2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "Database/DatabaseEnv.h"
22 #include "Database/DatabaseImpl.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
28 #include "ObjectMgr.h"
29 #include "ObjectDefines.h"
31 #include "UpdateMask.h"
32 #include "NPCHandler.h"
34 #include "MapManager.h"
36 void WorldSession::SendNameQueryOpcode(Player
*p
)
41 WorldPacket
data( SMSG_NAME_QUERY_RESPONSE
, (8+1+1+1+1+1+10) );
42 data
.append(p
->GetPackGUID()); // player guid
43 data
<< uint8(0); // added in 3.1; if > 1, then end of packet
44 data
<< p
->GetName(); // played name
45 data
<< uint8(0); // realm name for cross realm BG usage
46 data
<< uint8(p
->getRace());
47 data
<< uint8(p
->getGender());
48 data
<< uint8(p
->getClass());
49 if(DeclinedName
const* names
= p
->GetDeclinedNames())
51 data
<< uint8(1); // is declined
52 for(int i
= 0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
53 data
<< names
->name
[i
];
56 data
<< uint8(0); // is not declined
61 void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid
)
63 CharacterDatabase
.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack
, GetAccountId(),
64 !sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) ?
65 // ------- Query Without Declined Names --------
67 "SELECT guid, name, race, gender, class "
68 "FROM characters WHERE guid = '%u'"
70 // --------- Query With Declined Names ---------
72 "SELECT characters.guid, name, race, gender, class, "
74 "genitive, dative, accusative, instrumental, prepositional "
75 "FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
79 void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult
*result
, uint32 accountId
)
84 WorldSession
* session
= sWorld
.FindSession(accountId
);
91 Field
*fields
= result
->Fetch();
92 uint32 guid
= fields
[0].GetUInt32();
93 std::string name
= fields
[1].GetCppString();
94 uint8 pRace
= 0, pGender
= 0, pClass
= 0;
96 name
= session
->GetMangosString(LANG_NON_EXIST_CHARACTER
);
99 pRace
= fields
[2].GetUInt8();
100 pGender
= fields
[3].GetUInt8();
101 pClass
= fields
[4].GetUInt8();
104 WorldPacket
data( SMSG_NAME_QUERY_RESPONSE
, (8+1+1+1+1+1+1+10) );
105 data
.appendPackGUID(MAKE_NEW_GUID(guid
, 0, HIGHGUID_PLAYER
));
106 data
<< uint8(0); // added in 3.1; if > 1, then end of packet
108 data
<< uint8(0); // realm name for cross realm BG usage
109 data
<< uint8(pRace
); // race
110 data
<< uint8(pGender
); // gender
111 data
<< uint8(pClass
); // class
113 // if the first declined name field (5) is empty, the rest must be too
114 if(sWorld
.getConfig(CONFIG_DECLINED_NAMES_USED
) && fields
[5].GetCppString() != "")
116 data
<< uint8(1); // is declined
117 for(int i
= 5; i
< MAX_DECLINED_NAME_CASES
+5; ++i
)
118 data
<< fields
[i
].GetCppString();
121 data
<< uint8(0); // is not declined
123 session
->SendPacket( &data
);
127 void WorldSession::HandleNameQueryOpcode( WorldPacket
& recv_data
)
133 Player
*pChar
= sObjectMgr
.GetPlayer(guid
);
136 SendNameQueryOpcode(pChar
);
138 SendNameQueryOpcodeFromDB(guid
);
141 void WorldSession::HandleQueryTimeOpcode( WorldPacket
& /*recv_data*/ )
143 WorldPacket
data( SMSG_QUERY_TIME_RESPONSE
, 4+4 );
144 data
<< (uint32
)time(NULL
);
149 /// Only _static_ data send in this packet !!!
