[10041] Use for spell 49145 and ranks for decrease SPELL_DIRECT_DAMAGE damage.
[getmangos.git] / src / game / SpellAuras.cpp
blob970d1d221b40084c9947e29aac4a608fcdcd382c
1 /*
2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellBaseDamageBonusTaken
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonusDone and Unit::SpellDamageBonusDone
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalculateAbsorbAndResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalculateAbsorbAndResist
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellDamageBonusTaken
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalculateAbsorbAndResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusTaken
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonusTaken
172 &Aura::HandleUnused, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonusDone
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
200 &Aura::HandleModMechanicImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalculateAbsorbAndResist
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
210 &Aura::HandleUnused, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
217 &Aura::HandleUnused, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonusDone, Unit::MeleeDamageBonusDone
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonusDone
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonusDone
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM (22 spells)
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonusDone
234 &Aura::HandleUnused, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNoImmediateEffect, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_HASTE_ALL (in fact combat (any type attack) speed pct)
247 &Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
258 &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
259 &Aura::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_FLIGHT_SPEED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_FLIGHT_SPEED_STACKING
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_STACKING
263 &Aura::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleUnused, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a-3.2.2a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
277 &Aura::HandleUnused, //224 unused (3.0.8a-3.2.2a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH
282 &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonusTaken
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonusDone
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonusDone
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
298 &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS implemented in Unit::CalculateSpellDuration
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleModCombatSpeedPct, //252 SPELL_AURA_SLOW_ALL
306 &Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::CalculateMeleeDamage
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonusTaken
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262 ignore combat/aura state?
316 &Aura::HandleAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a-3.2.2a)
318 &Aura::HandleUnused, //265 unused (3.0.8a-3.2.2a)
319 &Aura::HandleUnused, //266 unused (3.0.8a-3.2.2a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
323 &Aura::HandleUnused, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonusTaken
325 &Aura::HandleNoImmediateEffect, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
326 &Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonusTaken
337 &Aura::HandleNULL, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleNULL, //288 increase parry/deflect, prevent attack (single spell used 67801)
342 &Aura::HandleUnused, //289 unused (3.2.2a)
343 &Aura::HandleAuraModAllCritChance, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
345 &Aura::HandleNULL, //292 call stabled pet
346 &Aura::HandleNULL, //293 3 spells
347 &Aura::HandleNULL, //294 2 spells, possible prevent mana regen
348 &Aura::HandleUnused, //295 unused (3.2.2a)
349 &Aura::HandleNULL, //296 2 spells
350 &Aura::HandleNULL, //297 1 spell (counter spell school?)
351 &Aura::HandleUnused, //298 unused (3.2.2a)
352 &Aura::HandleUnused, //299 unused (3.2.2a)
353 &Aura::HandleNULL, //300 3 spells (share damage?)
354 &Aura::HandleNULL, //301 5 spells
355 &Aura::HandleUnused, //302 unused (3.2.2a)
356 &Aura::HandleNULL, //303 17 spells
357 &Aura::HandleNULL, //304 2 spells (alcohol effect?)
358 &Aura::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
359 &Aura::HandleNULL, //306 1 spell
360 &Aura::HandleNULL, //307 absorb healing?
361 &Aura::HandleNULL, //308 new aura for hunter traps
362 &Aura::HandleNULL, //309 absorb healing?
363 &Aura::HandleNULL, //310 pet avoidance passive?
364 &Aura::HandleNULL, //311 0 spells in 3.3
365 &Aura::HandleNULL, //312 0 spells in 3.3
366 &Aura::HandleNULL, //313 0 spells in 3.3
367 &Aura::HandleNULL, //314 1 test spell (reduce duration of silince/magic)
368 &Aura::HandleNULL, //315 underwater walking
369 &Aura::HandleNULL //316 makes haste affect HOT/DOT ticks
372 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
374 Aura::Aura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
375 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
376 m_timeCla(1000), m_periodicTimer(0), m_periodicTick(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
377 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
378 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
379 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
381 ASSERT(target);
383 ASSERT(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
385 m_spellProto = spellproto;
387 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->CalculateSimpleValue(eff);
389 m_isPassive = IsPassiveSpell(GetId());
390 m_positive = IsPositiveEffect(GetId(), m_effIndex);
392 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
394 m_applyTime = time(NULL);
396 int32 damage;
397 if(!caster)
399 m_caster_guid = target->GetGUID();
400 damage = m_currentBasePoints;
401 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
403 else
405 m_caster_guid = caster->GetGUID();
407 damage = caster->CalculateSpellDamage(target, m_spellProto, m_effIndex, &m_currentBasePoints);
408 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
410 if (!damage && castItem && castItem->GetItemSuffixFactor())
412 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
413 if(item_rand_suffix)
415 for (int k = 0; k < 3; ++k)
417 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
418 if(pEnchant)
420 for (int t = 0; t < 3; ++t)
421 if(pEnchant->spellid[t] == m_spellProto->Id)
423 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
424 break;
428 if(damage)
429 break;
435 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
436 m_permanent = true;
438 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
440 if(!m_permanent && modOwner)
442 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
443 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
444 if (m_maxduration<=0)
445 m_maxduration = 1;
448 m_duration = m_maxduration;
450 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
452 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
454 // Apply periodic time mod
455 if(modOwner && m_modifier.periodictime)
456 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
458 // Start periodic on next tick or at aura apply
459 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
460 m_periodicTimer += m_modifier.periodictime;
462 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
464 m_procCharges = m_spellProto->procCharges;
465 if(modOwner)
466 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
468 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
469 m_spellProto->Stances &&
470 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
471 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
473 if (caster && m_spellProto->Id == 22959) // Improved Scorch
475 // Glyph of Improved Scorch
476 if (Aura* glyph = caster->GetDummyAura(56371))
477 m_stackAmount = glyph->GetModifier()->m_amount;
481 Aura::~Aura()
485 AreaAura::AreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
486 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
488 m_isAreaAura = true;
490 // caster==NULL in constructor args if target==caster in fact
491 Unit* caster_ptr = caster ? caster : target;
493 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
494 if(Player* modOwner = caster_ptr->GetSpellModOwner())
495 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
497 switch(spellproto->Effect[eff])
499 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
500 m_areaAuraType = AREA_AURA_PARTY;
501 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
502 m_modifier.m_auraname = SPELL_AURA_NONE;
503 break;
504 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
505 m_areaAuraType = AREA_AURA_RAID;
506 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
507 m_modifier.m_auraname = SPELL_AURA_NONE;
508 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
509 else if (target == caster_ptr && m_spellProto->Id == 53651)
510 m_modifier.m_auraname = SPELL_AURA_NONE;
511 break;
512 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
513 m_areaAuraType = AREA_AURA_FRIEND;
514 break;
515 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
516 m_areaAuraType = AREA_AURA_ENEMY;
517 if (target == caster_ptr)
518 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
519 break;
520 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
521 m_areaAuraType = AREA_AURA_PET;
522 break;
523 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
524 m_areaAuraType = AREA_AURA_OWNER;
525 if (target == caster_ptr)
526 m_modifier.m_auraname = SPELL_AURA_NONE;
527 break;
528 default:
529 sLog.outError("Wrong spell effect in AreaAura constructor");
530 ASSERT(false);
531 break;
535 AreaAura::~AreaAura()
539 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
540 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
542 m_isPersistent = true;
545 PersistentAreaAura::~PersistentAreaAura()
549 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target,
550 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
552 if (caster)
553 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetTargetGUID();
554 else
555 m_casters_target_guid = 0;
558 SingleEnemyTargetAura::~SingleEnemyTargetAura()
562 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
564 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
567 Aura* CreateAura(SpellEntry const* spellproto, SpellEffectIndex eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
569 if (IsAreaAuraEffect(spellproto->Effect[eff]))
570 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
572 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
574 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
575 for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
576 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
577 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
579 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
582 Unit* Aura::GetCaster() const
584 if(m_caster_guid == m_target->GetGUID())
585 return m_target;
587 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
588 //must return caster even if it's in another grid/map
589 Unit *unit = ObjectAccessor::GetUnitInWorld(*m_target,m_caster_guid);
590 return unit && unit->IsInWorld() ? unit : NULL;
593 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
595 m_modifier.m_auraname = t;
596 m_modifier.m_amount = a;
597 m_modifier.m_miscvalue = miscValue;
598 m_modifier.periodictime = pt;
601 void Aura::Update(uint32 diff)
603 if (m_duration > 0)
605 m_duration -= diff;
606 if (m_duration < 0)
607 m_duration = 0;
608 m_timeCla -= diff;
610 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
611 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
612 if (GetEffIndex() == EFFECT_INDEX_0 && m_timeCla <= 0)
614 if(Unit* caster = GetCaster())
616 Powers powertype = Powers(m_spellProto->powerType);
617 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
618 m_timeCla = 1*IN_MILLISECONDS;
619 if (manaPerSecond)
621 if(powertype==POWER_HEALTH)
622 caster->ModifyHealth(-manaPerSecond);
623 else
624 caster->ModifyPower(powertype,-manaPerSecond);
630 // Channeled aura required check distance from caster
631 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
633 Unit* caster = GetCaster();
634 if(!caster)
636 m_target->RemoveAura(GetId(), GetEffIndex());
637 return;
640 // need check distance for channeled target only
641 if (caster->GetChannelObjectGUID() == m_target->GetGUID())
643 // Get spell range
644 float max_range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
646 if(Player* modOwner = caster->GetSpellModOwner())
647 modOwner->ApplySpellMod(GetId(), SPELLMOD_RANGE, max_range, NULL);
649 if(!caster->IsWithinDistInMap(m_target, max_range))
651 m_target->RemoveAura(GetId(), GetEffIndex());
652 return;
657 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
659 m_periodicTimer -= diff;
660 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
662 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
663 m_periodicTimer += m_modifier.periodictime;
664 ++m_periodicTick; // for some infinity auras in some cases can overflow and reset
665 PeriodicTick();
670 void AreaAura::Update(uint32 diff)
672 // update for the caster of the aura
673 if(m_caster_guid == m_target->GetGUID())
675 Unit* caster = m_target;
677 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
679 Unit* owner = caster->GetCharmerOrOwner();
680 if (!owner)
681 owner = caster;
682 std::list<Unit *> targets;
684 switch(m_areaAuraType)
686 case AREA_AURA_PARTY:
688 Group *pGroup = NULL;
690 if (owner->GetTypeId() == TYPEID_PLAYER)
691 pGroup = ((Player*)owner)->GetGroup();
693 if( pGroup)
695 uint8 subgroup = ((Player*)owner)->GetSubGroup();
696 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
698 Player* Target = itr->getSource();
699 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
701 if(caster->IsWithinDistInMap(Target, m_radius))
702 targets.push_back(Target);
703 Pet *pet = Target->GetPet();
704 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
705 targets.push_back(pet);
709 else
711 // add owner
712 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
713 targets.push_back(owner);
714 // add caster's pet
715 Unit* pet = caster->GetPet();
716 if( pet && caster->IsWithinDistInMap(pet, m_radius))
717 targets.push_back(pet);
719 break;
721 case AREA_AURA_RAID:
723 Group *pGroup = NULL;
725 if (owner->GetTypeId() == TYPEID_PLAYER)
726 pGroup = ((Player*)owner)->GetGroup();
728 if( pGroup)
730 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
732 Player* Target = itr->getSource();
733 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
735 if(caster->IsWithinDistInMap(Target, m_radius))
736 targets.push_back(Target);
737 Pet *pet = Target->GetPet();
738 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
739 targets.push_back(pet);
743 else
745 // add owner
746 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
747 targets.push_back(owner);
748 // add caster's pet
749 Unit* pet = caster->GetPet();
750 if( pet && caster->IsWithinDistInMap(pet, m_radius))
751 targets.push_back(pet);
753 break;
755 case AREA_AURA_FRIEND:
757 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, m_radius);
758 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
759 Cell::VisitAllObjects(caster, searcher, m_radius);
760 break;
762 case AREA_AURA_ENEMY:
764 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, m_radius); // No GetCharmer in searcher
765 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
766 Cell::VisitAllObjects(caster, searcher, m_radius);
767 break;
769 case AREA_AURA_OWNER:
770 case AREA_AURA_PET:
772 if(owner != caster && caster->IsWithinDistInMap(owner, m_radius))
773 targets.push_back(owner);
774 break;
778 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
780 // flag for seelction is need apply aura to current iteration target
781 bool apply = true;
783 // we need ignore present caster self applied are auras sometime
784 // in cases if this only auras applied for spell effect
785 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), m_effIndex);
786 for(Unit::AuraMap::const_iterator i = (*tIter)->GetAuras().lower_bound(spair); i != (*tIter)->GetAuras().upper_bound(spair); ++i)
788 if (i->second->IsDeleted())
789 continue;
791 switch(m_areaAuraType)
793 case AREA_AURA_ENEMY:
794 // non caster self-casted auras (non stacked)
795 if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE)
796 apply = false;
797 break;
798 case AREA_AURA_RAID:
799 // non caster self-casted auras (stacked from diff. casters)
800 if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE || i->second->GetCasterGUID() == GetCasterGUID())
801 apply = false;
802 break;
803 default:
804 // in generic case not allow stacking area auras
805 apply = false;
806 break;
809 if(!apply)
810 break;
813 if(!apply)
814 continue;
816 if(SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
818 int32 actualBasePoints = m_currentBasePoints;
819 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
820 if(actualSpellInfo != GetSpellProto())
821 actualBasePoints = actualSpellInfo->CalculateSimpleValue(m_effIndex);
822 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
823 aur->SetAuraDuration(GetAuraDuration());
824 (*tIter)->AddAura(aur);
828 Aura::Update(diff);
830 else // aura at non-caster
832 Unit* caster = GetCaster();
834 Aura::Update(diff);
836 // remove aura if out-of-range from caster (after teleport for example)
837 // or caster is isolated or caster no longer has the aura
838 // or caster is (no longer) friendly
839 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
840 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
841 !caster->IsWithinDistInMap(m_target, m_radius) ||
842 !caster->HasAura(GetId(), GetEffIndex()) ||
843 caster->IsFriendlyTo(m_target) != needFriendly
846 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
848 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
850 // not check group if target == owner or target == pet
851 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
853 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
855 Group *pGroup = check ? check->GetGroup() : NULL;
856 if( pGroup )
858 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
859 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
860 m_target->RemoveAura(GetId(), GetEffIndex());
862 else
863 m_target->RemoveAura(GetId(), GetEffIndex());
866 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
868 // not check group if target == owner or target == pet
869 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
871 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
873 Group *pGroup = check ? check->GetGroup() : NULL;
874 if( pGroup )
876 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
877 if(!checkTarget)
878 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
880 else
881 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
884 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
886 if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
887 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
892 void PersistentAreaAura::Update(uint32 diff)
894 bool remove = false;
896 // remove the aura if its caster or the dynamic object causing it was removed
897 // or if the target moves too far from the dynamic object
898 if(Unit *caster = GetCaster())
900 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
901 if (dynObj)
903 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
904 remove = true;
906 else
907 remove = true;
909 else
910 remove = true;
912 Aura::Update(diff);
914 if(remove)
915 m_target->RemoveAura(GetId(), GetEffIndex());
918 void Aura::ApplyModifier(bool apply, bool Real)
920 AuraType aura = m_modifier.m_auraname;
922 SetInUse(true);
923 if(aura < TOTAL_AURAS)
924 (*this.*AuraHandler [aura])(apply, Real);
925 SetInUse(false);
928 bool Aura::IsNeedVisibleSlot(Unit const* caster) const
930 bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem();
932 // special area auras cases
933 switch(m_spellProto->Effect[GetEffIndex()])
935 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
936 return m_target != caster;
937 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
938 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
939 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
940 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
941 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
942 // passive auras (except totem auras) do not get placed in caster slot
943 return (m_target != caster || totemAura || !m_isPassive) && m_modifier.m_auraname != SPELL_AURA_NONE;
944 default:
945 break;
948 // passive auras (except totem auras) do not get placed in the slots
949 return !m_isPassive || totemAura;
952 void Aura::_AddAura()
954 if (!GetId())
955 return;
956 if(!m_target)
957 return;
959 // Second aura if some spell
960 bool secondaura = false;
961 // Try find slot for aura
962 uint8 slot = NULL_AURA_SLOT;
963 // Lookup for some spell auras (and get slot from it)
964 for(uint8 i = 0; i < MAX_EFFECT_INDEX; ++i)
966 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
967 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
969 // allow use single slot only by auras from same caster
970 if(itr->second->GetCasterGUID()==GetCasterGUID() &&
971 !isWeaponBuffCoexistableWith(itr->second))
973 slot = itr->second->GetAuraSlot();
974 secondaura = true;
975 break;
978 if (secondaura)
979 break;
981 // Lookup free slot
982 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
984 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
985 for(uint8 i = 0; i < MAX_AURAS; ++i)
987 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
988 if(itr == visibleAuras->end())
990 slot = i;
991 // update for out of range group members (on 1 slot use)
992 m_target->UpdateAuraForGroup(slot);
993 break;
998 Unit* caster = GetCaster();
1000 // set infinity cooldown state for spells
1001 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1003 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
1005 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
1006 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
1010 if (IsNeedVisibleSlot(caster))
1012 SetAuraSlot( slot );
1013 if(slot < MAX_AURAS) // slot found send data to client
1015 SetAura(false);
1016 SetAuraFlags((1 << GetEffIndex()) | ((GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_NOT_CASTER : AFLAG_NONE) | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
1017 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
1018 SendAuraUpdate(false);
1021 //*****************************************************
1022 // Update target aura state flag (at 1 aura apply)
1023 // TODO: Make it easer
1024 //*****************************************************
1025 if (!secondaura)
1027 // Sitdown on apply aura req seated
1028 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
1029 m_target->SetStandState(UNIT_STAND_STATE_SIT);
1031 // register aura diminishing on apply
1032 if (getDiminishGroup() != DIMINISHING_NONE )
1033 m_target->ApplyDiminishingAura(getDiminishGroup(), true);
1035 // Update Seals information
1036 if (IsSealSpell(m_spellProto))
1037 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
1039 // Conflagrate aura state on Immolate and Shadowflame
1040 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
1041 // Immolate
1042 ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1043 // Shadowflame
1044 (m_spellProto->SpellFamilyFlags2 & 0x00000002)))
1045 m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
1047 // Faerie Fire (druid versions)
1048 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
1049 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
1051 // Victorious
1052 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
1053 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
1055 // Swiftmend state on Regrowth & Rejuvenation
1056 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
1057 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
1059 // Deadly poison aura state
1060 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
1061 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1063 // Enrage aura state
1064 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1065 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1070 bool Aura::_RemoveAura()
1072 // Remove all triggered by aura spells vs unlimited duration
1073 // except same aura replace case
1074 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1075 CleanupTriggeredSpells();
1077 Unit* caster = GetCaster();
1079 if(caster && IsPersistent())
1081 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1082 if (dynObj)
1083 dynObj->RemoveAffected(m_target);
1086 //passive auras do not get put in slots
1087 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1088 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1089 // return;
1091 uint8 slot = GetAuraSlot();
1093 if(slot >= MAX_AURAS) // slot not set
1094 return false;
1096 if(m_target->GetVisibleAura(slot) == 0)
1097 return false;
1099 bool lastaura = true;
1101 // find other aura in same slot (current already removed from list)
1102 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
1104 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), SpellEffectIndex(i));
1105 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1107 if(itr->second->GetAuraSlot() == slot)
1109 lastaura = false;
1110 break;
1113 if(!lastaura)
1114 break;
1117 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1118 if (!lastaura)
1119 return false;
1121 // unregister aura diminishing (and store last time)
1122 if (getDiminishGroup() != DIMINISHING_NONE )
1123 m_target->ApplyDiminishingAura(getDiminishGroup(), false);
1125 SetAura(true);
1126 SetAuraFlags(AFLAG_NONE);
1127 SetAuraLevel(0);
1129 if (m_removeMode != AURA_REMOVE_BY_DELETE)
1131 SendAuraUpdate(true);
1133 // update for out of range group members
1134 m_target->UpdateAuraForGroup(slot);
1136 //*****************************************************
1137 // Update target aura state flag (at last aura remove)
1138 //*****************************************************
1139 // Enrage aura state
1140 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1141 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1143 uint32 removeState = 0;
1144 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1145 uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
1146 switch(m_spellProto->SpellFamilyName)
1148 case SPELLFAMILY_PALADIN:
1149 if (IsSealSpell(m_spellProto))
1150 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1151 break;
1152 case SPELLFAMILY_WARLOCK:
1153 // Conflagrate aura state on Immolate and Shadowflame,
1154 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1155 (m_spellProto->SpellFamilyFlags2 & 0x00000002))
1157 removeFamilyFlag = UI64LIT(0x0000000000000004);
1158 removeFamilyFlag2 = 0x00000002;
1159 removeState = AURA_STATE_CONFLAGRATE;
1161 break;
1162 case SPELLFAMILY_DRUID:
1163 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
1164 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1165 else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
1167 removeFamilyFlag = 0x50;
1168 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1170 break;
1171 case SPELLFAMILY_WARRIOR:
1172 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
1173 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1174 break;
1175 case SPELLFAMILY_ROGUE:
1176 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
1177 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1178 break;
1179 case SPELLFAMILY_HUNTER:
1180 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
1181 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1184 // Remove state (but need check other auras for it)
1185 if (removeState)
1187 bool found = false;
1188 Unit::AuraMap& Auras = m_target->GetAuras();
1189 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1191 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1192 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1193 (auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
1195 found = true;
1196 break;
1199 // this has been last aura
1200 if(!found)
1201 m_target->ModifyAuraState(AuraState(removeState), false);
1204 // reset cooldown state for spells
1205 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1207 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1208 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1209 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1213 return true;
1216 void Aura::SendAuraUpdate(bool remove)
1218 WorldPacket data(SMSG_AURA_UPDATE);
1219 data << m_target->GetPackGUID();
1220 data << uint8(GetAuraSlot());
1221 data << uint32(remove ? 0 : GetId());
1223 if(remove)
1225 m_target->SendMessageToSet(&data, true);
1226 return;
1229 uint8 auraFlags = GetAuraFlags();
1230 data << uint8(auraFlags);
1231 data << uint8(GetAuraLevel());
1232 data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
1234 if(!(auraFlags & AFLAG_NOT_CASTER))
1236 data.appendPackGUID(GetCasterGUID());
1239 if(auraFlags & AFLAG_DURATION)
1241 data << uint32(GetAuraMaxDuration());
1242 data << uint32(GetAuraDuration());
1245 m_target->SendMessageToSet(&data, true);
1248 void Aura::SetStackAmount(uint8 stackAmount)
1250 Unit *target = GetTarget();
1251 Unit *caster = GetCaster();
1252 if (!target || !caster)
1253 return;
1255 bool refresh = stackAmount >= m_stackAmount;
1256 if (stackAmount != m_stackAmount)
1258 m_stackAmount = stackAmount;
1259 int32 amount = m_stackAmount * caster->CalculateSpellDamage(target, m_spellProto, m_effIndex, &m_currentBasePoints);
1260 // Reapply if amount change
1261 if (amount!=m_modifier.m_amount)
1263 ApplyModifier(false, true);
1264 m_modifier.m_amount = amount;
1265 ApplyModifier(true, true);
1269 if (refresh)
1270 // Stack increased refresh duration
1271 RefreshAura();
1272 else
1273 // Stack decreased only send update
1274 SendAuraUpdate(false);
1277 bool Aura::modStackAmount(int32 num)
1279 // Can`t mod
1280 if (!m_spellProto->StackAmount)
1281 return true;
1283 // Modify stack but limit it
1284 int32 stackAmount = m_stackAmount + num;
1285 if (stackAmount > (int32)m_spellProto->StackAmount)
1286 stackAmount = m_spellProto->StackAmount;
1287 else if (stackAmount <=0) // Last aura from stack removed
1289 m_stackAmount = 0;
1290 return true; // need remove aura
1293 // Update stack amount
1294 SetStackAmount(stackAmount);
1295 return false;
1298 void Aura::RefreshAura()
1300 m_duration = m_maxduration;
1301 SendAuraUpdate(false);
1304 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1306 // Check family name
1307 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1308 return false;
1309 // Check EffectClassMask
1310 uint32 const *ptr = getAuraSpellClassMask();
1311 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1312 return true;
1313 if (ptr[2] & spell->SpellFamilyFlags2)
1314 return true;
1315 return false;
1318 void Aura::ReapplyAffectedPassiveAuras( Unit* target, bool owner_mode )
1320 std::set<uint32> affectedSelf;
1321 std::set<uint32> affectedAuraCaster;
1323 for(Unit::AuraMap::const_iterator itr = target->GetAuras().begin(); itr != target->GetAuras().end(); ++itr)
1325 // permanent passive or permanent area aura
1326 // passive spells can be affected only by own or owner spell mods)
1327 if (itr->second->IsPermanent() && (owner_mode && itr->second->IsPassive() || itr->second->IsAreaAura()) &&
1328 // non deleted and not same aura (any with same spell id)
1329 !itr->second->IsDeleted() && itr->second->GetId() != GetId() &&
1330 // and affected by aura
1331 isAffectedOnSpell(itr->second->GetSpellProto()))
1333 // only applied by self or aura caster
1334 if (itr->second->GetCasterGUID() == target->GetGUID())
1335 affectedSelf.insert(itr->second->GetId());
1336 else if (itr->second->GetCasterGUID() == GetCasterGUID())
1337 affectedAuraCaster.insert(itr->second->GetId());
1341 for(std::set<uint32>::const_iterator set_itr = affectedSelf.begin(); set_itr != affectedSelf.end(); ++set_itr)
1343 target->RemoveAurasDueToSpell(*set_itr);
1344 target->CastSpell(m_target, *set_itr, true);
1347 if (!affectedAuraCaster.empty())
1349 Unit* caster = GetCaster();
1350 for(std::set<uint32>::const_iterator set_itr = affectedAuraCaster.begin(); set_itr != affectedAuraCaster.end(); ++set_itr)
1352 target->RemoveAurasDueToSpell(*set_itr);
1353 if (caster)
1354 caster->CastSpell(m_target, *set_itr, true);
1359 struct ReapplyAffectedPassiveAurasHelper
1361 explicit ReapplyAffectedPassiveAurasHelper(Aura* _aura) : aura(_aura) {}
1362 void operator()(Unit* unit) const { aura->ReapplyAffectedPassiveAuras(unit, true); }
1363 Aura* aura;
1366 void Aura::ReapplyAffectedPassiveAuras()
1368 // not reapply spell mods with charges (use original value because processed and at remove)
1369 if (GetSpellProto()->procCharges)
1370 return;
1372 // not reapply some spell mods ops (mostly speedup case)
1373 switch (m_modifier.m_miscvalue)
1375 case SPELLMOD_DURATION:
1376 case SPELLMOD_CHARGES:
1377 case SPELLMOD_NOT_LOSE_CASTING_TIME:
1378 case SPELLMOD_CASTING_TIME:
1379 case SPELLMOD_COOLDOWN:
1380 case SPELLMOD_COST:
1381 case SPELLMOD_ACTIVATION_TIME:
1382 case SPELLMOD_CASTING_TIME_OLD:
1383 return;
1386 // reapply talents to own passive persistent auras
1387 ReapplyAffectedPassiveAuras(GetTarget(), true);
1389 // re-apply talents/passives/area auras applied to pet/totems (it affected by player spellmods)
1390 GetTarget()->CallForAllControlledUnits(ReapplyAffectedPassiveAurasHelper(this),true,false,false);
1392 // re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
1393 if (Group* group = ((Player*)GetTarget())->GetGroup())
1394 for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
1395 if (Player* member = itr->getSource())
1396 if (member != GetTarget() && member->IsInMap(GetTarget()))
1397 ReapplyAffectedPassiveAuras(member, false);
1401 bool Aura::isWeaponBuffCoexistableWith(Aura* ref)
1403 // Exclude Debuffs
1404 if (!IsPositive())
1405 return false;
1407 // Exclude Non-generic Buffs [ie: Runeforging] and Executioner-Enchant
1408 if (GetSpellProto()->SpellFamilyName != SPELLFAMILY_GENERIC || GetId() == 42976)
1409 return false;
1411 // Exclude Stackable Buffs [ie: Blood Reserve]
1412 if (GetSpellProto()->StackAmount)
1413 return false;
1415 // only self applied player buffs
1416 if (m_target->GetTypeId() != TYPEID_PLAYER || m_target->GetGUID() != GetCasterGUID())
1417 return false;
1419 Item* castItem = ((Player*)m_target)->GetItemByGuid(GetCastItemGUID());
1420 if (!castItem)
1421 return false;
1423 // Limit to Weapon-Slots
1424 if (!castItem->IsEquipped() ||
1425 (castItem->GetSlot() != EQUIPMENT_SLOT_MAINHAND && castItem->GetSlot() != EQUIPMENT_SLOT_OFFHAND))
1426 return false;
1428 // form different weapons
1429 return ref->GetCastItemGUID() != GetCastItemGUID();
1432 /*********************************************************/
1433 /*** BASIC AURA FUNCTION ***/
1434 /*********************************************************/
1435 void Aura::HandleAddModifier(bool apply, bool Real)
1437 if(GetTarget()->GetTypeId() != TYPEID_PLAYER || !Real)
1438 return;
1440 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1441 return;
1443 if (apply)
1445 // Add custom charges for some mod aura
1446 switch (GetSpellProto()->Id)
1448 case 17941: // Shadow Trance
1449 case 22008: // Netherwind Focus
1450 case 31834: // Light's Grace
1451 case 34754: // Clearcasting
1452 case 34936: // Backlash
1453 case 44401: // Missile Barrage
1454 case 48108: // Hot Streak
1455 case 51124: // Killing Machine
1456 case 54741: // Firestarter
1457 case 57761: // Fireball!
