2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
49 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
53 1.25f
, // MOVE_RUN_BACK
54 4.722222f
, // MOVE_SWIM
55 4.5f
, // MOVE_SWIM_BACK
56 3.141594f
, // MOVE_TURN_RATE
58 4.5f
, // MOVE_FLIGHT_BACK
59 3.14f
// MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura
[TOTAL_AURAS
];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura
[TOTAL_AURAS
];
69 static bool procPrepared
= InitTriggerAuraData();
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType
|= TYPEMASK_UNIT
;
75 m_objectTypeId
= TYPEID_UNIT
;
77 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
79 m_attackTimer
[BASE_ATTACK
] = 0;
80 m_attackTimer
[OFF_ATTACK
] = 0;
81 m_attackTimer
[RANGED_ATTACK
] = 0;
82 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
83 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
92 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
93 m_currentSpells
[i
] = NULL
;
97 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
100 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
106 m_Visibility
= VISIBILITY_ON
;
108 m_detectInvisibilityMask
= 0;
109 m_invisibilityMask
= 0;
111 m_ShapeShiftFormSpellId
= 0;
112 m_canModifyStats
= false;
114 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; i
++)
115 m_spellImmune
[i
].clear();
116 for (int i
= 0; i
< UNIT_MOD_END
; i
++)
118 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
119 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
120 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
123 // implement 50% base damage from offhand
124 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
126 for (int i
= 0; i
< 3; i
++)
128 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
129 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
131 for (int i
= 0; i
< MAX_STATS
; i
++)
132 m_createStats
[i
] = 0.0f
;
135 m_modMeleeHitChance
= 0.0f
;
136 m_modRangedHitChance
= 0.0f
;
137 m_modSpellHitChance
= 0.0f
;
138 m_baseSpellCritChance
= 5;
143 //m_victimThreat = 0.0f;
144 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
145 m_threatModifier
[i
] = 1.0f
;
147 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
148 m_speed_rate
[i
] = 1.0f
;
152 m_unit_movement_flags
= 0;
154 // remove aurastates allowing special moves
155 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
156 m_reactiveTimer
[i
] = 0;
161 // set current spells as deletable
162 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
164 if (m_currentSpells
[i
])
166 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
167 m_currentSpells
[i
] = NULL
;
171 RemoveAllGameObjects();
172 RemoveAllDynObjects();
174 if(m_charmInfo
) delete m_charmInfo
;
177 void Unit::Update( uint32 p_time
)
179 /*if(p_time > m_AurasCheck)
184 m_AurasCheck -= p_time;*/
186 // WARNING! Order of execution here is important, do not change.
187 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
188 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
189 m_Events
.Update( p_time
);
190 _UpdateSpells( p_time
);
192 // update combat timer only for players and pets
193 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
195 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
196 // targets without stopping half way there and running off.
197 // These flags are reset after target dies or another command is given.
198 if( m_HostilRefManager
.isEmpty() )
200 // m_CombatTimer set at aura start and it will be freeze until aura removing
201 if ( m_CombatTimer
<= p_time
)
204 m_CombatTimer
-= p_time
;
208 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
210 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
213 // update abilities available only for fraction of time
214 UpdateReactives( p_time
);
216 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
218 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
220 i_motionMaster
.UpdateMotion(p_time
);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER
)
226 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
234 if(GetMotionMaster()->GetDestination(x
, y
, z
))
235 SendMonsterMoveWithSpeed(x
, y
, z
, GetUnitMovementFlags(), 0, player
);
238 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 MovementFlags
, uint32 transitTime
, Player
* player
)
242 float dx
= x
- GetPositionX();
243 float dy
= y
- GetPositionY();
244 float dz
= z
- GetPositionZ();
246 float dist
= ((dx
*dx
) + (dy
*dy
) + (dz
*dz
));
252 double speed
= GetSpeed((MovementFlags
& MOVEMENTFLAG_WALK_MODE
) ? MOVE_WALK
: MOVE_RUN
);
256 transitTime
= static_cast<uint32
>(dist
/ speed
+ 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x
, y
, z
, 0, MovementFlags
, transitTime
, player
);
262 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
264 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
265 data
.append(GetPackGUID());
267 // Point A, starting location
268 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
274 data
<< uint8(type
); // unknown
277 case 0: // normal packet
279 case 1: // stop packet
280 SendMessageToSet( &data
, true );
282 case 2: // not used currently
287 case 3: // not used currently
288 data
<< uint64(0); // probably target guid
290 case 4: // not used currently
291 data
<< float(0); // probably orientation
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data
<< uint32(MovementFlags
);
298 data
<< Time
; // Time in between points
299 data
<< uint32(1); // 1 single waypoint
300 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
303 player
->GetSession()->SendPacket(&data
);
305 SendMessageToSet( &data
, true );
308 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
310 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
312 uint32 pathSize
= end
-start
;
314 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
315 data
.append(GetPackGUID());
316 data
<< GetPositionX();
317 data
<< GetPositionY();
318 data
<< GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
326 data
<< uint32( MovementFlags
);
327 data
<< uint32( traveltime
);
328 data
<< uint32( pathSize
);
329 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data
, true);
335 void Unit::resetAttackTimer(WeaponAttackType type
)
337 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
340 bool Unit::canReachWithAttack(Unit
*pVictim
) const
343 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
346 return IsWithinDistInMap(pVictim
, reach
);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
351 if (auraType
>= TOTAL_AURAS
) return;
352 AuraList::iterator iter
, next
;
353 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
360 RemoveAurasDueToSpell((*iter
)->GetId());
361 if (!m_modAuras
[auraType
].empty())
362 next
= m_modAuras
[auraType
].begin();
369 bool Unit::HasAuraType(AuraType auraType
) const
371 return (!m_modAuras
[auraType
].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
377 if(!HasAuraType(auraType
))
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance
= float(damage
) / max_dmg
* 100.0f
;
383 if (roll_chance_f(chance
))
384 RemoveSpellsCausingAura(auraType
);
387 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
389 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
396 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
397 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
401 // remove affects from victim (including from 0 damage and DoTs)
403 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype
!= DOT
)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
414 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
415 pVictim
->SetStandState(PLAYER_STATE_NONE
);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
420 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
421 //Script Event damage taken
422 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
423 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
427 // Rage from physical damage received .
428 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
429 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
433 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
434 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
435 // root type spells do not dispel the root effect
436 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
437 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
439 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
441 // no xp,health if type 8 /critters/
442 if ( pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
444 pVictim
->setDeathState(JUST_DIED
);
445 pVictim
->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
449 if(cInfo
&& cInfo
->lootid
)
450 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER
)
454 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
459 if(!pVictim
->isInCombat() && ((Creature
*)pVictim
)->AI())
460 ((Creature
*)pVictim
)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health
= pVictim
->GetHealth();
466 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded
= false;
470 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
476 duel_hasEnded
= true;
479 if(pVictim
!= this && damagetype
!= DOT
)
481 SetInCombatWith(pVictim
);
482 pVictim
->SetInCombatWith(this);
484 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer
);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
491 uint32 weaponSpeedHitFactor
;
493 switch(cleanDamage
->attackType
)
497 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
498 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
500 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
502 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
508 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
509 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
511 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
513 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
522 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
524 if(((Player
*)pVictim
)->InBattleGround())
526 Player
*killer
= ((Player
*)this);
527 if(killer
!= ((Player
*)pVictim
))
528 if(BattleGround
*bg
= killer
->GetBattleGround())
529 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
533 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
534 ((Creature
*)pVictim
)->SetLootRecipient(this);
535 if (health
<= damage
)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
543 player
= ((Creature
*)pVictim
)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player
&& player
!=pVictim
)
548 player
->RewardPlayerAndGroupAtKill(pVictim
);
549 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
552 DEBUG_LOG("DealDamageAttackStop");
555 pVictim
->CombatStop();
556 pVictim
->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura
* spiritOfRedemtionTalentReady
= NULL
;
562 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
565 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
566 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
568 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
570 spiritOfRedemtionTalentReady
= *itr
;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady
)
578 pVictim
->setDeathState(JUST_DIED
);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady
)
584 // save value before aura remove
585 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
587 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim
->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
599 pVictim
->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
604 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
608 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
611 if ( pVictim
->GetTypeId() == TYPEID_PLAYER
)
613 if(GetTypeId() == TYPEID_UNIT
)
614 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER
)
616 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
628 // durability lost message
629 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
630 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature
*cVictim
= (Creature
*)pVictim
;
638 if(!cVictim
->isPet())
640 cVictim
->DeleteThreatList();
641 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
643 // Call creature just died function
645 cVictim
->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim
->GetInstanceId())
650 Map
*m
= cVictim
->GetMap();
651 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m
->IsDungeon() && creditedPlayer
)
656 if(m
->IsRaid() || m
->IsHeroic())
658 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
659 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
666 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
667 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
673 // last damage from non duel opponent or opponent controlled creature
676 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
677 Player
*he
= (Player
*)pVictim
;
681 he
->duel
->opponent
->CombatStopWithPets(true);
682 he
->CombatStopWithPets(true);
684 he
->DuelComplete(DUEL_INTERUPTED
);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
690 Player
*killed
= ((Player
*)pVictim
);
691 if(BattleGround
*bg
= killed
->GetBattleGround())
693 bg
->HandleKillPlayer(killed
, player
);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim
->ModifyHealth(- (int32
)damage
);
706 if(damagetype
!= DOT
)
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim
!= getVictim() && pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
712 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
722 // polymorphed and other negative transformed cases
723 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
724 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
726 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
728 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
729 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
731 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
733 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
734 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
736 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
743 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
744 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
750 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
751 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
755 if(GetTypeId()==TYPEID_PLAYER
)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
760 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
761 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap
& vAuras
= pVictim
->GetAuras();
767 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
769 const SpellEntry
*se
= i
->second
->GetSpellProto();
771 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
773 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
776 if (se
->procFlags
& (1<<3))
778 if (!roll_chance_i(se
->procChance
))
783 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next
= vAuras
.begin();
790 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
792 if( damagetype
!= DOT
)
794 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
796 // skip channeled spell (processed differently below)
797 if (i
== CURRENT_CHANNELED_SPELL
)
800 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
801 if(spell
->getState() == SPELL_STATE_PREPARING
)
803 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
804 pVictim
->InterruptSpell(i
);
811 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
813 if (spell
->getState() == SPELL_STATE_CASTING
)
815 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
816 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
818 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
819 spell
->DelayedChannel();
821 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
823 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
824 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
827 else if (spell
->getState() == SPELL_STATE_DELAYED
)
828 // break channeled spell in delayed state on damage
830 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
831 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
836 // last damage from duel opponent
839 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
840 Player
*he
= (Player
*)pVictim
;
846 he
->duel
->opponent
->CombatStopWithPets(true);
847 he
->CombatStopWithPets(true);
849 he
->CastSpell(he
, 7267, true); // beg
850 he
->DuelComplete(DUEL_WON
);
854 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
859 void Unit::CastStop(uint32 except_spellid
)
861 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
862 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
863 InterruptSpell(i
,false);
866 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
868 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
872 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
876 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
879 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
883 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
888 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
890 if(!originalCaster
&& triggeredByAura
)
891 originalCaster
= triggeredByAura
->GetCasterGUID();
893 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
895 SpellCastTargets targets
;
896 targets
.setUnitTarget( Victim
);
897 spell
->m_CastItem
= castItem
;
898 spell
->prepare(&targets
, triggeredByAura
);
901 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
903 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
907 sLog
.outError("CastCustomSpell: unknown spell id %i\n", spellId
);
911 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
914 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
918 sLog
.outError("CastCustomSpell: unknown spell");
923 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
925 if(!originalCaster
&& triggeredByAura
)
926 originalCaster
= triggeredByAura
->GetCasterGUID();
928 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
931 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
934 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
937 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
939 SpellCastTargets targets
;
940 targets
.setUnitTarget( Victim
);
941 spell
->m_CastItem
= castItem
;
942 spell
->prepare(&targets
, triggeredByAura
);
945 // used for scripting
946 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
948 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
952 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
956 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
959 // used for scripting
960 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
964 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
969 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
971 if(!originalCaster
&& triggeredByAura
)
972 originalCaster
= triggeredByAura
->GetCasterGUID();
974 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
976 SpellCastTargets targets
;
977 targets
.setDestination(x
, y
, z
);
978 spell
->m_CastItem
= castItem
;
979 spell
->prepare(&targets
, triggeredByAura
);
982 // Obsolete func need remove, here only for comotability vs another patches
983 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
985 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
986 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
987 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
988 SendSpellNonMeleeDamageLog(&damageInfo
);
989 DealSpellDamage(&damageInfo
, true);
990 return damageInfo
.damage
;
993 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
995 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
996 Unit
*pVictim
= damageInfo
->target
;
1001 if(!this || !pVictim
)
1003 if(!this->isAlive() || !pVictim
->isAlive())
1006 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1007 // Check spell crit chance
1008 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1009 bool blocked
= false;
1011 switch (spellInfo
->DmgClass
)
1013 // Melee and Ranged Spells
1014 case SPELL_DAMAGE_CLASS_RANGED
:
1015 case SPELL_DAMAGE_CLASS_MELEE
:
1018 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1020 //Calculate armor mitigation
1021 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1022 // Get blocked status
1023 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1028 // Calculate damage bonus
1029 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1033 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1035 // Calculate crit bonus
1036 uint32 crit_bonus
= damage
;
1037 // Apply crit_damage bonus for melee spells
1038 if(Player
* modOwner
= GetSpellModOwner())
1039 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1040 damage
+= crit_bonus
;
1042 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1043 int32 critPctDamageMod
=0;
1044 if(attackType
== RANGED_ATTACK
)
1045 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1048 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1049 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1051 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1052 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1054 if (critPctDamageMod
!=0)
1055 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1057 // Resilience - reduce crit damage
1058 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1059 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1061 // Spell weapon based damage CAN BE crit & blocked at same time
1064 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1065 if (damage
< damageInfo
->blocked
)
1066 damageInfo
->blocked
= damage
;
1067 damage
-=damageInfo
->blocked
;
1072 case SPELL_DAMAGE_CLASS_NONE
:
1073 case SPELL_DAMAGE_CLASS_MAGIC
:
1075 // Calculate damage bonus
1076 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1077 // If crit add critical bonus
1080 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1081 damage
= SpellCriticalBonus(spellInfo
, damage
, pVictim
);
1082 // Resilience - reduce crit damage
1083 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1084 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1090 // Calculate absorb resist
1093 // lookup absorb/resist ignore auras on caster for spell
1094 bool ignore
= false;
1095 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1096 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1097 if ((*i
)->isAffectedOnSpell(spellInfo
))
1105 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1106 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1111 damageInfo
->damage
= damage
;
1114 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1119 Unit
*pVictim
= damageInfo
->target
;
1121 if(!this || !pVictim
)
1124 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1127 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1128 if (spellProto
== NULL
)
1130 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1134 //You don't lose health from damage taken from another player while in a sanctuary
1135 //You still see it in the combat log though
1136 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1138 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1139 if(area
&& area
->flags
& 0x800) //sanctuary
1143 // Call default DealDamage
1144 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1145 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1148 //TODO for melee need create structure as in
1149 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1151 damageInfo
->attacker
= this;
1152 damageInfo
->target
= pVictim
;
1153 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1154 damageInfo
->attackType
= attackType
;
1155 damageInfo
->damage
= 0;
1156 damageInfo
->cleanDamage
= 0;
1157 damageInfo
->absorb
= 0;
1158 damageInfo
->resist
= 0;
1159 damageInfo
->blocked_amount
= 0;
1161 damageInfo
->TargetState
= 0;
1162 damageInfo
->HitInfo
= 0;
1163 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1164 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1165 damageInfo
->procEx
= PROC_EX_NONE
;
1166 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1168 if(!this || !pVictim
)
1170 if(!this->isAlive() || !pVictim
->isAlive())
1173 // Select HitInfo/procAttacker/procVictim flag based on attack type
1177 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1178 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1179 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1182 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1183 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1184 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1187 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1188 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1189 damageInfo
->HitInfo
= 0x08;// test
1195 // Physical Immune check
1196 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
)))
1198 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1199 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1201 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1202 damageInfo
->damage
= 0;
1203 damageInfo
->cleanDamage
= 0;
1206 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1207 // Add melee damage bonus
1208 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1209 // Calculate armor reduction
1210 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1211 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1213 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1215 // Disable parry or dodge for ranged attack
1216 if(damageInfo
->attackType
== RANGED_ATTACK
)
1218 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1219 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1222 switch(damageInfo
->hitOutCome
)
1224 case MELEE_HIT_EVADE
:
1226 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1227 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1229 damageInfo
->procEx
|=PROC_EX_EVADE
;
1230 damageInfo
->damage
= 0;
1231 damageInfo
->cleanDamage
= 0;
1234 case MELEE_HIT_MISS
:
1236 damageInfo
->HitInfo
|= HITINFO_MISS
;
1237 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1239 damageInfo
->procEx
|=PROC_EX_MISS
;
1240 damageInfo
->damage
= 0;
1241 damageInfo
->cleanDamage
= 0;
1244 case MELEE_HIT_NORMAL
:
1245 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1246 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1248 case MELEE_HIT_CRIT
:
1250 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1251 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1253 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1255 damageInfo
->damage
+= damageInfo
->damage
;
1257 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1258 if(damageInfo
->attackType
== RANGED_ATTACK
)
1259 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1262 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1263 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1266 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1268 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1269 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1271 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1273 // Resilience - reduce crit damage
1274 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1276 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1277 damageInfo
->damage
-= resilienceReduction
;
1278 damageInfo
->cleanDamage
+= resilienceReduction
;
1282 case MELEE_HIT_PARRY
:
1283 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1284 damageInfo
->procEx
|=PROC_EX_PARRY
;
1285 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1286 damageInfo
->damage
= 0;
1289 case MELEE_HIT_DODGE
:
1290 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1291 damageInfo
->procEx
|=PROC_EX_DODGE
;
1292 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1293 damageInfo
->damage
= 0;
1295 case MELEE_HIT_BLOCK
:
1297 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1298 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1299 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1300 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1301 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1303 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1304 damageInfo
->blocked_amount
= damageInfo
->damage
;
1306 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1307 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1310 case MELEE_HIT_GLANCING
:
1312 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1313 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1314 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1315 float reducePercent
= 1.0f
; //damage factor
1316 // calculate base values and mods
1317 float baseLowEnd
= 1.3;
1318 float baseHighEnd
= 1.2;
1319 switch(getClass()) // lowering base values for casters
1331 float maxLowEnd
= 0.6;
1332 switch(getClass()) // upper for melee classes
1336 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1340 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1341 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1342 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1344 // apply max/min bounds
1345 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1347 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1350 if ( highEnd
< 0.2f
) //high end limits
1352 if ( highEnd
> 0.99f
)
1355 if(lowEnd
> highEnd
) // prevent negative range size
1358 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1360 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1361 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1364 case MELEE_HIT_CRUSHING
:
1366 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1367 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1368 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1369 // 150% normal damage
1370 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1378 // Calculate absorb resist
1379 if(int32(damageInfo
->damage
) > 0)
1381 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1382 // Calculate absorb & resists
1383 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1384 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1385 if (damageInfo
->absorb
)
1387 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1388 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1390 if (damageInfo
->resist
)
1391 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1394 else // Umpossible get negative result but....
1395 damageInfo
->damage
= 0;
1398 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1400 if (damageInfo
==0) return;
1401 Unit
*pVictim
= damageInfo
->target
;
1403 if(!this || !pVictim
)
1406 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1409 //You don't lose health from damage taken from another player while in a sanctuary
1410 //You still see it in the combat log though
1411 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1413 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1414 if(area
&& area
->flags
& 0x800) //sanctuary
1418 // Hmmmm dont like this emotes cloent must by self do all animations
1419 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1420 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1421 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1422 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1424 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1426 // Get attack timers
1427 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1428 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1429 // Reduce attack time
1430 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1432 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1433 float percent60
= 3 * percent20
;
1434 if(offtime
> percent20
&& offtime
<= percent60
)
1436 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1438 else if(offtime
> percent60
)
1440 offtime
-= 2 * percent20
;
1441 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1446 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1447 float percent60
= 3 * percent20
;
1448 if(basetime
> percent20
&& basetime
<= percent60
)
1450 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1452 else if(basetime
> percent60
)
1454 basetime
-= 2 * percent20
;
1455 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1460 // Call default DealDamage
1461 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1462 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1464 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1465 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1466 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1468 // -probability is between 0% and 40%
1470 float Probability
= 20;
1472 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1473 if( pVictim
->getLevel() < 30 )
1474 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1476 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1477 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1479 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1481 if(Probability
> 40)
1484 if(roll_chance_f(Probability
))
1485 CastSpell(pVictim
, 1604, true);
1489 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1491 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1493 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1494 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1497 // victim's damage shield
1498 std::set
<Aura
*> alreadyDone
;
1499 uint32 removedAuras
= pVictim
->m_removedAuras
;
1500 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1501 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1504 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1506 alreadyDone
.insert(*i
);
1507 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1508 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1511 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1514 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1515 //damage-=absorb + resist;
1517 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1518 data
<< uint64(pVictim
->GetGUID());
1519 data
<< uint64(GetGUID());
1520 data
<< uint32(spellProto
->Id
);
1521 data
<< uint32(damage
); // Damage
1522 data
<< uint32(0); // Overkill
1523 data
<< uint32(spellProto
->SchoolMask
);
1524 pVictim
->SendMessageToSet(&data
, true );
1526 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1528 if (pVictim
->m_removedAuras
> removedAuras
)
1530 removedAuras
= pVictim
->m_removedAuras
;
1531 next
= vDamageShields
.begin();
1539 void Unit::HandleEmoteCommand(uint32 anim_id
)
1541 WorldPacket
data( SMSG_EMOTE
, 12 );
1542 data
<< uint32(anim_id
);
1543 data
<< uint64(GetGUID());
1544 SendMessageToSet(&data
, true);
1547 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1549 uint32 newdamage
= 0;
1550 float armor
= pVictim
->GetArmor();
1551 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1552 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1554 // Apply Player CR_ARMOR_PENETRATION rating
1555 if (GetTypeId()==TYPEID_PLAYER
)
1556 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1558 if (armor
< 0.0f
) armor
=0.0f
;
1560 float levelModifier
= getLevel();
1561 if ( levelModifier
> 59 )
1562 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1564 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1565 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1569 if(tmpvalue
> 0.75f
)
1571 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1573 return (newdamage
> 1) ? newdamage
: 1;
1576 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1578 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1581 // Magic damage, check for resists
1582 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1584 // Get base victim resistance for school
1585 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1586 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1587 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1589 tmpvalue2
*= (float)(0.15f
/ getLevel());
1590 if (tmpvalue2
< 0.0f
)
1592 if (tmpvalue2
> 0.75f
)
1594 uint32 ran
= urand(0, 100);
1595 uint32 faq
[4] = {24,6,4,6};
1598 for (uint8 i
= 0; i
< 4; i
++)
1600 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1606 if (damagetype
== DOT
&& m
== 4)
1607 *resist
+= uint32(damage
- 1);
1609 *resist
+= uint32(damage
* m
/ 4);
1610 if(*resist
> damage
)
1616 int32 RemainingDamage
= damage
- *resist
;
1618 // Get unit state (need for some absorb check)
1619 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1620 // Need remove expired auras after
1621 bool existExpired
= false;
1622 // absorb without mana cost
1623 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1624 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1626 Modifier
* mod
= (*i
)->GetModifier();
1627 if (!(mod
->m_miscvalue
& schoolMask
))
1630 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1632 // Max Amount can be absorbed by this aura
1633 int32 currentAbsorb
= mod
->m_amount
;
1635 // Found empty aura (umpossible but..)
