Movieinfo: Print port 2 type right
[lsnes.git] / manual.lyx
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1 #LyX 2.0 created this file. For more info see http://www.lyx.org/
2 \lyxformat 413
3 \begin_document
4 \begin_header
5 \textclass article
6 \use_default_options true
7 \maintain_unincluded_children false
8 \language finnish
9 \language_package default
10 \inputencoding auto
11 \fontencoding global
12 \font_roman default
13 \font_sans default
14 \font_typewriter default
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22 \graphics default
23 \default_output_format default
24 \output_sync 0
25 \bibtex_command default
26 \index_command default
27 \paperfontsize default
28 \use_hyperref false
29 \papersize default
30 \use_geometry false
31 \use_amsmath 1
32 \use_esint 1
33 \use_mhchem 1
34 \use_mathdots 1
35 \cite_engine basic
36 \use_bibtopic false
37 \use_indices false
38 \paperorientation portrait
39 \suppress_date false
40 \use_refstyle 1
41 \index Hakusana
42 \shortcut idx
43 \color #008000
44 \end_index
45 \secnumdepth 3
46 \tocdepth 3
47 \paragraph_separation indent
48 \paragraph_indentation default
49 \quotes_language english
50 \papercolumns 1
51 \papersides 1
52 \paperpagestyle default
53 \tracking_changes false
54 \output_changes false
55 \html_math_output 0
56 \html_css_as_file 0
57 \html_be_strict false
58 \end_header
60 \begin_body
62 \begin_layout Section
63 Introduction
64 \end_layout
66 \begin_layout Standard
67 lsnes is SNES rerecording emulator based on bsnes core.
68 \end_layout
70 \begin_layout Section
71 Dependencies
72 \end_layout
74 \begin_layout Enumerate
75 bsnes libsnes
76 \end_layout
78 \begin_deeper
79 \begin_layout Enumerate
80 v084 or 085
81 \end_layout
83 \begin_layout Enumerate
84 accuracy or compatiblity core.
85 \end_layout
87 \begin_layout Enumerate
88 Patched version (using included 6 patches)
89 \end_layout
91 \end_deeper
92 \begin_layout Enumerate
93 Zlib
94 \end_layout
96 \begin_layout Enumerate
97 boost_iostreams
98 \end_layout
100 \begin_layout Enumerate
101 boost_filesystem
102 \end_layout
104 \begin_layout Enumerate
105 boost_thread
106 \end_layout
108 \begin_layout Enumerate
109 libsdl (SDL only)
110 \end_layout
112 \begin_layout Enumerate
113 sdlmain (SDL only, part of SDL)
114 \end_layout
116 \begin_layout Enumerate
117 boost_conversion (this is header-only library)
118 \end_layout
120 \begin_layout Enumerate
121 libswscale (wxwidgets graphics only)
122 \end_layout
124 \begin_layout Enumerate
125 Portaudio (portaudio sound only)
126 \end_layout
128 \begin_layout Enumerate
129 std::thread and co (for threaded dumper only, not needed if std::thread
130  is available)
131 \end_layout
133 \begin_layout Enumerate
134 Lua (if Lua support is needed).
135 \end_layout
137 \begin_layout Itemize
138 Version 5.1.X or 5.2X.
139 \end_layout
141 \begin_layout Section
142 Building
143 \end_layout
145 \begin_layout Standard
146 Building is via makefile, the following options are available:
147 \end_layout
149 \begin_layout Itemize
150 CROSS_PREFIX=<prefix>
151 \end_layout
153 \begin_deeper
154 \begin_layout Itemize
155 Prefix to apply to commands when building executables / object files for
156  the target architecture.
158 \end_layout
160 \begin_layout Itemize
161 Default is blank.
162 \end_layout
164 \end_deeper
165 \begin_layout Itemize
166 CC=<name>
167 \end_layout
169 \begin_deeper
170 \begin_layout Itemize
171 Name of C++ compiler.
172 \end_layout
174 \begin_layout Itemize
175 CROSS_PREFIX is prepended if compiling for target architecture.
176 \end_layout
178 \begin_layout Itemize
179 This needs to be at least GCC 4.6.
180 \end_layout
182 \begin_layout Itemize
183 Set to 'g++-mp-4.6' if compiling on Mac OS X using GCC 4.6 from Macports.
184 \end_layout
186 \begin_layout Itemize
187 Default is 'g++'.
188 \end_layout
190 \end_deeper
191 \begin_layout Itemize
192 HOSTCC=<name>
193 \end_layout
195 \begin_deeper
196 \begin_layout Itemize
197 Name of host C++ compiler.
198 \end_layout
200 \begin_layout Itemize
201 Default is value of 'CC' option.
202 \end_layout
204 \end_deeper
205 \begin_layout Itemize
206 USER_HOSTCCFLAGS=<flags>:
207 \end_layout
209 \begin_deeper
210 \begin_layout Itemize
211 Compiler flags to pass when compiling/linking for host architecture.
212 \end_layout
214 \begin_layout Itemize
215 Default is blank.
216 \end_layout
218 \end_deeper
219 \begin_layout Itemize
220 USER_CFLAGS=<flags>
221 \end_layout
223 \begin_deeper
224 \begin_layout Itemize
225 Extra flags to pass when compiling for target architecture
226 \end_layout
228 \begin_layout Itemize
229 Default is blank.
230 \end_layout
232 \end_deeper
233 \begin_layout Itemize
234 USER_LDFLAGS=<flags>: 
235 \end_layout
237 \begin_deeper
238 \begin_layout Itemize
239 Extra flags to pass when linking for target architecture.
240 \end_layout
242 \begin_layout Itemize
243 Default is blank.
244 \end_layout
246 \end_deeper
247 \begin_layout Itemize
248 USER_PLATFORM_CFLAGS=<flags>
249 \end_layout
251 \begin_deeper
252 \begin_layout Itemize
253 Extra flags to pass when compiling files using platform-dependent code for
254  target architecture.
255 \end_layout
257 \begin_layout Itemize
258 Default is blank.
259 \end_layout
261 \end_deeper
262 \begin_layout Itemize
263 USER_PLATFORM_LDFLAGS=<flags>
264 \end_layout
266 \begin_deeper
267 \begin_layout Itemize
268 Extra flags to pass when linking files using platform-dependent code for
269  target architecture.
270 \end_layout
272 \begin_layout Itemize
273 Default is blank.
274 \end_layout
276 \end_deeper
277 \begin_layout Itemize
278 FONT_SRC=<file>
279 \end_layout
281 \begin_deeper
282 \begin_layout Itemize
283 Set the font file to use.
284 \end_layout
286 \begin_layout Itemize
287 Currently the valid values are:
288 \end_layout
290 \begin_deeper
291 \begin_layout Itemize
292 cp437.hex: Standard VGA font (256 characters).
293 \end_layout
295 \begin_layout Itemize
296 unifontfull-5.1.20080820.hex: GNU unifont (covers most of Unicode BMP)
297 \end_layout
299 \end_deeper
300 \begin_layout Itemize
301 Default is 'unifontfull-5.1.20080820.hex'
302 \end_layout
304 \end_deeper
305 \begin_layout Itemize
306 LUA=<package>
307 \end_layout
309 \begin_deeper
310 \begin_layout Itemize
311 Package to use for Lua support.
312 \end_layout
314 \begin_layout Itemize
315 Usually valid value is 'lua' or 'lua5.1'.
316 \end_layout
318 \begin_layout Itemize
319 Default is not to build Lua support.
320 \end_layout
322 \end_deeper
323 \begin_layout Itemize
324 THREADS=<value>
325 \end_layout
327 \begin_deeper
328 \begin_layout Itemize
329 Override platform default for dumper threading support.
330 \end_layout
332 \begin_layout Itemize
333 Threading is default on Linux.
334 \end_layout
336 \begin_layout Itemize
337 'YES' tries to use threading (std::thread).
338 \end_layout
340 \begin_layout Itemize
341 'BOOST' tries to use threading (boost::thread).
342 \end_layout
344 \begin_layout Itemize
345 'NO' disables threading.
346 \end_layout
348 \begin_layout Itemize
349 Note: This has absolutely nothing to do with platform threading.
350 \end_layout
352 \end_deeper
353 \begin_layout Itemize
354 BSNES_IS_COMPAT=<anything>
355 \end_layout
357 \begin_deeper
358 \begin_layout Itemize
359 Signals that BSNES core used is compatiblity core, not accuracy core.
360 \end_layout
362 \begin_layout Itemize
363 Default is to assume accuracy core.
364 \end_layout
366 \end_deeper
367 \begin_layout Itemize
368 JOYSTICK=<implementation>
369 \end_layout
371 \begin_deeper
372 \begin_layout Itemize
373 Set joystick implementation.
374  Valid values are:
375 \end_layout
377 \begin_deeper
378 \begin_layout Itemize
379 SDL: Use SDL for joystick (requires SDL graphics)
380 \end_layout
382 \begin_layout Itemize
383 EVDEV: Use EVDEV for joystick (Linux only).
384 \end_layout
386 \begin_layout Itemize
387 DUMMY: Disable joystick support.
388 \end_layout
390 \end_deeper
391 \begin_layout Itemize
392 Default is SDL.
393 \end_layout
395 \end_deeper
396 \begin_layout Itemize
397 SOUND=<implementation>
398 \end_layout
400 \begin_deeper
401 \begin_layout Itemize
402 Set sound implementation.
403  Valid values are:
404 \end_layout
406 \begin_deeper
407 \begin_layout Itemize
408 SDL: Use SDL for sound (requires SDL graphics)
409 \end_layout
411 \begin_layout Itemize
412 PORTAUDIO: Use Portaudio for sound.
413 \end_layout
415 \begin_layout Itemize
416 DUMMY: Disable sound support
417 \end_layout
419 \end_deeper
420 \begin_layout Itemize
421 Default is SDL.
422 \end_layout
424 \end_deeper
425 \begin_layout Itemize
426 GRAPHICS=<implementation>
427 \end_layout
429 \begin_deeper
430 \begin_layout Itemize
431 Set windowing library to use.
432  Valid values are:
433 \end_layout
435 \begin_deeper
436 \begin_layout Itemize
437 SDL: Use SDL for graphics
438 \end_layout
440 \begin_layout Itemize
441 WXWIDGETS: Use wxWidgets for graphics.
442 \end_layout
444 \end_deeper
445 \begin_layout Itemize
446 Default is SDL.
447 \end_layout
449 \end_deeper
450 \begin_layout Section
451 Command line options
452 \end_layout
454 \begin_layout Subsection
455 ROM options
456 \end_layout
458 \begin_layout Standard
459 <kind> in the following can be one of:
460 \end_layout
462 \begin_layout Itemize
463 rom: Cartridge ROM (BIOS for special carts).
464  This is required.
465 \end_layout
467 \begin_layout Itemize
468 bsx: BS-X (non-slotted) Game flash ROM.
469 \end_layout
471 \begin_layout Itemize
472 bsxslotted: BS-X (slotted) Game flash ROM.
473 \end_layout
475 \begin_layout Itemize
476 dmg: DMG game ROM
477 \end_layout
479 \begin_layout Itemize
480 slot-a: Sufami Turbo Slot A ROM
481 \end_layout
483 \begin_layout Itemize
484 slot-b: Sufami Turbo Slot B ROM
485 \end_layout
487 \begin_layout Subsubsection
488 --<kind>=<file> (lsnes/SDL, lsnes-avidump)
489 \end_layout
491 \begin_layout Standard
492 Load <file> as specified ROM (SFC/BS/DMG/ST file format).
493 \end_layout
495 \begin_layout Subsubsection
496 --<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
497 \end_layout
499 \begin_layout Standard
500 Override hardware detection for ROM, reading the values from <file> (BSNES
501  XML format).
502 \end_layout
504 \begin_layout Subsubsection
505 --ips-<kind>=<file> (lsnes/SDL, lsnes-avidump)
506 \end_layout
508 \begin_layout Standard
509 Apply BPS/IPS patch <file> to ROM <kind>.
510  If specified multiple times, the patches are applied in order.
511 \end_layout
513 \begin_layout Subsubsection
514 --ips-<kind>-xml=<file> (lsnes/SDL, lsnes-avidump)
515 \end_layout
517 \begin_layout Standard
518 Apply BPS/IPS patch <file> to XML of ROM <kind>.
519  If specified multiple times, the patches are applied in order.
520 \end_layout
522 \begin_layout Subsubsection
523 --ips-offset=<offset> (lsnes/SDL, lsnes-avidump)
524 \end_layout
526 \begin_layout Standard
527 Set offset to apply to IPS patches.
528  May be negative.
529  Handy for applying headered IPS patches (use offset of -512 for this).
530  The offset must be 0 for BPS patches.
531 \end_layout
533 \begin_layout Subsubsection
534 --pal
535 \end_layout
537 \begin_layout Standard
538 Force ROM to be considered PAL-only.
539 \end_layout
541 \begin_layout Itemize
542 Only works on SNES and SGB ROMs (not BS-X or Sufami Turbo).
543 \end_layout
545 \begin_layout Itemize
546 Attempting to load NTSC movie file will error out.
547 \end_layout
549 \begin_layout Subsubsection
550 --ntsc
551 \end_layout
553 \begin_layout Standard
554 Force ROM to be considered NTSC-only.
555 \end_layout
557 \begin_layout Itemize
558 Attempting to load PAL movie file will error out.
559 \end_layout
561 \begin_layout Subsection
562 Session options
563 \end_layout
565 \begin_layout Subsubsection
566 <filename> (lsnes/SDL, lsnes-avidump, movieinfo)
567 \end_layout
569 \begin_layout Standard
570 Load <filename> as movie or savestate file.
571  All other session options are ignored.
572 \end_layout
574 \begin_layout Subsubsection
575 --port1=<device> (lsnes/SDL)
576 \end_layout
578 \begin_layout Standard
579 Set type of port1.
580  Valid values are:
581 \end_layout
583 \begin_layout Itemize
584 none: No device connected
585 \end_layout
587 \begin_layout Itemize
588 gamepad: One gamepad (the default)
589 \end_layout
591 \begin_layout Itemize
592 multitap: Four gamepads (warning: makes most games refuse to start)
593 \end_layout
595 \begin_layout Itemize
596 mouse: Mouse.
597 \end_layout
599 \begin_layout Subsubsection
600 --port2=<type> (lsnes/SDL)
601 \end_layout
603 \begin_layout Standard
604 Set type of port2.
605  Valid values are:
606 \end_layout
608 \begin_layout Itemize
609 none: No device connected (the default)
610 \end_layout
612 \begin_layout Itemize
613 gamepad: One gamepad
614 \end_layout
616 \begin_layout Itemize
617 multitap: Four gamepads.
618 \end_layout
620 \begin_layout Itemize
621 mouse: Mouse
622 \end_layout
624 \begin_layout Itemize
625 superscope: Super Scope
626 \end_layout
628 \begin_layout Itemize
629 justifier: One justifier
630 \end_layout
632 \begin_layout Itemize
633 justifiers: Two justifiers
634 \end_layout
636 \begin_layout Subsubsection
637 --gamename=<name> (lsnes/SDL)
638 \end_layout
640 \begin_layout Standard
641 Set the name of game to <name>.
642  Default is blank.
643 \end_layout
645 \begin_layout Subsubsection
646 --author=<name> (lsnes/SDL)
647 \end_layout
649 \begin_layout Standard
650 Add author with full name of <name> (no nickname).
651 \end_layout
653 \begin_layout Subsubsection
654 --author=|<name> (lsnes/SDL)
655 \end_layout
657 \begin_layout Standard
658 Add author with nickname of <name> (no full name).
659 \end_layout
661 \begin_layout Subsubsection
662 --author=<fullname>|<nickname> (lsnes/SDL)
663 \end_layout
665 \begin_layout Standard
666 Add author with full name of <fullname> and nickname of <nickname>.
667 \end_layout
669 \begin_layout Subsubsection
670 --rtc-second=<value> (lsnes/SDL)
671 \end_layout
673 \begin_layout Standard
674 Set RTC second (0 is 1st January 1970 00:00:00Z).
675  Default is 1,000,000,000.
676 \end_layout
678 \begin_layout Subsubsection
679 --rtc-subsecond=<value> (lsnes/SDL)
680 \end_layout
682 \begin_layout Standard
683 Set RTC subsecond.
684  Range is 0-.
685  Unit is CPU cycle.
686  Default is 0.
687 \end_layout
689 \begin_layout Subsection
690 Misc.
691  options:
692 \end_layout
694 \begin_layout Subsubsection
695 --run=<file> (lsnes/SDL)
696 \end_layout
698 \begin_layout Standard
699 After running main RC file, run this file.
700  If multiple are specified, these execute in order specified.
701 \end_layout
703 \begin_layout Subsection
704 dump options (lsnes-dumpavi only)
705 \end_layout
707 \begin_layout Subsubsection
708 --dumper=<dumper>
709 \end_layout
711 \begin_layout Standard
712 Set the dumper to use (required).
713  Use 'list' for listing of known dumpers.
714 \end_layout
716 \begin_layout Subsubsection
717 --mode=<mode>
718 \end_layout
720 \begin_layout Standard
721 Set the mode to use (required for dumpers with multiple modes, forbidden
722  otherwise).
723  Use 'list' for known modes.
724 \end_layout
726 \begin_layout Subsubsection
727 --prefix=<prefix>
728 \end_layout
730 \begin_layout Standard
731 Set dump prefix.
732  Default is 
733 \begin_inset Quotes eld
734 \end_inset
736 avidump
737 \begin_inset Quotes erd
738 \end_inset
741 \end_layout
743 \begin_layout Subsubsection
744 --option=<name>=<value>
745 \end_layout
747 \begin_layout Standard
748 Set option <name> to value <value>.
749 \end_layout
751 \begin_layout Subsubsection
752 --length=<length>
753 \end_layout
755 \begin_layout Standard
756 Set number of frames to dump.
757  Mandatory.
758 \end_layout
760 \begin_layout Subsubsection
761 --lua=<script>
762 \end_layout
764 \begin_layout Standard
765 Run specified lua script (lsnes-dumpavi does not have initialization files).
766 \end_layout
768 \begin_layout Section
769 Startup file lsnes.rc
770 \end_layout
772 \begin_layout Standard
773 Upon startup, lsnes (lsnes/SDL only) executes file lsnes.rc as commands.
774  This file is located in:
775 \end_layout
777 \begin_layout Itemize
778 Windows: %APPDATA%
779 \backslash
780 lsnes
781 \backslash
782 lsnes.rc (if %APPDATA% exists)
783 \end_layout
785 \begin_layout Itemize
786 Unix: $XDG_CONFIG_HOME/lsnes/lsnes.rc (if $XDG_CONFIG_HOME exists)
787 \end_layout
789 \begin_layout Itemize
790 Unix: $HOME/.config/lsnes/lsnes.rc (if $HOME exists)
791 \end_layout
793 \begin_layout Itemize
794 All: ./lsnes.rc (fallback default).
795 \end_layout
797 \begin_layout Standard
798 If leading directories do not exist, attempt to create them is made.
799 \end_layout
801 \begin_layout Section
802 Internal commands
803 \end_layout
805 \begin_layout Itemize
806 Commands beginning with '*' invoke the corresponding command without alias
807  expansion.