1458 case 64823: // Elune's Wrath (Balance druid t8 set
1459 SetAuraCharges(1);
1460 break;
1463 m_spellmod = new SpellModifier(
1464 SpellModOp(m_modifier.m_miscvalue),
1465 SpellModType(m_modifier.m_auraname), // SpellModType value == spell aura types
1466 m_modifier.m_amount,
1467 this,
1468 // prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
1469 // all this spell expected expire not at use but at spell proc event check
1470 GetSpellProto()->StackAmount > 1 ? 0 : m_procCharges);
1473 ((Player*)GetTarget())->AddSpellMod(m_spellmod, apply);
1475 ReapplyAffectedPassiveAuras();
1478 void Aura::TriggerSpell()
1480 const uint64& casterGUID = GetCasterGUID();
1481 Unit* triggerTarget = GetTriggerTarget();
1483 if(!casterGUID || !triggerTarget)
1484 return;
1486 // generic casting code with custom spells and target/caster customs
1487 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1489 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1490 SpellEntry const *auraSpellInfo = GetSpellProto();
1491 uint32 auraId = auraSpellInfo->Id;
1492 Unit* target = GetTarget();
1494 // specific code for cases with no trigger spell provided in field
1495 if (triggeredSpellInfo == NULL)
1497 switch(auraSpellInfo->SpellFamilyName)
1499 case SPELLFAMILY_GENERIC:
1501 switch(auraId)
1503 // // Periodic Mana Burn
1504 // case 812: break;
1505 // // Polymorphic Ray
1506 // case 6965: break;
1507 // Thaumaturgy Channel
1508 case 9712: trigger_spell_id = 21029; break;
1509 // // Egan's Blaster
1510 // case 17368: break;
1511 // // Haunted
1512 // case 18347: break;
1513 // // Ranshalla Waiting
1514 // case 18953: break;
1515 // // Inferno
1516 // case 19695: break;
1517 // // Frostwolf Muzzle DND
1518 // case 21794: break;
1519 // // Alterac Ram Collar DND
1520 // case 21866: break;
1521 // // Celebras Waiting
1522 // case 21916: break;
1523 // Brood Affliction: Bronze
1524 case 23170:
1526 target->CastSpell(target, 23171, true, NULL, this);
1527 return;
1529 // // Mark of Frost
1530 // case 23184: break;
1531 // Restoration
1532 case 23493:
1534 int32 heal = triggerTarget->GetMaxHealth() / 10;
1535 triggerTarget->DealHeal(triggerTarget, heal, auraSpellInfo);
1537 if (int32 mana = triggerTarget->GetMaxPower(POWER_MANA))
1539 mana /= 10;
1540 triggerTarget->EnergizeBySpell(triggerTarget, 23493, mana, POWER_MANA);
1542 return;
1544 // // Stoneclaw Totem Passive TEST
1545 // case 23792: break;
1546 // // Axe Flurry
1547 // case 24018: break;
1548 // // Mark of Arlokk
1549 // case 24210: break;
1550 // // Restoration
1551 // case 24379: break;
1552 // // Happy Pet
1553 // case 24716: break;
1554 // // Dream Fog
1555 // case 24780: break;
1556 // // Cannon Prep
1557 // case 24832: break;
1558 // Shadow Bolt Whirl
1559 case 24834:
1561 uint32 spellForTick[8] = { 24820, 24821, 24822, 24823, 24835, 24836, 24837, 24838 };
1562 uint32 tick = GetAuraTicks();
1563 if(tick < 8)
1565 trigger_spell_id = spellForTick[tick];
1567 // casted in left/right (but triggered spell have wide forward cone)
1568 float forward = target->GetOrientation();
1569 float angle = target->GetOrientation() + ( tick % 2 == 0 ? M_PI_F / 2 : - M_PI_F / 2);
1570 target->SetOrientation(angle);
1571 triggerTarget->CastSpell(triggerTarget, trigger_spell_id, true, NULL, this, casterGUID);
1572 target->SetOrientation(forward);
1574 return;
1576 // // Stink Trap
1577 // case 24918: break;
1578 // // Mark of Nature
1579 // case 25041: break;
1580 // // Agro Drones
1581 // case 25152: break;
1582 // Consume
1583 case 25371:
1585 int32 bpDamage = triggerTarget->GetMaxHealth()*10/100;
1586 triggerTarget->CastCustomSpell(triggerTarget, 25373, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
1587 return;
1589 // // Pain Spike
1590 // case 25572: break;
1591 // // Rotate 360
1592 // case 26009: break;
1593 // // Rotate -360
1594 // case 26136: break;
1595 // // Consume
1596 // case 26196: break;
1597 // // Berserk
1598 // case 26615: break;
1599 // // Defile
1600 // case 27177: break;
1601 // // Teleport: IF/UC
1602 // case 27601: break;
1603 // // Five Fat Finger Exploding Heart Technique
1604 // case 27673: break;
1605 // // Nitrous Boost
1606 // case 27746: break;
1607 // // Steam Tank Passive
1608 // case 27747: break;
1609 // Frost Blast
1610 case 27808:
1612 int32 bpDamage = triggerTarget->GetMaxHealth()*26/100;
1613 triggerTarget->CastCustomSpell(triggerTarget, 29879, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
1614 return;
1616 // // Detonate Mana
1617 // case 27819: break;
1618 // // Controller Timer
1619 // case 28095: break;
1620 // // Stalagg Chain
1621 // case 28096: break;
1622 // // Stalagg Tesla Passive
1623 // case 28097: break;
1624 // // Feugen Tesla Passive
1625 // case 28109: break;
1626 // // Feugen Chain
1627 // case 28111: break;
1628 // // Mark of Didier
1629 // case 28114: break;
1630 // // Communique Timer, camp
1631 // case 28346: break;
1632 // // Icebolt
1633 // case 28522: break;
1634 // // Silithyst
1635 // case 29519: break;
1636 // Inoculate Nestlewood Owlkin
1637 case 29528:
1638 if(triggerTarget->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
1639 return;
1640 break;
1641 // // Overload
1642 // case 29768: break;
1643 // // Return Fire
1644 // case 29788: break;
1645 // // Return Fire
1646 // case 29793: break;
1647 // // Return Fire
1648 // case 29794: break;
1649 // // Guardian of Icecrown Passive
1650 // case 29897: break;
1651 // Feed Captured Animal
1652 case 29917: trigger_spell_id = 29916; break;
1653 // // Flame Wreath
1654 // case 29946: break;
1655 // // Flame Wreath
1656 // case 29947: break;
1657 // // Mind Exhaustion Passive
1658 // case 30025: break;
1659 // // Nether Beam - Serenity
1660 // case 30401: break;
1661 // Extract Gas
1662 case 30427:
1664 Unit* caster = GetCaster();
1665 if (!caster)
1666 return;
1667 // move loot to player inventory and despawn target
1668 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1669 triggerTarget->GetTypeId() == TYPEID_UNIT &&
1670 ((Creature*)triggerTarget)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1672 Player* player = (Player*)caster;
1673 Creature* creature = (Creature*)triggerTarget;
1674 // missing lootid has been reported on startup - just return
1675 if (!creature->GetCreatureInfo()->SkinLootId)
1676 return;
1678 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1680 creature->ForcedDespawn();
1682 return;
1684 // Quake
1685 case 30576: trigger_spell_id = 30571; break;
1686 // // Burning Maul
1687 // case 30598: break;
1688 // // Regeneration
1689 // case 30799:
1690 // case 30800:
1691 // case 30801:
1692 // break;
1693 // // Despawn Self - Smoke cloud
1694 // case 31269: break;
1695 // // Time Rift Periodic
1696 // case 31320: break;
1697 // // Corrupt Medivh
1698 // case 31326: break;
1699 // Doom
1700 case 31347:
1702 target->CastSpell(target,31350,true);
1703 target->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1704 return;
1706 // Spellcloth
1707 case 31373:
1709 // Summon Elemental after create item
1710 triggerTarget->SummonCreature(17870, 0, 0, 0, triggerTarget->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1711 return;
1713 // // Bloodmyst Tesla
1714 // case 31611: break;
1715 // Doomfire
1716 case 31944:
1718 int32 damage = m_modifier.m_amount * ((GetAuraDuration() + m_modifier.periodictime) / GetAuraMaxDuration());
1719 triggerTarget->CastCustomSpell(triggerTarget, 31969, &damage, NULL, NULL, true, NULL, this, casterGUID);
1720 return;
1722 // // Teleport Test
1723 // case 32236: break;
1724 // // Earthquake
1725 // case 32686: break;
1726 // // Possess
1727 // case 33401: break;
1728 // // Draw Shadows
1729 // case 33563: break;
1730 // // Murmur's Touch
1731 // case 33711: break;
1732 // Flame Quills
1733 case 34229:
1735 // cast 24 spells 34269-34289, 34314-34316
1736 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1737 triggerTarget->CastSpell(triggerTarget, spell_id, true, NULL, this, casterGUID);
1738 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1739 triggerTarget->CastSpell(triggerTarget, spell_id, true, NULL, this, casterGUID);
1740 return;
1742 // // Gravity Lapse
1743 // case 34480: break;
1744 // // Tornado
1745 // case 34683: break;
1746 // // Frostbite Rotate
1747 // case 34748: break;
1748 // // Arcane Flurry
1749 // case 34821: break;
1750 // // Interrupt Shutdown
1751 // case 35016: break;
1752 // // Interrupt Shutdown
1753 // case 35176: break;
1754 // // Inferno
1755 // case 35268: break;
1756 // // Salaadin's Tesla
1757 // case 35515: break;
1758 // // Ethereal Channel (Red)
1759 // case 35518: break;
1760 // // Nether Vapor
1761 // case 35879: break;
1762 // // Dark Portal Storm
1763 // case 36018: break;
1764 // // Burning Maul
1765 // case 36056: break;
1766 // // Living Grove Defender Lifespan
1767 // case 36061: break;
1768 // // Professor Dabiri Talks
1769 // case 36064: break;
1770 // // Kael Gaining Power
1771 // case 36091: break;
1772 // // They Must Burn Bomb Aura
1773 // case 36344: break;
1774 // // They Must Burn Bomb Aura (self)
1775 // case 36350: break;
1776 // // Stolen Ravenous Ravager Egg
1777 // case 36401: break;
1778 // // Activated Cannon
1779 // case 36410: break;
1780 // // Stolen Ravenous Ravager Egg
1781 // case 36418: break;
1782 // // Enchanted Weapons
1783 // case 36510: break;
1784 // // Cursed Scarab Periodic
1785 // case 36556: break;
1786 // // Cursed Scarab Despawn Periodic
1787 // case 36561: break;
1788 // // Vision Guide
1789 // case 36573: break;
1790 // // Cannon Charging (platform)
1791 // case 36785: break;
1792 // // Cannon Charging (self)
1793 // case 36860: break;
1794 // Remote Toy
1795 case 37027: trigger_spell_id = 37029; break;
1796 // // Mark of Death
1797 // case 37125: break;
1798 // // Arcane Flurry
1799 // case 37268: break;
1800 // // Spout
1801 // case 37429: break;
1802 // // Spout
1803 // case 37430: break;
1804 // // Karazhan - Chess NPC AI, Snapshot timer
1805 // case 37440: break;
1806 // // Karazhan - Chess NPC AI, action timer
1807 // case 37504: break;
1808 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1809 // case 39400: break;
1810 // // Banish
1811 // case 37546: break;
1812 // // Shriveling Gaze
1813 // case 37589: break;
1814 // // Fake Aggro Radius (2 yd)
1815 // case 37815: break;
1816 // // Corrupt Medivh
1817 // case 37853: break;
1818 // Eye of Grillok
1819 case 38495:
1821 target->CastSpell(target, 38530, true);
1822 return;
1824 // Absorb Eye of Grillok (Zezzak's Shard)
1825 case 38554:
1827 if(target->GetTypeId() != TYPEID_UNIT)
1828 return;
1830 if (Unit* caster = GetCaster())
1831 caster->CastSpell(caster, 38495, true, NULL, this);
1832 else
1833 return;
1835 Creature* creatureTarget = (Creature*)target;
1837 creatureTarget->ForcedDespawn();
1838 return;
1840 // // Magic Sucker Device timer
1841 // case 38672: break;
1842 // // Tomb Guarding Charging
1843 // case 38751: break;
1844 // // Murmur's Touch
1845 // case 38794: break;
1846 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1847 // case 39105: break;
1848 // // Drain World Tree Visual
1849 // case 39140: break;
1850 // // Quest - Dustin's Undead Dragon Visual aura
1851 // case 39259: break;
1852 // // Hellfire - The Exorcism, Jules releases darkness, aura
1853 // case 39306: break;
1854 // // Inferno
1855 // case 39346: break;
1856 // // Enchanted Weapons
1857 // case 39489: break;
1858 // // Shadow Bolt Whirl
1859 // case 39630: break;
1860 // // Shadow Bolt Whirl
1861 // case 39634: break;
1862 // // Shadow Inferno
1863 // case 39645: break;
1864 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1865 case 39857: trigger_spell_id = 39856; break;
1866 // // Soulgrinder Ritual Visual (Smashed)
1867 // case 39974: break;
1868 // // Simon Game Pre-game timer
1869 // case 40041: break;
1870 // // Knockdown Fel Cannon: The Aggro Check Aura
1871 // case 40113: break;
1872 // // Spirit Lance
1873 // case 40157: break;
1874 // // Demon Transform 2
1875 // case 40398: break;
1876 // // Demon Transform 1
1877 // case 40511: break;
1878 // // Ancient Flames
1879 // case 40657: break;
1880 // // Ethereal Ring Cannon: Cannon Aura
1881 // case 40734: break;
1882 // // Cage Trap
1883 // case 40760: break;
1884 // // Random Periodic
1885 // case 40867: break;
1886 // // Prismatic Shield
1887 // case 40879: break;
1888 // // Aura of Desire
1889 // case 41350: break;
1890 // // Dementia
1891 // case 41404: break;
1892 // // Chaos Form
1893 // case 41629: break;
1894 // // Alert Drums
1895 // case 42177: break;
1896 // // Spout
1897 // case 42581: break;
1898 // // Spout
1899 // case 42582: break;
1900 // // Return to the Spirit Realm
1901 // case 44035: break;
1902 // // Curse of Boundless Agony
1903 // case 45050: break;
1904 // // Earthquake
1905 // case 46240: break;
1906 // Personalized Weather
1907 case 46736: trigger_spell_id = 46737; break;
1908 // // Stay Submerged
1909 // case 46981: break;
1910 // // Dragonblight Ram
1911 // case 47015: break;
1912 // // Party G.R.E.N.A.D.E.
1913 // case 51510: break;
1914 default:
1915 break;
1917 break;
1919 case SPELLFAMILY_MAGE:
1921 switch(auraId)
1923 // Invisibility
1924 case 66:
1925 // Here need periodic triger reducing threat spell (or do it manually)
1926 return;
1927 default:
1928 break;
1930 break;
1932 // case SPELLFAMILY_WARRIOR:
1933 // {
1934 // switch(auraId)
1935 // {
1936 // // Wild Magic
1937 // case 23410: break;
1938 // // Corrupted Totems
1939 // case 23425: break;
1940 // default:
1941 // break;
1942 // }
1943 // break;
1944 // }
1945 // case SPELLFAMILY_PRIEST:
1946 // {
1947 // switch(auraId)
1948 // {
1949 // // Blue Beam
1950 // case 32930: break;
1951 // // Fury of the Dreghood Elders
1952 // case 35460: break;
1953 // default:
1954 // break;
1955 // }
1956 // break;
1957 // }
1958 case SPELLFAMILY_HUNTER:
1960 switch (auraId)
1962 // Sniper training
1963 case 53302:
1964 case 53303:
1965 case 53304:
1966 if (triggerTarget->GetTypeId() != TYPEID_PLAYER)
1967 return;
1969 // Reset reapply counter at move
1970 if (((Player*)triggerTarget)->isMoving())
1972 m_modifier.m_amount = 6;
1973 return;
1976 // We are standing at the moment
1977 if (m_modifier.m_amount > 0)
1979 --m_modifier.m_amount;
1980 return;
1983 // select rank of buff
1984 switch(auraId)
1986 case 53302: trigger_spell_id = 64418; break;
1987 case 53303: trigger_spell_id = 64419; break;
1988 case 53304: trigger_spell_id = 64420; break;
1991 // If aura is active - no need to continue
1992 if (triggerTarget->HasAura(trigger_spell_id))
1993 return;
1995 break;
1996 default:
1997 break;
1999 break;
2001 case SPELLFAMILY_DRUID:
2003 switch(auraId)
2005 // Cat Form
2006 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
2007 case 768:
2008 return;
2009 // Frenzied Regeneration
2010 case 22842:
2011 case 22895:
2012 case 22896:
2013 case 26999:
2015 int32 LifePerRage = GetModifier()->m_amount;
2017 int32 lRage = target->GetPower(POWER_RAGE);
2018 if(lRage > 100) // rage stored as rage*10
2019 lRage = 100;
2020 target->ModifyPower(POWER_RAGE, -lRage);
2021 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
2022 target->CastCustomSpell(target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
2023 return;
2025 default:
2026 break;
2028 break;
2031 // case SPELLFAMILY_HUNTER:
2032 // {
2033 // switch(auraId)
2034 // {
2035 // //Frost Trap Aura
2036 // case 13810:
2037 // return;
2038 // //Rizzle's Frost Trap
2039 // case 39900:
2040 // return;
2041 // // Tame spells
2042 // case 19597: // Tame Ice Claw Bear
2043 // case 19676: // Tame Snow Leopard
2044 // case 19677: // Tame Large Crag Boar
2045 // case 19678: // Tame Adult Plainstrider
2046 // case 19679: // Tame Prairie Stalker
2047 // case 19680: // Tame Swoop
2048 // case 19681: // Tame Dire Mottled Boar
2049 // case 19682: // Tame Surf Crawler
2050 // case 19683: // Tame Armored Scorpid
2051 // case 19684: // Tame Webwood Lurker
2052 // case 19685: // Tame Nightsaber Stalker
2053 // case 19686: // Tame Strigid Screecher
2054 // case 30100: // Tame Crazed Dragonhawk
2055 // case 30103: // Tame Elder Springpaw
2056 // case 30104: // Tame Mistbat
2057 // case 30647: // Tame Barbed Crawler
2058 // case 30648: // Tame Greater Timberstrider
2059 // case 30652: // Tame Nightstalker
2060 // return;
2061 // default:
2062 // break;
2063 // }
2064 // break;
2065 // }
2066 case SPELLFAMILY_SHAMAN:
2068 switch(auraId)
2070 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2071 case 28820:
2073 // Need remove self if Lightning Shield not active
2074 Unit::AuraMap const& auras = triggerTarget->GetAuras();
2075 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2077 SpellEntry const* spell = itr->second->GetSpellProto();
2078 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
2079 (spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
2080 return;
2082 triggerTarget->RemoveAurasDueToSpell(28820);
2083 return;
2085 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2086 case 38443:
2088 if(triggerTarget->IsAllTotemSlotsUsed())
2089 triggerTarget->CastSpell(triggerTarget, 38437, true, NULL, this);
2090 else
2091 triggerTarget->RemoveAurasDueToSpell(38437);
2092 return;
2094 default:
2095 break;
2097 break;
2099 default:
2100 break;
2103 // Reget trigger spell proto
2104 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
2106 else
2108 // Spell exist but require custom code
2109 switch(auraId)
2111 // Curse of Idiocy
2112 case 1010:
2114 // TODO: spell casted by result in correct way mostly
2115 // BUT:
2116 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2117 // but must show affect apply like item casting
2118 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2120 // prevent cast by triggered auras
2121 if(casterGUID == triggerTarget->GetGUID())
2122 return;
2124 // stop triggering after each affected stats lost > 90
2125 int32 intelectLoss = 0;
2126 int32 spiritLoss = 0;
2128 Unit::AuraList const& mModStat = triggerTarget->GetAurasByType(SPELL_AURA_MOD_STAT);
2129 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
2131 if ((*i)->GetId() == 1010)
2133 switch((*i)->GetModifier()->m_miscvalue)
2135 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
2136 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
2137 default: break;
2142 if(intelectLoss <= -90 && spiritLoss <= -90)
2143 return;
2145 break;
2147 // Mana Tide
2148 case 16191:
2150 triggerTarget->CastCustomSpell(triggerTarget, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
2151 return;
2153 // Ground Slam
2154 case 33525:
2155 triggerTarget->CastSpell(triggerTarget, trigger_spell_id, true, NULL, this, casterGUID);
2156 return;
2157 // Rod of Purification - for quest 10839 (Veil Skith: Darkstone of Terokk)
2158 case 38736:
2160 if(Unit* caster = GetCaster())
2161 caster->CastSpell(triggerTarget, trigger_spell_id, true, NULL, this);
2162 return;
2164 // Beacon of Light
2165 case 53563:
2166 // original caster must be target (beacon)
2167 target->CastSpell(target, trigger_spell_id, true, NULL, this, target->GetGUID());
2168 return;
2169 // Rapid Recuperation (triggered energize have baspioints == 0)
2170 case 56654:
2171 case 58882:
2173 int32 mana = target->GetMaxPower(POWER_MANA) * m_modifier.m_amount / 100;
2174 triggerTarget->CastCustomSpell(triggerTarget, trigger_spell_id, &mana, NULL, NULL, true, NULL, this);
2175 return;
2180 // All ok cast by default case
2181 if(triggeredSpellInfo)
2182 triggerTarget->CastSpell(triggerTarget, triggeredSpellInfo, true, NULL, this, casterGUID);
2183 else
2185 if (Unit* caster = GetCaster())
2187 if(triggerTarget->GetTypeId() != TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)triggerTarget))
2188 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2193 void Aura::TriggerSpellWithValue()
2195 const uint64& casterGUID = GetCasterGUID();
2196 Unit* target = GetTriggerTarget();
2198 if(!casterGUID || !target)
2199 return;
2201 // generic casting code with custom spells and target/caster customs
2202 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2203 int32 basepoints0 = GetModifier()->m_amount;
2205 target->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this, casterGUID);
2208 /*********************************************************/
2209 /*** AURA EFFECTS ***/
2210 /*********************************************************/
2212 void Aura::HandleAuraDummy(bool apply, bool Real)
2214 // spells required only Real aura add/remove
2215 if (!Real)
2216 return;
2218 Unit *target = GetTarget();
2220 // AT APPLY
2221 if (apply)
2223 switch(GetSpellProto()->SpellFamilyName)
2225 case SPELLFAMILY_GENERIC:
2227 switch(GetId())
2229 case 1515: // Tame beast
2230 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2231 if (target->CanHaveThreatList())
2232 if (Unit* caster = GetCaster())
2233 target->AddThreat(caster, 10.0f, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
2234 return;
2235 case 7057: // Haunting Spirits
2236 // expected to tick with 30 sec period (tick part see in Aura::PeriodicTick)
2237 m_isPeriodic = true;
2238 m_modifier.periodictime = 30*IN_MILLISECONDS;
2239 m_periodicTimer = m_modifier.periodictime;
2240 return;
2241 case 13139: // net-o-matic
2242 // root to self part of (root_target->charge->root_self sequence
2243 if (Unit* caster = GetCaster())
2244 caster->CastSpell(caster, 13138, true, NULL, this);
2245 return;
2246 case 39850: // Rocket Blast
2247 if (roll_chance_i(20)) // backfire stun
2248 target->CastSpell(target, 51581, true, NULL, this);
2249 return;
2250 case 43873: // Headless Horseman Laugh
2251 target->PlayDistanceSound(11965);
2252 return;
2253 case 46354: // Blood Elf Illusion
2254 if (Unit* caster = GetCaster())
2256 switch(caster->getGender())
2258 case GENDER_FEMALE:
2259 caster->CastSpell(target, 46356, true, NULL, this);
2260 break;
2261 case GENDER_MALE:
2262 caster->CastSpell(target, 46355, true, NULL, this);
2263 break;
2264 default:
2265 break;
2268 return;
2269 case 46699: // Requires No Ammo
2270 if (target->GetTypeId() == TYPEID_PLAYER)
2271 // not use ammo and not allow use
2272 ((Player*)target)->RemoveAmmo();
2273 return;
2274 case 48025: // Headless Horseman's Mount
2275 Spell::SelectMountByAreaAndSkill(target, 51621, 48024, 51617, 48023, 0);
2276 return;
2277 case 62061: // Festive Holiday Mount
2278 if (target->HasAuraType(SPELL_AURA_MOUNTED))
2279 // Reindeer Transformation
2280 target->CastSpell(target, 25860, true, NULL, this);
2281 return;
2282 case 63624: // Learn a Second Talent Specialization
2283 // Teach Learn Talent Specialization Switches, required for client triggered casts, allow after 30 sec delay
2284 if (target->GetTypeId() == TYPEID_PLAYER)
2285 ((Player*)target)->learnSpell(63680, false);
2286 return;
2287 case 63651: // Revert to One Talent Specialization
2288 // Teach Learn Talent Specialization Switches, remove
2289 if (target->GetTypeId() == TYPEID_PLAYER)
2290 ((Player*)target)->removeSpell(63680);
2291 return;
2292 case 71342: // Big Love Rocket
2293 Spell::SelectMountByAreaAndSkill(target, 71344, 71345, 71346, 71347, 0);
2294 return;
2295 case 72286: // Invincible
2296 Spell::SelectMountByAreaAndSkill(target, 72281, 72282, 72283, 72284, 0);
2297 return;
2298 case 74856: // Blazing Hippogryph
2299 Spell::SelectMountByAreaAndSkill(target, 0, 0, 74854, 74855, 0);
2300 return;
2301 case 75614: // Celestial Steed
2302 Spell::SelectMountByAreaAndSkill(target, 75619, 75620, 75617, 75618, 76153);
2303 return;
2305 break;
2307 case SPELLFAMILY_WARRIOR:
2309 // Overpower
2310 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004))
2312 // Must be casting target
2313 if (!target->IsNonMeleeSpellCasted(false))
2314 return;
2316 Unit* caster = GetCaster();
2317 if (!caster)
2318 return;
2320 Unit::AuraList const& modifierAuras = caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
2321 for(Unit::AuraList::const_iterator itr = modifierAuras.begin(); itr != modifierAuras.end(); ++itr)
2323 // Unrelenting Assault
2324 if ((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARRIOR && (*itr)->GetSpellProto()->SpellIconID == 2775)
2326 switch ((*itr)->GetSpellProto()->Id)
2328 case 46859: // Unrelenting Assault, rank 1
2329 target->CastSpell(target,64849,true,NULL,(*itr));
2330 break;
2331 case 46860: // Unrelenting Assault, rank 2
2332 target->CastSpell(target,64850,true,NULL,(*itr));
2333 break;
2334 default:
2335 break;
2337 break;
2340 return;
2342 break;
2344 case SPELLFAMILY_SHAMAN:
2346 // Tidal Force
2347 if (GetId() == 55198)
2349 // apply max stack bufs
2350 SpellEntry const* buffEntry = sSpellStore.LookupEntry(55166);
2351 if (!buffEntry)
2352 return;
2354 for(uint32 k = 0; k < buffEntry->StackAmount; ++k)
2355 target->CastSpell(target, buffEntry, true, NULL, this);
2357 // Earth Shield
2358 else if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
2360 // prevent double apply bonuses
2361 if (target->GetTypeId() != TYPEID_PLAYER || !((Player*)target)->GetSession()->PlayerLoading())
2363 if (Unit* caster = GetCaster())
2365 m_modifier.m_amount = caster->SpellHealingBonusDone(target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2366 m_modifier.m_amount = target->SpellHealingBonusTaken(caster, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2369 return;
2371 break;
2375 // AT REMOVE
2376 else
2378 if (target->GetTypeId() == TYPEID_PLAYER &&
2379 (GetSpellProto()->Effect[EFFECT_INDEX_0] == 72 || GetSpellProto()->Effect[EFFECT_INDEX_0] == 6 &&
2380 (GetSpellProto()->EffectApplyAuraName[EFFECT_INDEX_0] == 1 || GetSpellProto()->EffectApplyAuraName[EFFECT_INDEX_0] == 128)))
2382 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2383 ((Player*)target)->SetFarSightGUID(0);
2384 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2385 ((Player*)target)->GetSession()->SendPacket(&data);
2386 return;
2389 if (IsQuestTameSpell(GetId()) && target->isAlive())
2391 Unit* caster = GetCaster();
2392 if (!caster || !caster->isAlive())
2393 return;
2395 uint32 finalSpelId = 0;
2396 switch(GetId())
2398 case 19548: finalSpelId = 19597; break;
2399 case 19674: finalSpelId = 19677; break;
2400 case 19687: finalSpelId = 19676; break;
2401 case 19688: finalSpelId = 19678; break;
2402 case 19689: finalSpelId = 19679; break;
2403 case 19692: finalSpelId = 19680; break;
2404 case 19693: finalSpelId = 19684; break;
2405 case 19694: finalSpelId = 19681; break;
2406 case 19696: finalSpelId = 19682; break;
2407 case 19697: finalSpelId = 19683; break;
2408 case 19699: finalSpelId = 19685; break;
2409 case 19700: finalSpelId = 19686; break;
2410 case 30646: finalSpelId = 30647; break;
2411 case 30653: finalSpelId = 30648; break;
2412 case 30654: finalSpelId = 30652; break;
2413 case 30099: finalSpelId = 30100; break;
2414 case 30102: finalSpelId = 30103; break;
2415 case 30105: finalSpelId = 30104; break;
2418 if (finalSpelId)
2419 caster->CastSpell(target, finalSpelId, true, NULL, this);
2421 return;
2424 switch(GetId())
2426 case 12479: // Hex of Jammal'an
2427 target->CastSpell(target, 12480, true, NULL, this);
2428 return;
2429 case 28169: // Mutating Injection
2431 // Mutagen Explosion
2432 target->CastSpell(target, 28206, true, NULL, this);
2433 // Poison Cloud
2434 target->CastSpell(target, 28240, true, NULL, this);
2435 return;
2437 case 32286: // Focus Target Visual
2439 if (m_removeMode == AURA_REMOVE_BY_DEFAULT)
2440 target->CastSpell(target, 32301, true, NULL, this);
2442 return;
2444 case 36730: // Flame Strike
2446 target->CastSpell(target, 36731, true, NULL, this);
2447 return;
2449 case 44191: // Flame Strike
2451 if (target->GetMap()->IsDungeon())
2453 uint32 spellId = target->GetMap()->IsRegularDifficulty() ? 44190 : 46163;
2455 target->CastSpell(target, spellId, true, NULL, this);
2457 return;
2459 case 45934: // Dark Fiend
2461 // Kill target if dispelled
2462 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2463 target->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2464 return;
2466 case 46308: // Burning Winds
2468 // casted only at creatures at spawn
2469 target->CastSpell(target, 47287, true, NULL, this);
2470 return;
2472 case 51870: // Collect Hair Sample
2474 if (Unit* pCaster = GetCaster())
2476 if (m_removeMode == AURA_REMOVE_BY_DEFAULT)
2477 pCaster->CastSpell(target, 51872, true, NULL, this);
2480 return;
2482 case 58600: // Restricted Flight Area
2484 // Remove Flight Auras
2485 target->CastSpell(target, 58601, true);
2486 // Parachute
2487 target->CastSpell(target, 45472, true);
2488 return;
2492 // Living Bomb
2493 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x2000000000000)))
2495 // Zero duration is equal to AURA_REMOVE_BY_DEFAULT. We can't use it directly, as it is set even
2496 // when removing aura from one target due to casting Living Bomb at other.
