From 1281e9aa12b664d03158ae96fc05dfa4f5ef3d43 Mon Sep 17 00:00:00 2001 From: gevaerts Date: Tue, 16 Feb 2010 17:34:48 +0000 Subject: [PATCH] Turn the simulator background into a clickable area. i.e. you click on the play button to press play. It also maps mouse scrollwheel events to rockbox scrollwheel events. This facilitates testing because you don't have to move your hand between the mouse and keyboard. Author: Fred Bauer Flyspray: FS#11008 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24696 a1c6a512-1295-4272-9138-f99709370657 --- docs/UISIMULATOR | 7 + uisimulator/sdl/button-sdl.h | 6 + uisimulator/sdl/button.c | 449 +++++++++++++++++++++++++++++++++++++++++++ uisimulator/sdl/uisdl.c | 108 +++++++++-- 4 files changed, 555 insertions(+), 15 deletions(-) diff --git a/docs/UISIMULATOR b/docs/UISIMULATOR index fc383edc8..0a7888b7b 100644 --- a/docs/UISIMULATOR +++ b/docs/UISIMULATOR @@ -50,3 +50,10 @@ The keyboard's numerical keypad is used to simulate the target keypad. See the output rockboxui displays on start for details. + +5. Mouse Input + + Clicking on the button images on the background will simulate pressing the + appropriate buttons. On scroll wheel targts the mouse wheel will simulate + scroll wheel motion. + diff --git a/uisimulator/sdl/button-sdl.h b/uisimulator/sdl/button-sdl.h index 8159d2472..948af62c5 100644 --- a/uisimulator/sdl/button-sdl.h +++ b/uisimulator/sdl/button-sdl.h @@ -32,6 +32,12 @@ #undef button_init_device #define button_init_device() +struct button_map { + int button, x, y, radius; + char *description; +}; + +int xy2button( int x, int y); bool button_hold(void); void button_init_sdl(void); #undef button_init_device diff --git a/uisimulator/sdl/button.c b/uisimulator/sdl/button.c index a102925ed..52646220e 100644 --- a/uisimulator/sdl/button.c +++ b/uisimulator/sdl/button.c @@ -1092,6 +1092,9 @@ void button_event(int key, bool pressed) case SDLK_DOWN: new_btn = BUTTON_DOWN; break; + case SDLK_KP1: + new_btn = BUTTON_MENU; + break; case SDLK_KP5: case SDLK_SPACE: new_btn = BUTTON_PLAY; @@ -1392,3 +1395,449 @@ void button_init_sdl(void) #endif } +/* Button maps: simulated key, x, y, radius, name */ +/* Run sim with --mapping to get coordinates */ +/* or --debugbuttons to check */ +/* The First matching button is returned */ + +#ifdef SANSA_FUZE +struct button_map bm[] = { + { SDLK_KP8, 70, 265, 35, "Scroll Back" }, + { SDLK_KP9, 141, 255, 31, "Play" }, + { SDLK_KP_MULTIPLY, 228, 267, 18, "Home" }, + { SDLK_LEFT, 69, 329, 31, "Left" }, + { SDLK_SPACE, 141, 330, 20, "Select" }, + { SDLK_RIGHT, 214, 331, 23, "Right" }, + { SDLK_KP3, 142, 406, 30, "Menu" }, + { SDLK_DOWN, 221, 384, 24, "Scroll Fwd" }, + { SDLK_KP_MINUS, 270, 299, 25, "Power" }, + { SDLK_h, 269, 358, 26, "Hold" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (SANSA_CLIP) +struct button_map bm[] = { + { SDLK_KP_MULTIPLY, 165, 158, 17, "Home" }, + { SDLK_KP5, 102, 230, 29, "Select" }, + { SDLK_KP8, 100, 179, 25, "Play" }, + { SDLK_KP4, 53, 231, 21, "Left" }, + { SDLK_KP6, 147, 232, 19, "Right" }, + { SDLK_KP2, 105, 275, 