150 void WorldSession::HandleCreatureQueryOpcode( WorldPacket
& recv_data
)
157 CreatureInfo
const *ci
= ObjectMgr::GetCreatureTemplate(entry
);
161 std::string Name
, SubName
;
163 SubName
= ci
->SubName
;
165 int loc_idx
= GetSessionDbLocaleIndex();
168 CreatureLocale
const *cl
= sObjectMgr
.GetCreatureLocale(entry
);
171 if (cl
->Name
.size() > size_t(loc_idx
) && !cl
->Name
[loc_idx
].empty())
172 Name
= cl
->Name
[loc_idx
];
173 if (cl
->SubName
.size() > size_t(loc_idx
) && !cl
->SubName
[loc_idx
].empty())
174 SubName
= cl
->SubName
[loc_idx
];
177 sLog
.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci
->Name
, entry
);
179 WorldPacket
data( SMSG_CREATURE_QUERY_RESPONSE
, 100 );
180 data
<< uint32(entry
); // creature entry
182 data
<< uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
184 data
<< ci
->IconName
; // "Directions" for guard, string for Icons 2.3.0
185 data
<< uint32(ci
->type_flags
); // flags
186 data
<< uint32(ci
->type
); // CreatureType.dbc
187 data
<< uint32(ci
->family
); // CreatureFamily.dbc
188 data
<< uint32(ci
->rank
); // Creature Rank (elite, boss, etc)
189 data
<< uint32(ci
->KillCredit
[0]); // new in 3.1, kill credit
190 data
<< uint32(ci
->KillCredit
[1]); // new in 3.1, kill credit
191 data
<< uint32(ci
->DisplayID_A
[0]); // modelid_male1
192 data
<< uint32(ci
->DisplayID_H
[0]); // modelid_female1 ?
193 data
<< uint32(ci
->DisplayID_A
[1]); // modelid_male2 ?
194 data
<< uint32(ci
->DisplayID_H
[1]); // modelid_femmale2 ?
195 data
<< float(ci
->unk16
); // unk
196 data
<< float(ci
->unk17
); // unk
197 data
<< uint8(ci
->RacialLeader
);
198 for(uint32 i
= 0; i
< 6; ++i
)
199 data
<< uint32(ci
->questItems
[i
]); // itemId[6], quest drop
200 data
<< uint32(ci
->movementId
); // CreatureMovementInfo.dbc
202 sLog
.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
206 sLog
.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
207 GUID_LOPART(guid
), entry
);
208 WorldPacket
data( SMSG_CREATURE_QUERY_RESPONSE
, 4 );
209 data
<< uint32(entry
| 0x80000000);
211 sLog
.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
215 /// Only _static_ data send in this packet !!!
216 void WorldSession::HandleGameObjectQueryOpcode( WorldPacket
& recv_data
)
219 recv_data
>> entryID
;
223 const GameObjectInfo
*info
= ObjectMgr::GetGameObjectInfo(entryID
);
227 std::string IconName
;
228 std::string CastBarCaption
;
231 IconName
= info
->IconName
;
232 CastBarCaption
= info
->castBarCaption
;
234 int loc_idx
= GetSessionDbLocaleIndex();
237 GameObjectLocale
const *gl
= sObjectMgr
.GetGameObjectLocale(entryID
);
240 if (gl
->Name
.size() > size_t(loc_idx
) && !gl
->Name
[loc_idx
].empty())
241 Name
= gl
->Name
[loc_idx
];
242 if (gl
->CastBarCaption
.size() > size_t(loc_idx
) && !gl
->CastBarCaption
[loc_idx
].empty())
243 CastBarCaption
= gl
->CastBarCaption
[loc_idx
];
246 sLog
.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info
->name
, entryID
);
247 WorldPacket
data ( SMSG_GAMEOBJECT_QUERY_RESPONSE
, 150 );
248 data
<< uint32(entryID
);
249 data
<< uint32(info
->type
);
250 data
<< uint32(info
->displayId
);
252 data
<< uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
253 data
<< IconName
; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
254 data
<< CastBarCaption
; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
255 data
<< info
->unk1
; // 2.0.3, string
256 data
.append(info
->raw
.data
, 24);
257 data
<< float(info
->size
); // go size
258 for(uint32 i
= 0; i
< 6; ++i
)
259 data
<< uint32(info
->questItems
[i
]); // itemId[6], quest drop
261 sLog
.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
265 sLog
.outDebug( "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
266 GUID_LOPART(guid
), entryID
);
267 WorldPacket
