1 flamingsword
/* meleeweapon-> */
4 BaseEmitation
= rgb24
(150, 120, 90);
12 WieldedBitmapPos
= 176, 80;
13 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
14 SecondaryMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
15 MaterialConfigChances
= { 4, 250, 25, 25, 5; }
16 EnchantmentPlusChance
= 4;
23 WeaponCategory
= LARGE_SWORDS
;
24 DefaultMainVolume
= 200;
25 DefaultSecondaryVolume
= 100;
28 StrengthModifier
= 120;
29 NameSingular
= "knight sword";
30 MainMaterialConfig
= { 7, BONE
, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
31 SecondaryMaterialConfig
= { 7, BONE
, TIN
, COPPER
, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
; }
32 MaterialConfigChances
= { 7, 25, 50, 250, 500, 1000, 250, 25; }
35 AttachedGod
= LEGIFER
;
36 WieldedBitmapPos
= 150, 475;
37 EnchantmentMinusChance
= 10;
38 EnchantmentPlusChance
= 5;
39 DamageFlags
= SLASH|PIERCE
;
42 Config BROKEN|KNIGHT_SWORD
;
46 WieldedBitmapPos
= 176, 80;
47 MainMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, OMMEL_TOOTH
;}
48 SecondaryMaterialConfig
= { 7, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, DAMASCUS_STEEL
, MITHRIL
, OMMEL_TOOTH
;}
49 MaterialConfigChances
= { 7, 50, 250, 500, 1000, 250, 25, 25; }
50 EnchantmentMinusChance
= 5;
51 EnchantmentPlusChance
= 10;
58 WeaponCategory
= LARGE_SWORDS
;
59 DefaultMainVolume
= 130;
60 DefaultSecondaryVolume
= 45;
63 StrengthModifier
= 100;
64 NameSingular
= "long sword";
65 MainMaterialConfig
= { 6, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
66 SecondaryMaterialConfig
= { 6, BRONZE
, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
67 MaterialConfigChances
= { 6, 1000, 750, 100, 25, 25, 5; }
69 AttachedGod
= CRUENTUS
;
70 WieldedBitmapPos
= 160, 16;
71 EnchantmentPlusChance
= 5;
72 DamageFlags
= SLASH|PIERCE
;
75 Config BROKEN|LONG_SWORD
;
79 WieldedBitmapPos
= 176, 80;
80 MainMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
81 SecondaryMaterialConfig
= { 4, STEEL
, METEORIC_STEEL
, MITHRIL
, ADAMANT
; }
82 MaterialConfigChances
= { 4, 0, 25, 25, 10; }
83 EnchantmentPlusChance
= 10;
86 Config TWO_HANDED_SCIMITAR
;
90 WeaponCategory
= LARGE_SWORDS
;
91 DefaultMainVolume
= 400;
92 DefaultSecondaryVolume
= 150;
93 StrengthModifier
= 175;
96 NameSingular
= "two-handed scimitar";
97 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
98 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
99 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
102 AttachedGod
= CRUENTUS
;
103 WieldedBitmapPos
= 176, 112;
104 EnchantmentMinusChance
= 5;
105 EnchantmentPlusChance
= 5;
109 Config BROKEN|TWO_HANDED_SCIMITAR
;
113 WieldedBitmapPos
= 176, 80;
114 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
115 EnchantmentMinusChance
= 10;
116 EnchantmentPlusChance
= 10;
119 Config TWO_HANDED_SWORD
;
123 WeaponCategory
= LARGE_SWORDS
;
124 DefaultMainVolume
= 350;
125 DefaultSecondaryVolume
= 150;
126 StrengthModifier
= 200;
129 NameSingular
= "two-handed sword";
130 MainMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
131 SecondaryMaterialConfig
= { 5, IRON
, STEEL
, METEORIC_STEEL
, MITHRIL
, OMMEL_TOOTH
; }
132 MaterialConfigChances
= { 5, 2000, 100, 25, 25, 5; }
135 AttachedGod
= CRUENTUS
;
136 WieldedBitmapPos
= 160, 16;
137 EnchantmentMinusChance
= 5;
138 EnchantmentPlusChance
= 5;
142 Config BROKEN|TWO_HANDED_SWORD
;
146 WieldedBitmapPos
= 176, 80;
147 MaterialConfigChances
= { 4, 0, 250, 25, 25; }
148 EnchantmentMinusChance
= 10;
149 EnchantmentPlusChance
= 10;
152 Config LOST_RUBY_FLAMING_SWORD
;
156 WieldedBitmapPos
= 160, 16;
157 MainMaterialConfig
== RUBY
;
158 SecondaryMaterialConfig
== RUBY
;
159 MaterialConfigChances
== 100;
160 EnchantmentPlusChance
= 0;
161 Adjective
= "lost ruby flaming";
162 PostFix
= "of Xinroch";
163 AttachedGod
= INFUSCOR
;
165 IsDestroyable
= false
;
166 IsMaterialChangeable
= false
;
167 IsPolymorphable
= false
;
170 //k8
:not-here
-yet
:CanBeBurned
= false
;
172 BaseEnchantment
= 13;
173 CanBeEnchanted
= true
;
174 ArticleMode
= FORCE_THE
;