22, "Menu" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (SANSA_C200) || defined(SANSA_C200V2) +struct button_map bm[] = { + + { SDLK_KP7, 84, 7, 21, "Vol Down" }, + { SDLK_KP9, 158, 7, 20, "Vol Up" }, + { SDLK_KP1, 173, 130, 27, "Record" }, + { SDLK_KP5, 277, 75, 21, "Select" }, + { SDLK_KP4, 233, 75, 24, "Left" }, + { SDLK_KP6, 313, 74, 18, "Right" }, + { SDLK_KP8, 276, 34, 15, "Play" }, + { SDLK_KP2, 277, 119, 17, "Down" }, + { SDLK_KP3, 314, 113, 19, "Menu" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (SANSA_E200V2) || defined(SANSA_E200) +struct button_map bm[] = { + { SDLK_KP7, 5, 92, 18, "Record" }, + { SDLK_KP9, 128, 295, 43, "Play" }, + { SDLK_KP4, 42, 380, 33, "Left" }, + { SDLK_KP5, 129, 378, 36, "Select" }, + { SDLK_KP6, 218, 383, 30, "Right" }, + { SDLK_KP3, 129, 461, 29, "Down" }, + { SDLK_KP1, 55, 464, 20, "Menu" }, + { SDLK_KP8, 92, 338, 17, "Scroll Back" }, + { SDLK_KP2, 167, 342, 17, "Scroll Fwd" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (SANSA_M200V4) +struct button_map bm[] = { + { SDLK_KP_PLUS, 54, 14, 16, "Power" }, + { SDLK_KP7, 96, 13, 12, "Vol Down" }, + { SDLK_KP9, 139, 14, 14, "Vol Up" }, + { SDLK_KP5, 260, 82, 20, "Select" }, + { SDLK_KP8, 258, 35, 30, "Play" }, + { SDLK_KP4, 214, 84, 25, "Left" }, + { SDLK_KP6, 300, 83, 24, "Right" }, + { SDLK_KP2, 262, 125, 28, "Repeat" }, + { SDLK_h, 113, 151, 21, "Hold" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IPOD_VIDEO) +struct button_map bm[] = { + { SDLK_KP_PERIOD, 174, 350, 35, "Menu" }, + { SDLK_KP8, 110, 380, 33, "Scroll Back" }, + { SDLK_KP2, 234, 377, 34, "Scroll Fwd" }, + { SDLK_KP4, 78, 438, 47, "Left" }, + { SDLK_KP5, 172, 435, 43, "Select" }, + { SDLK_KP6, 262, 438, 52, "Right" }, + { SDLK_KP_PLUS, 172, 519, 43, "Play" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (IPOD_MINI) || defined(IPOD_MINI2G) +struct button_map bm[] = { + { SDLK_KP5, 92, 267, 29, "Select" }, + { SDLK_KP4, 31, 263, 37, "Left" }, + { SDLK_KP6, 150, 268, 33, "Right" }, + { SDLK_KP_PERIOD, 93, 209, 30, "Menu" }, + { SDLK_KP_PLUS, 93, 324, 25, "Play" }, + { SDLK_KP8, 53, 220, 29, "Scroll Back" }, + { SDLK_KP2, 134, 219, 31, "Scroll Fwd" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (IPOD_3G) +struct button_map bm[] = { + { SDLK_KP5, 108, 296, 26, "Select" }, + { SDLK_KP8, 70, 255, 26, "Scroll Back" }, + { SDLK_KP2, 149, 256, 28, "Scroll Fwd" }, + { SDLK_KP4, 27, 186, 22, "Left" }, + { SDLK_KP_PERIOD, 82, 185, 22, "Menu" }, + { SDLK_KP_PERIOD, 133, 185, 21, "Play" }, + { SDLK_KP6, 189, 188, 21, "Right" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (IPOD_4G) +struct button_map bm[] = { + { SDLK_KP5, 96, 269, 27, "Select" }, + { SDLK_KP4, 39, 267, 30, "Left" }, + { SDLK_KP6, 153, 270, 27, "Right" }, + { SDLK_KP_PERIOD, 96, 219, 30, "Menu" }, + { SDLK_KP_PLUS, 95, 326, 27, "Play" }, + { SDLK_KP8, 57, 233, 29, "Scroll Back" }, + { SDLK_KP2, 132, 226, 29, "Scroll Fwd" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (IPOD_COLOR) +struct button_map bm[] = { + { SDLK_KP5, 128, 362, 35, "Select" }, + { SDLK_KP4, 55, 358, 