2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 //#include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
26 #include "Config/ConfigEnv.h"
27 #include "SystemConfig.h"
30 #include "WorldSession.h"
31 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "AccountMgr.h"
38 #include "ObjectMgr.h"
41 #include "Database/DBCStores.h"
43 #include "ItemEnchantmentMgr.h"
44 #include "MapManager.h"
45 #include "ScriptCalls.h"
46 #include "CreatureAIRegistry.h"
47 #include "Policies/SingletonImp.h"
48 #include "BattleGroundMgr.h"
49 #include "TemporarySummon.h"
50 #include "WaypointMovementGenerator.h"
51 #include "VMapFactory.h"
52 #include "GlobalEvents.h"
53 #include "GameEvent.h"
54 #include "Database/DatabaseImpl.h"
55 #include "GridNotifiersImpl.h"
57 #include "InstanceSaveMgr.h"
58 #include "WaypointManager.h"
59 #include "GMTicketMgr.h"
62 INSTANTIATE_SINGLETON_1( World
);
64 volatile bool World::m_stopEvent
= false;
65 uint8
World::m_ExitCode
= SHUTDOWN_EXIT_CODE
;
66 volatile uint32
World::m_worldLoopCounter
= 0;
68 float World::m_MaxVisibleDistanceForCreature
= DEFAULT_VISIBILITY_DISTANCE
;
69 float World::m_MaxVisibleDistanceForPlayer
= DEFAULT_VISIBILITY_DISTANCE
;
70 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
71 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
72 float World::m_VisibleUnitGreyDistance
= 0;
73 float World::m_VisibleObjectGreyDistance
= 0;
76 enum ServerMessageType
78 SERVER_MSG_SHUTDOWN_TIME
= 1,
79 SERVER_MSG_RESTART_TIME
= 2,
80 SERVER_MSG_STRING
= 3,
81 SERVER_MSG_SHUTDOWN_CANCELLED
= 4,
82 SERVER_MSG_RESTART_CANCELLED
= 5
89 uint64 ownerGUID
; // owner of source if source is item
90 ScriptInfo
const* script
; // pointer to static script data
97 m_allowMovement
= true;
100 m_gameTime
=time(NULL
);
101 m_startTime
=m_gameTime
;
102 m_maxActiveSessionCount
= 0;
103 m_maxQueuedSessionCount
= 0;
104 m_resultQueue
= NULL
;
105 m_NextDailyQuestReset
= 0;
107 m_defaultDbcLocale
= LOCALE_enUS
;
108 m_availableDbcLocaleMask
= 0;
114 ///- Empty the kicked session set
115 while (!m_sessions
.empty())
117 // not remove from queue, prevent loading new sessions
118 delete m_sessions
.begin()->second
;
119 m_sessions
.erase(m_sessions
.begin());
122 ///- Empty the WeatherMap
123 for (WeatherMap::iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
128 while (!cliCmdQueue
.empty())
129 delete cliCmdQueue
.next();
131 VMAP::VMapFactory::clear();
133 if(m_resultQueue
) delete m_resultQueue
;
135 //TODO free addSessQueue
138 /// Find a player in a specified zone
139 Player
* World::FindPlayerInZone(uint32 zone
)
141 ///- circle through active sessions and return the first player found in the zone
142 SessionMap::iterator itr
;
143 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
147 Player
*player
= itr
->second
->GetPlayer();
150 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
152 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
159 /// Find a session by its id
160 WorldSession
* World::FindSession(uint32 id
) const
162 SessionMap::const_iterator itr
= m_sessions
.find(id
);
164 if(itr
!= m_sessions
.end())
165 return itr
->second
; // also can return NULL for kicked session
170 /// Remove a given session
171 bool World::RemoveSession(uint32 id
)
173 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
174 SessionMap::iterator itr
= m_sessions
.find(id
);
176 if(itr
!= m_sessions
.end() && itr
->second
)
178 if (itr
->second
->PlayerLoading())
180 itr
->second
->KickPlayer();
186 void World::AddSession(WorldSession
* s
)
192 World::AddSession_ (WorldSession
* s
)
196 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
198 ///- kick already loaded player with same account (if any) and remove session
199 ///- if player is in loading and want to load again, return
200 if (!RemoveSession (s
->GetAccountId ()))
203 delete s
; // session not added yet in session list, so not listed in queue
207 // decrease session counts only at not reconnection case
208 bool decrease_session
= true;
210 // if session already exist, prepare to it deleting at next world update
211 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
213 SessionMap::const_iterator old
= m_sessions
.find(s
->GetAccountId ());
215 if(old
!= m_sessions
.end())
217 // prevent decrease sessions count if session queued
218 if(RemoveQueuedPlayer(old
->second
))
219 decrease_session
= false;
220 // not remove replaced session form queue if listed
225 m_sessions
[s
->GetAccountId ()] = s
;
227 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
228 uint32 pLimit
= GetPlayerAmountLimit ();
229 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
231 //so we don't count the user trying to
232 //login as a session and queue the socket that we are using
236 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
239 UpdateMaxSessionCounters ();
240 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
244 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
245 packet
<< uint8 (AUTH_OK
);
246 packet
<< uint32 (0); // BillingTimeRemaining
247 packet
<< uint8 (0); // BillingPlanFlags
248 packet
<< uint32 (0); // BillingTimeRested
249 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
250 s
->SendPacket (&packet
);
252 UpdateMaxSessionCounters ();
254 // Updates the population
257 float popu
= GetActiveSessionCount (); //updated number of users on the server
260 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
261 sLog
.outDetail ("Server Population (%f).", popu
);
265 int32
World::GetQueuePos(WorldSession
* sess
)
269 for(Queue::iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
276 void World::AddQueuedPlayer(WorldSession
* sess
)
278 sess
->SetInQueue(true);
279 m_QueuedPlayer
.push_back (sess
);
281 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
282 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
283 packet
<< uint8 (AUTH_WAIT_QUEUE
);
284 packet
<< uint32 (0); // BillingTimeRemaining
285 packet
<< uint8 (0); // BillingPlanFlags
286 packet
<< uint32 (0); // BillingTimeRested
287 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
288 packet
<< uint32(GetQueuePos (sess
));
289 sess
->SendPacket (&packet
);
291 //sess->SendAuthWaitQue (GetQueuePos (sess));
294 bool World::RemoveQueuedPlayer(WorldSession
* sess
)
296 // sessions count including queued to remove (if removed_session set)
297 uint32 sessions
= GetActiveSessionCount();
300 Queue::iterator iter
= m_QueuedPlayer
.begin();
302 // search to remove and count skipped positions
305 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
309 sess
->SetInQueue(false);
310 iter
= m_QueuedPlayer
.erase(iter
);
311 found
= true; // removing queued session
316 // iter point to next socked after removed or end()
317 // position store position of removed socket and then new position next socket after removed