808 \end_layout
810 \begin_layout Itemize
811 If command starts with '+' (after possible '*'), the command is executed
812  as-is when button is pressed, and when button is released, it is executed
813  with '+' replaced by '-'.
814 \end_layout
816 \begin_layout Itemize
817 Commands without '+' execute only on negative edge (release).
818 \end_layout
820 \begin_layout Subsection
821 Settings:
822 \end_layout
824 \begin_layout Standard
825 Settings control various aspects of emulator behaviour.
826 \end_layout
828 \begin_layout Subsubsection
829 set-setting <setting> <value>
830 \end_layout
832 \begin_layout Standard
833 Sets setting <setting> to value <value> (may be empty).
834 \end_layout
836 \begin_layout Subsubsection
837 unset-setting <setting>
838 \end_layout
840 \begin_layout Standard
841 Try to unset setting <setting> (not all settings can be unset).
842 \end_layout
844 \begin_layout Subsubsection
845 get-setting <setting>
846 \end_layout
848 \begin_layout Standard
849 Read value of setting <setting>
850 \end_layout
852 \begin_layout Subsubsection
853 show-settings
854 \end_layout
856 \begin_layout Standard
857 Print names and values of all settings.
858 \end_layout
860 \begin_layout Subsection
861 Keybindings
862 \end_layout
864 \begin_layout Standard
865 Keybindings bind commands or aliases to keys (or pseudo-keys).
867 \end_layout
869 \begin_layout Standard
870 Notes:
871 \end_layout
873 \begin_layout Itemize
874 Do not bind edge active (+/-) commands to keys with modifiers, that won't
875  work right!
876 \end_layout
878 \begin_layout Itemize
879 Names of keys and modifiers are platform-dependent.
880 \end_layout
882 \begin_layout Itemize
883 Be careful before binding pseudo-keys (such as joystick axes, buttons or
884  hats) with modifiers.
885  That may or may not work right.
886 \end_layout
888 \begin_layout Subsubsection
889 bind-key [<mod>/<modmask>] <key> <command>
890 \end_layout
892 \begin_layout Standard
893 Bind <command> to key <key> (activating if modifiers in <modmask> (comma-seperat
894 ed list) are set as <mod> (comma-seperated list).
895 \end_layout
897 \begin_layout Standard
898 The names of keys and modifiers are platform-dependent.
899 \end_layout
901 \begin_layout Subsubsection
902 unbind-key [<mod>/<modmask>] <key>
903 \end_layout
905 \begin_layout Standard
906 Unbind command from <key> (with specified <mod> and <modmask>).
907 \end_layout
909 \begin_layout Subsubsection
910 set-axis <axis> [disabled | axis | axis-inverse | pressure0- | pressure0+
911  | pressure-0 | pressure-+ | pressure+0 | pressure+-] [minus=<val>] [zero=<val>]
912  [plus=<val>] [tolerance=<val>]
913 \end_layout
915 \begin_layout Standard
916 Set axis parameters for axis <axis>.
917 \end_layout
919 \begin_layout Itemize
920 disabled: Disable axis
921 \end_layout
923 \begin_layout Itemize
924 axis: Normal axis
925 \end_layout
927 \begin_layout Itemize
928 axis-inverse: Inverse axis
929 \end_layout
931 \begin_layout Itemize
932 pressure0-: Pressure sensitive.
933  Released at 0, pressed at -.
934 \end_layout
936 \begin_layout Itemize
937 pressure0+: Pressure sensitive.
938  Released at 0, pressed at +.
939 \end_layout
941 \begin_layout Itemize
942 pressure-0: Pressure sensitive.
943  Released at -, pressed at 0.
944 \end_layout
946 \begin_layout Itemize
947 pressure-+: Pressure sensitive.
948  Released at -, pressed at +.
949 \end_layout
951 \begin_layout Itemize
952 pressure+0: Pressure sensitive.
953  Released at +, pressed at 0.
954 \end_layout
956 \begin_layout Itemize
957 pressure+-: Pressure sensitive.
958  Released at +, pressed at -.
959 \end_layout
961 \begin_layout Itemize
962 minus=<val>: Calibration at extreme minus position (-32768-32767)
963 \end_layout
965 \begin_layout Itemize
966 zero=<val>: Calibration at neutral position (-32768-32767)
967 \end_layout
969 \begin_layout Itemize
970 plus=<val>: Calibration at extreme plus position (-32768-32767)
971 \end_layout
973 \begin_layout Itemize
974 tolerance=<value>: Center band tolerance (0<x<1).
975  The smaller the value, the more sensitive the control is.
976 \end_layout
978 \begin_layout Subsubsection
979 show-bindings
980 \end_layout
982 \begin_layout Standard
983 Print all key bindings in effect.
984 \end_layout
986 \begin_layout Subsection
987 Aliases
988 \end_layout
990 \begin_layout Standard
991 Aliases bind command to sequence of commands.
992  After alias has been defined, it replaces the command it shadows.
993 \end_layout
995 \begin_layout Standard
996 Notes:
997 \end_layout
999 \begin_layout Itemize
1000 You can't alias command to itself.
1001 \end_layout
1003 \begin_layout Itemize
1004 Aliases starting with +/- are edge active just like ordinary commands starting
1005  with +/-.
1006 \end_layout
1008 \begin_layout Itemize
1009 One command can be aliased to multiple commands.
1010 \end_layout
1012 \begin_layout Subsubsection
1013 alias-command <command> <expansion>
1014 \end_layout
1016 \begin_layout Standard
1017 Append <expansion> to alias <command>.
1018  If alias does not already exist, it is created.
1019 \end_layout
1021 \begin_layout Subsubsection
1022 unalias-command <command>
1023 \end_layout
1025 \begin_layout Standard
1026 Clear alias expansion for <command>.
1027 \end_layout
1029 \begin_layout Subsubsection
1030 show-aliases
1031 \end_layout
1033 \begin_layout Standard
1034 Print all aliases and their expansions in effect.
1035 \end_layout
1037 \begin_layout Subsection
1038 run-script <script>
1039 \end_layout
1041 \begin_layout Standard
1042 Run <script> as if commands were entered on the command line.
1043 \end_layout
1045 \begin_layout Subsection
1046 Video dumping
1047 \end_layout
1049 \begin_layout Standard
1050 Following commands control video dumping:
1051 \end_layout
1053 \begin_layout Subsubsection
1054 dump-avi <prefix>
1055 \end_layout
1057 \begin_layout Standard
1058 Dump AVI video to prefix <prefix> Notes:
1059 \end_layout
1061 \begin_layout Itemize
1062 The codec is Camstudio Codec in gzip mode.
1063 \end_layout
1065 \begin_layout Itemize
1066 Encoder and muxer are internal, available on all platforms.
1067 \end_layout
1069 \begin_layout Itemize
1070 Audio enable/disable and framerate has no effect.
1071 \end_layout
1073 \begin_layout Itemize
1074 The audio dumped to .avi is low-quality version.
1075  The high-quality version is dumped to .sox file.
1076 \end_layout
1078 \begin_layout Subsubsection
1079 end-avi
1080 \end_layout
1082 \begin_layout Standard
1083 End current AVI video dump (closing the emulator also closes the dump).
1084 \end_layout
1086 \begin_layout Subsubsection
1087 dump-jmd <file>
1088 \end_layout
1090 \begin_layout Standard
1091 Dump JMD video to file <file>.
1092 \end_layout
1094 \begin_layout Subsubsection
1095 end-jmd
1096 \end_layout
1098 \begin_layout Standard
1099 End the current JMD dump in progress.
1100 \end_layout
1102 \begin_layout Subsubsection
1103 dump-sdmp <prefix>
1104 \end_layout
1106 \begin_layout Standard
1107 Dump SDMP to <prefix>, splitting at 2GB.
1108 \end_layout
1110 \begin_layout Subsubsection
1111 dump-sdmp-ss <file>
1112 \end_layout
1114 \begin_layout Standard
1115 Dump SDMP to <file>, no splitting
1116 \end_layout
1118 \begin_layout Subsubsection
1119 end-sdmp
1120 \end_layout
1122 \begin_layout Standard
1123 End the current SDMP dump in progress.
1124 \end_layout
1126 \begin_layout Subsubsection
1127 dump-raw <prefix>
1128 \end_layout
1130 \begin_layout Standard
1131 Dump raw audio (to <prefix>.audio, at 32040.5Hz) and video (to <prefix>.video>,
1132  at nominal framerate and 512x448 / 512x478 size).
1133 \end_layout
1135 \begin_layout Subsubsection
1136 end-raw
1137 \end_layout
1139 \begin_layout Standard
1140 End the current RAW dump in progress.
1141 \end_layout
1143 \begin_layout Subsection
1144 Memory manipulation
1145 \end_layout
1147 \begin_layout Standard
1148 <address> may be decimal or hexadecimal (prefixed with '0x').
1149  <value> can be hexadecimal (prefixed with '0x'), unsigned or signed (prefixed
1150  with '-') decimal.
1151 \end_layout
1153 \begin_layout Standard
1154 The available element <sizes> are:
1155 \end_layout
1157 \begin_layout Itemize
1158 byte: 1 byte
1159 \end_layout
1161 \begin_layout Itemize
1162 word: 2 bytes
1163 \end_layout
1165 \begin_layout Itemize
1166 dword: 4 bytes
1167 \end_layout
1169 \begin_layout Itemize
1170 qword: 8 bytes
1171 \end_layout
1173 \begin_layout Standard
1174 When reading RAM and ROM, multi-byte reads/writes are big-endian.
1175  When dealing with DSP memory, multi-byte reads/writes are native-endian
1176  (do not use operand sizes exceeding DSP bitness, except dword is OK for
1177  24-bit memory).
1178 \end_layout
1180 \begin_layout Subsubsection
1181 read-<size> <address>
1182 \end_layout
1184 \begin_layout Standard
1185 Read the value of byte in <address>.
1186 \end_layout
1188 \begin_layout Subsubsection
1189 read-s<size> <address>
1190 \end_layout
1192 \begin_layout Standard
1193 Read the value of signed byte in <address>.
1194 \end_layout
1196 \begin_layout Subsubsection
1197 write-<size> <address> <value>
1198 \end_layout
1200 \begin_layout Standard
1201 Write <value> to byte in address <address>.
1202 \end_layout
1204 \begin_layout Subsubsection
1205 search-memory reset
1206 \end_layout
1208 \begin_layout Standard
1209 Reset the memory search
1210 \end_layout
1212 \begin_layout Subsubsection
1213 search-memory count
1214 \end_layout
1216 \begin_layout Standard
1217 Print number of candidates remaining
1218 \end_layout
1220 \begin_layout Subsubsection
1221 search-memory print
1222 \end_layout
1224 \begin_layout Standard
1225 Print all candidates remaining
1226 \end_layout
1228 \begin_layout Subsubsection
1229 search-memory <usflag><sizeflag><op>
1230 \end_layout
1232 \begin_layout Standard
1233 Searches memory for addresses satisfying criteria.
1234 \end_layout
1236 \begin_layout Standard
1237 <usflag> can be:
1238 \end_layout
1240 \begin_layout Itemize
1241 u: unsigned
1242 \end_layout
1244 \begin_layout Itemize
1245 s: signed
1246 \end_layout
1248 \begin_layout Standard
1249 <sizeflag> can be:
1250 \end_layout
1252 \begin_layout Itemize
1253 b: byte
1254 \end_layout
1256 \begin_layout Itemize
1257 w: word
1258 \end_layout
1260 \begin_layout Itemize
1261 d: dword
1262 \end_layout
1264 \begin_layout Itemize
1265 q: qword
1266 \end_layout
1268 \begin_layout Standard
1269 <op> can be:
1270 \end_layout
1272 \begin_layout Itemize
1273 lt: < previous value.
1274 \end_layout
1276 \begin_layout Itemize
1277 le: <= previous value.
1278 \end_layout
1280 \begin_layout Itemize
1281 eq: = previous value.
1282 \end_layout
1284 \begin_layout Itemize
1285 ne: != previous value.
1286 \end_layout
1288 \begin_layout Itemize
1289 ge: >= previous value.
1290 \end_layout
1292 \begin_layout Itemize
1293 gt: > previous value.
1294 \end_layout
1296 \begin_layout Subsubsection
1297 search-memory <sizeflag> <value>
1298 \end_layout
1300 \begin_layout Standard
1301 Searches for addresses that currently have value <value>.
1302  <sizeflag> is as in previous command.
1303 \end_layout
1305 \begin_layout Subsection
1306 Main commands
1307 \end_layout
1309 \begin_layout Standard
1310 These commands are not available in lsnesrc, but are available after ROM
1311  has been loaded.
1312 \end_layout
1314 \begin_layout Subsubsection
1315 quit-emulator [/y]
1316 \end_layout
1318 \begin_layout Standard
1319 Quits the emulator (asking for confirmation).
1320  If /y is given, no confirmation is asked.
1321 \end_layout
1323 \begin_layout Subsubsection
1324 pause-emulator
1325 \end_layout
1327 \begin_layout Standard
1328 Toggle paused/unpaused
1329 \end_layout
1331 \begin_layout Subsubsection
1332 +advance-frame 
1333 \end_layout
1335 \begin_layout Standard
1336 Advance frame.
1337  If the button is still held after configurable timeout expires, game unpauses
1338  for the duration frame advance is held.
1339 \end_layout
1341 \begin_layout Subsubsection
1342 +advance-poll 
1343 \end_layout
1345 \begin_layout Standard
1346 Advance subframe.
1347  If the button is still held after configurable timeout expires, game unpauses
1348  for the duration frame advance is held.
1349 \end_layout
1351 \begin_layout Subsubsection
1352 advance-skiplag 
1353 \end_layout
1355 \begin_layout Standard
1356 Skip to first poll in frame after current.
1357 \end_layout
1359 \begin_layout Subsubsection
1360 reset 
1361 \end_layout
1363 \begin_layout Standard
1364 Reset the SNES after this frame.
1365 \end_layout
1367 \begin_layout Subsubsection
1368 load <filename> 
1369 \end_layout
1371 \begin_layout Standard
1372 Load savestate <filename> in current mode.
1373 \end_layout
1375 \begin_layout Subsubsection
1376 load-state <filename> 
1377 \end_layout
1379 \begin_layout Standard
1380 Load savestate <filename> in readwrite mode.
1381 \end_layout
1383 \begin_layout Subsubsection
1384 load-readonly <filename> 
1385 \end_layout
1387 \begin_layout Standard
1388 Load savestate <filename> in readonly mode.
1389 \end_layout
1391 \begin_layout Subsubsection
1392 load-preserve <filename> 
1393 \end_layout
1395 \begin_layout Standard
1396 Load savestate <filename> in readonly mode, preserving current events.
1397 \end_layout
1399 \begin_layout Subsubsection
1400 load-movie <filename> 
1401 \end_layout
1403 \begin_layout Standard
1404 Load savestate <filename>, ignoring save part in readonly mode.
1405 \end_layout
1407 \begin_layout Subsubsection
1408 save-state <filename> 
1409 \end_layout
1411 \begin_layout Standard
1412 Save system state to <filename> as soon as possible.
1413 \end_layout
1415 \begin_layout Subsubsection
1416 save-movie <filename> 
1417 \end_layout
1419 \begin_layout Standard
1420 Save movie to <filename>.
1421 \end_layout
1423 \begin_layout Subsubsection
1424 set-rwmode 
1425 \end_layout
1427 \begin_layout Standard
1428 Set read-write mode.
1429 \end_layout
1431 \begin_layout Subsubsection
1432 set-romode 
1433 \end_layout
1435 \begin_layout Standard
1436 Set read-only mode
1437 \end_layout
1439 \begin_layout Subsubsection
1440 toggle-rwmode 
1441 \end_layout
1443 \begin_layout Standard
1444 Toggle between read-only and read-write modes.
1445 \end_layout
1447 \begin_layout Subsubsection
1448 set-gamename <name> 
1449 \end_layout
1451 \begin_layout Standard
1452 Set name of the game to <name>
1453 \end_layout
1455 \begin_layout Subsubsection
1456 get-gamename 
1457 \end_layout
1459 \begin_layout Standard
1460 Print the name of the game.
1461 \end_layout
1463 \begin_layout Subsubsection
1464 add-author <author> 
1465 \end_layout
1467 \begin_layout Standard
1468 Adds new author <author>.
1469  If <author> does not contain '|' it is full name.
1470  If it contains '|', '|' splits the full name and nickname.
1471 \end_layout
1473 \begin_layout Subsubsection
1474 edit-author <num> <author> 
1475 \end_layout
1477 \begin_layout Standard
1478 Edit the author in slot <num> (0-based) to be <author> (see add-author for
1479  format)
1480 \end_layout
1482 \begin_layout Subsubsection
1483 remove-author <num> 
1484 \end_layout
1486 \begin_layout Standard
1487 Remove author in slot <num>
1488 \end_layout
1490 \begin_layout Subsubsection
1491 print-authors 
1492 \end_layout
1494 \begin_layout Standard
1495 Print authors.
1496 \end_layout
1498 \begin_layout Subsubsection
1499 test-1, test-2, test-3
1500 \end_layout
1502 \begin_layout Standard
1503 Internal test commands.
1504  Don't use.
1505 \end_layout
1507 \begin_layout Subsubsection
1508 take-screenshot <filename> 
1509 \end_layout
1511 \begin_layout Standard
1512 Save screenshot to <filename>.
1513 \end_layout
1515 \begin_layout Subsubsection
1516 +controller<num><button>
1517 \end_layout
1519 \begin_layout Standard
1520 Press button <button> on controller <num> (1-8).
1521  The following button names are known:
1522 \end_layout
1524 \begin_layout Itemize
1525 left
1526 \end_layout
1528 \begin_layout Itemize
1529 right
1530 \end_layout
1532 \begin_layout Itemize
1534 \end_layout
1536 \begin_layout Itemize
1537 down
1538 \end_layout
1540 \begin_layout Itemize
1542 \end_layout
1544 \begin_layout Itemize
1546 \end_layout
1548 \begin_layout Itemize
1550 \end_layout
1552 \begin_layout Itemize
1554 \end_layout
1556 \begin_layout Itemize
1558 \end_layout
1560 \begin_layout Itemize
1562 \end_layout
1564 \begin_layout Itemize
1565 select
1566 \end_layout
1568 \begin_layout Itemize
1569 start
1570 \end_layout
1572 \begin_layout Itemize
1573 trigger
1574 \end_layout
1576 \begin_layout Itemize
1577 cursor
1578 \end_layout
1580 \begin_layout Itemize
1581 pause
1582 \end_layout
1584 \begin_layout Itemize
1585 turbo
1586 \end_layout
1588 \begin_layout Subsubsection
1589 controllerh<num><button>
1590 \end_layout
1592 \begin_layout Standard
1593 Hold/unhold button <button> on controller <num> (1-8).
1594  See +controller for button names.
1595 \end_layout
1597 \begin_layout Subsubsection
1598 autofire (<pattern>|-)...