1636 if (currentAbsorb
<=0)
1638 existExpired
= true;
1641 // Handle custom absorb auras
1642 // TODO: try find better way
1643 switch(spellProto
->SpellFamilyName
)
1645 case SPELLFAMILY_GENERIC
:
1648 if (spellProto
->SpellIconID
== 3066)
1650 //reduces all damage taken while stun, fear or silence
1651 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1652 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1656 if (spellProto
->SpellIconID
== 2115)
1658 // while affected by Stun and Fear
1659 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1660 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1664 if (spellProto
->SpellIconID
== 3006)
1666 // You have a chance equal to your Parry chance
1667 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1668 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1669 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1672 // Reflective Shield (Lady Malande boss)
1673 if (spellProto
->Id
== 41475)
1675 int32 reflectDamage
= 0;
1676 if(RemainingDamage
< currentAbsorb
)
1677 reflectDamage
= RemainingDamage
/ 2;
1679 reflectDamage
= currentAbsorb
/ 2;
1680 pVictim
->CastCustomSpell(this, 33619, &reflectDamage
, NULL
, NULL
, true, NULL
, *i
);
1683 if (spellProto
->Id
== 39228 || // Argussian Compass
1684 spellProto
->Id
== 60218) // Essence of Gossamer
1686 // Max absorb stored in 1 dummy effect
1687 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1688 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1693 case SPELLFAMILY_DRUID
:
1696 if (spellProto
->SpellIconID
== 2253)
1698 //reduces all damage taken while Stunned
1699 if (unitflag
& UNIT_FLAG_STUNNED
)
1700 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1705 case SPELLFAMILY_ROGUE
:
1708 if(spellProto
->SpellIconID
== 2109)
1710 if (pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1711 pVictim
->GetHealth() <= RemainingDamage
&& // Only if damage kill
1712 !((Player
*)pVictim
)->HasSpellCooldown(31231) && // Only if no cooldown
1713 roll_chance_i(currentAbsorb
)) // Only if roll
1715 pVictim
->CastSpell(pVictim
,31231,true);
1716 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1717 // with health > 10% lost health until health==10%, in other case no losses
1718 uint32 health10
= pVictim
->GetMaxHealth()/10;
1719 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1725 case SPELLFAMILY_PRIEST
:
1727 // Reflective Shield
1728 if (spellProto
->SpellFamilyFlags
== 0x1)
1730 if (pVictim
== this)
1732 Unit
* caster
= (*i
)->GetCaster();
1735 int32 reflectDamage
= 0;
1736 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1737 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1739 switch((*k
)->GetModifier()->m_miscvalue
)
1741 case 5065: // Rank 1
1742 case 5064: // Rank 2
1743 case 5063: // Rank 3
1745 if(RemainingDamage
>= currentAbsorb
)
1746 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1748 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1754 pVictim
->CastCustomSpell(this, 33619, &reflectDamage
, NULL
, NULL
, true, NULL
, *i
);
1762 case SPELLFAMILY_SHAMAN
:
1765 if (spellProto
->SpellIconID
== 3066)
1767 //reduces all damage taken while stun, fear or silence
1768 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1769 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1774 case SPELLFAMILY_DEATHKNIGHT
:
1777 if (spellProto
->SpellIconID
== 1958)
1779 // TODO: absorb only while transform
1782 // Anti-Magic Shell (on self)
1783 if (spellProto
->Id
== 48707)
1785 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1786 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1787 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1788 int32 regen
= absorbed
* 2 / 10;
1789 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, 0, 0, true, 0, *i
);
1790 RemainingDamage
-= absorbed
;
1793 // Anti-Magic Shell (on single party/raid member)
1794 if (spellProto
->Id
== 50462)
1796 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1800 if (spellProto
->Id
== 50461)
1802 Unit
* caster
= (*i
)->GetCaster();
1805 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1806 int32 canabsorb
= caster
->GetHealth();
1807 if (canabsorb
< absorbed
)
1808 absorbed
= canabsorb
;
1809 DealDamage(caster
, absorbed
, NULL
, damagetype
, schoolMask
, 0, false);
1810 RemainingDamage
-= absorbed
;
1819 // currentAbsorb - damage can be absorbed by shield
1820 // If need absorb less damage
1821 if (RemainingDamage
< currentAbsorb
)
1822 currentAbsorb
= RemainingDamage
;
1824 RemainingDamage
-= currentAbsorb
;
1826 // Reduce shield amount
1827 mod
->m_amount
-=currentAbsorb
;
1828 // Need remove it later
1829 if (mod
->m_amount
<=0)
1830 existExpired
= true;
1833 // Remove all expired absorb auras
1836 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1838 if ((*i
)->GetModifier()->m_amount
<=0)
1840 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1841 i
= vSchoolAbsorb
.begin();
1848 // absorb by mana cost
1849 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1850 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1854 // check damage school mask
1855 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1858 int32 currentAbsorb
;
1859 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1860 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1862 currentAbsorb
= RemainingDamage
;
1864 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1865 if(Player
*modOwner
= GetSpellModOwner())
1866 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1868 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1869 if (currentAbsorb
> maxAbsorb
)
1870 currentAbsorb
= maxAbsorb
;
1872 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1873 if((*i
)->GetModifier()->m_amount
<= 0)
1875 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1876 next
= vManaShield
.begin();
1879 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1880 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1882 RemainingDamage
-= currentAbsorb
;
1885 // only split damage if not damaging yourself
1888 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1889 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1893 // check damage school mask
1894 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1897 // Damage can be splitted only if aura has an alive caster
1898 Unit
*caster
= (*i
)->GetCaster();
1899 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1902 int32 currentAbsorb
;
1903 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1904 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1906 currentAbsorb
= RemainingDamage
;
1908 RemainingDamage
-= currentAbsorb
;
1910 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1912 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1913 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1916 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1917 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1921 // check damage school mask
1922 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1925 // Damage can be splitted only if aura has an alive caster
1926 Unit
*caster
= (*i
)->GetCaster();
1927 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1930 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1932 RemainingDamage
-= splitted
;
1934 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1936 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1937 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1941 *absorb
= damage
- RemainingDamage
- *resist
;
1944 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1946 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1949 if (!pVictim
->isAlive())
1952 if(IsNonMeleeSpellCasted(false))
1956 if (attType
== BASE_ATTACK
)
1957 hitInfo
= HITINFO_NORMALSWING2
;
1958 else if (attType
== OFF_ATTACK
)
1959 hitInfo
= HITINFO_LEFTSWING
;
1961 return; // ignore ranged case
1963 uint32 extraAttacks
= m_extraAttacks
;
1965 // melee attack spell casted at main hand attack only
1966 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1968 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1970 // not recent extra attack only at any non extra attack (melee spell case)
1971 if(!extra
&& extraAttacks
)
1973 while(m_extraAttacks
)
1975 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1976 if(m_extraAttacks
> 0)
1984 CalcDamageInfo damageInfo
;
1985 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1986 // Send log damage message to client
1987 SendAttackStateUpdate(&damageInfo
);
1988 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1989 DealMeleeDamage(&damageInfo
,true);
1991 if (GetTypeId() == TYPEID_PLAYER
)
1992 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1993 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1995 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1996 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1998 // extra attack only at any non extra attack (normal case)
1999 if(!extra
&& extraAttacks
)
2001 while(m_extraAttacks
)
2003 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2004 if(m_extraAttacks
> 0)
2010 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2012 // This is only wrapper
2014 // Miss chance based on melee
2015 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2017 // Critical hit chance
2018 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2020 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2021 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2022 float block_chance
= pVictim
->GetUnitBlockChance();
2023 float parry_chance
= pVictim
->GetUnitParryChance();
2025 // Useful if want to specify crit & miss chances for melee, else it could be removed
2026 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2028 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2031 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2033 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2034 return MELEE_HIT_EVADE
;
2036 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2037 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2039 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2040 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2042 // bonus from skills is 0.04%
2043 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2044 int32 sum
= 0, tmp
= 0;
2045 int32 roll
= urand (0, 10000);
2047 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2048 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2049 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2053 if (tmp
> 0 && roll
< (sum
+= tmp
))
2055 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2056 return MELEE_HIT_MISS
;
2059 // always crit against a sitting target (except 0 crit chance)
2060 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2062 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2063 return MELEE_HIT_CRIT
;
2068 // only players can't dodge if attacker is behind
2069 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2071 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2075 // Reduce dodge chance by attacker expertise rating
2076 if (GetTypeId() == TYPEID_PLAYER
)
2077 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2079 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2080 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2083 if ( (tmp
> 0) // check if unit _can_ dodge
2084 && ((tmp
-= skillBonus
) > 0)
2085 && roll
< (sum
+= tmp
))
2087 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2088 return MELEE_HIT_DODGE
;
2092 // parry & block chances
2094 // check if attack comes from behind, nobody can parry or block if attacker is behind
2095 if (!pVictim
->HasInArc(M_PI
,this))
2097 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2101 // Reduce parry chance by attacker expertise rating
2102 if (GetTypeId() == TYPEID_PLAYER
)
2103 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2105 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2107 int32 tmp
= int32(parry_chance
);
2108 if ( (tmp
> 0) // check if unit _can_ parry
2109 && ((tmp
-= skillBonus
) > 0)
2110 && (roll
< (sum
+= tmp
)))
2112 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
2113 return MELEE_HIT_PARRY
;
2117 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2120 if ( (tmp
> 0) // check if unit _can_ block
2121 && ((tmp
-= skillBonus
) > 0)
2122 && (roll
< (sum
+= tmp
)))
2124 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2125 return MELEE_HIT_BLOCK
;
2133 if (tmp
> 0 && roll
< (sum
+= tmp
))
2135 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2136 return MELEE_HIT_CRIT
;
2139 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2140 if( attType
!= RANGED_ATTACK
&&
2141 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2142 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2143 getLevel() < pVictim
->getLevelForTarget(this) )
2145 // cap possible value (with bonuses > max skill)
2146 int32 skill
= attackerWeaponSkill
;
2147 int32 maxskill
= attackerMaxSkillValueForLevel
;
2148 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2150 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2151 tmp
= tmp
> 4000 ? 4000 : tmp
;
2152 if (roll
< (sum
+= tmp
))
2154 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2155 return MELEE_HIT_GLANCING
;
2159 // mobs can score crushing blows if they're 4 or more levels above victim
2160 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2161 // can be from by creature (if can) or from controlled player that considered as creature
2162 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2163 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2164 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2166 // when their weapon skill is 15 or more above victim's defense skill
2167 tmp
= victimDefenseSkill
;
2168 int32 tmpmax
= victimMaxSkillValueForLevel
;
2169 // having defense above your maximum (from items, talents etc.) has no effect
2170 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2171 // tmp = mob's level * 5 - player's current defense skill
2172 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2175 // add 2% chance per lacking skill point, min. is 15%
2176 tmp
= tmp
* 200 - 1500;
2177 if (roll
< (sum
+= tmp
))
2179 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2180 return MELEE_HIT_CRUSHING
;
2185 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2186 return MELEE_HIT_NORMAL
;
2189 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2191 float min_damage
, max_damage
;
2193 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2194 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2200 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2201 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2204 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2205 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2208 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2209 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2211 // Just for good manner
2219 if (min_damage
> max_damage
)
2221 std::swap(min_damage
,max_damage
);
2224 if(max_damage
== 0.0f
)
2227 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2230 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2232 if(spellProto
->spellLevel
<= 0)
2235 float LvlPenalty
= 0.0f
;
2237 if(spellProto
->spellLevel
< 20)
2238 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2239 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2240 if(LvlFactor
> 1.0f
)
2243 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2246 void Unit::SendAttackStart(Unit
* pVictim
)
2248 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2249 data
<< uint64(GetGUID());
2250 data
<< uint64(pVictim
->GetGUID());
2252 SendMessageToSet(&data
, true);
2253 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2256 void Unit::SendAttackStop(Unit
* victim
)
2261 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2262 data
.append(GetPackGUID());
2263 data
.append(victim
->GetPackGUID()); // can be 0x00...
2264 data
<< uint32(0); // can be 0x1
2265 SendMessageToSet(&data
, true);
2266 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2268 /*if(victim->GetTypeId() == TYPEID_UNIT)
2269 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2272 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2274 if (pVictim
->HasInArc(M_PI
,this))
2276 /* Currently not exist spells with ignore block
2277 // Ignore combat result aura (parry/dodge check on prepare)
2278 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2279 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2281 if (!(*i)->isAffectedOnSpell(spellProto))
2283 if ((*i)->GetModifier()->m_miscvalue == )
2288 // Check creatures flags_extra for disable block
2289 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2290 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2293 float blockChance
= GetUnitBlockChance();
2294 blockChance
+= (GetWeaponSkillValue(attackType
) - pVictim
->GetMaxSkillValueForLevel() )*0.04;
2295 if (roll_chance_f(blockChance
))
2301 // Melee based spells can be miss, parry or dodge on this step
2302 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2303 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2305 // Calculate hit chance (more correct for chance mod)
2308 // PvP - PvE melee chances
2309 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2310 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2312 HitChance
= 95 - leveldif
;
2314 HitChance
= 93 - (leveldif
- 2) * lchance
;
2316 // Hit chance depends from victim auras
2317 if(attType
== RANGED_ATTACK
)
2318 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2320 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2322 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2323 if(Player
*modOwner
= GetSpellModOwner())
2324 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2327 float miss_chance
= 100.0f
- HitChance
;
2329 // Bonuses from attacker aura and ratings
2330 if (attType
== RANGED_ATTACK
)
2331 miss_chance
-= m_modRangedHitChance
;
2333 miss_chance
-= m_modMeleeHitChance
;
2335 // bonus from skills is 0.04%
2336 miss_chance
-= skillDiff
* 0.04f
;
2338 // Limit miss chance from 0 to 60%
2339 if (miss_chance
< 0.0f
)
2341 if (miss_chance
> 60.0f
)
2346 // Melee based spells hit result calculations
2347 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2349 WeaponAttackType attType
= BASE_ATTACK
;
2351 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2352 attType
= RANGED_ATTACK
;
2354 // bonus from skills is 0.04% per skill Diff
2355 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2356 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2357 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2359 uint32 roll
= urand (0, 10000);
2361 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2363 uint32 tmp
= missChance
;
2365 return SPELL_MISS_MISS
;
2367 // Chance resist mechanic (select max value from every mechanic spell effect)
2368 int32 resist_mech
= 0;
2369 // Get effects mechanic and chance
2370 for(int eff
= 0; eff
< 3; ++eff
)
2372 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2375 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2376 if (resist_mech
< temp
*100)
2377 resist_mech
= temp
*100;
2383 return SPELL_MISS_RESIST
;
2385 bool canDodge
= true;
2386 bool canParry
= true;
2388 // Same spells cannot be parry/dodge
2389 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2390 return SPELL_MISS_NONE
;
2392 // Ranged attack cannot be parry/dodge
2393 if (attType
== RANGED_ATTACK
)
2394 return SPELL_MISS_NONE
;
2396 // Check for attack from behind
2397 if (!pVictim
->HasInArc(M_PI
,this))
2399 // Can`t dodge from behind in PvP (but its possible in PvE)
2400 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2405 // Check creatures flags_extra for disable parry
2406 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2408 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2409 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2412 // Ignore combat result aura
2413 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2414 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2416 if (!(*i
)->isAffectedOnSpell(spell
))
2418 switch((*i
)->GetModifier()->m_miscvalue
)
2420 case MELEE_HIT_DODGE
: canDodge
= false; break;
2421 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2422 case MELEE_HIT_PARRY
: canParry
= false; break;
2424 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2432 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2433 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2434 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2435 // Reduce dodge chance by attacker expertise rating
2436 if (GetTypeId() == TYPEID_PLAYER
)
2437 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2438 if (dodgeChance
< 0)
2443 return SPELL_MISS_DODGE
;
2449 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2450 // Reduce parry chance by attacker expertise rating
2451 if (GetTypeId() == TYPEID_PLAYER
)
2452 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2453 if (parryChance
< 0)
2458 return SPELL_MISS_PARRY
;
2461 return SPELL_MISS_NONE
;
2464 // TODO need use unit spell resistances in calculations
2465 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2467 // Can`t miss on dead target (on skinning for example)
2468 if (!pVictim
->isAlive())
2469 return SPELL_MISS_NONE
;
2471 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2472 // PvP - PvE spell misschances per leveldif > 2
2473 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2474 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2476 // Base hit chance from attacker and victim levels
2479 modHitChance
= 96 - leveldif
;
2481 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2483 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2484 if(Player
*modOwner
= GetSpellModOwner())
2485 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2486 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2487 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2488 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2489 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2490 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2491 if (IsAreaOfEffectSpell(spell
))
2492 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2493 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2494 if (IsDispelSpell(spell
))
2495 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2496 // Chance resist mechanic (select max value from every mechanic spell effect)
2497 int32 resist_mech
= 0;
2498 // Get effects mechanic and chance
2499 for(int eff
= 0; eff
< 3; ++eff
)
2501 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2504 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2505 if (resist_mech
< temp
)
2510 modHitChance
-=resist_mech
;
2512 // Chance resist debuff
2513 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2515 int32 HitChance
= modHitChance
* 100;
2516 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2517 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2519 // Decrease hit chance from victim rating bonus
2520 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2521 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2523 if (HitChance
< 100) HitChance
= 100;
2524 if (HitChance
> 9900) HitChance
= 9900;
2526 uint32 rand
= urand(0,10000);
2527 if (rand
> HitChance
)
2528 return SPELL_MISS_RESIST
;
2529 return SPELL_MISS_NONE
;
2532 // Calculate spell hit result can be:
2533 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2534 // For melee based spells:
2540 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2542 // Return evade for units in evade mode
2543 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2544 return SPELL_MISS_EVADE
;
2547 if (pVictim
->IsImmunedToSpell(spell
))
2548 return SPELL_MISS_IMMUNE
;
2550 // All positive spells can`t miss
2551 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2552 if (IsPositiveSpell(spell
->Id
))
2553 return SPELL_MISS_NONE
;
2556 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2557 return SPELL_MISS_IMMUNE
;
2559 // Try victim reflect spell
2562 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2563 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2564 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2565 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2566 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2567 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2569 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2570 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2571 return SPELL_MISS_REFLECT
;
2575 switch (spell
->DmgClass
)
2577 case SPELL_DAMAGE_CLASS_RANGED
:
2578 case SPELL_DAMAGE_CLASS_MELEE
:
2579 return MeleeSpellHitResult(pVictim
, spell
);
2580 case SPELL_DAMAGE_CLASS_NONE
:
2581 case SPELL_DAMAGE_CLASS_MAGIC
:
2582 return MagicSpellHitResult(pVictim
, spell
);
2584 return SPELL_MISS_NONE
;
2587 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2592 // Base misschance 5%
2593 float misschance
= 5.0f
;
2595 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2596 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2598 bool isNormal
= false;
2599 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2601 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2607 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2617 // PvP : PvE melee misschances per leveldif > 2
2618 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2620 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2624 // Hit chance from attacker based on ratings and auras
2625 float m_modHitChance
;
2626 if (attType
== RANGED_ATTACK
)
2627 m_modHitChance
= m_modRangedHitChance
;
2629 m_modHitChance
= m_modMeleeHitChance
;
2632 misschance
+= (leveldif
- m_modHitChance
);
2634 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2636 // Hit chance for victim based on ratings
2637 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2639 if (attType
== RANGED_ATTACK
)
2640 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2642 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2645 // Modify miss chance by victim auras
2646 if(attType
== RANGED_ATTACK
)
2647 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2649 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2651 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2652 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2653 misschance
-= skillBonus
* 0.04f
;
2655 // Limit miss chance from 0 to 60%
2656 if ( misschance
< 0.0f
)
2658 if ( misschance
> 60.0f
)
2664 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2666 if(GetTypeId() == TYPEID_PLAYER
)
2668 // in PvP use full skill instead current skill value
2669 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2670 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2671 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2672 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2676 return GetUnitMeleeSkill(target
);
2679 float Unit::GetUnitDodgeChance() const
2681 if(hasUnitState(UNIT_STAT_STUNNED
))
2683 if( GetTypeId() == TYPEID_PLAYER
)
2684 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2687 if(((Creature
const*)this)->isTotem())
2692 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2693 return dodge
> 0.0f
? dodge
: 0.0f
;
2698 float Unit::GetUnitParryChance() const
2700 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2703 float chance
= 0.0f
;
2705 if(GetTypeId() == TYPEID_PLAYER
)
2707 Player
const* player
= (Player
const*)this;
2708 if(player
->CanParry() )
2710 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2712 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2715 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2718 else if(GetTypeId() == TYPEID_UNIT
)
2720 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2723 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2727 return chance
> 0.0f
? chance
: 0.0f
;
2730 float Unit::GetUnitBlockChance() const
2732 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2735 if(GetTypeId() == TYPEID_PLAYER
)
2737 Player
const* player
= (Player
const*)this;
2738 if(player
->CanBlock() )
2740 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2741 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2742 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2744 // is player but has no block ability or no not broken shield equipped
2749 if(((Creature
const*)this)->isTotem())
2754 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2755 return block
> 0.0f
? block
: 0.0f
;
2760 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2764 if(GetTypeId() == TYPEID_PLAYER
)
2769 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2772 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2775 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2777 // Just for good manner
2786 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2790 if(attackType
== RANGED_ATTACK
)
2791 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2793 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2795 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2797 // reduce crit chance from Rating for players
2798 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2800 if (attackType
==RANGED_ATTACK
)
2801 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2803 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2806 // Apply crit chance from defence skill
2807 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2814 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2817 if(GetTypeId() == TYPEID_PLAYER
)
2819 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2821 // feral or unarmed skill only for base attack
2822 if(attType
!= BASE_ATTACK
&& !item
)
2825 if(((Player
*)this)->IsInFeralForm())
2826 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2828 // weapon skill or (unarmed for base attack)
2829 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2831 // in PvP use full skill instead current skill value
2832 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2833 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2834 : ((Player
*)this)->GetSkillValue(skill
);
2835 // Modify value from ratings
2836 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2839 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2840 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2841 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2845 value
= GetUnitMeleeSkill(target
);
2849 void Unit::_UpdateSpells( uint32 time
)
2851 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2852 _UpdateAutoRepeatSpell();
2854 // remove finished spells from current pointers
2855 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2857 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2859 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2860 m_currentSpells
[i
] = NULL
; // remove pointer
2864 // TODO: Find a better way to prevent crash when multiple auras are removed.
2866 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2868 (*i
).second
->SetUpdated(false);
2870 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2876 // prevent double update
2877 if ((*i
).second
->IsUpdated())
2879 (*i
).second
->SetUpdated(true);
2880 (*i
).second
->Update( time
);
2881 // several auras can be deleted due to update
2884 if (m_Auras
.empty()) break;
2885 next
= m_Auras
.begin();
2891 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2895 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2910 if(!m_gameObj
.empty())
2912 std::list
<GameObject
*>::iterator ite1
, dnext1
;
2913 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2916 //(*i)->Update( difftime );
2917 if( !(*ite1
)->isSpawned() )
2919 (*ite1
)->SetOwnerGUID(0);
2920 (*ite1
)->SetRespawnTime(0);
2922 dnext1
= m_gameObj
.erase(ite1
);
2930 void Unit::_UpdateAutoRepeatSpell()
2932 //check "realtime" interrupts
2933 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2935 // cancel wand shoot
2936 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2937 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2938 m_AutoRepeatFirstCast
= true;
2943 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2944 setAttackTimer(RANGED_ATTACK
,500);
2945 m_AutoRepeatFirstCast
= false;
2948 if (isAttackReady(RANGED_ATTACK
))
2950 // Check if able to cast
2951 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CanCast(true))
2953 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2958 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2959 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2961 // all went good, reset attack
2962 resetAttackTimer(RANGED_ATTACK
);
2966 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2968 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2970 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2972 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2974 // break same type spell if it is not delayed
2975 InterruptSpell(CSpellType
,false);
2977 // special breakage effects:
2980 case CURRENT_GENERIC_SPELL
:
2982 // generic spells always break channeled not delayed spells
2983 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2985 // autorepeat breaking
2986 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
2988 // break autorepeat if not Auto Shot
2989 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2990 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2991 m_AutoRepeatFirstCast
= true;
2995 case CURRENT_CHANNELED_SPELL
:
2997 // channel spells always break generic non-delayed and any channeled spells
2998 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
2999 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3001 // it also does break autorepeat if not Auto Shot
3002 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3003 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3004 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3007 case CURRENT_AUTOREPEAT_SPELL
:
3009 // only Auto Shoot does not break anything
3010 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3012 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3013 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3014 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3016 // special action: set first cast flag
3017 m_AutoRepeatFirstCast
= true;
3022 // other spell types don't break anything now
3026 // current spell (if it is still here) may be safely deleted now
3027 if (m_currentSpells
[CSpellType
])
3028 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3030 // set new current spell
3031 m_currentSpells
[CSpellType
] = pSpell
;
3032 pSpell
->SetReferencedFromCurrent(true);
3035 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
3037 assert(spellType
< CURRENT_MAX_SPELL
);
3039 if(m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3041 // send autorepeat cancel message for autorepeat spells
3042 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3044 if(GetTypeId()==TYPEID_PLAYER
)
3045 ((Player
*)this)->SendAutoRepeatCancel();
3048 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3049 m_currentSpells
[spellType
]->cancel();
3050 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3051 m_currentSpells
[spellType
] = NULL
;
3055 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3057 // We don't do loop here to explicitly show that melee spell is excluded.
