PS3: gelic: use unsigned long for irqflags
The semantic patch I used was this:
@@
expression lock;
identifier flags;
expression subclass;
@@
- unsigned int flags;
+ unsigned long flags;
...
<+...
(
spin_lock_irqsave(lock, flags)
|
_spin_lock_irqsave(lock)
|
spin_unlock_irqrestore(lock, flags)
|
_spin_unlock_irqrestore(lock, flags)
|
read_lock_irqsave(lock, flags)
|
_read_lock_irqsave(lock)
|
read_unlock_irqrestore(lock, flags)
|
_read_unlock_irqrestore(lock, flags)
|
write_lock_irqsave(lock, flags)
|
_write_lock_irqsave(lock)
|
write_unlock_irqrestore(lock, flags)
|
_write_unlock_irqrestore(lock, flags)
|
spin_lock_irqsave_nested(lock, flags, subclass)
|
_spin_lock_irqsave_nested(lock, subclass)
|
spin_unlock_irqrestore(lock, flags)
|
_spin_unlock_irqrestore(lock, flags)
|
_raw_spin_lock_flags(lock, flags)
|
__raw_spin_lock_flags(lock, flags)
)
...+>
This patch was generated using the Coccinelle framework.
Cc: Masakazu Mokuno <mokuno@sm.sony.co.jp>
Cc: Julia Lawall <julia@diku.dk>
Cc: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: Vegard Nossum <vegard.nossum@gmail.com>
Signed-off-by: John W. Linville <linville@tuxdriver.com>