lol; whips ARE breakable now
[k8-i-v-a-n.git] / script / items / darkaxe.dat
blob0bcde3e1083d79f63105e1ef334420f2fe40ee31
1 darkaxe /* meleeweapon-> */
3 DefaultSize = 60;
4 Possibility = 0;
5 WeaponCategory = AXES;
6 DefaultMainVolume = 200;
7 DefaultSecondaryVolume = 500;
8 BitmapPos = 16, 256;
9 FormModifier = 60;
10 StrengthModifier = 80;
11 Adjective = "dark";
12 NameSingular = "axe";
13 MainMaterialConfig := { OMMEL_BONE, OMMEL_TOOTH, ILLITHIUM, BRONZE, STEEL, ARCANITE, MITHRIL; }
14 SecondaryMaterialConfig == EBONY_WOOD;
15 MaterialConfigChances := { 72, 48, 80, 225, 144, 100, 90; }
16 Roundness = 20;
17 Price = 150;
18 IsTwoHanded = true;
19 AttachedGod = INFUSCOR;
20 WieldedBitmapPos = 160, 176;
21 EnchantmentPlusChance = 2;
22 DamageFlags = SLASH;
24 Config BROKEN;
26 Possibility = 0;
27 BitmapPos = 32, 176;
28 WieldedBitmapPos = 176, 176;
29 EnchantmentPlusChance = 4;