3058 // Maybe later some special spells will be excluded too.
3060 // generic spells are casted when they are not finished and not delayed
3061 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3062 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3063 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3066 // channeled spells may be delayed, but they are still considered casted
3067 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3068 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3071 // autorepeat spells may be finished or delayed, but they are still considered casted
3072 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3078 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3080 // generic spells are interrupted if they are not finished or delayed
3081 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3083 if ( (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3084 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3085 m_currentSpells
[CURRENT_GENERIC_SPELL
]->cancel();
3086 m_currentSpells
[CURRENT_GENERIC_SPELL
]->SetReferencedFromCurrent(false);
3087 m_currentSpells
[CURRENT_GENERIC_SPELL
] = NULL
;
3090 // autorepeat spells are interrupted if they are not finished or delayed
3091 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3093 // send disable autorepeat packet in any case
3094 if(GetTypeId()==TYPEID_PLAYER
)
3095 ((Player
*)this)->SendAutoRepeatCancel();
3097 if ( (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3098 (withDelayed
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3099 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->cancel();
3100 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->SetReferencedFromCurrent(false);
3101 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] = NULL
;
3104 // channeled spells are interrupted if they are not finished, even if they are delayed
3105 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3107 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
)
3108 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->cancel();
3109 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SetReferencedFromCurrent(false);
3110 m_currentSpells
[CURRENT_CHANNELED_SPELL
] = NULL
;
3114 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3116 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
3117 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3118 return m_currentSpells
[i
];
3122 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
3124 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
3127 void Unit::SetInFront(Unit
const* target
)
3129 SetOrientation(GetAngle(target
));
3132 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
3134 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
3137 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3140 return c
->canSwim();
3142 return c
->canWalk() || c
->canFly();
3145 bool Unit::IsInWater() const
3147 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3150 bool Unit::IsUnderWater() const
3152 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3155 void Unit::DeMorph()
3157 SetDisplayId(GetNativeDisplayId());
3160 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3164 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3165 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3166 modifier
+= (*i
)->GetModifier()->m_amount
;
3171 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3173 float multiplier
= 1.0f
;
3175 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3176 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3177 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3182 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3186 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3187 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3188 if ((*i
)->GetModifier()->m_amount
> modifier
)
3189 modifier
= (*i
)->GetModifier()->m_amount
;
3194 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3198 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3199 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3200 if ((*i
)->GetModifier()->m_amount
< modifier
)
3201 modifier
= (*i
)->GetModifier()->m_amount
;
3206 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3210 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3211 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3213 Modifier
* mod
= (*i
)->GetModifier();
3214 if (mod
->m_miscvalue
& misc_mask
)
3215 modifier
+= mod
->m_amount
;
3220 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3222 float multiplier
= 1.0f
;
3224 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3225 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3227 Modifier
* mod
= (*i
)->GetModifier();
3228 if (mod
->m_miscvalue
& misc_mask
)
3229 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3234 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3238 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3239 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3241 Modifier
* mod
= (*i
)->GetModifier();
3242 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3243 modifier
= mod
->m_amount
;
3249 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3253 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3254 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3256 Modifier
* mod
= (*i
)->GetModifier();
3257 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3258 modifier
= mod
->m_amount
;
3264 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3268 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3269 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3271 Modifier
* mod
= (*i
)->GetModifier();
3272 if (mod
->m_miscvalue
== misc_value
)
3273 modifier
+= mod
->m_amount
;
3278 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3280 float multiplier
= 1.0f
;
3282 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3283 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3285 Modifier
* mod
= (*i
)->GetModifier();
3286 if (mod
->m_miscvalue
== misc_value
)
3287 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3292 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3296 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3297 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3299 Modifier
* mod
= (*i
)->GetModifier();
3300 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3301 modifier
= mod
->m_amount
;
3307 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3311 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3312 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3314 Modifier
* mod
= (*i
)->GetModifier();
3315 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3316 modifier
= mod
->m_amount
;
3322 bool Unit::AddAura(Aura
*Aur
)
3324 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3325 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3326 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3332 if(Aur
->GetTarget() != this)
3334 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3335 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3336 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3341 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3343 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3344 AuraMap::iterator i
= m_Auras
.find( spair
);
3346 // take out same spell
3347 if (i
!= m_Auras
.end())
3349 // passive and persistent auras can stack with themselves any number of times
3350 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3352 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3354 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3356 // Aura can stack on self -> Stack it;
3357 if(aurSpellInfo
->StackAmount
)
3359 i2
->second
->modStackAmount(1);
3363 // can be only single (this check done at _each_ aura add
3364 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3369 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3372 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3373 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3374 case SPELL_AURA_PERIODIC_LEECH
:
3375 case SPELL_AURA_PERIODIC_HEAL
:
3376 case SPELL_AURA_OBS_MOD_HEALTH
:
3377 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3378 case SPELL_AURA_PERIODIC_ENERGIZE
:
3379 case SPELL_AURA_OBS_MOD_MANA
:
3380 case SPELL_AURA_POWER_BURN_MANA
:
3382 default: // not allow
3383 // can be only single (this check done at _each_ aura add
3384 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3395 // passive auras not stacable with other ranks
3396 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3398 if (!RemoveNoStackAurasDueToAura(Aur
))
3401 return false; // couldn't remove conflicting aura with higher rank
3405 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3406 if (IsSingleTargetSpell(aurSpellInfo
) && Aur
->GetTarget())
3408 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3411 Unit
* caster
= Aur
->GetCaster();
3412 if(!caster
) // caster deleted and not required adding scAura
3415 bool restart
= false;
3416 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3417 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3419 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3420 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3422 if ((*itr
)->IsInUse())
3424 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3427 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3436 scAuras
.push_back(Aur
);
3442 // add aura, register in lists and arrays
3444 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3445 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3447 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3450 Aur
->ApplyModifier(true,true);
3451 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3455 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3457 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3460 AuraMap::iterator i
,next
;
3461 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3465 uint32 i_spellId
= (*i
).second
->GetId();
3466 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3468 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3470 RemoveAurasDueToSpell(i_spellId
);
3472 if( m_Auras
.empty() )
3475 next
= m_Auras
.begin();
3481 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3486 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3490 uint32 spellId
= Aur
->GetId();
3492 // passive spell special case (only non stackable with ranks)
3493 if(IsPassiveSpell(spellId
))
3495 if(IsPassiveSpellStackableWithRanks(spellProto
))
3499 uint32 effIndex
= Aur
->GetEffIndex();
3501 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3503 AuraMap::iterator i
,next
;
3504 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3508 if (!(*i
).second
) continue;
3510 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3515 uint32 i_spellId
= i_spellProto
->Id
;
3517 // early checks that spellId is passive non stackable spell
3518 if(IsPassiveSpell(i_spellId
))
3520 // passive non-stackable spells not stackable only for same caster
3521 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3524 // passive non-stackable spells not stackable only with another rank of same spell
3525 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3529 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3531 if(i_spellId
== spellId
) continue;
3533 bool is_triggered_by_spell
= false;
3534 // prevent triggered aura of removing aura that triggered it
3535 for(int j
= 0; j
< 3; ++j
)
3536 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3537 is_triggered_by_spell
= true;
3538 if (is_triggered_by_spell
) continue;
3540 for(int j
= 0; j
< 3; ++j
)
3542 // prevent remove dummy triggered spells at next effect aura add
3543 switch(spellProto
->Effect
[j
]) // main spell auras added added after triggered spell
3545 case SPELL_EFFECT_DUMMY
:
3548 case 5420: if(i_spellId
==34123) is_triggered_by_spell
= true; break;
3553 if(is_triggered_by_spell
)
3556 // prevent remove form main spell by triggered passive spells
3557 switch(i_spellProto
->EffectApplyAuraName
[j
]) // main aura added before triggered spell
3559 case SPELL_AURA_MOD_SHAPESHIFT
:
3562 case 24858: if(spellId
==24905) is_triggered_by_spell
= true; break;
3563 case 33891: if(spellId
==5420 || spellId
==34123) is_triggered_by_spell
= true; break;
3564 case 34551: if(spellId
==22688) is_triggered_by_spell
= true; break;
3570 if(!is_triggered_by_spell
)
3572 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3574 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3576 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3578 // cannot remove higher rank
3579 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3580 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3583 // Its a parent aura (create this aura in ApplyModifier)
3584 if ((*i
).second
->IsInUse())
3586 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3589 RemoveAurasDueToSpell(i_spellId
);
3591 if( m_Auras
.empty() )
3594 next
= m_Auras
.begin();
3596 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3598 // Its a parent aura (create this aura in ApplyModifier)
3599 if ((*i
).second
->IsInUse())
3601 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3604 RemoveAurasDueToSpell(i_spellId
);
3606 if( m_Auras
.empty() )
3609 next
= m_Auras
.begin();
3611 // Potions stack aura by aura (elixirs/flask already checked)
3612 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3614 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3616 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3617 return false; // cannot remove higher rank
3619 // Its a parent aura (create this aura in ApplyModifier)
3620 if ((*i
).second
->IsInUse())
3622 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3634 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3636 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3637 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3639 if(iter
->second
!=except
)
3642 iter
= m_Auras
.lower_bound(spair
);
3649 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3651 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3653 Aura
*aur
= iter
->second
;
3654 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3656 // Custom dispel case
3657 // Unstable Affliction
3658 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3660 int32 damage
= aur
->GetModifier()->m_amount
*9;
3661 uint64 caster_guid
= aur
->GetCasterGUID();
3664 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3666 // backfire damage and silence
3667 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3669 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3672 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3679 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3681 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3683 Aura
*aur
= iter
->second
;
3684 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3686 int32 basePoints
= aur
->GetBasePoints();
3687 // construct the new aura for the attacker
3688 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
);
3692 // set its duration and maximum duration
3693 // max duration 2 minutes (in msecs)
3694 int32 dur
= aur
->GetAuraDuration();
3695 const int32 max_dur
= 2*MINUTE
*1000;
3696 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3697 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3699 // add the new aura to stealer
3700 stealer
->AddAura(new_aur
);
3702 // Remove aura as dispel
3703 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3710 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3712 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3714 if (iter
->second
->GetId() == spellId
)
3715 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3721 void Unit::RemoveAurasWithDispelType( DispelType type
)
3723 // Create dispel mask by dispel type
3724 uint32 dispelMask
= GetDispellMask(type
);
3725 // Dispel all existing auras vs current dispel type
3726 AuraMap
& auras
= GetAuras();
3727 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3729 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3730 if( (1<<spell
->Dispel
) & dispelMask
)
3733 RemoveAurasDueToSpell(spell
->Id
);
3734 itr
= auras
.begin();
3741 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3743 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3744 if(iter
!= m_Auras
.end())
3746 if (iter
->second
->modStackAmount(-1))
3751 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
)
3753 for (int i
=0; i
<3; ++i
)
3754 RemoveSingleAuraFromStack(spellId
, i
);
3757 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3759 for (int i
= 0; i
< 3; ++i
)
3760 RemoveAura(spellId
,i
,except
);
3763 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3765 for (int k
=0; k
< 3; ++k
)
3767 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3768 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3770 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3773 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3781 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3783 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3785 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3792 void Unit::RemoveNotOwnSingleTargetAuras()
3794 // single target auras from other casters
3795 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3797 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3803 // single target auras at other targets
3804 AuraList
& scAuras
= GetSingleCastAuras();
3805 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3808 if (aura
->GetTarget()!=this)
3810 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3811 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3812 iter
= scAuras
.begin();
3820 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3822 Aura
* Aur
= i
->second
;
3823 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3825 Unit
* caster
= NULL
;
3826 if (IsSingleTargetSpell(AurSpellInfo
))
3828 caster
= Aur
->GetCaster();
3831 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3832 scAuras
.remove(Aur
);
3836 sLog
.outError("Couldn't find the caster of the single target aura, may crash later!");
3841 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3842 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3844 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3848 Aur
->SetRemoveMode(mode
);
3849 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3850 // remove aura from list before to prevent deleting it before
3852 ++m_removedAuras
; // internal count used by unit update
3854 // Statue unsummoned at aura remove
3855 Totem
* statue
= NULL
;
3856 bool caster_channeled
= false;
3857 if(IsChanneledSpell(AurSpellInfo
))
3859 if(!caster
) // can be already located for IsSingleTargetSpell case
3860 caster
= Aur
->GetCaster();
3864 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3865 statue
= ((Totem
*)caster
);
3867 caster_channeled
= caster
==this;
3871 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3872 Aur
->ApplyModifier(false,true);
3876 if(caster_channeled
)
3877 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3882 // only way correctly remove all auras from list
3883 if( m_Auras
.empty() )
3886 i
= m_Auras
.begin();
3889 void Unit::RemoveAllAuras()
3891 while (!m_Auras
.empty())
3893 AuraMap::iterator iter
= m_Auras
.begin();
3898 void Unit::RemoveArenaAuras(bool onleave
)
3900 // in join, remove positive buffs, on end, remove negative
3901 // used to remove positive visible auras in arenas
3902 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3904 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3905 && !iter
->second
->IsPassive() // don't remove passive auras
3906 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3907 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3914 void Unit::RemoveAllAurasOnDeath()
3916 // used just after dieing to remove all visible auras
3917 // and disable the mods for the passive ones
3918 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3920 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3921 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3927 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3929 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3930 if (iter
!= m_Auras
.end())
3932 if (iter
->second
->GetAuraDuration() < delaytime
)
3933 iter
->second
->SetAuraDuration(0);
3935 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3936 iter
->second
->SendAuraUpdate(false);
3937 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3941 void Unit::_RemoveAllAuraMods()
3943 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3945 (*i
).second
->ApplyModifier(false);
3949 void Unit::_ApplyAllAuraMods()
3951 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3953 (*i
).second
->ApplyModifier(true);
3957 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3959 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3960 if (iter
!= m_Auras
.end())
3961 return iter
->second
;
3965 bool Unit::HasAura(uint32 spellId
) const
3967 for (int i
= 0; i
< 3 ; ++i
)
3969 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3970 if (iter
!= m_Auras
.end())
3976 void Unit::AddDynObject(DynamicObject
* dynObj
)
3978 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3981 void Unit::RemoveDynObject(uint32 spellid
)
3983 if(m_dynObjGUIDs
.empty())
3985 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3987 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3990 i
= m_dynObjGUIDs
.erase(i
);
3992 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
3995 i
= m_dynObjGUIDs
.erase(i
);
4002 void Unit::RemoveAllDynObjects()
4004 while(!m_dynObjGUIDs
.empty())
4006 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4009 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4013 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4015 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4017 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4020 i
= m_dynObjGUIDs
.erase(i
);
4024 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4031 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4033 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4035 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
4038 i
= m_dynObjGUIDs
.erase(i
);
4042 if (dynObj
->GetSpellId() == spellId
)
4049 void Unit::AddGameObject(GameObject
* gameObj
)
4051 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4052 m_gameObj
.push_back(gameObj
);
4053 gameObj
->SetOwnerGUID(GetGUID());
4056 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4058 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4060 // GO created by some spell
4061 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4063 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4064 // Need activate spell use for owner
4065 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4066 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4068 gameObj
->SetOwnerGUID(0);
4069 m_gameObj
.remove(gameObj
);
4072 gameObj
->SetRespawnTime(0);
4077 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4079 if(m_gameObj
.empty())
4081 std::list
<GameObject
*>::iterator i
, next
;
4082 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4085 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4087 (*i
)->SetOwnerGUID(0);
4090 (*i
)->SetRespawnTime(0);
4094 next
= m_gameObj
.erase(i
);
4101 void Unit::RemoveAllGameObjects()
4103 // remove references to unit
4104 for(std::list
<GameObject
*>::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4106 (*i
)->SetOwnerGUID(0);
4107 (*i
)->SetRespawnTime(0);
4109 i
= m_gameObj
.erase(i
);
4113 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4115 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4116 data
.append(log
->target
->GetPackGUID());
4117 data
.append(log
->attacker
->GetPackGUID());
4118 data
<< uint32(log
->SpellID
);
4119 data
<< uint32(log
->damage
); //damage amount
4121 data
<< uint8 (log
->schoolMask
); //damage school
4122 data
<< uint32(log
->absorb
); //AbsorbedDamage
4123 data
<< uint32(log
->resist
); //resist
4124 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
4125 data
<< uint8 (log
->unused
); //unused
4126 data
<< uint32(log
->blocked
); //blocked
4127 data
<< uint32(log
->HitInfo
);
4128 data
<< uint8 (0); // flag to use extend data
4129 SendMessageToSet( &data
, true );
4132 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4134 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4135 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4136 data
.append(target
->GetPackGUID());
4137 data
.append(GetPackGUID());
4138 data
<< uint32(SpellID
);
4139 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
4140 data
<< uint32(0); // wotlk
4141 data
<< uint8(damageSchoolMask
); // spell school
4142 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
4143 data
<< uint32(Resist
); // resist
4144 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4145 data
<< uint8(0); // unk isFromAura
4146 data
<< uint32(Blocked
); // blocked
4147 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4148 data
<< uint8(0); // isDebug?
4149 SendMessageToSet( &data
, true );
4152 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4154 // Not much to do if no flags are set.
4156 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4157 // Now go on with a victim's events'n'auras
4158 // Not much to do if no flags are set or there is no victim
4159 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4160 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4163 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4165 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4166 data
<< uint32(spellID
);
4167 data
<< uint64(GetGUID());
4168 data
<< uint8(0); // can be 0 or 1
4169 data
<< uint32(1); // target count
4170 // for(i = 0; i < target count; ++i)
4171 data
<< uint64(target
->GetGUID()); // target GUID
4172 data
<< uint8(missInfo
);
4174 SendMessageToSet(&data
, true);
4177 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4180 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4181 data
<< (uint32
)damageInfo
->HitInfo
;
4182 data
.append(GetPackGUID());
4183 data
.append(damageInfo
->target
->GetPackGUID());
4184 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4185 data
<< uint32(0); // overkill value
4187 data
<< (uint8
)count
; // Sub damage count
4189 for(int i
= 0; i
< count
; ++i
)
4191 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4192 data
<< (float)damageInfo
->damage
; // sub damage
4193 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4196 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4198 for(int i
= 0; i
< count
; ++i
)
4199 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4202 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4204 for(int i
= 0; i
< count
; ++i
)
4205 data
<< (uint32
)damageInfo
->resist
; // Resist
4208 data
<< (uint8
)damageInfo
->TargetState
;
4212 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4213 data
<< (uint32
)damageInfo
->blocked_amount
;
4215 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4218 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4229 for(uint8 i
= 0; i
< 5; ++i
)
4237 SendMessageToSet( &data
, true );
4240 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4242 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4244 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4245 data
<< uint32(HitInfo
); // flags
4246 data
.append(GetPackGUID());
4247 data
.append(target
->GetPackGUID());
4248 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4249 data
<< uint32(0); // overkill value
4251 data
<< (uint8
)SwingType
; // count?
4253 // for(i = 0; i < SwingType; ++i)
4254 data
<< (uint32
)damageSchoolMask
;
4255 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4256 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4259 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4261 // for(i = 0; i < SwingType; ++i)
4262 data
<< uint32(AbsorbDamage
);
4266 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4268 // for(i = 0; i < SwingType; ++i)
4269 data
<< uint32(Resist
);
4273 data
<< (uint8
)TargetState
;
4277 if(HitInfo
& HITINFO_BLOCK
)
4279 data
<< uint32(BlockedAmount
);
4282 if(HitInfo
& HITINFO_UNK3
)
4287 if(HitInfo
& HITINFO_UNK1
)
4298 for(uint8 i
= 0; i
< 5; ++i
)
4306 SendMessageToSet( &data
, true );
4309 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4311 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4313 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4314 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4316 uint32 triggered_spell_id
= 0;
4317 Unit
* target
= pVictim
;
4318 int32 basepoints0
= 0;
4320 switch(hasteSpell
->SpellFamilyName
)
4322 case SPELLFAMILY_ROGUE
:
4324 switch(hasteSpell
->Id
)
4330 target
= SelectNearbyTarget();
4333 basepoints0
= damage
;
4334 triggered_spell_id
= 22482;
4342 // processed charge only counting case
4343 if(!triggered_spell_id
)
4346 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4350 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4355 if(!target
|| target
!=this && !target
->isAlive())
4358 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4362 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4364 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4366 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4367 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4372 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4374 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4375 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4376 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4378 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4379 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4381 uint32 triggered_spell_id
= 0;
4382 Unit
* target
= pVictim
;
4383 int32 basepoints0
= 0;
4385 switch(dummySpell
->SpellFamilyName
)
4387 case SPELLFAMILY_GENERIC
:
4389 switch (dummySpell
->Id
)
4395 // prevent damage back from weapon special attacks
4396 if (!procSpell
|| procSpell
->DmgClass
!= SPELL_DAMAGE_CLASS_MAGIC
)
4399 // return damage % to attacker but < 50% own total health
4400 basepoints0
= triggerAmount
*int32(damage
)/100;
4401 if(basepoints0
> GetMaxHealth()/2)
4402 basepoints0
= GetMaxHealth()/2;
4404 triggered_spell_id
= 25997;
4412 // prevent chain of triggered spell from same triggered spell
4413 if(procSpell
&& procSpell
->Id
==26654)
4416 target
= SelectNearbyTarget();
4420 triggered_spell_id
= 26654;
4426 if (!procSpell
|| procSpell
->Id
== 24659)
4428 // Need remove one 24659 aura
4429 RemoveSingleSpellAurasFromStack(24659);
4432 // Restless Strength
4435 // Need remove one 24662 aura
4436 RemoveSingleSpellAurasFromStack(24662);
4439 // Adaptive Warding (Frostfire Regalia set)
4447 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4448 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4450 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4452 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4462 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4464 case SPELL_SCHOOL_NORMAL
:
4465 case SPELL_SCHOOL_HOLY
:
4466 return false; // ignored
4467 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4468 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4469 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4470 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4471 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4479 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4485 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4487 case SPELL_SCHOOL_NORMAL
:
4488 return false; // ignore
4489 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4490 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4491 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4492 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4493 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4494 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4502 // Mana Leech (Passive) (Priest Pet Aura)
4506 target
= GetOwner();
4510 basepoints0
= int32(damage
* 2.5f
); // manaregen
4511 triggered_spell_id
= 34650;
4517 // Cast finish spell at last charge
4518 if (triggeredByAura
->GetAuraCharges() > 1)
4522 triggered_spell_id
= 33494;
4525 // Twisted Reflection (boss spell)
4527 triggered_spell_id
= 21064;
4529 // Vampiric Aura (boss spell)
4532 basepoints0
= 3 * damage
; // 300%
4533 if (basepoints0
< 0)
4536 triggered_spell_id
= 31285;
4540 // Aura of Madness (Darkmoon Card: Madness trinket)
4541 //=====================================================
4542 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4543 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4544 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4545 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4546 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4547 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4548 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4549 // 41011 Martyr Complex: +35 stamina (All classes)
4550 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4551 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4554 if(GetTypeId() != TYPEID_PLAYER
)
4557 // Select class defined buff
4560 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4561 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4563 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4564 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4567 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4568 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4570 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4571 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4574 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4575 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4576 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4577 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4579 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4580 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4583 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4585 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4586 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4594 if (roll_chance_i(10))
4595 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4599 // TODO: need find item for aura and triggered spells
4600 // Sunwell Exalted Caster Neck (??? neck)
4601 // cast ??? Light's Wrath if Exalted by Aldor
4602 // cast ??? Arcane Bolt if Exalted by Scryers*/
4604 return false; // disable for while
4607 if(GetTypeId() != TYPEID_PLAYER)
4610 // Get Aldor reputation rank
4611 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4614 triggered_spell_id = ???