38, "Left" }, + { SDLK_KP6, 203, 359, 39, "Right" }, + { SDLK_KP_PERIOD, 128, 282, 34, "Menu" }, + { SDLK_KP_PLUS, 129, 439, 41, "Play" }, + { SDLK_KP8, 76, 309, 34, "Scroll Back" }, + { SDLK_KP2, 182, 311, 45, "Scroll Fwd" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (IPOD_1G2G) +struct button_map bm[] = { + { SDLK_KP5, 112, 265, 31, "Select" }, + { SDLK_KP8, 74, 224, 28, "Scroll Back" }, + { SDLK_KP2, 146, 228, 28, "Scroll Fwd" }, + /* Dummy button to make crescent shape */ + { SDLK_y, 112, 265, 76, "None" }, + { SDLK_KP8, 74, 224, 28, "Scroll Back" }, + { SDLK_KP2, 146, 228, 28, "Scroll Fwd" }, + { SDLK_KP6, 159, 268, 64, "Right" }, + { SDLK_KP4, 62, 266, 62, "Left" }, + { SDLK_KP_PERIOD, 111, 216, 64, "Menu" }, + { SDLK_KP_PLUS, 111, 326, 55, "Down" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (IPOD_NANO) +struct button_map bm[] = { + { SDLK_KP5, 98, 316, 37, "Select" }, + { SDLK_KP4, 37, 312, 28, "Left" }, + { SDLK_KP6, 160, 313, 25, "Right" }, + { SDLK_KP_PERIOD,102, 256, 23, "Menu" }, + { SDLK_KP_PLUS, 99, 378, 28, "Play" }, + { SDLK_KP8, 58, 272, 24, "Scroll Back" }, + { SDLK_KP2, 141, 274, 22, "Scroll Fwd" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (IPOD_NANO2G) +struct button_map bm[] = { + { SDLK_KP5, 118, 346, 37, "Select" }, + { SDLK_KP4, 51, 345, 28, "Left" }, + { SDLK_KP6, 180, 346, 26, "Right" }, + { SDLK_KP_PERIOD, 114, 286, 23, "Menu" }, + { SDLK_KP_PLUS, 115, 412, 27, "Down" }, + { SDLK_KP8, 67, 303, 28, "Scroll Back" }, + { SDLK_KP2, 163, 303, 27, "Scroll Fwd" }, + { 0, 0, 0 , 0, "None" } +}; +#elif defined (COWON_D2) +struct button_map bm[] = { + { SDLK_DELETE, 51, 14, 17, "Power" }, + { SDLK_h, 138, 14, 16, "Hold" }, + { SDLK_MINUS, 320, 14, 10, "Minus" }, + { SDLK_INSERT, 347, 13, 13, "Menu" }, + { SDLK_KP_PLUS, 374, 14, 12, "Plus" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IAUDIO_M3) +struct button_map bm[] = { + { SDLK_KP5, 256, 72, 29, "Play" }, + { SDLK_KP6, 255, 137, 28, "Right" }, + { SDLK_KP4, 257, 201, 26, "Left" }, + { SDLK_KP8, 338, 31, 27, "Up" }, + { SDLK_KP2, 339, 92, 23, "Down" }, + { SDLK_KP_DIVIDE, 336, 147, 23, "Rec" }, + { SDLK_h, 336, 212, 30, "Hold" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IAUDIO_M5) +struct button_map bm[] = { + { SDLK_KP_ENTER, 333, 41, 17, "Enter" }, + { SDLK_h, 334, 74, 21, "Hold" }, + { SDLK_KP_DIVIDE, 333, 142, 24, "Record" }, + { SDLK_KP_PLUS, 332, 213, 20, "Play" }, + { SDLK_KP5, 250, 291, 19, "Select" }, + { SDLK_KP8, 249, 236, 32, "Up" }, + { SDLK_KP4, 194, 292, 29, "Left" }, + { SDLK_KP6, 297, 290, 27, "Right" }, + { SDLK_KP2, 252, 335, 28, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IAUDIO_7) +struct button_map bm[] = { + { 0, 0, 0, 0, "None" } +}; +#elif defined (IAUDIO_X5) +struct button_map bm[] = { + { SDLK_KP_ENTER, 275, 38, 17, "Power" }, + { SDLK_h, 274, 83, 16, "Hold" }, + { SDLK_KP_DIVIDE, 276, 128, 22, "Record" }, + { SDLK_KP_PLUS, 274, 186, 22, "Play" }, + { SDLK_KP5, 200, 247, 16, "Select" }, + { SDLK_KP8, 200, 206, 16, "Up" }, + { SDLK_KP4, 163, 248, 19, "Left" }, + { SDLK_KP6, 225, 247, 