1 #####################################
2 # MaNGOS Configuration file #
3 #####################################
6 ###################################################################################################################
7 # CONNECTIONS AND DIRECTORIES
10 # RealmID must match the realmlist inside the realmd database
13 # Data directory setting.
14 # Important: DataDir needs to be quoted, as it is a string which may contain space characters.
15 # Example: "@prefix@/share/mangos"
18 # Logs directory setting.
19 # Important: Logs dir must exists, or all logs need to be disabled
20 # Default: "" - no log directory prefix, if used log names isn't absolute path
21 # then logs will be stored in current directory for run program.
26 # CharacterDatabaseInfo
27 # Database connection settings for the world server.
28 # Default: hostname;port;username;password;database
29 # .;somenumber;username;password;database - use named pipes at Windows
30 # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
31 # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
32 # Unix sockets: experimental, not tested
35 # Settings for maximum database-ping interval (minutes between pings)
38 # Default WorldServerPort
41 # Bind World Server to IP/hostname
43 ###################################################################################################################
48 LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
49 WorldDatabaseInfo = "127.0.0.1;3306;root;mangos;mangos"
50 CharacterDatabaseInfo = "127.0.0.1;3306;root;mangos;characters"
52 WorldServerPort = 8085
55 ###################################################################################################################
59 # Used processors mask for multi-processors system (Used only at Windows)
60 # Default: 0 (selected by OS)
61 # number (bitmask value of selected processors)
64 # Process priority setting (Used only at Windows)
69 # Compression level for update packages sent to client (1..9)
71 # 9 (best compression)
74 # Maximum number of players in the world. Excluding Mods, GM's and Admins
76 # 0 (for infinite players)
77 # -1 (for Mods, GM's and Admins only)
78 # -2 (for GM's and Admins only)
79 # -3 (for Admins only)
81 # SaveRespawnTimeImmediately
82 # Save respawn time for creatures at death and for gameobjects at use/open
83 # Default: 1 (save creature/gameobject respawn time without waiting grid unload)
84 # 0 (save creature/gameobject respawn time at grid unload)
87 # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
91 # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
92 # Default: 1 (unload grids)
93 # 0 (do not unload grids)
96 # Socket select time (in milliseconds)
100 # Grid clean up delay (in milliseconds)
101 # Default: 300000 (5 min)
104 # Map update interval (in milliseconds)
107 # ChangeWeatherInterval
108 # Weather update interval (in milliseconds)
109 # Default: 600000 (10 min)
112 # Player save interval (in milliseconds)
113 # Default: 900000 (15 min)
117 # Enable/Disable VMmap support for line of sight and height calculation
122 # Map id that will be ignored by VMaps
123 # List of ids with delimiter ','
124 # If more then one id is defined and spaces are included, the string has to be enclosed by "
125 # Example: "369,0,1,530"
127 # vmap.ignoreSpellIds
128 # These spells are ignored for LoS calculation
129 # List of ids with delimiter ','
132 # Check final move position, summon position, etc for visible collision with other objects or
133 # wall (wall only if vmaps are enabled)
134 # Default: 1 (enable, required more CPU power usage)
135 # 0 (disable, less nice position selection but will less CPU power usage)
137 # TargetPosRecalculateRange
138 # Max distance from movement target point (+moving unit size) and targeted object (+size)
139 # after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
140 # More distance let have better performence, less distance let have more sensitive reaction at target move.
143 # UpdateUptimeInterval
144 # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
145 # Default: 10 (minutes)
148 # Periodically check if the process got freezed, if this is the case force crash after the specified
149 # amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
150 # Default: 0 (Disabled)
153 # Permit/disable the use of the addon channel through the server
154 # (some client side addons can stop work correctly with disabled addon channel)
155 # Default: 1 (permit addon channel)
156 # 0 (do not permit addon channel)
158 ###################################################################################################################
164 SaveRespawnTimeImmediately = 1
165 MaxOverspeedPings = 2
167 SocketSelectTime = 10000
168 GridCleanUpDelay = 300000
169 MapUpdateInterval = 100
170 ChangeWeatherInterval = 600000
171 PlayerSaveInterval = 900000
173 vmap.enableHeight = 0
174 vmap.ignoreMapIds = "369"
175 vmap.ignoreSpellIds = "7720"
176 DetectPosCollision = 1
177 TargetPosRecalculateRange = 1.5
178 UpdateUptimeInterval = 10
182 ###################################################################################################################
186 # Enable logging of GM commands - all SQL code will be written to a log file
187 # All commands are written to a file: YYYY-MM-DD_logSQL.sql
188 # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted.
