revision: reallocate TOPO_WALK object flags
The bit fields in struct object have an unfortunate layout. Here's what
pahole reports on x86_64 GNU/Linux:
struct object {
unsigned int parsed:1; /* 0: 0 4 */
unsigned int type:3; /* 0: 1 4 */
/* XXX 28 bits hole, try to pack */
/* Force alignment to the next boundary: */
unsigned int :0;
unsigned int flags:29; /* 4: 0 4 */
/* XXX 3 bits hole, try to pack */
struct object_id oid; /* 8 32 */
/* size: 40, cachelines: 1, members: 4 */
/* sum members: 32 */
/* sum bitfield members: 33 bits, bit holes: 2, sum bit holes: 31 bits */
/* last cacheline: 40 bytes */
};
Notice the 1+3+29=33 bits in bit fields and 28+3=31 bits in holes.
There are holes inside the flags bit field as well -- while some object
flags are used for more than one purpose, 22, 23 and 24 are still free.
Use 23 and 24 instead of 27 and 28 for TOPO_WALK_EXPLORED and
TOPO_WALK_INDEGREE. This allows us to reduce FLAG_BITS by one so that
all bitfields combined fit into a single 32-bit slot:
struct object {
unsigned int parsed:1; /* 0: 0 4 */
unsigned int type:3; /* 0: 1 4 */
unsigned int flags:28; /* 0: 4 4 */
struct object_id oid; /* 4 32 */
/* size: 36, cachelines: 1, members: 4 */
/* last cacheline: 36 bytes */
};
With this tight packing the size of struct object is reduced by 10%.
Other architectures probably benefit as well.
Signed-off-by: René Scharfe <l.s.r@web.de>
Signed-off-by: Junio C Hamano <gitster@pobox.com>