24, "Right" }, + { SDLK_KP2, 199, 279, 20, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (ARCHOS_PLAYER) +struct button_map bm[] = { + { SDLK_KP_PLUS, 79, 252, 23, "On" }, + { SDLK_KP_PERIOD, 81, 310, 20, "Menu" }, + { SDLK_KP8, 154, 237, 28, "Play" }, + { SDLK_KP4, 121, 282, 23, "Left" }, + { SDLK_KP6, 187, 282, 22, "Right" }, + { SDLK_KP2, 157, 312, 20, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (ARCHOS_RECORDER) +struct button_map bm[] = { + { SDLK_F1, 94, 205, 22, "F1" }, + { SDLK_F2, 136, 204, 21, "F2" }, + { SDLK_F3, 174, 204, 24, "F3" }, + { SDLK_KP_PLUS, 75, 258, 19, "On" }, + { SDLK_KP_ENTER, 76, 307, 15, "Off" }, + { SDLK_KP5, 151, 290, 20, "Select" }, + { SDLK_KP8, 152, 251, 23, "Up" }, + { SDLK_KP4, 113, 288, 26, "Left" }, + { SDLK_KP6, 189, 291, 23, "Right" }, + { SDLK_KP2, 150, 327, 27, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (ARCHOS_FMRECORDER) || defined (ARCHOS_RECORDERV2) +struct button_map bm[] = { + { SDLK_F1, 88, 210, 28, "F1" }, + { SDLK_F2, 144, 212, 28, "F2" }, + { SDLK_F3, 197, 212, 28, "F3" }, + { SDLK_KP5, 144, 287, 21, "Select" }, + { SDLK_KP_PLUS, 86, 320, 13, "Menu" }, + { SDLK_KP_ENTER, 114, 347, 13, "Stop" }, + { SDLK_y, 144, 288, 31, "None" }, + { SDLK_KP8, 144, 259, 25, "Up" }, + { SDLK_KP2, 144, 316, 31, "Down" }, + { SDLK_KP6, 171, 287, 32, "Right" }, + { SDLK_KP4, 117, 287, 31, "Left" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (ARCHOS_ONDIOSP) || defined (ARCHOS_ONDIOFM) +struct button_map bm[] = { + { SDLK_KP_ENTER, 75, 23, 30, "Enter" }, + { SDLK_KP8, 75, 174, 33, "KP8" }, + { SDLK_KP4, 26, 186, 48, "KP4" }, + { SDLK_KP6, 118, 196, 32, "KP6" }, + { SDLK_KP2, 75, 234, 16, "KP2" }, + { SDLK_KP_PERIOD, 54, 250, 24, "Period" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IRIVER_H10) +struct button_map bm[] = { + { SDLK_KP_PLUS, 38, 70, 37, "Power" }, + { SDLK_KP4, 123, 194, 26, "Cancel" }, + { SDLK_KP6, 257, 195, 34, "Select" }, + { SDLK_KP8, 190, 221, 28, "Up" }, + { SDLK_KP2, 192, 320, 27, "Down" }, + { SDLK_KP_DIVIDE, 349, 49, 20, "Rew" }, + { SDLK_KP5, 349, 96, 20, "Play" }, + { SDLK_KP_MULTIPLY, 350, 141, 23, "FF" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IRIVER_H10_5GB) +struct button_map bm[] = { + { SDLK_KP_PLUS, 34, 76, 23, "Power" }, + { SDLK_KP4, 106, 222, 28, "Cancel" }, + { SDLK_KP6, 243, 220, 31, "Select" }, + { SDLK_KP8, 176, 254, 34, "Up" }, + { SDLK_KP2, 175, 371, 35, "Down" }, + { SDLK_KP_DIVIDE, 319, 63, 26, "Rew" }, + { SDLK_KP5, 320, 124, 26, "Play" }, + { SDLK_KP_MULTIPLY, 320, 181, 32, "FF" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IRIVER_H120) || defined (IRIVER_H100) +struct button_map bm[] = { + { SDLK_KP_DIVIDE, 46, 162, 13, "Record" }, + { SDLK_KP_PLUS, 327, 36, 16, "Play" }, + { SDLK_KP_ENTER, 330, 99, 18, "Stop" }, + { SDLK_KP_PERIOD, 330, 163, 18, "AB" }, + { SDLK_KP5, 186, 227, 27, "5" }, + { SDLK_KP8, 187, 185, 19, "8" }, + { SDLK_KP4, 142, 229, 23, "4" }, + { SDLK_KP6, 231, 229, 22, "6" }, + { SDLK_KP2, 189, 272, 28, "2" }, +/* Remote Buttons */ + { SDLK_KP_ENTER, 250, 404, 20, "Stop" }, + { SDLK_SPACE, 