data ( SMSG_GAMEOBJECT_QUERY_RESPONSE
, 4 );
268 data
<< uint32(entryID
| 0x80000000);
270 sLog
.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
274 void WorldSession::HandleCorpseQueryOpcode(WorldPacket
& /*recv_data*/)
276 sLog
.outDetail("WORLD: Received MSG_CORPSE_QUERY");
278 Corpse
*corpse
= GetPlayer()->GetCorpse();
282 WorldPacket
data(MSG_CORPSE_QUERY
, 1);
283 data
<< uint8(0); // corpse not found
288 int32 mapid
= corpse
->GetMapId();
289 float x
= corpse
->GetPositionX();
290 float y
= corpse
->GetPositionY();
291 float z
= corpse
->GetPositionZ();
292 int32 corpsemapid
= mapid
;
294 // if corpse at different map
295 if(mapid
!= _player
->GetMapId())
297 // search entrance map for proper show entrance
298 if(MapEntry
const* corpseMapEntry
= sMapStore
.LookupEntry(mapid
))
300 if(corpseMapEntry
->IsDungeon() && corpseMapEntry
->entrance_map
>= 0)
302 // if corpse map have entrance
303 if(Map
const* entranceMap
= sMapMgr
.CreateBaseMap(corpseMapEntry
->entrance_map
))
305 mapid
= corpseMapEntry
->entrance_map
;
306 x
= corpseMapEntry
->entrance_x
;
307 y
= corpseMapEntry
->entrance_y
;
308 z
= entranceMap
->GetHeight(x
, y
, MAX_HEIGHT
);
314 WorldPacket
data(MSG_CORPSE_QUERY
, 1+(6*4));
315 data
<< uint8(1); // corpse found
316 data
<< int32(mapid
);
320 data
<< int32(corpsemapid
);
321 data
<< uint32(0); // unknown
325 void WorldSession::HandleNpcTextQueryOpcode( WorldPacket
& recv_data
)
331 sLog
.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID
);
334 _player
->SetTargetGUID(guid
);
336 GossipText
const* pGossip
= sObjectMgr
.GetGossipText(textID
);
338 WorldPacket
data( SMSG_NPC_TEXT_UPDATE
, 100 ); // guess size
343 for(uint32 i
= 0; i
< 8; ++i
)
346 data
<< "Greetings $N";
347 data
<< "Greetings $N";
359 std::string Text_0
[8], Text_1
[8];
360 for (int i
= 0; i
< 8; ++i
)
362 Text_0
[i
]=pGossip
->Options
[i
].Text_0
;
363 Text_1
[i
]=pGossip
->Options
[i
].Text_1
;
366 int loc_idx
= GetSessionDbLocaleIndex();
369 NpcTextLocale
const *nl
= sObjectMgr
.GetNpcTextLocale(textID
);
372 for (int i
= 0; i
< 8; ++i
)
374 if (nl
->Text_0
[i
].size() > size_t(loc_idx
) && !nl
->Text_0
[i
][loc_idx
].empty())
375 Text_0
[i
]=nl
->Text_0
[i
][loc_idx
];
376 if (nl
->Text_1
[i
].size() > size_t(loc_idx
) && !nl
->Text_1
[i
][loc_idx
].empty())
377 Text_1
[i
]=nl
->Text_1
[i
][loc_idx
];
382 for (int i
= 0; i
< 8; ++i
)
384 data
<< pGossip
->Options
[i
].Probability
;
386 if ( Text_0
[i
].empty() )
391 if ( Text_1
[i
].empty() )
396 data
<< pGossip
->Options
[i
].Language
;
398 for(int j
= 0; j
< 3; ++j
)
400 data
<< pGossip
->Options
[i
].Emotes
[j
]._Delay
;
401 data
<< pGossip
->Options
[i
].Emotes
[j
]._Emote
;
408 sLog
.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" );
411 void WorldSession::HandlePageTextQueryOpcode( WorldPacket
& recv_data
)
413 sLog
.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY");
418 recv_data
.read_skip
<uint64
>(); // guid
422 PageText
const *pPage
= sPageTextStore
.LookupEntry
<PageText
>( pageID
);
424 WorldPacket
data( SMSG_PAGE_TEXT_QUERY_RESPONSE
, 50 );
429 data
<< "Item page missing.";
435 std::string Text
= pPage
->Text
;
437 int loc_idx
= GetSessionDbLocaleIndex();
440 PageTextLocale
const *pl
= sObjectMgr
.GetPageTextLocale(pageID
);
443 if (pl
->Text
.size() > size_t(loc_idx
) && !pl
->Text
[loc_idx
].empty())
444 Text
= pl
->Text
[loc_idx
];
449 data
<< uint32(pPage
->Next_Page
);
450 pageID
= pPage
->Next_Page
;
454 sLog
.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );
458 void WorldSession::HandleCorpseMapPositionQuery( WorldPacket
& recv_data
)
460 sLog
.outDebug( "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY" );
465 WorldPacket
data(CMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE
, 4+4+4+4);