2 roundl() function: round toward nearest, breaking ties away from zero.
15 round [{ test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 1]
16 float [{ test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1; } && test $HAVE_SAME_LONG_DOUBLE_AS_DOUBLE = 0]
20 gl_CONDITIONAL([GL_COND_OBJ_ROUNDL],
21 [test $HAVE_ROUNDL = 0 || test $REPLACE_ROUNDL = 1])
22 gl_MATH_MODULE_INDICATOR([roundl])
26 lib_SOURCES += roundl.c