189 # Default: 1 - Write SQL code to logfile
193 # World daemon PID file
194 # Default: "" - do not create PID file
195 # "./worldd.pid" - create PID file (recommended name)
198 # Server console level of logging
199 # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
203 # Include time in server console output [hh:mm:ss]
204 # Default: 0 (no time)
209 # Default: "Server.log"
210 # "" - Empty name disable creating log file
213 # Logfile with timestamp of server start in name
214 # Default: 0 - no timestamp in name
215 # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
218 # Server file level of logging
219 # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
222 # LogFilter_TransportMoves
223 # LogFilter_CreatureMoves
224 # LogFilter_VisibilityChanges
226 # Default: 1 - not include with any log level
227 # 0 - include in log if log level permit
230 # Packet logging file for the worldserver
231 # Default: "world.log"
234 # Log file of DB errors detected at server run
235 # Default: "DBErrors.log"
238 # Character operations logfile name
239 # Default: "Char.log"
240 # "" - Empty name disable creating log file
243 # Logfile with timestamp of server start in name
244 # Default: 0 - no timestamp in name
245 # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
248 # Write character dump before deleting in Char.log
249 # For restoration, cut character data from log starting from
250 # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
251 # Default: 0 - don't include dumping chars to log
252 # 1 - include dumping chars to log
255 # Log file of gm commands
256 # Default: "" (Disable)
259 # Logfile with timestamp of server start in name
260 # Default: 0 - no timestamp in name
261 # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
264 # Log file of RA commands
266 # "" - Empty name for disable
269 # Color for messages (format "normal_color details_color debug_color error_color")
270 # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
271 # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
272 # Default: "" - none colors
273 # Example: "13 7 11 9"
275 ###################################################################################################################
281 LogFile = "Server.log"
284 LogFilter_TransportMoves = 1
285 LogFilter_CreatureMoves = 1
286 LogFilter_VisibilityChanges = 1
288 DBErrorLogFile = "DBErrors.log"
289 CharLogFile = "Char.log"
297 ###################################################################################################################
302 # 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
303 # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
304 # activated places and sanctuaries)
307 # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
309 # 1 Development - any language (Default)
310 # 2 United States - extended-Latin
311 # 3 Oceanic - extended-Latin
312 # 4 Latin America - extended-Latin
313 # 5 Tournament - basic-Latin at create, any at login
314 # 6 Korea - East-Asian
315 # 7 Tournament - basic-Latin at create, any at login
316 # 8 English - extended-Latin
317 # 9 German - extended-Latin
318 # 10 French - extended-Latin
319 # 11 Spanish - extended-Latin
320 # 12 Russian - Cyrillic
321 # 13 Tournament - basic-Latin at create, any at login
322 # 14 Taiwan - East-Asian
323 # 15 Tournament - basic-Latin at create, any at login
324 # 16 China - East-Asian
325 # 17 CN1 - basic-Latin at create, any at login
326 # 18 CN2 - basic-Latin at create, any at login
327 # 19 CN3 - basic-Latin at create, any at login
328 # 20 CN4 - basic-Latin at create, any at login
329 # 21 CN5 - basic-Latin at create, any at login
330 # 22 CN6 - basic-Latin at create, any at login
331 # 23 CN7 - basic-Latin at create, any at login
332 # 24 CN8 - basic-Latin at create, any at login
333 # 25 Tournament - basic-Latin at create, any at login
334 # 26 Test Server - any language
335 # 27 Tournament - basic-Latin at create, any at login
336 # 28 QA Server - any language
337 # 29 CN9 - basic-Latin at create, any at login
340 # Allow server use content from expansion
341 # 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
342 # expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
343 # Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
344 # expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
345 # 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
346 # characters, ignore account expansion setting)
349 # DBC Language Settings
350 # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico
351 # 8 = Russian; 255 = Auto Detect (Default)
354 # Allow russian clients to set and use declined names
355 # Default: 0 - do not use declined names, except when the Russian RealmZone is set
356 # 1 - use declined names
359 # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
360 # Default: 0 disable (but limited server timezone dependent client check)
361 # 1 basic latin characters (strict)
362 # 2 realm zone specific (strict). See RealmZone setting.
363 # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
364 # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
365 # 3 basic latin characters + server timezone specific
368 # Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
370 # 1 basic latin characters (strict)
371 # 2 realm zone specific (strict). See RealmZone setting.