2497 if (m_duration == 0 || m_removeMode == AURA_REMOVE_BY_DISPEL)
2498 target->CastSpell(target,m_modifier.m_amount,true,NULL,this);
2500 return;
2503 if (m_removeMode == AURA_REMOVE_BY_DEATH)
2505 // Stop caster Arcane Missle chanelling on death
2506 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
2508 if (Unit* caster = GetCaster())
2509 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2511 return;
2516 // AT APPLY & REMOVE
2518 switch(GetSpellProto()->SpellFamilyName)
2520 case SPELLFAMILY_GENERIC:
2522 switch(GetId())
2524 case 11196: // Recently Bandaged
2525 target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
2526 return;
2527 case 24658: // Unstable Power
2529 uint32 spellId = 24659;
2530 if (apply)
2532 SpellEntry const *spell = sSpellStore.LookupEntry(spellId);
2533 Unit* caster = GetCaster();
2534 if (!spell || !caster)
2535 return;
2537 for (uint32 i = 0; i < spell->StackAmount; ++i)
2538 caster->CastSpell(target, spellId, true, NULL, NULL, GetCasterGUID());
2540 return;
2542 target->RemoveAurasDueToSpell(spellId);
2543 return;
2545 case 24661: // Restless Strength
2547 uint32 spellId = 24662;
2548 if (apply)
2550 SpellEntry const* spell = sSpellStore.LookupEntry(spellId);
2551 Unit* caster = GetCaster();
2552 if (!spell || !caster)
2553 return;
2555 for (uint32 i=0; i < spell->StackAmount; ++i)
2556 caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
2558 return;
2560 target->RemoveAurasDueToSpell(spellId);
2561 return;
2563 case 29266: // Permanent Feign Death
2564 case 31261: // Permanent Feign Death (Root)
2565 case 37493: // Feign Death
2566 case 51329: // Feign Death
2567 case 52593: // Bloated Abomination Feign Death
2568 case 55795: // Falling Dragon Feign Death
2569 case 57626: // Feign Death
2570 case 57685: // Permanent Feign Death
2571 case 58768: // Permanent Feign Death (Freeze Jumpend)
2572 case 58806: // Permanent Feign Death (Drowned Anim)
2573 case 58951: // Permanent Feign Death
2574 case 64461: // Permanent Feign Death (No Anim) (Root)
2575 case 65985: // Permanent Feign Death (Root Silence Pacify)
2576 case 70592: // Permanent Feign Death
2577 case 70628: // Permanent Feign Death
2578 case 70630: // Frozen Aftermath - Feign Death
2579 case 71598: // Feign Death
2581 // Unclear what the difference really is between them.
2582 // Some has effect1 that makes the difference, however not all.
2583 // Some appear to be used depending on creature location, in water, at solid ground, in air/suspended, etc
2584 // For now, just handle all the same way
2585 if (target->GetTypeId() == TYPEID_UNIT)
2586 target->SetFeignDeath(apply);
2588 return;
2590 case 35356: // Spawn Feign Death
2591 case 35357: // Spawn Feign Death
2592 case 42557: // Feign Death
2594 if (target->GetTypeId() == TYPEID_UNIT)
2596 // Flags not set like it's done in SetFeignDeath() and apparently always applied at spawn of creature
2597 // All three does however have SPELL_EFFECT_SPAWN(46) as effect1
2598 // It is possible this effect will remove some flags, and then the three here can be handled "normally"
2599 if (apply)
2601 target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
2602 target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
2604 target->addUnitState(UNIT_STAT_DIED);
2606 else
2608 target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
2609 target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
2611 target->clearUnitState(UNIT_STAT_DIED);
2614 return;
2616 case 40133: //Summon Fire Elemental
2618 Unit* caster = GetCaster();
2619 if (!caster)
2620 return;
2622 Unit *owner = caster->GetOwner();
2623 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2625 if (apply)
2626 owner->CastSpell(owner, 8985, true);
2627 else
2628 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2630 return;
2632 case 40132: //Summon Earth Elemental
2634 Unit* caster = GetCaster();
2635 if (!caster)
2636 return;
2638 Unit *owner = caster->GetOwner();
2639 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2641 if (apply)
2642 owner->CastSpell(owner, 19704, true);
2643 else
2644 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2646 return;
2648 case 40214: //Dragonmaw Illusion
2650 if (apply)
2652 target->CastSpell(target, 40216, true);
2653 target->CastSpell(target, 42016, true);
2655 else
2657 target->RemoveAurasDueToSpell(40216);
2658 target->RemoveAurasDueToSpell(42016);
2660 return;
2662 case 58204: // LK Intro VO (1)
2663 if (target->GetTypeId() == TYPEID_PLAYER)
2665 // Play part 1
2666 if (apply)
2667 target->PlayDirectSound(14970, (Player *)target);
2668 // continue in 58205
2669 else
2670 target->CastSpell(target, 58205, true);
2672 return;
2673 case 58205: // LK Intro VO (2)
2674 if (target->GetTypeId() == TYPEID_PLAYER)
2676 // Play part 2
2677 if (apply)
2678 target->PlayDirectSound(14971, (Player *)target);
2679 // Play part 3
2680 else
2681 target->PlayDirectSound(14972, (Player *)target);
2683 return;
2684 case 40131:
2685 case 27978:
2686 if (apply)
2687 target->m_AuraFlags |= UNIT_AURAFLAG_ALIVE_INVISIBLE;
2688 else
2689 target->m_AuraFlags |= ~UNIT_AURAFLAG_ALIVE_INVISIBLE;
2690 return;
2692 break;
2694 case SPELLFAMILY_MAGE:
2695 break;
2696 case SPELLFAMILY_WARLOCK:
2698 // Haunt
2699 if (GetSpellProto()->SpellIconID == 3172 && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
2701 // NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%
2702 if (apply)
2703 m_modifier.m_amount = 0; // use value as damage counter instead redundent 100% percent
2704 else
2706 int32 bp0 = m_modifier.m_amount;
2708 if (Unit* caster = GetCaster())
2709 target->CastCustomSpell(caster,48210,&bp0,NULL,NULL,true);
2712 break;
2714 case SPELLFAMILY_PRIEST:
2716 // Pain and Suffering
2717 if (GetSpellProto()->SpellIconID == 2874 && target->GetTypeId()==TYPEID_PLAYER)
2719 if (apply)
2721 // Reduce backfire damage (dot damage) from Shadow Word: Death
2722 // aura have wrong effectclassmask, so use hardcoded value
2723 m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_PCT,m_modifier.m_amount,GetId(),UI64LIT(0x0000200000000000));
2725 ((Player*)target)->AddSpellMod(m_spellmod, apply);
2726 return;
2728 break;
2730 case SPELLFAMILY_DRUID:
2732 switch(GetId())
2734 case 34246: // Idol of the Emerald Queen
2735 case 60779: // Idol of Lush Moss
2737 if (target->GetTypeId() != TYPEID_PLAYER)
2738 return;
2740 if (apply)
2741 // dummy not have proper effectclassmask
2742 m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_FLAT,m_modifier.m_amount/7,GetId(),UI64LIT(0x001000000000));
2744 ((Player*)target)->AddSpellMod(m_spellmod, apply);
2745 return;
2747 case 52610: // Savage Roar
2749 if (apply)
2751 if (target->m_form != FORM_CAT)
2752 return;
2754 target->CastSpell(target, 62071, true);
2756 else
2757 target->RemoveAurasDueToSpell(62071);
2758 return;
2760 case 61336: // Survival Instincts
2762 if(apply)
2764 if (!target->IsInFeralForm())
2765 return;
2767 int32 bp0 = int32(target->GetMaxHealth() * m_modifier.m_amount / 100);
2768 target->CastCustomSpell(target, 50322, &bp0, NULL, NULL, true);
2770 else
2771 target->RemoveAurasDueToSpell(50322);
2772 return;
2776 // Lifebloom
2777 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
2779 if (apply)
2781 if (Unit* caster = GetCaster())
2783 // prevent double apply bonuses
2784 if (target->GetTypeId() != TYPEID_PLAYER || !((Player*)target)->GetSession()->PlayerLoading())
2786 m_modifier.m_amount = caster->SpellHealingBonusDone(target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2787 m_modifier.m_amount = target->SpellHealingBonusTaken(caster, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2791 else
2793 // Final heal only on dispelled or duration end
2794 if (!(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL))
2795 return;
2797 // have a look if there is still some other Lifebloom dummy aura
2798 Unit::AuraList const& auras = target->GetAurasByType(SPELL_AURA_DUMMY);
2799 for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2800 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2801 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
2802 return;
2804 // final heal
2805 if (target->IsInWorld() && GetStackAmount() > 0)
2807 int32 amount = m_modifier.m_amount / GetStackAmount();
2808 target->CastCustomSpell(target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
2810 if (Unit* caster = GetCaster())
2812 int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * GetStackAmount() / 2;
2813 caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
2817 return;
2820 // Predatory Strikes
2821 if (target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2823 ((Player*)target)->UpdateAttackPowerAndDamage();
2824 return;
2827 // Improved Moonkin Form
2828 if (GetSpellProto()->SpellIconID == 2855)
2830 uint32 spell_id;
2831 switch(GetId())
2833 case 48384: spell_id = 50170; break; //Rank 1
2834 case 48395: spell_id = 50171; break; //Rank 2
2835 case 48396: spell_id = 50172; break; //Rank 3
2836 default:
2837 sLog.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2838 return;
2841 if (apply)
2843 if (target->m_form != FORM_MOONKIN)
2844 return;
2846 target->CastSpell(target, spell_id, true);
2848 else
2849 target->RemoveAurasDueToSpell(spell_id);
2850 return;
2852 break;
2854 case SPELLFAMILY_HUNTER:
2855 break;
2856 case SPELLFAMILY_PALADIN:
2857 switch(GetId())
2859 case 20911: // Blessing of Sanctuary
2860 case 25899: // Greater Blessing of Sanctuary
2862 if (apply)
2863 target->CastSpell(target, 67480, true, NULL, this);
2864 else
2865 target->RemoveAurasDueToSpell(67480);
2866 return;
2869 break;
2870 case SPELLFAMILY_SHAMAN:
2871 break;
2874 // pet auras
2875 if (PetAura const* petSpell = sSpellMgr.GetPetAura(GetId(), m_effIndex))
2877 if (apply)
2878 target->AddPetAura(petSpell);
2879 else
2880 target->RemovePetAura(petSpell);
2881 return;
2884 if (GetEffIndex() == EFFECT_INDEX_0 && target->GetTypeId() == TYPEID_PLAYER)
2886 SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
2887 if (saBounds.first != saBounds.second)
2889 uint32 zone, area;
2890 target->GetZoneAndAreaId(zone, area);
2892 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2894 // some auras remove at aura remove
2895 if (!itr->second->IsFitToRequirements((Player*)target, zone, area))
2896 target->RemoveAurasDueToSpell(itr->second->spellId);
2897 // some auras applied at aura apply
2898 else if (itr->second->autocast)
2900 if (!target->HasAura(itr->second->spellId, EFFECT_INDEX_0))
2901 target->CastSpell(target, itr->second->spellId, true);
2907 // script has to "handle with care", only use where data are not ok to use in the above code.
2908 if (target->GetTypeId() == TYPEID_UNIT)
2909 Script->EffectAuraDummy(this, apply);
2912 void Aura::HandleAuraMounted(bool apply, bool Real)
2914 // only at real add/remove aura
2915 if(!Real)
2916 return;
2918 Unit *target = GetTarget();
2920 if(apply)
2922 CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
2923 if(!ci)
2925 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2926 return;
2929 uint32 team = 0;
2930 if (target->GetTypeId()==TYPEID_PLAYER)
2931 team = ((Player*)target)->GetTeam();
2933 uint32 display_id = sObjectMgr.ChooseDisplayId(team,ci);
2934 CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
2935 if (minfo)
2936 display_id = minfo->modelid;
2938 target->Mount(display_id, GetId());
2940 else
2942 target->Unmount();
2946 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2948 // only at real add/remove aura
2949 if(!Real)
2950 return;
2952 WorldPacket data;
2953 if(apply)
2954 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2955 else
2956 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2957 data << GetTarget()->GetPackGUID();
2958 data << uint32(0);
2959 GetTarget()->SendMessageToSet(&data, true);
2962 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2964 // only at real add/remove aura
2965 if(!Real)
2966 return;
2967 Unit *target = GetTarget();
2968 WorldPacket data;
2969 if(apply)
2970 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2971 else
2972 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2973 data << target->GetPackGUID();
2974 data << uint32(0);
2975 target->SendMessageToSet(&data, true);
2977 // start fall from current height
2978 if(!apply && target->GetTypeId() == TYPEID_PLAYER)
2979 ((Player*)target)->SetFallInformation(0, target->GetPositionZ());
2982 void Aura::HandleAuraHover(bool apply, bool Real)
2984 // only at real add/remove aura
2985 if(!Real)
2986 return;
2988 WorldPacket data;
2989 if(apply)
2990 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2991 else
2992 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2993 data << GetTarget()->GetPackGUID();
2994 data << uint32(0);
2995 GetTarget()->SendMessageToSet(&data, true);
2998 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
3000 // update timers in client
3001 if(GetTarget()->GetTypeId()==TYPEID_PLAYER)
3002 ((Player*)GetTarget())->UpdateMirrorTimers();
3005 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
3007 if(!Real)
3008 return;
3010 uint32 modelid = 0;
3011 Powers PowerType = POWER_MANA;
3012 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
3014 Unit *target = GetTarget();
3016 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
3017 if (!ssEntry)
3019 sLog.outError("Unknown shapeshift form %u in spell %u", form, GetId());
3020 return;
3023 if (ssEntry->modelID_A)
3025 // i will asume that creatures will always take the defined model from the dbc
3026 // since no field in creature_templates describes wether an alliance or
3027 // horde modelid should be used at shapeshifting
3028 if (target->GetTypeId() != TYPEID_PLAYER)
3029 modelid = ssEntry->modelID_A;
3030 else
3032 // players are a bit difficult since the dbc has seldomly an horde modelid
3033 // so we add hacks here to set the right model
3034 if (Player::TeamForRace(target->getRace()) == ALLIANCE)
3035 modelid = ssEntry->modelID_A;
3036 else // 3.2.3 only the moonkin form has this information
3037 modelid = ssEntry->modelID_H;
3039 // no model found, if player is horde we look here for our hardcoded modelids
3040 if (!modelid && Player::TeamForRace(target->getRace()) == HORDE)
3043 switch(form)
3045 case FORM_CAT:
3046 modelid = 8571;
3047 break;
3048 case FORM_BEAR:
3049 case FORM_DIREBEAR:
3050 modelid = 2289;
3051 break;
3052 case FORM_FLIGHT:
3053 modelid = 20872;
3054 break;
3055 case FORM_FLIGHT_EPIC:
3056 modelid = 21244;
3057 break;
3058 // per default use alliance modelid
3059 // mostly horde and alliance share the same
3060 default:
3061 modelid = ssEntry->modelID_A;
3062 break;
3068 // now only powertype must be set
3069 switch(form)
3071 case FORM_CAT:
3072 PowerType = POWER_ENERGY;
3073 break;
3074 case FORM_BEAR:
3075 case FORM_DIREBEAR:
3076 case FORM_BATTLESTANCE:
3077 case FORM_BERSERKERSTANCE:
3078 case FORM_DEFENSIVESTANCE:
3079 PowerType = POWER_RAGE;
3080 break;
3081 default:
3082 break;
3085 // remove polymorph before changing display id to keep new display id
3086 switch ( form )
3088 case FORM_CAT:
3089 case FORM_TREE:
3090 case FORM_TRAVEL:
3091 case FORM_AQUA:
3092 case FORM_BEAR:
3093 case FORM_DIREBEAR:
3094 case FORM_FLIGHT_EPIC:
3095 case FORM_FLIGHT:
3096 case FORM_MOONKIN:
3098 // remove movement affects
3099 target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
3100 Unit::AuraList const& slowingAuras = target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
3101 for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
3103 SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
3105 uint32 aurMechMask = GetAllSpellMechanicMask(aurSpellInfo);
3107 // If spell that caused this aura has Croud Control or Daze effect
3108 if((aurMechMask & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
3109 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
3110 aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0 &&
3111 (aurMechMask & (1 << (MECHANIC_SNARE-1)))==0)
3113 ++iter;
3114 continue;
3117 // All OK, remove aura now
3118 target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
3119 iter = slowingAuras.begin();
3122 // and polymorphic affects
3123 if(target->IsPolymorphed())
3124 target->RemoveAurasDueToSpell(target->getTransForm());
3126 break;
3128 default:
3129 break;
3132 if(apply)
3134 // remove other shapeshift before applying a new one
3135 if(target->m_ShapeShiftFormSpellId)
3136 target->RemoveAurasDueToSpell(target->m_ShapeShiftFormSpellId, this);
3138 target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
3140 if(modelid > 0)
3141 target->SetDisplayId(modelid);
3143 if(PowerType != POWER_MANA)
3145 // reset power to default values only at power change
3146 if(target->getPowerType() != PowerType)
3147 target->setPowerType(PowerType);
3149 switch(form)
3151 case FORM_CAT:
3152 case FORM_BEAR:
3153 case FORM_DIREBEAR:
3155 // get furor proc chance
3156 int32 furorChance = 0;
3157 Unit::AuraList const& mDummy = target->GetAurasByType(SPELL_AURA_DUMMY);
3158 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
3160 if ((*i)->GetSpellProto()->SpellIconID == 238)
3162 furorChance = (*i)->GetModifier()->m_amount;
3163 break;
3167 if (m_modifier.m_miscvalue == FORM_CAT)
3169 // Furor chance is now amount allowed to save energy for cat form
3170 // without talent it reset to 0
3171 if ((int32)target->GetPower(POWER_ENERGY) > furorChance)
3173 target->SetPower(POWER_ENERGY, 0);
3174 target->CastCustomSpell(target, 17099, &furorChance, NULL, NULL, this);
3177 else if(furorChance) // only if talent known
3179 target->SetPower(POWER_RAGE, 0);
3180 if(irand(1,100) <= furorChance)
3181 target->CastSpell(target, 17057, true, NULL, this);
3183 break;
3185 case FORM_BATTLESTANCE:
3186 case FORM_DEFENSIVESTANCE:
3187 case FORM_BERSERKERSTANCE:
3189 uint32 Rage_val = 0;
3190 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
3191 if(target->GetTypeId() == TYPEID_PLAYER)
3193 PlayerSpellMap const& sp_list = ((Player *)target)->GetSpellMap();
3194 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
3196 if(itr->second.state == PLAYERSPELL_REMOVED) continue;
3197 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
3198 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
3199 Rage_val += target->CalculateSpellDamage(target, spellInfo, EFFECT_INDEX_0) * 10;
3203 if (target->GetPower(POWER_RAGE) > Rage_val)
3204 target->SetPower(POWER_RAGE, Rage_val);
3205 break;
3207 default:
3208 break;
3212 target->m_ShapeShiftFormSpellId = GetId();
3213 target->m_form = form;
3215 // a form can give the player a new castbar with some spells.. this is a clientside process..
