2018-08-24 |
ketmar | scaled fullscreen mode is really scaled now
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2018-08-24 |
ketmar | added fullscreen mode (scaled in not scaled yet)
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2018-08-23 |
ketmar | more fixes to powerup rendering
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2018-08-23 |
ketmar | intro palm trees fixes
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2018-08-23 |
ketmar | intro room, and intro cutscene
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2018-08-23 |
ketmar | map fixes for title and transition screen
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2018-08-23 |
ketmar | fixed current level number on transition screen
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2018-08-23 |
ketmar | simple transition screen
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2018-08-23 |
ketmar | F1 now shows game map
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2018-08-23 |
ketmar | added help screens and map (press F1 in pause screen...
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2018-08-23 |
ketmar | fixes for new vkey API
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2018-08-23 |
ketmar | added option to control how dark the darkness should be
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2018-08-23 |
ketmar | fixed jar spawning coordinates; also, create jar contents...
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2018-08-23 |
ketmar | oops: water top fixing in great lake was broken
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2018-08-23 |
ketmar | pause overlay cosmetix
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2018-08-23 |
ketmar | oops: all totals were telefrags
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2018-08-23 |
ketmar | show pause help in title screen
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2018-08-23 |
ketmar | removed some int->str helpers, as `va()` now understands...
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2018-08-23 |
ketmar | cheat help is called by S-F1 now
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2018-08-23 |
ketmar | correct game/level playing times; more info on pause...
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2018-08-23 |
ketmar | arrow, launched by arrow trap, should not change kill...
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2018-08-23 |
ketmar | some fixes to cape rendering (still not the way i want...
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2018-08-23 |
ketmar | arrow trap will ignore dropped unarmed bomb and launched...
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2018-08-23 |
ketmar | option to spawn ghost on the first level
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2018-08-23 |
ketmar | removed debug start
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2018-08-23 |
ketmar | oops: i accidentally great lake...
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2018-08-23 |
ketmar | great lake water/lava flow fixes
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2018-08-23 |
ketmar | spear traps generation fixes (no more spear trap over...
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2018-08-22 |
ketmar | removed (commented out) code for wet tiles
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2018-08-22 |
ketmar | better check for dead players in kapala/treasure code
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2018-08-22 |
ketmar | destroying tiles will trigger arrow trap active region...
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2018-08-22 |
ketmar | spring trap should not be activated for exiting damsel
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2018-08-22 |
ketmar | it should be possible to hit dead enemies (men) by...
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2018-08-22 |
ketmar | shopkeeper will get a shotgun from a player even if...
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commit | commitdiff | tree |
2018-08-22 |
ketmar | ...but not if "shopkeepers are idiots" option is set
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2018-08-22 |
ketmar | if a player tries to corner a shopkeeper with a moveable...
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2018-08-22 |
ketmar | cosmetix
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commit | commitdiff | tree |
2018-08-22 |
ketmar | it is now possible to hang on stuck arrows
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2018-08-22 |
ketmar | crashing UFO will ignore player for some frames, so...
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2018-08-22 |
ketmar | sticky bombs should stick do damsel
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2018-08-22 |
ketmar | damsel hit by explosion crashes the game
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2018-08-22 |
ketmar | enemy can have only one sticky bomb sticked to it
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2018-08-22 |
ketmar | fixed telefrag kill (it worked only on enemies with...
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2018-08-22 |
ketmar | telefrags now registered as special kills in stats
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2018-08-22 |
ketmar | don't shift view if player tries to sacrifice himself
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2018-08-22 |
ketmar | did the same for the city of gold
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2018-08-22 |
ketmar | complement fix for the previous commit
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2018-08-22 |
ketmar | ensure that yeti lair and alien craft aren't generated...
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2018-08-22 |
ketmar | reset "damsel is saved" counter at game restart
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2018-08-22 |
ketmar | whip (and other weapon) backswing should ignore `whipTimer...
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2018-08-22 |
ketmar | added option to allow whips kill enemies thru walls...
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2018-08-22 |
ketmar | more flickering lights
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2018-08-22 |
ketmar | fixed names for ceiling trap and smash trap
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commit | commitdiff | tree |
2018-08-22 |
ketmar | removed annoying debug message
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2018-08-22 |
ketmar | ball and chain fixes; level exiting sequence fixes
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2018-08-22 |
ketmar | olmec and ending fixes
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2018-08-22 |
ketmar | slowed water flow a little, it looks better this way
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2018-08-22 |
ketmar | new water flow seems to work
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commit | commitdiff | tree |
2018-08-22 |
ketmar | fixes to new water flow algo
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2018-08-21 |
ketmar | new water flow algo (still buggy)
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2018-08-21 |
ketmar | bomb now awoke giant spider
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2018-08-21 |
ketmar | mattock fixes
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2018-08-21 |
ketmar | cosmetix
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commit | commitdiff | tree |
2018-08-21 |
ketmar | fixed transition screen
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commit | commitdiff | tree |
2018-08-21 |
ketmar | ...but compres final movement saves
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2018-08-21 |
ketmar | do not compress replay actions (they are saved often)
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2018-08-21 |
ketmar | sound tweaking
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2018-08-20 |
ketmar | updated for new sound API
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commit | commitdiff | tree |
2018-08-20 |
ketmar | sounds now properly paused in pause mode
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2018-08-20 |
ketmar | slightly better off-water jumping
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2018-08-20 |
ketmar | remove dead objects from grid before deletion
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2018-08-20 |
ketmar | made dead items list non-transient, 'cause game can...
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2018-08-20 |
ketmar | better dead item cleanup
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2018-08-20 |
ketmar | fixed bug with missed dead objects `onDestory()` and...
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2018-08-20 |
ketmar | fixed item holding offset
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2018-08-20 |
ketmar | fixed basketball offset
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2018-08-20 |
ketmar | fixed item thinker, basketball now seems to bounce...
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2018-08-20 |
ketmar | added experimental intraframe render cache (not working...
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2018-08-20 |
ketmar | simplified explosion checking: as we have only one...
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2018-08-20 |
ketmar | mark all delegate args as `scope`
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2018-08-20 |
ketmar | removed vc heapsort implemetations, 'cause we have...
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2018-08-20 |
ketmar | added build date to title
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2018-08-20 |
ketmar | oops: fixed bug with postponed thinkers deletion: you...
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2018-08-20 |
ketmar | use vc builtin `.sort()` method to sort render lists
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2018-08-20 |
ketmar | drop invisible objects from render list: this eases...
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2018-08-20 |
ketmar | great lake fixes
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commit | commitdiff | tree |
2018-08-20 |
ketmar | restored seaweed in water
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commit | commitdiff | tree |
2018-08-20 |
ketmar | fixed some forgotten casting (segfault-prone); also...
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2018-08-20 |
ketmar | cosmetix
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commit | commitdiff | tree |
2018-08-20 |
ketmar | fixed water checking
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commit | commitdiff | tree |
2018-08-20 |
ketmar | removed tilemap; moved all objects to universal grid
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2018-08-19 |
ketmar | don't interpolate camera when it is teleported; also...
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2018-08-19 |
ketmar | main: mouse movement in pause mode
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2018-08-19 |
ketmar | gamelevel: `precise` fixes
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2018-08-19 |
ketmar | grid fix
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2018-08-19 |
ketmar | game loading will not dim screen anymore
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2018-08-19 |
ketmar | skip rendering few first frames, so things can stabilize
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2018-08-19 |
ketmar | new entity grid implementation, safer and easier to...
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2018-08-19 |
ketmar | alot of depth fixes
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2018-08-19 |
ketmar | changed default sound settings
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