[9033] Fixed percent mana regneration from spell 53228 and ranks buff.
[getmangos.git] / src / game / Totem.cpp
blob698e811c2901b485cbcde44e7023cb52b2667ae4
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Totem.h"
20 #include "WorldPacket.h"
21 #include "Log.h"
22 #include "Group.h"
23 #include "Player.h"
24 #include "ObjectMgr.h"
25 #include "SpellMgr.h"
27 Totem::Totem() : Creature()
29 m_isTotem = true;
30 m_duration = 0;
31 m_type = TOTEM_PASSIVE;
34 void Totem::Update( uint32 time )
36 Unit *owner = GetOwner();
37 if (!owner || !owner->isAlive() || !isAlive())
39 UnSummon(); // remove self
40 return;
43 if (m_duration <= time)
45 UnSummon(); // remove self
46 return;
48 else
49 m_duration -= time;
51 Creature::Update( time );
54 void Totem::Summon(Unit* owner)
56 owner->GetMap()->Add((Creature*)this);
58 // select totem model in dependent from owner team
59 CreatureInfo const *cinfo = GetCreatureInfo();
60 if(owner->GetTypeId() == TYPEID_PLAYER && cinfo)
62 uint32 display_id = sObjectMgr.ChooseDisplayId(((Player*)owner)->GetTeam(), cinfo);
63 CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
64 if (minfo)
65 display_id = minfo->modelid;
66 SetDisplayId(display_id);
69 AIM_Initialize();
71 // there are some totems, which exist just for their visual appeareance
72 if (!GetSpell())
73 return;
75 switch(m_type)
77 case TOTEM_PASSIVE:
78 CastSpell(this, GetSpell(), true);
79 break;
80 case TOTEM_STATUE:
81 CastSpell(GetOwner(), GetSpell(), true);
82 break;
83 default: break;
87 void Totem::UnSummon()
89 CombatStop();
90 RemoveAurasDueToSpell(GetSpell());
92 if (Unit *owner = GetOwner())
94 // clear owner's totem slot
95 for(int i = 0; i < MAX_TOTEM; ++i)
97 if(owner->m_TotemSlot[i] == GetGUID())
99 owner->m_TotemSlot[i] = 0;
100 break;
104 owner->RemoveAurasDueToSpell(GetSpell());
106 //remove aura all party members too
107 if (owner->GetTypeId() == TYPEID_PLAYER)
109 ((Player*)owner)->SendAutoRepeatCancel(this);
111 // Not only the player can summon the totem (scripted AI)
112 if (Group *pGroup = ((Player*)owner)->GetGroup())
114 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
116 Player* Target = itr->getSource();
117 if(Target && pGroup->SameSubGroup((Player*)owner, Target))
118 Target->RemoveAurasDueToSpell(GetSpell());
124 AddObjectToRemoveList();
127 void Totem::SetOwner(uint64 guid)
129 SetCreatorGUID(guid);
130 SetOwnerGUID(guid);
131 if (Unit *owner = GetOwner())
133 setFaction(owner->getFaction());
134 SetLevel(owner->getLevel());
138 Unit *Totem::GetOwner()
140 uint64 ownerid = GetOwnerGUID();
141 if(!ownerid)
142 return NULL;
143 return ObjectAccessor::GetUnit(*this, ownerid);
146 void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
148 // Get spell casted by totem
149 SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
150 if (totemSpell)
152 // If spell have cast time -> so its active totem
153 if (GetSpellCastTime(totemSpell))
154 m_type = TOTEM_ACTIVE;
156 if(spellProto->SpellIconID == 2056)
157 m_type = TOTEM_STATUE; //Jewelery statue
160 bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
162 // TODO: possibly all negative auras immune?
163 switch(spellInfo->Effect[index])
165 case SPELL_EFFECT_ATTACK_ME:
166 return true;
167 default:
168 break;
170 switch(spellInfo->EffectApplyAuraName[index])
172 case SPELL_AURA_PERIODIC_DAMAGE:
173 case SPELL_AURA_PERIODIC_LEECH:
174 case SPELL_AURA_MOD_FEAR:
175 case SPELL_AURA_TRANSFORM:
176 case SPELL_AURA_MOD_TAUNT:
177 return true;
178 default:
179 break;
181 return Creature::IsImmunedToSpellEffect(spellInfo, index);