3 DefaultArmStrength
= 60;
6 DefaultPerception
= 30;
7 DefaultIntelligence
= 10;
11 TorsoBitmapPos
= 128, 128;
12 HostileReplies
== "@Dd cries bloodcurdlingly.";
13 FriendlyReplies
== "@Dd cries cheerfully.";
14 SkinColor
= rgb16
(128, 102, 70);
15 TorsoMainColor
= rgb16
(255, 255, 0);
16 TorsoSpecialColor
= rgb16
(148, 148, 120);
17 NameSingular
= "haast's eagle";
18 Adjective
= "enormous";
19 UsesLongAdjectiveArticle
= true
;
20 AttackStyle
= USE_HEAD
;
21 BaseBiteStrength
= 800;
22 KnownCWeaponSkills
== BITE
;
23 CWeaponSkillHits
== 200;
24 FleshMaterial
= EAGLE_FLESH
;
28 IsPolymorphable
= false
;
32 CanBeGenerated
= true
;
33 /*ClassStates = INFRA_VISION;*/
34 BiteCapturesBodyPart
= true
;
36 IsCatacombCreature
= false
;