372 # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
373 # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
374 # 3 basic latin characters + server timezone specific
377 # Limit pet names to language specific symbols set
379 # 1 basic latin characters (strict)
380 # 2 realm zone specific (strict). See RealmZone setting.
381 # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
382 # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
383 # 3 basic latin characters + server timezone specific
385 # CharactersCreatingDisabled
386 # Disable characters creating for specific team or any (non-player accounts not affected)
387 # Default: 0 - enabled
388 # 1 - disabled only for Alliance
389 # 2 - disabled only for Horde
390 # 3 - disabled for both teams
392 # CharactersPerAccount
393 # Limit numbers of characters per account (at all realms).
394 # Note: this setting limit character creating at _current_ realm base at characters amount at all realms
396 # The number must be >= CharactersPerRealm
399 # Limit numbers of characters for account at realm
400 # Default: 10 (client limitation)
401 # The number must be between 1 and 10
404 # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
405 # Default: 0 - show intro for each new characrer
406 # 1 - show intro only for first character of selected race
407 # 2 - disable intro show in all cases
410 # Max level that can be reached by player for experience (in range from 1 to 255).
411 # Change not recommended
415 # Max honor points that player can have.
419 # Max arena points that player can have.
423 # Staring level that have character at creating (in range 1 to MaxPlayerLevel)
427 # Activate weather system
431 # Battleground.CastDeserter
432 # Cast or not Deserter spell at player who leave battleground in progress
436 # Battleground.QueueAnnouncer.Enable
437 # Enable queue announcer posting to chat
441 # Battleground.QueueAnnouncer.PlayerOnly
442 # Enable queue announcer posting to chat
447 # Allow cast or not Unstuck spell at .start or client Help option use
451 # Instance.IgnoreLevel
452 # Ignore level requirement to enter instance
456 # Instance.IgnoreRaid
457 # Ignore raid requirement to enter instance
461 # Instance.ResetTimeHour
462 # The hour of the day (0-23) when the global instance resets occur.
465 # Instance.UnloadDelay
466 # Unload the instance map from memory after some time if no players are inside.
467 # Default: 1800000 (miliseconds, i.e 30 minutes)
468 # 0 (instance maps are kept in memory until they are reset)
470 # Quests.LowLevelHideDiff
471 # Quest level difference to hide for player low level quests:
472 # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
474 # -1 (show all available quests marks)
476 # Quests.HighLevelHideDiff
477 # Quest level difference to hide for player high level quests:
478 # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
480 # -1 (show all available quests marks)
482 # MaxPrimaryTradeSkill
483 # Max count that player can learn the primary trade skill.
488 # Min signatures count to creating guild (0..9).
492 # Max distance to creature for group memeber to get XP at creature death.
496 # Mail delivery delay time for item sending
497 # Default: 3600 sec (1 hour)
499 # SkillChance.Prospecting
500 # For prospecting skillup not possible by default, but can be allowed as custom setting
501 # Default: 0 - no skilups
502 # 1 - skilups possible
509 # Beep at mangosd start finished (mostly work only at Unix/Linux systems)
514 # Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
516 ###################################################################################################################
523 StrictPlayerNames = 0
524 StrictCharterNames = 0
526 CharactersCreatingDisabled = 0
527 CharactersPerAccount = 50
528 CharactersPerRealm = 10
531 MaxHonorPoints = 75000
532 MaxArenaPoints = 5000
535 Battleground.CastDeserter = 1
536 Battleground.QueueAnnouncer.Enable = 1
537 Battleground.QueueAnnouncer.PlayerOnly = 0
539 Instance.IgnoreLevel = 0
540 Instance.IgnoreRaid = 0
541 Instance.ResetTimeHour = 4
542 Instance.UnloadDelay = 1800000
543 Quests.LowLevelHideDiff = 4
544 Quests.HighLevelHideDiff = 7
545 MaxPrimaryTradeSkill = 2
547 MaxGroupXPDistance = 74
548 MailDeliveryDelay = 3600
549 SkillChance.Prospecting = 0
552 Motd = "Welcome to the Massive Network Game Object Server."
554 ###################################################################################################################
557 # AllowTwoSide.Accounts
558 # Allow or not accounts to create characters in the 2 teams in any game type.
