1 potion
/* materialcontainer-> */
5 WeaponCategory
= BLUNT_WEAPONS
;
7 DefaultMainVolume
= 60;
8 DefaultSecondaryVolume
= 1000;
12 NameSingular
= "bottle";
13 MainMaterialConfig
== GLASS
;
14 SecondaryMaterialConfig
:= { WATER
, HEALING_LIQUID
, OMMEL_URINE
, POISON_LIQUID
, VALDEMAR
, ANTIDOTE_LIQUID
, VODKA
, TROLL_BLOOD
, OMMEL_SWEAT
, OMMEL_TEARS
, SULPHURIC_ACID
, MUSTARD_GAS_LIQUID
, LIQUID_DARKNESS
, BROWN_SLIME
, YELLOW_SLIME
, DARK_FROG_BLOOD
, SPIDER_BLOOD
, SWEAT
, SICK_BLOOD
, LIGHT_FROG_BLOOD
; }
15 MaterialConfigChances
:= { 70, 50, 5, 30, 1, 9, 5, 25, 5, 5, 20, 2, 2, 6, 3, 5, 5, 5, 2, 1; }
16 Alias
= { 2, "potion", "drink"; }
20 WieldedBitmapPos
= 176, 144;
22 TeleportPriority
= 200;
23 ThrowItemTypes
= THROW_POTION
;
24 IsThrowingWeapon
= true
; //FIXME
: k8
: shaman can
't throw potions without this