1599 \end_layout
1601 \begin_layout Standard
1602 Set autofire pattern.
1603  Each parameter is comma-separated list of button names (in form of 1start,
1604  1A, 2B, etc..) to hold on that frame.
1605  After reaching the end of pattern, the pattern restarts from the beginning.
1606 \end_layout
1608 \begin_layout Subsubsection
1609 repaint
1610 \end_layout
1612 \begin_layout Standard
1613 Force a repaint.
1614 \end_layout
1616 \begin_layout Subsection
1617 Save jukebox 
1618 \end_layout
1620 \begin_layout Subsubsection
1621 cycle-jukebox-backward
1622 \end_layout
1624 \begin_layout Standard
1625 Cycle save jukebox backwards.
1626 \end_layout
1628 \begin_layout Subsubsection
1629 cycle-jukebox-forward
1630 \end_layout
1632 \begin_layout Standard
1633 Cycle save jukebox forwards
1634 \end_layout
1636 \begin_layout Subsubsection
1637 add-jukebox-save <filename>
1638 \end_layout
1640 \begin_layout Standard
1641 Add <filename> to jukebox saves.
1642 \end_layout
1644 \begin_layout Subsubsection
1645 load-jukebox
1646 \end_layout
1648 \begin_layout Standard
1649 Do load from jukebox (current mode).
1650 \end_layout
1652 \begin_layout Subsubsection
1653 save-jukebox
1654 \end_layout
1656 \begin_layout Standard
1657 Do state save to jukebox.
1658 \end_layout
1660 \begin_layout Subsection
1661 Lua 
1662 \end_layout
1664 \begin_layout Standard
1665 Only available if lua support is compiled in.
1666 \end_layout
1668 \begin_layout Subsubsection
1669 evaluate-lua <luacode>
1670 \end_layout
1672 \begin_layout Standard
1673 Run Lua code <luacode> using built-in Lua interpretter.
1674 \end_layout
1676 \begin_layout Subsubsection
1677 run-lua <script>
1678 \end_layout
1680 \begin_layout Standard
1681 Run specified lua file using built-in Lua interpretter.
1682 \end_layout
1684 \begin_layout Subsection
1685 Memory watch
1686 \end_layout
1688 \begin_layout Subsubsection
1689 add-watch <name> <expression>
1690 \end_layout
1692 \begin_layout Standard
1693 Adds new watch (or modifies old one).
1694 \end_layout
1696 \begin_layout Subsubsection
1697 remove-watch <name>
1698 \end_layout
1700 \begin_layout Standard
1701 Remove a watch.
1702 \end_layout
1704 \begin_layout Subsection
1705 Sound 
1706 \end_layout
1708 \begin_layout Subsubsection
1709 enable-sound <on/off> 
1710 \end_layout
1712 \begin_layout Standard
1713 Enable/Disable sound.
1714 \end_layout
1716 \begin_layout Subsubsection
1717 set-sound-device <device> 
1718 \end_layout
1720 \begin_layout Standard
1721 Set sound device to <device>
1722 \end_layout
1724 \begin_layout Subsubsection
1725 show-sound-status 
1726 \end_layout
1728 \begin_layout Standard
1729 Show status of sound system.
1730 \end_layout
1732 \begin_layout Subsubsection
1733 show-sound-devices
1734 \end_layout
1736 \begin_layout Standard
1737 Show all available devices.
1738 \end_layout
1740 \begin_layout Subsection
1741 SDL Platform commands 
1742 \end_layout
1744 \begin_layout Standard
1745 The following are valid on SDL platform.
1746 \end_layout
1748 \begin_layout Subsubsection
1749 identify-key
1750 \end_layout
1752 \begin_layout Standard
1753 Asks to press a key and then identifies that (pseudo-)key.
1754 \end_layout
1756 \begin_layout Subsubsection
1757 toggle-console 
1758 \end_layout
1760 \begin_layout Standard
1761 Toggle between windowed/fullscreen console.
1762 \end_layout
1764 \begin_layout Subsubsection
1765 scroll-fullup 
1766 \end_layout
1768 \begin_layout Standard
1769 Scroll messages window as far back as it goes.
1770 \end_layout
1772 \begin_layout Subsubsection
1773 scroll-fulldown 
1774 \end_layout
1776 \begin_layout Standard
1777 Scroll messages window as far forward as it goes.
1778 \end_layout
1780 \begin_layout Subsubsection
1781 scroll-up 
1782 \end_layout
1784 \begin_layout Standard
1785 Scroll messages window back one screenful.
1786 \end_layout
1788 \begin_layout Subsubsection
1789 scroll-down 
1790 \end_layout
1792 \begin_layout Standard
1793 Scroll messages window forward one screenful.
1794 \end_layout
1796 \begin_layout Section
1797 Settings
1798 \end_layout
1800 \begin_layout Subsection
1801 Core settings
1802 \end_layout
1804 \begin_layout Subsubsection
1805 firmwarepath
1806 \end_layout
1808 \begin_layout Standard
1809 Set where bsnes looks for firmware files.
1810  Default is 
1811 \begin_inset Quotes eld
1812 \end_inset
1815 \begin_inset Quotes erd
1816 \end_inset
1819 \end_layout
1821 \begin_layout Subsubsection
1822 targetfps
1823 \end_layout
1825 \begin_layout Standard
1826 Set the target fps.
1827  Numeric, range is 0.001 to 
1828 \begin_inset Quotes eld
1829 \end_inset
1831 infinite
1832 \begin_inset Quotes erd
1833 \end_inset
1836  Default is native framerate.
1837 \end_layout
1839 \begin_layout Subsubsection
1840 savecompression
1841 \end_layout
1843 \begin_layout Standard
1844 Set save compression level (integer 0-9).
1845  Default is 7 (0 is no compression).
1846 \end_layout
1848 \begin_layout Subsubsection
1849 advance-timeout
1850 \end_layout
1852 \begin_layout Standard
1853 Set the frame advance timeout in milliseconds.
1854  Numeric integer, range is 0-999999999.
1855  Default is 500.
1856 \end_layout
1858 \begin_layout Subsection
1859 AVI dumper settings
1860 \end_layout
1862 \begin_layout Subsubsection
1863 avi-large
1864 \end_layout
1866 \begin_layout Standard
1867 AVI dumper: Always dump at 512x448 or 512x478 regardless of what the console
1868  outputs.
1869 \end_layout
1871 \begin_layout Subsubsection
1872 avi-left-border
1873 \end_layout
1875 \begin_layout Standard
1876 AVI dumper: Set the default left border thickness (unless lua overrides)
1877  for dumps.
1878  Range 0-8191.
1879  Default is 0.
1880 \end_layout
1882 \begin_layout Subsubsection
1883 avi-right-border
1884 \end_layout
1886 \begin_layout Standard
1887 AVI dumper: Set the default right border thickness (unless lua overrides)
1888  for dumps.
1889  Range 0-8191.
1890  Default is 0.
1891 \end_layout
1893 \begin_layout Subsubsection
1894 avi-top-border
1895 \end_layout
1897 \begin_layout Standard
1898 AVI dumper: Set the default top border thickness (unless lua overrides)
1899  for dumps.
1900  Range 0-8191.
1901  Default is 0.
1902 \end_layout
1904 \begin_layout Subsubsection
1905 avi-bottom-border
1906 \end_layout
1908 \begin_layout Standard
1909 AVI dumper: Set the default bottom border thickness (unless lua overrides)
1910  for dumps.
1911  Range 0-8191.
1912  Default is 0.
1913 \end_layout
1915 \begin_layout Subsubsection
1916 avi-maxframes
1917 \end_layout
1919 \begin_layout Standard
1920 AVI dumper: Maximum number of frames per dump segment (0 => unlimited).
1921  Range 0-999999999.
1922  Default is 0.
1923 \end_layout
1925 \begin_layout Subsubsection
1926 avi-compresison
1927 \end_layout
1929 \begin_layout Standard
1930 AVI dumper: Compression level (0-18).
1931 \end_layout
1933 \begin_layout Itemize
1934 Compression levels 10 and above are not compatible with stock CSCD codec.
1935 \end_layout
1937 \begin_layout Itemize
1938 Recomended level is 7.
1939 \end_layout
1941 \begin_layout Subsubsection
1942 avi-soundrate
1943 \end_layout
1945 \begin_layout Standard
1946 AVI dumper: Set method of determining the sound rate.
1947 \end_layout
1949 \begin_layout Itemize
1950 0: Pick nearest of 8, 11.025, 12, 16, 22.05, 24, 32, 44.1, 48, 64, 88.2, 96,
1951  128, 176.4 and 192 kHz.
1952 \end_layout
1954 \begin_layout Itemize
1955 1: Round down to nearest integer.
1956 \end_layout
1958 \begin_layout Itemize
1959 2: Round up to nearest ingeter.
1960 \end_layout
1962 \begin_layout Subsection
1963 JMD options
1964 \end_layout
1966 \begin_layout Subsubsection
1967 jmd-copression
1968 \end_layout
1970 \begin_layout Standard
1971 JMD dumper: Compression level (0-9).
1972 \end_layout
1974 \begin_layout Subsection
1975 SDL platform settings
1976 \end_layout
1978 \begin_layout Subsubsection
1979 autorepeat-first-delay
1980 \end_layout
1982 \begin_layout Standard
1983 Sets the delay for first character in typematic autorepeat.
1984 \end_layout
1986 \begin_layout Subsubsection
1987 autorepeat-subsequent-delay
1988 \end_layout
1990 \begin_layout Standard
1991 Sets the delay for subsequent characters in typematic autorepeat.
1992 \end_layout
1994 \begin_layout Section
1995 Lua functions
1996 \end_layout
1998 \begin_layout Subsection
1999 Core (in main table)
2000 \end_layout
2002 \begin_layout Subsubsection
2003 print
2004 \end_layout
2006 \begin_layout Standard
2007 Print line to message console.
2008 \end_layout
2010 \begin_layout Subsubsection
2011 exec(string command)
2012 \end_layout
2014 \begin_layout Standard
2015 Run command as it was entered on the command line
2016 \end_layout
2018 \begin_layout Subsubsection
2019 utime()
2020 \end_layout
2022 \begin_layout Standard
2023 Returns two values.
2024  First is time since some epoch in seconds, the second is microseconds mod
2025  10^6 since that epoch.
2026 \end_layout
2028 \begin_layout Subsubsection
2029 emulator_ready()
2030 \end_layout
2032 \begin_layout Standard
2033 Returns true if emulator has finished booting, false if not (on_startup()
2034  will be issued later).
2035 \end_layout
2037 \begin_layout Subsubsection
2038 set_idle_timeout(number timeout)
2039 \end_layout
2041 \begin_layout Standard
2042 Set number of microseconds to block idle for.
2043  After this timeout has expired, on_idle() will be called once.
2044 \end_layout
2046 \begin_layout Subsubsection
2047 set_timer_timeout(number timeout)
2048 \end_layout
2050 \begin_layout Standard
2051 Set number of microseconds to block timer for.
2052  After this timeout has expired, on_timer() will be called once.
2053 \end_layout
2055 \begin_layout Subsection
2056 Table bit:
2057 \end_layout
2059 \begin_layout Standard
2060 Bitwise logical functions and related.
2061 \end_layout
2063 \begin_layout Subsubsection
2064 bit.none(number...) / bit.bnot(number...)
2065 \end_layout
2067 \begin_layout Standard
2068 48-bit bitwise NOT / NONE function (set bits that are set in none of the
2069  arguments).
2070 \end_layout
2072 \begin_layout Subsubsection
2073 bit.any(number...) / bit.bor(number...)
2074 \end_layout
2076 \begin_layout Standard
2077 48-bit bitwise OR / ANY function (set bits that are set in any of the arguments).
2078 \end_layout
2080 \begin_layout Subsubsection
2081 bit.all(number...) / bit.band(number...)
2082 \end_layout
2084 \begin_layout Standard
2085 48-bit bitwise AND / ALL function (set bits that are set in all of the arguments
2087 \end_layout
2089 \begin_layout Subsubsection
2090 bit.parity(number...) / bit.bxor(number...)
2091 \end_layout
2093 \begin_layout Standard
2094 48-bit bitwise XOR / PARITY function (set bits that are set in odd number
2095  of the arguments).
2096 \end_layout
2098 \begin_layout Subsubsection
2099 bit.lrotate(number base[, number amount[, number bits]])
2100 \end_layout
2102 \begin_layout Standard
2103 Rotate bits-bit (max 48, default 48) number left by amount (default 1) places.
2104 \end_layout
2106 \begin_layout Subsubsection
2107 bit.rrotate(number base[, number amount[, number bits]])
2108 \end_layout
2110 \begin_layout Standard
2111 Rotate bits-bit (max 48, default 48) number right by amount (default 1)
2112  places.
2113 \end_layout
2115 \begin_layout Subsubsection
2116 bit.lshift(number base[, number amount[, number bits]])
2117 \end_layout
2119 \begin_layout Standard
2120 Shift bits-bit (max 48, default 48) number left by amount (default 1) places.
2121  The new bits are filled with zeroes.
2122 \end_layout
2124 \begin_layout Subsubsection
2125 bit.lrshift(number base[, number amount[, number bits]])
2126 \end_layout
2128 \begin_layout Standard
2129 Shift bits-bit (max 48, default 48) number logically right by amount (default
2130  1) places.
2131  The new bits are filled with zeroes.
2132 \end_layout
2134 \begin_layout Subsubsection
2135 bit.arshift(number base[, number amount[, number bits]])
2136 \end_layout
2138 \begin_layout Standard
2139 Shift bits-bit (max 48, default 48) number arithmetically right by amount
2140  (default 1) places.
2141  The new bits are shifted in with copy of the high bit.
2142 \end_layout
2144 \begin_layout Subsubsection
2145 bit.extract(number base[, number bit0[, number bit1,...]])
2146 \end_layout
2148 \begin_layout Standard
2149 Returns number that has bit0-th bit as bit 0, bit1-th bit as 1 and so on.
2150 \end_layout
2152 \begin_layout Standard
2153 Notes: 
2154 \end_layout
2156 \begin_layout Itemize
2157 Bit numbers up to 51 should work reliably (then things start falling apart
2158  due to double precision issues).
2159 \end_layout
2161 \begin_layout Itemize
2162 There are two special bit positions, true and false, standing for always
2163  set bit and always clear bit.
2164 \end_layout
2166 \begin_layout Subsubsection
2167 bit.value([number bit1[, number bit2,...]])
2168 \end_layout
2170 \begin_layout Standard
2171 Returns bitwise OR of 1 left shifted by bit1 places, 1 left shifted by bit2
2172  places and so on.
2173  As special value, nil argument is no-op.
2174 \end_layout
2176 \begin_layout Subsection
2177 Table gui:
2178 \end_layout
2180 \begin_layout Standard
2181 Most of these functions can only be called in on_paint and on_video callbacks.
2182  Exceptions are noted.
2183 \end_layout
2185 \begin_layout Standard
2186 Colors are 32-bit.
2187  Bits 0-7 are the blue component, bits 8-15 are the green component, bits
2188  16-23 are the red component, bits 24-31 are alpha component (0 is fully
2189  opaque, 255 is almost transparent).
2190  -1 is the fully transparent color.
2191  Alpha values greater than 127 do work.
2192 \end_layout
2194 \begin_layout Standard
2195 Origin of coordinates is at top left corner of game display area.
2196  Left and top gaps correspond to negative coordinates.
2197 \end_layout
2199 \begin_layout Subsubsection
2200 gui.resolution()
2201 \end_layout
2203 \begin_layout Standard
2204 Returns 2-tuple (hresolution, vresolution).
2205 \end_layout
2207 \begin_layout Subsubsection
2208 gui.<class>_gap(number gap)
2209 \end_layout
2211 \begin_layout Standard
2212 Set the <class> (left, right, top, bottom) gap to specified value (max gap
2213  is 8191).
2214 \end_layout
2216 \begin_layout Subsubsection
2217 gui.text(number x, number y, string text[, number fgc[, number bgc]])
2218 \end_layout
2220 \begin_layout Standard
2221 Draw specified text on the GUI (each character cell is 8 or 16 wide and
2222  16 high).
2223  Parameters:
2224 \end_layout
2226 \begin_layout Itemize
2227 x: X-coordinate to start the drawing from (and x-coordinate at begining
2228  of the lines).
2229 \end_layout
2231 \begin_layout Itemize
2232 y: Y-coordinate to start the drawing from.
2233 \end_layout
2235 \begin_layout Itemize
2236 text: The text to draw.
2237 \end_layout
2239 \begin_layout Itemize
2240 fgc: Text color (default is 0xFFFFFF (white))
2241 \end_layout
2243 \begin_layout Itemize
2244 bgc: Background color (default is -1 (transparent))
2245 \end_layout
2247 \begin_layout Subsubsection
2248 gui.textH(number x, number y, string text[, number fgc[, number bgc]])
2249 \end_layout
2251 \begin_layout Standard
2252 Like gui.text, but draw using double-width.
2253 \end_layout
2255 \begin_layout Subsubsection
2256 gui.textV(number x, number y, string text[, number fgc[, number bgc]])
2257 \end_layout
2259 \begin_layout Standard
2260 Like gui.text, but draw using double-height.
2261 \end_layout
2263 \begin_layout Subsubsection
2264 gui.textHV(number x, number y, string text[, number fgc[, number bgc]])
2265 \end_layout
2267 \begin_layout Standard
2268 Like gui.text, but draw using double-width/double-height.
2269 \end_layout
2271 \begin_layout Subsubsection
2272 gui.rectangle(number x, number y, number width, number height[, number thickness[
2273 , number outline[, number fill]]])
2274 \end_layout
2276 \begin_layout Standard
2277 Draw rectangle on the GUI.
2278  Parameters:
2279 \end_layout
2281 \begin_layout Itemize
2282 x: X-coordinate of left edge.
2283 \end_layout
2285 \begin_layout Itemize
2286 y: Y-coordinate of upper edge.
2287 \end_layout
2289 \begin_layout Itemize
2290 width: Width of rectangle.
2291 \end_layout
2293 \begin_layout Itemize
2294 height: Height of rectangle.
2295 \end_layout
2297 \begin_layout Itemize
2298 thickness: Thickness of outline (default is 1).
