From d4128fa2aab7ca6d2b5ca3174ffd4df97691f140 Mon Sep 17 00:00:00 2001 From: pixelma Date: Sat, 6 Oct 2007 09:10:34 +0000 Subject: [PATCH] Fill out some plugin button tables in the c200 manual. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15001 a1c6a512-1295-4272-9138-f99709370657 --- manual/plugins/bubbles.tex | 20 ++++++++++---------- manual/plugins/minesweeper.tex | 8 +++++--- manual/plugins/rockblox.tex | 21 ++++++++++++--------- manual/plugins/solitaire.tex | 11 +++++++---- 4 files changed, 34 insertions(+), 26 deletions(-) diff --git a/manual/plugins/bubbles.tex b/manual/plugins/bubbles.tex index 5bd50f9d4..fe1f92b53 100644 --- a/manual/plugins/bubbles.tex +++ b/manual/plugins/bubbles.tex @@ -14,7 +14,7 @@ fired. Points are awarded depending on how quickly the level was completed. \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} - \opt{SANSA_E200_PAD}{\ButtonUp} + \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} \opt{GIGABEAT_PAD}{\ButtonPower} & Start new game\\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} @@ -23,22 +23,22 @@ fired. Points are awarded depending on how quickly the level was completed. \opt{RECORDER_PAD}{\ButtonFOne} \opt{ONDIO_PAD}{\ButtonDown} \opt{IRIVER_H10_PAD}{\ButtonFF} - \opt{SANSA_E200_PAD}{\ButtonDown} + \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} \opt{GIGABEAT_PAD}{\ButtonMenu} & Resume saved game\\ - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect} \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonUp} \opt{IRIVER_H10_PAD}{\ButtonRew} & Show high scores\\ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} - \opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight} + \opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight} \opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown} & Select starting level\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} \opt{GIGABEAT_PAD}{\ButtonA} & Quit\\\hline \multicolumn{2}{c}{\textbf{In game}}\\\hline @@ -46,12 +46,12 @@ fired. Points are awarded depending on how quickly the level was completed. \opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonPower} - \opt{SANSA_E200_PAD}{\ButtonUp} + \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp} & Pause game\\ - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} & Aim the bubble\\ - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect} \opt{RECORDER_PAD}{\ButtonPlay} \opt{ONDIO_PAD}{\ButtonUp} \opt{IRIVER_H10_PAD}{\ButtonRew} @@ -60,13 +60,13 @@ fired. Points are awarded depending on how quickly the level was completed. \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight} \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{RECORDER_PAD}{\ButtonFOne} - \opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonDown} + \opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown} \opt{IRIVER_H10_PAD}{\ButtonFF} \opt{GIGABEAT_PAD}{\ButtonMenu} & Save game\\ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower} \opt{GIGABEAT_PAD}{\ButtonA} & Exit to menu\\ \end{btnmap} diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index 20f5e03cd..02973a8f8 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex @@ -25,7 +25,7 @@ the location of a mine, it can be tagged to avoid accidentally \begin{table} \begin{btnmap}{}{} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD} {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} \opt{IRIVER_H10_PAD} {\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight} @@ -43,6 +43,7 @@ the location of a mine, it can be tagged to avoid accidentally \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} \opt{SANSA_E200_PAD}{\ButtonRec} + \opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolDown} \opt{GIGABEAT_PAD}{\ButtonA} & Toggle flag on / off \\ % @@ -51,20 +52,21 @@ the location of a mine, it can be tagged to avoid accidentally \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonRew} + \opt{SANSA_C200_PAD}{Hold \ButtonSelect/\ButtonVolUp} & Reveal the contents of the current square \\ % \opt{RECORDER_PAD}{\ButtonFThree} \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} - \opt{IAUDIO_X5_PAD}{\ButtonRec} + \opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec} \opt{SANSA_E200_PAD}{Hold \ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay} \opt{GIGABEAT_PAD}{\ButtonMenu} & Display