319 // if session not queued then we need decrease sessions count
320 if(!found
&& sessions
)
323 // accept first in queue
324 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
326 WorldSession
* pop_sess
= m_QueuedPlayer
.front();
327 pop_sess
->SetInQueue(false);
328 pop_sess
->SendAuthWaitQue(0);
329 m_QueuedPlayer
.pop_front();
331 // update iter to point first queued socket or end() if queue is empty now
332 iter
= m_QueuedPlayer
.begin();
336 // update position from iter to end()
337 // iter point to first not updated socket, position store new position
338 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
339 (*iter
)->SendAuthWaitQue(position
);
344 /// Find a Weather object by the given zoneid
345 Weather
* World::FindWeather(uint32 id
) const
347 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
349 if(itr
!= m_weathers
.end())
355 /// Remove a Weather object for the given zoneid
356 void World::RemoveWeather(uint32 id
)
358 // not called at the moment. Kept for completeness
359 WeatherMap::iterator itr
= m_weathers
.find(id
);
361 if(itr
!= m_weathers
.end())
364 m_weathers
.erase(itr
);
368 /// Add a Weather object to the list
369 Weather
* World::AddWeather(uint32 zone_id
)
371 WeatherZoneChances
const* weatherChances
= objmgr
.GetWeatherChances(zone_id
);
373 // zone not have weather, ignore
377 Weather
* w
= new Weather(zone_id
,weatherChances
);
378 m_weathers
[w
->GetZone()] = w
;
384 /// Initialize config values
385 void World::LoadConfigSettings(bool reload
)
389 if(!sConfig
.Reload())
391 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
396 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
397 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
400 sLog
.outError("*****************************************************************************");
401 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
402 sLog
.outError(" Your configuration file may be out of date!");
403 sLog
.outError("*****************************************************************************");
404 clock_t pause
= 3000 + clock();
405 while (pause
> clock());
409 if (confVersion
< _MANGOSDCONFVERSION
)
411 sLog
.outError("*****************************************************************************");
412 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
413 sLog
.outError(" Please check for updates, as your current default values may cause");
414 sLog
.outError(" unexpected behavior.");
415 sLog
.outError("*****************************************************************************");
416 clock_t pause
= 3000 + clock();
417 while (pause
> clock());
421 ///- Read the player limit and the Message of the day from the config file
422 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
423 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
425 ///- Read all rates from the config file
426 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
427 if(rate_values
[RATE_HEALTH
] < 0)
429 sLog
.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
430 rate_values
[RATE_HEALTH
] = 1;
432 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
433 if(rate_values
[RATE_POWER_MANA
] < 0)
435 sLog
.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
436 rate_values
[RATE_POWER_MANA
] = 1;
438 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
439 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
440 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
442 sLog
.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
443 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
445 rate_values
[RATE_POWER_RUNICPOWER_INCOME
] = sConfig
.GetFloatDefault("Rate.RunicPower.Income", 1);
446 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = sConfig
.GetFloatDefault("Rate.RunicPower.Loss", 1);
447 if(rate_values
[RATE_POWER_RUNICPOWER_LOSS
] < 0)
449 sLog
.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values
[RATE_POWER_RUNICPOWER_LOSS
]);
450 rate_values
[RATE_POWER_RUNICPOWER_LOSS
] = 1;
452 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
453 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
454 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
455 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
456 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
457 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
458 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
459 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
460 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
461 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
462 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
463 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
464 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
465 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
466 rate_values
[RATE_XP_PAST_70
] = sConfig
.GetFloatDefault("Rate.XP.PastLevel70", 1.0f
);
467 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
468 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
469 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
470 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
471 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
472 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
473 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
474 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
475 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
476 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
477 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
478 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
479 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
480 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
481 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
482 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
483 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
484 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
485 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
486 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
487 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
488 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
489 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
490 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
491 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
492 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
493 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
494 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
495 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
496 if(rate_values
[RATE_TALENT
] < 0.0f
)
498 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
499 rate_values
[RATE_TALENT
] = 1.0f
;
501 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
503 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