285, 439, 29, "Space" }, + { SDLK_h, 336, 291, 24, "Hold" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (IRIVER_H300) +struct button_map bm[] = { + { SDLK_KP_PLUS, 56, 335, 20, "Play" }, + { SDLK_KP8, 140, 304, 29, "Up" }, + { SDLK_KP_DIVIDE, 233, 331, 23, "Record" }, + { SDLK_KP_ENTER, 54, 381, 24, "Stop" }, + { SDLK_KP4, 100, 353, 17, "Left" }, + { SDLK_KP5, 140, 351, 19, "Navi" }, + { SDLK_KP6, 185, 356, 19, "Right" }, + { SDLK_KP_PERIOD, 230, 380, 20, "AB" }, + { SDLK_KP2, 142, 402, 24, "Down" }, + { SDLK_KP_ENTER, 211, 479, 21, "Stop" }, + { SDLK_KP_PLUS, 248, 513, 29, "Play" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (MROBE_500) +struct button_map bm[] = { + { SDLK_KP9, 171, 609, 9, "Play" }, + { SDLK_KP4, 158, 623, 9, "Left" }, + { SDLK_KP6, 184, 622, 9, "Right" }, + { SDLK_KP7, 171, 638, 11, "Menu" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (MROBE_100) +struct button_map bm[] = { + { SDLK_KP7, 80, 233, 30, "Menu" }, + { SDLK_KP8, 138, 250, 19, "Up" }, + { SDLK_KP9, 201, 230, 27, "Play" }, + { SDLK_KP4, 63, 305, 25, "Left" }, + { SDLK_KP5, 125, 309, 28, "Select" }, + { SDLK_KP6, 200, 307, 35, "Right" }, + { SDLK_KP1, 52, 380, 32, "Display" }, + { SDLK_KP2, 125, 363, 30, "Down" }, + { SDLK_KP9, 168, 425, 10, "Play" }, + { SDLK_KP4, 156, 440, 11, "Left" }, + { SDLK_KP6, 180, 440, 13, "Right" }, + { SDLK_KP7, 169, 452, 10, "Menu" }, + { SDLK_KP_MULTIPLY, 222, 15, 16, "Power" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (GIGABEAT_F) +struct button_map bm[] = { + { SDLK_KP_PLUS, 361, 187, 22, "Power" }, + { SDLK_KP_PERIOD, 361, 270, 17, "Menu" }, + { SDLK_KP9, 365, 345, 26, "Vol Up" }, + { SDLK_KP3, 363, 433, 25, "Vol Down" }, + { SDLK_KP_ENTER, 365, 520, 19, "A" }, + { SDLK_KP8, 167, 458, 35, "Up" }, + { SDLK_KP4, 86, 537, 29, "Left" }, + { SDLK_KP5, 166, 536, 30, "Select" }, + { SDLK_KP6, 248, 536, 30, "Right" }, + { SDLK_KP2, 169, 617, 28, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (GIGABEAT_S) +struct button_map bm[] = { + { SDLK_KP_PLUS, 416, 383, 23, "Play" }, + { SDLK_KP7, 135, 442, 46, "Back" }, + { SDLK_KP9, 288, 447, 35, "Menu" }, + { SDLK_KP8, 214, 480, 32, "Up" }, + { SDLK_KP4, 128, 558, 33, "Left" }, + { SDLK_KP5, 214, 556, 34, "Select" }, + { SDLK_KP6, 293, 558, 35, "Right" }, + { SDLK_KP2, 214, 637, 38, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (SAMSUNG_YH820) +struct button_map bm[] = { + { SDLK_KP_PLUS, 330, 53, 23, "Record" }, + { SDLK_KP7, 132, 208, 21, "Left" }, + { SDLK_KP5, 182, 210, 18, "Play" }, + { SDLK_KP9, 234, 211, 22, "Right" }, + { SDLK_KP8, 182, 260, 15, "Up" }, + { SDLK_KP4, 122, 277, 29, "Menu" }, + { SDLK_KP6, 238, 276, 25, "Select" }, + { SDLK_KP2, 183, 321, 24, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (SAMSUNG_YH920) || defined (SAMSUNG_YH925) +struct button_map bm[] = { + { SDLK_KP9, 370, 32, 15, "FF" }, + { SDLK_KP5, 369, 84, 25, "Play" }, + { SDLK_KP5, 367, 125, 27, "Play" }, + { SDLK_KP3, 369, 188, 17, "Rew" }, + { SDLK_KP_PLUS, 370, 330, 30, "Record" }, + { SDLK_KP4, 146, 252, 32, "Menu" }, + { SDLK_KP8, 204, 