3216 // serverside just needs to register the new spells so that player isn't kicked as cheater
3217 if (target->GetTypeId() == TYPEID_PLAYER)
3218 for (uint32 i = 0; i < 8; ++i)
3219 if (ssEntry->spellId[i])
3220 ((Player*)target)->addSpell(ssEntry->spellId[i], true, false, false, false);
3223 else
3225 if(modelid > 0)
3226 target->SetDisplayId(target->GetNativeDisplayId());
3227 target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
3228 if(target->getClass() == CLASS_DRUID)
3229 target->setPowerType(POWER_MANA);
3230 target->m_ShapeShiftFormSpellId = 0;
3231 target->m_form = FORM_NONE;
3233 switch(form)
3235 // Nordrassil Harness - bonus
3236 case FORM_BEAR:
3237 case FORM_DIREBEAR:
3238 case FORM_CAT:
3239 if(Aura* dummy = target->GetDummyAura(37315) )
3240 target->CastSpell(target, 37316, true, NULL, dummy);
3241 break;
3242 // Nordrassil Regalia - bonus
3243 case FORM_MOONKIN:
3244 if(Aura* dummy = target->GetDummyAura(37324) )
3245 target->CastSpell(target, 37325, true, NULL, dummy);
3246 break;
3247 default:
3248 break;
3251 // look at the comment in apply-part
3252 if (target->GetTypeId() == TYPEID_PLAYER)
3253 for (uint32 i = 0; i < 8; ++i)
3254 if (ssEntry->spellId[i])
3255 ((Player*)target)->removeSpell(ssEntry->spellId[i], false, false, false);
3259 // adding/removing linked auras
3260 // add/remove the shapeshift aura's boosts
3261 HandleShapeshiftBoosts(apply);
3263 if(target->GetTypeId() == TYPEID_PLAYER)
3264 ((Player*)target)->InitDataForForm();
3267 void Aura::HandleAuraTransform(bool apply, bool Real)
3269 Unit *target = GetTarget();
3270 if (apply)
3272 // special case (spell specific functionality)
3273 if (m_modifier.m_miscvalue == 0)
3275 // player applied only
3276 if (target->GetTypeId() != TYPEID_PLAYER)
3277 return;
3279 switch (GetId())
3281 // Orb of Deception
3282 case 16739:
3284 uint32 orb_model = target->GetNativeDisplayId();
3285 switch(orb_model)
3287 // Troll Female
3288 case 1479: target->SetDisplayId(10134); break;
3289 // Troll Male
3290 case 1478: target->SetDisplayId(10135); break;
3291 // Tauren Male
3292 case 59: target->SetDisplayId(10136); break;
3293 // Human Male
3294 case 49: target->SetDisplayId(10137); break;
3295 // Human Female
3296 case 50: target->SetDisplayId(10138); break;
3297 // Orc Male
3298 case 51: target->SetDisplayId(10139); break;
3299 // Orc Female
3300 case 52: target->SetDisplayId(10140); break;
3301 // Dwarf Male
3302 case 53: target->SetDisplayId(10141); break;
3303 // Dwarf Female
3304 case 54: target->SetDisplayId(10142); break;
3305 // NightElf Male
3306 case 55: target->SetDisplayId(10143); break;
3307 // NightElf Female
3308 case 56: target->SetDisplayId(10144); break;
3309 // Undead Female
3310 case 58: target->SetDisplayId(10145); break;
3311 // Undead Male
3312 case 57: target->SetDisplayId(10146); break;
3313 // Tauren Female
3314 case 60: target->SetDisplayId(10147); break;
3315 // Gnome Male
3316 case 1563: target->SetDisplayId(10148); break;
3317 // Gnome Female
3318 case 1564: target->SetDisplayId(10149); break;
3319 // BloodElf Female
3320 case 15475: target->SetDisplayId(17830); break;
3321 // BloodElf Male
3322 case 15476: target->SetDisplayId(17829); break;
3323 // Dranei Female
3324 case 16126: target->SetDisplayId(17828); break;
3325 // Dranei Male
3326 case 16125: target->SetDisplayId(17827); break;
3327 default: break;
3329 break;
3331 // Murloc costume
3332 case 42365: target->SetDisplayId(21723); break;
3333 // Honor the Dead
3334 case 65386:
3335 case 65495:
3337 switch(target->getGender())
3339 case GENDER_MALE:
3340 target->SetDisplayId(29203); // Chapman
3341 break;
3342 case GENDER_FEMALE:
3343 case GENDER_NONE:
3344 target->SetDisplayId(29204); // Catrina
3345 break;
3347 break;
3349 default: break;
3352 else
3354 uint32 model_id;
3356 CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
3357 if (!ci)
3359 model_id = 16358; // pig pink ^_^
3360 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
3362 else
3363 model_id = ci->DisplayID_A[0]; // Will use the default model here
3365 // Polymorph (sheep/penguin case)
3366 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82)
3367 if (Unit* caster = GetCaster())
3368 if (caster->HasAura(52648)) // Glyph of the Penguin
3369 model_id = 26452;
3371 target->SetDisplayId(model_id);
3373 // creature case, need to update equipment
3374 if (ci && target->GetTypeId() == TYPEID_UNIT)
3375 ((Creature*)target)->LoadEquipment(ci->equipmentId, true);
3377 // Dragonmaw Illusion (set mount model also)
3378 if(GetId()==42016 && target->GetMountID() && !target->GetAurasByType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED).empty())
3379 target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3382 // update active transform spell only not set or not overwriting negative by positive case
3383 if (!target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(target->getTransForm()))
3384 target->setTransForm(GetId());
3386 // polymorph case
3387 if (Real && target->GetTypeId() == TYPEID_PLAYER && target->IsPolymorphed())
3389 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3390 // only if caster is Player (after patch 2.4.2)
3391 if (IS_PLAYER_GUID(GetCasterGUID()) )
3392 ((Player*)target)->setRegenTimer(1*IN_MILLISECONDS);
3394 //dismount polymorphed target (after patch 2.4.2)
3395 if (target->IsMounted())
3396 target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
3399 else
3401 // ApplyModifier(true) will reapply it if need
3402 target->setTransForm(0);
3403 target->SetDisplayId(target->GetNativeDisplayId());
3405 // apply default equipment for creature case
3406 if (target->GetTypeId() == TYPEID_UNIT)
3407 ((Creature*)target)->LoadEquipment(((Creature*)target)->GetCreatureInfo()->equipmentId, true);
3409 // re-apply some from still active with preference negative cases
3410 Unit::AuraList const& otherTransforms = target->GetAurasByType(SPELL_AURA_TRANSFORM);
3411 if (!otherTransforms.empty())
3413 // look for other transform auras
3414 Aura* handledAura = *otherTransforms.begin();
3415 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
3417 // negative auras are preferred
3418 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
3420 handledAura = *i;
3421 break;
3424 handledAura->ApplyModifier(true);
3427 // Dragonmaw Illusion (restore mount model)
3428 if (GetId() == 42016 && target->GetMountID() == 16314)
3430 if (!target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
3432 uint32 cr_id = target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
3433 if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(cr_id))
3435 uint32 team = 0;
3436 if (target->GetTypeId() == TYPEID_PLAYER)
3437 team = ((Player*)target)->GetTeam();
3439 uint32 display_id = sObjectMgr.ChooseDisplayId(team, ci);
3440 CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
3441 if (minfo)
3442 display_id = minfo->modelid;
3444 target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
3451 void Aura::HandleForceReaction(bool apply, bool Real)
3453 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
3454 return;
3456 if(!Real)
3457 return;
3459 Player* player = (Player*)GetTarget();
3461 uint32 faction_id = m_modifier.m_miscvalue;
3462 ReputationRank faction_rank = ReputationRank(m_modifier.m_amount);
3464 player->GetReputationMgr().ApplyForceReaction(faction_id, faction_rank, apply);
3465 player->GetReputationMgr().SendForceReactions();
3467 // stop fighting if at apply forced rank friendly or at remove real rank friendly
3468 if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
3469 player->StopAttackFaction(faction_id);
3472 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
3474 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
3475 return;
3477 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
3478 int32 points = GetModifier()->m_amount;
3480 ((Player*)GetTarget())->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
3481 if(prot == SKILL_DEFENSE)
3482 ((Player*)GetTarget())->UpdateDefenseBonusesMod();
3485 void Aura::HandleChannelDeathItem(bool apply, bool Real)
3487 if(Real && !apply)
3489 if(m_removeMode != AURA_REMOVE_BY_DEATH)
3490 return;
3491 // Item amount
3492 if (m_modifier.m_amount <= 0)
3493 return;
3495 SpellEntry const *spellInfo = GetSpellProto();
3496 if(spellInfo->EffectItemType[m_effIndex] == 0)
3497 return;
3499 Unit* victim = GetTarget();
3500 Unit* caster = GetCaster();
3501 if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
3502 return;
3504 // Soul Shard (target req.)
3505 if (spellInfo->EffectItemType[m_effIndex] == 6265)
3507 // Only from non-grey units
3508 if (!((Player*)caster)->isHonorOrXPTarget(victim) ||
3509 victim->GetTypeId() == TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim))
3510 return;
3513 //Adding items
3514 uint32 noSpaceForCount = 0;
3515 uint32 count = m_modifier.m_amount;
3517 ItemPosCountVec dest;
3518 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
3519 if( msg != EQUIP_ERR_OK )
3521 count-=noSpaceForCount;
3522 ((Player*)caster)->SendEquipError( msg, NULL, NULL, spellInfo->EffectItemType[m_effIndex] );
3523 if (count==0)
3524 return;
3527 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3528 ((Player*)caster)->SendNewItem(newitem, count, true, true);
3530 // Soul Shard (glyph bonus)
3531 if (spellInfo->EffectItemType[m_effIndex] == 6265)
3533 // Glyph of Soul Shard
3534 if (caster->HasAura(58070) && roll_chance_i(40))
3535 caster->CastSpell(caster, 58068, true, NULL, this);
3540 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3542 Unit* caster = GetCaster();
3543 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3544 return;
3546 ((Player*)caster)->SetFarSightGUID(apply ? GetTarget()->GetGUID() : 0);
3549 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3551 Unit* caster = GetCaster();
3552 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3553 return;
3555 ((Player*)caster)->SetFarSightGUID(apply ? GetTarget()->GetGUID() : 0);
3558 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3560 if(GetTarget()->GetTypeId()!=TYPEID_PLAYER)
3561 return;
3563 if(apply)
3564 GetTarget()->RemoveNoStackAurasDueToAura(this);
3565 GetTarget()->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3568 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3570 if(GetTarget()->GetTypeId()!=TYPEID_PLAYER)
3571 return;
3573 if(apply)
3574 GetTarget()->RemoveNoStackAurasDueToAura(this);
3575 GetTarget()->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3578 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3580 if(GetTarget()->GetTypeId()!=TYPEID_PLAYER)
3581 return;
3583 if(apply)
3584 GetTarget()->RemoveNoStackAurasDueToAura(this);
3586 GetTarget()->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
3589 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3591 GetTarget()->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, float(m_modifier.m_amount), apply);
3594 void Aura::HandleModPossess(bool apply, bool Real)
3596 if(!Real)
3597 return;
3599 Unit *target = GetTarget();
3601 // not possess yourself
3602 if(GetCasterGUID() == target->GetGUID())
3603 return;
3605 Unit* caster = GetCaster();
3606 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3607 return;
3609 Player* p_caster = (Player*)caster;
3612 if( apply )
3614 target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3616 target->SetCharmerGUID(p_caster->GetGUID());
3617 target->setFaction(p_caster->getFaction());
3619 p_caster->SetCharm(target);
3621 p_caster->SetFarSightGUID(target->GetGUID());
3622 p_caster->SetClientControl(target, 1);
3623 p_caster->SetMover(target);
3625 target->CombatStop();
3626 target->DeleteThreatList();
3628 if(target->GetTypeId() == TYPEID_UNIT)
3630 target->StopMoving();
3631 target->GetMotionMaster()->Clear();
3632 target->GetMotionMaster()->MoveIdle();
3634 else if(target->GetTypeId() == TYPEID_PLAYER)
3636 ((Player*)target)->SetClientControl(target, 0);
3639 if(CharmInfo *charmInfo = target->InitCharmInfo(target))
3640 charmInfo->InitPossessCreateSpells();
3642 p_caster->PossessSpellInitialize();
3644 else
3646 p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3647 p_caster->SetCharm(NULL);
3649 p_caster->SetFarSightGUID(0);
3650 p_caster->SetClientControl(target, 0);
3651 p_caster->SetMover(NULL);
3653 p_caster->RemovePetActionBar();
3655 // on delete only do caster related effects
3656 if(m_removeMode == AURA_REMOVE_BY_DELETE)
3657 return;
3659 target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3661 target->SetCharmerGUID(0);
3663 if(target->GetTypeId() == TYPEID_PLAYER)
3665 ((Player*)target)->setFactionForRace(target->getRace());
3666 ((Player*)target)->SetClientControl(target, 1);
3668 else if(target->GetTypeId() == TYPEID_UNIT)
3670 CreatureInfo const *cinfo = ((Creature*)target)->GetCreatureInfo();
3671 target->setFaction(cinfo->faction_A);
3674 if(target->GetTypeId() == TYPEID_UNIT)
3676 ((Creature*)target)->AIM_Initialize();
3678 if (((Creature*)target)->AI())
3679 ((Creature*)target)->AI()->AttackedBy(caster);
3684 void Aura::HandleModPossessPet(bool apply, bool Real)
3686 if(!Real)
3687 return;
3689 Unit* caster = GetCaster();
3690 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3691 return;
3693 Pet *pet = caster->GetPet();
3694 if(!pet || pet != GetTarget())
3695 return;
3697 Player* p_caster = (Player*)caster;
3699 if(apply)
3700 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3701 else
3702 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3704 p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3705 p_caster->SetCharm(apply ? pet : NULL);
3706 p_caster->SetClientControl(pet, apply ? 1 : 0);
3707 ((Player*)caster)->SetMover(apply ? pet : NULL);
3709 if(apply)
3711 pet->StopMoving();
3712 pet->GetMotionMaster()->Clear();
3713 pet->GetMotionMaster()->MoveIdle();
3715 else
3717 pet->AttackStop();
3718 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3719 pet->AddSplineFlag(SPLINEFLAG_WALKMODE);
3723 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3725 if(!Real)
3726 return;
3728 // Recalculate pet talent points
3729 if (Pet *pet=GetTarget()->GetPet())
3730 pet->InitTalentForLevel();
3733 void Aura::HandleModCharm(bool apply, bool Real)
3735 if(!Real)
3736 return;
3738 Unit *target = GetTarget();
3740 // not charm yourself
3741 if(GetCasterGUID() == target->GetGUID())
3742 return;
3744 Unit* caster = GetCaster();
3745 if(!caster)
3746 return;
3748 if( apply )
3750 if (target->GetCharmerGUID())
3752 target->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
3753 target->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
3756 target->SetCharmerGUID(GetCasterGUID());
3757 target->setFaction(caster->getFaction());
3758 target->CastStop(target == caster ? GetId() : 0);
3759 caster->SetCharm(target);
3761 target->CombatStop();
3762 target->DeleteThreatList();
3764 if(target->GetTypeId() == TYPEID_UNIT)
3766 ((Creature*)target)->AIM_Initialize();
3767 CharmInfo *charmInfo = target->InitCharmInfo(target);
3768 charmInfo->InitCharmCreateSpells();
3769 charmInfo->SetReactState( REACT_DEFENSIVE );
3771 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3773 CreatureInfo const *cinfo = ((Creature*)target)->GetCreatureInfo();
3774 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3776 // creature with pet number expected have class set
3777 if(target->GetByteValue(UNIT_FIELD_BYTES_0, 1)==0)
3779 if(cinfo->unit_class==0)
3780 sLog.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo->Entry);
3781 else
3782 sLog.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo->Entry,cinfo->unit_class);
3784 target->SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
3787 //just to enable stat window
3788 charmInfo->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
3789 //if charmed two demons the same session, the 2nd gets the 1st one's name
3790 target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
3795 if(caster->GetTypeId() == TYPEID_PLAYER)
3796 ((Player*)caster)->CharmSpellInitialize();
3798 else
3800 target->SetCharmerGUID(0);
3802 if(target->GetTypeId() == TYPEID_PLAYER)
3803 ((Player*)target)->setFactionForRace(target->getRace());
3804 else
3806 CreatureInfo const *cinfo = ((Creature*)target)->GetCreatureInfo();
3808 // restore faction
3809 if(((Creature*)target)->isPet())
3811 if(Unit* owner = target->GetOwner())
3812 target->setFaction(owner->getFaction());
3813 else if(cinfo)
3814 target->setFaction(cinfo->faction_A);
3816 else if(cinfo) // normal creature
3817 target->setFaction(cinfo->faction_A);
3819 // restore UNIT_FIELD_BYTES_0
3820 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3822 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3823 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3825 if(target->GetCharmInfo())
3826 target->GetCharmInfo()->SetPetNumber(0, true);
3827 else
3828 sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", target->GetGUIDLow(), target->GetTypeId());
3832 caster->SetCharm(NULL);
3834 if(caster->GetTypeId() == TYPEID_PLAYER)
3835 ((Player*)caster)->RemovePetActionBar();
3837 if(target->GetTypeId() == TYPEID_UNIT)
3839 ((Creature*)target)->AIM_Initialize();
3840 if (((Creature*)target)->AI())
3841 ((Creature*)target)->AI()->AttackedBy(caster);
3846 void Aura::HandleModConfuse(bool apply, bool Real)
3848 if(!Real)
3849 return;
3851 GetTarget()->SetConfused(apply, GetCasterGUID(), GetId());
3854 void Aura::HandleModFear(bool apply, bool Real)
3856 if (!Real)
3857 return;
3859 GetTarget()->SetFeared(apply, GetCasterGUID(), GetId());
3862 void Aura::HandleFeignDeath(bool apply, bool Real)
3864 if(!Real)
3865 return;
3867 GetTarget()->SetFeignDeath(apply, GetCasterGUID(), GetId());
3870 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3872 if(!Real)
3873 return;
3875 Unit *target = GetTarget();
3877 if(!apply && target->HasAuraType(SPELL_AURA_MOD_DISARM))
3878 return;
3880 // not sure for it's correctness
3881 if(apply)
3882 target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3883 else
3884 target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3886 // only at real add/remove aura
3887 if (target->GetTypeId() != TYPEID_PLAYER)
3888 return;
3890 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3891 if (target->IsInFeralForm())
3892 return;
3894 if (apply)
3895 target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3896 else
3897 ((Player *)target)->SetRegularAttackTime();
3899 target->UpdateDamagePhysical(BASE_ATTACK);
3902 void Aura::HandleAuraModStun(bool apply, bool Real)
3904 if(!Real)
3905 return;
3907 Unit *target = GetTarget();
3909 if (apply)
3911 // Frost stun aura -> freeze/unfreeze target
3912 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3913 target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3915 target->addUnitState(UNIT_STAT_STUNNED);
3916 target->SetTargetGUID(0);
3918 target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3919 target->CastStop(target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3921 // Creature specific
3922 if(target->GetTypeId() != TYPEID_PLAYER)
3923 target->StopMoving();
3924 else
3926 ((Player*)target)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
3927 target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
3930 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3931 data << target->GetPackGUID();
3932 data << uint32(0);
3933 target->SendMessageToSet(&data, true);
3935 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3936 if(GetId() == 39837)
3938 GameObject* pObj = new GameObject;
3939 if(pObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, target->GetMap(), target->GetPhaseMask(),
3940 target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3942 pObj->SetRespawnTime(GetAuraDuration()/IN_MILLISECONDS);
3943 pObj->SetSpellId(GetId());
3944 target->AddGameObject(pObj);
3945 target->GetMap()->Add(pObj);
3947 else
3948 delete pObj;
3951 else
3953 // Frost stun aura -> freeze/unfreeze target
3954 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3956 bool found_another = false;
3957 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3959 Unit::AuraList const& auras = target->GetAurasByType(*itr);
3960 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3962 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3964 found_another = true;
3965 break;
3968 if(found_another)
3969 break;
3972 if(!found_another)
3973 target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3976 // Real remove called after current aura remove from lists, check if other similar auras active
3977 if(target->HasAuraType(SPELL_AURA_MOD_STUN))
3978 return;
3980 target->clearUnitState(UNIT_STAT_STUNNED);
3981 target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3983 if(!target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3985 if(target->getVictim() && target->isAlive())
3986 target->SetTargetGUID(target->getVictim()->GetGUID());
3988 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3989 data << target->GetPackGUID();
3990 data << uint32(0);
3991 target->SendMessageToSet(&data, true);
3994 // Wyvern Sting
3995 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000100000000000))
3997 Unit* caster = GetCaster();
3998 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3999 return;
4001 uint32 spell_id = 0;
4003 switch(GetId())
4005 case 19386: spell_id = 24131; break;
4006 case 24132: spell_id = 24134; break;
4007 case 24133: spell_id = 24135; break;
4008 case 27068: spell_id = 27069; break;
4009 case 49011: spell_id = 49009; break;
4010 case 49012: spell_id = 49010; break;
4011 default:
4012 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
4013 return;
4016 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
4018 if(!spellInfo)
4019 return;
4021 caster->CastSpell(target,spellInfo,true,NULL,this);
4022 return;
4027 void Aura::HandleModStealth(bool apply, bool Real)
4029 Unit *target = GetTarget();
4031 if (apply)
4033 // drop flag at stealth in bg
4034 target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4036 // only at real aura add
4037 if (Real)
4039 target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
4041 if (target->GetTypeId()==TYPEID_PLAYER)
4042 target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
4044 // apply only if not in GM invisibility (and overwrite invisibility state)
4045 if (target->GetVisibility()!=VISIBILITY_OFF)
4047 target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
4048 target->SetVisibility(VISIBILITY_GROUP_STEALTH);
4051 // apply full stealth period bonuses only at first stealth aura in stack
4052 if(target->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
4054 Unit::AuraList const& mDummyAuras = target->GetAurasByType(SPELL_AURA_DUMMY);
4055 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
4057 // Master of Subtlety
4058 if ((*i)->GetSpellProto()->SpellIconID == 2114)
4060 target->RemoveAurasDueToSpell(31666);
4061 int32 bp = (*i)->GetModifier()->m_amount;
4062 target->CastCustomSpell(target,31665,&bp,NULL,NULL,true);
4064 // Overkill
4065 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
4067 target->RemoveAurasDueToSpell(58428);
4068 target->CastSpell(target, 58427, true);
4074 else
4076 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
4077 if (Real && !target->HasAuraType(SPELL_AURA_MOD_STEALTH))
4079 // if no GM invisibility
4080 if (target->GetVisibility()!=VISIBILITY_OFF)
4082 target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
4084 if (target->GetTypeId()==TYPEID_PLAYER)
4085 target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
4087 // restore invisibility if any
4088 if (target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
4090 target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
4091 target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
4093 else
4094 target->SetVisibility(VISIBILITY_ON);
4097 // apply delayed talent bonus remover at last stealth aura remove
4098 Unit::AuraList const& mDummyAuras = target->GetAurasByType(SPELL_AURA_DUMMY);
4099 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
4101 // Master of Subtlety
4102 if ((*i)->GetSpellProto()->SpellIconID == 2114)
4103 target->CastSpell(target, 31666, true);
4104 // Overkill
4105 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
4106 target->CastSpell(target, 58428, true);
4112 void Aura::HandleInvisibility(bool apply, bool Real)
4114 Unit *target = GetTarget();
4116 if(apply)
4118 target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
4120 target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4122 if(Real && target->GetTypeId()==TYPEID_PLAYER)
4124 // apply glow vision
4125 target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
4129 // apply only if not in GM invisibility and not stealth
4130 if(target->GetVisibility() == VISIBILITY_ON)
4132 // Aura not added yet but visibility code expect temporary add aura
4133 target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
4134 target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
4137 else
4139 // recalculate value at modifier remove (current aura already removed)
4140 target->m_invisibilityMask = 0;
4141 Unit::AuraList const& auras = target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
4142 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4143 target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
4145 // only at real aura remove and if not have different invisibility auras.