4617 // Get Scryers reputation rank
4618 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4620 triggered_spell_id = ???
4625 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4626 // cast 45479 Light's Wrath if Exalted by Aldor
4627 // cast 45429 Arcane Bolt if Exalted by Scryers
4630 if(GetTypeId() != TYPEID_PLAYER
)
4633 // Get Aldor reputation rank
4634 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4637 triggered_spell_id
= 45479;
4640 // Get Scryers reputation rank
4641 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4643 triggered_spell_id
= 45429;
4648 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4649 // cast 45480 Light's Strength if Exalted by Aldor
4650 // cast 45428 Arcane Strike if Exalted by Scryers
4653 if(GetTypeId() != TYPEID_PLAYER
)
4656 // Get Aldor reputation rank
4657 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4660 triggered_spell_id
= 45480;
4663 // Get Scryers reputation rank
4664 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4666 triggered_spell_id
= 45428;
4671 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4672 // cast 45431 Arcane Insight if Exalted by Aldor
4673 // cast 45432 Light's Ward if Exalted by Scryers
4676 if(GetTypeId() != TYPEID_PLAYER
)
4679 // Get Aldor reputation rank
4680 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4683 triggered_spell_id
= 45432;
4686 // Get Scryers reputation rank
4687 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4690 triggered_spell_id
= 45431;
4695 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4696 // cast 45478 Light's Salvation if Exalted by Aldor
4697 // cast 45430 Arcane Surge if Exalted by Scryers
4700 if(GetTypeId() != TYPEID_PLAYER
)
4703 // Get Aldor reputation rank
4704 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4707 triggered_spell_id
= 45478;
4710 // Get Scryers reputation rank
4711 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4713 triggered_spell_id
= 45430;
4721 triggered_spell_id
= 48503;
4722 basepoints0
= triggerAmount
;
4726 // Vampiric Touch (generic, used by some boss)
4730 triggered_spell_id
= 52724;
4731 basepoints0
= damage
/ 2;
4740 if (!roll_chance_i(triggerAmount
))
4743 // Remove any stun effect on target
4744 AuraMap
& Auras
= pVictim
->GetAuras();
4745 for(AuraMap::iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
4747 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4748 if( spell
->Mechanic
== MECHANIC_STUN
||
4749 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
4751 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
4752 iter
= Auras
.begin();
4762 case SPELLFAMILY_MAGE
:
4765 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4767 if (getPowerType() != POWER_MANA
)
4771 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
4773 triggered_spell_id
= 29442;
4776 // Master of Elements
4777 if (dummySpell
->SpellIconID
== 1920)
4783 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4784 basepoints0
= cost
* triggerAmount
/100;
4785 if( basepoints0
<=0 )
4789 triggered_spell_id
= 29077;
4793 if (dummySpell
->SpellIconID
== 2999)
4797 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
4801 // Count spell criticals in a row in second aura
4802 Modifier
*mod
= counter
->GetModifier();
4803 if (procEx
& PROC_EX_CRITICAL_HIT
)
4806 if (mod
->m_amount
< 100) // not enough
4808 // Crititcal counted -> roll chance
4809 if (roll_chance_i(triggerAmount
))
4810 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
4816 if (dummySpell
->SpellIconID
== 2998)
4821 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
4822 basepoints0
= cost
* triggerAmount
/100;
4823 if( basepoints0
<=0 )
4825 triggered_spell_id
= 44450;
4829 // Incanter's Regalia set (add trigger chance to Mana Shield)
4830 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4832 if(GetTypeId() != TYPEID_PLAYER
)
4836 triggered_spell_id
= 37436;
4839 switch(dummySpell
->Id
)
4848 switch (dummySpell
->Id
)
4850 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4851 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4852 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4853 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4854 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4856 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4860 triggered_spell_id
= 12654;
4866 //last charge and crit
4867 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4869 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4870 return true; // charge counting (will removed)
4873 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4874 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4879 case SPELLFAMILY_WARRIOR
:
4882 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4884 // check attack comes not from behind
4885 if (!HasInArc(M_PI
, pVictim
))
4888 triggered_spell_id
= 22858;
4892 if (dummySpell
->SpellIconID
== 1697)
4894 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4895 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4897 // Need stun or root mechanic
4898 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_STUN
))))
4901 switch (dummySpell
->Id
)
4903 case 29838: triggered_spell_id
=29842; break;
4904 case 29834: triggered_spell_id
=29841; break;
4905 case 42770: triggered_spell_id
=42771; break;
4907 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4915 if (dummySpell
->SpellIconID
== 3214)
4917 triggered_spell_id
= 59653;
4918 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
4923 case SPELLFAMILY_WARLOCK
:
4925 // Seed of Corruption
4926 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4928 Modifier
* mod
= triggeredByAura
->GetModifier();
4929 // if damage is more than need or target die from damage deal finish spell
4930 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4932 // remember guid before aura delete
4933 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4935 // Remove aura (before cast for prevent infinite loop handlers)
4936 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4938 // Cast finish spell (triggeredByAura already not exist!)
4939 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4940 return true; // no hidden cooldown
4944 mod
->m_amount
-=damage
;
4947 // Seed of Corruption (Mobs cast) - no die req
4948 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4950 Modifier
* mod
= triggeredByAura
->GetModifier();
4951 // if damage is more than need deal finish spell
4952 if( mod
->m_amount
<= damage
)
4954 // remember guid before aura delete
4955 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4957 // Remove aura (before cast for prevent infinite loop handlers)
4958 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4960 // Cast finish spell (triggeredByAura already not exist!)
4961 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4962 return true; // no hidden cooldown
4965 mod
->m_amount
-=damage
;
4969 if (dummySpell
->SpellIconID
== 3222)
4974 triggered_spell_id
= 54181;
4975 basepoints0
= damage
* triggerAmount
/ 100;
4978 switch(dummySpell
->Id
)
4985 triggered_spell_id
= 17941;
4994 basepoints0
= int32(damage
*triggerAmount
/100);
4996 triggered_spell_id
= 30294;
4999 // Shadowflame (Voidheart Raiment set bonus)
5002 triggered_spell_id
= 37379;
5005 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5013 basepoints0
= damage
* triggerAmount
/100;
5014 triggered_spell_id
= 37382;
5017 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5020 triggered_spell_id
= 37378;
5026 case SPELLFAMILY_PRIEST
:
5029 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5031 if(!pVictim
|| !pVictim
->isAlive())
5034 // pVictim is caster of aura
5035 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5039 basepoints0
= triggerAmount
*damage
/100;
5040 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5041 return true; // no hidden cooldown
5044 if (dummySpell
->SpellIconID
== 2820)
5046 basepoints0
= damage
* triggerAmount
/100;
5047 triggered_spell_id
= 47753;
5050 switch(dummySpell
->Id
)
5055 if(!pVictim
|| !pVictim
->isAlive())
5058 // pVictim is caster of aura
5059 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5063 basepoints0
= triggerAmount
*damage
/100;
5064 pVictim
->CastCustomSpell(pVictim
,15290,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5065 return true; // no hidden cooldown
5067 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5070 // Shadow Word: Pain
5071 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
5072 triggered_spell_id
= 40441;
5074 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5075 triggered_spell_id
= 40440;
5082 // Oracle Healing Bonus ("Garments of the Oracle" set)
5086 basepoints0
= int32(damage
* 10/100);
5088 triggered_spell_id
= 26170;
5091 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5094 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5098 basepoints0
= damage
* triggerAmount
/100;
5100 triggered_spell_id
= 39373;
5103 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5106 triggered_spell_id
= 28810;
5112 case SPELLFAMILY_DRUID
:
5114 switch(dummySpell
->Id
)
5116 // Healing Touch (Dreamwalker Raiment set)
5120 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5122 triggered_spell_id
= 28742;
5125 // Healing Touch Refund (Idol of Longevity trinket)
5129 triggered_spell_id
= 28848;
5132 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5137 triggered_spell_id
= 37238;
5140 // Druid Tier 6 Trinket
5146 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5148 triggered_spell_id
= 40445;
5152 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
5154 triggered_spell_id
= 40446;
5157 // Mangle (cat/bear)
5158 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
5160 triggered_spell_id
= 40452;
5166 if (!roll_chance_f(chance
))
5175 // Deadly Interrupt Effect
5176 triggered_spell_id
= 32747;
5181 if (dummySpell
->SpellIconID
== 2856)
5185 // Only 0 aura can proc
5189 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5191 if (!roll_chance_i(60))
5193 triggered_spell_id
= 48518;
5198 if (procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
5200 triggered_spell_id
= 48517;
5207 else if (dummySpell
->SpellIconID
== 2860)
5209 triggered_spell_id
= 48504;
5210 basepoints0
= triggerAmount
* damage
/ 100;
5215 case SPELLFAMILY_ROGUE
:
5217 switch(dummySpell
->Id
)
5219 // Deadly Throw Interrupt
5222 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5226 triggered_spell_id
= 32747;
5231 if( dummySpell
->SpellIconID
== 2909 )
5233 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5234 // lookup Slice and Dice
5235 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5236 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5238 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5239 if( spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5240 spellProto
->SpellFamilyFlags
& 0x0000000000040000LL
)
5242 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5243 (*itr
)->RefreshAura();
5250 if( dummySpell
->SpellIconID
== 2963 )
5252 triggered_spell_id
= 25809;
5256 if( dummySpell
->SpellIconID
== 2116 )
5262 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5263 if(basepoints0
<= 0)
5267 triggered_spell_id
= 31663;
5272 case SPELLFAMILY_HUNTER
:
5274 // Thrill of the Hunt
5275 if ( dummySpell
->SpellIconID
== 2236 )
5281 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5282 basepoints0
= mana
* 40/100;
5283 if(basepoints0
<= 0)
5287 triggered_spell_id
= 34720;
5291 if ( dummySpell
->SpellIconID
== 3406 )
5293 triggered_spell_id
= 57669;
5298 if ( dummySpell
->SpellIconID
== 3579 )
5300 // Proc only from periodic (from trap activation proc another aura of this spell)
5301 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5303 triggered_spell_id
= 56453;
5307 // Rapid Recuperation
5308 if ( dummySpell
->SpellIconID
== 3560 )
5310 // This effect only from Rapid Killing (mana regen)
5311 if (!(procSpell
->SpellFamilyFlags
& 0x0100000000000000LL
))
5313 triggered_spell_id
= 56654;
5319 case SPELLFAMILY_PALADIN
:
5321 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5322 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& effIndex
==0)
5324 triggered_spell_id
= 25742;
5325 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5326 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5327 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5328 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5332 if (dummySpell
->SpellFamilyFlags
&0x0008000000000000LL
)
5334 triggered_spell_id
= 58597;
5338 // Righteous Vengeance
5339 if (dummySpell
->SpellIconID
== 3025)
5342 basepoints0
= triggerAmount
*damage
/400;
5343 triggered_spell_id
= 61840;
5347 if (dummySpell
->SpellIconID
== 3030)
5350 basepoints0
= triggerAmount
*damage
/400;
5351 triggered_spell_id
= 54203;
5354 switch(dummySpell
->Id
)
5356 // Judgement of Light
5359 // Get judgement caster
5360 Unit
*caster
= triggeredByAura
->GetCaster();
5363 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
5364 int32 holy
= caster
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5365 caster
->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, this);
5366 basepoints0
= int32(ap
*0.10f
+ 0.10f
*holy
);
5367 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
5370 // Judgement of Wisdom
5373 if (pVictim
->getPowerType() == POWER_MANA
)
5374 pVictim
->CastSpell(pVictim
, 20268, true, 0, triggeredByAura
);
5377 // Holy Power (Redemption Armor set)
5383 // Set class defined buff
5384 switch (pVictim
->getClass())
5390 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5394 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5398 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5401 triggered_spell_id
= 28790; // Increases the friendly target's armor
5408 // Seal of Vengeance (damage calc on apply aura)
5411 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5414 triggered_spell_id
= 31803;
5417 // Spiritual Attunement
5421 // if healed by another unit (pVictim)
5426 basepoints0
= triggerAmount
*damage
/100;
5428 triggered_spell_id
= 31786;
5431 // Seal of Blood do damage trigger
5434 if (effIndex
== 0) // 0 effect - is proc on enemy
5435 triggered_spell_id
= 31893;
5436 else if (effIndex
== 1) // 1 effect - is proc on self
5438 // add spell damage from prev effect (27%)
5439 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5440 basepoints0
= triggerAmount
* damage
/ 100;
5442 triggered_spell_id
= 32221;
5448 // Seal of the Martyr do damage trigger
5451 if (effIndex
== 0) // 0 effect - is proc on enemy
5452 triggered_spell_id
= 53719;
5453 else if (effIndex
== 1) // 1 effect - is proc on self
5455 // add spell damage from prev effect (27%)
5456 damage
+= CalculateDamage(BASE_ATTACK
, false) * 27 / 100;
5457 basepoints0
= triggerAmount
* damage
/ 100;
5459 triggered_spell_id
= 53718;
5465 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5473 // Flash of light/Holy light
5474 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5476 triggered_spell_id
= 40471;
5480 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5482 triggered_spell_id
= 40472;
5488 if (!roll_chance_f(chance
))
5493 // Glyph of Divinity
5496 // Lookup base amount mana restore
5497 for (int i
=0; i
<3;i
++)
5498 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
5500 int32 mana
= procSpell
->EffectBasePoints
[i
];
5501 CastCustomSpell(this, 54986, 0, &mana
, 0, true, castItem
, triggeredByAura
);
5506 // Glyph of Flash of Light
5509 triggered_spell_id
= 54957;
5510 basepoints0
= triggerAmount
*damage
/100;
5513 // Glyph of Holy Light
5516 triggered_spell_id
= 54968;
5517 basepoints0
= triggerAmount
*damage
/100;
5523 case SPELLFAMILY_SHAMAN
:
5525 switch(dummySpell
->Id
)
5527 // Totemic Power (The Earthshatterer set)
5533 // Set class defined buff
5534 switch (pVictim
->getClass())
5540 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5544 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5548 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5551 triggered_spell_id
= 28827; // Increases the friendly target's armor
5558 // Lesser Healing Wave (Totem of Flowing Water Relic)
5562 triggered_spell_id
= 28850;
5565 // Windfury Weapon (Passive) 1-5 Ranks
5568 if(GetTypeId()!=TYPEID_PLAYER
)
5571 if(!castItem
|| !castItem
->IsEquipped())
5574 // custom cooldown processing case
5575 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5578 // Now amount of extra power stored in 1 effect of Enchant spell
5579 // Get it by item enchant id
5581 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5583 case 283: spellId
= 8232; break; // 1 Rank
5584 case 284: spellId
= 8235; break; // 2 Rank
5585 case 525: spellId
= 10486; break; // 3 Rank
5586 case 1669:spellId
= 16362; break; // 4 Rank
5587 case 2636:spellId
= 25505; break; // 5 Rank
5588 case 3785:spellId
= 58801; break; // 6 Rank
5589 case 3786:spellId
= 58803; break; // 7 Rank
5590 case 3787:spellId
= 58804; break; // 8 Rank
5593 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5594 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5599 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5600 if(!windfurySpellEntry
)
5602 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5606 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
5609 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5611 // Value gained from additional AP
5612 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5613 triggered_spell_id
= 33750;
5618 // Value gained from additional AP
5619 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5620 triggered_spell_id
= 25504;
5623 // apply cooldown before cast to prevent processing itself
5625 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5628 for ( uint32 i
= 0; i
<2; ++i
)
5629 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5633 // Shaman Tier 6 Trinket
5640 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5642 triggered_spell_id
= 40465; // Lightning Bolt
5645 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5647 triggered_spell_id
= 40465; // Lesser Healing Wave
5650 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5652 triggered_spell_id
= 40466; // Stormstrike
5658 if (!roll_chance_f(chance
))
5664 // Glyph of Healing Wave
5667 // Not proc from self heals
5670 basepoints0
= triggerAmount
* damage
/ 100;
5672 triggered_spell_id
= 55533;
5679 target
= GetOwner();
5682 basepoints0
= triggerAmount
* damage
/ 100;
5683 triggered_spell_id
= 58879;
5687 // Ancestral Awakening
5688 if (dummySpell
->SpellIconID
== 2018)
5690 // TODO: frite dummy fot triggered spell
5691 triggered_spell_id
= 52759;
5692 basepoints0
= triggerAmount
* damage
/ 100;
5697 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5699 basepoints0
= triggerAmount
;
5701 triggered_spell_id
= 379;
5704 // Improved Water Shield
5705 if (dummySpell
->SpellIconID
== 2287)
5707 // lookup water shield
5708 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5709 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5711 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5712 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000002000000000LL
)
5714 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
5715 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5716 if ((*itr
)->DropAuraCharge())
5717 RemoveAurasDueToSpell((*itr
)->GetId());
5724 // Lightning Overload
5725 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5727 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5730 // custom cooldown processing case
5731 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5735 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5736 switch (procSpell
->Id
)
5739 case 403: spellId
= 45284; break; // Rank 1
5740 case 529: spellId
= 45286; break; // Rank 2
5741 case 548: spellId
= 45287; break; // Rank 3
5742 case 915: spellId
= 45288; break; // Rank 4
5743 case 943: spellId
= 45289; break; // Rank 5
5744 case 6041: spellId
= 45290; break; // Rank 6
5745 case 10391: spellId
= 45291; break; // Rank 7
5746 case 10392: spellId
= 45292; break; // Rank 8
5747 case 15207: spellId
= 45293; break; // Rank 9
5748 case 15208: spellId
= 45294; break; // Rank 10
5749 case 25448: spellId
= 45295; break; // Rank 11
5750 case 25449: spellId
= 45296; break; // Rank 12
5751 case 49237: spellId
= 49239; break; // Rank 13
5752 case 49238: spellId
= 49240; break; // Rank 14
5754 case 421: spellId
= 45297; break; // Rank 1
5755 case 930: spellId
= 45298; break; // Rank 2
5756 case 2860: spellId
= 45299; break; // Rank 3
5757 case 10605: spellId
= 45300; break; // Rank 4
5758 case 25439: spellId
= 45301; break; // Rank 5
5759 case 25442: spellId
= 45302; break; // Rank 6
5760 case 49268: spellId
= 49270; break; // Rank 7
5761 case 49269: spellId
= 49271; break; // Rank 8
5763 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5766 // No thread generated mod
5767 // TODO: exist special flag in spell attributes for this, need found and use!
