Another round of plugin keymaps for the Philips GoGear SA9200.
[kugel-rb.git] / apps / plugins / pong.c
blob70af68cc5b0d9f3651e8f9df8984fa2b2e85530b
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2004 Daniel Stenberg
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
23 #ifdef HAVE_LCD_BITMAP
25 PLUGIN_HEADER
27 #define PAD_HEIGHT LCD_HEIGHT / 6 /* Recorder: 10 iRiver: 21 */
28 #define PAD_WIDTH LCD_WIDTH / 50 /* Recorder: 2 iRiver: 2 */
30 #define BALL_HEIGHT LCD_HEIGHT / 32 /* Recorder: 2 iRiver: 4 */
31 #define BALL_WIDTH LCD_HEIGHT / 32 /* We want a square ball */
33 #define SPEEDX ( LCD_WIDTH * 3 ) / 2 /* Recorder: 168 iRiver: 240 */
34 #define SPEEDY LCD_HEIGHT * 2 /* Recorder: 128 iRiver: 256 */
36 #define RES 100
38 #define MOVE_STEP LCD_HEIGHT / 32 /* move pad this many steps up/down each move */
40 /* variable button definitions */
41 #if CONFIG_KEYPAD == RECORDER_PAD
42 #define PONG_QUIT BUTTON_OFF
43 #define PONG_PAUSE BUTTON_ON
44 #define PONG_LEFT_UP BUTTON_F1
45 #define PONG_LEFT_DOWN BUTTON_LEFT
46 #define PONG_RIGHT_UP BUTTON_F3
47 #define PONG_RIGHT_DOWN BUTTON_RIGHT
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 #define PONG_QUIT BUTTON_OFF
51 #define PONG_PAUSE BUTTON_ON
52 #define PONG_LEFT_UP BUTTON_F1
53 #define PONG_LEFT_DOWN BUTTON_LEFT
54 #define PONG_RIGHT_UP BUTTON_F3
55 #define PONG_RIGHT_DOWN BUTTON_RIGHT
57 #elif CONFIG_KEYPAD == ONDIO_PAD
58 #define PONG_QUIT BUTTON_OFF
59 #define PONG_PAUSE BUTTON_RIGHT
60 #define PONG_LEFT_UP BUTTON_LEFT
61 #define PONG_LEFT_DOWN BUTTON_MENU
62 #define PONG_RIGHT_UP BUTTON_UP
63 #define PONG_RIGHT_DOWN BUTTON_DOWN
65 #elif CONFIG_KEYPAD == IRIVER_H100_PAD
66 #define PONG_QUIT BUTTON_OFF
67 #define PONG_LEFT_UP BUTTON_UP
68 #define PONG_LEFT_DOWN BUTTON_DOWN
69 #define PONG_RIGHT_UP BUTTON_ON
70 #define PONG_RIGHT_DOWN BUTTON_MODE
71 #define PONG_RC_QUIT BUTTON_RC_STOP
73 #elif CONFIG_KEYPAD == IRIVER_H300_PAD
74 #define PONG_QUIT BUTTON_OFF
75 #define PONG_LEFT_UP BUTTON_UP
76 #define PONG_LEFT_DOWN BUTTON_DOWN
77 #define PONG_RIGHT_UP BUTTON_REC
78 #define PONG_RIGHT_DOWN BUTTON_MODE
79 #define PONG_RC_QUIT BUTTON_RC_STOP
81 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
82 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
83 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
84 #define PONG_QUIT BUTTON_SELECT
85 #define PONG_LEFT_UP BUTTON_MENU
86 #define PONG_LEFT_DOWN BUTTON_LEFT
87 #define PONG_RIGHT_UP BUTTON_RIGHT
88 #define PONG_RIGHT_DOWN BUTTON_PLAY
90 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
91 #define PONG_QUIT BUTTON_POWER
92 #define PONG_LEFT_UP BUTTON_UP
93 #define PONG_LEFT_DOWN BUTTON_DOWN
94 #define PONG_RIGHT_UP BUTTON_REC
95 #define PONG_RIGHT_DOWN BUTTON_PLAY
97 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
98 #define PONG_QUIT BUTTON_POWER
99 #define PONG_PAUSE BUTTON_SELECT
100 #define PONG_LEFT_UP BUTTON_UP
101 #define PONG_LEFT_DOWN BUTTON_DOWN
102 #define PONG_RIGHT_UP BUTTON_VOL_UP
103 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
105 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
107 (CONFIG_KEYPAD == SANSA_M200_PAD)
108 #define PONG_QUIT BUTTON_POWER
109 #define PONG_PAUSE BUTTON_SELECT
110 #define PONG_LEFT_UP BUTTON_LEFT
111 #define PONG_LEFT_DOWN BUTTON_DOWN
112 #define PONG_RIGHT_UP BUTTON_UP
113 #define PONG_RIGHT_DOWN BUTTON_RIGHT