4146 if(Real && target->m_invisibilityMask == 0)
4148 // remove glow vision
4149 if(target->GetTypeId() == TYPEID_PLAYER)
4150 target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
4152 // apply only if not in GM invisibility & not stealthed while invisible
4153 if(target->GetVisibility() != VISIBILITY_OFF)
4155 // if have stealth aura then already have stealth visibility
4156 if(!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
4157 target->SetVisibility(VISIBILITY_ON);
4163 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
4165 Unit *target = GetTarget();
4167 if(apply)
4169 target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
4171 else
4173 // recalculate value at modifier remove (current aura already removed)
4174 target->m_detectInvisibilityMask = 0;
4175 Unit::AuraList const& auras = target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
4176 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4177 target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
4179 if(Real && target->GetTypeId()==TYPEID_PLAYER)
4180 ((Player*)target)->UpdateVisibilityForPlayer();
4183 void Aura::HandleAuraModRoot(bool apply, bool Real)
4185 // only at real add/remove aura
4186 if(!Real)
4187 return;
4189 Unit *target = GetTarget();
4191 if (apply)
4193 // Frost root aura -> freeze/unfreeze target
4194 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
4195 target->ModifyAuraState(AURA_STATE_FROZEN, apply);
4197 target->addUnitState(UNIT_STAT_ROOT);
4198 target->SetTargetGUID(0);
4200 //Save last orientation
4201 if( target->getVictim() )
4202 target->SetOrientation(target->GetAngle(target->getVictim()));
4204 if(target->GetTypeId() == TYPEID_PLAYER)
4206 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
4207 data << target->GetPackGUID();
4208 data << (uint32)2;
4209 target->SendMessageToSet(&data, true);
4211 //Clear unit movement flags
4212 ((Player*)target)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
4214 else
4215 target->StopMoving();
4217 else
4219 // Frost root aura -> freeze/unfreeze target
4220 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
4222 bool found_another = false;
4223 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
4225 Unit::AuraList const& auras = target->GetAurasByType(*itr);
4226 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
4228 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
4230 found_another = true;
4231 break;
4234 if(found_another)
4235 break;
4238 if(!found_another)
4239 target->ModifyAuraState(AURA_STATE_FROZEN, apply);
4242 // Real remove called after current aura remove from lists, check if other similar auras active
4243 if(target->HasAuraType(SPELL_AURA_MOD_ROOT))
4244 return;
4246 target->clearUnitState(UNIT_STAT_ROOT);
4248 if(!target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
4250 if(target->getVictim() && target->isAlive())
4251 target->SetTargetGUID(target->getVictim()->GetGUID());
4253 if(target->GetTypeId() == TYPEID_PLAYER)
4255 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
4256 data << target->GetPackGUID();
4257 data << (uint32)2;
4258 target->SendMessageToSet(&data, true);
4264 void Aura::HandleAuraModSilence(bool apply, bool Real)
4266 // only at real add/remove aura
4267 if(!Real)
4268 return;
4270 Unit *target = GetTarget();
4272 if(apply)
4274 target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
4275 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4276 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
4277 if (Spell* spell = target->GetCurrentSpell(CurrentSpellTypes(i)))
4278 if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4279 // Stop spells on prepare or casting state
4280 target->InterruptSpell(CurrentSpellTypes(i), false);
4282 else
4284 // Real remove called after current aura remove from lists, check if other similar auras active
4285 if(target->HasAuraType(SPELL_AURA_MOD_SILENCE))
4286 return;
4288 target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
4292 void Aura::HandleModThreat(bool apply, bool Real)
4294 // only at real add/remove aura
4295 if (!Real)
4296 return;
4298 Unit *target = GetTarget();
4300 if (!target->isAlive())
4301 return;
4303 Unit* caster = GetCaster();
4305 if (!caster || !caster->isAlive())
4306 return;
4308 int level_diff = 0;
4309 int multiplier = 0;
4310 switch (GetId())
4312 // Arcane Shroud
4313 case 26400:
4314 level_diff = target->getLevel() - 60;
4315 multiplier = 2;
4316 break;
4317 // The Eye of Diminution
4318 case 28862:
4319 level_diff = target->getLevel() - 60;
4320 multiplier = 1;
4321 break;
4324 if (level_diff > 0)
4325 m_modifier.m_amount += multiplier * level_diff;
4327 if (target->GetTypeId() == TYPEID_PLAYER)
4328 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
4329 if (m_modifier.m_miscvalue & int32(1<<x))
4330 ApplyPercentModFloatVar(target->m_threatModifier[x], float(m_modifier.m_amount), apply);
4333 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
4335 // only at real add/remove aura
4336 if (!Real)
4337 return;
4339 Unit *target = GetTarget();
4341 if (!target->isAlive() || target->GetTypeId() != TYPEID_PLAYER)
4342 return;
4344 Unit* caster = GetCaster();
4346 if (!caster || !caster->isAlive())
4347 return;
4349 float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
4351 target->getHostileRefManager().threatAssist(caster, threatMod, GetSpellProto());
4354 void Aura::HandleModTaunt(bool apply, bool Real)
4356 // only at real add/remove aura
4357 if (!Real)
4358 return;
4360 Unit *target = GetTarget();
4362 if (!target->isAlive() || !target->CanHaveThreatList())
4363 return;
4365 Unit* caster = GetCaster();
4367 if (!caster || !caster->isAlive())
4368 return;
4370 if (apply)
4371 target->TauntApply(caster);
4372 else
4374 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4375 target->TauntFadeOut(caster);
4379 /*********************************************************/
4380 /*** MODIFY SPEED ***/
4381 /*********************************************************/
4382 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
4384 // all applied/removed only at real aura add/remove
4385 if(!Real)
4386 return;
4388 GetTarget()->UpdateSpeed(MOVE_RUN, true);
4391 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real)
4393 // all applied/removed only at real aura add/remove
4394 if(!Real)
4395 return;
4397 Unit *target = GetTarget();
4399 target->UpdateSpeed(MOVE_RUN, true);
4401 // Festive Holiday Mount
4402 if (apply && GetSpellProto()->SpellIconID != 1794 && target->HasAura(62061))
4403 // Reindeer Transformation
4404 target->CastSpell(target, 25860, true, NULL, this);
4407 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
4409 // all applied/removed only at real aura add/remove
4410 if(!Real)
4411 return;
4413 Unit *target = GetTarget();
4415 // Enable Fly mode for flying mounts
4416 if (m_modifier.m_auraname == SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED)
4418 WorldPacket data;
4419 if(apply)
4420 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
4421 else
4422 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
4423 data << target->GetPackGUID();
4424 data << uint32(0); // unknown
4425 target->SendMessageToSet(&data, true);
4427 //Players on flying mounts must be immune to polymorph
4428 if (target->GetTypeId()==TYPEID_PLAYER)
4429 target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
4431 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4432 if (apply && target->HasAura(42016, EFFECT_INDEX_0) && target->GetMountID())
4433 target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
4435 // Festive Holiday Mount
4436 if (apply && GetSpellProto()->SpellIconID != 1794 && target->HasAura(62061))
4437 // Reindeer Transformation
4438 target->CastSpell(target, 25860, true, NULL, this);
4441 // Swift Flight Form check for higher speed flying mounts
4442 if (apply && target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->Id == 40121)
4444 for (PlayerSpellMap::const_iterator iter = ((Player*)target)->GetSpellMap().begin(); iter != ((Player*)target)->GetSpellMap().end(); ++iter)
4446 if (iter->second.state != PLAYERSPELL_REMOVED)
4448 bool changedSpeed = false;
4449 SpellEntry const *spellInfo = sSpellStore.LookupEntry(iter->first);
4450 for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
4452 if(spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED)
4454 int32 mountSpeed = spellInfo->CalculateSimpleValue(SpellEffectIndex(i));
4455 if (mountSpeed > m_modifier.m_amount)
4457 m_modifier.m_amount = mountSpeed;
4458 changedSpeed = true;
4459 break;
4463 if (changedSpeed)
4464 break;
4469 target->UpdateSpeed(MOVE_FLIGHT, true);
4472 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
4474 // all applied/removed only at real aura add/remove
4475 if(!Real)
4476 return;
4478 GetTarget()->UpdateSpeed(MOVE_SWIM, true);
4481 void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
4483 // all applied/removed only at real aura add/remove
4484 if(!Real)
4485 return;
4487 Unit *target = GetTarget();
4489 if (apply)
4491 // Gronn Lord's Grasp, becomes stoned
4492 if (GetId() == 33572)
4494 if (GetStackAmount() >= 5 && !target->HasAura(33652))
4495 target->CastSpell(target, 33652, true);
4499 target->UpdateSpeed(MOVE_RUN, true);
4500 target->UpdateSpeed(MOVE_SWIM, true);
4501 target->UpdateSpeed(MOVE_FLIGHT, true);
4504 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
4506 // all applied/removed only at real aura add/remove
4507 if(!Real)
4508 return;
4510 Unit *target = GetTarget();
4512 target->UpdateSpeed(MOVE_RUN, true);
4513 target->UpdateSpeed(MOVE_SWIM, true);
4514 target->UpdateSpeed(MOVE_FLIGHT, true);
4517 /*********************************************************/
4518 /*** IMMUNITY ***/
4519 /*********************************************************/
4521 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
4523 uint32 misc = m_modifier.m_miscvalue;
4524 // Forbearance
4525 // in DBC wrong mechanic immune since 3.0.x
4526 if (GetId() == 25771)
4527 misc = MECHANIC_IMMUNE_SHIELD;
4529 Unit *target = GetTarget();
4531 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4533 uint32 mechanic = 1 << (misc-1);
4535 //immune movement impairment and loss of control
4536 if(GetId()==42292 || GetId()==59752)
4537 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4539 target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
4542 target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,misc,apply);
4544 // Bestial Wrath
4545 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
4547 // The Beast Within cast on owner if talent present
4548 if (Unit* owner = target->GetOwner())
4550 // Search talent The Beast Within
4551 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
4552 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4554 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4556 if (apply)
4557 owner->CastSpell(owner, 34471, true, NULL, this);
4558 else
4559 owner->RemoveAurasDueToSpell(34471);
4560 break;
4565 // Heroic Fury (Intercept cooldown remove)
4566 else if (apply && GetSpellProto()->Id == 60970 && target->GetTypeId() == TYPEID_PLAYER)
4567 ((Player*)target)->RemoveSpellCooldown(20252, true);
4570 void Aura::HandleModMechanicImmunityMask(bool apply, bool /*Real*/)
4572 uint32 mechanic = m_modifier.m_miscvalue;
4574 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4575 GetTarget()->RemoveAurasAtMechanicImmunity(mechanic,GetId());
4577 // check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
4580 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4581 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4583 Unit *target = GetTarget();
4585 // when removing flag aura, handle flag drop
4586 if( !apply && target->GetTypeId() == TYPEID_PLAYER
4587 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4589 if( BattleGround *bg = ((Player*)target)->GetBattleGround() )
4590 bg->EventPlayerDroppedFlag(((Player*)target));
4593 target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
4596 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4598 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4600 Unit::AuraList const& auraList = GetTarget()->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4601 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4603 if (auraList.front() != this) // skip itself aura (it already added)
4605 GetTarget()->RemoveAurasDueToSpell(auraList.front()->GetId());
4606 itr = auraList.begin();
4608 else
4609 ++itr;
4613 GetTarget()->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
4616 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4618 Unit* target = GetTarget();
4619 target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
4621 // remove all flag auras (they are positive, but they must be removed when you are immune)
4622 if( GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4623 && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4624 target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4626 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4627 if( Real && apply
4628 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4629 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4631 uint32 school_mask = m_modifier.m_miscvalue;
4632 Unit::AuraMap& Auras = target->GetAuras();
4633 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4635 next = iter;
4636 ++next;
4637 SpellEntry const *spell = iter->second->GetSpellProto();
4638 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4639 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4640 && !iter->second->IsPositive() //Don't remove positive spells
4641 && spell->Id != GetId() ) //Don't remove self
4643 target->RemoveAurasDueToSpell(spell->Id);
4644 if(Auras.empty())
4645 break;
4646 else
4647 next = Auras.begin();
4651 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4653 if( apply )
4654 target->addUnitState(UNIT_STAT_ISOLATED);
4655 else
4656 target->clearUnitState(UNIT_STAT_ISOLATED);
4660 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4662 GetTarget()->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
4665 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4667 // all applied/removed only at real aura add/remove
4668 if(!Real)
4669 return;
4671 GetTarget()->ApplySpellDispelImmunity(GetSpellProto(), DispelType(m_modifier.m_miscvalue), apply);
4674 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4676 if(!Real)
4677 return;
4679 if(apply)
4681 // some spell have charges by functionality not have its in spell data
4682 switch (GetId())
4684 case 28200: // Ascendance (Talisman of Ascendance trinket)
4685 SetAuraCharges(6);
4686 break;
4687 default: break;
4692 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4694 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4695 if(apply)
4696 GetTarget()->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4697 else
4698 GetTarget()->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4701 /*********************************************************/
4702 /*** PERIODIC ***/
4703 /*********************************************************/
4705 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4707 m_isPeriodic = apply;
4709 Unit *target = GetTarget();
4711 if (!apply)
4713 switch(GetId())
4715 case 66: // Invisibility
4716 if (m_removeMode == AURA_REMOVE_BY_EXPIRE)
4717 target->CastSpell(target, 32612, true, NULL, this);
4719 return;
4720 case 42783: //Wrath of the Astrom...
4721 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < MAX_EFFECT_INDEX)
4722 target->CastSpell(target, GetSpellProto()->CalculateSimpleValue(SpellEffectIndex(GetEffIndex()+1)), true);
4723 return;
4724 case 51912: // Ultra-Advanced Proto-Typical Shortening Blaster
4725 if (m_removeMode == AURA_REMOVE_BY_EXPIRE)
4727 if (Unit* pCaster = GetCaster())
4728 pCaster->CastSpell(target, GetSpellProto()->EffectTriggerSpell[GetEffIndex()], true, NULL, this);
4731 return;
4732 default:
4733 break;
4738 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4740 m_isPeriodic = apply;
4743 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4745 if (!Real)
4746 return;
4748 Unit *target = GetTarget();
4750 // For prevent double apply bonuses
4751 bool loading = (target->GetTypeId() == TYPEID_PLAYER && ((Player*)target)->GetSession()->PlayerLoading());
4753 if (apply && !loading)
4755 switch (GetId())
4757 case 54833: // Glyph of Innervate (value%/2 of casters base mana)
4759 if (Unit* caster = GetCaster())
4760 m_modifier.m_amount = int32(caster->GetCreateMana() * GetBasePoints() / (200 * GetAuraMaxTicks()));
4761 break;
4764 case 29166: // Innervate (value% of casters base mana)
4766 if (Unit* caster = GetCaster())
4768 // Glyph of Innervate
4769 if (caster->HasAura(54832))
4770 caster->CastSpell(caster,54833,true,NULL,this);
4772 m_modifier.m_amount = int32(caster->GetCreateMana() * GetBasePoints() / (100 * GetAuraMaxTicks()));
4774 break;
4776 case 48391: // Owlkin Frenzy 2% base mana
4777 m_modifier.m_amount = target->GetCreateMana() * 2 / 100;
4778 break;
4779 case 57669: // Replenishment (0.2% from max)
4780 case 61782: // Infinite Replenishment
4781 m_modifier.m_amount = target->GetMaxPower(POWER_MANA) * 2 / 1000;
4782 break;
4783 default:
4784 break;
4788 m_isPeriodic = apply;
4791 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4793 m_isPeriodic = apply;
4796 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4798 // spells required only Real aura add/remove
4799 if(!Real)
4800 return;
4802 Unit *target = GetTarget();
4804 // For prevent double apply bonuses
4805 bool loading = (target->GetTypeId() == TYPEID_PLAYER && ((Player*)target)->GetSession()->PlayerLoading());
4807 SpellEntry const*spell = GetSpellProto();
4808 switch( spell->SpellFamilyName)
4810 case SPELLFAMILY_ROGUE:
4812 if(!apply)
4814 switch(spell->Id)
4816 // Master of Subtlety
4817 case 31666: target->RemoveAurasDueToSpell(31665); break;
4818 // Overkill
4819 case 58428: target->RemoveAurasDueToSpell(58427); break;
4822 break;
4824 case SPELLFAMILY_HUNTER:
4826 Unit* caster = GetCaster();
4828 // Explosive Shot
4829 if (apply && !loading && caster)
4830 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
4831 break;
4835 m_isPeriodic = apply;
4838 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4840 m_isPeriodic = apply;
4842 Unit *target = GetTarget();
4844 // For prevent double apply bonuses
4845 bool loading = (target->GetTypeId() == TYPEID_PLAYER && ((Player*)target)->GetSession()->PlayerLoading());
4847 // Custom damage calculation after
4848 if (apply)
4850 if(loading)
4851 return;
4853 Unit *caster = GetCaster();
4854 if (!caster)
4855 return;
4857 // Gift of the Naaru (have diff spellfamilies)
4858 if (GetSpellProto()->SpellIconID == 329 && GetSpellProto()->SpellVisual[0] == 7625)
4860 int32 ap = int32 (0.22f * caster->GetTotalAttackPowerValue(BASE_ATTACK));
4861 int32 holy = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(GetSpellProto()));
4862 if (holy < 0)
4863 holy = 0;
4864 holy = int32(holy * 377 / 1000);
4865 m_modifier.m_amount += ap > holy ? ap : holy;
4868 m_modifier.m_amount = caster->SpellHealingBonusDone(target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
4872 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4874 // spells required only Real aura add/remove
4875 if(!Real)
4876 return;
4878 m_isPeriodic = apply;
4880 Unit *target = GetTarget();
4881 SpellEntry const* spellProto = GetSpellProto();
4883 // For prevent double apply bonuses
4884 bool loading = (target->GetTypeId() == TYPEID_PLAYER && ((Player*)target)->GetSession()->PlayerLoading());
4886 // Custom damage calculation after
4887 if (apply)
4889 if(loading)
4890 return;
4892 Unit *caster = GetCaster();
4893 if (!caster)
4894 return;
4896 switch (spellProto->SpellFamilyName)
4898 case SPELLFAMILY_GENERIC:
4900 // Pounce Bleed
4901 if (spellProto->SpellIconID == 147 && spellProto->SpellVisual[0] == 0)
4902 // $AP*0.18/6 bonus per tick
4903 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4904 break;
4906 case SPELLFAMILY_WARRIOR:
4908 // Rend
4909 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
4911 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4912 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4913 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4914 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4915 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4916 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4917 // If used while target is above 75% health, Rend does 35% more damage
4918 if (spellProto->CalculateSimpleValue(EFFECT_INDEX_1) !=0 &&
4919 target->GetHealth() > target->GetMaxHealth() * spellProto->CalculateSimpleValue(EFFECT_INDEX_1) / 100)
4920 m_modifier.m_amount += m_modifier.m_amount * spellProto->CalculateSimpleValue(EFFECT_INDEX_2) / 100;
4922 break;
4924 case SPELLFAMILY_WARLOCK:
4926 // Drain Soul
4927 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
4929 if (target->GetHealth() * 100 / target->GetMaxHealth() <= 25)
4930 m_modifier.m_amount *= 4;
4932 break;
4934 case SPELLFAMILY_DRUID:
4936 // Rake
4937 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && spellProto->Effect[EFFECT_INDEX_2] == SPELL_EFFECT_ADD_COMBO_POINTS)
4938 // $AP*0.18/3 bonus per tick
4939 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4940 // Lacerate
4941 if (spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
4942 // $AP*0.05/5 bonus per tick
4943 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4944 // Rip
4945 if (spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
4947 // 0.01*$AP*cp
4948 if (caster->GetTypeId() != TYPEID_PLAYER)
4949 break;
4951 uint8 cp = ((Player*)caster)->GetComboPoints();
4953 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4954 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4955 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4957 if((*itr)->GetId()==34241)
4959 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4960 break;
4963 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4965 // Lock Jaw
4966 if (spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
4967 // 0.15*$AP
4968 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4969 break;
4971 case SPELLFAMILY_ROGUE:
4973 // Rupture
4974 if (spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
4976 if (caster->GetTypeId() != TYPEID_PLAYER)
4977 break;
4978 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4979 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4980 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4981 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4982 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4983 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4984 uint8 cp = ((Player*)caster)->GetComboPoints();
4985 if (cp > 5) cp = 5;
4986 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4988 // Garrote
4989 if (spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
4990 // $AP*0.07 bonus per tick
4991 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4992 // Deadly Poison
4993 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
4994 // 0.12*$AP / 4 * amount of stack
4995 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 * GetStackAmount() / 100);
4996 break;
4998 case SPELLFAMILY_HUNTER:
5000 // Serpent Sting
5001 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
5002 // $RAP*0.2/5 bonus per tick
5003 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.2 / 5);
5004 // Immolation Trap
5005 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && spellProto->SpellIconID == 678)
5006 // $RAP*0.1/5 bonus per tick
5007 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
5008 break;
5010 case SPELLFAMILY_PALADIN:
5012 // Holy Vengeance / Blood Corruption
5013 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000080000000000) && spellProto->SpellVisual[0] == 7902)
5015 // AP * 0.025 + SPH * 0.013 bonus per tick
5016 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
5017 int32 holy = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto));
5018 if (holy < 0)
5019 holy = 0;
5020 m_modifier.m_amount += int32(GetStackAmount()) * (int32(ap * 0.025f) + int32(holy * 13 / 1000));
5022 break;
5024 case SPELLFAMILY_DEATHKNIGHT:
5026 //Frost Fever and Blood Plague AP scale
5027 if (spellProto->SpellFamilyFlags & UI64LIT(0x400080000000000))
5029 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.055f * 1.15f);
5031 break;
5033 default:
5034 break;
5037 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5039 // SpellDamageBonusDone for magic spells
5040 if(spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
5041 m_modifier.m_amount = caster->SpellDamageBonusDone(target, GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
5042 // MeleeDamagebonusDone for weapon based spells
5043 else
5045 WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
5046 m_modifier.m_amount = caster->MeleeDamageBonusDone(target, m_modifier.m_amount, attackType, GetSpellProto(), DOT, GetStackAmount());
5050 // remove time effects
5051 else
5053 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
5054 if(spellProto->Id == 41917)
5055 target->CastSpell(target, 41915, true);
5059 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
5061 m_isPeriodic = apply;
5064 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
5066 m_isPeriodic = apply;
5068 // For prevent double apply bonuses
5069 bool loading = (GetTarget()->GetTypeId() == TYPEID_PLAYER && ((Player*)GetTarget())->GetSession()->PlayerLoading());
5071 // Custom damage calculation after
5072 if (apply)
5074 if(loading)
5075 return;
5077 Unit *caster = GetCaster();
5078 if (!caster)
5079 return;
5081 m_modifier.m_amount = caster->SpellDamageBonusDone(GetTarget(), GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
5085 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
5087 m_isPeriodic = apply;
5090 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
5092 m_isPeriodic = apply;
5094 // For prevent double apply bonuses
5095 bool loading = (GetTarget()->GetTypeId() == TYPEID_PLAYER && ((Player*)GetTarget())->GetSession()->PlayerLoading());
5097 // Custom damage calculation after
5098 if (apply)
5100 if(loading)
5101 return;
5103 Unit *caster = GetCaster();
5104 if (!caster)
5105 return;
5107 m_modifier.m_amount = caster->SpellDamageBonusDone(GetTarget(), GetSpellProto(), m_modifier.m_amount, DOT, GetStackAmount());
5111 /*********************************************************/
5112 /*** MODIFY STATS ***/
5113 /*********************************************************/
5115 /********************************/
5116 /*** RESISTANCE ***/
5117 /********************************/
5119 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
5121 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
5123 if(m_modifier.m_miscvalue & int32(1<<x))
5125 GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
5126 if(GetTarget()->GetTypeId() == TYPEID_PLAYER)
5127 GetTarget()->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, float(m_modifier.m_amount), apply);
5132 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
5134 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
5136 if(m_modifier.m_miscvalue & int32(1<<x))
5138 GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
5139 if(GetTarget()->GetTypeId() == TYPEID_PLAYER || ((Creature*)GetTarget())->isPet())
5140 GetTarget()->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, float(m_modifier.m_amount), apply);
5145 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
5147 // only players have base stats
5148 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5150 //pets only have base armor
5151 if(((Creature*)GetTarget())->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5152 GetTarget()->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
5154 else
5156 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
5158 if(m_modifier.m_miscvalue & int32(1<<x))
5159 GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
5164 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
5166 Unit *target = GetTarget();
5168 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
5170 if(m_modifier.m_miscvalue & int32(1<<i))
5172 target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
5173 if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
5175 target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, float(m_modifier.m_amount), apply);
5176 target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, float(m_modifier.m_amount), apply);
5182 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
5184 // only players have base stats
5185 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5187 //only pets have base stats
5188 if(((Creature*)GetTarget())->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5189 GetTarget()->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5191 else
5193 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
5194 if(m_modifier.m_miscvalue & (1<<i))
5195 GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
5199 /********************************/
5200 /*** STAT ***/
5201 /********************************/
5203 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
5205 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
5207 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
5208 return;
5211 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
5213 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
5214 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
5216 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
5217 GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
5218 if(GetTarget()->GetTypeId() == TYPEID_PLAYER || ((Creature*)GetTarget())->isPet())
5219 GetTarget()->ApplyStatBuffMod(Stats(i), float(m_modifier.m_amount), apply);
5224 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
5226 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
5228 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
5229 return;
5232 // only players have base stats
5233 if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
5234 return;
5236 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
5238 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
5239 GetTarget()->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
5243 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
5245 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5246 return;
5248 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
5249 // This information for client side use only
5250 // Recalculate bonus
5251 ((Player*)GetTarget())->UpdateSpellDamageAndHealingBonus();
5254 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
5256 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5257 return;
5259 // Recalculate bonus
5260 ((Player*)GetTarget())->UpdateSpellDamageAndHealingBonus();
5263 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
5265 if(!Real || !apply)
5266 return;
5268 if(GetId() == 33206)
5269 GetTarget()->CastSpell(GetTarget(), 44416, true, NULL, this, GetCasterGUID());
5272 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5274 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5275 return;
5277 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
5278 // This information for client side use only
5279 // Recalculate bonus
5280 ((Player*)GetTarget())->UpdateSpellDamageAndHealingBonus();
5283 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5285 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5286 return;
5288 // Recalculate bonus
5289 ((Player*)GetTarget())->UpdateSpellDamageAndHealingBonus();
5292 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
5294 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5295 return;
5296 // implemented in Unit::SpellHealingBonusDone
5297 // this information is for client side only
5298 ((Player*)GetTarget())->UpdateSpellDamageAndHealingBonus();
5301 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
5303 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
5305 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
5306 return;
5309 Unit *target = GetTarget();
5311 //save current and max HP before applying aura
5312 uint32 curHPValue = target->GetHealth();
5313 uint32 maxHPValue = target->GetMaxHealth();
5315 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
5317 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
5319 target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
5320 if(target->GetTypeId() == TYPEID_PLAYER || ((Creature*)target)->isPet())
5321 target->ApplyStatPercentBuffMod(Stats(i), float(m_modifier.m_amount), apply );
5325 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
5326 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (GetSpellProto()->Attributes & 0x10))
5328 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
5329 uint32 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
5330 target->SetHealth(newHPValue);
5334 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
5336 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5337 return;
5339 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
5341 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
5342 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
5343 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
5344 return;
5347 // Recalculate Armor
5348 GetTarget()->UpdateArmor();
5351 /********************************/
5352 /*** HEAL & ENERGIZE ***/
5353 /********************************/
5354 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
5356 m_isPeriodic = apply;
5359 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
5361 if(m_modifier.periodictime == 0)
5362 m_modifier.periodictime = 1000;
5364 m_periodicTimer = m_modifier.periodictime;
5365 m_isPeriodic = apply;
5368 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
5370 if(m_modifier.periodictime == 0)
5371 m_modifier.periodictime = 5000;
5373 m_periodicTimer = 5000;
5374 m_isPeriodic = apply;
5377 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
5379 if (!Real)
5380 return;
5382 Powers pt = GetTarget()->getPowerType();
5383 if(m_modifier.periodictime == 0)
5385 // Anger Management (only spell use this aura for rage)
5386 if (pt == POWER_RAGE)
5387 m_modifier.periodictime = 3000;
5388 else
5389 m_modifier.periodictime = 2000;
5392 m_periodicTimer = 5000;
5394 if (GetTarget()->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
5395 ((Player*)GetTarget())->UpdateManaRegen();
5397 m_isPeriodic = apply;
5400 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
5402 // spells required only Real aura add/remove
5403 if(!Real)
5404 return;
5406 if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
5407 return;
5409 // Update manaregen value
5410 if (m_modifier.m_miscvalue == POWER_MANA)
5411 ((Player*)GetTarget())->UpdateManaRegen();
5414 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
5416 // spells required only Real aura add/remove
5417 if(!Real)
5418 return;
5420 if (GetTarget()->GetTypeId() != TYPEID_PLAYER)
5421 return;
5423 //Note: an increase in regen does NOT cause threat.