5768 SpellModifier
*mod
= new SpellModifier
;
5769 mod
->op
= SPELLMOD_THREAT
;
5771 mod
->type
= SPELLMOD_PCT
;
5772 mod
->spellId
= dummySpell
->Id
;
5773 mod
->mask
= 0x0000000000000003LL
;
5775 ((Player
*)this)->AddSpellMod(mod
, true);
5777 // Remove cooldown (Chain Lightning - have Category Recovery time)
5778 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5779 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5781 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5783 ((Player
*)this)->AddSpellMod(mod
, false);
5785 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5786 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5791 if(dummySpell
->SpellIconID
== 3059)
5793 // lookup Lightning Shield
5794 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
5795 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
5797 if( (*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
5798 (*itr
)->GetSpellProto()->SpellFamilyFlags
& 0x0000000000000400LL
)
5801 switch ((*itr
)->GetId())
5803 case 324: spell
= 26364; break;
5804 case 325: spell
= 26365; break;
5805 case 905: spell
= 26366; break;
5806 case 945: spell
= 26367; break;
5807 case 8134: spell
= 26369; break;
5808 case 10431: spell
= 26370; break;
5809 case 10432: spell
= 26363; break;
5810 case 25469: spell
= 26371; break;
5811 case 25472: spell
= 26372; break;
5815 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
5816 if ((*itr
)->DropAuraCharge())
5817 RemoveAurasDueToSpell((*itr
)->GetId());
5826 case SPELLFAMILY_DEATHKNIGHT
:
5829 if (dummySpell
->SpellIconID
== 2636)
5831 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
5833 basepoints0
= triggerAmount
* damage
/ 100;
5834 triggered_spell_id
= 53168;
5838 if (dummySpell
->SpellIconID
== 2664)
5840 basepoints0
= triggerAmount
;
5841 triggered_spell_id
= 50163;
5845 // Dancing Rune Weapon
5846 if (dummySpell
->Id
== 49028)
5848 // 1 dummy aura for dismiss rune blade
5851 // TODO: wite script for this "fights on its own, doing the same attacks"
5852 // NOTE: Trigger here on every attack and spell cast
5856 if (dummySpell
->Id
== 49005)
5858 // TODO: need more info (cooldowns/PPM)
5859 triggered_spell_id
= 50424;
5863 if (dummySpell
->SpellFamilyFlags
& 0x0000000000010000LL
)
5865 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5866 triggered_spell_id
= 50181;
5871 if (dummySpell
->SpellIconID
== 2709)
5873 basepoints0
= triggerAmount
* damage
/ 100;
5874 triggered_spell_id
= 51460;
5877 // Runic Power Back on Snare/Root
5878 if (dummySpell
->Id
== 61257)
5880 // only for spells and hit/crit (trigger start always) and not start from self casted spells
5881 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5883 // Need snare or root mechanic
5884 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_ROOT
)|(1<<MECHANIC_SNARE
))))
5886 triggered_spell_id
= 61258;
5891 if (dummySpell
->SpellIconID
== 1614)
5893 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
5895 basepoints0
= triggerAmount
* damage
/ 100;
5896 triggered_spell_id
= 50526;
5905 // processed charge only counting case
5906 if(!triggered_spell_id
)
5909 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5913 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5918 if(!target
|| target
!=this && !target
->isAlive())
5921 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5925 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5927 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5929 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5930 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5935 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5937 // Get triggered aura spell info
5938 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5940 // Basepoints of trigger aura
5941 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5943 // Set trigger spell id, target, custom basepoints
5944 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5945 Unit
* target
= NULL
;
5946 int32 basepoints0
= 0;
5948 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5949 basepoints0
= triggerAmount
;
5951 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5952 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
5954 // Try handle uncnown trigger spells
5955 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
5957 switch (auraSpellInfo
->SpellFamilyName
)
5959 case SPELLFAMILY_GENERIC
:
5960 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5961 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5962 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5963 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5964 trigger_spell_id
= 23781;
5965 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5966 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5968 // trigger_spell_id = 48877;
5970 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5972 // trigger_spell_id = 59233;
5974 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5976 // trigger_spell_id = 29471; // gain mana
5977 // 27526; // drain mana if possible
5979 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5980 //else if (auraSpellInfo->Id==54476) // Blood Presence
5981 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5982 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5983 //else if (auraSpellInfo->Id==52856) // Charge
5984 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5986 // Pct value stored in dummy
5987 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
5991 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5992 // trigger_spell_id = 41249;
5993 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5994 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5995 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5996 // trigger_spell_id = 41055;
5997 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
5998 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
5999 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
6003 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6005 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6007 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6009 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
6011 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
6012 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
6013 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
6014 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
6015 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
6016 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
6017 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6018 trigger_spell_id
= 33898;
6019 //else if (auraSpellInfo->Id==18943) // Double Attack
6020 //else if (auraSpellInfo->Id==19194) // Double Attack
6021 //else if (auraSpellInfo->Id==19817) // Double Attack
6022 //else if (auraSpellInfo->Id==19818) // Double Attack
6023 //else if (auraSpellInfo->Id==22835) // Drunken Rage
6024 // trigger_spell_id = 14822;
6026 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
6028 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
6037 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
6040 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
6041 switch (procSpell->School)
6043 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6044 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6045 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6046 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6047 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6048 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6049 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6051 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
6056 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
6057 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
6058 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
6059 //else if (auraSpellInfo->Id==35321) // Gushing Wound
6060 //else if (auraSpellInfo->Id==38363) // Gushing Wound
6061 //else if (auraSpellInfo->Id==39215) // Gushing Wound
6062 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
6063 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
6064 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
6065 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
6066 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
6067 //else if (auraSpellInfo->Id==40250) // Improved Duration
6068 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
6069 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
6070 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
6071 // Mana Drain Trigger
6073 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6074 if (this && this->isAlive())
6075 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6076 if (pVictim
&& pVictim
->isAlive())
6077 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6080 //else if (auraSpellInfo->Id==55580) // Mana Link
6081 //else if (auraSpellInfo->Id==45903) // Offensive State
6082 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
6083 //else if (auraSpellInfo->Id==43453) // Rune Ward
6084 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
6085 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6086 //else if (auraSpellInfo->Id==34783) // Spell Reflection
6087 //else if (auraSpellInfo->Id==36096) // Spell Reflection
6088 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
6089 //else if (auraSpellInfo->Id==36207) // Steal Weapon
6090 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
6091 //else if (auraSpellInfo->Id==35205) // Vanish
6092 //else if (auraSpellInfo->Id==42730) // Woe Strike
6093 //else if (auraSpellInfo->Id==59735) // Woe Strike
6094 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
6096 case SPELLFAMILY_MAGE
:
6097 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6099 switch (auraSpellInfo
->Id
)
6101 case 31641: // Rank 1
6102 case 31642: // Rank 2
6103 trigger_spell_id
= 31643;
6106 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
6111 case SPELLFAMILY_WARRIOR
:
6112 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
6113 trigger_spell_id
= 50422;
6115 case SPELLFAMILY_WARLOCK
:
6118 if (auraSpellInfo
->SpellIconID
== 1137)
6120 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
6122 // Calculate spell tick count for spells
6123 uint32 tick
= 1; // Default tick = 1
6125 // Hellfire have 15 tick
6126 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
6128 // Rain of Fire have 4 tick
6129 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
6134 // Calculate chance = baseChance / tick
6136 switch (auraSpellInfo
->Id
)
6138 case 18096: chance
= 13.0f
/ tick
; break;
6139 case 18073: chance
= 26.0f
/ tick
; break;
6142 if (!roll_chance_f(chance
))
6145 trigger_spell_id
= 18093;
6148 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
6150 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
6151 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
6153 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
6155 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
6157 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
6161 // Not remove charge (aura removed on death in any cases)
6162 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
6165 // Nether Protection
6166 else if (auraSpellInfo
->SpellIconID
== 1985)
6170 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6172 case SPELL_SCHOOL_NORMAL
:
6173 case SPELL_SCHOOL_HOLY
:
6174 return false; // ignore
6175 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
6176 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
6177 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
6178 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
6179 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6186 case SPELLFAMILY_PRIEST
:
6188 // Greater Heal Refund
6189 if (auraSpellInfo
->Id
==37594)
6190 trigger_spell_id
= 37595;
6192 else if (auraSpellInfo
->SpellIconID
== 1875)
6194 switch (auraSpellInfo
->Id
)
6196 case 27811: trigger_spell_id
= 27813; break;
6197 case 27815: trigger_spell_id
= 27817; break;
6198 case 27816: trigger_spell_id
= 27818; break;
6200 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
6203 basepoints0
= damage
* triggerAmount
/ 100 / 3;
6208 case SPELLFAMILY_DRUID
:
6210 // Druid Forms Trinket
6211 if (auraSpellInfo
->Id
==37336)
6215 case FORM_NONE
: trigger_spell_id
= 37344;break;
6216 case FORM_CAT
: trigger_spell_id
= 37341;break;
6218 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
6219 case FORM_TREE
: trigger_spell_id
= 37342;break;
6220 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
6225 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
6226 // trigger_spell_id = ????;
6227 // Leader of the Pack
6228 else if (auraSpellInfo
->Id
== 24932)
6230 if (triggerAmount
== 0)
6232 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6233 trigger_spell_id
= 34299;
6237 case SPELLFAMILY_HUNTER
:
6239 case SPELLFAMILY_PALADIN
:
6243 if (auraSpellInfo->SpellIconID == 2137)
6245 switch (auraSpellInfo->Id)
6247 case 31828: // Rank 1
6248 case 31829: // Rank 2
6249 case 31830: // Rank 3
6252 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
6258 if (auraSpellInfo
->Id
==37705)
6260 trigger_spell_id
= 37706;
6264 if (auraSpellInfo
->Id
==60510)
6266 trigger_spell_id
= 60515;
6270 else if (auraSpellInfo
->SpellIconID
==241)
6274 // procspell is triggered spell but we need mana cost of original casted spell
6275 uint32 originalSpellId
= procSpell
->Id
;
6277 if(procSpell
->SpellFamilyFlags
& 0x0001000000000000LL
)
6279 switch(procSpell
->Id
)
6281 case 25914: originalSpellId
= 20473; break;
6282 case 25913: originalSpellId
= 20929; break;
6283 case 25903: originalSpellId
= 20930; break;
6284 case 27175: originalSpellId
= 27174; break;
6285 case 33074: originalSpellId
= 33072; break;
6286 case 48820: originalSpellId
= 48824; break;
6287 case 48821: originalSpellId
= 48825; break;
6289 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
6293 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
6296 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
6299 // percent stored in effect 1 (class scripts) base points
6300 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6301 basepoints0
= cost
*(auraSpellInfo
->EffectBasePoints
[1]+1)/100;
6302 trigger_spell_id
= 20272;
6305 // Lightning Capacitor
6306 else if (auraSpellInfo
->Id
==37657)
6308 if(!pVictim
|| !pVictim
->isAlive())
6311 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
6313 Aura
* dummy
= GetDummyAura(37658);
6314 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6315 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6318 RemoveAurasDueToSpell(37658);
6319 trigger_spell_id
= 37661;
6322 // Thunder Capacitor
6323 else if (auraSpellInfo
->Id
== 54841)
6325 if(!pVictim
|| !pVictim
->isAlive())
6328 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
6331 Aura
* dummy
= GetDummyAura(54842);
6332 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
6333 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
6336 RemoveAurasDueToSpell(54842);
6337 trigger_spell_id
= 54843;
6342 case SPELLFAMILY_SHAMAN
:
6344 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
6345 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
6347 switch(auraSpellInfo
->Id
)
6350 trigger_spell_id
= 26364; break;
6352 trigger_spell_id
= 26365; break;
6354 trigger_spell_id
= 26366; break;
6356 trigger_spell_id
= 26367; break;
6357 case 8134: // Rank 5
6358 trigger_spell_id
= 26369; break;
6359 case 10431: // Rank 6
6360 trigger_spell_id
= 26370; break;
6361 case 10432: // Rank 7
6362 trigger_spell_id
= 26363; break;
6363 case 25469: // Rank 8
6364 trigger_spell_id
= 26371; break;
6365 case 25472: // Rank 9
6366 trigger_spell_id
= 26372; break;
6368 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
6372 // Lightning Shield (The Ten Storms set)
6373 else if (auraSpellInfo
->Id
== 23551)
6375 trigger_spell_id
= 23552;
6378 // Damage from Lightning Shield (The Ten Storms set)
6379 else if (auraSpellInfo
->Id
== 23552)
6380 trigger_spell_id
= 27635;
6381 // Mana Surge (The Earthfury set)
6382 else if (auraSpellInfo
->Id
== 23572)
6386 basepoints0
= procSpell
->manaCost
* 35 / 100;
6387 trigger_spell_id
= 23571;
6390 // Nature's Guardian
6391 else if (auraSpellInfo
->SpellIconID
== 2013)
6393 // Check health condition - should drop to less 30% (damage deal after this!)
6394 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
6397 if(pVictim
&& pVictim
->isAlive())
6398 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
6400 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6401 trigger_spell_id
= 31616;
6406 case SPELLFAMILY_DEATHKNIGHT
:
6409 if (auraSpellInfo
->SpellIconID
== 1930)
6413 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
6415 case SPELL_SCHOOL_NORMAL
:
6416 return false; // ignore
6417 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
6418 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
6419 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
6420 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
6421 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
6422 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
6428 else if (auraSpellInfo
->Id
== 48266)
6430 if (GetTypeId() != TYPEID_PLAYER
)
6432 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
6434 trigger_spell_id
= 50475;
6435 basepoints0
= damage
* triggerAmount
/ 100;
6444 // All ok. Check current trigger spell
6445 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
6446 if ( triggerEntry
== NULL
)
6448 // Not cast unknown spell
6449 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6453 // not allow proc extra attack spell at extra attack
6454 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
6457 // Costum requirements (not listed in procEx) Warning! damage dealing after this
6458 // Custom triggered spells
6459 switch (auraSpellInfo
->Id
)
6461 // Persistent Shield (Scarab Brooch trinket)
6462 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
6465 basepoints0
= damage
* 15 / 100;
6467 trigger_spell_id
= 26470;
6473 // When your health drops below 20% ....
6474 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
6478 // Deadly Swiftness (Rank 1)
6481 // whenever you deal damage to a target who is below 20% health.
6482 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6486 trigger_spell_id
= 22588;
6488 // Greater Heal Refund (Avatar Raiment set)
6491 // Not give if target alredy have full health
6492 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
6494 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
6495 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6499 // Bonus Healing (Crystal Spire of Karabor mace)
6502 // If your target is below $s1% health
6503 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
6507 // Evasive Maneuvers (Commendation of Kael`thas trinket)
6510 // reduce you below $s1% health
6511 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6515 // Rapid Recuperation
6519 // This effect only from Rapid Fire (ability cast)
6520 if (!(procSpell
->SpellFamilyFlags
& 0x0000000000000020LL
))
6526 // Costum basepoints/target for exist spell
6527 // dummy basepoints or other customs
6528 switch(trigger_spell_id
)
6530 // Cast positive spell on enemy target
6531 case 7099: // Curse of Mending
6532 case 39647: // Curse of Mending
6533 case 29494: // Temptation
6534 case 20233: // Improved Lay on Hands (cast on target)
6539 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
6540 case 15250: // Rogue Setup
6542 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
6544 break; // continue normal case
6546 // Finish movies that add combo
6547 case 14189: // Seal Fate (Netherblade set)
6548 case 14157: // Ruthlessness
6550 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6553 // Bloodthirst (($m/100)% of max health)
6556 basepoints0
= int32(GetMaxHealth() * triggerAmount
/ 10000);
6559 // Shamanistic Rage triggered spell
6562 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6565 // Enlightenment (trigger only from mana cost spells)
6568 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6577 // For trigger from Blizzard need exist Improved Blizzard
6578 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& procSpell
->SpellFamilyFlags
& 0x0000000000000080)
6581 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6582 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6584 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
6585 if(script
==836 || script
==988 || script
==989)
6599 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6602 // Need stun, fear or silence mechanic
6603 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_SILENCE
)|(1<<MECHANIC_STUN
)|(1<<MECHANIC_FEAR
))))
6607 // Burning Determination
6612 // Need Interrupt or Silenced mechanic
6613 if (!(GetAllSpellMechanicMask(procSpell
) & ((1<<MECHANIC_INTERRUPT
)|(1<<MECHANIC_SILENCE
))))
6620 // Proc only from trap activation (from periodic proc another aura of this spell)
6621 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
6627 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6630 // try detect target manually if not set
6631 if ( target
== NULL
)
6632 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6635 if(!target
|| target
!=this && !target
->isAlive())
6639 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6641 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6643 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6644 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6649 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6651 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6653 if(!pVictim
|| !pVictim
->isAlive())
6656 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6657 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6659 uint32 triggered_spell_id
= 0;
6663 case 836: // Improved Blizzard (Rank 1)
6665 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6667 triggered_spell_id
= 12484;
6670 case 988: // Improved Blizzard (Rank 2)
6672 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6674 triggered_spell_id
= 12485;
6677 case 989: // Improved Blizzard (Rank 3)
6679 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6681 triggered_spell_id
= 12486;
6684 case 4086: // Improved Mend Pet (Rank 1)
6685 case 4087: // Improved Mend Pet (Rank 2)
6687 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6688 if(!roll_chance_i(chance
))
6691 triggered_spell_id
= 24406;
6694 case 4533: // Dreamwalker Raiment 2 pieces bonus
6697 if (!roll_chance_i(50))
6700 switch (pVictim
->getPowerType())
6702 case POWER_MANA
: triggered_spell_id
= 28722; break;
6703 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6704 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6710 case 4537: // Dreamwalker Raiment 6 pieces bonus
6711 triggered_spell_id
= 28750; // Blessing of the Claw
6713 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6714 triggered_spell_id
= 37445; // Mana Surge
6716 case 8152: // Serendipity
6718 // if heal your target over maximum health
6719 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
6721 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
6722 int32 basepoints0
= cost
* triggeredByAura
->GetModifier()->m_amount
/100;
6723 CastCustomSpell(this, 47762, &basepoints0
, 0, 0, true, 0, triggeredByAura
);
6729 if(!triggered_spell_id
)
6732 // standard non-dummy case
6733 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6737 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6741 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6744 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6746 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6747 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6752 void Unit::setPowerType(Powers new_powertype
)
6754 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6756 if(GetTypeId() == TYPEID_PLAYER
)
6758 if(((Player
*)this)->GetGroup())
6759 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6761 else if(((Creature
*)this)->isPet())
6763 Pet
*pet
= ((Pet
*)this);
6764 if(pet
->isControlled())
6766 Unit
*owner
= GetOwner();
6767 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6768 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6772 switch(new_powertype
)
6778 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6779 SetPower( POWER_RAGE
,0);
6782 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6783 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6786 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6787 SetPower( POWER_ENERGY
,0);
6789 case POWER_HAPPINESS
:
6790 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6791 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6796 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6798 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6801 static uint64 guid
= 0; // prevent repeating spam same faction problem
6803 if(GetGUID() != guid
)
6805 if(GetTypeId() == TYPEID_PLAYER
)
6806 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6808 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6815 bool Unit::IsHostileTo(Unit
const* unit
) const
6817 // always non-hostile to self
6821 // always non-hostile to GM in GM mode
6822 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6825 // always hostile to enemy
6826 if(getVictim()==unit
|| unit
->getVictim()==this)
6829 // test pet/charm masters instead pers/charmeds
6830 Unit
const* testerOwner
= GetCharmerOrOwner();
6831 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6833 // always hostile to owner's enemy
6834 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6837 // always hostile to enemy owner
6838 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6841 // always hostile to owner of owner's enemy
6842 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6845 Unit
const* tester
= testerOwner
? testerOwner
: this;
6846 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6848 // always non-hostile to target with common owner, or to owner/pet
6852 // special cases (Duel, etc)
6853 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6855 Player
const* pTester
= (Player
const*)tester
;
6856 Player
const* pTarget
= (Player
const*)target
;
6859 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6863 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6867 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6871 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6875 // Green/Blue (can't attack)
6876 if(pTester
->GetTeam()==pTarget
->GetTeam())
6879 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6880 return pTester
->IsPvP() && pTarget
->IsPvP();
6883 // faction base cases
6884 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6885 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6886 if(!tester_faction
|| !target_faction
)
6889 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6892 // PvC forced reaction and reputation case
6893 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6896 ForcedReactions::const_iterator forceItr
= ((Player
*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
6897 if(forceItr
!=((Player
*)tester
)->m_forcedReactions
.end())
6898 return forceItr
->second
<= REP_HOSTILE
;
6900 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6901 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6902 if(raw_target_faction
->reputationListID
>=0)
6903 if(FactionState
const* factionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
6904 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6906 // CvP forced reaction and reputation case
6907 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6910 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
6911 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
6912 return forceItr
->second
<= REP_HOSTILE
;
6914 // apply reputation state
6915 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6916 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6917 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) <= REP_HOSTILE
;
6920 // common faction based case (CvC,PvC,CvP)
6921 return tester_faction
->IsHostileTo(*target_faction
);
6924 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6926 // always friendly to self
6930 // always friendly to GM in GM mode
6931 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6934 // always non-friendly to enemy
6935 if(getVictim()==unit
|| unit
->getVictim()==this)
6938 // test pet/charm masters instead pers/charmeds
6939 Unit
const* testerOwner
= GetCharmerOrOwner();
6940 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6942 // always non-friendly to owner's enemy
6943 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6946 // always non-friendly to enemy owner
6947 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6950 // always non-friendly to owner of owner's enemy
6951 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6954 Unit
const* tester
= testerOwner
? testerOwner
: this;
6955 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6957 // always friendly to target with common owner, or to owner/pet
6961 // special cases (Duel)
6962 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6964 Player
const* pTester
= (Player
const*)tester
;
6965 Player
const* pTarget
= (Player
const*)target
;
6968 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
6972 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6976 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6980 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6984 // Green/Blue (non-attackable)
6985 if(pTester
->GetTeam()==pTarget
->GetTeam())
6988 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6989 return !pTarget
->IsPvP();
6992 // faction base cases
6993 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6994 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6995 if(!tester_faction
|| !target_faction
)
6998 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7001 // PvC forced reaction and reputation case
7002 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7005 ForcedReactions::const_iterator forceItr
= ((Player
const*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
7006 if(forceItr
!=((Player
const*)tester
)->m_forcedReactions
.end())
7007 return forceItr
->second
>= REP_FRIENDLY
;
7009 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7010 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7011 if(raw_target_faction
->reputationListID
>=0)
7012 if(FactionState
const* FactionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
7013 return !(FactionState
->Flags
& FACTION_FLAG_AT_WAR
);
7015 // CvP forced reaction and reputation case
7016 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7019 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
7020 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
7021 return forceItr
->second
>= REP_FRIENDLY
;
7023 // apply reputation state
7024 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7025 if(raw_tester_faction
->reputationListID
>=0 )
7026 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) >= REP_FRIENDLY
;
7029 // common faction based case (CvC,PvC,CvP)
7030 return tester_faction
->IsFriendlyTo(*target_faction
);
7033 bool Unit::IsHostileToPlayers() const
7035 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7039 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7040 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7043 return my_faction
->IsHostileToPlayers();
7046 bool Unit::IsNeutralToAll() const
7048 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7052 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
7053 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
7056 return my_faction
->IsNeutralToAll();
7059 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
7061 if(!victim
|| victim
== this)
7064 // dead units can neither attack nor be attacked
7065 if(!isAlive() || !victim
->isAlive())
7068 // player cannot attack in mount state
7069 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
7072 // nobody can attack GM in GM-mode
7073 if(victim
->GetTypeId()==TYPEID_PLAYER
)
7075 if(((Player
*)victim
)->isGameMaster())
7080 if(((Creature
*)victim
)->IsInEvadeMode())
7084 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
7085 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
7086 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
7090 if (m_attacking
== victim
)
7092 // switch to melee attack from ranged/magic
7093 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
7095 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7096 SendAttackStart(victim
);
7105 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
7108 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
7109 m_attacking
= victim
;
7110 m_attacking
->_addAttacker(this);
7112 if(m_attacking
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_attacking
)->AI())
7113 ((Creature
*)m_attacking
)->AI()->AttackedBy(this);
7115 if(GetTypeId()==TYPEID_UNIT
)
7117 WorldPacket
data(SMSG_AI_REACTION
, 12);
7118 data
<< uint64(GetGUID());
7119 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
7120 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
7122 ((Creature
*)this)->CallAssistance();
7123 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
7126 // delay offhand weapon attack to next attack time
7127 if(haveOffhandWeapon())
7128 resetAttackTimer(OFF_ATTACK
);
7131 SendAttackStart(victim
);
7136 bool Unit::AttackStop()
7141 Unit
* victim
= m_attacking
;
7143 m_attacking
->_removeAttacker(this);
7147 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
7149 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
7151 InterruptSpell(CURRENT_MELEE_SPELL
);
7153 if( GetTypeId()==TYPEID_UNIT
)
7155 // reset call assistance
7156 ((Creature
*)this)->SetNoCallAssistance(false);
7159 SendAttackStop(victim
);
7164 void Unit::CombatStop(bool cast
)
7166 if(cast
& IsNonMeleeSpellCasted(false))
7167 InterruptNonMeleeSpells(false);
7170 RemoveAllAttackers();
7171 if( GetTypeId()==TYPEID_PLAYER
)
7172 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
7176 void Unit::CombatStopWithPets(bool cast
)
7179 if(Pet
* pet
= GetPet())
7180 pet
->CombatStop(cast
);
7181 if(Unit
* charm
= GetCharm())
7182 charm
->CombatStop(cast
);
7183 if(GetTypeId()==TYPEID_PLAYER
)
7185 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
7186 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
7187 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
7188 guardian
->CombatStop(cast
);
7192 bool Unit::isAttackingPlayer() const
7194 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
7197 Pet
* pet
= GetPet();
7198 if(pet
&& pet
->isAttackingPlayer())
7201 Unit
* charmed
= GetCharm();
7202 if(charmed
&& charmed
->isAttackingPlayer())
7205 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
7209 Creature
*totem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7210 if(totem
&& totem
->isAttackingPlayer())
7218 void Unit::RemoveAllAttackers()
7220 while (!m_attackers
.empty())
7222 AttackerSet::iterator iter
= m_attackers
.begin();
7223 if(!(*iter
)->AttackStop())
7225 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
7226 m_attackers
.erase(iter
);
7231 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
7235 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
7237 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7238 if(GetTypeId() == TYPEID_PLAYER
)
7240 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
7241 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
7243 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
7244 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
7245 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
7246 if (spellInfo
->CasterAuraState
== flag
)
7247 CastSpell(this, itr
->first
, true, NULL
);
7254 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
7256 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
7257 Unit::AuraMap
& tAuras
= GetAuras();
7258 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
7260 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
7261 if (spellProto
->CasterAuraState
== flag
)
7263 // exceptions (applied at state but not removed at state change)
7265 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
7280 Unit
*Unit::GetOwner() const
7282 uint64 ownerid
= GetOwnerGUID();
7285 return ObjectAccessor::GetUnit(*this, ownerid
);
7288 Unit
*Unit::GetCharmer() const
7290 if(uint64 charmerid
= GetCharmerGUID())
7291 return ObjectAccessor::GetUnit(*this, charmerid
);
7295 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7297 uint64 guid
= GetCharmerOrOwnerGUID();
7298 if(IS_PLAYER_GUID(guid
))
7299 return ObjectAccessor::GetPlayer(*this, guid
);
7301 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
7304 Pet
* Unit::GetPet() const
7306 if(uint64 pet_guid
= GetPetGUID())
7308 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
7311 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
7312 const_cast<Unit
*>(this)->SetPet(0);
7318 Unit
* Unit::GetCharm() const
7320 if(uint64 charm_guid
= GetCharmGUID())
7322 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
7325 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
7326 const_cast<Unit
*>(this)->SetCharm(0);
7332 void Unit::SetPet(Pet
* pet
)
7334 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
7336 // FIXME: hack, speed must be set only at follow
7338 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
7339 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
7342 void Unit::SetCharm(Unit
* pet
)
7344 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
7346 if(GetTypeId() == TYPEID_PLAYER
)
7347 ((Player
*)this)->m_mover
= pet
? pet
: this;
7350 void Unit::UnsummonAllTotems()
7352 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
7357 Creature
*OldTotem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
7358 if (OldTotem
&& OldTotem
->isTotem())
7359 ((Totem
*)OldTotem
)->UnSummon();
7363 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
7366 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
7367 data
.append(pVictim
->GetPackGUID());
7368 data
.append(GetPackGUID());
7369 data
<< uint32(SpellID
);
7370 data
<< uint32(Damage
);
7371 data
<< uint32(0); // over healing?
7372 data
<< uint8(critical
? 1 : 0);
7373 data
<< uint8(0); // unused in client?