226, 27, "Up" }, + { SDLK_KP6, 257, 250, 34, "Select" }, + { SDLK_KP2, 205, 294, 35, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (ONDA_VX747) || defined (ONDA_VX747P) +struct button_map bm[] = { + { SDLK_MINUS, 113, 583, 28, "Minus" }, + { SDLK_PLUS, 227, 580, 28, "Plus" }, + { SDLK_RETURN, 171, 583, 34, "Menu" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (PHILIPS_SA9200) +struct button_map bm[] = { + { SDLK_KP_ENTER, 25, 155, 33, "Power" }, + { SDLK_PAGEUP, 210, 98, 31, "Vol Up" }, + { SDLK_PAGEDOWN, 210, 168, 34, "Vol Down" }, + { SDLK_KP7, 40, 249, 26, "Prev" }, + { SDLK_KP8, 110, 247, 22, "Up" }, + { SDLK_KP9, 183, 249, 31, "Next" }, + { SDLK_KP4, 45, 305, 25, "Left" }, + { SDLK_KP5, 111, 304, 24, "Play" }, + { SDLK_KP6, 183, 304, 21, "Right" }, + { SDLK_KP1, 43, 377, 21, "Menu" }, + { SDLK_KP2, 112, 371, 24, "Down" }, + { 0, 0, 0, 0, "None" } +}; +#elif defined (CREATIVE_ZVM) || defined (CREATIVE_ZVM60GB) || \ + defined (CREATIVE_ZV) +struct button_map bm[] = { + { SDLK_KP7, 52, 414, 35, "Custom" }, + { SDLK_KP8, 185, 406, 55, "Up" }, + { SDLK_KP9, 315, 421, 46, "Play" }, + { SDLK_KP4, 122, 500, 41, "Left" }, + { SDLK_KP6, 247, 493, 49, "Right" }, + { SDLK_KP1, 58, 577, 49, "Back" }, + { SDLK_KP2, 186, 585, 46, "Down" }, + { SDLK_KP3, 311, 569, 47, "Menu" }, + { 0, 0, 0, 0, "None" } +}; +#else +struct button_map bm[] = { + { 0, 0, 0, 0, ""} +}; +#endif + +int xy2button( int x, int y) { + int i; + extern bool debug_buttons; + + for ( i = 0; bm[i].button; i++ ) + /* check distance from center of button < radius */ + if ( ( (x-bm[i].x)*(x-bm[i].x) ) + ( ( y-bm[i].y)*(y-bm[i].y) ) < bm[i].radius*bm[i].radius ) { + if (debug_buttons) + printf("Button: %s\n", bm[i].description ); + return bm[i].button; + } + return 0; +} diff --git a/uisimulator/sdl/uisdl.c b/uisimulator/sdl/uisdl.c index 3ab098e5b..8cf4b42ba 100644 --- a/uisimulator/sdl/uisdl.c +++ b/uisimulator/sdl/uisdl.c @@ -40,10 +40,12 @@ #include "thread-sdl.h" #include "SDL_mutex.h" #include "SDL_thread.h" +#include "math.h" + /* extern functions */ extern void new_key(int key); - +extern int xy2button( int x, int y); void button_event(int key, bool pressed); SDL_Surface *gui_surface; @@ -51,6 +53,8 @@ bool background = true; /* use backgrounds by default */ #ifdef HAVE_REMOTE_LCD static bool showremote = true; /* include remote by default */ #endif +bool mapping = false; +bool debug_buttons = false; bool lcd_display_redraw = true; /* Used for player simulator */ char having_new_lcd = true; /* Used for player simulator */ @@ -62,39 +66,102 @@ bool debug_audio = false; bool debug_wps = false; int wps_verbose_level = 3; + +void irq_button_event(int key, bool pressed) { + sim_enter_irq_handler(); + button_event( key, pressed ); + sim_exit_irq_handler(); +} + +int sqr( int a ) { + return a*a; +} + void gui_message_loop(void) { SDL_Event event; bool done = false; + static int x,y,xybutton = 0; while(!done && SDL_WaitEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: - sim_enter_irq_handler(); - button_event(event.key.keysym.sym, true); - sim_exit_irq_handler(); + irq_button_event(event.key.keysym.sym, true); break; case