115 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
116 #define PONG_QUIT BUTTON_HOME
117 #define PONG_PAUSE BUTTON_SELECT
118 #define PONG_LEFT_UP BUTTON_LEFT
119 #define PONG_LEFT_DOWN BUTTON_DOWN
120 #define PONG_RIGHT_UP BUTTON_UP
121 #define PONG_RIGHT_DOWN BUTTON_RIGHT
123 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
124 #define PONG_QUIT BUTTON_POWER
125 #define PONG_PAUSE BUTTON_SELECT
126 #define PONG_LEFT_UP BUTTON_VOL_UP
127 #define PONG_LEFT_DOWN BUTTON_VOL_DOWN
128 #define PONG_RIGHT_UP BUTTON_UP
129 #define PONG_RIGHT_DOWN BUTTON_DOWN
131 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
132 #define PONG_QUIT BUTTON_POWER
133 #define PONG_LEFT_UP BUTTON_SCROLL_UP
134 #define PONG_LEFT_DOWN BUTTON_SCROLL_DOWN
135 #define PONG_RIGHT_UP BUTTON_REW
136 #define PONG_RIGHT_DOWN BUTTON_FF
138 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
139 #define PONG_QUIT BUTTON_BACK
140 #define PONG_LEFT_UP BUTTON_UP
141 #define PONG_LEFT_DOWN BUTTON_DOWN
142 #define PONG_RIGHT_UP BUTTON_VOL_UP
143 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
145 #elif (CONFIG_KEYPAD == MROBE100_PAD)
146 #define PONG_QUIT BUTTON_POWER
147 #define PONG_PAUSE BUTTON_SELECT
148 #define PONG_LEFT_UP BUTTON_MENU
149 #define PONG_LEFT_DOWN BUTTON_LEFT
150 #define PONG_RIGHT_UP BUTTON_PLAY
151 #define PONG_RIGHT_DOWN BUTTON_RIGHT
153 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
154 #define PONG_QUIT BUTTON_RC_REC
155 #define PONG_PAUSE BUTTON_RC_PLAY
156 #define PONG_LEFT_UP BUTTON_RC_VOL_UP
157 #define PONG_LEFT_DOWN BUTTON_RC_VOL_DOWN
158 #define PONG_RIGHT_UP BUTTON_VOL_UP
159 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
161 #elif (CONFIG_KEYPAD == COWOND2_PAD)
162 #define PONG_QUIT BUTTON_POWER
164 #elif CONFIG_KEYPAD == IAUDIO67_PAD
165 #define PONG_QUIT BUTTON_POWER
166 #define PONG_PAUSE BUTTON_MENU
167 #define PONG_LEFT_UP BUTTON_VOLUP
168 #define PONG_LEFT_DOWN BUTTON_VOLDOWN
169 #define PONG_RIGHT_UP BUTTON_RIGHT
170 #define PONG_RIGHT_DOWN BUTTON_LEFT
172 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
173 #define PONG_QUIT BUTTON_BACK
174 #define PONG_LEFT_UP BUTTON_UP
175 #define PONG_LEFT_DOWN BUTTON_DOWN
176 #define PONG_RIGHT_UP BUTTON_PLAY
177 #define PONG_RIGHT_DOWN BUTTON_MENU
179 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
180 #define PONG_QUIT BUTTON_POWER
181 #define PONG_PAUSE BUTTON_MENU
182 #define PONG_LEFT_UP BUTTON_UP
183 #define PONG_LEFT_DOWN BUTTON_DOWN
184 #define PONG_RIGHT_UP BUTTON_VOL_UP
185 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
187 #elif CONFIG_KEYPAD = PHILIPS_SA9200_PAD
188 #define PONG_QUIT BUTTON_POWER
189 #define PONG_PAUSE BUTTON_MENU
190 #define PONG_LEFT_UP BUTTON_UP
191 #define PONG_LEFT_DOWN BUTTON_DOWN
192 #define PONG_RIGHT_UP BUTTON_VOL_UP
193 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
195 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
196 CONFIG_KEYPAD == ONDAVX777_PAD || \
197 CONFIG_KEYPAD == MROBE500_PAD
198 #define PONG_QUIT BUTTON_POWER
200 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
201 #define PONG_QUIT BUTTON_REC
202 #define PONG_PAUSE BUTTON_PLAY
203 #define PONG_LEFT_UP BUTTON_UP
204 #define PONG_LEFT_DOWN BUTTON_DOWN
205 #define PONG_RIGHT_UP BUTTON_FFWD
206 #define PONG_RIGHT_DOWN BUTTON_REW
208 #else
209 #error No keymap defined!