504 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
506 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
507 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
509 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
511 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
512 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
513 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
516 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
517 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
519 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
520 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
522 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
523 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
525 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
526 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
528 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
529 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
531 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
532 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
534 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
535 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
537 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
538 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
541 ///- Read other configuration items from the config file
543 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
544 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
546 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
547 m_configs
[CONFIG_COMPRESSION
] = 1;
549 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
550 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
551 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 900000);
553 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 300000);
554 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
556 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
557 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
560 MapManager::Instance().SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
562 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
563 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
565 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
566 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
569 MapManager::Instance().SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
571 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 600000);
575 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
576 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
577 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
580 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
584 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
585 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
586 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[DEFAULT_SOCKET_SELECT_TIME
]);
589 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
591 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
592 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
593 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
594 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
598 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
599 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
600 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
603 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
607 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
608 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
609 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
612 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
614 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
615 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
616 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
617 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
618 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
619 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
620 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
621 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
622 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
623 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault("StrictPlayerNames", 0);
624 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault("StrictCharterNames", 0);
625 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault("StrictPetNames", 0);
627 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault("CharactersCreatingDisabled", 0);
629 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
630 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
632 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
633 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
636 // must be after CONFIG_CHARACTERS_PER_REALM
637 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
638 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
640 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
641 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
644 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("HeroicCharactersPerRealm", 1);
645 if(m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] < 0 || m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] > 10)
647 sLog
.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
]);
648 m_configs
[CONFIG_HEROIC_CHARACTERS_PER_REALM
] = 1;
651 m_configs
[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING
] = sConfig
.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
653 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
654 if(m_configs
[CONFIG_SKIP_CINEMATICS
] < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
656 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
657 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
662 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", 60);
663 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
664 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
667 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", 60);
669 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > MAX_LEVEL
)
671 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
],MAX_LEVEL
,MAX_LEVEL
);
672 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = MAX_LEVEL
;
675 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
676 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
678 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
679 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
681 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
683 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
684 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
687 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartHeroicPlayerLevel", 55);
688 if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] < 1)