7374 SendMessageToSet(&data
, true);
7377 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
7379 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
7380 data
.append(pVictim
->GetPackGUID());
7381 data
.append(GetPackGUID());
7382 data
<< uint32(SpellID
);
7383 data
<< uint32(powertype
);
7384 data
<< uint32(Damage
);
7385 SendMessageToSet(&data
, true);
7388 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
)
7390 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
7393 int32 BonusDamage
= 0;
7394 if( GetTypeId()==TYPEID_UNIT
)
7396 // Pets just add their bonus damage to their spell damage
7397 // note that their spell damage is just gain of their own auras
7398 if (((Creature
*)this)->isPet())
7400 BonusDamage
= ((Pet
*)this)->GetBonusDamage();
7402 // For totems get damage bonus from owner (statue isn't totem in fact)
7403 else if (((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7405 if(Unit
* owner
= GetOwner())
7406 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
7411 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
7413 // Taken/Done fixed damage bonus auras
7414 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
))+BonusDamage
;
7415 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7417 // Damage over Time spells bonus calculation
7418 float DotFactor
= 1.0f
;
7419 if(damagetype
== DOT
)
7421 int32 DotDuration
= GetSpellDuration(spellProto
);
7425 if(DotDuration
> 30000) DotDuration
= 30000;
7426 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7428 for(int j
= 0; j
< 3; j
++)
7430 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7431 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
7432 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7439 if(spellProto
->EffectAmplitude
[x
] != 0)
7440 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7443 DoneAdvertisedBenefit
/= DotTicks
;
7444 TakenAdvertisedBenefit
/= DotTicks
;
7449 // Taken/Done total percent damage auras
7450 float DoneTotalMod
= 1.0f
;
7451 float TakenTotalMod
= 1.0f
;
7454 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
7455 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
7457 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
7458 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7459 // -1 == any item class (not wand then)
7460 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7461 // 0 == any inventory type (not wand then)
7463 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7467 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7468 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7469 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7470 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7471 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7474 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7475 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7476 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
7477 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7479 // .. taken pct: scripted (increases damage of * against targets *)
7480 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7481 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7483 switch((*i
)->GetModifier()->m_miscvalue
)
7486 case 4920: case 4919:
7487 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7488 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
; break;
7492 // .. taken pct: dummy auras
7493 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
7494 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
7496 switch((*i
)->GetSpellProto()->SpellIconID
)
7500 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) )
7502 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
7504 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
7505 if (mod
< (*i
)->GetModifier()->m_amount
)
7506 mod
= (*i
)->GetModifier()->m_amount
;
7507 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7512 for(int j
=0;j
<3;j
++)
7514 if(GetEffectMechanic(spellProto
, j
)==MECHANIC_BLEED
)
7516 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7524 // From caster spells
7525 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
7526 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
7527 if( (*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
7528 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7530 // Mod damage from spell mechanic
7531 uint32 mechanicMask
= GetAllSpellMechanicMask(spellProto
);
7534 AuraList
const& mDamageDoneMechanic
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
);
7535 for(AuraList::const_iterator i
= mDamageDoneMechanic
.begin();i
!= mDamageDoneMechanic
.end(); ++i
)
7536 if(mechanicMask
& uint32(1<<((*i
)->GetModifier()->m_miscvalue
)))
7537 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7540 // Distribute Damage over multiple effects, reduce by AoE
7541 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7543 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7544 for(int j
= 0; j
< 3; ++j
)
7546 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7547 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7554 switch(spellProto
->SpellFamilyName
)
7556 case SPELLFAMILY_MAGE
:
7557 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7558 if(spellProto
->Id
==12654)
7563 else if((spellProto
->SpellFamilyFlags
& 0x20000LL
) && spellProto
->SpellIconID
== 186)
7565 CastingTime
/= 3; // applied 1/3 bonuses in case generic target
7566 if(pVictim
->isFrozen()) // and compensate this for frozen target.
7567 TakenTotalMod
*= 3.0f
;
7569 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7570 else if((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 184 )
7572 DotFactor
= damagetype
== DOT
? 0.2f
: 1.0f
;
7573 CastingTime
= damagetype
== DOT
? 3500 : 4025;
7575 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7576 else if((spellProto
->SpellFamilyFlags
& 0x1LL
) && spellProto
->SpellIconID
== 185)
7579 DotFactor
= damagetype
== DOT
? 0.0f
: 1.0f
;
7582 else if (spellProto
->SpellFamilyFlags
& 0x0000000800000000LL
)
7586 // Arcane Missiles triggered spell
7587 else if ((spellProto
->SpellFamilyFlags
& 0x200000LL
) && spellProto
->SpellIconID
== 225)
7591 // Blizzard triggered spell
7592 else if ((spellProto
->SpellFamilyFlags
& 0x80080LL
) && spellProto
->SpellIconID
== 285)
7597 case SPELLFAMILY_WARLOCK
:
7599 if((spellProto
->SpellFamilyFlags
& 0x40000LL
) && spellProto
->SpellIconID
== 208)
7601 CastingTime
= 2800; // 80% from +shadow damage
7602 DoneTotalMod
= 1.0f
;
7603 TakenTotalMod
= 1.0f
;
7606 else if((spellProto
->SpellFamilyFlags
& 0x80000000LL
) && spellProto
->SpellIconID
== 154 && GetPetGUID())
7608 CastingTime
= 3360; // 96% from +shadow damage
7609 DoneTotalMod
= 1.0f
;
7610 TakenTotalMod
= 1.0f
;
7612 // Soul Fire - 115% of Fire Damage
7613 else if((spellProto
->SpellFamilyFlags
& 0x8000000000LL
) && spellProto
->SpellIconID
== 184)
7617 // Curse of Agony - 120% of Shadow Damage
7618 else if((spellProto
->SpellFamilyFlags
& 0x0000000400LL
) && spellProto
->SpellIconID
== 544)
7622 // Drain Mana - 0% of Shadow Damage
7623 else if((spellProto
->SpellFamilyFlags
& 0x10LL
) && spellProto
->SpellIconID
== 548)
7627 // Drain Soul 214.3%
7628 else if ((spellProto
->SpellFamilyFlags
& 0x4000LL
) && spellProto
->SpellIconID
== 113 )
7633 else if ((spellProto
->SpellFamilyFlags
& 0x40LL
) && spellProto
->SpellIconID
== 937)
7635 CastingTime
= damagetype
== DOT
? 5000 : 500; // self damage seems to be so
7637 // Unstable Affliction - 180%
7638 else if (spellProto
->Id
== 31117 && spellProto
->SpellIconID
== 232)
7643 else if ((spellProto
->SpellFamilyFlags
& 0x2LL
) && spellProto
->SpellIconID
== 313)
7648 case SPELLFAMILY_PALADIN
:
7649 // Consecration - 95% of Holy Damage
7650 if((spellProto
->SpellFamilyFlags
& 0x20LL
) && spellProto
->SpellIconID
== 51)
7655 // Judgement of Righteousness - 32%
7656 else if (spellProto
->SpellFamilyFlags
& 0x0000000000000400LL
)
7660 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7661 else if ((spellProto
->SpellFamilyFlags
& 0x80000000000LL
) && spellProto
->SpellIconID
== 2292)
7666 // Holy shield - 5% of Holy Damage
7667 else if ((spellProto
->SpellFamilyFlags
& 0x4000000000LL
) && spellProto
->SpellIconID
== 453)
7671 // Blessing of Sanctuary - 0%
7672 else if ((spellProto
->SpellFamilyFlags
& 0x10000000LL
) && spellProto
->SpellIconID
== 29)
7677 case SPELLFAMILY_SHAMAN
:
7679 if (spellProto
->SpellFamilyFlags
& 0x000040000000LL
)
7681 if (spellProto
->SpellIconID
== 33) // Fire Nova totem attack must be 21.4%(untested)
7682 CastingTime
= 749; // ignore CastingTime and use as modifier
7683 else if (spellProto
->SpellIconID
== 680) // Searing Totem attack 8%
7684 CastingTime
= 280; // ignore CastingTime and use as modifier
7685 else if (spellProto
->SpellIconID
== 37) // Magma totem attack must be 6.67%(untested)
7686 CastingTime
= 234; // ignore CastingTimePenalty and use as modifier
7688 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7689 else if( (spellProto
->SpellFamilyFlags
& 0x00000000400LL
) || spellProto
->Id
== 23552)
7690 CastingTime
= 1155; // ignore CastingTimePenalty and use as modifier
7692 case SPELLFAMILY_PRIEST
:
7693 // Mana Burn - 0% of Shadow Damage
7694 if((spellProto
->SpellFamilyFlags
& 0x10LL
) && spellProto
->SpellIconID
== 212)
7698 // Mind Flay - 59% of Shadow Damage
7699 else if((spellProto
->SpellFamilyFlags
& 0x800000LL
) && spellProto
->SpellIconID
== 548)
7703 // Holy Fire - 86.71%, DoT - 16.5%
7704 else if ((spellProto
->SpellFamilyFlags
& 0x100000LL
) && spellProto
->SpellIconID
== 156)
7706 DotFactor
= damagetype
== DOT
? 0.165f
: 1.0f
;
7707 CastingTime
= damagetype
== DOT
? 3500 : 3035;
7709 // Shadowguard - 28% per charge
7710 else if ((spellProto
->SpellFamilyFlags
& 0x2000000LL
) && spellProto
->SpellIconID
== 19)
7714 // Touch of Weakeness - 10%
7715 else if ((spellProto
->SpellFamilyFlags
& 0x80000LL
) && spellProto
->SpellIconID
== 1591)
7719 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7720 else if (spellProto
->SpellFamilyFlags
== 0 && spellProto
->SpellIconID
== 566)
7725 else if ((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 1874)
7730 case SPELLFAMILY_DRUID
:
7731 // Hurricane triggered spell
7732 if((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 220)
7737 case SPELLFAMILY_WARRIOR
:
7738 case SPELLFAMILY_HUNTER
:
7739 case SPELLFAMILY_ROGUE
:
7746 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7748 // Spellmod SpellDamage
7749 float SpellModSpellDamage
= 100.0f
;
7751 if(Player
* modOwner
= GetSpellModOwner())
7752 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7754 SpellModSpellDamage
/= 100.0f
;
7756 float DoneActualBenefit
= DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* SpellModSpellDamage
* LvlPenalty
;
7757 float TakenActualBenefit
= TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
;
7759 float tmpDamage
= (float(pdamage
)+DoneActualBenefit
)*DoneTotalMod
;
7761 // Add flat bonus from spell damage versus
7762 tmpDamage
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7764 // apply spellmod to Done damage
7765 if(Player
* modOwner
= GetSpellModOwner())
7766 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7768 tmpDamage
= (tmpDamage
+TakenActualBenefit
)*TakenTotalMod
;
7770 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7771 tmpDamage
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7773 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7776 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7778 int32 DoneAdvertisedBenefit
= 0;
7781 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7782 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7783 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7784 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7785 // -1 == any item class (not wand then)
7786 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7787 // 0 == any inventory type (not wand then)
7788 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7790 if (GetTypeId() == TYPEID_PLAYER
)
7793 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellDamageBonus();
7795 // Damage bonus from stats
7796 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7797 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7799 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7801 // stat used stored in miscValueB for this aura
7802 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7803 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7806 // ... and attack power
7807 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7808 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7809 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7810 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7813 return DoneAdvertisedBenefit
;
7816 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7818 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7820 int32 TakenAdvertisedBenefit
= 0;
7821 // ..done (for creature type by mask) in taken
7822 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7823 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7824 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7825 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7828 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7829 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7830 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7831 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7833 return TakenAdvertisedBenefit
;
7836 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7838 // not critting spell
7839 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7842 float crit_chance
= 0.0f
;
7843 switch(spellProto
->DmgClass
)
7845 case SPELL_DAMAGE_CLASS_NONE
:
7847 case SPELL_DAMAGE_CLASS_MAGIC
:
7849 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7851 // For other schools
7852 else if (GetTypeId() == TYPEID_PLAYER
)
7853 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7856 crit_chance
= m_baseSpellCritChance
;
7857 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7860 if (pVictim
&& !IsPositiveSpell(spellProto
->Id
))
7862 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7863 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7864 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7865 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7866 // Modify by player victim resilience
7867 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7868 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7869 // scripted (increase crit chance ... against ... target by x%
7870 if(pVictim
->isFrozen()) // Shatter
7872 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7873 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7875 switch((*i
)->GetModifier()->m_miscvalue
)
7877 case 849: crit_chance
+= 17.0f
; break; //Shatter Rank 1
7878 case 910: crit_chance
+= 34.0f
; break; //Shatter Rank 2
7879 case 911: crit_chance
+= 50.0f
; break; //Shatter Rank 3
7883 // Glyph of Shadowburn
7884 if (spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
7885 spellProto
->SpellFamilyFlags
& 0x0000000000000080LL
&&
7886 pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7888 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7889 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7890 if((*i
)->GetModifier()->m_miscvalue
== 7917)
7891 crit_chance
+=(*i
)->GetModifier()->m_amount
;
7894 if (spellProto
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
7895 spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
)
7897 Aura
*aura
= pVictim
->GetDummyAura(58597);
7898 if (aura
&& aura
->GetCasterGUID() == GetGUID())
7899 crit_chance
+=aura
->GetModifier()->m_amount
;
7904 case SPELL_DAMAGE_CLASS_MELEE
:
7905 case SPELL_DAMAGE_CLASS_RANGED
:
7909 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7910 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7918 // only players use intelligence for critical chance computations
7919 if(Player
* modOwner
= GetSpellModOwner())
7920 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7922 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7923 if (roll_chance_f(crit_chance
))
7928 uint32
Unit::SpellCriticalBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7930 // Calculate critical bonus
7932 switch(spellProto
->DmgClass
)
7934 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7935 case SPELL_DAMAGE_CLASS_RANGED
:
7936 // TODO: write here full calculation for melee/ranged spells
7937 crit_bonus
= damage
;
7940 crit_bonus
= damage
/ 2; // for spells is 50%
7944 // adds additional damage to crit_bonus (from talents)
7945 if(Player
* modOwner
= GetSpellModOwner())
7946 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7950 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7951 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7955 damage
+= crit_bonus
;
7960 uint32
Unit::SpellHealingBonus(SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, Unit
*pVictim
)
7962 // For totems get healing bonus from owner (statue isn't totem in fact)
7963 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7964 if(Unit
* owner
= GetOwner())
7965 return owner
->SpellHealingBonus(spellProto
, healamount
, damagetype
, pVictim
);
7969 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7970 if (spellProto
->Id
== 15290 || spellProto
->Id
== 39373 ||
7971 spellProto
->Id
== 33778 || spellProto
->Id
== 379 ||
7972 spellProto
->Id
== 38395 || spellProto
->Id
== 40972)
7975 int32 AdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
7976 uint32 CastingTime
= GetSpellCastTime(spellProto
);
7979 AdvertisedBenefit
+= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7981 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7982 if (spellProto
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& (spellProto
->SpellFamilyFlags
& 0x00000000C0000000LL
))
7984 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
7985 for(AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
7987 if((*i
)->GetSpellProto()->SpellVisual
[0] == 9180)
7990 if ((spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
) && (*i
)->GetEffIndex() == 1)
7991 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7993 else if ((spellProto
->SpellFamilyFlags
& 0x0000000080000000LL
) && (*i
)->GetEffIndex() == 0)
7994 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7999 float ActualBenefit
= 0.0f
;
8001 if (AdvertisedBenefit
!= 0)
8003 // Healing over Time spells
8004 float DotFactor
= 1.0f
;
8005 if(damagetype
== DOT
)
8007 int32 DotDuration
= GetSpellDuration(spellProto
);
8011 if(DotDuration
> 30000) DotDuration
= 30000;
8012 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
8014 for(int j
= 0; j
< 3; j
++)
8016 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
8017 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_HEAL
||
8018 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
8025 if(spellProto
->EffectAmplitude
[x
] != 0)
8026 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
8028 AdvertisedBenefit
/= DotTicks
;
8032 // distribute healing to all effects, reduce AoE damage
8033 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8035 // 0% bonus for damage and healing spells for leech spells from healing bonus
8036 for(int j
= 0; j
< 3; ++j
)
8038 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8039 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
8047 switch (spellProto
->SpellFamilyName
)
8049 case SPELLFAMILY_SHAMAN
:
8050 // Healing stream from totem (add 6% per tick from hill bonus owner)
8051 if (spellProto
->SpellFamilyFlags
& 0x000000002000LL
)
8053 // Earth Shield 30% per charge
8054 else if (spellProto
->SpellFamilyFlags
& 0x40000000000LL
)
8057 case SPELLFAMILY_DRUID
:
8059 if (spellProto
->SpellFamilyFlags
& 0x1000000000LL
)
8061 CastingTime
= damagetype
== DOT
? 3500 : 1200;
8062 DotFactor
= damagetype
== DOT
? 0.519f
: 1.0f
;
8064 // Tranquility triggered spell
8065 else if (spellProto
->SpellFamilyFlags
& 0x80LL
)
8068 else if (spellProto
->SpellFamilyFlags
& 0x10LL
)
8071 else if (spellProto
->SpellFamilyFlags
& 0x40LL
)
8073 DotFactor
= damagetype
== DOT
? 0.705f
: 1.0f
;
8074 CastingTime
= damagetype
== DOT
? 3500 : 1010;
8077 case SPELLFAMILY_PRIEST
:
8079 if ((spellProto
->SpellFamilyFlags
& 0x8000000LL
) && spellProto
->SpellIconID
== 1874)
8082 case SPELLFAMILY_PALADIN
:
8083 // Seal and Judgement of Light
8084 if ( spellProto
->SpellFamilyFlags
& 0x100040000LL
)
8087 case SPELLFAMILY_WARRIOR
:
8088 case SPELLFAMILY_ROGUE
:
8089 case SPELLFAMILY_HUNTER
:
8094 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8096 // Spellmod SpellDamage
8097 float SpellModSpellDamage
= 100.0f
;
8099 if(Player
* modOwner
= GetSpellModOwner())
8100 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
8102 SpellModSpellDamage
/= 100.0f
;
8104 ActualBenefit
= (float)AdvertisedBenefit
* ((float)CastingTime
/ 3500.0f
) * DotFactor
* SpellModSpellDamage
* LvlPenalty
;
8107 // use float as more appropriate for negative values and percent applying
8108 float heal
= healamount
+ ActualBenefit
;
8110 // TODO: check for ALL/SPELLS type
8111 // Healing done percent
8112 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
8113 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
8114 heal
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
8116 // apply spellmod to Done amount
8117 if(Player
* modOwner
= GetSpellModOwner())
8118 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
8120 // Healing Wave cast
8121 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
8123 // Search for Healing Way on Victim (stack up to 3 time)
8125 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8126 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
8127 if((*itr
)->GetId() == 29203)
8128 pctMod
+= (*itr
)->GetModifier()->m_amount
;
8131 heal
= heal
* (100 + pctMod
) / 100;
8134 // Healing taken percent
8135 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8137 heal
*= (100.0f
+ minval
) / 100.0f
;
8139 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
8141 heal
*= (100.0f
+ maxval
) / 100.0f
;
8143 if (heal
< 0) heal
= 0;
8145 return uint32(heal
);
8148 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
8150 int32 AdvertisedBenefit
= 0;
8152 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
8153 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
8154 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8155 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8157 // Healing bonus of spirit, intellect and strength
8158 if (GetTypeId() == TYPEID_PLAYER
)
8161 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellHealingBonus();
8163 // Healing bonus from stats
8164 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
8165 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
8167 // stat used dependent from misc value (stat index)
8168 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
8169 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8172 // ... and attack power
8173 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
8174 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
8175 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8176 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8178 return AdvertisedBenefit
;
8181 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8183 int32 AdvertisedBenefit
= 0;
8184 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
8185 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8186 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8187 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8188 return AdvertisedBenefit
;
8191 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
8193 //If m_immuneToSchool type contain this school type, IMMUNE damage.
8194 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8195 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8196 if(itr
->type
& shoolMask
)
8199 //If m_immuneToDamage type contain magic, IMMUNE damage.