5424 ((Player*)GetTarget())->UpdateManaRegen();
5427 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
5429 if(apply)
5430 GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
5431 else
5432 GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
5435 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
5437 Unit *target = GetTarget();
5439 // Special case with temporary increase max/current health
5440 switch(GetId())
5442 case 12976: // Warrior Last Stand triggered spell
5443 case 28726: // Nightmare Seed ( Nightmare Seed )
5444 case 31616: // Nature's Guardian
5445 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
5446 case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
5447 case 50322: // Survival Instincts
5448 case 54443: // Demonic Empowerment (Voidwalker)
5449 case 55233: // Vampiric Blood
5450 case 59465: // Brood Rage (Ahn'Kahet)
5452 if(Real)
5454 if(apply)
5456 // Demonic Empowerment (Voidwalker) & Vampiric Blood - special cases, store percent in data
5457 // recalculate to full amount at apply for proper remove
5458 if (GetId() == 54443 || GetId() == 55233)
5459 m_modifier.m_amount = target->GetMaxHealth() * m_modifier.m_amount / 100;
5461 target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5462 target->ModifyHealth(m_modifier.m_amount);
5464 else
5466 if (int32(target->GetHealth()) > m_modifier.m_amount)
5467 target->ModifyHealth(-m_modifier.m_amount);
5468 else
5469 target->SetHealth(1);
5470 target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5473 return;
5477 // generic case
5478 target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5481 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
5483 Unit *target = GetTarget();
5484 uint32 oldhealth = target->GetHealth();
5485 double healthPercentage = (double)oldhealth / (double)target->GetMaxHealth();
5487 target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5489 // refresh percentage
5490 if(oldhealth > 0)
5492 uint32 newhealth = uint32(ceil((double)target->GetMaxHealth() * healthPercentage));
5493 if(newhealth==0)
5494 newhealth = 1;
5496 target->SetHealth(newhealth);
5500 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
5502 Unit *target = GetTarget();
5503 Powers powerType = target->getPowerType();
5504 if(int32(powerType) != m_modifier.m_miscvalue)
5505 return;
5507 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
5509 // Special case with temporary increase max/current power (percent)
5510 if (GetId()==64904) // Hymn of Hope
5512 if(Real)
5514 uint32 val = target->GetPower(powerType);
5515 target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
5516 target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
5518 return;
5521 // generic flat case
5522 target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5525 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
5527 Powers powerType = GetTarget()->getPowerType();
5528 if(int32(powerType) != m_modifier.m_miscvalue)
5529 return;
5531 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
5533 GetTarget()->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
5536 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
5538 GetTarget()->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
5541 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
5543 GetTarget()->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
5546 /********************************/
5547 /*** FIGHT ***/
5548 /********************************/
5550 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5552 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5553 return;
5555 ((Player*)GetTarget())->UpdateParryPercentage();
5558 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5560 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5561 return;
5563 ((Player*)GetTarget())->UpdateDodgePercentage();
5564 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5567 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5569 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5570 return;
5572 ((Player*)GetTarget())->UpdateBlockPercentage();
5573 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5576 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
5578 // spells required only Real aura add/remove
5579 if(!Real)
5580 return;
5582 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5583 return;
5585 ((Player*)GetTarget())->UpdateManaRegen();
5588 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
5590 Unit *target = GetTarget();
5592 if(target->GetTypeId() != TYPEID_PLAYER)
5593 return;
5595 // apply item specific bonuses for already equipped weapon
5596 if(Real)
5598 for(int i = 0; i < MAX_ATTACK; ++i)
5599 if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5600 ((Player*)target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
5603 // mods must be applied base at equipped weapon class and subclass comparison
5604 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5605 // m_modifier.m_miscvalue comparison with item generated damage types
5607 if (GetSpellProto()->EquippedItemClass == -1)
5609 ((Player*)target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5610 ((Player*)target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5611 ((Player*)target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5613 else
5615 // done in Player::_ApplyWeaponDependentAuraMods
5619 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
5621 Unit *target = GetTarget();
5623 if(target->GetTypeId() == TYPEID_PLAYER)
5625 ((Player*)target)->UpdateMeleeHitChances();
5626 ((Player*)target)->UpdateRangedHitChances();
5628 else
5630 target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5631 target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5635 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
5637 if(GetTarget()->GetTypeId() == TYPEID_PLAYER)
5639 ((Player*)GetTarget())->UpdateSpellHitChances();
5641 else
5643 GetTarget()->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
5647 void Aura::HandleModSpellCritChance(bool apply, bool Real)
5649 // spells required only Real aura add/remove
5650 if(!Real)
5651 return;
5653 if(GetTarget()->GetTypeId() == TYPEID_PLAYER)
5655 ((Player*)GetTarget())->UpdateAllSpellCritChances();
5657 else
5659 GetTarget()->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
5663 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
5665 // spells required only Real aura add/remove
5666 if(!Real)
5667 return;
5669 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5670 return;
5672 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
5673 if (m_modifier.m_miscvalue & (1<<school))
5674 ((Player*)GetTarget())->UpdateSpellCritChance(school);
5677 /********************************/
5678 /*** ATTACK SPEED ***/
5679 /********************************/
5681 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
5683 GetTarget()->ApplyCastTimePercentMod(float(m_modifier.m_amount),apply);
5686 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
5688 Unit *target = GetTarget();
5689 target->ApplyAttackTimePercentMod(BASE_ATTACK, float(m_modifier.m_amount), apply);
5690 target->ApplyAttackTimePercentMod(OFF_ATTACK, float(m_modifier.m_amount), apply);
5691 target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
5694 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
5696 Unit *target = GetTarget();
5697 target->ApplyCastTimePercentMod(float(m_modifier.m_amount), apply);
5698 target->ApplyAttackTimePercentMod(BASE_ATTACK, float(m_modifier.m_amount), apply);
5699 target->ApplyAttackTimePercentMod(OFF_ATTACK, float(m_modifier.m_amount), apply);
5700 target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
5703 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5705 GetTarget()->ApplyAttackTimePercentMod(BASE_ATTACK,float(m_modifier.m_amount),apply);
5708 void Aura::HandleHaste(bool apply, bool /*Real*/)
5710 Unit *target = GetTarget();
5711 target->ApplyAttackTimePercentMod(BASE_ATTACK, float(m_modifier.m_amount), apply);
5712 target->ApplyAttackTimePercentMod(OFF_ATTACK, float(m_modifier.m_amount), apply);
5713 target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
5716 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5718 GetTarget()->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
5721 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5723 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
5724 return;
5725 GetTarget()->ApplyAttackTimePercentMod(RANGED_ATTACK, float(m_modifier.m_amount), apply);
5728 /********************************/
5729 /*** ATTACK POWER ***/
5730 /********************************/
5732 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5734 GetTarget()->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5737 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5739 if((GetTarget()->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5740 return;
5742 GetTarget()->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5745 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5747 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5748 GetTarget()->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5751 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5753 if((GetTarget()->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5754 return;
5756 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5757 GetTarget()->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5760 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5762 // spells required only Real aura add/remove
5763 if(!Real)
5764 return;
5766 // Recalculate bonus
5767 if(GetTarget()->GetTypeId() == TYPEID_PLAYER && !(GetTarget()->getClassMask() & CLASSMASK_WAND_USERS))
5768 ((Player*)GetTarget())->UpdateAttackPowerAndDamage(true);
5771 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5773 // spells required only Real aura add/remove
5774 if(!Real)
5775 return;
5777 // Recalculate bonus
5778 if(GetTarget()->GetTypeId() == TYPEID_PLAYER)
5779 ((Player*)GetTarget())->UpdateAttackPowerAndDamage(false);
5782 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
5784 // spells required only Real aura add/remove
5785 if(!Real)
5786 return;
5788 // Recalculate bonus
5789 if(GetTarget()->GetTypeId() == TYPEID_PLAYER)
5790 ((Player*)GetTarget())->UpdateAttackPowerAndDamage(false);
5792 /********************************/
5793 /*** DAMAGE BONUS ***/
5794 /********************************/
5795 void Aura::HandleModDamageDone(bool apply, bool Real)
5797 Unit *target = GetTarget();
5799 // apply item specific bonuses for already equipped weapon
5800 if(Real && target->GetTypeId() == TYPEID_PLAYER)
5802 for(int i = 0; i < MAX_ATTACK; ++i)
5803 if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5804 ((Player*)target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5807 // m_modifier.m_miscvalue is bitmask of spell schools
5808 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5809 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5810 // 127 - full bitmask any damages
5812 // mods must be applied base at equipped weapon class and subclass comparison
5813 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5814 // m_modifier.m_miscvalue comparison with item generated damage types
5816 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5818 // apply generic physical damage bonuses including wand case
5819 if (GetSpellProto()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
5821 target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5822 target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5823 target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5825 else
5827 // done in Player::_ApplyWeaponDependentAuraMods
5830 if(target->GetTypeId() == TYPEID_PLAYER)
5832 if(m_positive)
5833 target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
5834 else
5835 target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
5839 // Skip non magic case for speedup
5840 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5841 return;
5843 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5845 // wand magic case (skip generic to all item spell bonuses)
5846 // done in Player::_ApplyWeaponDependentAuraMods
5848 // Skip item specific requirements for not wand magic damage
5849 return;
5852 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
5853 // This information for client side use only
5854 if(target->GetTypeId() == TYPEID_PLAYER)
5856 if(m_positive)
5858 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5860 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5861 target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
5864 else
5866 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5868 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5869 target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
5872 Pet* pet = target->GetPet();
5873 if(pet)
5874 pet->UpdateAttackPowerAndDamage();
5878 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5880 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5881 Unit *target = GetTarget();
5883 // apply item specific bonuses for already equipped weapon
5884 if(Real && target->GetTypeId() == TYPEID_PLAYER)
5886 for(int i = 0; i < MAX_ATTACK; ++i)
5887 if(Item* pItem = ((Player*)target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5888 ((Player*)target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5891 // m_modifier.m_miscvalue is bitmask of spell schools
5892 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5893 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5894 // 127 - full bitmask any damages
5896 // mods must be applied base at equipped weapon class and subclass comparison
5897 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5898 // m_modifier.m_miscvalue comparison with item generated damage types
5900 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5902 // apply generic physical damage bonuses including wand case
5903 if (GetSpellProto()->EquippedItemClass == -1 || target->GetTypeId() != TYPEID_PLAYER)
5905 target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5906 target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5907 target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5909 else
5911 // done in Player::_ApplyWeaponDependentAuraMods
5913 // For show in client
5914 if(target->GetTypeId() == TYPEID_PLAYER)
5915 target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
5918 // Skip non magic case for speedup
5919 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5920 return;
5922 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5924 // wand magic case (skip generic to all item spell bonuses)
5925 // done in Player::_ApplyWeaponDependentAuraMods
5927 // Skip item specific requirements for not wand magic damage
5928 return;
5931 // Magic damage percent modifiers implemented in Unit::SpellDamageBonusDone
5932 // Send info to client
5933 if(target->GetTypeId() == TYPEID_PLAYER)
5934 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5935 target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
5938 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5940 // spells required only Real aura add/remove
5941 if(!Real)
5942 return;
5944 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "AURA MOD OFFHAND DAMAGE");
5946 GetTarget()->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5949 /********************************/
5950 /*** POWER COST ***/
5951 /********************************/
5953 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5955 // spells required only Real aura add/remove
5956 if(!Real)
5957 return;
5959 float amount = m_modifier.m_amount/100.0f;
5960 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5961 if(m_modifier.m_miscvalue & (1<<i))
5962 GetTarget()->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
5965 void Aura::HandleModPowerCost(bool apply, bool Real)
5967 // spells required only Real aura add/remove
5968 if(!Real)
5969 return;
5971 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5972 if(m_modifier.m_miscvalue & (1<<i))
5973 GetTarget()->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
5976 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5978 // spells required only Real aura add/remove
5979 if(!Real)
5980 return;
5981 Unit *target = GetTarget();
5982 if(target->GetTypeId() != TYPEID_PLAYER)
5983 return;
5985 uint32 mask[3] = {0, 0, 0};
5986 Unit::AuraList const& noReagent = target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5987 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5989 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5990 mask[0] |= ptr[0];
5991 mask[1] |= ptr[1];
5992 mask[2] |= ptr[2];
5995 target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
5996 target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5997 target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
6000 /*********************************************************/
6001 /*** OTHERS ***/
6002 /*********************************************************/
6004 void Aura::HandleShapeshiftBoosts(bool apply)
6006 uint32 spellId1 = 0;
6007 uint32 spellId2 = 0;
6008 uint32 HotWSpellId = 0;
6009 uint32 MasterShaperSpellId = 0;
6011 uint32 form = GetModifier()->m_miscvalue;
6013 Unit *target = GetTarget();
6015 switch(form)
6017 case FORM_CAT:
6018 spellId1 = 3025;
6019 HotWSpellId = 24900;
6020 MasterShaperSpellId = 48420;
6021 break;
6022 case FORM_TREE:
6023 spellId1 = 5420;
6024 spellId2 = 34123;
6025 MasterShaperSpellId = 48422;
6026 break;
6027 case FORM_TRAVEL:
6028 spellId1 = 5419;
6029 break;
6030 case FORM_AQUA:
6031 spellId1 = 5421;
6032 break;
6033 case FORM_BEAR:
6034 spellId1 = 1178;
6035 spellId2 = 21178;
6036 HotWSpellId = 24899;
6037 MasterShaperSpellId = 48418;
6038 break;
6039 case FORM_DIREBEAR:
6040 spellId1 = 9635;
6041 spellId2 = 21178;
6042 HotWSpellId = 24899;
6043 MasterShaperSpellId = 48418;
6044 break;
6045 case FORM_BATTLESTANCE:
6046 spellId1 = 21156;
6047 break;
6048 case FORM_DEFENSIVESTANCE:
6049 spellId1 = 7376;
6050 break;
6051 case FORM_BERSERKERSTANCE:
6052 spellId1 = 7381;
6053 break;
6054 case FORM_MOONKIN:
6055 spellId1 = 24905;
6056 MasterShaperSpellId = 48421;
6057 break;
6058 case FORM_FLIGHT:
6059 spellId1 = 33948;
6060 spellId2 = 34764;
6061 break;
6062 case FORM_FLIGHT_EPIC:
6063 spellId1 = 40122;
6064 spellId2 = 40121;
6065 break;
6066 case FORM_METAMORPHOSIS:
6067 spellId1 = 54817;
6068 spellId2 = 54879;
6069 break;
6070 case FORM_SPIRITOFREDEMPTION:
6071 spellId1 = 27792;
6072 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
6073 break;
6074 case FORM_SHADOW:
6075 spellId1 = 49868;
6077 if(target->GetTypeId() == TYPEID_PLAYER) // Spell 49868 have same category as main form spell and share cooldown
6078 ((Player*)target)->RemoveSpellCooldown(49868);
6079 break;
6080 case FORM_GHOSTWOLF:
6081 spellId1 = 67116;
6082 break;
6083 case FORM_AMBIENT:
6084 case FORM_GHOUL:
6085 case FORM_STEALTH:
6086 case FORM_CREATURECAT:
6087 case FORM_CREATUREBEAR:
6088 break;
6091 if(apply)
6093 if (spellId1)
6094 target->CastSpell(target, spellId1, true, NULL, this );
6095 if (spellId2)
6096 target->CastSpell(target, spellId2, true, NULL, this);
6098 if (target->GetTypeId() == TYPEID_PLAYER)
6100 const PlayerSpellMap& sp_list = ((Player *)target)->GetSpellMap();
6101 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
6103 if (itr->second.state == PLAYERSPELL_REMOVED) continue;
6104 if (itr->first==spellId1 || itr->first==spellId2) continue;
6105 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
6106 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
6107 continue;
6108 if (spellInfo->Stances & (1<<(form-1)))
6109 target->CastSpell(target, itr->first, true, NULL, this);
6112 // Master Shapeshifter
6113 if (MasterShaperSpellId)
6115 Unit::AuraList const& ShapeShifterAuras = target->GetAurasByType(SPELL_AURA_DUMMY);
6116 for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
6118 if ((*i)->GetSpellProto()->SpellIconID == 2851)
6120 int32 ShiftMod = (*i)->GetModifier()->m_amount;
6121 target->CastCustomSpell(target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
6122 break;
6127 // Leader of the Pack
6128 if (((Player*)target)->HasSpell(17007))
6130 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
6131 if (spellInfo && spellInfo->Stances & (1<<(form-1)))
6132 target->CastSpell(target, 24932, true, NULL, this);
6135 // Savage Roar
6136 if (form == FORM_CAT && ((Player*)target)->HasAura(52610))
6137 target->CastSpell(target, 62071, true);
6139 // Improved Moonkin Form
6140 if (form == FORM_MOONKIN)
6142 Unit::AuraList const& dummyAuras = target->GetAurasByType(SPELL_AURA_DUMMY);
6143 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); i++)
6145 if ((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID &&
6146 (*i)->GetSpellProto()->SpellIconID == 2855)
6148 uint32 spell_id = 0;
6149 switch((*i)->GetId())
6151 case 48384:spell_id=50170;break;//Rank 1
6152 case 48395:spell_id=50171;break;//Rank 2
6153 case 48396:spell_id=50172;break;//Rank 3
6154 default:
6155 sLog.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i)->GetId());
6156 break;
6159 if(spell_id)
6160 target->CastSpell(target, spell_id, true, NULL, this);
6161 break;
6166 // Heart of the Wild
6167 if (HotWSpellId)
6169 Unit::AuraList const& mModTotalStatPct = target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
6170 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
6172 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
6174 int32 HotWMod = (*i)->GetModifier()->m_amount;
6175 if(GetModifier()->m_miscvalue == FORM_CAT)
6176 HotWMod /= 2;
6178 target->CastCustomSpell(target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
6179 break;
6185 else
6187 if(spellId1)
6188 target->RemoveAurasDueToSpell(spellId1);
6189 if(spellId2)
6190 target->RemoveAurasDueToSpell(spellId2);
6191 if(MasterShaperSpellId)
6192 target->RemoveAurasDueToSpell(MasterShaperSpellId);
6194 Unit::AuraMap& tAuras = m_target->GetAuras();
6195 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
6197 if (itr->second->IsRemovedOnShapeLost())
6199 m_target->RemoveAurasDueToSpell(itr->second->GetId());
6200 itr = tAuras.begin();
6202 else
6203 ++itr;
6208 void Aura::HandleSpellSpecificBoosts(bool apply)
6210 bool cast_at_remove = false; // if spell must be casted at last aura from stack remove
6211 uint32 spellId1 = 0;
6212 uint32 spellId2 = 0;
6213 uint32 spellId3 = 0;
6214 uint32 spellId4 = 0;
6216 switch(GetSpellProto()->SpellFamilyName)
6218 case SPELLFAMILY_GENERIC:
6220 // Illusionary Barrier
6221 if(GetId() == 57350 && !apply && m_target->getPowerType() == POWER_MANA)
6223 cast_at_remove = true;
6224 spellId1 = 60242; // Darkmoon Card: Illusion
6226 else
6227 return;
6228 break;
6230 case SPELLFAMILY_MAGE:
6232 // Ice Barrier (non stacking from one caster)
6233 if (m_spellProto->SpellIconID == 32)
6235 if (!apply && (m_removeMode == AURA_REMOVE_BY_DISPEL || m_removeMode == AURA_REMOVE_BY_SHIELD_BREAK))
6237 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6238 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6240 // Shattered Barrier
6241 if ((*itr)->GetSpellProto()->SpellIconID == 2945)
6243 cast_at_remove = true;
6244 // first rank have 50% chance
6245 if ((*itr)->GetId() != 44745 || roll_chance_i(50))
6246 spellId1 = 55080;
6247 break;
6251 else
6252 return;
6253 break;
6256 switch(GetId())
6258 case 11129: // Combustion (remove triggered aura stack)
6260 if(!apply)
6261 spellId1 = 28682;
6262 else
6263 return;
6264 break;
6266 case 28682: // Combustion (remove main aura)
6268 if(!apply)
6269 spellId1 = 11129;
6270 else
6271 return;
6272 break;
6274 case 44401: // Missile Barrage (triggered)
6275 case 48108: // Hot Streak (triggered)
6276 case 57761: // Fireball! (Brain Freeze triggered)
6278 // consumed aura
6279 if (!apply && m_removeMode != AURA_REMOVE_BY_EXPIRE)
6281 Unit* caster = GetCaster();
6282 // Item - Mage T10 2P Bonus
6283 if (!caster || !caster->HasAura(70752))
6284 return;
6286 cast_at_remove = true;
6287 spellId1 = 70753; // Pushing the Limit
6289 else
6290 return;
6291 break;
6293 default:
6294 return;
6296 break;
6298 case SPELLFAMILY_WARRIOR:
6300 if(!apply)
6302 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
6303 if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
6304 return;
6306 // If target still has one of Warrior's bleeds, do nothing
6307 Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6308 for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
6309 if( (*i)->GetCasterGUID() == GetCasterGUID() &&
6310 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
6311 (*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
6312 return;
6314 spellId1 = 30069; // Blood Frenzy (Rank 1)
6315 spellId2 = 30070; // Blood Frenzy (Rank 2)
6317 break;
6319 case SPELLFAMILY_WARLOCK:
6321 // Fear (non stacking)
6322 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6324 if(!apply)
6326 Unit* caster = GetCaster();
6327 if(!caster)
6328 return;
6330 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
6331 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6333 SpellEntry const* dummyEntry = (*itr)->GetSpellProto();
6334 // Improved Fear
6335 if (dummyEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && dummyEntry->SpellIconID == 98)
6337 cast_at_remove = true;
6338 switch((*itr)->GetModifier()->m_amount)
6340 // Rank 1
6341 case 0: spellId1 = 60946; break;
6342 // Rank 1
6343 case 1: spellId1 = 60947; break;
6345 break;
6349 else
6350 return;
6352 // Shadowflame (DoT)
6353 else if (m_spellProto->SpellFamilyFlags2 & 0x00000002)
6355 // Glyph of Shadowflame
6356 Unit* caster;
6357 if(!apply)
6358 spellId1 = 63311;
6359 else if(((caster = GetCaster())) && caster->HasAura(63310))
6360 spellId1 = 63311;
6361 else
6362 return;
6364 else
6365 return;
6366 break;
6368 case SPELLFAMILY_PRIEST:
6370 // Shadow Word: Pain (need visual check fro skip improvement talent) or Vampiric Touch
6371 if (m_spellProto->SpellIconID == 234 && m_spellProto->SpellVisual[0] || m_spellProto->SpellIconID == 2213)
6373 if (!apply && m_removeMode == AURA_REMOVE_BY_DISPEL)
6375 Unit* caster = GetCaster();
6376 if(!caster)
6377 return;
6379 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
6380 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6382 // Shadow Affinity
6383 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST
6384 && (*itr)->GetSpellProto()->SpellIconID == 178)
6386 // custom cast code
6387 int32 basepoints0 = (*itr)->GetModifier()->m_amount * caster->GetCreateMana() / 100;
6388 caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, this);
6389 return;
6393 else
6394 return;
