lua_pushnumber(LS
, lua_render_ctx
->bshift
);
22 template<uint32_t lua_render_context::*gap
>
23 class lua_gui_set_gap
: public lua_function
26 lua_gui_set_gap(const std::string
& name
) : lua_function(name
) {}
27 int invoke(lua_State
* LS
)
31 uint32_t g
= get_numeric_argument
<uint32_t>(LS
, 1, fname
.c_str());
33 return 0; //Ignore ridiculous gap.
34 lua_render_ctx
->*gap
= g
;
39 lua_gui_set_gap
<&lua_render_context::left_gap
> lg("gui.left_gap");
40 lua_gui_set_gap
<&lua_render_context::right_gap
> rg("gui.right_gap");
41 lua_gui_set_gap
<&lua_render_context::top_gap
> tg("gui.top_gap");
42 lua_gui_set_gap
<&lua_render_context::bottom_gap
> bg("gui.bottom_gap");
44 function_ptr_luafun
gui_repaint("gui.repaint", [](lua_State
* LS
, const std::string
& fname
) -> int {
45 lua_requests_repaint
= true;
49 function_ptr_luafun
gui_sfupd("gui.subframe_update", [](lua_State
* LS
, const std::string
& fname
) -> int {
50 lua_requests_subframe_paint
= get_boolean_argument(LS
, 1, fname
.c_str());