2299 \end_layout
2301 \begin_layout Itemize
2302 outline: Color of outline (default is 0xFFFFFF (white))
2303 \end_layout
2305 \begin_layout Itemize
2306 fill: Color of fil (default is -1 (transparent))
2307 \end_layout
2309 \begin_layout Subsubsection
2310 gui.pixel(number x, number y[, number color])
2311 \end_layout
2313 \begin_layout Standard
2314 Draw one pixel on the GUI.
2315  Parameters:
2316 \end_layout
2318 \begin_layout Itemize
2319 x: X-coordinate of the pixel
2320 \end_layout
2322 \begin_layout Itemize
2323 y: Y-coordinate of the pixel
2324 \end_layout
2326 \begin_layout Itemize
2327 color: Color of the pixel (default is 0xFFFFFF (white))
2328 \end_layout
2330 \begin_layout Subsubsection
2331 gui.crosshair(number x, number y[, number length[, number color]])
2332 \end_layout
2334 \begin_layout Standard
2335 Draw a crosshair.
2336  Parameters:
2337 \end_layout
2339 \begin_layout Itemize
2340 x: X-coordinate of the crosshair
2341 \end_layout
2343 \begin_layout Itemize
2344 y: Y-coordinate of the crosshair
2345 \end_layout
2347 \begin_layout Itemize
2348 length: Length of the crosshair lines (default 10).
2349 \end_layout
2351 \begin_layout Itemize
2352 color: Color of the crosshair (default is 0xFFFFFF (white))
2353 \end_layout
2355 \begin_layout Subsubsection
2356 gui.line(number x1, number y1, number x2, number y2[, number color])
2357 \end_layout
2359 \begin_layout Standard
2360 Draw a thin line.
2361  Parameters:
2362 \end_layout
2364 \begin_layout Itemize
2365 x1: X-coordinate of one end.
2366 \end_layout
2368 \begin_layout Itemize
2369 y1: Y-coordinate of one end.
2370 \end_layout
2372 \begin_layout Itemize
2373 x2: X-coordinate of the other end.
2374 \end_layout
2376 \begin_layout Itemize
2377 y2: Y-coordinate of the other end.
2378 \end_layout
2380 \begin_layout Itemize
2381 color: Color of the line (default is 0xFFFFFF (white)).
2382 \end_layout
2384 \begin_layout Subsubsection
2385 gui.circle(number x, number y, number r[, number thick[, number border[,
2386  number fil]]])
2387 \end_layout
2389 \begin_layout Standard
2390 Draw a circle.
2391  Parameters.
2392 \end_layout
2394 \begin_layout Itemize
2395 x: X-coordinate of the center
2396 \end_layout
2398 \begin_layout Itemize
2399 y: Y-coordinate of the center
2400 \end_layout
2402 \begin_layout Itemize
2403 r: The radius of the circle
2404 \end_layout
2406 \begin_layout Itemize
2407 thick: Border thickness
2408 \end_layout
2410 \begin_layout Itemize
2411 border: Border color (default is 0xFFFFFF (white))
2412 \end_layout
2414 \begin_layout Itemize
2415 fill: Fill color (default is -1 (transparent)).
2416 \end_layout
2418 \begin_layout Subsubsection
2419 gui.bitmap_draw(number x, number y, bitmap bitmap, palette palette)
2420 \end_layout
2422 \begin_layout Standard
2423 Draw a bitmap on screen with specified palette.
2424  Parameters:
2425 \end_layout
2427 \begin_layout Itemize
2428 x: X-coordinate of left edge.
2429 \end_layout
2431 \begin_layout Itemize
2432 y: Y-coordinate of top edge.
2433 \end_layout
2435 \begin_layout Itemize
2436 bitmap: The bitmap to draw
2437 \end_layout
2439 \begin_layout Itemize
2440 palette: The palette to draw the bitmap using.
2441 \end_layout
2443 \begin_layout Subsubsection
2444 gui.bitmap_draw(number x, number y, dbitmap bitmap)
2445 \end_layout
2447 \begin_layout Standard
2448 Draw a bitmap on screen.
2449  Parameters:
2450 \end_layout
2452 \begin_layout Itemize
2453 x: X-coordinate of left edge.
2454 \end_layout
2456 \begin_layout Itemize
2457 y: Y-coordinate of top edge.
2458 \end_layout
2460 \begin_layout Itemize
2461 bitmap: The bitmap to draw
2462 \end_layout
2464 \begin_layout Subsubsection
2465 gui.palette_new()
2466 \end_layout
2468 \begin_layout Standard
2469 Returns a new palette (initially all transparent).
2470  Can be used anywhere.
2471 \end_layout
2473 \begin_layout Subsubsection
2474 gui.bitmap_new(number w, number h, boolean direct[, bool icolor])
2475 \end_layout
2477 \begin_layout Standard
2478 Returns a new bitmap/dbitmap.
2479  Can be used anywhere.
2480  Parameters:
2481 \end_layout
2483 \begin_layout Itemize
2484 w: The width of new bitmap
2485 \end_layout
2487 \begin_layout Itemize
2488 h: The height of new bitmap
2489 \end_layout
2491 \begin_layout Itemize
2492 direct: If true, the returned bitmap is dbitmap, otherwise bitmap.
2493 \end_layout
2495 \begin_layout Itemize
2496 icolor: Initital fill color (defaults to 0 on BITMAP, -1 on DBITMAP)
2497 \end_layout
2499 \begin_layout Subsubsection
2500 gui.bitmap_load(string file)
2501 \end_layout
2503 \begin_layout Standard
2504 Returns loaded bitmap/dbitmap (if bitmap, the second return value is palette
2505  for bitmap).
2506  Can be used anywhere.
2507  Parameters:
2508 \end_layout
2510 \begin_layout Itemize
2511 file: The name of file to load.
2512 \end_layout
2514 \begin_layout Subsubsection
2515 gui.palette_set(palette palette, number index, number color)
2516 \end_layout
2518 \begin_layout Standard
2519 Sets color in palette.
2520  Can be used anywhere.
2521  Parameters:
2522 \end_layout
2524 \begin_layout Itemize
2525 palette: The palette to manipulate
2526 \end_layout
2528 \begin_layout Itemize
2529 index: Index of color (0-65535).
2530 \end_layout
2532 \begin_layout Itemize
2533 color: The color value.
2534 \end_layout
2536 \begin_layout Subsubsection
2537 gui.bitmap_pset(bitmap/dbitmap bitmap, number x, number y, number color)
2538 \end_layout
2540 \begin_layout Standard
2541 Sets specified pixel in bitmap.
2542  Can be used anywhere.
2543  Parameters:
2544 \end_layout
2546 \begin_layout Itemize
2547 bitmap: The bitmap to manipulate
2548 \end_layout
2550 \begin_layout Itemize
2551 x: The x-coordinate of the pixel.
2552 \end_layout
2554 \begin_layout Itemize
2555 y: The y-coordinate of the pixel.
2556 \end_layout
2558 \begin_layout Itemize
2559 color: If bitmap is a bitmap, color index (0-65535).
2560  Otherwise color value.
2561 \end_layout
2563 \begin_layout Subsubsection
2564 gui.bitmap_size(bitmap/dbitmap bitmap)
2565 \end_layout
2567 \begin_layout Standard
2568 Get size of bitmap.
2569  Can be used anywhere.
2570  Parameters:
2571 \end_layout
2573 \begin_layout Itemize
2574 bitmap: The bitmap to query.
2575 \end_layout
2577 \begin_layout Standard
2578 The first return is the width, the second is the height.
2579 \end_layout
2581 \begin_layout Subsubsection
2582 gui.bitmap_blit(bitmap/dbitmap dest, number dx, number dy, bitmap/dbitmap
2583  src, number sx, number sy, number w, number h[, number ck])
2584 \end_layout
2586 \begin_layout Standard
2587 Blit a part of bitmap to another.
2588  Can be used anywhere.
2589  Parameters:
2590 \end_layout
2592 \begin_layout Itemize
2593 dest: Destination to blit to.
2594 \end_layout
2596 \begin_layout Itemize
2597 dx: left edge of target
2598 \end_layout
2600 \begin_layout Itemize
2601 dy: Top edge of target
2602 \end_layout
2604 \begin_layout Itemize
2605 src: The source to blit from.
2606  Must be of the same type as destination.
2607 \end_layout
2609 \begin_layout Itemize
2610 sx: left edge of source
2611 \end_layout
2613 \begin_layout Itemize
2614 sy: Top edge of source
2615 \end_layout
2617 \begin_layout Itemize
2618 w: Width of region
2619 \end_layout
2621 \begin_layout Itemize
2622 h: Height of region.
2623 \end_layout
2625 \begin_layout Itemize
2626 ck: Color key.
2627  Pixels of this color are not blitted.
2628 \end_layout
2630 \begin_deeper
2631 \begin_layout Itemize
2632 If bitmaps are bitmaps, this is color index of colorkey.
2633  Values outside range 0-65535 cause no key to be used as colorkey.
2634 \end_layout
2636 \begin_layout Itemize
2637 If bitmaps are dbitmaps, this color value of colorkey.
2638 \end_layout
2640 \begin_layout Itemize
2641 May be absent or nil for no colorkey blit.
2642 \end_layout
2644 \end_deeper
2645 \begin_layout Subsubsection
2646 gui.repaint()
2647 \end_layout
2649 \begin_layout Standard
2650 Request on_repaint() to happen as soon as possible.
2651  Can be used anywhere.
2652 \end_layout
2654 \begin_layout Subsubsection
2655 gui.subframe_update(boolean on)
2656 \end_layout
2658 \begin_layout Standard
2659 Request subframe updates (calling on_paint() on subframes) to happen (on=true)
2660  or not happen (on=false).
2661  Can be used anywhere.
2662 \end_layout
2664 \begin_layout Subsubsection
2665 gui.screenshot(string filename)
2666 \end_layout
2668 \begin_layout Standard
2669 Write PNG screenshot of the current frame (no drawings) to specified file.
2670  Can be used anywhere.
2671 \end_layout
2673 \begin_layout Subsubsection
2674 gui.color(number r, number g, number b[, number a])
2675 \end_layout
2677 \begin_layout Standard
2678 Returns color (in notation Lua scripts use) corresponding to color (r,g,b),
2679  each component in scale 0-255.
2680  If a is specified, that is alpha (0 is fully transparent, 256(sic) is fully
2681  opaque).
2682  The default alpha is 256.
2683 \end_layout
2685 \begin_layout Subsubsection
2686 gui.status(string name, string value)
2687 \end_layout
2689 \begin_layout Standard
2690 Set status field 
2691 \begin_inset Quotes eld
2692 \end_inset
2694 L[<name>]
2695 \begin_inset Quotes erd
2696 \end_inset
2698  to <value> in status area.
2699  Can be used anywhere.
2700 \end_layout
2702 \begin_layout Subsection
2703 table input
2704 \end_layout
2706 \begin_layout Standard
2707 Input handling.
2708  Only available in on_input callback.
2709 \end_layout
2711 \begin_layout Subsubsection
2712 input.get(number controller, number index)
2713 \end_layout
2715 \begin_layout Standard
2716 Read the specified index (0-11) from specified controller (0-7).
2717  Notes:
2718 \end_layout
2720 \begin_layout Itemize
2721 Uses physical controller numbering.
2722  Gamepad in port 2 is controller 4, not 1!
2723 \end_layout
2725 \begin_layout Subsubsection
2726 input.set(number controller, number index, number value)
2727 \end_layout
2729 \begin_layout Standard
2730 Write the specified index (0-11) from specified controller (0-7), storing
2731  value.
2732  Notes:
2733 \end_layout
2735 \begin_layout Itemize
2736 Uses physical controller numbering.
2737  Gamepad in port 2 is controller 4, not 1!
2738 \end_layout
2740 \begin_layout Subsubsection
2741 input.geta(number controller)
2742 \end_layout
2744 \begin_layout Standard
2745 Get input state for entiere controller.
2746  Returns 13 return values.
2747 \end_layout
2749 \begin_layout Itemize
2750 1st return value: Bitmask: bit i is set if i:th index is nonzero
2751 \end_layout
2753 \begin_layout Itemize
2754 2nd-13th return value: value of i:th index.
2755 \end_layout
2757 \begin_layout Subsubsection
2758 input.seta(number controller, number bitmask, number args...)
2759 \end_layout
2761 \begin_layout Standard
2762 Set state for entiere controller.
2763  args is up to 12 values for indices (overriding values in bitmask if specified).
2764 \end_layout
2766 \begin_layout Subsubsection
2767 input.controllertype(number controller)
2768 \end_layout
2770 \begin_layout Standard
2771 Get the type of controller as string.
2772  Valid values are:
2773 \end_layout
2775 \begin_layout Itemize
2776 gamepad
2777 \end_layout
2779 \begin_layout Itemize
2780 mouse
2781 \end_layout
2783 \begin_layout Itemize
2784 justifier
2785 \end_layout
2787 \begin_layout Itemize
2788 superscope
2789 \end_layout
2791 \begin_layout Subsubsection
2792 input.reset([number cycles])
2793 \end_layout
2795 \begin_layout Standard
2796 Execute reset.
2797  If cycles is greater than zero, do delayed reset.
2798  0 (or no value) causes immediate reset.
2799 \end_layout
2801 \begin_layout Itemize
2802 Only available with subframe flag false.
2803 \end_layout
2805 \begin_layout Subsubsection
2806 input.raw()
2807 \end_layout
2809 \begin_layout Standard
2810 Returns table of tables of all available keys and axes.
2811  The first table is indexed by key name (platform-dependent!), and the inner
2812  table has the following fields:
2813 \end_layout
2815 \begin_layout Itemize
2816 last_rawval: Last reported raw value for control.
2817 \end_layout
2819 \begin_layout Itemize
2820 ktype: Type of key (disabled, key, mouse, axis, axis-inverse, hat, pressure-m0,
2821  pressure-mp, pressure-0m, pressure-0p, pressure-pm, pressure-p0).
2822 \end_layout
2824 \begin_layout Itemize
2825 cal_left: Minimum calibration value.
2826  Only meaningful with axis and pressure types.
2827 \end_layout
2829 \begin_layout Itemize
2830 cal_center: Center calibration value.
2831  Only meaningful with axis and pressure types.
2832 \end_layout
2834 \begin_layout Itemize
2835 cal_right: Maximum calibration value.
2836  Only meaningful with axis and pressure types.
2837 \end_layout
2839 \begin_layout Itemize
2840 cal_tolerance: Dead zone tolerance.
2841  Only meaningful with axis and pressure types.
2842 \end_layout
2844 \begin_layout Subsubsection
2845 input.keyhook(key, state)
2846 \end_layout
2848 \begin_layout Standard
2849 Requests that keyhook events to be sent for key (state=true) or not sent
2850  (state=false).
2851 \end_layout
2853 \begin_layout Subsection
2854 Table hostmemory
2855 \end_layout
2857 \begin_layout Standard
2858 Host memory handling (extra memory saved to savestates).
2859  Host memory starts empty.
2860 \end_layout
2862 \begin_layout Subsubsection
2863 hostmemory.read(number address)
2864 \end_layout
2866 \begin_layout Standard
2867 Reads hostmemory slot address.
2868  Slot numbers out of range return false instead of numeric.
2869 \end_layout
2871 \begin_layout Subsubsection
2872 hostmemory.write(number address, number value)
2873 \end_layout
2875 \begin_layout Standard
2876 Writes hostmemory slot with 0-255.
2877  Slot numbers out of range cause extension of host memory slot space.
2878 \end_layout
2880 \begin_layout Subsubsection
2881 hostmemory.readbyte(number address)
2882 \end_layout
2884 \begin_layout Standard
2885 Read unsigned byte (1 element) from given address.
2886  Slots out of range return false.
2887 \end_layout
2889 \begin_layout Subsubsection
2890 hostmemory.writebyte(number address, number value)
2891 \end_layout
2893 \begin_layout Standard
2894 Write unsigned byte (1 element) to given slot.
2895  Slot numbers out of range cause extension.
2896 \end_layout
2898 \begin_layout Subsubsection
2899 hostmemory.readsbyte(number address)
2900 \end_layout
2902 \begin_layout Standard
2903 Read signed byte (1 element) from given address.
2904  Slots out of range return false.
2905 \end_layout
2907 \begin_layout Subsubsection
2908 hostmemory.writesbyte(number address, number value)
2909 \end_layout
2911 \begin_layout Standard
2912 Write signed byte (1 element) to given slot.
2913  Slot numbers out of range cause extension.
2914 \end_layout
2916 \begin_layout Subsubsection
2917 hostmemory.readword(number address)
2918 \end_layout
2920 \begin_layout Standard
2921 Read unsigned word (2 elements) from given address.
2922  Slots out of range return false.
2923 \end_layout
2925 \begin_layout Subsubsection
2926 hostmemory.writeword(number address, number value)
2927 \end_layout
2929 \begin_layout Standard
2930 Write unsigned word (2 elements) to given slot.
2931  Slot numbers out of range cause extension.
2932 \end_layout
2934 \begin_layout Subsubsection
2935 hostmemory.readsword(number address)
2936 \end_layout
2938 \begin_layout Standard
2939 Read signed word (2 elements) from given address.
2940  Slots out of range return false.
2941 \end_layout
2943 \begin_layout Subsubsection
2944 hostmemory.writesword(number address, number value)
2945 \end_layout
2947 \begin_layout Standard
2948 Write signed word (2 elements) to given slot.
2949  Slot numbers out of range cause extension.
2950 \end_layout
2952 \begin_layout Subsubsection
2953 hostmemory.readdword(number address)
2954 \end_layout
2956 \begin_layout Standard
2957 Read unsigned doubleword (4 elements) from given address.
2958  Slots out of range return false.
2959 \end_layout
2961 \begin_layout Subsubsection
2962 hostmemory.writedword(number address, number value)
2963 \end_layout
2965 \begin_layout Standard
2966 Write unsigned doubleword (4 elements) to given slot.
2967  Slot numbers out of range cause extension.
2968 \end_layout
2970 \begin_layout Subsubsection
2971 hostmemory.readsdword(number address)
2972 \end_layout
2974 \begin_layout Standard
2975 Read signed doubleword (4 elements) from given address.
2976  Slots out of range return false.
2977 \end_layout
2979 \begin_layout Subsubsection
2980 hostmemory.writesdword(number address, number value)
2981 \end_layout
2983 \begin_layout Standard
2984 Write signed doubleword (4 elements) to given slot.
2985  Slot numbers out of range cause extension.
2986 \end_layout
2988 \begin_layout Subsubsection
2989 hostmemory.readqword(number address)
2990 \end_layout
2992 \begin_layout Standard
2993 Read unsigned quadword (8 elements) from given address.
2994  Slots out of range return false.
2995 \end_layout
2997 \begin_layout Subsubsection
2998 hostmemory.writeqword(number address, number value)
2999 \end_layout
3001 \begin_layout Standard
3002 Write unsigned quadword (4 elements) to given slot.
3003  Slot numbers out of range cause extension.
3004 \end_layout
3006 \begin_layout Subsubsection
3007 hostmemory.readsqword(number address)
3008 \end_layout
3010 \begin_layout Standard
3011 Read signed quadword (8 elements) from given address.
3012  Slots out of range return false.
3013 \end_layout
3015 \begin_layout Subsubsection
3016 hostmemory.writesqword(number address, number value)
3017 \end_layout
3019 \begin_layout Standard
3020 Write signed quadword (8 elements) to given slot.
3021  Slot numbers out of range cause extension.
3022 \end_layout
3024 \begin_layout Subsection
3025 Table movie
3026 \end_layout
3028 \begin_layout Standard
3029 Movie handling
3030 \end_layout
3032 \begin_layout Subsubsection
3033 movie.currentframe()
3034 \end_layout
3036 \begin_layout Standard
3037 Return number of current frame.
3038 \end_layout
3040 \begin_layout Subsubsection
3041 movie.framecount()
3042 \end_layout
3044 \begin_layout Standard
3045 Return number of frames in movie.
3046 \end_layout
3048 \begin_layout Subsubsection
3049 movie.readonly()
3050 \end_layout
3052 \begin_layout Standard
3053 Return true if in readonly mode, false if in readwrite.
3054 \end_layout
3056 \begin_layout Subsubsection
3057 movie.set_readwrite()
3058 \end_layout
3060 \begin_layout Standard
3061 Set readwrite mode (does not cause on_readwrite callback).
3062 \end_layout
3064 \begin_layout Subsubsection
3065 movie.frame_subframes(number frame)
3066 \end_layout
3068 \begin_layout Standard
3069 Count number of subframes in specified frame (frame numbers are 1-based)
3070  and return that.