8200 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
8201 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
8202 if(itr
->type
& shoolMask
)
8208 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
8213 //FIX ME this hack: don't get feared if stunned
8214 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
8216 if ( hasUnitState(UNIT_STAT_STUNNED
) )
8220 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
8221 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
8222 if(itr
->type
== spellInfo
->Dispel
)
8225 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
8226 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
8228 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
8229 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
8230 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
8231 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
8235 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8236 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8238 if(itr
->type
== spellInfo
->Mechanic
)
8247 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
8249 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8250 uint32 effect
= spellInfo
->Effect
[index
];
8251 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
8252 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
8253 if(itr
->type
== effect
)
8256 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
8258 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
8259 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
8260 if(itr
->type
== mechanic
)
8264 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
8266 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
8267 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
8268 if(itr
->type
== aura
)
8270 // Check for immune to application of harmful magical effects
8271 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
8272 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
8273 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
8274 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
8275 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
8282 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
8287 uint32 family
= spellInfo
->SpellFamilyName
;
8288 uint64 flags
= spellInfo
->SpellFamilyFlags
;
8290 if((family
== 5 && flags
== 256) || //Searing Pain
8291 (family
== 6 && flags
== 8192) || //Mind Blast
8292 (family
== 11 && flags
== 1048576)) //Earth Shock
8298 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
8306 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8308 // Taken/Done fixed damage bonus auras
8309 int32 DoneFlatBenefit
= 0;
8310 int32 TakenFlatBenefit
= 0;
8312 // ..done (for creature type by mask) in taken
8313 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8314 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8315 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8316 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8319 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8321 // ..done (base at attack power for marked target and base at attack power for creature type)
8323 if(attType
== RANGED_ATTACK
)
8325 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
8327 // ..done (base at attack power and creature type)
8328 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
8329 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8330 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8331 APbonus
+= (*i
)->GetModifier()->m_amount
;
8335 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
8337 // ..done (base at attack power and creature type)
8338 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
8339 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
8340 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8341 APbonus
+= (*i
)->GetModifier()->m_amount
;
8344 if (APbonus
!=0) // Can be negative
8346 bool normalized
= false;
8349 for (uint8 i
= 0; i
<3;i
++)
8351 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
8359 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
8363 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8364 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8365 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8366 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
8368 if(attType
!=RANGED_ATTACK
)
8369 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
8371 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
8373 // Done/Taken total percent damage auras
8374 float DoneTotalMod
= 1;
8375 float TakenTotalMod
= 1;
8378 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8379 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8381 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8382 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8383 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8384 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8387 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8388 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8389 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
8390 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8392 // .. taken pct: dummy auras
8393 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
8394 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8396 switch((*i
)->GetSpellProto()->SpellIconID
)
8400 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
8402 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
8404 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
8405 if (mod
< (*i
)->GetModifier()->m_amount
)
8406 mod
= (*i
)->GetModifier()->m_amount
;
8407 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8412 if(spellProto
==NULL
)
8414 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8415 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
8416 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8421 // .. taken pct: class scripts
8422 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8423 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
8425 switch((*i
)->GetMiscValue())
8427 case 6427: case 6428: // Dirty Deeds
8428 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8430 Aura
* eff0
= GetAura((*i
)->GetId(),0);
8431 if(!eff0
|| (*i
)->GetEffIndex()!=1)
8433 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
8437 // effect 0 have expected value but in negative state
8438 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
8444 if(attType
!= RANGED_ATTACK
)
8446 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
8447 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
8448 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8452 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
8453 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
8454 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8457 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
8459 // apply spellmod to Done damage
8462 if(Player
* modOwner
= GetSpellModOwner())
8463 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
8466 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
8468 // bonus result can be negative
8469 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8472 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
8476 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
8479 if(itr
->type
== type
)
8481 m_spellImmune
[op
].erase(itr
);
8482 next
= m_spellImmune
[op
].begin();
8486 Immune
.spellId
= spellId
;
8488 m_spellImmune
[op
].push_back(Immune
);
8492 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
8494 if(itr
->spellId
== spellId
)
8496 m_spellImmune
[op
].erase(itr
);
8504 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
8506 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
8508 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
8509 RemoveAurasWithDispelType(type
);
8512 float Unit::GetWeaponProcChance() const
8514 // normalized proc chance for weapon attack speed
8516 if(isAttackReady(BASE_ATTACK
))
8517 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
8518 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
8519 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
8523 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
8525 // proc per minute chance calculation
8526 if (PPM
<= 0) return 0.0f
;
8527 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8531 void Unit::Mount(uint32 mount
)
8536 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
8538 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
8540 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8543 if(GetTypeId() == TYPEID_PLAYER
)
8545 Pet
* pet
= GetPet();
8548 if(pet
->isControlled())
8550 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(pet
->GetCharmInfo()->GetPetNumber());
8551 ((Player
*)this)->SetOldPetSpell(pet
->GetUInt32Value(UNIT_CREATED_BY_SPELL
));
8554 ((Player
*)this)->RemovePet(NULL
,PET_SAVE_NOT_IN_SLOT
);
8557 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8561 void Unit::Unmount()
8566 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
8568 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
8569 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
8571 // only resummon old pet if the player is already added to a map
8572 // this prevents adding a pet to a not created map which would otherwise cause a crash
8573 // (it could probably happen when logging in after a previous crash)
8574 if(GetTypeId() == TYPEID_PLAYER
&& IsInWorld() && ((Player
*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8576 Pet
* NewPet
= new Pet
;
8577 if(!NewPet
->LoadPetFromDB((Player
*)this, 0, ((Player
*)this)->GetTemporaryUnsummonedPetNumber(), true))
8580 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
8584 void Unit::SetInCombatWith(Unit
* enemy
)
8586 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
8589 SetInCombatState(true);
8594 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
8596 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
8597 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
8599 SetInCombatState(true);
8603 SetInCombatState(false);
8606 void Unit::SetInCombatState(bool PvP
)
8608 // only alive units can be in combat
8613 m_CombatTimer
= 5000;
8614 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8616 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8617 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8620 void Unit::ClearInCombat()
8623 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
8625 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
8626 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
8628 // Player's state will be cleared in Player::UpdateContestedPvP
8629 if(GetTypeId()!=TYPEID_PLAYER
)
8630 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
8633 bool Unit::isTargetableForAttack() const
8635 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
8638 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
8641 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
8644 int32
Unit::ModifyHealth(int32 dVal
)
8651 int32 curHealth
= (int32
)GetHealth();
8653 int32 val
= dVal
+ curHealth
;
8660 int32 maxHealth
= (int32
)GetMaxHealth();
8665 gain
= val
- curHealth
;
8667 else if(curHealth
!= maxHealth
)
8669 SetHealth(maxHealth
);
8670 gain
= maxHealth
- curHealth
;
8676 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8683 int32 curPower
= (int32
)GetPower(power
);
8685 int32 val
= dVal
+ curPower
;
8692 int32 maxPower
= (int32
)GetMaxPower(power
);
8696 SetPower(power
,val
);
8697 gain
= val
- curPower
;
8699 else if(curPower
!= maxPower
)
8701 SetPower(power
,maxPower
);
8702 gain
= maxPower
- curPower
;
8708 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8713 // Always can see self
8717 // player visible for other player if not logout and at same transport
8718 // including case when player is out of world
8719 bool at_same_transport
=
8720 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8721 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8722 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8723 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8726 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8729 // forbidden to seen (at GM respawn command)
8730 if(m_Visibility
==VISIBILITY_RESPAWN
)
8733 // always seen by owner
8734 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8737 // Grid dead/alive checks
8738 if( u
->GetTypeId()==TYPEID_PLAYER
)
8740 // non visible at grid for any stealth state
8741 if(!IsVisibleInGridForPlayer((Player
*)u
))
8744 // if player is dead then he can't detect anyone in any cases
8750 // all dead creatures/players not visible for any creatures
8751 if(!u
->isAlive() || !isAlive())
8755 // different visible distance checks
8756 if(u
->isInFlight()) // what see player in flight
8758 // use object grey distance for all (only see objects any way)
8759 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8762 else if(!isAlive()) // distance for show body
8764 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8767 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8769 if(u
->GetTypeId()==TYPEID_PLAYER
)
8771 // Players far than max visible distance for player or not in our map are not visible too
8772 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8777 // Units far than max visible distance for creature or not in our map are not visible too
8778 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8782 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8784 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8785 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8788 else // distance for show creature
8790 // Units far than max visible distance for creature or not in our map are not visible too
8791 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8795 // Visible units, always are visible for all units, except for units under invisibility
8796 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0)
8799 // GMs see any players, not higher GMs and all units
8800 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8802 if(GetTypeId() == TYPEID_PLAYER
)
8803 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8808 // non faction visibility non-breakable for non-GMs
8809 if (m_Visibility
== VISIBILITY_OFF
)
8813 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8815 // detectable invisibility case
8817 // Invisible units, always are visible for units under same invisibility type
8818 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8819 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8820 u
->canDetectInvisibilityOf(this) ||
8821 // Units that can detect invisibility always are visible for units that can be detected
8822 canDetectInvisibilityOf(u
) ))
8827 // special cases for always overwrite invisibility/stealth
8828 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8831 if (!u
->IsHostileTo(this))
8833 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8834 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8836 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8839 // else apply same rules as for hostile case (detecting check for stealth)
8845 // Hunter mark functionality
8846 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8847 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8848 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8851 // else apply detecting check for stealth
8854 // none other cases for detect invisibility, so invisible
8858 // else apply stealth detecting check
8861 // unit got in stealth in this moment and must ignore old detected state
8862 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8865 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8866 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8869 // NOW ONLY STEALTH CASE
8871 // stealth and detected and visible for some seconds
8872 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8875 //if in non-detect mode then invisible for unit
8881 // If is attacked then stealth is lost, some creature can use stealth too
8882 if( !getAttackers().empty() )
8885 // If there is collision rogue is seen regardless of level difference
8886 // TODO: check sizes in DB
8887 float distance
= GetDistance(u
);
8888 if (distance
< 0.24f
)
8891 //If a mob or player is stunned he will not be able to detect stealth
8892 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8895 // Creature can detect target only in aggro radius
8896 if(u
->GetTypeId() != TYPEID_PLAYER
)
8898 //Always invisible from back and out of aggro range
8899 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8905 //Always invisible from back
8906 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8911 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8912 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8914 //Calculation if target is in front
8916 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8917 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8919 //Visible distance is modified by
8920 //-Level Diff (every level diff = 1.0f in visible distance)
8921 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8923 //This allows to check talent tree and will add addition stealth dependent on used points)
8924 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8928 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8929 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8930 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8932 if(distance
> visibleDistance
)
8936 // Now check is target visible with LoS
8938 u
->GetPosition(ox
,oy
,oz
);
8939 return IsWithinLOS(ox
,oy
,oz
);
8942 void Unit::SetVisibility(UnitVisibility x
)
8950 if(GetTypeId()==TYPEID_PLAYER
)
8951 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8953 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8957 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
8959 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
8961 for(uint32 i
= 0; i
< 10; ++i
)
8963 if(((1 << i
) & mask
)==0)
8966 // find invisibility level
8967 uint32 invLevel
= 0;
8968 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
8969 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
8970 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
8971 invLevel
= (*itr
)->GetModifier()->m_amount
;
8973 // find invisibility detect level
8974 uint32 detectLevel
= 0;
8975 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
8976 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
8977 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
8978 detectLevel
= (*itr
)->GetModifier()->m_amount
;
8980 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
8982 detectLevel
= ((Player
*)this)->GetDrunkValue();
8985 if(invLevel
<= detectLevel
)
8993 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
8995 int32 main_speed_mod
= 0;
8996 float stack_bonus
= 1.0f
;
8997 float non_stack_bonus
= 1.0f
;
9005 if (IsMounted()) // Use on mount auras
9007 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
9008 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
9009 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
9013 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
9014 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
9015 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
9023 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
9026 case MOVE_SWIM_BACK
:
9030 if (IsMounted()) // Use on mount auras
9031 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
9032 else // Use not mount (shapeshift for example) auras (should stack)
9033 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
9034 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
9035 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
9038 case MOVE_FLIGHT_BACK
:
9041 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
9045 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
9046 // now we ready for speed calculation
9047 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
9055 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
9056 // TODO: possible affect only on MOVE_RUN
9057 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
9059 // Use speed from aura
9060 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
9061 if (speed
> max_speed
)
9070 // Apply strongest slow aura mod to speed
9071 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
9073 speed
*=(100.0f
+ slow
)/100.0f
;
9074 SetSpeed(mtype
, speed
, forced
);
9077 float Unit::GetSpeed( UnitMoveType mtype
) const
9079 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
9082 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
9087 // Update speed only on change
9088 if (m_speed_rate
[mtype
] == rate
)
9091 m_speed_rate
[mtype
] = rate
;
9093 propagateSpeedChange();
9101 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9104 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9107 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9110 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9112 case MOVE_SWIM_BACK
:
9113 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9115 case MOVE_TURN_RATE
:
9116 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
9119 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9121 case MOVE_FLIGHT_BACK
:
9122 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
9124 case MOVE_PITCH_RATE
:
9125 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
9128 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9132 data
.append(GetPackGUID());
9133 data
<< uint32(0); // movement flags
9134 data
<< uint16(0); // unk flags
9135 data
<< uint32(getMSTime());
9136 data
<< float(GetPositionX());
9137 data
<< float(GetPositionY());
9138 data
<< float(GetPositionZ());
9139 data
<< float(GetOrientation());
9140 data
<< uint32(0); // fall time
9141 data
<< float(GetSpeed(mtype
));
9142 SendMessageToSet( &data
, true );
9146 if(GetTypeId() == TYPEID_PLAYER
)
9148 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
9149 // and do it only for real sent packets and use run for run/mounted as client expected
9150 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
9156 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
9159 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
9162 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
9165 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
9167 case MOVE_SWIM_BACK
:
9168 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
9170 case MOVE_TURN_RATE
:
9171 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
9174 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
9176 case MOVE_FLIGHT_BACK
:
9177 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
9179 case MOVE_PITCH_RATE
:
9180 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
9183 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
9186 data
.append(GetPackGUID());
9187 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
9188 if (mtype
== MOVE_RUN
)
9189 data
<< uint8(0); // new 2.1.0
9190 data
<< float(GetSpeed(mtype
));
9191 SendMessageToSet( &data
, true );
9193 if(Pet
* pet
= GetPet())
9194 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
9197 void Unit::SetHover(bool on
)
9200 CastSpell(this,11010,true);
9202 RemoveAurasDueToSpell(11010);
9205 void Unit::setDeathState(DeathState s
)
9207 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
9211 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9213 if(IsNonMeleeSpellCasted(false))
9214 InterruptNonMeleeSpells(false);
9219 RemoveAllAurasOnDeath();
9220 UnsummonAllTotems();
9222 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
9223 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
9224 // remove aurastates allowing special moves
9225 ClearAllReactives();
9226 ClearDiminishings();
9228 else if(s
== JUST_ALIVED
)
9230 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
9233 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
9235 //_ApplyAllAuraMods();
9240 /*########################################
9242 ######## AGGRO SYSTEM ########
9244 ########################################*/
9245 bool Unit::CanHaveThreatList() const
9247 // only creatures can have threat list
9248 if( GetTypeId() != TYPEID_UNIT
)
9251 // only alive units can have threat list
9255 // totems can not have threat list
9256 if( ((Creature
*)this)->isTotem() )
9259 // vehicles can not have threat list
9260 if( ((Creature
*)this)->isVehicle() )
9263 // pets can not have a threat list, unless they are controlled by a creature
9264 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
9270 //======================================================================
9272 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
9274 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
9277 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
9279 return threat
* m_threatModifier
[school
];
9282 //======================================================================
9284 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
9286 // Only mobs can manage threat lists
9287 if(CanHaveThreatList())
9288 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
9291 //======================================================================
9293 void Unit::DeleteThreatList()
9295 m_ThreatManager
.clearReferences();
9298 //======================================================================
9300 void Unit::TauntApply(Unit
* taunter
)
9302 assert(GetTypeId()== TYPEID_UNIT
);
9304 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9307 if(!CanHaveThreatList())
9310 Unit
*target
= getVictim();
9311 if(target
&& target
== taunter
)
9314 SetInFront(taunter
);
9315 if (((Creature
*)this)->AI())
9316 ((Creature
*)this)->AI()->AttackStart(taunter
);
9318 m_ThreatManager
.tauntApply(taunter
);
9321 //======================================================================
9323 void Unit::TauntFadeOut(Unit
*taunter
)
9325 assert(GetTypeId()== TYPEID_UNIT
);
9327 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
9330 if(!CanHaveThreatList())
9333 Unit
*target
= getVictim();
9334 if(!target
|| target
!= taunter
)
9337 if(m_ThreatManager
.isThreatListEmpty())
9339 if(((Creature
*)this)->AI())
9340 ((Creature
*)this)->AI()->EnterEvadeMode();
9344 m_ThreatManager
.tauntFadeOut(taunter
);
9345 target
= m_ThreatManager
.getHostilTarget();
9347 if (target
&& target
!= taunter
)
9350 if (((Creature
*)this)->AI())
9351 ((Creature
*)this)->AI()->AttackStart(target
);
9355 //======================================================================
9357 bool Unit::SelectHostilTarget()
9359 //function provides main threat functionality
9360 //next-victim-selection algorithm and evade mode are called
9361 //threat list sorting etc.
9363 assert(GetTypeId()== TYPEID_UNIT
);
9365 if (!this->isAlive())
9367 //This function only useful once AI has been initialized
9368 if (!((Creature
*)this)->AI())
9371 Unit
* target
= NULL
;
9373 // First checking if we have some taunt on us
9374 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
9375 if ( !tauntAuras
.empty() )
9379 // The last taunt aura caster is alive an we are happy to attack him
9380 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
9382 else if (tauntAuras
.size() > 1)
9384 // We do not have last taunt aura caster but we have more taunt auras,
9385 // so find first available target
9387 // Auras are pushed_back, last caster will be on the end
9388 AuraList::const_iterator aura
= --tauntAuras
.end();
9392 if ( (caster
= (*aura
)->GetCaster()) &&
9393 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
9398 }while (aura
!= tauntAuras
.begin());
9402 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
9403 // No taunt aura or taunt aura caster is dead standart target selection
9404 target
= m_ThreatManager
.getHostilTarget();
9408 if(!hasUnitState(UNIT_STAT_STUNNED
))
9410 ((Creature
*)this)->AI()->AttackStart(target
);
9414 // no target but something prevent go to evade mode
9415 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
9418 // last case when creature don't must go to evade mode:
9419 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9420 // for example at owner command to pet attack some far away creature
9421 // Note: creature not have targeted movement generator but have attacker in this case
9422 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
9424 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
9426 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
9431 // enter in evade mode in other case
9432 ((Creature
*)this)->AI()->EnterEvadeMode();
9437 //======================================================================
9438 //======================================================================
9439 //======================================================================
9441 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
9443 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9445 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9447 int32 level
= int32(getLevel());
9448 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
9449 level
= (int32
)spellProto
->maxLevel
;
9450 else if (level
< (int32
)spellProto
->baseLevel
)
9451 level
= (int32
)spellProto
->baseLevel
;
9452 level
-= (int32
)spellProto
->spellLevel
;
9454 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
9455 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
9456 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
9457 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
9458 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
9460 // range can have possitive and negative values, so order its for irand
9461 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
9462 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
9463 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
9465 int32 value
= basePoints
+ randvalue
;
9467 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
9468 value
+= (int32
)(comboDamage
* comboPoints
);
9470 if(Player
* modOwner
= GetSpellModOwner())
9472 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
9473 switch(effect_index
)
9476 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
9479 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
9482 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
9487 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
9488 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
9489 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
9490 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
9495 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
9497 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
9499 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
9501 int32 minduration
= GetSpellDuration(spellProto
);
9502 int32 maxduration
= GetSpellMaxDuration(spellProto
);
9506 if( minduration
!= -1 && minduration
!= maxduration
)
9507 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
9509 duration
= minduration
;
9513 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
9514 // Find total mod value (negative bonus)
9515 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
9516 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
9517 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
9518 // Find max mod (negative bonus)
9519 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
9521 int32 durationMod
= 0;
9522 // Select strongest negative mod
9523 if (durationMod_always
> durationMod_not_stack
)
9524 durationMod
= durationMod_not_stack
;
9526 durationMod
= durationMod_always
;
9528 if (durationMod
!= 0)
9529 duration
= int32(int64(duration
) * (100+durationMod
) /100);
9531 if (duration
< 0) duration
= 0;
9537 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
9539 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9541 if(i
->DRGroup
!= group
)
9545 return DIMINISHING_LEVEL_1
;
9548 return DIMINISHING_LEVEL_1
;
9550 // If last spell was casted more than 15 seconds ago - reset the count.
9551 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
9553 i
->hitCount
= DIMINISHING_LEVEL_1
;
9554 return DIMINISHING_LEVEL_1
;
9556 // or else increase the count.
9559 return DiminishingLevels(i
->hitCount
);
9562 return DIMINISHING_LEVEL_1
;
9565 void Unit::IncrDiminishing(DiminishingGroup group
)
9567 // Checking for existing in the table
9568 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9570 if(i
->DRGroup
!= group
)
9572 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
9576 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
9579 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
9581 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
9584 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9585 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
9587 // test pet/charm masters instead pets/charmeds
9588 Unit
const* targetOwner
= GetCharmerOrOwner();
9589 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
9591 Unit
const* target
= targetOwner
? targetOwner
: this;
9592 Unit
const* source
= casterOwner
? casterOwner
: caster
;
9594 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
9600 // Some diminishings applies to mobs too (for example, Stun)
9601 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
9603 DiminishingLevels diminish
= Level
;
9606 case DIMINISHING_LEVEL_1
: break;
9607 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
9608 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
9609 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
9614 duration
= int32(duration
* mod
);
9617 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
9619 // Checking for existing in the table
9620 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
9622 if(i
->DRGroup
!= group
)
9630 // Remember time after last aura from group removed
9632 i
->hitTime
= getMSTime();
9638 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
9640 return ObjectAccessor::GetUnit(object
,guid
);
9643 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
9645 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
9648 uint32
Unit::GetCreatureType() const
9650 if(GetTypeId() == TYPEID_PLAYER
)
9652 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(((Player
*)this)->m_form
);
9653 if(ssEntry
&& ssEntry
->creatureType
> 0)
9654 return ssEntry
->creatureType
;
9656 return CREATURE_TYPE_HUMANOID
;
9659 return ((Creature
*)this)->GetCreatureInfo()->type
;
9662 /*#######################################
9664 ######## STAT SYSTEM ########
9666 #######################################*/
9668 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
9670 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9672 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9678 switch(modifierType
)
9682 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9686 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9689 val
= (100.0f
+ amount
) / 100.0f
;
9690 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9697 if(!CanModifyStats())
9702 case UNIT_MOD_STAT_STRENGTH
:
9703 case UNIT_MOD_STAT_AGILITY
:
9704 case UNIT_MOD_STAT_STAMINA
:
9705 case UNIT_MOD_STAT_INTELLECT
:
9706 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9708 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9709 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9713 case UNIT_MOD_FOCUS
:
9714 case UNIT_MOD_ENERGY
:
9715 case UNIT_MOD_HAPPINESS
:
9717 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9719 case UNIT_MOD_RESISTANCE_HOLY
:
9720 case UNIT_MOD_RESISTANCE_FIRE
:
9721 case UNIT_MOD_RESISTANCE_NATURE
:
9722 case UNIT_MOD_RESISTANCE_FROST
:
9723 case UNIT_MOD_RESISTANCE_SHADOW
:
9724 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9726 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9727 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9729 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9730 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9731 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9740 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9742 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9744 sLog
.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9748 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9751 return m_auraModifiersGroup
[unitMod
][modifierType
];
9754 float Unit::GetTotalStatValue(Stats stat
) const
9756 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9758 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9761 // value = ((base_value * base_pct) + total_value) * total_pct
9762 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9763 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9764 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9765 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9770 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9772 if(unitMod
>= UNIT_MOD_END
)
9774 sLog
.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9778 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9781 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9782 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9783 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9784 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9789 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9791 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9795 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9796 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9797 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9798 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9799 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9800 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9809 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9811 Stats stat
= STAT_STRENGTH
;
9815 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9816 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9817 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9818 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9819 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9828 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9832 case UNIT_MOD_MANA
: return POWER_MANA
;
9833 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9834 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9835 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9836 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9837 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9838 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9844 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9846 UnitMods unitMod
= (attType
== RANGED_ATTACK
) ? UNIT_MOD_ATTACK_POWER_RANGED
: UNIT_MOD_ATTACK_POWER
;
9848 float val
= GetTotalAuraModValue(unitMod
);
9855 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9857 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9860 return m_weaponDamage
[attType