210 #endif
212 #ifdef HAVE_TOUCHSCREEN
213 #ifndef PONG_QUIT
214 #define PONG_QUIT BUTTON_TOPMIDDLE
215 #endif
216 #ifndef PONG_LEFT_UP
217 #define PONG_LEFT_UP BUTTON_TOPLEFT
218 #endif
219 #ifndef PONG_LEFT_DOWN
220 #define PONG_LEFT_DOWN BUTTON_BOTTOMLEFT
221 #endif
222 #ifndef PONG_RIGHT_UP
223 #define PONG_RIGHT_UP BUTTON_TOPRIGHT
224 #endif
225 #ifndef PONG_RIGHT_DOWN
226 #define PONG_RIGHT_DOWN BUTTON_BOTTOMRIGHT
227 #endif
228 #ifndef PONG_PAUSE
229 #define PONG_PAUSE BUTTON_CENTER
230 #endif
231 #endif
233 struct pong {
234 int ballx; /* current X*RES position of the ball */
235 int bally; /* current Y*RES position of the ball */
236 int w_pad[2]; /* wanted current Y positions of pads */
237 int e_pad[2]; /* existing current Y positions of pads */
238 int ballspeedx; /* */
239 int ballspeedy; /* */
241 int score[2];
244 void singlepad(int x, int y, int set)
246 if(set) {
247 rb->lcd_fillrect(x, y, PAD_WIDTH, PAD_HEIGHT);
249 else {
250 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
251 rb->lcd_fillrect(x, y, PAD_WIDTH, PAD_HEIGHT);
252 rb->lcd_set_drawmode(DRMODE_SOLID);
256 static int xpos[2]={0, LCD_WIDTH-PAD_WIDTH};
257 void pad(struct pong *p, int pad)
259 /* clear existing pad */
260 singlepad(xpos[pad], p->e_pad[pad], 0);
262 /* draw wanted pad */
263 singlepad(xpos[pad], p->w_pad[pad], 1);
265 /* existing is now the wanted */
266 p->e_pad[pad] = p->w_pad[pad];
269 bool wallcollide(struct pong *p, int pad)
271 /* we have already checked for pad-collision, just check if this hits
272 the wall */
273 if(pad) {
274 /* right-side */
275 if(p->ballx > LCD_WIDTH*RES)
276 return true;
278 else {
279 if(p->ballx < 0)
280 return true;
282 return false;
285 /* returns true if the ball has hit a pad, and then the info variable
286 will have extra angle info */
288 bool padcollide(struct pong *p, int pad, int *info)
290 int x = p->ballx/RES;
291 int y = p->bally/RES;
293 if((y < (p->e_pad[pad]+PAD_HEIGHT)) &&
294 (y + BALL_HEIGHT > p->e_pad[pad])) {
295 /* Y seems likely right */
297 /* store the delta between ball-middle MINUS pad-middle, so
298 it returns:
299 0 when the ball hits exactly the middle of the pad
300 positive numbers when the ball is below the middle of the pad
301 negative numbers when the ball is above the middle of the pad
303 max number is +- PAD_HEIGHT/2
306 *info = (y+BALL_HEIGHT/2) - (p->e_pad[pad] + PAD_HEIGHT/2);
308 if(pad) {
309 /* right-side */
310 if((x + BALL_WIDTH) >= (LCD_WIDTH - PAD_WIDTH))
311 return true; /* phump */
313 else {
314 if(x <= PAD_WIDTH)
315 return true;
318 return false; /* nah */
321 void bounce(struct pong *p, int pad, int info)
323 (void)pad; /* not used right now */
324 p->ballspeedx = -p->ballspeedx;
326 /* info is the hit-angle into the pad */
327 if(p->ballspeedy > 0) {
328 /* downwards */
329 if(info > 0) {
330 /* below the middle of the pad */