3071 \end_layout
3073 \begin_layout Subsubsection
3074 movie.read_subframe(number frame, number subframe)
3075 \end_layout
3077 \begin_layout Standard
3078 Read specifed subframe in specified frame and return data as array (100
3079  elements, numbered 0-99 currently).
3080 \end_layout
3082 \begin_layout Subsection
3083 Table settings
3084 \end_layout
3086 \begin_layout Standard
3087 Routines for settings manipulation
3088 \end_layout
3090 \begin_layout Subsubsection
3091 settings.get(string name)
3092 \end_layout
3094 \begin_layout Standard
3095 Get value of setting.
3096  If setting is blank, returns false.
3097  If setting value can't be obtained, returns (nil, error message).
3098 \end_layout
3100 \begin_layout Subsubsection
3101 settings.set(string name, string value)
3102 \end_layout
3104 \begin_layout Standard
3105 Set value of setting.
3106  If setting can't be set, returns (nil, error message).
3107 \end_layout
3109 \begin_layout Subsubsection
3110 settings.is_set(string name)
3111 \end_layout
3113 \begin_layout Standard
3114 Returns if setting is set.
3115  If setting does not exist, returns (nil, error message).
3116 \end_layout
3118 \begin_layout Subsubsection
3119 settings.blank(string name)
3120 \end_layout
3122 \begin_layout Standard
3123 Blanks a setting and returns true.
3124  If setting can't be blanked, returns (nil, error message).
3125 \end_layout
3127 \begin_layout Subsection
3128 Table memory
3129 \end_layout
3131 \begin_layout Standard
3132 Contains various functions for managing memory
3133 \end_layout
3135 \begin_layout Subsubsection
3136 memory.vma_count()
3137 \end_layout
3139 \begin_layout Standard
3140 Returns the number of VMAs
3141 \end_layout
3143 \begin_layout Subsubsection
3144 memory.read_vma(number index)
3145 \end_layout
3147 \begin_layout Standard
3148 Reads the specified VMA (indices start from zero).
3149  Trying to read invalid VMA gives nil.
3150  The read VMA is table with the following fields:
3151 \end_layout
3153 \begin_layout Itemize
3154 region_name (string): The readable name of the VMA
3155 \end_layout
3157 \begin_layout Itemize
3158 baseaddr (number): Base address of the VMA
3159 \end_layout
3161 \begin_layout Itemize
3162 lastaddr (number): Last address in the VMA.
3163 \end_layout
3165 \begin_layout Itemize
3166 size (number): The size of VMA in bytes.
3167 \end_layout
3169 \begin_layout Itemize
3170 readonly (boolean): True of the VMA corresponds to ROM.
3171 \end_layout
3173 \begin_layout Itemize
3174 native_endian (boolean): True if the VMA has native endian as opposed to
3175  little endian.
3176 \end_layout
3178 \begin_layout Subsubsection
3179 memory.find_vma(number address)
3180 \end_layout
3182 \begin_layout Standard
3183 Finds the VMA containing specified address.
3184  Returns table in the same format as read_vma or nil if not found.
3185 \end_layout
3187 \begin_layout Subsubsection
3188 memory.readbyte(number address)
3189 \end_layout
3191 \begin_layout Standard
3192 Reads the specified address as unsigned byte and returns the result.
3193 \end_layout
3195 \begin_layout Subsubsection
3196 memory.readsbyte(number address)
3197 \end_layout
3199 \begin_layout Standard
3200 Reads the specified address as signed byte and returns the result.
3201 \end_layout
3203 \begin_layout Subsubsection
3204 memory.writebyte(number address, number value)
3205 \end_layout
3207 \begin_layout Standard
3208 Writes the specified value (negative values undergo 2's complement) to specified
3209  address (as a byte).
3210 \end_layout
3212 \begin_layout Subsubsection
3213 memory.readword(number address)
3214 \end_layout
3216 \begin_layout Standard
3217 Reads the specified address as unsigned word and returns the result.
3218 \end_layout
3220 \begin_layout Subsubsection
3221 memory.readsword(number address)
3222 \end_layout
3224 \begin_layout Standard
3225 Reads the specified address as signed word and returns the result.
3226 \end_layout
3228 \begin_layout Subsubsection
3229 memory.writeword(number address, number value)
3230 \end_layout
3232 \begin_layout Standard
3233 Writes the specified value (negative values undergo 2's complement) to specified
3234  address (as a word).
3235 \end_layout
3237 \begin_layout Subsubsection
3238 memory.readdword(number address)
3239 \end_layout
3241 \begin_layout Standard
3242 Reads the specified address as unsigned doubleword and returns the result.
3243 \end_layout
3245 \begin_layout Subsubsection
3246 memory.readsdword(number address)
3247 \end_layout
3249 \begin_layout Standard
3250 Reads the specified address as signed doubleword and returns the result.
3251 \end_layout
3253 \begin_layout Subsubsection
3254 memory.writedword(number address, number value)
3255 \end_layout
3257 \begin_layout Standard
3258 Writes the specified value (negative values undergo 2's complement) to specified
3259  address (as a doubleword).
3260 \end_layout
3262 \begin_layout Subsubsection
3263 memory.readqword(number address)
3264 \end_layout
3266 \begin_layout Standard
3267 Reads the specified address as unsigned quadword and returns the result.
3268 \end_layout
3270 \begin_layout Subsubsection
3271 memory.readsqword(number address)
3272 \end_layout
3274 \begin_layout Standard
3275 Reads the specified address as signed quadword and returns the result.
3276 \end_layout
3278 \begin_layout Subsubsection
3279 memory.writeqword(number address, number value)
3280 \end_layout
3282 \begin_layout Standard
3283 Writes the specified value (negative values undergo 2's complement) to specified
3284  address (as a quadword).
3285 \end_layout
3287 \begin_layout Subsection
3288 Table _SYSTEM
3289 \end_layout
3291 \begin_layout Standard
3292 Contains copy of global variables from time of Lua initialization.
3293  Non-writeable.
3294 \end_layout
3296 \begin_layout Subsection
3297 Callbacks
3298 \end_layout
3300 \begin_layout Standard
3301 Various callbacks to Lua that can occur.
3302 \end_layout
3304 \begin_layout Subsubsection
3305 Callback: on_paint(bool not_synth)
3306 \end_layout
3308 \begin_layout Standard
3309 Called when screen is being painted.
3310  Any gui.* calls requiring graphic context draw on the screen.
3311 \end_layout
3313 \begin_layout Standard
3314 not_synth is true if this hook is being called in response to received frame,
3315  false otherwise.
3316 \end_layout
3318 \begin_layout Subsubsection
3319 Callback: on_video()
3320 \end_layout
3322 \begin_layout Standard
3323 Called when video dump frame is being painted.
3324  Any gui.* calls requiring graphic context draw on the video.
3325 \end_layout
3327 \begin_layout Subsubsection
3328 Callback: on_frame_emulated()
3329 \end_layout
3331 \begin_layout Standard
3332 Called when emulating frame has completed and on_paint()/on_video() calls
3333  are about to be issued.
3334 \end_layout
3336 \begin_layout Subsubsection
3337 Callback: on_frame()
3338 \end_layout
3340 \begin_layout Standard
3341 Called on each starting whole frame.
3342 \end_layout
3344 \begin_layout Subsubsection
3345 Callback: on_startup()
3346 \end_layout
3348 \begin_layout Standard
3349 Called when the emulator is starting (lsnes.rc and --run files has been run).
3350 \end_layout
3352 \begin_layout Subsubsection
3353 Callback: on_rewind()
3354 \end_layout
3356 \begin_layout Standard
3357 Called when rewind movie to beginning has completed.
3358 \end_layout
3360 \begin_layout Subsubsection
3361 Callback: on_pre_load(string name)
3362 \end_layout
3364 \begin_layout Standard
3365 Called just before savestate/movie load occurs (note: loads are always delayed,
3366  so this occurs even when load was initiated by lua).
3367 \end_layout
3369 \begin_layout Subsubsection
3370 Callback: on_err_load(string name)
3371 \end_layout
3373 \begin_layout Standard
3374 Called if loadstate goes wrong.
3375 \end_layout
3377 \begin_layout Subsubsection
3378 Callback: on_post_load(string name, boolean was_savestate)
3379 \end_layout
3381 \begin_layout Standard
3382 Called on successful loadstate.
3383  was_savestate gives if this was a savestate or a movie.
3384 \end_layout
3386 \begin_layout Subsubsection
3387 Callback: on_pre_save(string name, boolean is_savestate)
3388 \end_layout
3390 \begin_layout Standard
3391 Called just before savestate save occurs (note: movie saves are synchronous
3392  and won't trigger these callbacks if called from Lua).
3393 \end_layout
3395 \begin_layout Subsubsection
3396 Callback: on_err_save(string name)
3397 \end_layout
3399 \begin_layout Standard
3400 Called if savestate goes wrong.
3401 \end_layout
3403 \begin_layout Subsubsection
3404 Callback: on_post_save(string name, boolean is_savestate)
3405 \end_layout
3407 \begin_layout Standard
3408 Called on successful savaestate.
3409  is_savestate gives if this was a savestate or a movie.
3410 \end_layout
3412 \begin_layout Subsubsection
3413 Callback: on_quit()
3414 \end_layout
3416 \begin_layout Standard
3417 Called when emulator is shutting down.
3418 \end_layout
3420 \begin_layout Subsubsection
3421 Callback: on_input(boolean subframe)
3422 \end_layout
3424 \begin_layout Standard
3425 Called when emulator is just sending input to bsnes core.
3426  Warning: This is called even in readonly mode, but the results are ignored.
3427 \end_layout
3429 \begin_layout Subsubsection
3430 Callback: on_reset()
3431 \end_layout
3433 \begin_layout Standard
3434 Called when SNES is reset.
3435 \end_layout
3437 \begin_layout Subsubsection
3438 Callback: on_readwrite()
3439 \end_layout
3441 \begin_layout Standard
3442 Called when moving into readwrite mode as result of 
3443 \begin_inset Quotes eld
3444 \end_inset
3446 set-rwmode
3447 \begin_inset Quotes erd
3448 \end_inset
3450  command (note: moving to rwmode by Lua won't trigger this, as per recursive
3451  entry protection).
3452 \end_layout
3454 \begin_layout Subsubsection
3455 Callback: on_snoop(number port, number controller, number index, number
3456  value)
3457 \end_layout
3459 \begin_layout Standard
3460 Called each time bsnes asks for input.
3461  The value is the final value to be sent to bsnes core (readonly mode, autohold
3462  and autofire have been taken into account).
3463  Might be useful when translating movies to format suitable for console
3464  verification.
3465  Note: There is no way to modify the value to be sent.
3466 \end_layout
3468 \begin_layout Subsubsection
3469 Callback: on_keyhook(string keyname, table state)
3470 \end_layout
3472 \begin_layout Standard
3473 Sent when key that has keyhook events requested changes state.
3474  Keyname is name of the key (group) and state is the state (same kind as
3475  table values in input.raw).
3476 \end_layout
3478 \begin_layout Subsubsection
3479 Callback: on_idle()
3480 \end_layout
3482 \begin_layout Standard
3483 Called when requested by set_idle_timeout(), the timeout has expired and
3484  emulator is waiting.
3485 \end_layout
3487 \begin_layout Subsubsection
3488 Callback: on_timer()
3489 \end_layout
3491 \begin_layout Standard
3492 Called when requested by set_idle_timeout() and the timeout has expired
3493  (regardless if emulator is waiting).
3494 \end_layout
3496 \begin_layout Section
3497 Memory watch expression syntax
3498 \end_layout
3500 \begin_layout Standard
3501 Memory watch expressions are in RPN (Reverse Polish Notation).
3502  At the end of expression, the top entry on stack is taken as the final
3503  result.
3504 \end_layout
3506 \begin_layout Standard
3507 Notations:
3508 \end_layout
3510 \begin_layout Itemize
3511 Evaluation order is strictly left to right.
3512 \end_layout
3514 \begin_layout Itemize
3515 a is the entry on top of stack
3516 \end_layout
3518 \begin_layout Itemize
3519 b is the entry immediately below top of stack
3520 \end_layout
3522 \begin_layout Itemize
3523 ; separates values to be pushed (no intermediate pop).
3524 \end_layout
3526 \begin_layout Itemize
3527 After end of element, all used stack slots are popped and all results are
3528  pushed.
3529 \end_layout
3531 \begin_layout Itemize
3532 When pushing multiple values, the pushes occur in order shown.
3533 \end_layout
3535 \begin_layout Standard
3536 The following operators are available:
3537 \end_layout
3539 \begin_layout Itemize
3540 + : a + b
3541 \end_layout
3543 \begin_layout Itemize
3544 - : a - b
3545 \end_layout
3547 \begin_layout Itemize
3548 * : a * b
3549 \end_layout
3551 \begin_layout Itemize
3552 / : a / b
3553 \end_layout
3555 \begin_layout Itemize
3556 % : a % b
3557 \end_layout
3559 \begin_layout Itemize
3560 a : atan(a)
3561 \end_layout
3563 \begin_layout Itemize
3564 b : read_signed_byte(a)
3565 \end_layout
3567 \begin_layout Itemize
3568 c : cos(a)
3569 \end_layout
3571 \begin_layout Itemize
3572 d : read_signed_dword(a)
3573 \end_layout
3575 \begin_layout Itemize
3576 i : quotent(a / b)
3577 \end_layout
3579 \begin_layout Itemize
3580 p :
3581 \begin_inset Formula $\pi$
3582 \end_inset
3585 \end_layout
3587 \begin_layout Itemize
3588 q : read_signed_qword(a)
3589 \end_layout
3591 \begin_layout Itemize
3592 r : sqrt(a)
3593 \end_layout
3595 \begin_layout Itemize
3596 s : sin(a)
3597 \end_layout
3599 \begin_layout Itemize
3600 t : tan(a)
3601 \end_layout
3603 \begin_layout Itemize
3604 u : a; a
3605 \end_layout
3607 \begin_layout Itemize
3608 w : read_signed_word(a)
3609 \end_layout
3611 \begin_layout Itemize
3612 A : atan2(a, b)
3613 \end_layout
3615 \begin_layout Itemize
3616 B : read_unsigned_byte(a)
3617 \end_layout
3619 \begin_layout Itemize
3620 C<number>z : Push number <number> to stack.
3621 \end_layout
3623 \begin_layout Itemize
3624 D : read_unsigned_dword(a)
3625 \end_layout
3627 \begin_layout Itemize
3628 C0x<number>z : Push number <number> (hexadecimal) to stack.
3629 \end_layout
3631 \begin_layout Itemize
3632 Q : read_unsigned_qword(a)
3633 \end_layout
3635 \begin_layout Itemize
3636 R<digit> : round a to <digit> digits.
3637 \end_layout
3639 \begin_layout Itemize
3640 W : read_unsigned_word(a)
3641 \end_layout
3643 \begin_layout Subsection
3644 Example:
3645 \end_layout
3647 \begin_layout Standard
3648 C0x007e0878zWC0x007e002czW-
3649 \end_layout
3651 \begin_layout Enumerate
3652 Push value 0x7e0878 on top of stack (C0x007e0878z).
3653 \end_layout
3655 \begin_layout Enumerate
3656 Pop the value on top of stack (0x7e0878), read word value at that address
3657  and push the result,call it x1 (W).
3658 \end_layout
3660 \begin_layout Enumerate
3661 Push value 0x7e002c on top of stack (C0x007e002cz).
3662 \end_layout
3664 \begin_layout Enumerate
3665 Pop the value on top of stack (0x7e002c), read word value at that address
3666  and push the result,call it x2 (W).
3667 \end_layout
3669 \begin_layout Enumerate
3670 Pop the two top numbers on stack, x1 and x2, substract x1 from x2 and push
3671  x2 - x1 (-).
3672 \end_layout
3674 \begin_layout Enumerate
3675 Since the expression ends, the final memory watch result is the top one
3676  on stack, which is x2 - x1.
3677 \end_layout
3679 \begin_layout Section
3680 Modifier and key names:
3681 \end_layout
3683 \begin_layout Subsection
3684 SDL Platform
3685 \end_layout
3687 \begin_layout Subsubsection
3688 Modifier names
3689 \end_layout
3691 \begin_layout Standard
3692 Following modifier names are known:
3693 \end_layout
3695 \begin_layout Itemize
3696 ctrl, lctrl, rctrl: Control keys
3697 \end_layout
3699 \begin_layout Itemize
3700 alt, lalt, ralt: ALT keys.
3701 \end_layout
3703 \begin_layout Itemize
3704 shift, lshift, rshift: Shift keys.
3705 \end_layout
3707 \begin_layout Itemize
3708 meta, lmeta, rmeta: Meta keys.
3709 \end_layout
3711 \begin_layout Itemize
3712 num, caps: Numlock/Capslock (these are sticky!)
3713 \end_layout
3715 \begin_layout Itemize
3716 mode: Mode select.