][type
];
9863 void Unit::SetLevel(uint32 lvl
)
9865 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9868 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9869 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9872 void Unit::SetHealth(uint32 val
)
9874 uint32 maxHealth
= GetMaxHealth();
9878 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9881 if(GetTypeId() == TYPEID_PLAYER
)
9883 if(((Player
*)this)->GetGroup())
9884 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9886 else if(((Creature
*)this)->isPet())
9888 Pet
*pet
= ((Pet
*)this);
9889 if(pet
->isControlled())
9891 Unit
*owner
= GetOwner();
9892 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9893 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9898 void Unit::SetMaxHealth(uint32 val
)
9900 uint32 health
= GetHealth();
9901 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9904 if(GetTypeId() == TYPEID_PLAYER
)
9906 if(((Player
*)this)->GetGroup())
9907 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9909 else if(((Creature
*)this)->isPet())
9911 Pet
*pet
= ((Pet
*)this);
9912 if(pet
->isControlled())
9914 Unit
*owner
= GetOwner();
9915 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9916 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9924 void Unit::SetPower(Powers power
, uint32 val
)
9926 if(GetPower(power
) == val
)
9929 uint32 maxPower
= GetMaxPower(power
);
9933 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
9935 WorldPacket
data(SMSG_POWER_UPDATE
);
9936 data
.append(GetPackGUID());
9937 data
<< uint8(power
);
9938 data
<< uint32(val
);
9939 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
9942 if(GetTypeId() == TYPEID_PLAYER
)
9944 if(((Player
*)this)->GetGroup())
9945 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9947 else if(((Creature
*)this)->isPet())
9949 Pet
*pet
= ((Pet
*)this);
9950 if(pet
->isControlled())
9952 Unit
*owner
= GetOwner();
9953 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9954 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9957 // Update the pet's character sheet with happiness damage bonus
9958 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
9960 pet
->UpdateDamagePhysical(BASE_ATTACK
);
9965 void Unit::SetMaxPower(Powers power
, uint32 val
)
9967 uint32 cur_power
= GetPower(power
);
9968 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
9971 if(GetTypeId() == TYPEID_PLAYER
)
9973 if(((Player
*)this)->GetGroup())
9974 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9976 else if(((Creature
*)this)->isPet())
9978 Pet
*pet
= ((Pet
*)this);
9979 if(pet
->isControlled())
9981 Unit
*owner
= GetOwner();
9982 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9983 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9988 SetPower(power
, val
);
9991 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
9993 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
9996 if(GetTypeId() == TYPEID_PLAYER
)
9998 if(((Player
*)this)->GetGroup())
9999 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
10001 else if(((Creature
*)this)->isPet())
10003 Pet
*pet
= ((Pet
*)this);
10004 if(pet
->isControlled())
10006 Unit
*owner
= GetOwner();
10007 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10008 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
10013 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
10015 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
10018 if(GetTypeId() == TYPEID_PLAYER
)
10020 if(((Player
*)this)->GetGroup())
10021 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
10023 else if(((Creature
*)this)->isPet())
10025 Pet
*pet
= ((Pet
*)this);
10026 if(pet
->isControlled())
10028 Unit
*owner
= GetOwner();
10029 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10030 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
10035 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
10037 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
10039 tAuraProcTriggerDamage
.push_back(aura
);
10041 tAuraProcTriggerDamage
.remove(aura
);
10044 uint32
Unit::GetCreatePowers( Powers power
) const
10046 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
10049 case POWER_MANA
: return GetCreateMana();
10050 case POWER_RAGE
: return 1000;
10051 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
10052 case POWER_ENERGY
: return 100;
10053 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
10054 case POWER_RUNIC_POWER
: return 1000;
10060 void Unit::AddToWorld()
10062 Object::AddToWorld();
10065 void Unit::RemoveFromWorld()
10070 RemoveNotOwnSingleTargetAuras();
10073 Object::RemoveFromWorld();
10076 void Unit::CleanupsBeforeDelete()
10078 if(m_uint32Values
) // only for fully created object
10080 InterruptNonMeleeSpells(true);
10081 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
10083 ClearComboPointHolders();
10084 DeleteThreatList();
10085 getHostilRefManager().setOnlineOfflineState(false);
10087 RemoveAllGameObjects();
10088 RemoveAllDynObjects();
10089 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
10094 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
10097 m_charmInfo
= new CharmInfo(charm
);
10098 return m_charmInfo
;
10101 CharmInfo::CharmInfo(Unit
* unit
)
10102 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
10104 for(int i
=0; i
<4; ++i
)
10106 m_charmspells
[i
].spellId
= 0;
10107 m_charmspells
[i
].active
= ACT_DISABLED
;
10111 void CharmInfo::InitPetActionBar()
10113 // the first 3 SpellOrActions are attack, follow and stay
10114 for(uint32 i
= 0; i
< 3; i
++)
10116 PetActionBar
[i
].Type
= ACT_COMMAND
;
10117 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
10119 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
10120 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
10122 for(uint32 i
=0; i
< 4; i
++)
10124 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
10125 PetActionBar
[i
+ 3].SpellOrAction
= 0;
10129 void CharmInfo::InitEmptyActionBar()
10131 for(uint32 x
= 1; x
< 10; ++x
)
10133 PetActionBar
[x
].Type
= ACT_PASSIVE
;
10134 PetActionBar
[x
].SpellOrAction
= 0;
10136 PetActionBar
[0].Type
= ACT_COMMAND
;
10137 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
10140 void CharmInfo::InitPossessCreateSpells()
10142 if(m_unit
->GetTypeId() == TYPEID_PLAYER
)
10145 InitEmptyActionBar(); //charm action bar
10147 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10149 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
10150 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
10152 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
10156 void CharmInfo::InitCharmCreateSpells()
10158 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
10160 InitEmptyActionBar();
10164 InitPetActionBar();
10166 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10168 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
10169 m_charmspells
[x
].spellId
= spellId
;
10174 if (IsPassiveSpell(spellId
))
10176 m_unit
->CastSpell(m_unit
, spellId
, true);
10177 m_charmspells
[x
].active
= ACT_PASSIVE
;
10181 ActiveStates newstate
;
10182 bool onlyselfcast
= true;
10183 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
10185 if(!spellInfo
) onlyselfcast
= false;
10186 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
10188 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
10189 onlyselfcast
= false;
10192 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
10193 newstate
= ACT_DISABLED
;
10195 newstate
= ACT_PASSIVE
;
10197 AddSpellToAB(0, spellId
, newstate
);
10202 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
10204 for(uint8 i
= 0; i
< 10; i
++)
10206 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
10208 PetActionBar
[i
].SpellOrAction
= newid
;
10211 if(newstate
== ACT_DECIDE
)
10212 PetActionBar
[i
].Type
= ACT_DISABLED
;
10214 PetActionBar
[i
].Type
= newstate
;
10223 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
10225 if(IsPassiveSpell(spellid
))
10228 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
10230 if(spellid
== m_charmspells
[x
].spellId
)
10232 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
10237 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
10239 m_petnumber
= petnumber
;
10241 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
10243 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
10246 bool Unit::isFrozen() const
10248 return HasAuraState(AURA_STATE_FROZEN
);
10251 struct ProcTriggeredData
10253 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
10254 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
10255 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
10257 SpellProcEventEntry
const *spellProcEvent
;
10258 Aura
* triggeredByAura
;
10259 Unit::spellEffectPair triggeredByAura_SpellPair
;
10262 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
10263 typedef std::list
< uint32
> RemoveSpellList
;
10265 // List of auras that CAN be trigger but may not exist in spell_proc_event
10266 // in most case need for drop charges
10267 // in some types of aura need do additional check
10268 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
10269 bool InitTriggerAuraData()
10271 for (int i
=0;i
<TOTAL_AURAS
;i
++)
10273 isTriggerAura
[i
]=false;
10274 isNonTriggerAura
[i
] = false;
10276 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
10277 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
10278 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
10279 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
10280 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
10281 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
10282 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
10283 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
10284 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
10285 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
10286 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
10287 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
10288 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED
] = true;
10289 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
10290 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
10291 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
10292 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
10293 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
10294 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
10295 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
10296 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
10297 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
10298 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
10299 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
10300 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
10301 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
10302 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
10303 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
10304 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
10306 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
10307 isNonTriggerAura
[SPELL_AURA_RESIST_PUSHBACK
]=true;
10312 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
10314 uint32 procEx
= PROC_EX_NONE
;
10315 // Check victim state
10316 if (missCondition
!=SPELL_MISS_NONE
)
10317 switch (missCondition
)
10319 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
10320 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
10321 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
10322 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
10323 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
10324 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
10325 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
10326 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
10327 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
10328 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
10329 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
10336 if (damageInfo
->blocked
)
10337 procEx
|=PROC_EX_BLOCK
;
10339 if (damageInfo
->absorb
)
10340 procEx
|=PROC_EX_ABSORB
;
10342 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
10343 procEx
|=PROC_EX_CRITICAL_HIT
;
10345 procEx
|=PROC_EX_NORMAL_HIT
;
10350 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
10352 // For melee/ranged based attack need update skills and set some Aura states
10353 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
10355 // Update skills here for players
10356 if (GetTypeId() == TYPEID_PLAYER
)
10358 // On melee based hit/miss/resist need update skill (for victim and attacker)
10359 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
10361 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
10362 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
10364 // Update defence if player is victim and parry/dodge/block
10365 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
10366 ((Player
*)this)->UpdateDefense();
10368 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
10369 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
10374 // if victim and dodge attack
10375 if (procExtra
&PROC_EX_DODGE
)
10377 //Update AURA_STATE on dodge
10378 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
10380 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10381 StartReactiveTimer( REACTIVE_DEFENSE
);
10384 // if victim and parry attack
10385 if (procExtra
& PROC_EX_PARRY
)
10387 // For Hunters only Counterattack (skip Mongoose bite)
10388 if (getClass() == CLASS_HUNTER
)
10390 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
10391 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
10395 ModifyAuraState(AURA_STATE_DEFENSE
, true);
10396 StartReactiveTimer( REACTIVE_DEFENSE
);
10399 // if and victim block attack
10400 if (procExtra
& PROC_EX_BLOCK
)
10402 ModifyAuraState(AURA_STATE_DEFENSE
,true);
10403 StartReactiveTimer( REACTIVE_DEFENSE
);
10406 else //For attacker
10408 // Overpower on victim dodge
10409 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
10411 ((Player
*)this)->AddComboPoints(pTarget
, 1);
10412 StartReactiveTimer( REACTIVE_OVERPOWER
);
10418 RemoveSpellList removedSpells
;
10419 ProcTriggeredList procTriggered
;
10420 // Fill procTriggered list
10421 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
10423 SpellProcEventEntry
const* spellProcEvent
= NULL
;
10424 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
10427 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
10431 if (procTriggered
.empty())
10434 // Handle effects proceed this time
10435 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
10437 // Some auras can be deleted in function called in this loop (except first, ofc)
10438 // Until storing auars in std::multimap to hard check deleting by another way
10439 if(i
!= procTriggered
.begin())
10441 bool found
= false;
10442 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10443 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10444 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10446 if(itr
->second
==i
->triggeredByAura
)
10454 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
10455 // sLog.outDebug("It can be deleted one from early proccesed auras:");
10456 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10457 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10458 // sLog.outDebug(" <end of list>");
10463 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
10464 Aura
*triggeredByAura
= i
->triggeredByAura
;
10465 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
10466 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
10467 uint32 effIndex
= triggeredByAura
->GetEffIndex();
10468 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
10469 // For players set spell cooldown if need
10470 uint32 cooldown
= 0;
10471 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
10472 cooldown
= spellProcEvent
->cooldown
;
10474 switch(auraModifier
->m_auraname
)
10476 case SPELL_AURA_PROC_TRIGGER_SPELL
:
10478 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10479 // Don`t drop charge or add cooldown for not started trigger
10480 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10484 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
10486 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10487 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
10488 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
10489 SendSpellNonMeleeDamageLog(&damageInfo
);
10490 DealSpellDamage(&damageInfo
, true);
10493 case SPELL_AURA_MANA_SHIELD
:
10494 case SPELL_AURA_DUMMY
:
10496 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10497 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10501 case SPELL_AURA_MOD_HASTE
:
10503 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10504 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10508 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
10510 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10511 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
10515 case SPELL_AURA_PRAYER_OF_MENDING
:
10517 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10518 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
10520 HandleMeandingAuraProc(triggeredByAura
);
10523 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
10525 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
10527 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
10531 case SPELL_AURA_MOD_CASTING_SPEED
:
10532 // Skip melee hits or instant cast spells
10533 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
10536 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
10537 // Skip Melee hits and spells ws wrong school
10538 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
10541 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
10542 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
10543 // Skip melee hits and spells ws wrong school or zero cost
10544 if (procSpell
== NULL
||
10545 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
10546 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
10549 case SPELL_AURA_MECHANIC_IMMUNITY
:
10550 // Compare mechanic
10551 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10554 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
10555 // Compare mechanic
10556 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
10559 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
10561 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
10565 // nothing do, just charges counter
10568 // Remove charge (aura can be removed by triggers)
10571 // need found aura on drop (can be dropped by triggers)
10572 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
10573 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
10574 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
10576 // If last charge dropped add spell to remove list
10577 if(itr
->second
== i
->triggeredByAura
&& triggeredByAura
->DropAuraCharge())
10579 removedSpells
.push_back(triggeredByAura
->GetId());
10585 if (!removedSpells
.empty())
10587 // Sort spells and remove dublicates
10588 removedSpells
.sort();
10589 removedSpells
.unique();
10590 // Remove auras from removedAuras
10591 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
10592 RemoveAurasDueToSpell(*i
);
10596 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
10598 return SPELL_SCHOOL_MASK_NORMAL
;
10601 Player
* Unit::GetSpellModOwner()
10603 if(GetTypeId()==TYPEID_PLAYER
)
10604 return (Player
*)this;
10605 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
10607 Unit
* owner
= GetOwner();
10608 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
10609 return (Player
*)owner
;
10614 ///----------Pet responses methods-----------------
10615 void Unit::SendPetCastFail(uint32 spellid
, uint8 msg
)
10617 Unit
*owner
= GetCharmerOrOwner();
10618 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10621 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
10622 data
<< uint8(0); // cast count?
10623 data
<< uint32(spellid
);
10624 data
<< uint8(msg
);
10625 // uint32 for some reason
10626 // uint32 for some reason
10627 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10630 void Unit::SendPetActionFeedback (uint8 msg
)
10632 Unit
* owner
= GetOwner();
10633 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10636 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
10637 data
<< uint8(msg
);
10638 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10641 void Unit::SendPetTalk (uint32 pettalk
)
10643 Unit
* owner
= GetOwner();
10644 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10647 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
10648 data
<< uint64(GetGUID());
10649 data
<< uint32(pettalk
);
10650 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10653 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
10655 Unit
* owner
= GetOwner();
10656 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10659 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
10660 data
<< uint64(GetGUID());
10661 data
<< uint8(0x0); // flags (0x1, 0x2)
10662 data
<< uint32(spellid
);
10663 data
<< uint32(cooltime
);
10665 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10668 void Unit::SendPetClearCooldown (uint32 spellid
)
10670 Unit
* owner
= GetOwner();
10671 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10674 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10675 data
<< uint32(spellid
);
10676 data
<< uint64(GetGUID());
10677 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10680 void Unit::SendPetAIReaction(uint64 guid
)
10682 Unit
* owner
= GetOwner();
10683 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10686 WorldPacket
data(SMSG_AI_REACTION
, 12);
10687 data
<< uint64(guid
) << uint32(00000002);
10688 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10691 ///----------End of Pet responses methods----------
10693 void Unit::StopMoving()
10695 clearUnitState(UNIT_STAT_MOVING
);
10697 // send explicit stop packet
10698 // rely on vmaps here because for example stormwind is in air
10699 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10700 //if (fabs(GetPositionZ() - z) < 2.0f)
10701 // Relocate(GetPositionX(), GetPositionY(), z);
10702 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10704 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10706 // update position and orientation;
10708 BuildHeartBeatMsg(&data
);
10709 SendMessageToSet(&data
,false);
10712 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10716 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10719 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10721 GetMotionMaster()->MovementExpired(false);
10722 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10724 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10726 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10730 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10732 GetMotionMaster()->MovementExpired(false);
10734 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10736 // restore appropriate movement generator
10738 GetMotionMaster()->MoveChase(getVictim());
10740 GetMotionMaster()->Initialize();
10742 // attack caster if can
10743 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10744 if(caster
&& caster
!= getVictim() && ((Creature
*)this)->AI())
10745 ((Creature
*)this)->AI()->AttackStart(caster
);
10749 if (GetTypeId() == TYPEID_PLAYER
)
10750 ((Player
*)this)->SetClientControl(this, !apply
);
10753 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10757 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10759 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10761 GetMotionMaster()->MoveConfused();
10765 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10767 GetMotionMaster()->MovementExpired(false);
10769 if (GetTypeId() == TYPEID_UNIT
)
10771 // if in combat restore movement generator
10773 GetMotionMaster()->MoveChase(getVictim());
10777 if(GetTypeId() == TYPEID_PLAYER
)
10778 ((Player
*)this)->SetClientControl(this, !apply
);
10781 bool Unit::IsSitState() const
10783 uint8 s
= getStandState();
10784 return s
== PLAYER_STATE_SIT_CHAIR
|| s
== PLAYER_STATE_SIT_LOW_CHAIR
||
10785 s
== PLAYER_STATE_SIT_MEDIUM_CHAIR
|| s
== PLAYER_STATE_SIT_HIGH_CHAIR
||
10786 s
== PLAYER_STATE_SIT
;
10789 bool Unit::IsStandState() const
10791 uint8 s
= getStandState();
10792 return !IsSitState() && s
!= PLAYER_STATE_SLEEP
&& s
!= PLAYER_STATE_KNEEL
;
10795 void Unit::SetStandState(uint8 state
)
10797 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10799 if (IsStandState())
10800 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10802 if(GetTypeId()==TYPEID_PLAYER
)
10804 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10805 data
<< (uint8
)state
;
10806 ((Player
*)this)->GetSession()->SendPacket(&data
);
10810 bool Unit::IsPolymorphed() const
10812 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10815 void Unit::SetDisplayId(uint32 modelId
)
10817 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10819 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10821 Pet
*pet
= ((Pet
*)this);
10822 if(!pet
->isControlled())
10824 Unit
*owner
= GetOwner();
10825 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10826 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10830 void Unit::ClearComboPointHolders()
10832 while(!m_ComboPointHolders
.empty())
10834 uint32 lowguid
= *m_ComboPointHolders
.begin();
10836 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10837 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10838 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10840 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10844 void Unit::ClearAllReactives()
10846 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10847 m_reactiveTimer
[i
] = 0;
10849 if (HasAuraState( AURA_STATE_DEFENSE
))
10850 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10851 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10852 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10853 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10854 ((Player
*)this)->ClearComboPoints();
10857 void Unit::UpdateReactives( uint32 p_time
)
10859 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10861 ReactiveType reactive
= ReactiveType(i
);
10863 if(!m_reactiveTimer
[reactive
])
10866 if ( m_reactiveTimer
[reactive
] <= p_time
)
10868 m_reactiveTimer
[reactive
] = 0;
10870 switch ( reactive
)
10872 case REACTIVE_DEFENSE
:
10873 if (HasAuraState(AURA_STATE_DEFENSE
))
10874 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10876 case REACTIVE_HUNTER_PARRY
:
10877 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10878 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10880 case REACTIVE_OVERPOWER
:
10881 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10882 ((Player
*)this)->ClearComboPoints();
10890 m_reactiveTimer
[reactive
] -= p_time
;
10895 Unit
* Unit::SelectNearbyTarget() const
10897 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10899 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10900 cell
.SetNoCreate();
10902 std::list
<Unit
*> targets
;
10905 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10906 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
10908 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10909 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10911 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10912 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10913 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10916 // remove current target
10918 targets
.remove(getVictim());
10920 // remove not LoS targets
10921 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10923 if(!IsWithinLOSInMap(*tIter
))
10925 std::list
<Unit
*>::iterator tIter2
= tIter
;
10927 targets
.erase(tIter2
);
10933 // no appropriate targets
10934 if(targets
.empty())
10938 uint32 rIdx
= urand(0,targets
.size()-1);
10939 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
10940 for(uint32 i
= 0; i
< rIdx
; ++i
)
10946 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
10948 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
10950 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
10956 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
10960 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
10961 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
10965 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
10966 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
10970 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
10973 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
10975 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
10978 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
10980 // Not apply this to creature casted spells with casttime==0
10981 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
10984 if (CastingTime
> 7000) CastingTime
= 7000;
10985 if (CastingTime
< 1500) CastingTime
= 1500;
10987 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
10988 CastingTime
= 3500;
10990 int32 overTime
= 0;
10992 bool DirectDamage
= false;
10993 bool AreaEffect
= false;
10995 for ( uint32 i
=0; i
<3;i
++)
10997 switch ( spellProto
->Effect
[i
] )
10999 case SPELL_EFFECT_SCHOOL_DAMAGE
:
11000 case SPELL_EFFECT_POWER_DRAIN
:
11001 case SPELL_EFFECT_HEALTH_LEECH
:
11002 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
11003 case SPELL_EFFECT_POWER_BURN
:
11004 case SPELL_EFFECT_HEAL
:
11005 DirectDamage
= true;
11007 case SPELL_EFFECT_APPLY_AURA
:
11008 switch ( spellProto
->EffectApplyAuraName
[i
] )
11010 case SPELL_AURA_PERIODIC_DAMAGE
:
11011 case SPELL_AURA_PERIODIC_HEAL
:
11012 case SPELL_AURA_PERIODIC_LEECH
:
11013 if ( GetSpellDuration(spellProto
) )
11014 overTime
= GetSpellDuration(spellProto
);
11017 // -5% per additional effect
11025 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
11029 // Combined Spells with Both Over Time and Direct Damage
11030 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
11032 // mainly for DoTs which are 3500 here otherwise
11033 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
11034 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
11035 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
11036 // Portion to Over Time
11037 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
11039 if ( damagetype
== DOT
)
11040 CastingTime
= uint32(CastingTime
* PtOT
);
11041 else if ( PtOT
< 1.0f
)
11042 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
11047 // Area Effect Spells receive only half of bonus
11051 // -5% of total per any additional effect
11052 for ( uint8 i
=0; i
<effects
; ++i
)
11054 if ( CastingTime
> 175 )
11056 CastingTime
-= 175;
11065 return CastingTime
;
11068 void Unit::UpdateAuraForGroup(uint8 slot
)
11070 if(GetTypeId() == TYPEID_PLAYER
)
11072 Player
* player
= (Player
*)this;
11073 if(player
->GetGroup())
11075 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
11076 player
->SetAuraUpdateMask(slot
);
11079 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
11081 Pet
*pet
= ((Pet
*)this);
11082 if(pet
->isControlled())
11084 Unit
*owner
= GetOwner();
11085 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11087 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
11088 pet
->SetAuraUpdateMask(slot
);
11094 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
11096 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
11097 return float(GetAttackTime(attType
))/1000.0f
;
11099 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
11101 return 2.4; // fist attack
11103 switch (Weapon
->GetProto()->InventoryType
)
11105 case INVTYPE_2HWEAPON
:
11107 case INVTYPE_RANGED
:
11108 case INVTYPE_RANGEDRIGHT
:
11109 case INVTYPE_THROWN
:
11111 case INVTYPE_WEAPON
:
11112 case INVTYPE_WEAPONMAINHAND
:
11113 case INVTYPE_WEAPONOFFHAND
:
11115 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
11119 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
11121 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
11122 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
11123 if ((*itr
)->GetId() == spell_id
)
11129 bool Unit::IsUnderLastManaUseEffect() const
11131 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
11134 void Unit::SetContestedPvP(Player
*attackedPlayer
)
11136 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
11138 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
11141 player
->SetContestedPvPTimer(30000);
11142 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11144 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11145 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
11146 // call MoveInLineOfSight for nearby contested guards
11147 SetVisibility(GetVisibility());
11149 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
11151 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
11152 // call MoveInLineOfSight for nearby contested guards
11153 SetVisibility(GetVisibility());
11157 void Unit::AddPetAura(PetAura
const* petSpell
)
11159 m_petAuras
.insert(petSpell
);
11160 if(Pet
* pet
= GetPet())
11161 pet
->CastPetAura(petSpell
);
11164 void Unit::RemovePetAura(PetAura
const* petSpell
)
11166 m_petAuras
.erase(petSpell
);
11167 if(Pet
* pet
= GetPet())
11168 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
11171 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
11173 Pet
* pet
= new Pet(HUNTER_PET
);
11175 if(!pet
->CreateBaseAtCreature(creatureTarget
))
11181 pet
->SetOwnerGUID(GetGUID());
11182 pet
->SetCreatorGUID(GetGUID());
11183 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
11184 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
11186 if(GetTypeId()==TYPEID_PLAYER
)
11187 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
11189 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
11191 if(!pet
->InitStatsForLevel(level
))
11193 sLog
.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
11198 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
11199 // this enables pet details window (Shift+P)
11200 pet
->AIM_Initialize();
11201 pet
->InitPetCreateSpells();
11202 pet
->InitTalentForLevel();
11203 pet
->SetHealth(pet
->GetMaxHealth());
11208 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
11210 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
11212 // Get proc Event Entry
11213 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
11215 // Aura info stored here
11216 Modifier
*mod
= aura
->GetModifier();
11218 if (isNonTriggerAura
[mod
->m_auraname
])
11220 // If not trigger by default and spellProcEvent==NULL - skip
11221 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
11224 // Get EventProcFlag
11225 uint32 EventProcFlag
;
11226 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
11227 EventProcFlag
= spellProcEvent
->procFlags
;
11229 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
11230 // Continue if no trigger exist
11231 if (!EventProcFlag
)
11234 // Check spellProcEvent data requirements
11235 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
11238 // In most cases req get honor or XP from kill
11239 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
11241 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
11242 // Shadow Word: Death - can trigger from every kill
11243 if (aura
->GetId() == 32409)
11248 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
11249 // But except periodic triggers (can triggered from self)
11250 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
11253 // Check if current equipment allows aura to proc
11254 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
11256 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
11259 if(attType
== BASE_ATTACK
)
11260 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
11261 else if (attType
== OFF_ATTACK
)
11262 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11264 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
11266 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
11269 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11272 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
11274 // Check if player is wearing shield
11275 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
11276 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
11280 // Get chance from spell
11281 float chance
= (float)spellProto
->procChance
;
11282 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
11283 if(spellProcEvent
&& spellProcEvent
->customChance
)
11284 chance
= spellProcEvent
->customChance
;
11285 // If PPM exist calculate chance from PPM
11286 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
11288 uint32 WeaponSpeed
= GetAttackTime(attType
);
11289 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
11291 // Apply chance modifer aura
11292 if(Player
* modOwner
= GetSpellModOwner())
11293 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
11295 return roll_chance_f(chance
);
11298 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
11300 // aura can be deleted at casts
11301 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
11302 uint32 effIdx
= triggeredByAura
->GetEffIndex();
11303 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
11304 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
11307 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
11309 // current aura expire
11310 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
11312 // next target selection
11313 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
11316 if (spellProto
->EffectRadiusIndex
[effIdx
])
11317 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
11319 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
11321 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
11323 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
11325 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
11327 // aura will applied from caster, but spell casted from current aura holder
11328 SpellModifier
*mod
= new SpellModifier
;
11329 mod
->op
= SPELLMOD_CHARGES
;
11330 mod
->value
= jumps
-5; // negative
11331 mod
->type
= SPELLMOD_FLAT
;
11332 mod
->spellId
= spellProto
->Id
;
11333 mod
->mask
= spellProto
->SpellFamilyFlags
;
11334 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
11336 caster
->AddSpellMod(mod
, true);
11337 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
11338 caster
->AddSpellMod(mod
, false);
11344 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
11348 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
11350 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
11352 if(!IS_UNIT_GUID(target_guid
))
11355 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
11359 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
11361 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
11362 target
->RemoveAura(iter
);