331 p->ballspeedy += info * RES/3;
333 else if(info < 0) {
334 /* above the middle */
335 p->ballspeedy = info * RES/2;
338 else {
339 /* upwards */
340 if(info > 0) {
341 /* below the middle of the pad */
342 p->ballspeedy = info * RES/2;
344 else if(info < 0) {
345 /* above the middle */
346 p->ballspeedy -= info * RES/3;
350 p->ballspeedy += rb->rand()%21-10;
352 #if 0
353 fprintf(stderr, "INFO: %d YSPEED: %d\n", info, p->ballspeedy);
354 #endif
357 void score(struct pong *p, int pad)
359 if(pad)
360 rb->splash(HZ/4, "right scores!");
361 else
362 rb->splash(HZ/4, "left scores!");
363 rb->lcd_clear_display();
364 p->score[pad]++;
366 /* then move the X-speed of the ball and give it a random Y position */
367 p->ballspeedx = -p->ballspeedx;
368 p->bally = rb->rand()%(LCD_HEIGHT*RES - BALL_HEIGHT);
370 /* avoid hitting the pad with the new ball */
371 p->ballx = (p->ballx < 0) ?
372 (RES * PAD_WIDTH) : (RES * (LCD_WIDTH - PAD_WIDTH - BALL_WIDTH));
374 /* restore Y-speed to default */
375 p->ballspeedy = (p->ballspeedy > 0) ? SPEEDY : -SPEEDY;
377 /* set the existing pad positions to something weird to force pad
378 updates */
379 p->e_pad[0] = -1;
380 p->e_pad[1] = -1;
383 void ball(struct pong *p)
385 int x = p->ballx/RES;
386 int y = p->bally/RES;
388 int newx;
389 int newy;
391 int info;
393 /* movement */
394 p->ballx += p->ballspeedx;
395 p->bally += p->ballspeedy;
397 newx = p->ballx/RES;
398 newy = p->bally/RES;
400 /* detect if ball hits a wall */
401 if(newy + BALL_HEIGHT > LCD_HEIGHT) {
402 /* hit floor, bounce */
403 p->ballspeedy = -p->ballspeedy;
404 newy = LCD_HEIGHT - BALL_HEIGHT;
405 p->bally = newy * RES;
407 else if(newy < 0) {
408 /* hit ceiling, bounce */
409 p->ballspeedy = -p->ballspeedy;
410 p->bally = 0;
411 newy = 0;
414 /* detect if ball hit pads */
415 if(padcollide(p, 0, &info))
416 bounce(p, 0, info);
417 else if(padcollide(p, 1, &info))
418 bounce(p, 1, info);
419 else if(wallcollide(p, 0))
420 score(p, 1);
421 else if(wallcollide(p, 1))
422 score(p, 0);
424 newx = p->ballx/RES;
425 newy = p->bally/RES;
427 /* clear old position */
428 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
429 rb->lcd_fillrect(x, y, BALL_WIDTH, BALL_HEIGHT);
430 rb->lcd_set_drawmode(DRMODE_SOLID);
432 /* draw the new ball position */
433 rb->lcd_fillrect(newx, newy, BALL_WIDTH, BALL_HEIGHT);
436 void padmove(int *pos, int dir)
438 *pos += dir;
439 if(*pos > (LCD_HEIGHT-PAD_HEIGHT))
440 *pos = (LCD_HEIGHT-PAD_HEIGHT);
441 else if(*pos < 0)
442 *pos = 0;
445 int keys(struct pong *p)
447 int key;
448 #ifdef PONG_PAUSE
449 static bool pause = false;
450 #endif
452 /* number of ticks this function will loop reading keys */
453 #ifndef HAVE_TOUCHSCREEN
454 int time = 4;
455 #else
456 int time = 1;
457 #endif
458 int start = *rb->current_tick;
459 int end = start + time;
461 while(TIME_BEFORE(*rb->current_tick, end)) {