690 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
691 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
692 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = 55;
694 else if(m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
696 sLog
.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
697 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
698 m_configs
[CONFIG_START_HEROIC_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
701 m_configs
[CONFIG_START_PLAYER_MONEY
] = sConfig
.GetIntDefault("StartPlayerMoney", 0);
702 if(m_configs
[CONFIG_START_PLAYER_MONEY
] < 0)
704 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,0);
705 m_configs
[CONFIG_START_PLAYER_MONEY
] = 0;
707 else if(m_configs
[CONFIG_START_PLAYER_MONEY
] > MAX_MONEY_AMOUNT
)
709 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
710 m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,MAX_MONEY_AMOUNT
);
711 m_configs
[CONFIG_START_PLAYER_MONEY
] = MAX_MONEY_AMOUNT
;
714 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
715 if(m_configs
[CONFIG_MAX_HONOR_POINTS
] < 0)
717 sLog
.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_HONOR_POINTS
]);
718 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
721 m_configs
[CONFIG_START_HONOR_POINTS
] = sConfig
.GetIntDefault("StartHonorPoints", 0);
722 if(m_configs
[CONFIG_START_HONOR_POINTS
] < 0)
724 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
725 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],0);
726 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
728 else if(m_configs
[CONFIG_START_HONOR_POINTS
] > m_configs
[CONFIG_MAX_HONOR_POINTS
])
730 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
731 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
]);
732 m_configs
[CONFIG_START_HONOR_POINTS
] = m_configs
[CONFIG_MAX_HONOR_POINTS
];
735 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
736 if(m_configs
[CONFIG_MAX_ARENA_POINTS
] < 0)
738 sLog
.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_ARENA_POINTS
]);
739 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
742 m_configs
[CONFIG_START_ARENA_POINTS
] = sConfig
.GetIntDefault("StartArenaPoints", 0);
743 if(m_configs
[CONFIG_START_ARENA_POINTS
] < 0)
745 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
746 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],0);
747 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
749 else if(m_configs
[CONFIG_START_ARENA_POINTS
] > m_configs
[CONFIG_MAX_ARENA_POINTS
])
751 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
752 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
]);
753 m_configs
[CONFIG_START_ARENA_POINTS
] = m_configs
[CONFIG_MAX_ARENA_POINTS
];
756 m_configs
[CONFIG_ALL_TAXI_PATHS
] = sConfig
.GetBoolDefault("AllFlightPaths", false);
758 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
759 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
761 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
762 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
763 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
764 m_configs
[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
766 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
767 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
768 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 1800000);
770 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
771 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
772 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
774 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
775 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
778 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState", 2);
779 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets", 2);
780 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat", 2);
781 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo", 2);
783 m_configs
[CONFIG_GM_IN_GM_LIST
] = sConfig
.GetBoolDefault("GM.InGMList", false);
784 m_configs
[CONFIG_GM_IN_WHO_LIST
] = sConfig
.GetBoolDefault("GM.InWhoList", false);
785 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
787 m_configs
[CONFIG_START_GM_LEVEL
] = sConfig
.GetIntDefault("GM.StartLevel", 1);
788 if(m_configs
[CONFIG_START_GM_LEVEL
] < m_configs
[CONFIG_START_PLAYER_LEVEL
])
790 sLog
.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
791 m_configs
[CONFIG_START_GM_LEVEL
],m_configs
[CONFIG_START_PLAYER_LEVEL
], MAX_LEVEL
, m_configs
[CONFIG_START_PLAYER_LEVEL
]);
792 m_configs
[CONFIG_START_GM_LEVEL
] = m_configs
[CONFIG_START_PLAYER_LEVEL
];
794 else if(m_configs
[CONFIG_START_GM_LEVEL
] > MAX_LEVEL
)
796 sLog
.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs
[CONFIG_START_GM_LEVEL
], MAX_LEVEL
, MAX_LEVEL
);
797 m_configs
[CONFIG_START_GM_LEVEL
] = MAX_LEVEL
;
799 m_configs
[CONFIG_GM_LOWER_SECURITY
] = sConfig
.GetBoolDefault("GM.LowerSecurity", false);
801 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
803 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
805 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
806 if(m_configs
[CONFIG_UPTIME_UPDATE
]<=0)
808 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
809 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
813 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
814 m_timers
[WUPDATE_UPTIME
].Reset();
817 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
818 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
819 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
820 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
822 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
823 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
825 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
826 m_configs
[CONFIG_SKILL_MILLING
] = sConfig
.GetBoolDefault("SkillChance.Milling",false);
828 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
829 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
831 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
832 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
835 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
836 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
838 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
839 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
842 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
843 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
845 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
846 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
849 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
850 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
852 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
853 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