559 # Default: 0 (Not allowed)
562 # AllowTwoSide.Interaction.Chat
563 # AllowTwoSide.Interaction.Channel
564 # AllowTwoSide.Interaction.Group
565 # AllowTwoSide.Interaction.Guild
566 # AllowTwoSide.Interaction.Auction
567 # AllowTwoSide.Interaction.Mail
568 # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from
569 # different teams, send mail to different team.
570 # Default: 0 (Not allowed)
573 # AllowTwoSide.WhoList
574 # Allow or not show player from both team in who list.
575 # Default: 0 (Not allowed)
578 # AllowTwoSide.AddFriend
579 # Allow or not adding friends from other team in friend list.
580 # Default: 0 (Not allowed)
584 # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
585 # inspect talents always)
589 ###################################################################################################################
591 AllowTwoSide.Accounts = 0
592 AllowTwoSide.Interaction.Chat = 0
593 AllowTwoSide.Interaction.Channel = 0
594 AllowTwoSide.Interaction.Group = 0
595 AllowTwoSide.Interaction.Guild = 0
596 AllowTwoSide.Interaction.Auction = 0
597 AllowTwoSide.Interaction.Mail = 0
598 AllowTwoSide.WhoList = 0
599 AllowTwoSide.AddFriend = 0
600 TalentsInspecting = 1
602 ###################################################################################################################
606 # Radius for creature to evade after being pulled away from combat start point
607 # If ThreatRadius is less than creature aggro radius then aggro radius will be used
610 # Rate.Creature.Aggro
611 # Aggro radius percent or off.
616 # CreatureFamilyAssistenceRadius
617 # Creature family assistence radius
622 # Difference for boss dynamic level with target
625 # Corpse.Decay.NORMAL
628 # Corpse.Decay.RAREELITE
629 # Corpse.Decay.WORLDBOSS
630 # Seconds until creature corpse will decay without being looted or skinned.
631 # Default: 60, 300, 300, 300, 3600
633 # Rate.Corpse.Decay.Looted
634 # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
637 # Rate.Creature.Normal.Damage
638 # Rate.Creature.Elite.Elite.Damage
639 # Rate.Creature.Elite.RAREELITE.Damage
640 # Rate.Creature.Elite.WORLDBOSS.Damage
641 # Rate.Creature.Elite.RARE.Damage
642 # Creature Damage Rates.
643 # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
645 # Rate.Creature.Normal.SpellDamage
646 # Rate.Creature.Elite.Elite.SpellDamage
647 # Rate.Creature.Elite.RAREELITE.SpellDamage
648 # Rate.Creature.Elite.WORLDBOSS.SpellDamag
649 # Rate.Creature.Elite.RARE.SpellDamage
650 # Creature Spell Damage Rates.
651 # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
653 # Rate.Creature.Normal.HP
654 # Rate.Creature.Elite.Elite.HP
655 # Rate.Creature.Elite.RAREELITE.HP
656 # Rate.Creature.Elite.WORLDBOSS.HP
657 # Rate.Creature.Elite.RARE.HP
658 # Creature Health Ammount Modifier.
659 # Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
662 # Distance from player to listen text that creature (or other world object) say
665 # ListenRange.TextEmote
666 # Distance from player to listen textemote that creature (or other world object) say
670 # Distance from player to listen text that creature (or other world object) yell
673 ###################################################################################################################
676 Rate.Creature.Aggro = 1
677 CreatureFamilyAssistenceRadius = 10
678 WorldBossLevelDiff = 3
679 Corpse.Decay.NORMAL = 60
680 Corpse.Decay.RARE = 300
681 Corpse.Decay.ELITE = 300
682 Corpse.Decay.RAREELITE = 300
683 Corpse.Decay.WORLDBOSS = 3600
684 Rate.Corpse.Decay.Looted = 0.1
685 Rate.Creature.Normal.Damage = 1
686 Rate.Creature.Elite.Elite.Damage = 1
687 Rate.Creature.Elite.RAREELITE.Damage = 1
688 Rate.Creature.Elite.WORLDBOSS.Damage = 1
689 Rate.Creature.Elite.RARE.Damage = 1
690 Rate.Creature.Normal.SpellDamage = 1
691 Rate.Creature.Elite.Elite.SpellDamage = 1
692 Rate.Creature.Elite.RAREELITE.SpellDamage = 1
693 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
694 Rate.Creature.Elite.RARE.SpellDamage = 1
695 Rate.Creature.Normal.HP = 1
696 Rate.Creature.Elite.Elite.HP = 1
697 Rate.Creature.Elite.RAREELITE.HP = 1
698 Rate.Creature.Elite.WORLDBOSS.HP = 1
699 Rate.Creature.Elite.RARE.HP = 1
701 ListenRange.TextEmote = 40
702 ListenRange.Yell = 300
704 ###################################################################################################################
707 # ChatFakeMessagePreventing
708 # Chat protection from creating fake messages using a lot spaces (other invisible symbols),
709 # not applied to addon language messages, but can prevent working old addons
710 # that use normal languages for sending data to another clients.