the current game status \\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu} & Exit the game \\ \end{btnmap} diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 9d874fe94..42bafdee1 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex @@ -9,16 +9,17 @@ pile of blocks reach the ceiling the game is over. \begin{table} \begin{btnmap}{}{} - \opt{RECORDER_PAD}{\ButtonFOne & Restart game\\} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\} - \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\} - \opt{SANSA_E200_PAD}{\ButtonRec & Restart game\\} - \opt{GIGABEAT_PAD}{\ButtonA & Restart game\\} + \opt{RECORDER_PAD}{\ButtonFOne} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn} + \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay} + \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec} + \opt{GIGABEAT_PAD}{\ButtonA} + \nopt{ONDIO_PAD}{& Restart game\\} \ButtonLeft & Move left\\ \ButtonRight & Move right\\ \opt{PLAYER_PAD}{\ButtonMenu} - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD} {\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonScrollDown} @@ -31,6 +32,7 @@ pile of blocks reach the ceiling the game is over. \opt{IAUDIO_X5_PAD}{\ButtonPower} \opt{IRIVER_H10_PAD}{\ButtonRew} \opt{SANSA_E200_PAD}{\ButtonScrollDown} + \opt{SANSA_C200_PAD}{\ButtonVolDown} \opt{GIGABEAT_PAD}{\ButtonVolUp} & Rotate left\\ \opt{PLAYER_PAD}{\ButtonPlay} @@ -38,19 +40,20 @@ pile of blocks reach the ceiling the game is over. {\ButtonUp} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu} \opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp} + \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} \opt{GIGABEAT_PAD}{\ButtonVolDown} & Rotate right\\ \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} - \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect} + \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect} \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonFF} & Drop\\ \opt{PLAYER_PAD}{\ButtonStop} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} & Quit\\ \end{btnmap} \end{table} diff --git a/manual/plugins/solitaire.tex b/manual/plugins/solitaire.tex index bb4480650..80ca93d8d 100644 --- a/manual/plugins/solitaire.tex +++ b/manual/plugins/solitaire.tex @@ -16,7 +16,7 @@ visit\\ \begin{table} \begin{btnmap}{}{} \ButtonLeft/\ButtonRight/\\ - \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD} + \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_C200_PAD} {\ButtonUp/\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack} \opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown} @@ -24,7 +24,7 @@ visit\\ % \opt{RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonPlay} & Select cards, move cards, reveal hidden cards...\\ % @@ -35,6 +35,7 @@ visit\\ \opt{IAUDIO_X5_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{Hold \ButtonLeft} \opt{SANSA_E200_PAD}{\ButtonRec} + \opt{SANSA_C200_PAD}{\ButtonVolDown} & If a card was selected -- unselect it, else\\ & Draw 3 new cards from the remains stack\\ % @@ -44,12 +45,13 @@ visit\\ \opt{IAUDIO_X5_PAD}{Hold \ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonFF} \opt{SANSA_E200_PAD}{\ButtonLeft} + \opt{SANSA_C200_PAD}{\ButtonRec} \opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft} & Put the card from the top of the remains stack on top of the cursor\\ % \opt{RECORDER_PAD}{\ButtonFTwo} \opt{ONDIO_PAD}{Hold \ButtonUp} - \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{Hold \ButtonSelect} + \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,SANSA_C200_PAD}{Hold \ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonMenu} \opt{IAUDIO_X5_PAD}{Hold \ButtonSelect} \opt{IRIVER_H10_PAD}{\ButtonRew} @@ -62,11 +64,12 @@ visit\\ \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{SANSA_E200_PAD}{\ButtonRight} \opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight} + \opt{SANSA_C200_PAD}{\ButtonVolUp} & Put the card on top of the remains stack on one of the final colour stacks.\\ % \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} - \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower} + \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower} & Show menu\\ \end{btnmap} \end{table} \ No newline at end of file -- 2.11.4.GIT