3717 \end_layout
3719 \begin_layout Subsubsection
3720 Key names
3721 \end_layout
3723 \begin_layout Standard
3724 Following key names are known:
3725 \end_layout
3727 \begin_layout Itemize
3728 backspace, tab, clear, return, pause, escape, space, exclaim, quotedbl,
3729  hash, dollar, ampersand, quote, leftparen, rightparen, asterisk, plus,
3730  comma, minus, period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon,
3731  less, equals, greater, question, at, leftbracket, backslash, rightbracket,
3732  caret, underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n,
3733  o, p, q, r, s, t, u, v, w, x, y, z, delete, world_0, world_1, world_2,
3734  world_3, world_4, world_5, world_6, world_7, world_8, world_9, world_10,
3735  world_11, world_12, world_13, world_14, world_15, world_16, world_17, world_18,
3736  world_19, world_20, world_21, world_22, world_23, world_24, world_25, world_26,
3737  world_27, world_28, world_29, world_30, world_31, world_32, world_33, world_34,
3738  world_35, world_36, world_37, world_38, world_39, world_40, world_41, world_42,
3739  world_43, world_44, world_45, world_46, world_47, world_48, world_49, world_50,
3740  world_51, world_52, world_53, world_54, world_55, world_56, world_57, world_58,
3741  world_59, world_60, world_61, world_62, world_63, world_64, world_65, world_66,
3742  world_67, world_68, world_69, world_70, world_71, world_72, world_73, world_74,
3743  world_75, world_76, world_77, world_78, world_79, world_80, world_81, world_82,
3744  world_83, world_84, world_85, world_86, world_87, world_88, world_89, world_90,
3745  world_91, world_92, world_93, world_94, world_95, kp0, kp1, kp2, kp3, kp4,
3746  kp5, kp6, kp7, kp8, kp9, kp_period, kp_divide, kp_multiply, kp_minus, kp_plus,
3747  kp_enter, kp_equals, up, down, right, left, insert, home, end, pageup,
3748  pagedown, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14,
3749  f15, numlock, capslock, scrollock, rshift, lshift, rctrl, lctrl, ralt,
3750  lalt, rmeta, lmeta, lsuper, rsuper, mode, compose, help, print, sysreq,
3751  break, menu, power, euro, undo
3752 \end_layout
3754 \begin_layout Itemize
3755 Names of form 'key<n>' where <n> is 0-255 are interpretted as key having
3756  hardware-dependent scan code of <n> (useful to bind those keys that don't
3757  have symbolic names).
3758 \end_layout
3760 \begin_layout Subsubsection
3761 Joystick pseudo-keys:
3762 \end_layout
3764 \begin_layout Itemize
3765 joystick<num>button<button>: Joystick <num> (0-based) button <button> (0-based).
3766 \end_layout
3768 \begin_layout Itemize
3769 joystick<num>hat<hat>n: Joystick <num> (0-based) hat <hat> (0-based) up.
3770 \end_layout
3772 \begin_layout Itemize
3773 joystick<num>hat<hat>w: Joystick <num> (0-based) hat <hat> (0-based) left.
3774 \end_layout
3776 \begin_layout Itemize
3777 joystick<num>hat<hat>s: Joystick <num> (0-based) hat <hat> (0-based) down.
3778 \end_layout
3780 \begin_layout Itemize
3781 joystick<num>hat<hat>e: Joystick <num> (0-based) hat <hat> (0-based) right.
3782 \end_layout
3784 \begin_layout Itemize
3785 joystick<num>axis<axis>-: Joystick <num> (0-based) axis <axis> negative
3786  position (axis modes axis and axis_inverse).
3787 \end_layout
3789 \begin_layout Itemize
3790 joystick<num>axis<axis>+: Joystick <num> (0-based) axis <axis> positive
3791  position (axis modes axis and axis_inverse).
3792 \end_layout
3794 \begin_layout Itemize
3795 joystick<num>axis<axis>: Joystick <num> (0-based) axis <axis> pressure (axis
3796  modes pressure_*).
3797 \end_layout
3799 \begin_layout Subsubsection
3800 Special buttons:
3801 \end_layout
3803 \begin_layout Itemize
3804 Escape: Enter/Exit Command mode, cancel modal dialogs.
3805 \end_layout
3807 \begin_layout Itemize
3808 Return (also KPEnter): Execute command, ok modal dialog.
3809 \end_layout
3811 \begin_layout Itemize
3812 Pgup/Up (also KP8/9 if no num lock; command mode): Previous command in command
3813  history
3814 \end_layout
3816 \begin_layout Itemize
3817 Pgdn/Down(also KP2/3 if no num lock; command mode): Next command in command
3818  history
3819 \end_layout
3821 \begin_layout Itemize
3822 Home (also KP7 if no num lock; command mode): Beginning of command.
3823 \end_layout
3825 \begin_layout Itemize
3826 End (also KP1 if no num lock; command mode): End of command.
3827 \end_layout
3829 \begin_layout Itemize
3830 Left (also KP4 if no num lock; command mode): Move cursor left.
3831 \end_layout
3833 \begin_layout Itemize
3834 Right (also KP6 if no num lock; command mode): Move cursor right.
3835 \end_layout
3837 \begin_layout Itemize
3838 Delete (also KP.
3839  if no num lock; command mode): Delete character to right of cursor.
3840 \end_layout
3842 \begin_layout Itemize
3843 Insert (also KP0 if no num lock; command mode): Toggle between insert /
3844  overwrite modes.
3845 \end_layout
3847 \begin_layout Itemize
3848 Backspace (command mode): Delete character to left of cursor.
3849 \end_layout
3851 \begin_layout Itemize
3852 LCTRL+LALT+ESCAPE: Ungraceful shutdown (leaves dump corrupted!).
3853 \end_layout
3855 \begin_layout Subsection
3856 wxWidgets platform
3857 \end_layout
3859 \begin_layout Subsubsection
3860 Modifier names:
3861 \end_layout
3863 \begin_layout Standard
3864 Following modifier names are known:
3865 \end_layout
3867 \begin_layout Itemize
3869 \end_layout
3871 \begin_layout Itemize
3872 ctrl
3873 \end_layout
3875 \begin_layout Itemize
3876 shift 
3877 \end_layout
3879 \begin_layout Itemize
3880 meta
3881 \end_layout
3883 \begin_layout Itemize
3884 cmd (Mac OS X only)
3885 \end_layout
3887 \begin_layout Subsubsection
3888 Key names:
3889 \end_layout
3891 \begin_layout Standard
3892 Following key names are known:
3893 \end_layout
3895 \begin_layout Itemize
3896 back, tab, return, escape, space, exclaim, quotedbl, hash, dollar, percent,
3897  ampersand, quote, leftparen, rightparen, asterisk, plus, comma, minus,
3898  period, slash, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, colon, semicolon, less, equals,
3899  greater, question, at, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3900  q, r, s, t, u, v, w, x, y, z, leftbracket, backslash, rightbracket, caret,
3901  underscore, backquote, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
3902  q, r, s, t, u, v, w, x, y, z, leftcurly, pipe, rightcurly, tilde, delete,
3903  start, lbutton, rbutton, cancel, mbutton, clear, shift, alt, control, menu,
3904  pause, capital, end, home, lefT, up, right, down, select, print, execute,
3905  snapshot, insert, help, numpad0, numpad1, numpad2, numpad3, numpad4, numpad5,
3906  numpad6, numpad7, numpad8, numpad9, multiply, add, separator, subtract,
3907  decimal, divide, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13,
3908  f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, numlock, scroll,
3909  pageup, pagedown, numpad_space, numpad_tab, numpad_enter, numpad_f1, numpad_f2,
3910  numpad_f3, numpad_f4, numpad_home, numpad_left, numpad_up, numpad_right,
3911  numpad_down, numpad_pageup, numpad_pagedown, numpad_end, numpad_begin,
3912  numpad_insert, numpad_delete, numpad_equal, numpad_multiply, numpad_add,
3913  numpad_separator, numpad_subtract, numpad_decimal, numpad_divide, windows_left,
3914  windows_right, windows_menu, command, special1, special2, special3, special4,
3915  special5, special6, special7, special8, special9, special10, special11,
3916  special12, special13, special14, special15, special16, special17, special18,
3917  special19, special20
3918 \end_layout
3920 \begin_layout Section
3921 Movie file format
3922 \end_layout
3924 \begin_layout Standard
3925 Movie file is .zip archive in itself, normal ZIP archive tools work on it
3926  (note: If you recompress it, do not use compression methods other than
3927  store and deflate and especially do not use encryption of any kind).
3928 \end_layout
3930 \begin_layout Subsection
3931 Detecting clean start/SRAM/Savestate
3932 \end_layout
3934 \begin_layout Itemize
3935 If file has member 
3936 \begin_inset Quotes eld
3937 \end_inset
3939 savestate
3940 \begin_inset Quotes erd
3941 \end_inset
3943  it is savestate, otherwise:
3944 \end_layout
3946 \begin_layout Itemize
3947 If file has members with names starting 
3948 \begin_inset Quotes eld
3949 \end_inset
3951 moviesram.
3952 \begin_inset Quotes erd
3953 \end_inset
3955  it is movie starting from SRAM, otherwise:
3956 \end_layout
3958 \begin_layout Itemize
3959 It is movie starting from clear state.
3960 \end_layout
3962 \begin_layout Subsection
3963 Member: gametype
3964 \end_layout
3966 \begin_layout Standard
3967 Type of game ROM and region (as one line).
3968  Valid values are:
3969 \end_layout
3971 \begin_layout Standard
3972 \begin_inset Tabular
3973 <lyxtabular version="3" rows="8" columns="3">
3974 <features tabularvalignment="middle">
3975 <column alignment="center" valignment="top" width="0">
3976 <column alignment="center" valignment="top" width="0">
3977 <column alignment="center" valignment="top" width="0">
3978 <row>
3979 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3980 \begin_inset Text
3982 \begin_layout Plain Layout
3983 Value
3984 \end_layout
3986 \end_inset
3987 </cell>
3988 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
3989 \begin_inset Text
3991 \begin_layout Plain Layout
3992 System
3993 \end_layout
3995 \end_inset
3996 </cell>
3997 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
3998 \begin_inset Text
4000 \begin_layout Plain Layout
4001 Region
4002 \end_layout
4004 \end_inset
4005 </cell>
4006 </row>
4007 <row>
4008 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4009 \begin_inset Text
4011 \begin_layout Plain Layout
4012 snes_pal
4013 \end_layout
4015 \end_inset
4016 </cell>
4017 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4018 \begin_inset Text
4020 \begin_layout Plain Layout
4021 Super NES
4022 \end_layout
4024 \end_inset
4025 </cell>
4026 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4027 \begin_inset Text
4029 \begin_layout Plain Layout
4031 \end_layout
4033 \end_inset
4034 </cell>
4035 </row>
4036 <row>
4037 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4038 \begin_inset Text
4040 \begin_layout Plain Layout
4041 sgb_pal
4042 \end_layout
4044 \end_inset
4045 </cell>
4046 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4047 \begin_inset Text
4049 \begin_layout Plain Layout
4050 Super Game Boy
4051 \end_layout
4053 \end_inset
4054 </cell>
4055 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4056 \begin_inset Text
4058 \begin_layout Plain Layout
4060 \end_layout
4062 \end_inset
4063 </cell>
4064 </row>
4065 <row>
4066 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4067 \begin_inset Text
4069 \begin_layout Plain Layout
4070 snes_ntsc
4071 \end_layout
4073 \end_inset
4074 </cell>
4075 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4076 \begin_inset Text
4078 \begin_layout Plain Layout
4079 Super NES
4080 \end_layout
4082 \end_inset
4083 </cell>
4084 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4085 \begin_inset Text
4087 \begin_layout Plain Layout
4088 NTSC
4089 \end_layout
4091 \end_inset
4092 </cell>
4093 </row>
4094 <row>
4095 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4096 \begin_inset Text
4098 \begin_layout Plain Layout
4099 sgb_ntsc
4100 \end_layout
4102 \end_inset
4103 </cell>
4104 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4105 \begin_inset Text
4107 \begin_layout Plain Layout
4108 Super Game Boy
4109 \end_layout
4111 \end_inset
4112 </cell>
4113 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4114 \begin_inset Text
4116 \begin_layout Plain Layout
4117 NTSC
4118 \end_layout
4120 \end_inset
4121 </cell>
4122 </row>
4123 <row>
4124 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4125 \begin_inset Text
4127 \begin_layout Plain Layout
4129 \end_layout
4131 \end_inset
4132 </cell>
4133 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4134 \begin_inset Text
4136 \begin_layout Plain Layout
4137 BS-X (non-slotted)
4138 \end_layout
4140 \end_inset
4141 </cell>
4142 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4143 \begin_inset Text
4145 \begin_layout Plain Layout
4146 NTSC
4147 \end_layout
4149 \end_inset
4150 </cell>
4151 </row>
4152 <row>
4153 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4154 \begin_inset Text
4156 \begin_layout Plain Layout
4157 bsxslotted
4158 \end_layout
4160 \end_inset
4161 </cell>
4162 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4163 \begin_inset Text
4165 \begin_layout Plain Layout
4166 BS-X (slotted)
4167 \end_layout
4169 \end_inset
4170 </cell>
4171 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4172 \begin_inset Text
4174 \begin_layout Plain Layout
4175 NTSC
4176 \end_layout
4178 \end_inset
4179 </cell>
4180 </row>
4181 <row>
4182 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4183 \begin_inset Text
4185 \begin_layout Plain Layout
4186 sufamiturbo
4187 \end_layout
4189 \end_inset
4190 </cell>
4191 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4192 \begin_inset Text
4194 \begin_layout Plain Layout
4195 Sufami Turbo
4196 \end_layout
4198 \end_inset
4199 </cell>
4200 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4201 \begin_inset Text
4203 \begin_layout Plain Layout
4204 NTSC
4205 \end_layout
4207 \end_inset
4208 </cell>
4209 </row>
4210 </lyxtabular>
4212 \end_inset
4215 \end_layout
4217 \begin_layout Standard
4218 Frame rates are:
4219 \end_layout
4221 \begin_layout Standard
4222 \begin_inset Tabular
4223 <lyxtabular version="3" rows="3" columns="2">
4224 <features tabularvalignment="middle">
4225 <column alignment="center" valignment="top" width="0">
4226 <column alignment="center" valignment="top" width="0">
4227 <row>
4228 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4229 \begin_inset Text
4231 \begin_layout Plain Layout
4232 Region
4233 \end_layout
4235 \end_inset
4236 </cell>
4237 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4238 \begin_inset Text
4240 \begin_layout Plain Layout
4241 Framerate (fps)
4242 \end_layout
4244 \end_inset
4245 </cell>
4246 </row>
4247 <row>
4248 <cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
4249 \begin_inset Text
4251 \begin_layout Plain Layout
4253 \end_layout
4255 \end_inset
4256 </cell>
4257 <cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
4258 \begin_inset Text
4260 \begin_layout Plain Layout
4261 322445/6448
4262 \end_layout
4264 \end_inset
4265 </cell>
4266 </row>
4267 <row>
4268 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" usebox="none">
4269 \begin_inset Text
4271 \begin_layout Plain Layout
4272 NTSC
4273 \end_layout
4275 \end_inset
4276 </cell>
4277 <cell alignment="center" valignment="top" topline="true" bottomline="true" leftline="true" rightline="true" usebox="none">
4278 \begin_inset Text
4280 \begin_layout Plain Layout
4281 10738636/178683
4282 \end_layout
4284 \end_inset
4285 </cell>
4286 </row>
4287 </lyxtabular>
4289 \end_inset
4292 \end_layout
4294 \begin_layout Subsection
4295 Member: port1
4296 \end_layout
4298 \begin_layout Standard
4299 Contains type of port #1 (as one line).
4300  Valid values are 'none', 'gamepad', 'multitap' and 'mouse'.
4301  If not present, defaults to 'gamepad'.
4302 \end_layout
4304 \begin_layout Subsection
4305 Member: port2
4306 \end_layout
4308 \begin_layout Standard
4309 Contains type of port #2 (as one line).
4310  Valid values are 'none', 'gamepad', 'multitap', 'mouse', 'superscope',
4311  'justifier' and 'justifiers'.
4312  If not present, defaults to 'none'.
4313 \end_layout
4315 \begin_layout Subsection
4316 Member: gamename
4317 \end_layout
4319 \begin_layout Standard
4320 Contains name of the game (as one line).
4321 \end_layout
4323 \begin_layout Subsection
4324 Member: authors
4325 \end_layout
4327 \begin_layout Standard
4328 Contains authors, one per line.
4329  Part before '|' is the full name, part after is the nickname.
4330 \end_layout
4332 \begin_layout Subsection
4333 Member: systemid
4334 \end_layout
4336 \begin_layout Standard
4337 Always 
4338 \begin_inset Quotes eld
4339 \end_inset
4341 lsnes-rr1
4342 \begin_inset Quotes erd
4343 \end_inset
4345  (one line).
4346  Used to reject other saves.
4347 \end_layout
4349 \begin_layout Subsection
4350 Member: controlsversion
4351 \end_layout
4353 \begin_layout Standard
4354 Always 
4355 \begin_inset Quotes eld
4356 \end_inset
4359 \begin_inset Quotes erd
4360 \end_inset
4362  (one line).
4363  Used to identify what controls are there.
4364 \end_layout
4366 \begin_layout Subsection
4367 Member: 
4368 \begin_inset Quotes eld
4369 \end_inset
4371 coreversion
4372 \begin_inset Quotes erd
4373 \end_inset
4376 \end_layout
4378 \begin_layout Standard
4379 Contains bsnes core version number (as one line).
4380 \end_layout
4382 \begin_layout Subsection
4383 Member: projectid
4384 \end_layout
4386 \begin_layout Standard
4387 Contains project ID (as one line).
4388  Used to identify if two movies are part of the same project.
4389 \end_layout
4391 \begin_layout Subsection
4392 Member: {rom,slota,slotb}{,xml}.sha256
4393 \end_layout
4395 \begin_layout Standard
4396 Contains SHA-256 of said ROM or ROM mapping file (as one line).
4397  Absent if corresponding file is absent.
4398 \end_layout
4400 \begin_layout Subsection
4401 Member: moviesram.<name>
4402 \end_layout
4404 \begin_layout Standard
4405 Raw binary startup SRAM of kind <name>.
4406  Only present in savestates and movies starting from SRAM.
4407 \end_layout
4409 \begin_layout Subsection
4410 Member: saveframe
4411 \end_layout
4413 \begin_layout Standard
4414 Contains frame number (as one line) of frame movie was saved on.
4415  Only present in savestates.
4416 \end_layout
4418 \begin_layout Subsection
4419 Member: lagcounter
4420 \end_layout
4422 \begin_layout Standard
4423 Current value of lag counter (as one line).
4424  Only present in savestates.
4425 \end_layout
4427 \begin_layout Subsection
4428 Member: pollcounters
4429 \end_layout
4431 \begin_layout Standard
4432 Contains poll counters (currently 100 of them), one per line.
4433  Each line is raw poll count if DRDY is set for it.
4434  Otherwise it is negative poll count minus one.
4435  Only present in savestates.
4436 \end_layout
4438 \begin_layout Subsection
4439 Member: hostmemory
4440 \end_layout
4442 \begin_layout Standard
4443 Raw binary dump of host memory.
4444  Only present in savestates.
4445 \end_layout
4447 \begin_layout Subsection
4448 Member: savestate
4449 \end_layout
4451 \begin_layout Standard
4452 The raw binary savestate itself.
4453  Savestate detection uses this file, only present in savestates.
4454 \end_layout
4456 \begin_layout Subsection
4457 Member: screenshot
4458 \end_layout
4460 \begin_layout Standard
4461 Screenshot of current frame.
4462  Only present in savestates.
4463  First 2 bytes are big-endian width of image, rest are 24-bit RGB image
4464  data.