711 # Default: 0 (disible fake messages preventing)
712 # 1 (enabled fake messages preventing)
714 # ChatFlood.MessageCount
715 # Chat anti-flood protection, haste message count to activate protection
717 # 0 (disible anti-flood protection)
719 # ChatFlood.MessageDelay
720 # Chat anti-flood protection, minimum message delay to count message
721 # Default: 1 (in secs)
724 # Chat anti-flood protection, mute time at activation flood protection (not saved)
725 # Default: 10 (in secs)
727 # Channel.RestrictedLfg
728 # Restrict use LookupForGroup channel only registered in LFG tool players
729 # Default: 1 (allow join to channel only if active in LFG)
730 # 0 (allow join to channel in any time)
732 # Channel.SilentlyGMJoin
733 # Silently join GM characters (security level > 1) to channels
734 # Default: 0 (join announcement in normal way)
735 # 1 (GM join without announcement)
737 ###################################################################################################################
739 ChatFakeMessagePreventing = 0
740 ChatFlood.MessageCount = 10
741 ChatFlood.MessageDelay = 1
742 ChatFlood.MuteTime = 10
743 Channel.RestrictedLfg = 1
744 Channel.SilentlyGMJoin = 0
746 ###################################################################################################################
747 # GAME MASTER SETTINGS
751 # Default: 2 (last save state)
756 # Is GM accepting tickets from player by default or not.
757 # Default: 2 (last save state)
762 # GM chat mode at login
763 # Default: 2 (last save state)
768 # Is GM accepting whispers from player by default or not.
769 # Default: 2 (last save state)
774 # Is GM showed in GM list (if visible) in non-GM state (.gmoff)
779 # Is GM showed in who list (if visible).
784 # Include GM trade and trade slot enchanting operations in GM log if it enable
785 # Default: 1 (include)
788 ###################################################################################################################
798 ###################################################################################################################
799 # VISIBILITY AND RADIUSES
801 # Visibility.GroupMode
802 # Group visibility modes
803 # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
804 # 1 (raid members 100% auto detect invisible player from same raid)
805 # 2 (players from same team can 100% auto detect invisible player)
807 # Visibility.Distance.Creature
808 # Visibility.Distance.Player
809 # Visibility distance for different in game object
810 # Max limited by active player zone: ~ 166
811 # Min limit dependent from objects
812 # Default: 66 (cell size)
813 # Min limit is max aggro radius (45) * Rate.Creature.Aggro
815 # Visibility.Distance.Object
816 # Visible distance for gameobject, dynobject, bodies, corpses, bones
817 # Min limit is iteraction distance (5)
819 # Visibility.Distance.InFlight
820 # Visible distance for player in flight
821 # Min limit is 0 (not show any objects)
823 # Visibility.Distance.Grey.Unit
824 # Visibility grey distance for creatures/players (fast changing objects)
825 # addition to appropriate object type Visibility.Distance.* use in case visibility removing to
826 # object (except corpse around distences) If � is distance and G is grey distance then object
827 # make visible if distance to it <= D but make non visible if distance > D+G
830 # Visibility.Distance.Grey.Object
831 # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
832 # Default: 10 (yards)
835 ###################################################################################################################
837 Visibility.GroupMode = 0
838 Visibility.Distance.Creature = 66
839 Visibility.Distance.Player = 66
840 Visibility.Distance.Object = 66
841 Visibility.Distance.InFlight = 66
842 Visibility.Distance.Grey.Unit = 1
843 Visibility.Distance.Grey.Object = 10
845 ###################################################################################################################
854 # Health and power regeneration and rage income from damage.