6396 // Power Word: Shield
6397 else if (apply && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001) && m_spellProto->Mechanic == MECHANIC_SHIELD)
6399 Unit* caster = GetCaster();
6400 if(!caster)
6401 return;
6403 // Glyph of Power Word: Shield
6404 if (Aura* glyph = caster->GetAura(55672, EFFECT_INDEX_0))
6406 int32 heal = (glyph->GetModifier()->m_amount * m_modifier.m_amount)/100;
6407 caster->CastCustomSpell(m_target, 56160, &heal, NULL, NULL, true, 0, this);
6409 return;
6412 switch(GetId())
6414 // Abolish Disease (remove 1 more poison effect with Body and Soul)
6415 case 552:
6417 if(apply)
6419 int chance =0;
6420 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6421 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6423 SpellEntry const* dummyEntry = (*itr)->GetSpellProto();
6424 // Body and Soul (talent ranks)
6425 if (dummyEntry->SpellFamilyName == SPELLFAMILY_PRIEST && dummyEntry->SpellIconID == 2218 &&
6426 dummyEntry->SpellVisual[0]==0)
6428 chance = (*itr)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1);
6429 break;
6433 if(roll_chance_i(chance))
6434 spellId1 = 64134; // Body and Soul (periodic dispel effect)
6436 else
6437 spellId1 = 64134; // Body and Soul (periodic dispel effect)
6438 break;
6440 // Dispersion mana reg and immunity
6441 case 47585:
6442 spellId1 = 60069; // Dispersion
6443 spellId2 = 63230; // Dispersion
6444 break;
6445 default:
6446 return;
6448 break;
6450 case SPELLFAMILY_DRUID:
6452 // Barkskin
6453 if (GetId()==22812 && m_target->HasAura(63057)) // Glyph of Barkskin
6454 spellId1 = 63058; // Glyph - Barkskin 01
6455 else
6456 return;
6457 break;
6459 case SPELLFAMILY_ROGUE:
6460 // Sprint (skip non player casted spells by category)
6461 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44)
6463 if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed
6464 spellId1 = 61922; // Sprint (waterwalk)
6465 else
6466 return;
6468 else
6469 return;
6470 break;
6471 case SPELLFAMILY_HUNTER:
6473 // Freezing Trap Effect
6474 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000008))
6476 if(!apply)
6478 Unit *caster = GetCaster();
6479 // Glyph of Freezing Trap
6480 if (caster && caster->HasAura(56845))
6482 cast_at_remove = true;
6483 spellId1 = 61394;
6485 else
6486 return;
6488 else
6489 return;
6491 // Aspect of the Dragonhawk dodge
6492 else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
6494 spellId1 = 61848;
6496 // triggered spell have same category as main spell and cooldown
6497 if (apply && m_target->GetTypeId()==TYPEID_PLAYER)
6498 ((Player*)m_target)->RemoveSpellCooldown(61848);
6500 else
6501 return;
6502 break;
6504 case SPELLFAMILY_PALADIN:
6506 if (m_spellProto->Id == 31884) // Avenging Wrath
6508 if(!apply)
6509 spellId1 = 57318; // Sanctified Wrath (triggered)
6510 else
6512 int32 percent = 0;
6513 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6514 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6516 if ((*itr)->GetSpellProto()->SpellIconID == 3029)
6518 percent = (*itr)->GetModifier()->m_amount;
6519 break;
6523 // apply in special way
6524 if(percent)
6526 spellId1 = 57318; // Sanctified Wrath (triggered)
6527 // prevent aura deletion, specially in multi-boost case
6528 SetInUse(true);
6529 m_target->CastCustomSpell(m_target, spellId1, &percent, &percent, NULL, true, NULL, this);
6530 SetInUse(false);
6532 return;
6534 break;
6537 // Only process on player casting paladin aura
6538 // all aura bonuses applied also in aura area effect way to caster
6539 if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
6540 return;
6542 if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
6543 return;
6545 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
6546 if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
6547 spellId1 = 63531; // placeholder for talent spell mods
6548 // Improved Concentration Aura (auras bonus)
6549 spellId2 = 63510; // placeholder for talent spell mods
6550 // Improved Devotion Aura (auras bonus)
6551 spellId3 = 63514; // placeholder for talent spell mods
6552 break;
6554 case SPELLFAMILY_DEATHKNIGHT:
6556 // second part of spell apply
6557 switch (GetId())
6559 case 49039: spellId1 = 50397; break; // Lichborne
6561 case 48263: // Frost Presence
6562 case 48265: // Unholy Presence
6563 case 48266: // Blood Presence
6565 // else part one per 3 pair
6566 if (GetId()==48263 || GetId()==48265) // Frost Presence or Unholy Presence
6568 // Improved Blood Presence
6569 int32 heal_pct = 0;
6570 if (apply)
6572 Unit::AuraList const& bloodAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6573 for(Unit::AuraList::const_iterator itr = bloodAuras.begin(); itr != bloodAuras.end(); ++itr)
6575 // skip same icon
6576 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
6577 (*itr)->GetSpellProto()->SpellIconID == 2636)
6579 heal_pct = (*itr)->GetModifier()->m_amount;
6580 break;
6585 if (heal_pct)
6586 m_target->CastCustomSpell(m_target, 63611, &heal_pct, NULL, NULL, true, NULL, this);
6587 else
6588 m_target->RemoveAurasDueToSpell(63611);
6590 else
6591 spellId1 = 63611; // Improved Blood Presence, trigger for heal
6593 if (GetId()==48263 || GetId()==48266) // Frost Presence or Blood Presence
6595 // Improved Unholy Presence
6596 int32 power_pct = 0;
6597 if (apply)
6599 Unit::AuraList const& unholyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6600 for(Unit::AuraList::const_iterator itr = unholyAuras.begin(); itr != unholyAuras.end(); ++itr)
6602 // skip same icon
6603 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
6604 (*itr)->GetSpellProto()->SpellIconID == 2633)
6606 power_pct = (*itr)->GetModifier()->m_amount;
6607 break;
6612 if (power_pct || !apply)
6613 spellId2 = 49772; // Unholy Presence, speed part, spell1 used for Improvement presence fit to own presence
6615 else
6616 spellId1 = 49772; // Unholy Presence move speed
6618 if (GetId()==48265 || GetId()==48266) // Unholy Presence or Blood Presence
6620 // Improved Frost Presence
6621 int32 stamina_pct = 0;
6622 if (apply)
6624 Unit::AuraList const& frostAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6625 for(Unit::AuraList::const_iterator itr = frostAuras.begin(); itr != frostAuras.end(); ++itr)
6627 // skip same icon
6628 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
6629 (*itr)->GetSpellProto()->SpellIconID == 2632)
6631 stamina_pct = (*itr)->GetModifier()->m_amount;
6632 break;
6637 if (stamina_pct)
6638 m_target->CastCustomSpell(m_target, 61261, &stamina_pct, NULL, NULL, true, NULL, this);
6639 else
6640 m_target->RemoveAurasDueToSpell(61261);
6642 else
6643 spellId1 = 61261; // Frost Presence, stamina
6645 if (GetId()==48265) // Unholy Presence
6647 // Improved Unholy Presence, special case for own presence
6648 int32 power_pct = 0;
6649 if (apply)
6651 Unit::AuraList const& unholyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6652 for(Unit::AuraList::const_iterator itr = unholyAuras.begin(); itr != unholyAuras.end(); ++itr)
6654 // skip same icon
6655 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT &&
6656 (*itr)->GetSpellProto()->SpellIconID == 2633)
6658 power_pct = (*itr)->GetModifier()->m_amount;
6659 break;
6664 if (power_pct)
6666 int32 bp = 5;
6667 m_target->CastCustomSpell(m_target, 63622, &bp, &bp, &bp, true, NULL, this);
6668 m_target->CastCustomSpell(m_target, 65095, &bp, NULL, NULL, true, NULL, this);
6670 else
6672 m_target->RemoveAurasDueToSpell(63622);
6673 m_target->RemoveAurasDueToSpell(65095);
6676 break;
6680 // Improved Blood Presence
6681 if (GetSpellProto()->SpellIconID == 2632 && GetModifier()->m_auraname==SPELL_AURA_DUMMY)
6683 // if presence active: Frost Presence or Unholy Presence
6684 if (apply && (m_target->HasAura(48263) || m_target->HasAura(48265)))
6686 int32 bp = GetModifier()->m_amount;
6687 m_target->CastCustomSpell(m_target, 63611, &bp, NULL, NULL, true, NULL, this);
6689 else
6690 m_target->RemoveAurasDueToSpell(63611);
6691 return;
6694 // Improved Frost Presence
6695 if (GetSpellProto()->SpellIconID == 2636 && GetModifier()->m_auraname==SPELL_AURA_DUMMY)
6697 // if presence active: Unholy Presence or Blood Presence
6698 if (apply && (m_target->HasAura(48265) || m_target->HasAura(48266)))
6700 int32 bp = GetModifier()->m_amount;
6701 m_target->CastCustomSpell(m_target, 61261, &bp, NULL, NULL, true, NULL, this);
6703 else
6704 m_target->RemoveAurasDueToSpell(61261);
6705 return;
6708 // Improved Unholy Presence
6709 if (GetSpellProto()->SpellIconID == 2633 && GetModifier()->m_auraname==SPELL_AURA_DUMMY)
6711 // if presence active: Unholy Presence
6712 if (apply && m_target->HasAura(48265))
6714 int32 bp = 5;
6715 m_target->CastCustomSpell(m_target, 63622, &bp, &bp, &bp, true, NULL, this);
6716 m_target->CastCustomSpell(m_target, 65095, &bp, NULL, NULL, true, NULL, this);
6718 else
6720 m_target->RemoveAurasDueToSpell(63622);
6721 m_target->RemoveAurasDueToSpell(65095);
6724 // if presence active: Frost Presence or Blood Presence
6725 if (!apply || m_target->HasAura(48263) || m_target->HasAura(48266))
6726 spellId1 = 49772;
6727 else
6728 return;
6729 break;
6731 break;
6733 default:
6734 return;
6737 // prevent aura deletion, specially in multi-boost case
6738 SetInUse(true);
6740 if (apply || cast_at_remove)
6742 if (spellId1)
6743 m_target->CastSpell(m_target, spellId1, true, NULL, this);
6744 if (spellId2 && !IsDeleted())
6745 m_target->CastSpell(m_target, spellId2, true, NULL, this);
6746 if (spellId3 && !IsDeleted())
6747 m_target->CastSpell(m_target, spellId3, true, NULL, this);
6748 if (spellId4 && !IsDeleted())
6749 m_target->CastSpell(m_target, spellId4, true, NULL, this);
6751 else
6753 if (spellId1)
6754 m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
6755 if (spellId2)
6756 m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
6757 if (spellId3)
6758 m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
6759 if (spellId4)
6760 m_target->RemoveAurasByCasterSpell(spellId4, GetCasterGUID());
6763 SetInUse(false);
6766 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
6768 if(GetTarget()->GetTypeId() != TYPEID_UNIT)
6769 return;
6771 CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(GetTarget()->GetEntry());
6772 if(ci && ci->type == CREATURE_TYPE_BEAST)
6773 GetTarget()->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
6776 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
6778 if(apply)
6779 GetTarget()->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
6780 else
6781 GetTarget()->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
6784 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
6786 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
6787 return;
6789 if(apply)
6790 GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
6791 else
6792 GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
6795 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
6797 HandleAuraModPacify(apply, Real);
6798 HandleAuraModSilence(apply, Real);
6801 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
6803 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
6804 return;
6806 if(apply)
6808 GetTarget()->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
6810 else
6812 GetTarget()->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
6816 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
6818 // all applied/removed only at real aura add/remove
6819 if(!Real)
6820 return;
6822 // allow fly
6823 WorldPacket data;
6824 if(apply)
6825 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
6826 else
6827 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
6828 data << GetTarget()->GetPackGUID();
6829 data << uint32(0); // unk
6830 GetTarget()->SendMessageToSet(&data, true);
6833 void Aura::HandleModRating(bool apply, bool Real)
6835 // spells required only Real aura add/remove
6836 if(!Real)
6837 return;
6839 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
6840 return;
6842 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
6843 if (m_modifier.m_miscvalue & (1 << rating))
6844 ((Player*)GetTarget())->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
6847 void Aura::HandleModRatingFromStat(bool apply, bool Real)
6849 // spells required only Real aura add/remove
6850 if(!Real)
6851 return;
6853 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
6854 return;
6855 // Just recalculate ratings
6856 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
6857 if (m_modifier.m_miscvalue & (1 << rating))
6858 ((Player*)GetTarget())->ApplyRatingMod(CombatRating(rating), 0, apply);
6861 void Aura::HandleForceMoveForward(bool apply, bool Real)
6863 if(!Real || GetTarget()->GetTypeId() != TYPEID_PLAYER)
6864 return;
6865 if(apply)
6866 GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
6867 else
6868 GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
6871 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
6873 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
6874 return;
6876 ((Player*)GetTarget())->UpdateExpertise(BASE_ATTACK);
6877 ((Player*)GetTarget())->UpdateExpertise(OFF_ATTACK);
6880 void Aura::HandleModTargetResistance(bool apply, bool Real)
6882 // spells required only Real aura add/remove
6883 if(!Real)
6884 return;
6885 Unit *target = GetTarget();
6886 // applied to damage as HandleNoImmediateEffect in Unit::CalculateAbsorbAndResist and Unit::CalcArmorReducedDamage
6887 // show armor penetration
6888 if (target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
6889 target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
6891 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6892 if (target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
6893 target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
6896 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
6898 BaseModType modType = FLAT_MOD;
6899 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
6900 modType = PCT_MOD;
6902 if(GetTarget()->GetTypeId() == TYPEID_PLAYER)
6903 ((Player*)GetTarget())->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
6906 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
6908 // spells required only Real aura add/remove
6909 if(!Real)
6910 return;
6912 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
6913 return;
6915 Player *target = (Player*)GetTarget();
6917 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6918 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6919 if( !apply && m_duration==0 && target->GetComboTarget())
6920 if(Unit* unit = ObjectAccessor::GetUnit(*GetTarget(),target->GetComboTarget()))
6921 target->AddComboPoints(unit, -m_modifier.m_amount);
6924 void Aura::HandleModUnattackable( bool Apply, bool Real )
6926 if(Real && Apply)
6928 GetTarget()->CombatStop();
6929 GetTarget()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
6931 GetTarget()->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
6934 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
6936 // spells required only Real aura add/remove
6937 if(!Real)
6938 return;
6940 Unit *target = GetTarget();
6942 // prepare spirit state
6943 if(apply)
6945 if(target->GetTypeId()==TYPEID_PLAYER)
6947 // disable breath/etc timers
6948 ((Player*)target)->StopMirrorTimers();
6950 // set stand state (expected in this form)
6951 if(!target->IsStandState())
6952 target->SetStandState(UNIT_STAND_STATE_STAND);
6955 target->SetHealth(1);
6957 // die at aura end
6958 else
6959 target->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
6962 void Aura::CleanupTriggeredSpells()
6964 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
6965 if(!tSpellId)
6966 return;
6968 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
6969 if(!tProto)
6970 return;
6972 if(GetSpellDuration(tProto) != -1)
6973 return;
6975 // needed for spell 43680, maybe others
6976 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6977 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
6978 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
6979 return;
6980 m_target->RemoveAurasDueToSpell(tSpellId);
6983 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
6985 if(!Real)
6986 return;
6988 Unit* caster = GetCaster();
6989 if(!caster)
6990 return;
6992 Unit *target = GetTarget();
6993 SpellEntry const* spellProto = GetSpellProto();
6994 if (apply)
6996 // prevent double apply bonuses
6997 if (target->GetTypeId()!=TYPEID_PLAYER || !((Player*)target)->GetSession()->PlayerLoading())
6999 float DoneActualBenefit = 0.0f;
7000 switch(spellProto->SpellFamilyName)
7002 case SPELLFAMILY_PRIEST:
7003 // Power Word: Shield
7004 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
7006 //+80.68% from +spell bonus
7007 DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto)) * 0.8068f;
7008 //Borrowed Time
7009 Unit::AuraList const& borrowedTime = caster->GetAurasByType(SPELL_AURA_DUMMY);
7010 for(Unit::AuraList::const_iterator itr = borrowedTime.begin(); itr != borrowedTime.end(); ++itr)
7012 SpellEntry const* i_spell = (*itr)->GetSpellProto();
7013 if(i_spell->SpellFamilyName==SPELLFAMILY_PRIEST && i_spell->SpellIconID == 2899 && i_spell->EffectMiscValue[(*itr)->GetEffIndex()] == 24)
7015 DoneActualBenefit += DoneActualBenefit * (*itr)->GetModifier()->m_amount / 100;
7016 break;
7021 break;
7022 case SPELLFAMILY_MAGE:
7023 // Frost Ward, Fire Ward
7024 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
7025 //+10% from +spell bonus
7026 DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.1f;
7027 // Ice Barrier
7028 else if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
7029 //+80.67% from +spell bonus
7030 DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.8067f;
7031 break;
7032 case SPELLFAMILY_WARLOCK:
7033 // Shadow Ward
7034 if (spellProto->SpellFamilyFlags2 & 0x00000040)
7035 //+30% from +spell bonus
7036 DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto)) * 0.30f;
7037 break;
7038 case SPELLFAMILY_PALADIN:
7039 // Sacred Shield
7040 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
7041 if (spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
7043 // +75% from spell power
7044 DoneActualBenefit = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto)) * 0.75f;
7046 break;
7047 default:
7048 break;
7051 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
7053 m_modifier.m_amount += (int32)DoneActualBenefit;
7056 else
7058 if (caster &&
7059 // Power Word: Shield
7060 spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->Mechanic == MECHANIC_SHIELD &&
7061 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
7062 // completely absorbed or dispelled
7063 (m_removeMode == AURA_REMOVE_BY_SHIELD_BREAK || m_removeMode == AURA_REMOVE_BY_DISPEL))
7065 Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
7066 for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
7068 SpellEntry const* vSpell = (*itr)->GetSpellProto();
7070 // Rapture (main spell)
7071 if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[EFFECT_INDEX_1])
7073 switch((*itr)->GetEffIndex())
7075 case EFFECT_INDEX_0:
7077 // energize caster
7078 int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + sSpellMgr.GetSpellRank(vSpell->Id));
7079 int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
7080 caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
7081 break;
7083 case EFFECT_INDEX_1:
7085 // energize target
7086 if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
7087 break;
7089 switch(target->getPowerType())
7091 case POWER_RUNIC_POWER:
7092 target->CastSpell(target, 63652, true, NULL, NULL, GetCasterGUID());
7093 break;
7094 case POWER_RAGE:
7095 target->CastSpell(target, 63653, true, NULL, NULL, GetCasterGUID());
7096 break;
7097 case POWER_MANA:
7099 int32 basepoints0 = target->GetMaxPower(POWER_MANA) * 2 / 100;
7100 target->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true);
7101 break;
7103 case POWER_ENERGY:
7104 target->CastSpell(target, 63655, true, NULL, NULL, GetCasterGUID());
7105 break;
7106 default:
7107 break;
7110 //cooldwon aura
7111 caster->CastSpell(caster, 63853, true);
7112 break;
7114 default:
7115 sLog.outError("Changes in R-dummy spell???: effect 3");
7116 break;
7124 void Aura::PeriodicTick()
7126 Unit *target = GetTarget();
7127 SpellEntry const* spellProto = GetSpellProto();
7129 switch(m_modifier.m_auraname)
7131 case SPELL_AURA_PERIODIC_DAMAGE:
7132 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
7134 // don't damage target if not alive, possible death persistent effects
7135 if (!target->isAlive())
7136 return;
7138 Unit *pCaster = GetCaster();
7139 if(!pCaster)
7140 return;
7142 if( spellProto->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
7143 pCaster->SpellHitResult(target, spellProto, false) != SPELL_MISS_NONE)
7144 return;
7146 // Check for immune (not use charges)
7147 if(target->IsImmunedToDamage(GetSpellSchoolMask(spellProto)))
7148 return;
7150 // some auras remove at specific health level or more
7151 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
7153 switch(GetId())
7155 case 43093: case 31956: case 38801:
7156 case 35321: case 38363: case 39215:
7157 case 48920:
7159 if(target->GetHealth() == target->GetMaxHealth() )
7161 target->RemoveAurasDueToSpell(GetId());
7162 return;
7164 break;
7166 case 38772:
7168 uint32 percent =
7169 GetEffIndex() < EFFECT_INDEX_2 && spellProto->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
7170 pCaster->CalculateSpellDamage(target, spellProto, SpellEffectIndex(GetEffIndex() + 1)) :
7171 100;
7172 if(target->GetHealth() * 100 >= target->GetMaxHealth() * percent )
7174 target->RemoveAurasDueToSpell(GetId());
7175 return;
7177 break;
7179 default:
7180 break;
7184 uint32 absorb = 0;
7185 uint32 resist = 0;
7186 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
7188 // ignore non positive values (can be result apply spellmods to aura damage
7189 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
7191 uint32 pdamage;
7193 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
7194 pdamage = amount;
7195 else
7196 pdamage = uint32(target->GetMaxHealth()*amount/100);
7199 // SpellDamageBonus for magic spells
7200 if(spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
7201 pdamage = target->SpellDamageBonusTaken(pCaster, spellProto, pdamage, DOT, GetStackAmount());
7202 // MeleeDamagebonus for weapon based spells
7203 else
7205 WeaponAttackType attackType = GetWeaponAttackType(spellProto);
7206 pdamage = target->MeleeDamageBonusTaken(pCaster, pdamage, attackType, spellProto, DOT, GetStackAmount());
7209 // Calculate armor mitigation if it is a physical spell
7210 // But not for bleed mechanic spells
7211 if (GetSpellSchoolMask(spellProto) & SPELL_SCHOOL_MASK_NORMAL &&
7212 GetEffectMechanic(spellProto, m_effIndex) != MECHANIC_BLEED)
7214 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(target, pdamage);
7215 cleanDamage.damage += pdamage - pdamageReductedArmor;
7216 pdamage = pdamageReductedArmor;
7219 // Curse of Agony damage-per-tick calculation
7220 if (spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && spellProto->SpellIconID==544)
7222 // 1..4 ticks, 1/2 from normal tick damage
7223 if (GetAuraTicks() <= 4)
7224 pdamage = pdamage/2;
7225 // 9..12 ticks, 3/2 from normal tick damage
7226 else if(GetAuraTicks() >= 9)
7227 pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
7228 // 5..8 ticks have normal tick damage
7231 // This method can modify pdamage
7232 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
7234 // send critical in hit info for threat calculation
7235 if (isCrit)
7237 cleanDamage.hitOutCome = MELEE_HIT_CRIT;
7238 // Resilience - reduce crit damage
7239 pdamage -= target->GetSpellCritDamageReduction(pdamage);
7242 // only from players
7243 // FIXME: need use SpellDamageBonus instead?
7244 if (pCaster->GetTypeId() == TYPEID_PLAYER)
7245 pdamage -= target->GetSpellDamageReduction(pdamage);
7247 target->CalculateAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
7249 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS, "PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
7250 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), pdamage, GetId(),absorb);
7252 pCaster->DealDamageMods(target, pdamage, &absorb);
7254 // Set trigger flag
7255 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7256 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7257 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
7259 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
7260 target->SendPeriodicAuraLog(&pInfo);
7262 if (pdamage)
7263 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
7265 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
7267 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
7269 // Drain Soul (chance soul shard)
7270 if (pCaster->GetTypeId() == TYPEID_PLAYER && spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7272 // Only from non-grey units
7273 if (roll_chance_i(10) && // 1-2 from drain with final and without glyph, 0-1 from damage
7274 ((Player*)pCaster)->isHonorOrXPTarget(target) &&
7275 (target->GetTypeId() != TYPEID_UNIT || ((Player*)pCaster)->isAllowedToLoot((Creature*)target)))
7277 pCaster->CastSpell(pCaster, 43836, true, NULL, this);
7281 break;
7283 case SPELL_AURA_PERIODIC_LEECH:
7284 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
7286 // don't damage target if not alive, possible death persistent effects
7287 if (!target->isAlive())
7288 return;
7290 Unit *pCaster = GetCaster();
7291 if(!pCaster)
7292 return;
7294 if(!pCaster->isAlive())
7295 return;
7297 if( spellProto->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
7298 pCaster->SpellHitResult(target, spellProto, false) != SPELL_MISS_NONE)
7299 return;
7301 // Check for immune
7302 if(target->IsImmunedToDamage(GetSpellSchoolMask(spellProto)))
7303 return;
7305 uint32 absorb=0;
7306 uint32 resist=0;
7307 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
7309 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
7311 //Calculate armor mitigation if it is a physical spell
7312 if (GetSpellSchoolMask(spellProto) & SPELL_SCHOOL_MASK_NORMAL)
7314 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(target, pdamage);
7315 cleanDamage.damage += pdamage - pdamageReductedArmor;
7316 pdamage = pdamageReductedArmor;
7319 pdamage = target->SpellDamageBonusTaken(pCaster, spellProto, pdamage, DOT, GetStackAmount());
7321 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
7323 // send critical in hit info for threat calculation
7324 if (isCrit)
7326 cleanDamage.hitOutCome = MELEE_HIT_CRIT;
7327 // Resilience - reduce crit damage
7328 pdamage -= target->GetSpellCritDamageReduction(pdamage);
7331 // only from players
7332 // FIXME: need use SpellDamageBonus instead?
