2 CHARACTER(wisefarmer
, humanoid
)
5 virtual void GetAICommand();
7 virtual v2
GetHeadBitmapPos() const;
8 virtual v2
GetRightArmBitmapPos() const;
9 virtual v2
GetLeftArmBitmapPos() const { return GetRightArmBitmapPos(); }
17 v2
wisefarmer::GetHeadBitmapPos () const { return v2(96, (4 + (RAND() & 1)) << 4); }
21 v2
wisefarmer::GetRightArmBitmapPos () const { return v2(64, (RAND() & 1) << 4); }
25 void wisefarmer::GetAICommand () {
27 for (int c
= 0; c
< game::GetTeams(); ++c
) {
28 if (GetTeam()->GetRelation(game::GetTeam(c
)) == HOSTILE
) Enemies
+= game::GetTeam(c
)->GetEnabledMembers();