4465  Height of image is inferred from the width and size of data.
4466 \end_layout
4468 \begin_layout Subsection
4469 Member: sram.<name>
4470 \end_layout
4472 \begin_layout Standard
4473 Raw binary SRAM of kind <name> at time of savestate.
4474  Only present in savestates.
4475 \end_layout
4477 \begin_layout Subsection
4478 Member: input
4479 \end_layout
4481 \begin_layout Standard
4482 The actual input track, one line per subframe (blank lines are skipped).
4483 \end_layout
4485 \begin_layout Itemize
4486 If the first byte of each line is '.', ' ', <tab> or '|', then the line is
4487  part of same frame as previous, otherwise it starts a new frame.
4488 \end_layout
4490 \begin_layout Itemize
4491 First subframe must start a new frame.
4492 \end_layout
4494 \begin_layout Standard
4495 Length of movie in frames is number of lines in input file that start a
4496  new frame.
4497 \end_layout
4499 \begin_layout Subsection
4500 Member: rerecords
4501 \end_layout
4503 \begin_layout Standard
4504 Contains textual base-10 rerecord count (as one line; emulator just writes
4505  this, it doesn't read it) + 1.
4506 \end_layout
4508 \begin_layout Subsection
4509 Member: rrdata
4510 \end_layout
4512 \begin_layout Standard
4513 This member stores set of load IDs.
4514  There is one load ID per rerecord (plus one corresponding to start of project).
4515 \end_layout
4517 \begin_layout Itemize
4518 This member constists of concatenation of records
4519 \end_layout
4521 \begin_layout Itemize
4522 Each record is 2-36 bytes long and can represent 1-16,843,009 consequtive
4523  IDs.
4524 \end_layout
4526 \begin_layout Itemize
4527 IDs are interpretted as 256-bit big-endian integers with warparound.
4528 \end_layout
4530 \begin_layout Itemize
4531 Initial predicted ID is all zeroes.
4532 \end_layout
4534 \begin_layout Standard
4535 Format of each record is:
4536 \end_layout
4538 \begin_layout Itemize
4539 1 byte: Opcode byte.
4540  Bits 0-4 are prefix length (prefixlen), bits 5-6 are count length (countlen).
4541  Bit 7 is unused.
4542 \end_layout
4544 \begin_layout Itemize
4545 32-prefixlen bytes of ID.
4546 \end_layout
4548 \begin_layout Itemize
4549 countlen bytes of big-endian count (count).
4550 \end_layout
4552 \begin_layout Standard
4553 Records are processed as follows:
4554 \end_layout
4556 \begin_layout Itemize
4557 To form the first ID encoded by record, take the first prefixlen bytes predicted
4558  ID and append the read ID value to it.
4559  The result is the first ID encoded.
4560 \end_layout
4562 \begin_layout Itemize
4563 If countlen is 0, record encodes 1 ID.
4564 \end_layout
4566 \begin_layout Itemize
4567 If countlen is 1, record encodes 2+count IDs.
4568 \end_layout
4570 \begin_layout Itemize
4571 If countlen is 2, record encodes 258+count IDs.
4572 \end_layout
4574 \begin_layout Itemize
4575 If countlen is 3, record encodes 65794+count IDs.
4576 \end_layout
4578 \begin_layout Itemize
4579 The new predicted ID is the next ID after last one encoded by the record.
4580 \end_layout
4582 \begin_layout Standard
4583 The number of rerecords + 1 is equal to the sum of number of IDs encoded
4584  by all records.
4585 \end_layout
4587 \begin_layout Subsection
4588 Member: starttime.second
4589 \end_layout
4591 \begin_layout Standard
4592 Movie starting time, second part.
4593  Epoch is Unix epoch.
4594  Default is 1,000,000,000.
4595 \end_layout
4597 \begin_layout Subsection
4598 Member: starttime.subsecond
4599 \end_layout
4601 \begin_layout Standard
4602 Movie starting time, subsecond part.
4603  Unit is CPU clocks.
4604  Default is 0.
4605 \end_layout
4607 \begin_layout Subsection
4608 Member: savetime.second
4609 \end_layout
4611 \begin_layout Standard
4612 Movie saving time, second part.
4613  Default is starttime.second.
4614  Only present in savestates.
4615 \end_layout
4617 \begin_layout Subsection
4618 Member: savetime.subsecond
4619 \end_layout
4621 \begin_layout Standard
4622 Movie saving time, subsecond part.
4623  Default is starttime.subsecond.
4624  Only present in savestates.
4625 \end_layout
4627 \begin_layout Section
4628 Quick'n'dirty encode guide
4629 \end_layout
4631 \begin_layout Enumerate
4632 Start the emulator and load the movie file.
4633 \end_layout
4635 \begin_layout Enumerate
4636 Set large AVI option 'set-setting avi-large on'
4637 \end_layout
4639 \begin_layout Enumerate
4640 Enable dumping 'dump-avi tmpdump' 
4641 \end_layout
4643 \begin_layout Enumerate
4644 Unpause and let it run until you want to end dumping.
4645 \end_layout
4647 \begin_layout Enumerate
4648 Close the emulator (closing the window is the easiest way).
4649  Or use 'end-avi'.
4650 \end_layout
4652 \begin_layout Enumerate
4653 For each tmpdump*.avi file created, on command prompt, do 'x264 --crf 10
4654  -o tmpdump_<numbers>.mkv tmpdump_<numbers>.avi'.
4655 \end_layout
4657 \begin_layout Enumerate
4658 Do 'sox tmpdump.sox tmpdump.ogg rate -v 32000'
4659 \end_layout
4661 \begin_layout Enumerate
4662 Do 'mkvmerge -o tmpdump_video.mkv tmpdump_0000000.mkv + tmpdump_0000001.mkv
4663  + tmpdump_0000002.mkv' (list every tmpdump_<numbers>.mkv, with + in between).
4664 \end_layout
4666 \begin_layout Enumerate
4667 Do 'mkvmerge -o final.mkv tmpdump_video.mkv tmpdump.ogg'.
4668  Now final.mkv contains quick'n'dirty encode.
4669 \end_layout
4671 \begin_layout Section
4672 Axis configurations for some gamepad types:
4673 \end_layout
4675 \begin_layout Subsection
4676 XBox360 controller:
4677 \end_layout
4679 \begin_layout Standard
4680 Axes 2 and 5 (joystick<n>axis2 and joystick<n>axis5) should be set to pressure-+.
4681 \end_layout
4683 \begin_layout LyX-Code
4684 set-axis joystick0axis2 pressure-+
4685 \end_layout
4687 \begin_layout LyX-Code
4688 set-axis joystick0axis5 pressure-+
4689 \end_layout
4691 \begin_layout Itemize
4692 This is needed for SDL only.
4693  EVDEV sets those types correctly.
4694 \end_layout
4696 \begin_layout Subsection
4697 PS3 
4698 \begin_inset Quotes eld
4699 \end_inset
4701 sixaxis
4702 \begin_inset Quotes erd
4703 \end_inset
4705  controller:
4706 \end_layout
4708 \begin_layout Standard
4709 Axes 8-19 should be disabled.
4710 \end_layout
4712 \begin_layout LyX-Code
4713 set-axis joystick0axis8 disabled
4714 \end_layout
4716 \begin_layout LyX-Code
4717 set-axis joystick0axis9 disabled
4718 \end_layout
4720 \begin_layout LyX-Code
4721 set-axis joystick0axis10 disabled
4722 \end_layout
4724 \begin_layout LyX-Code
4725 set-axis joystick0axis11 disabled
4726 \end_layout
4728 \begin_layout LyX-Code
4729 set-axis joystick0axis12 disabled
4730 \end_layout
4732 \begin_layout LyX-Code
4733 set-axis joystick0axis13 disabled
4734 \end_layout
4736 \begin_layout LyX-Code
4737 set-axis joystick0axis14 disabled
4738 \end_layout
4740 \begin_layout LyX-Code
4741 set-axis joystick0axis15 disabled
4742 \end_layout
4744 \begin_layout LyX-Code
4745 set-axis joystick0axis16 disabled
4746 \end_layout
4748 \begin_layout LyX-Code
4749 set-axis joystick0axis17 disabled
4750 \end_layout
4752 \begin_layout LyX-Code
4753 set-axis joystick0axis18 disabled
4754 \end_layout
4756 \begin_layout LyX-Code
4757 set-axis joystick0axis19 disabled
4758 \end_layout
4760 \begin_layout Section
4761 Errata:
4762 \end_layout
4764 \begin_layout Subsection
4765 Problems from BSNES core:
4766 \end_layout
4768 \begin_layout Itemize
4769 The whole pending save stuff.
4770 \end_layout
4772 \begin_layout Itemize
4773 Lack of layer hiding.
4774 \end_layout
4776 \begin_layout Itemize
4777 It is slow (especially accuracy).
4778 \end_layout
4780 \begin_layout Itemize
4781 Firmwares can't be loaded from ZIP archives.
4782 \end_layout
4784 \begin_layout Subsection
4785 Other problems:
4786 \end_layout
4788 \begin_layout Itemize
4789 Modifiers don't work with pseudo-keys (SDL, EVDEV).
4790 \end_layout
4792 \begin_layout Itemize
4793 Audio for last dumped frame is not itself dumped.
4794 \end_layout
4796 \begin_layout Itemize
4797 Audio in UI is pretty bad in quality if game doesn't run at full speed.
4798 \end_layout
4800 \begin_layout Itemize
4801 AVI compression levels 10-18 are not compatible with AVISynth AVISource.
4802 \end_layout
4804 \begin_layout Itemize
4805 No menus, command based interface (SDL).
4806 \end_layout
4808 \begin_layout Itemize
4809 Long commands don't scroll.
4810 \end_layout
4812 \begin_layout Itemize
4813 Wxwidgets UI is still buggy.
4814 \end_layout
4816 \begin_layout Section
4817 Changelog:
4818 \end_layout
4820 \begin_layout Subsection
4821 rr0-beta1
4822 \end_layout
4824 \begin_layout Itemize
4825 Fix -Wall warnings
4826 \end_layout
4828 \begin_layout Itemize
4829 Fix dumper video corruption with levels 10-18.
4830 \end_layout
4832 \begin_layout Subsection
4833 rr0-beta2
4834 \end_layout
4836 \begin_layout Itemize
4837 Autofire
4838 \end_layout
4840 \begin_layout Itemize
4841 Lots of code cleanups
4842 \end_layout
4844 \begin_layout Itemize
4845 Lua interface to settings
4846 \end_layout
4848 \begin_layout Itemize
4849 Allow specifying AVI borders without Lua
4850 \end_layout
4852 \begin_layout Itemize
4853 Fix scaling if vscale > 1 and originx > 0 (left border exists)
4854 \end_layout
4856 \begin_layout Itemize
4857 on_snoop lua callback
4858 \end_layout
4860 \begin_layout Itemize
4861 Faster movie loading and saving.
4862 \end_layout
4864 \begin_layout Subsection
4865 rr0-beta3
4866 \end_layout
4868 \begin_layout Itemize
4869 Joystick support
4870 \end_layout
4872 \begin_layout Subsection
4873 rr0-beta4
4874 \end_layout
4876 \begin_layout Itemize
4877 Fix multi-buttons
4878 \end_layout
4880 \begin_layout Itemize
4881 Save jukebox functionality.
4882 \end_layout
4884 \begin_layout Subsection
4885 rr0-beta5
4886 \end_layout
4888 \begin_layout Itemize
4889 Try to fix some nasty failing movie load edge cases
4890 \end_layout
4892 \begin_layout Itemize
4893 Allow specifying scripts to run on command line.
4894 \end_layout
4896 \begin_layout Subsection
4897 rr0-beta6
4898 \end_layout
4900 \begin_layout Itemize
4901 Major source code reorganization.
4902 \end_layout
4904 \begin_layout Itemize
4905 Backup savestates before overwriting.
4906 \end_layout
4908 \begin_layout Itemize
4909 Don't crash if loading initial state fails.
4910 \end_layout
4912 \begin_layout Subsection
4913 rr0-beta7
4914 \end_layout
4916 \begin_layout Itemize
4917 Fix firmware lookup
4918 \end_layout
4920 \begin_layout Itemize
4921 Fix author name parsing
4922 \end_layout
4924 \begin_layout Itemize
4925 Fix rerecord counting
4926 \end_layout
4928 \begin_layout Itemize
4929 (SDL) Print messages to console if SDL is uninitialized
4930 \end_layout
4932 \begin_layout Itemize
4933 Add movieinfo program
4934 \end_layout
4936 \begin_layout Itemize
4937 Fix loading movies starting from SRAM.
4938 \end_layout
4940 \begin_layout Subsection
4941 rr0-beta8
4942 \end_layout
4944 \begin_layout Itemize
4945 Add support for unattended dumping
4946 \end_layout
4948 \begin_layout Itemize
4949 Fix compiling for Win32
4950 \end_layout
4952 \begin_layout Itemize
4953 Don't lock up if sound can't be initialized
4954 \end_layout
4956 \begin_layout Itemize
4957 Strip trailing CR from commands
4958 \end_layout
4960 \begin_layout Itemize
4961 Don't try to do dubious things in global ctors (fix crash on startup)
4962 \end_layout
4964 \begin_layout Subsection
4965 rr0-beta9
4966 \end_layout
4968 \begin_layout Itemize
4969 Small documentation tweaking
4970 \end_layout
4972 \begin_layout Itemize
4973 Fix make clean
4974 \end_layout
4976 \begin_layout Itemize
4977 Fix major bug in modifier matching
4978 \end_layout
4980 \begin_layout Subsection
4981 rr0-beta10
4982 \end_layout
4984 \begin_layout Itemize
4985 Lots of documentation fixes
4986 \end_layout
4988 \begin_layout Itemize
4989 Use dedicated callbacks for event backcomm., not commands.
4990 \end_layout
4992 \begin_layout Itemize
4993 Ensure that the watchdog is not hit when executing delayed reset.
4994 \end_layout
4996 \begin_layout Itemize
4997 Remove errant tab from joystick message.
4998 \end_layout
5000 \begin_layout Subsection
5001 rr0-beta11
5002 \end_layout
5004 \begin_layout Itemize
5005 Make autofire operate in absolute time, not linear time
5006 \end_layout
5008 \begin_layout Itemize
5009 Reinitialize controls when resuming from loadstate
5010 \end_layout
5012 \begin_layout Itemize
5013 Some more code cleanups
5014 \end_layout
5016 \begin_layout Itemize
5017 If Lua allocator fails, call OOM_panic()
5018 \end_layout
5020 \begin_layout Itemize
5021 Byte/word/dword/qword sized host memory write/read functions.
5022 \end_layout
5024 \begin_layout Itemize
5025 Dump at correct framerate if dumping interlaced NTSC (height=448).
5026 \end_layout
5028 \begin_layout Subsection
5029 rr0-beta12
5030 \end_layout
5032 \begin_layout Itemize
5033 Actually include the complete source code
5034 \end_layout
5036 \begin_layout Itemize
5037 Keep track of RTC
5038 \end_layout
5040 \begin_layout Subsection
5041 rr0-beta13
5042 \end_layout
5044 \begin_layout Itemize
5045 Document {save,start}time.{,sub}second.
5046 \end_layout
5048 \begin_layout Itemize
5049 Intercept time() from bsnes core.
5050 \end_layout
5052 \begin_layout Subsection
5053 rr0-beta14
5054 \end_layout
5056 \begin_layout Itemize
5057 Allow disabling time() interception (allow build on Mac OS X)
5058 \end_layout
5060 \begin_layout Itemize
5061 Use SDLMain on Mac OS X (make SDL not crash)
5062 \end_layout
5064 \begin_layout Itemize
5065 Disable delayed resets (just plain too buggy for now).
5066 \end_layout
5068 \begin_layout Itemize
5069 Code cleanups
5070 \end_layout
5072 \begin_layout Itemize
5073 Use 16-bit for graphics/video instead of 32-bit.
5074 \end_layout
5076 \begin_layout Itemize
5077 gui.rectangle/gui.pixel
5078 \end_layout
5080 \begin_layout Itemize
5081 gui.crosshair
5082 \end_layout
5084 \begin_layout Itemize
5085 New CSCD writer implementation.
5086 \end_layout
5088 \begin_layout Subsection
5089 rr0-beta15
5090 \end_layout
5092 \begin_layout Itemize
5093 Fix interaction of * and +.
5094 \end_layout
5096 \begin_layout Itemize
5097 Manual improvements
5098 \end_layout
5100 \begin_layout Itemize
5101 Use gettimeofday()/usleep(), these seem portable enough.
5102 \end_layout
5104 \begin_layout Itemize
5105 Move joystick axis manipulation to keymapper code.
5106 \end_layout
5108 \begin_layout Itemize
5109 Changes to how read-only works.
5110 \end_layout
5112 \begin_layout Itemize
5113 Refactor controller input code.
5114 \end_layout
5116 \begin_layout Subsection
5117 rr0-beta16
5118 \end_layout
5120 \begin_layout Itemize
5121 Fix mouseclick scale compensation.
5122 \end_layout
5124 \begin_layout Itemize
5125 Draw area boundaries correctly in SDL code.
5126 \end_layout
5128 \begin_layout Itemize
5129 gui.screenshot.
5130 \end_layout
5132 \begin_layout Itemize
5133 Fix CSCD output (buffer overrun and race condition).
5134 \end_layout
5136 \begin_layout Subsection
5137 rr0-beta17
5138 \end_layout
5140 \begin_layout Itemize
5141 JMD dumping support.
5142 \end_layout
5144 \begin_layout Itemize
5145 Allow unattended dumping to JMD.
5146 \end_layout
5148 \begin_layout Itemize
5149 Move to BSNES v083.
5150 \end_layout
5152 \begin_layout Itemize
5153 Switch back to 32-bit colors.
5154 \end_layout
5156 \begin_layout Itemize
5157 Add Lua function gui.color.
5158 \end_layout
5160 \begin_layout Itemize
5161 Use some new C++11 features in GCC 4.6.
5162 \end_layout
5164 \begin_layout Itemize
5165 Be prepared for core frequency changes.
5166 \end_layout
5168 \begin_layout Itemize
5169 Pass colors in one chunk from Lua.
5170 \end_layout
5172 \begin_layout Subsection
5173 rr0-beta18
5174 \end_layout
5176 \begin_layout Itemize
5177 New lua functions gui.line(), gui.status() and gui.circle(), memory.vma_count(),
5178  memory.read_vma() and memory.find_vma().