7333 if (IS_PLAYER_GUID(GetCasterGUID()))
7334 pdamage -= target->GetSpellDamageReduction(pdamage);
7336 target->CalculateAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), DOT, pdamage, &absorb, &resist, !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
7338 if(target->GetHealth() < pdamage)
7339 pdamage = uint32(target->GetHealth());
7341 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS, "PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
7342 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), pdamage, GetId(),absorb);
7344 pCaster->DealDamageMods(target, pdamage, &absorb);
7346 pCaster->SendSpellNonMeleeDamageLog(target, GetId(), pdamage, GetSpellSchoolMask(spellProto), absorb, resist, false, 0, isCrit);
7348 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
7350 // Set trigger flag
7351 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7352 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7353 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
7354 if (pdamage)
7355 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
7356 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
7357 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
7359 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
7360 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
7361 if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
7362 if (spell->m_spellInfo->Id == GetId())
7363 spell->cancel();
7366 if(Player *modOwner = pCaster->GetSpellModOwner())
7367 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
7369 int32 heal = pCaster->SpellHealingBonusTaken(pCaster, spellProto, int32(new_damage * multiplier), DOT, GetStackAmount());
7371 int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
7372 pCaster->getHostileRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
7373 break;
7375 case SPELL_AURA_PERIODIC_HEAL:
7376 case SPELL_AURA_OBS_MOD_HEALTH:
7378 // don't heal target if not alive, mostly death persistent effects from items
7379 if (!target->isAlive())
7380 return;
7382 Unit *pCaster = GetCaster();
7383 if(!pCaster)
7384 return;
7386 // heal for caster damage (must be alive)
7387 if(target != pCaster && spellProto->SpellVisual[0] == 163 && !pCaster->isAlive())
7388 return;
7390 // ignore non positive values (can be result apply spellmods to aura damage
7391 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
7393 uint32 pdamage;
7395 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
7396 pdamage = uint32(target->GetMaxHealth() * amount / 100);
7397 else
7399 pdamage = amount;
7401 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
7402 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellIconID == 2864)
7404 int32 ticks = GetAuraMaxTicks();
7405 int32 remainingTicks = ticks - GetAuraTicks();
7406 int32 addition = int32(amount)*ticks*(-6+2*remainingTicks)/100;
7408 if (GetAuraTicks() != 1)
7409 // Item - Druid T10 Restoration 2P Bonus
7410 if (Aura *aura = pCaster->GetAura(70658, EFFECT_INDEX_0))
7411 addition += abs(int32((addition * aura->GetModifier()->m_amount) / ((ticks-1)* 100)));
7413 pdamage = int32(pdamage) + addition;
7417 pdamage = target->SpellHealingBonusTaken(pCaster, spellProto, pdamage, DOT, GetStackAmount());
7419 // This method can modify pdamage
7420 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
7422 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS, "PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
7423 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), pdamage, GetId());
7425 int32 gain = target->ModifyHealth(pdamage);
7426 SpellPeriodicAuraLogInfo pInfo(this, pdamage, (pdamage - uint32(gain)), 0, 0, 0.0f, isCrit);
7427 target->SendPeriodicAuraLog(&pInfo);
7429 // Set trigger flag
7430 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
7431 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
7432 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, gain, BASE_ATTACK, spellProto);
7434 // add HoTs to amount healed in bgs
7435 if( pCaster->GetTypeId() == TYPEID_PLAYER )
7436 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
7437 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
7439 target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, spellProto);
7441 // heal for caster damage
7442 if(target != pCaster && spellProto->SpellVisual[0] == 163)
7444 uint32 dmg = spellProto->manaPerSecond;
7445 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
7447 pCaster->RemoveAurasDueToSpell(GetId());
7449 // finish current generic/channeling spells, don't affect autorepeat
7450 pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
7451 pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
7453 else
7455 uint32 damage = gain;
7456 uint32 absorb = 0;
7457 pCaster->DealDamageMods(pCaster, damage, &absorb);
7458 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(spellProto), absorb, 0, false, 0, false);
7460 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
7461 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(spellProto), spellProto, true);
7465 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
7466 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
7467 // ignore item heals
7468 // if(procSpell && !haveCastItem)
7469 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
7470 break;
7472 case SPELL_AURA_PERIODIC_MANA_LEECH:
7474 // don't damage target if not alive, possible death persistent effects
7475 if (!target->isAlive())
7476 return;
7478 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
7479 return;
7481 Powers power = Powers(m_modifier.m_miscvalue);
7483 // power type might have changed between aura applying and tick (druid's shapeshift)
7484 if(target->getPowerType() != power)
7485 return;
7487 Unit *pCaster = GetCaster();
7488 if(!pCaster)
7489 return;
7491 if(!pCaster->isAlive())
7492 return;
7494 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
7495 pCaster->SpellHitResult(target, spellProto, false) != SPELL_MISS_NONE)
7496 return;
7498 // Check for immune (not use charges)
7499 if(target->IsImmunedToDamage(GetSpellSchoolMask(spellProto)))
7500 return;
7502 // ignore non positive values (can be result apply spellmods to aura damage
7503 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
7505 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
7506 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
7507 if (spellProto->ManaCostPercentage)
7509 // max value
7510 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
7511 pdamage = target->GetMaxPower(power) * pdamage / 100;
7512 if(pdamage > maxmana)
7513 pdamage = maxmana;
7516 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS, "PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
7517 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), pdamage, GetId());
7519 int32 drain_amount = target->GetPower(power) > pdamage ? pdamage : target->GetPower(power);
7521 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
7522 if (power == POWER_MANA)
7523 drain_amount -= target->GetSpellCritDamageReduction(drain_amount);
7525 target->ModifyPower(power, -drain_amount);
7527 float gain_multiplier = 0;
7529 if(pCaster->GetMaxPower(power) > 0)
7531 gain_multiplier = spellProto->EffectMultipleValue[GetEffIndex()];
7533 if(Player *modOwner = pCaster->GetSpellModOwner())
7534 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
7537 SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
7538 target->SendPeriodicAuraLog(&pInfo);
7540 int32 gain_amount = int32(drain_amount * gain_multiplier);
7542 if(gain_amount)
7544 int32 gain = pCaster->ModifyPower(power, gain_amount);
7545 target->AddThreat(pCaster, float(gain) * 0.5f, pInfo.critical, GetSpellSchoolMask(spellProto), spellProto);
7547 break;
7549 case SPELL_AURA_PERIODIC_ENERGIZE:
7551 // don't energize target if not alive, possible death persistent effects
7552 if (!target->isAlive())
7553 return;
7555 // ignore non positive values (can be result apply spellmods to aura damage
7556 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
7558 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
7559 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), pdamage, GetId());
7561 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
7562 break;
7564 Powers power = Powers(m_modifier.m_miscvalue);
7566 if(target->GetMaxPower(power) == 0)
7567 break;
7569 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
7570 target->SendPeriodicAuraLog(&pInfo);
7572 int32 gain = target->ModifyPower(power,pdamage);
7574 if(Unit* pCaster = GetCaster())
7575 target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, spellProto);
7576 break;
7578 case SPELL_AURA_OBS_MOD_MANA:
7580 // don't energize target if not alive, possible death persistent effects
7581 if (!target->isAlive())
7582 return;
7584 // ignore non positive values (can be result apply spellmods to aura damage
7585 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
7587 uint32 pdamage = uint32(target->GetMaxPower(POWER_MANA) * amount / 100);
7589 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
7590 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), pdamage, GetId());
7592 if(target->GetMaxPower(POWER_MANA) == 0)
7593 break;
7595 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
7596 target->SendPeriodicAuraLog(&pInfo);
7598 int32 gain = target->ModifyPower(POWER_MANA, pdamage);
7600 if(Unit* pCaster = GetCaster())
7601 target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, spellProto);
7602 break;
7604 case SPELL_AURA_POWER_BURN_MANA:
7606 // don't mana burn target if not alive, possible death persistent effects
7607 if (!target->isAlive())
7608 return;
7610 Unit *pCaster = GetCaster();
7611 if(!pCaster)
7612 return;
7614 // Check for immune (not use charges)
7615 if(target->IsImmunedToDamage(GetSpellSchoolMask(spellProto)))
7616 return;
7618 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
7620 Powers powerType = Powers(m_modifier.m_miscvalue);
7622 if(!target->isAlive() || target->getPowerType() != powerType)
7623 return;
7625 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
7626 if (powerType == POWER_MANA)
7627 pdamage -= target->GetSpellCritDamageReduction(pdamage);
7629 uint32 gain = uint32(-target->ModifyPower(powerType, -pdamage));
7631 gain = uint32(gain * spellProto->EffectMultipleValue[GetEffIndex()]);
7633 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
7634 SpellNonMeleeDamage damageInfo(pCaster, target, spellProto->Id, SpellSchoolMask(spellProto->SchoolMask));
7635 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
7637 damageInfo.target->CalculateAbsorbResistBlock(pCaster, &damageInfo, spellProto);
7639 pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
7641 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
7643 // Set trigger flag
7644 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7645 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7646 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
7647 if (damageInfo.damage)
7648 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
7650 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
7652 pCaster->DealSpellDamage(&damageInfo, true);
7653 break;
7655 case SPELL_AURA_MOD_REGEN:
7657 // don't heal target if not alive, possible death persistent effects
7658 if (!target->isAlive())
7659 return;
7661 int32 gain = target->ModifyHealth(m_modifier.m_amount);
7662 if (Unit *caster = GetCaster())
7663 target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, spellProto);
7664 break;
7666 case SPELL_AURA_MOD_POWER_REGEN:
7668 // don't energize target if not alive, possible death persistent effects
7669 if (!target->isAlive())
7670 return;
7672 Powers pt = target->getPowerType();
7673 if(int32(pt) != m_modifier.m_miscvalue)
7674 return;
7676 if ( spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
7678 // eating anim
7679 target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
7681 else if( GetId() == 20577 )
7683 // cannibalize anim
7684 target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
7687 // Anger Management
7688 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
7689 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
7690 if(pt == POWER_RAGE)
7691 target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
7692 break;
7694 // Here tick dummy auras
7695 case SPELL_AURA_DUMMY: // some spells have dummy aura
7696 case SPELL_AURA_PERIODIC_DUMMY:
7698 PeriodicDummyTick();
7699 break;
7701 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
7703 TriggerSpell();
7704 break;
7706 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
7708 TriggerSpellWithValue();
7709 break;
7711 default:
7712 break;
7716 void Aura::PeriodicDummyTick()
7718 SpellEntry const* spell = GetSpellProto();
7719 Unit *target = GetTarget();
7720 switch (spell->SpellFamilyName)
7722 case SPELLFAMILY_GENERIC:
7723 switch (spell->Id)
7725 // Drink
7726 case 430:
7727 case 431:
7728 case 432:
7729 case 1133:
7730 case 1135:
7731 case 1137:
7732 case 10250:
7733 case 22734:
7734 case 27089:
7735 case 34291:
7736 case 43182:
7737 case 43183:
7738 case 43706:
7739 case 46755:
7740 case 49472: // Drink Coffee
7741 case 57073:
7742 case 61830:
7744 if (target->GetTypeId() != TYPEID_PLAYER)
7745 return;
7746 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
7747 Unit::AuraList const& aura = target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
7748 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
7750 if ((*i)->GetId() == GetId())
7752 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
7753 ((Player*)target)->UpdateManaRegen();
7754 // Disable continue
7755 m_isPeriodic = false;
7756 return;
7759 return;
7761 // Forsaken Skills
7762 case 7054:
7764 // Possibly need cast one of them (but
7765 // 7038 Forsaken Skill: Swords
7766 // 7039 Forsaken Skill: Axes
7767 // 7040 Forsaken Skill: Daggers
7768 // 7041 Forsaken Skill: Maces
7769 // 7042 Forsaken Skill: Staves
7770 // 7043 Forsaken Skill: Bows
7771 // 7044 Forsaken Skill: Guns
7772 // 7045 Forsaken Skill: 2H Axes
7773 // 7046 Forsaken Skill: 2H Maces
7774 // 7047 Forsaken Skill: 2H Swords
7775 // 7048 Forsaken Skill: Defense
7776 // 7049 Forsaken Skill: Fire
7777 // 7050 Forsaken Skill: Frost
7778 // 7051 Forsaken Skill: Holy
7779 // 7053 Forsaken Skill: Shadow
7780 return;
7782 case 7057: // Haunting Spirits
7783 if (roll_chance_i(33))
7784 target->CastSpell(target,m_modifier.m_amount,true,NULL,this);
7785 return;
7786 // // Panda
7787 // case 19230: break;
7788 // // Gossip NPC Periodic - Talk
7789 // case 33208: break;
7790 // // Gossip NPC Periodic - Despawn
7791 // case 33209: break;
7792 // // Steal Weapon
7793 // case 36207: break;
7794 // // Simon Game START timer, (DND)
7795 // case 39993: break;
7796 // // Knockdown Fel Cannon: break; The Aggro Burst
7797 // case 40119: break;
7798 // // Old Mount Spell
7799 // case 40154: break;
7800 // // Magnetic Pull
7801 // case 40581: break;
7802 // // Ethereal Ring: break; The Bolt Burst
7803 // case 40801: break;
7804 // // Crystal Prison
7805 // case 40846: break;
7806 // // Copy Weapon
7807 // case 41054: break;
7808 // // Dementia
7809 // case 41404: break;
7810 // // Ethereal Ring Visual, Lightning Aura
7811 // case 41477: break;
7812 // // Ethereal Ring Visual, Lightning Aura (Fork)
7813 // case 41525: break;
7814 // // Ethereal Ring Visual, Lightning Jumper Aura
7815 // case 41567: break;
7816 // // No Man's Land
7817 // case 41955: break;
7818 // // Headless Horseman - Fire
7819 // case 42074: break;
7820 // // Headless Horseman - Visual - Large Fire
7821 // case 42075: break;
7822 // // Headless Horseman - Start Fire, Periodic Aura
7823 // case 42140: break;
7824 // // Ram Speed Boost
7825 // case 42152: break;
7826 // // Headless Horseman - Fires Out Victory Aura
7827 // case 42235: break;
7828 // // Pumpkin Life Cycle
7829 // case 42280: break;
7830 // // Brewfest Request Chick Chuck Mug Aura
7831 // case 42537: break;
7832 // // Squashling
7833 // case 42596: break;
7834 // // Headless Horseman Climax, Head: Periodic
7835 // case 42603: break;
7836 // // Fire Bomb
7837 // case 42621: break;
7838 // // Headless Horseman - Conflagrate, Periodic Aura
7839 // case 42637: break;
7840 // // Headless Horseman - Create Pumpkin Treats Aura
7841 // case 42774: break;
7842 // // Headless Horseman Climax - Summoning Rhyme Aura
7843 // case 42879: break;
7844 // // Tricky Treat
7845 // case 42919: break;
7846 // // Giddyup!
7847 // case 42924: break;
7848 // // Ram - Trot
7849 // case 42992: break;
7850 // // Ram - Canter
7851 // case 42993: break;
7852 // // Ram - Gallop
7853 // case 42994: break;
7854 // // Ram Level - Neutral
7855 // case 43310: break;
7856 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
7857 // case 43884: break;
7858 // // Wretched!
7859 // case 43963: break;
7860 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
7861 // case 44000: break;
7862 // // Energy Feedback
7863 // case 44328: break;
7864 // // Romantic Picnic
7865 // case 45102: break;
7866 // // Romantic Picnic
7867 // case 45123: break;
7868 // // Looking for Love
7869 // case 45124: break;
7870 // // Kite - Lightning Strike Kite Aura
7871 // case 45197: break;
7872 // // Rocket Chicken
7873 // case 45202: break;
7874 // // Copy Offhand Weapon
7875 // case 45205: break;
7876 // // Upper Deck - Kite - Lightning Periodic Aura
7877 // case 45207: break;
7878 // // Kite -Sky Lightning Strike Kite Aura
7879 // case 45251: break;
7880 // // Ribbon Pole Dancer Check Aura
7881 // case 45390: break;
7882 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
7883 // case 45406: break;
7884 // // Parachute
7885 // case 45472: break;
7886 // // Alliance Flag, Extra Damage Debuff
7887 // case 45898: break;
7888 // // Horde Flag, Extra Damage Debuff
7889 // case 45899: break;
7890 // // Ahune - Summoning Rhyme Aura
7891 // case 45926: break;
7892 // // Ahune - Slippery Floor
7893 // case 45945: break;
7894 // // Ahune's Shield
7895 // case 45954: break;
7896 // // Nether Vapor Lightning
7897 // case 45960: break;
7898 // // Darkness
7899 // case 45996: break;
7900 case 46041: // Summon Blood Elves Periodic
7901 target->CastSpell(target, 46037, true, NULL, this);
7902 target->CastSpell(target, roll_chance_i(50) ? 46038 : 46039, true, NULL, this);
7903 target->CastSpell(target, 46040, true, NULL, this);
7904 return;
7905 // // Transform Visual Missile Periodic
7906 // case 46205: break;
7907 // // Find Opening Beam End
7908 // case 46333: break;
7909 // // Ice Spear Control Aura
7910 // case 46371: break;
7911 // // Hailstone Chill
7912 // case 46458: break;
7913 // // Hailstone Chill, Internal
7914 // case 46465: break;
7915 // // Chill, Internal Shifter
7916 // case 46549: break;
7917 // // Summon Ice Spear Knockback Delayer
7918 // case 46878: break;
7919 // // Burninate Effect
7920 // case 47214: break;
7921 // // Fizzcrank Practice Parachute
7922 // case 47228: break;
7923 // // Send Mug Control Aura
7924 // case 47369: break;
7925 // // Direbrew's Disarm (precast)
7926 // case 47407: break;
7927 // // Mole Machine Port Schedule
7928 // case 47489: break;
7929 // case 47941: break; // Crystal Spike
7930 // case 48200: break; // Healer Aura
7931 case 48630: // Summon Gauntlet Mobs Periodic
7932 case 59275: // Below may need some adjustment, pattern for amount of summon and where is not verified 100% (except for odd/even tick)
7934 bool chance = roll_chance_i(50);
7936 target->CastSpell(target, chance ? 48631 : 48632, true, NULL, this);
7938 if (GetAuraTicks() % 2) // which doctor at odd tick
7939 target->CastSpell(target, chance ? 48636 : 48635, true, NULL, this);
7940 else // or harponeer, at even tick
7941 target->CastSpell(target, chance ? 48634 : 48633, true, NULL, this);
7943 return;
7945 // case 49313: break; // Proximity Mine Area Aura
7946 // // Mole Machine Portal Schedule
7947 // case 49466: break;
7948 // case 49555: break; // Corpse Explode
7949 // case 49592: break; // Temporal Rift
7950 // case 49957: break; // Cutting Laser
7951 // case 50085: break; // Slow Fall
7952 // // Listening to Music
7953 // case 50493: break;
7954 // // Love Rocket Barrage
7955 // case 50530: break;
7956 case 50789: // Summon iron dwarf (left or right)
7957 case 59860:
7958 target->CastSpell(target, roll_chance_i(50) ? 50790 : 50791, true, NULL, this);
7959 return;
7960 case 50792: // Summon iron trogg (left or right)
7961 case 59859:
7962 target->CastSpell(target, roll_chance_i(50) ? 50793 : 50794, true, NULL, this);
7963 return;
7964 case 50801: // Summon malformed ooze (left or right)
7965 case 59858:
7966 target->CastSpell(target, roll_chance_i(50) ? 50802 : 50803, true, NULL, this);
7967 return;
7968 case 50824: // Summon earthen dwarf
7969 target->CastSpell(target, roll_chance_i(50) ? 50825 : 50826, true, NULL, this);
7970 return;
7971 case 52441: // Cool Down
7972 target->CastSpell(target, 52443, true);
7973 return;
7974 case 53520: // Carrion Beetles
7975 target->CastSpell(target, 53521, true, NULL, this);
7976 target->CastSpell(target, 53521, true, NULL, this);
7977 return;
7978 case 55592: // Clean
7979 switch(urand(0,2))
7981 case 0: target->CastSpell(target, 55731, true); break;
7982 case 1: target->CastSpell(target, 55738, true); break;
7983 case 2: target->CastSpell(target, 55739, true); break;
7985 return;
7986 // Exist more after, need add later
7987 default:
7988 break;
7990 // Prey on the Weak
7991 if (spell->SpellIconID == 2983)
7993 Unit *victim = target->getVictim();
7994 if (victim && (target->GetHealth() * 100 / target->GetMaxHealth() > victim->GetHealth() * 100 / victim->GetMaxHealth()))
7996 if(!target->HasAura(58670))
7998 int32 basepoints = GetBasePoints();
7999 target->CastCustomSpell(target, 58670, &basepoints, 0, 0, true);
8002 else
8003 target->RemoveAurasDueToSpell(58670);
8005 break;
8006 case SPELLFAMILY_MAGE:
8008 // Mirror Image
8009 // if (spell->Id == 55342)
8010 // return;
8011 break;
8013 case SPELLFAMILY_DRUID:
8015 switch (spell->Id)
8017 // Frenzied Regeneration
8018 case 22842:
8020 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
8021 // Should be manauser
8022 if (target->getPowerType() != POWER_RAGE)
8023 return;
8024 uint32 rage = target->GetPower(POWER_RAGE);
8025 // Nothing todo
8026 if (rage == 0)
8027 return;
8028 int32 mod = (rage < 100) ? rage : 100;
8029 int32 points = target->CalculateSpellDamage(target, spell, EFFECT_INDEX_1);
8030 int32 regen = target->GetMaxHealth() * (mod * points / 10) / 1000;
8031 target->CastCustomSpell(target, 22845, &regen, NULL, NULL, true, NULL, this);
8032 target->SetPower(POWER_RAGE, rage-mod);
8033 return;
8035 // Force of Nature
8036 case 33831:
8037 return;
8038 default:
8039 break;
8041 break;
8043 case SPELLFAMILY_ROGUE:
8045 switch (spell->Id)
8047 // Killing Spree
8048 case 51690:
8050 if (target->hasUnitState(UNIT_STAT_STUNNED) || target->isFeared())
8051 return;
8053 std::list<Unit*> targets;
8055 // eff_radius ==0
8056 float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
8058 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(target, target, radius);
8059 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(target, targets, u_check);
8060 Cell::VisitAllObjects(target, checker, radius);
8063 if(targets.empty())
8064 return;
8066 std::list<Unit*>::const_iterator itr = targets.begin();
8067 std::advance(itr, rand()%targets.size());
8068 Unit* victim = *itr;
8070 target->CastSpell(victim, 57840, true);
8071 target->CastSpell(victim, 57841, true);
8072 return;
8074 default:
8075 break;
8077 break;
8079 case SPELLFAMILY_HUNTER:
8081 // Explosive Shot
8082 if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
8084 target->CastCustomSpell(target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
8085 return;
8087 switch (spell->Id)
8089 // Harpooner's Mark
8090 // case 40084:
8091 // return;
8092 // Feeding Frenzy Rank 1 & 2
8093 case 53511:
8094 case 53512:
8096 Unit* victim = target->getVictim();
8097 if( victim && victim->GetHealth() * 100 < victim->GetMaxHealth() * 35 )
8098 target->CastSpell(target, spell->Id == 53511 ? 60096 : 60097, true, NULL, this);
8099 return;
8101 default:
8102 break;
8104 break;
8106 case SPELLFAMILY_SHAMAN:
8108 // Astral Shift
8109 if (spell->Id == 52179)
8111 // Periodic need for remove visual on stun/fear/silence lost
8112 if (!(target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
8113 target->RemoveAurasDueToSpell(52179);
8114 return;
8116 break;
8118 case SPELLFAMILY_DEATHKNIGHT:
8120 // Death and Decay
8121 if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
8123 if (Unit *caster = GetCaster())
8124 caster->CastCustomSpell(target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
8125 return;
8127 // Raise Dead
8128 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
8129 // return;
8130 // Chains of Ice
8131 if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
8133 // Get 0 effect aura
8134 Aura *slow = target->GetAura(GetId(), EFFECT_INDEX_0);
8135 if (slow)
8137 slow->ApplyModifier(false, true);
8138 Modifier *mod = slow->GetModifier();
8139 mod->m_amount+= m_modifier.m_amount;
8140 if (mod->m_amount > 0) mod->m_amount = 0;
8141 slow->ApplyModifier(true, true);
8143 return;
8145 // Summon Gargoyle
8146 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
8147 // return;
8148 // Death Rune Mastery
8149 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
8150 // return;
8151 // Bladed Armor
8152 if (spell->SpellIconID == 2653)
8154 // Increases your attack power by $s1 for every $s2 armor value you have.
8155 // Calculate AP bonus (from 1 efect of this spell)
8156 int32 apBonus = m_modifier.m_amount * target->GetArmor() / target->CalculateSpellDamage(target, spell, EFFECT_INDEX_1);
8157 target->CastCustomSpell(target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
8158 return;
8160 // Reaping
8161 // if (spell->SpellIconID == 22)
8162 // return;
8163 // Blood of the North
8164 // if (spell->SpellIconID == 30412)
8165 // return;
8166 break;
8168 default:
8169 break;
8173 void Aura::HandlePreventFleeing(bool apply, bool Real)
8175 if(!Real)
8176 return;
8178 Unit::AuraList const& fearAuras = GetTarget()->GetAurasByType(SPELL_AURA_MOD_FEAR);
8179 if( !fearAuras.empty() )
8181 if (apply)
8182 GetTarget()->SetFeared(false, fearAuras.front()->GetCasterGUID());
8183 else
8184 GetTarget()->SetFeared(true);
8188 void Aura::HandleManaShield(bool apply, bool Real)
8190 if(!Real)
8191 return;
8193 // prevent double apply bonuses
8194 if(apply && (GetTarget()->GetTypeId()!=TYPEID_PLAYER || !((Player*)GetTarget())->GetSession()->PlayerLoading()))
8196 if(Unit* caster = GetCaster())
8198 float DoneActualBenefit = 0.0f;
8199 switch(GetSpellProto()->SpellFamilyName)
8201 case SPELLFAMILY_MAGE:
8202 if(GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000008000))
8204 // Mana Shield
8205 // +50% from +spd bonus
8206 DoneActualBenefit = caster->SpellBaseDamageBonusDone(GetSpellSchoolMask(GetSpellProto())) * 0.5f;
8207 break;
8209 break;
8210 default:
8211 break;
8214 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
8216 m_modifier.m_amount += (int32)DoneActualBenefit;
8221 void Aura::HandleArenaPreparation(bool apply, bool Real)
8223 if(!Real)
8224 return;
8226 if(apply)
8227 GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
8228 else
8229 GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
8233 * Such auras are applied from a caster(=player) to a vehicle.
8234 * This has been verified using spell #49256
8236 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
8238 if(!Real)
8239 return;
8241 Unit *player = GetCaster();
8242 Vehicle *vehicle = dynamic_cast<Vehicle*>(GetTarget());
8243 if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
8244 return;
8246 if (apply)
8248 if(Pet *pet = player->GetPet())
8249 pet->Remove(PET_SAVE_AS_CURRENT);
8250 ((Player*)player)->EnterVehicle(vehicle);
8252 else
8254 SpellEntry const *spell = GetSpellProto();
8256 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
8257 player->RemoveAurasDueToSpell(spell->Id);
8259 ((Player*)player)->ExitVehicle(vehicle);
8263 void Aura::HandleAuraConvertRune(bool apply, bool Real)
8265 if(!Real)
8266 return;
8268 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
8269 return;
8271 Player *plr = (Player*)GetTarget();
8273 if(plr->getClass() != CLASS_DEATH_KNIGHT)
8274 return;
8276 RuneType runeFrom = RuneType(GetSpellProto()->EffectMiscValue[m_effIndex]);
8277 RuneType runeTo = RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]);
8279 if (apply)
8281 for(uint32 i = 0; i < MAX_RUNES; ++i)
8283 if (plr->GetCurrentRune(i) == runeFrom && !plr->GetRuneCooldown(i))
8285 plr->ConvertRune(i, runeTo);
8286 break;
8290 else
8292 for(uint32 i = 0; i < MAX_RUNES; ++i)
8294 if(plr->GetCurrentRune(i) == runeTo && plr->GetBaseRune(i) == runeFrom)
8296 plr->ConvertRune(i, runeFrom);
8297 break;
8303 void Aura::HandlePhase(bool apply, bool Real)
8305 if(!Real)
8306 return;
8308 Unit *target = GetTarget();
8310 // always non stackable
8311 if(apply)
8313 Unit::AuraList const& phases = target->GetAurasByType(SPELL_AURA_PHASE);
8314 if(!phases.empty())
8315 target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
8318 // no-phase is also phase state so same code for apply and remove
8320 // phase auras normally not expected at BG but anyway better check
8321 if(target->GetTypeId() == TYPEID_PLAYER)
8323 // drop flag at invisible in bg
8324 if(((Player*)target)->InBattleGround())
8325 if(BattleGround *bg = ((Player*)target)->GetBattleGround())
8326 bg->EventPlayerDroppedFlag((Player*)target);
8328 // GM-mode have mask 0xFFFFFFFF
8329 if(!((Player*)target)->isGameMaster())
8330 target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
8332 ((Player*)target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
8334 if (GetEffIndex() == EFFECT_INDEX_0)
8336 SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
8337 if(saBounds.first != saBounds.second)
8339 uint32 zone, area;
8340 target->GetZoneAndAreaId(zone, area);
8342 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
8344 // some auras remove at aura remove
8345 if(!itr->second->IsFitToRequirements((Player*)target, zone, area))
8346 target->RemoveAurasDueToSpell(itr->second->spellId);
8347 // some auras applied at aura apply
8348 else if(itr->second->autocast)
8350 if (!target->HasAura(itr->second->spellId, EFFECT_INDEX_0))
8351 target->CastSpell(target, itr->second->spellId, true);
8357 else
8358 target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
8360 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
8361 if(target->GetVisibility() != VISIBILITY_OFF)
8362 target->SetVisibility(target->GetVisibility());
8365 void Aura::UnregisterSingleCastAura()
8367 if (IsSingleTarget())
8369 if(Unit* caster = GetCaster())
8371 caster->GetSingleCastAuras().remove(this);
8373 else
8375 sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
8376 ASSERT(false);
8378 m_isSingleTargetAura = false;
8382 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
8384 // implemented in WorldSession::HandleMovementOpcodes
8386 // only special case
8387 if(Apply && Real && GetId() == 32474 && GetTarget()->GetTypeId() == TYPEID_PLAYER)
8388 ((Player*)GetTarget())->ActivateTaxiPathTo(506, GetId());
8391 bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
8393 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
8394 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
8396 if (!(*itr)->isAffectedOnSpell(GetSpellProto()))
8397 continue;
8398 if (!caster->IsSpellCrit(GetTarget(), GetSpellProto(), GetSpellSchoolMask(GetSpellProto())))
8399 break;
8401 damage = caster->SpellCriticalDamageBonus(GetSpellProto(), damage, GetTarget());
8402 return true;
8404 return false;
8407 void Aura::HandleModTargetArmorPct(bool /*apply*/, bool /*Real*/)
8409 if(GetTarget()->GetTypeId() != TYPEID_PLAYER)
8410 return;
8412 ((Player*)GetTarget())->UpdateArmorPenetration();
8415 void Aura::HandleAuraModAllCritChance(bool apply, bool Real)
8417 // spells required only Real aura add/remove
8418 if(!Real)
8419 return;
8421 Unit *target = GetTarget();
8423 if(target->GetTypeId() != TYPEID_PLAYER)
8424 return;
8426 ((Player*)target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
8427 ((Player*)target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
8428 ((Player*)target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
8430 // included in Player::UpdateSpellCritChance calculation
8431 ((Player*)target)->UpdateAllSpellCritChances();
8434 void Aura::HandleAllowOnlyAbility(bool apply, bool Real)
8436 if(!Real)
8437 return;
8439 Unit *target = GetTarget();
8441 if(apply)
8443 target->setAttackTimer(BASE_ATTACK,m_duration);
8444 target->setAttackTimer(RANGED_ATTACK,m_duration);
8445 target->setAttackTimer(OFF_ATTACK,m_duration);
8447 else
8449 target->resetAttackTimer(BASE_ATTACK);
8450 target->resetAttackTimer(RANGED_ATTACK);
8451 target->resetAttackTimer(OFF_ATTACK);
8454 target->UpdateDamagePhysical(BASE_ATTACK);
8455 target->UpdateDamagePhysical(RANGED_ATTACK);
8456 target->UpdateDamagePhysical(OFF_ATTACK);