857 # Rate.Skill.Discovery
858 # Skill Discovery Rates
861 # Rate.Drop.Item.Poor
862 # Rate.Drop.Item.Normal
863 # Rate.Drop.Item.Uncommon
864 # Rate.Drop.Item.Rare
865 # Rate.Drop.Item.Epic
866 # Rate.Drop.Item.Legendary
867 # Rate.Drop.Item.Artifact
868 # Rate.Drop.Item.Referenced
870 # Drop rates (items by quality and money)
883 # Rate.XP.PastLevel70
884 # XP needed per level past 70 (Rates below 1 not recommended)
888 # Rate.Rest.Offline.InTavernOrCity
889 # Rate.Rest.Offline.InWilderness
890 # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values
893 # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc)
896 # Rate.Auction.Deposit
898 # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
905 # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
906 # Mining.Next changes chance to have next use of a deposit)
912 # Rate.Reputation.Gain
913 # Reputation Gain rate
916 # Rate.InstanceResetTime
917 # Multiplier for the number of days in between global raid/heroic instance resets.
922 # SkillGain.Gathering
924 # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...)
931 # Skill chance values (0..100)
932 # Default: 100-75-25-0
934 # SkillChance.MiningSteps
935 # SkillChance.SkinningSteps
936 # For skinning and Mining chance decrease with skill level.
937 # Default: 0 - no decrease
938 # 75 - in 2 times each 75 skill points
940 # DurabilityLossChance.Damage
941 # Chance lost one from equiped items durability point at damage apply or receive.
942 # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
944 # DurabilityLossChance.Absorb
945 # Chance lost one from armor items durability point at damage absorb.
946 # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
948 # DurabilityLossChance.Parry
949 # Chance lost weapon durability point at parry.
950 # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
952 # DurabilityLossChance.Block
953 # Chance lost sheild durability point at damage block.
954 # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
956 # Death.SicknessLevel
957 # Starting Character start gain sickness at spirit resurrection (1 min)
959 # -10 - character will have full time (10min) sickness at 1 level
960 # maxplayerlevel+1 - chaarcter will not have sickess at any level
962 # Death.CorpseReclaimDelay.PvP
963 # Death.CorpseReclaimDelay.PvE
964 # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
965 # Default: 1 (enabled)
968 ###################################################################################################################
976 Rate.Skill.Discovery = 1
977 Rate.Drop.Item.Poor = 1
978 Rate.Drop.Item.Normal = 1
979 Rate.Drop.Item.Uncommon = 1
980 Rate.Drop.Item.Rare = 1
981 Rate.Drop.Item.Epic = 1
982 Rate.Drop.Item.Legendary = 1
983 Rate.Drop.Item.Artifact = 1
984 Rate.Drop.Item.Referenced = 1
989 Rate.XP.PastLevel70 = 1
991 Rate.Rest.Offline.InTavernOrCity = 1
992 Rate.Rest.Offline.InWilderness = 1
994 Rate.Auction.Time = 1
995 Rate.Auction.Deposit = 1
998 Rate.Mining.Amount = 1
1001 Rate.Reputation.Gain = 1
1002 Rate.InstanceResetTime = 1
1003 SkillGain.Crafting = 1
1004 SkillGain.Defense = 1
1005 SkillGain.Gathering = 1
1006 SkillGain.Weapon = 1
1007 SkillChance.Orange = 100
1008 SkillChance.Yellow = 75
1009 SkillChance.Green = 25
1010 SkillChance.Grey = 0
1011 SkillChance.MiningSteps = 0
1012 SkillChance.SkinningSteps = 0
1013 DurabilityLossChance.Damage = 0.5
1014 DurabilityLossChance.Absorb = 0.5
1015 DurabilityLossChance.Parry = 0.05
1016 DurabilityLossChance.Block = 0.05
1017 Death.SicknessLevel = 11
1018 Death.CorpseReclaimDelay.PvP = 1
1019 Death.CorpseReclaimDelay.PvE = 1
1021 ###################################################################################################################
1026 # Number of threads for network, recommend 1 thread per 1000 connections.
1030 # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
1031 # Default: -1 (Use system default setting)
1034 # Userspace buffer for output. This is amount of memory reserved per each connection.
1037 # Network.TcpNoDelay:
1038 # TCP Nagle algorithm setting
1039 # Default: 0 (enable Nagle algorithm, less traffic, more latency)
1040 # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
1042 ###################################################################################################################
1045 Network.OutKBuff = -1
1046 Network.OutUBuff = 65536
1047 Network.TcpNodelay = 1
1049 ###################################################################################################################
1050 # CONSOLE AND REMOTE ACCESS
1058 # Enable remote console
1063 # Default remote console ip address, use 0.0.0.0 for every address
1066 # Default remote console port
1069 # Minimum level that's required to login,3 by default
1072 # Kick client on wrong pass
1074 ###################################################################################################################