5179 \end_layout
5181 \begin_layout Itemize
5182 Numerious documentation fixups
5183 \end_layout
5185 \begin_layout Itemize
5186 RTC time format changed
5187 \end_layout
5189 \begin_layout Itemize
5190 Reformat flags display
5191 \end_layout
5193 \begin_layout Itemize
5194 Allow lua package name to be overridden
5195 \end_layout
5197 \begin_layout Itemize
5198 SDUMP (high-quality dumping).
5199 \end_layout
5201 \begin_layout Itemize
5202 Split platform support to plugins.
5203 \end_layout
5205 \begin_layout Itemize
5206 Make all sound plugins support basic sound commands
5207 \end_layout
5209 \begin_layout Itemize
5210 Support portaudio for sound.
5211 \end_layout
5213 \begin_layout Itemize
5214 Allow disable Lua/SDL searching.
5215 \end_layout
5217 \begin_layout Itemize
5218 Upconvert colors when copying lcscreen to screen.
5219 \end_layout
5221 \begin_layout Itemize
5222 Reorganize source tree.
5223 \end_layout
5225 \begin_layout Itemize
5226 Evdev joystick support.
5227 \end_layout
5229 \begin_layout Itemize
5230 Refactor more code into generic window code.
5231 \end_layout
5233 \begin_layout Subsection
5234 rr0-beta19
5235 \end_layout
5237 \begin_layout Itemize
5238 Refactor message handling.
5239 \end_layout
5241 \begin_layout Itemize
5242 Rework makefile
5243 \end_layout
5245 \begin_layout Itemize
5246 Documentation fixes
5247 \end_layout
5249 \begin_layout Itemize
5250 Finish pending saves before load/quit.
5251 \end_layout
5253 \begin_layout Itemize
5254 Wxwidgets graphics plugin.
5255 \end_layout
5257 \begin_layout Subsection
5258 rr0-beta20
5259 \end_layout
5261 \begin_layout Itemize
5262 Get rid of win32-crap.[ch]pp.
5263 \end_layout
5265 \begin_layout Itemize
5266 Move files around a lot.
5267 \end_layout
5269 \begin_layout Itemize
5270 Get rid of need for host C++ compiler.
5271 \end_layout
5273 \begin_layout Itemize
5274 Bsnes v084 core.
5275 \end_layout
5277 \begin_layout Itemize
5278 Refactor inter-component communication.
5279 \end_layout
5281 \begin_layout Itemize
5282 Fix zero luma.
5283 \end_layout
5285 \begin_layout Itemize
5286 Fix crash on multiline aliases.
5287 \end_layout
5289 \begin_layout Itemize
5290 Load/Save settings in wxwidgets gui.
5291 \end_layout
5293 \begin_layout Subsection
5294 rr0-beta21
5295 \end_layout
5297 \begin_layout Itemize
5298 Patch problems in bsnes core
5299 \end_layout
5301 \begin_layout Itemize
5302 SNES is little-endian, not big-endian!
5303 \end_layout
5305 \begin_layout Itemize
5306 Fix memory corruption in lcscreen::load()
5307 \end_layout
5309 \begin_layout Subsection
5310 rr0-beta22
5311 \end_layout
5313 \begin_layout Itemize
5314 Fix interpretting repeat counts in rrdata loading.
5315 \end_layout
5317 \begin_layout Itemize
5318 New lua callback: on_frame()
5319 \end_layout
5321 \begin_layout Itemize
5322 Remove calls to runtosave() that aren't supposed to be there
5323 \end_layout
5325 \begin_layout Itemize
5326 Lua function: movie.read_rtc()
5327 \end_layout
5329 \begin_layout Itemize
5330 Ignore src/fonts/font.cpp
5331 \end_layout
5333 \begin_layout Itemize
5334 Fix more bsnes core problems
5335 \end_layout
5337 \begin_layout Itemize
5338 Control bsnes random seeding
5339 \end_layout
5341 \begin_layout Itemize
5342 Pause-on-end
5343 \end_layout
5345 \begin_layout Itemize
5346 Some bsnes core debugging features (state dump and state hash)
5347 \end_layout
5349 \begin_layout Itemize
5350 Fix titlebar version number (no, the last version wasn't 'lsnes-0-beta21',
5351  it was 'lsnes rr0-beta21').
5352 \end_layout
5354 \begin_layout Subsection
5355 rr0-beta23
5356 \end_layout
5358 \begin_layout Itemize
5359 Fix memory corruption due to macro/field mixup
5360 \end_layout
5362 \begin_layout Itemize
5363 search-memory update
5364 \end_layout
5366 \begin_layout Itemize
5367 Allow direct-mapped framebuffer
5368 \end_layout
5370 \begin_layout Itemize
5371 SDL: Use SDL_ANYFORMAT if possible
5372 \end_layout
5374 \begin_layout Itemize
5375 SDMP2SOX: 2s delay modes.
5376 \end_layout
5378 \begin_layout Itemize
5379 Wxwidgets: Cleanups
5380 \end_layout
5382 \begin_layout Itemize
5383 Use sed -E, not sed -r.
5384  Fixes building on Mac OS X.
5385 \end_layout
5387 \begin_layout Itemize
5388 Wxwidgets: Save jukebox on exit
5389 \end_layout
5391 \begin_layout Itemize
5392 Fix RTC if using load-movie on savestate.
5393 \end_layout
5395 \begin_layout Itemize
5396 Fix crash related to full console mode.
5397 \end_layout
5399 \begin_layout Subsection
5400 rr0-beta24
5401 \end_layout
5403 \begin_layout Itemize
5404 Wxwidgets: Allow bringing application to foreground on Mac OS X.
5405 \end_layout
5407 \begin_layout Itemize
5408 Wxwidgets: Allow compiling on Mac OS X.
5409 \end_layout
5411 \begin_layout Itemize
5412 Use movie compare instead of movie hashing (faster save/load).
5413 \end_layout
5415 \begin_layout Itemize
5416 Lua: _SYSTEM table.
5417 \end_layout
5419 \begin_layout Subsection
5420 rr0-beta25
5421 \end_layout
5423 \begin_layout Itemize
5424 sdmp2sox: Pad soundtrack if using -l or -L.
5425 \end_layout
5427 \begin_layout Itemize
5428 sdmp2sox: Fix NTSC overscan.
5429 \end_layout
5431 \begin_layout Itemize
5432 sdmp2sox: Add AR correction mode.
5433 \end_layout
5435 \begin_layout Itemize
5436 call lua_close() when exiting.
5437 \end_layout
5439 \begin_layout Itemize
5440 Fix zip_writer bug causing warnings from info-zip and error from advzip.
5441 \end_layout
5443 \begin_layout Subsection
5444 rr0-beta26
5445 \end_layout
5447 \begin_layout Itemize
5448 Fix IPS patching code (use bsnes core IPS patcher).
5449 \end_layout
5451 \begin_layout Itemize
5452 Implement BPS patching (using bsnes core IPS patcher).
5453 \end_layout
5455 \begin_layout Itemize
5456 Add feature to load headered ROMs.
5457 \end_layout
5459 \begin_layout Subsection
5460 rr0-beta27
5461 \end_layout
5463 \begin_layout Itemize
5464 Show command names when showing keybindings
5465 \end_layout
5467 \begin_layout Subsection
5469 \end_layout
5471 \begin_layout Itemize
5472 Fix pause-on-end to be actually controllable
5473 \end_layout
5475 \begin_layout Itemize
5476 SDL: Poll all events in queue, not just first one (fixes slowness in command
5477  typing)
5478 \end_layout
5480 \begin_layout Itemize
5481 Wxwidgets: Fix ROM loading.
5482 \end_layout
5484 \begin_layout Subsection
5485 rr1-beta0
5486 \end_layout
5488 \begin_layout Itemize
5489 Lua: Add gui.textH, gui.textV, gui.textHV
5490 \end_layout
5492 \begin_layout Itemize
5493 Fix text colors on SDL on Mac OS X
5494 \end_layout
5496 \begin_layout Itemize
5497 Mode 'F' for finished in readonly mode.
5498 \end_layout
5500 \begin_layout Itemize
5501 Fix some WS errors.
5502 \end_layout
5504 \begin_layout Itemize
5505 Reliably pause after skip poll
5506 \end_layout
5508 \begin_layout Itemize
5509 Split UI and core into their own threads
5510 \end_layout
5512 \begin_layout Subsection
5513 rr1-beta1
5514 \end_layout
5516 \begin_layout Itemize
5517 Remove leftover dummy SRAM slot
5518 \end_layout
5520 \begin_layout Itemize
5521 Fix controller numbers.
5522 \end_layout
5524 \begin_layout Subsection
5525 rr1-beta2
5526 \end_layout
5528 \begin_layout Itemize
5529 Fix lsnes-dumpavi after interface change.
5530 \end_layout
5532 \begin_layout Itemize
5533 Also give BSNES patches for v085.
5534 \end_layout
5536 \begin_layout Itemize
5537 Pack movie data in memory.
5538 \end_layout
5540 \begin_layout Subsection
5541 rr1-beta3
5542 \end_layout
5544 \begin_layout Itemize
5545 Fix framecount/length given when loading movies.
5546 \end_layout
5548 \begin_layout Itemize
5549 Controller command memory leak fixes.
5550 \end_layout
5552 \begin_layout Itemize
5553 Don't leak palette if freeing screen object.
5554 \end_layout
5556 \begin_layout Subsection
5557 rr1-beta4
5558 \end_layout
5560 \begin_layout Itemize
5561 Detect revisions.
5562 \end_layout
5564 \begin_layout Itemize
5565 Wxwidgets: Allow controlling dumper from the menu.
5566 \end_layout
5568 \begin_layout Subsection
5569 rr1-beta5
5570 \end_layout
5572 \begin_layout Itemize
5573 Rewrite parts of manual
5574 \end_layout
5576 \begin_layout Itemize
5577 Lua: Make it work with Lua 5.2.
5578 \end_layout
5580 \begin_layout Subsection
5581 rr1-beta6
5582 \end_layout
5584 \begin_layout Itemize
5585 Win32: Fix compile errors.
5586 \end_layout
5588 \begin_layout Subsection
5589 rr1-beta7
5590 \end_layout
5592 \begin_layout Itemize
5593 Refactor controller input code.
5594 \end_layout
5596 \begin_layout Itemize
5597 Fix crash when using command line on SDL / Mac OS X.
5598 \end_layout
5600 \begin_layout Subsection
5601 rr1-beta8
5602 \end_layout
5604 \begin_layout Itemize
5605 Delete core/coroutine (obsolete)
5606 \end_layout
5608 \begin_layout Itemize
5609 Lag input display by one frame.
5610 \end_layout
5612 \begin_layout Itemize
5613 Rewind movie to beginning function.
5614 \end_layout
5616 \begin_layout Itemize
5617 Fix wrong frame number reported to Lua when repainting after loadstate
5618 \end_layout
5620 \begin_layout Itemize
5621 Support UI editing of jukebox
5622 \end_layout
5624 \begin_layout Itemize
5625 Wxwidgets: Save settings on exit.
5626 \end_layout
5628 \begin_layout Itemize
5629 Support ${project} for filenames
5630 \end_layout
5632 \begin_layout Itemize
5633 SDL: Fix command history
5634 \end_layout
5636 \begin_layout Subsection
5637 rr1-beta9
5638 \end_layout
5640 \begin_layout Itemize
5641 Fix some order-of-global-ctor bugs.
5642 \end_layout
5644 \begin_layout Subsection
5645 rr1-beta10
5646 \end_layout
5648 \begin_layout Itemize
5649 Fix crashes when quitting on Win32.
5650 \end_layout
5652 \begin_layout Subsection
5653 rr1-beta11
5654 \end_layout
5656 \begin_layout Itemize
5657 EVDEV: Queue keypresses from joystick, don't send directly
5658 \end_layout
5660 \begin_layout Itemize
5661 Wxwidgets: Load-Preserve that actually works.
5662 \end_layout
5664 \begin_layout Subsection
5665 rr1-beta12
5666 \end_layout
5668 \begin_layout Itemize
5669 Wxwidgets: GUI for memory search.
5670 \end_layout
5672 \begin_layout Itemize
5673 Warn about using synchronous queue in UI callback.
5674 \end_layout
5676 \begin_layout Subsection
5677 rr1-beta13
5678 \end_layout
5680 \begin_layout Itemize
5681 Remember last saved file for each ROM
5682 \end_layout
5684 \begin_layout Itemize
5685 Support MT dumping via boost.
5686 \end_layout
5688 \begin_layout Itemize
5689 Lua: input.raw
5690 \end_layout
5692 \begin_layout Itemize
5693 Lua: input.keyhook
5694 \end_layout
5696 \begin_layout Itemize
5697 Make mouse be ordinary input instead of special-casing
5698 \end_layout
5700 \begin_layout Itemize
5701 SDL: Don't screw up commands with NUL codepoints.
5702 \end_layout
5704 \begin_layout Subsection
5705 rr1-beta14
5706 \end_layout
5708 \begin_layout Itemize
5709 Merge status panel and main window
5710 \end_layout
5712 \begin_layout Itemize
5713 True movie slot support (the rest of it)
5714 \end_layout
5716 \begin_layout Itemize
5717 SDL: Fix compilation error
5718 \end_layout
5720 \begin_layout Itemize
5721 Elminate cross calls in dump menu code.
5722 \end_layout
5724 \begin_layout Subsection
5725 rr1-beta15
5726 \end_layout
5728 \begin_layout Itemize
5729 Cancel pending saves command
5730 \end_layout
5732 \begin_layout Itemize
5733 Wxwidgets: Code refactoring
5734 \end_layout
5736 \begin_layout Itemize
5737 Wxwidgets: Fix system -> reset
5738 \end_layout
5740 \begin_layout Itemize
5741 Wxwidgets: Read watch expressions in the right thread
5742 \end_layout
5744 \begin_layout Subsection
5745 rr1-beta16
5746 \end_layout
5748 \begin_layout Itemize
5749 Wxwidgets: Don't prompt for member when running Lua script (Lua doesn't
5750  support that).
5751 \end_layout
5753 \begin_layout Itemize
5754 Wxwidgets: 128 -> 1024 Autohold slots (in case more are needed).
5755 \end_layout
5757 \begin_layout Itemize
5758 Don't append trailing '-' to prefix when saving movie.
5759 \end_layout
5761 \begin_layout Itemize
5762 Fix ROM/savestate handling (don't let user mismatch ROM and savestates).
5763 \end_layout
5765 \begin_layout Subsection
5767 \end_layout
5769 \begin_layout Itemize
5770 Document memory watch syntax.
5771 \end_layout
5773 \begin_layout Subsection
5774 rr1-delta1
5775 \end_layout
5777 \begin_layout Itemize
5778 Fix unattended dumping (lsnes-dumpavi)
5779 \end_layout
5781 \begin_layout Itemize
5782 Support RAW dumping
5783 \end_layout
5785 \begin_layout Itemize
5786 Use adv_dumper instead of the old interface in lsnes-dumpavi (changes syntax)
5787 \end_layout
5789 \begin_layout Itemize
5790 Add option to control sample rate preturbation in AVI dumper
5791 \end_layout
5793 \begin_layout Subsection
5794 rr1-delta2
5795 \end_layout
5797 \begin_layout Itemize
5798 Wxwidgets: Fix dumper submodes
5799 \end_layout
5801 \begin_layout Itemize
5802 Set core controller types before loadstate
5803 \end_layout
5805 \begin_layout Subsection
5806 rr1-delta2epsilon1
5807 \end_layout
5809 \begin_layout Itemize
5810 Fix compiling with bsnes v086.
5811 \end_layout
5813 \begin_layout Subsection
5814 rr1-delta3
5815 \end_layout
5817 \begin_layout Itemize
5818 Don't prompt before quitting
5819 \end_layout
5821 \begin_layout Itemize
5822 Start unpaused, preserve pause/unpause over load.
5823 \end_layout
5825 \begin_layout Itemize
5826 Try to autodetect if ROM is headered.
5827 \end_layout
5829 \begin_layout Itemize
5830 Wxwidgets: Only bring up ROM patching screen if specifically requested.
5831 \end_layout
5833 \begin_layout Itemize
5834 Allow configuring some hotkeys.
5835 \end_layout
5837 \begin_layout Subsection
5838 rr1-delta4
5839 \end_layout
5841 \begin_layout Itemize
5842 Lots of code cleanups
5843 \end_layout
5845 \begin_layout Itemize
5846 Fix JMD compression (JMD dumping was broken)
5847 \end_layout
5849 \begin_layout Itemize
5850 Don't crash if Lua C function throws an exception.
5851 \end_layout
5853 \begin_layout Itemize
5854 Support bitmap drawing in Lua.
5855 \end_layout
5857 \begin_layout Itemize
5858 Fix bsnes v085/v086 patches.
5859 \end_layout
5861 \begin_layout Itemize
5862 Improve stability on win32.
5863 \end_layout
5865 \begin_layout Subsection
5866 rr1-delta4epsilon1
5867 \end_layout
5869 \begin_layout Itemize
5870 Don't corrupt movie if movie length is integer multiple of frames per page.
5871 \end_layout
5873 \begin_layout Subsection
5874 rr1-delta5
5875 \end_layout
5877 \begin_layout Itemize
5878 New Lua hooks: on_rewind, on_frame_emulated, on_idle, on_timer
5879 \end_layout
5881 \begin_layout Itemize
5882 New Lua functions: emulator_ready(), utime(), set_idle_timeout(), set_timer_time
5883 out(), bit.extract(), bit.value(), input.geta(), input.seta() and input.controllertyp
5885 \end_layout
5887 \begin_layout Itemize
5888 Wxwidgets: Fix internal focus lost (hotkeys stop working)
5889 \end_layout
5891 \begin_layout Itemize
5892 Wxwidgets: Fix broken modifiers
5893 \end_layout
5895 \begin_layout Itemize
5896 on_paint has parameter now.
5897 \end_layout
5899 \begin_layout Itemize
5900 Optional initital fill for bitmaps
5901 \end_layout
5903 \begin_layout Itemize
5904 Fix palette changing.
5905 \end_layout
5907 \begin_layout Itemize
5908 Optimize rendering a bit.
5909 \end_layout
5911 \begin_layout Itemize
5912 Bsnes v087 support.
5913 \end_layout
5915 \end_body
5916 \end_document