462 key = rb->button_get_w_tmo(end - *rb->current_tick);
464 #ifdef HAVE_TOUCHSCREEN
465 short touch_x, touch_y;
466 if(key & BUTTON_TOUCHSCREEN)
468 touch_x = rb->button_get_data() >> 16;
469 touch_y = rb->button_get_data() & 0xFFFF;
470 if(touch_x >= xpos[0] && touch_x <= xpos[0]+(PAD_WIDTH*4))
471 padmove(&p->w_pad[0], touch_y-(p->e_pad[0]*2+PAD_HEIGHT)/2);
473 if(touch_x >= xpos[1]-(PAD_WIDTH*4) && touch_x <= xpos[1])
474 padmove(&p->w_pad[1], touch_y-(p->e_pad[1]*2+PAD_HEIGHT)/2);
476 #endif
478 #ifdef HAS_BUTTON_HOLD
479 if (rb->button_hold())
480 return 2; /* Pause game */
481 #endif
483 if(key & PONG_QUIT
484 #ifdef PONG_RC_QUIT
485 || key & PONG_RC_QUIT
486 #endif
488 return 0; /* exit game NOW */
490 #ifdef PONG_PAUSE
491 if(key == PONG_PAUSE)
492 pause = !pause;
493 if(pause)
494 return 2; /* Pause game */
495 #endif
497 key = rb->button_status(); /* ignore BUTTON_REPEAT */
499 if(key & PONG_LEFT_DOWN) /* player left goes down */
500 padmove(&p->w_pad[0], MOVE_STEP);
502 if(key & PONG_LEFT_UP) /* player left goes up */
503 padmove(&p->w_pad[0], -MOVE_STEP);
505 if(key & PONG_RIGHT_DOWN) /* player right goes down */
506 padmove(&p->w_pad[1], MOVE_STEP);
508 if(key & PONG_RIGHT_UP) /* player right goes up */
509 padmove(&p->w_pad[1], -MOVE_STEP);
511 if(rb->default_event_handler(key) == SYS_USB_CONNECTED)
512 return -1; /* exit game because of USB */
514 return 1; /* return 0 to exit game */
517 void showscore(struct pong *p)
519 static char buffer[20];
520 int w;
522 rb->snprintf(buffer, sizeof(buffer), "%d - %d", p->score[0], p->score[1]);
523 w = rb->lcd_getstringsize((unsigned char *)buffer, NULL, NULL);
524 rb->lcd_putsxy( (LCD_WIDTH / 2) - (w / 2), 0, (unsigned char *)buffer);
527 /* this is the plugin entry point */
528 enum plugin_status plugin_start(const void* parameter)
530 struct pong pong;
531 int game = 1;
533 /* init the struct with some silly values to start with */
535 pong.ballx = 20*RES;
536 pong.bally = 20*RES;
538 pong.e_pad[0] = 0;
539 pong.w_pad[0] = 7;
540 pong.e_pad[1] = 0;
541 pong.w_pad[1] = 40;
543 pong.ballspeedx = SPEEDX;
544 pong.ballspeedy = SPEEDY;
546 pong.score[0] = pong.score[1] = 0; /* lets start at 0 - 0 ;-) */
548 /* if you don't use the parameter, you can do like
549 this to avoid the compiler warning about it */
550 (void)parameter;
552 /* Clear screen */
553 rb->lcd_clear_display();
555 /* go go go */
556 while(game > 0) {
557 if (game == 2) { /* Game Paused */
558 rb->splash(0, "PAUSED");
559 while(game == 2)
560 game = keys(&pong); /* short circuit */
561 rb->lcd_clear_display();
563 showscore(&pong);
564 pad(&pong, 0); /* draw left pad */
565 pad(&pong, 1); /* draw right pad */
566 ball(&pong); /* move and draw ball */
568 rb->lcd_update();
570 game = keys(&pong); /* deal with keys */
573 return (game == 0) ? PLUGIN_OK : PLUGIN_USB_CONNECTED;
576 #endif /* HAVE_LCD_BITMAP */