SDL_KEYUP: - sim_enter_irq_handler(); - button_event(event.key.keysym.sym, false); - sim_exit_irq_handler(); - break; -#ifndef HAVE_TOUCHSCREEN + irq_button_event(event.key.keysym.sym, false); case SDL_MOUSEBUTTONDOWN: + switch ( event.button.button ) { +#ifdef HAVE_SCROLLWHEEL + case SDL_BUTTON_WHEELUP: + irq_button_event( SDLK_UP, true ); + break; + case SDL_BUTTON_WHEELDOWN: + irq_button_event( SDLK_DOWN, true ); + break; +#endif + case SDL_BUTTON_LEFT: + case SDL_BUTTON_MIDDLE: + if ( mapping && background ) { + x = event.button.x; + y = event.button.y; + } + if ( background ) { + xybutton = xy2button( event.button.x, event.button.y ); + if( xybutton ) + irq_button_event( xybutton, true ); + } + break; + default: + break; + } + if (debug_wps && event.button.button == 1) { - printf("Mouse at: (%d, %d)\n", event.button.x, event.button.y); + if ( background ) +#ifdef HAVE_REMOTE + if ( event.button.y < UI_REMOTE_POSY ) /* Main Screen */ + printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 ); + else + printf("Mouse at: (%d, %d)\n", event.button.x - UI_REMOTE_POSX -1 , event.button.y - UI_REMOTE_POSY - 1 ); +#else + printf("Mouse at: (%d, %d)\n", event.button.x - UI_LCD_POSX -1 , event.button.y - UI_LCD_POSY - 1 ); +#endif + else + if ( event.button.y/display_zoom < LCD_HEIGHT ) /* Main Screen */ + printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom ); +#ifdef HAVE_REMOTE + else + printf("Mouse at: (%d, %d)\n", event.button.x/display_zoom, event.button.y/display_zoom - LCD_HEIGHT ); +#endif } break; -#else case SDL_MOUSEBUTTONUP: - sim_enter_irq_handler(); - button_event(BUTTON_TOUCHSCREEN, false); - sim_exit_irq_handler(); - break; + switch ( event.button.button ) { + /* The scrollwheel button up events are ignored as they are queued immediately */ + case SDL_BUTTON_LEFT: + case SDL_BUTTON_MIDDLE: + if ( mapping && background ) { + printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y, (int)sqrt( sqr(x-(int)event.button.x) + sqr(y-(int)event.button.y)) ); + } + if ( background && xybutton ) { + irq_button_event( xybutton, false ); + xybutton = 0; + } +#ifdef HAVE_TOUCHSCREEN + else { + irq_button_event(BUTTON_TOUCHSCREEN, false); + } #endif + break; + default: + break; + } + break; + + case SDL_QUIT: done = true; break; @@ -244,6 +311,16 @@ int main(int argc, char *argv[]) printf("Root directory: %s\n", sim_root_dir); } } + else if (!strcmp("--mapping", argv[x])) + { + mapping = true; + printf("Printing click coords with drag radii.\n"); + } + else if (!strcmp("--debugbuttons", argv[x])) + { + debug_buttons = true; + printf("Printing background button clicks.\n"); + } else { printf("rockboxui\n"); @@ -258,6 +335,7 @@ int main(int argc, char *argv[]) printf(" --zoom [VAL]\t Window zoom (will disable backgrounds)\n"); printf(" --alarm \t Simulate a wake-up on alarm\n"); printf(" --root [DIR]\t Set root directory\n"); + printf(" --mapping \t Output coordinates and radius for mapping backgrounds\n"); exit(0); } } -- 2.11.4.GIT