From b2cb92fd9187fe77d2e88c9fb8c5d4ae5f48538b Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Tue, 3 Feb 2009 02:16:23 +0300 Subject: [PATCH] [7226] Avoid 2 mQuestStatus[quest_id] calls from AddQuest code for speed and possible aliasing problems. Original patch provided by zhenya. --- src/game/Player.cpp | 25 +++++++++++++------------ src/game/Player.h | 3 ++- src/shared/revision_nr.h | 2 +- 3 files changed, 16 insertions(+), 14 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 706919c9f..fb2945401 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -12533,8 +12533,6 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) // if not exist then created with set uState==NEW and rewarded=false QuestStatusData& questStatusData = mQuestStatus[quest_id]; - if (questStatusData.uState != QUEST_NEW) - questStatusData.uState = QUEST_CHANGED; // check for repeatable quests status reset questStatusData.m_status = QUEST_STATUS_INCOMPLETE; @@ -12542,18 +12540,18 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) if ( pQuest->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_itemcount[i] = 0; } if ( pQuest->HasFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST | QUEST_MANGOS_FLAGS_SPEAKTO) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_creatureOrGOcount[i] = 0; } GiveQuestSourceItem( pQuest ); - AdjustQuestReqItemCount( pQuest ); + AdjustQuestReqItemCount( pQuest, questStatusData ); if( pQuest->GetRepObjectiveFaction() ) SetFactionVisibleForFactionId(pQuest->GetRepObjectiveFaction()); @@ -12576,6 +12574,9 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) SetQuestSlot(log_slot, quest_id, qtime); + if (questStatusData.uState != QUEST_NEW) + questStatusData.uState = QUEST_CHANGED; + //starting initial quest script if(questGiver && pQuest->GetQuestStartScript()!=0) sWorld.ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); @@ -12805,8 +12806,9 @@ void Player::FailTimedQuest( uint32 quest_id ) { QuestStatusData& q_status = mQuestStatus[quest_id]; - if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED; q_status.m_timer = 0; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; IncompleteQuest( quest_id ); @@ -13292,18 +13294,18 @@ uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) if( !qInfo ) return 0; - for (int j = 0; j < QUEST_OBJECTIVES_COUNT; j++) + for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) if ( qInfo->ReqCreatureOrGOId[j] == entry ) return mQuestStatus[quest_id].m_creatureOrGOcount[j]; return 0; } -void Player::AdjustQuestReqItemCount( Quest const* pQuest ) +void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData ) { if ( pQuest->HasFlag( QUEST_MANGOS_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { uint32 reqitemcount = pQuest->ReqItemCount[i]; if( reqitemcount != 0 ) @@ -13311,9 +13313,8 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest ) uint32 quest_id = pQuest->GetQuestId(); uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true); - QuestStatusData& q_status = mQuestStatus[quest_id]; - q_status.m_itemcount[i] = std::min(curitemcount, reqitemcount); - if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED; + questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount); + if (questStatusData.uState != QUEST_NEW) questStatusData.uState = QUEST_CHANGED; } } } diff --git a/src/game/Player.h b/src/game/Player.h index 1eba0e5bd..25def0730 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1261,7 +1261,6 @@ class MANGOS_DLL_SPEC Player : public Unit } } uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry); - void AdjustQuestReqItemCount( Quest const* pQuest ); void AreaExploredOrEventHappens( uint32 questId ); void GroupEventHappens( uint32 questId, WorldObject const* pEventObject ); void ItemAddedQuestCheck( uint32 entry, uint32 count ); @@ -2393,6 +2392,8 @@ class MANGOS_DLL_SPEC Player : public Unit uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const; Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update ); + void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData ); + GridReference m_gridRef; MapReference m_mapRef; }; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 2fe20d964..cd1d48dc8 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7225" + #define REVISION_NR "7226" #endif // __REVISION_NR_H__ -- 2.11.4.GIT