856 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
857 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
859 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
860 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
863 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
864 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
866 m_configs
[CONFIG_DISABLE_BREATHING
] = sConfig
.GetIntDefault("DisableWaterBreath", SEC_CONSOLE
);
868 m_configs
[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
] = sConfig
.GetBoolDefault("AlwaysMaxSkillForLevel", false);
872 uint32 val
= sConfig
.GetIntDefault("Expansion",1);
873 if(val
!=m_configs
[CONFIG_EXPANSION
])
874 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
877 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",1);
879 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
880 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
881 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
883 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
885 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceRadius",10);
886 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
888 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
890 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
891 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff", 4);
892 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
893 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
894 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff", 7);
895 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > MAX_LEVEL
)
896 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = MAX_LEVEL
;
898 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
900 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
901 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
903 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
904 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
906 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
907 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
908 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
909 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
910 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
912 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault("Death.SicknessLevel", 11);
913 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
914 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
916 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
918 // always use declined names in the russian client
919 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
920 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
922 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
923 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
924 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
926 m_configs
[CONFIG_ARENA_MAX_RATING_DIFFERENCE
] = sConfig
.GetIntDefault("Arena.MaxRatingDifference", 0);
927 m_configs
[CONFIG_ARENA_RATING_DISCARD_TIMER
] = sConfig
.GetIntDefault("Arena.RatingDiscardTimer",300000);
928 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS
] = sConfig
.GetBoolDefault("Arena.AutoDistributePoints", false);
929 m_configs
[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS
] = sConfig
.GetIntDefault("Arena.AutoDistributeInterval", 7);
931 m_configs
[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER
] = sConfig
.GetIntDefault("BattleGround.PrematureFinishTimer", 0);
932 m_configs
[CONFIG_INSTANT_LOGOUT
] = sConfig
.GetIntDefault("InstantLogout", SEC_MODERATOR
);
934 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
935 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
937 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
938 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
940 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
941 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
943 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
944 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
947 m_MaxVisibleDistanceForCreature
= sConfig
.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE
);
948 if(m_MaxVisibleDistanceForCreature
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
950 sLog
.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
951 m_MaxVisibleDistanceForCreature
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
953 else if(m_MaxVisibleDistanceForCreature
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
955 sLog
.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
956 m_MaxVisibleDistanceForCreature
= MAX_VISIBILITY_DISTANCE
-m_VisibleUnitGreyDistance
;
958 m_MaxVisibleDistanceForPlayer
= sConfig
.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE
);
959 if(m_MaxVisibleDistanceForPlayer
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
961 sLog
.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
962 m_MaxVisibleDistanceForPlayer
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
964 else if(m_MaxVisibleDistanceForPlayer
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
966 sLog
.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
967 m_MaxVisibleDistanceForPlayer
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
969 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE
);
970 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
972 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
973 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
975 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
977 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
978 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
980 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
981 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
983 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
984 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
987 ///- Read the "Data" directory from the config file
988 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
989 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
990 dataPath
.append("/");
994 if(dataPath
!=m_dataPath
)
995 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
999 m_dataPath
= dataPath
;
1000 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
1003 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
1004 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
1005 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
1006 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
1007 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
1008 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
1009 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
1010 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
1011 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
1012 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
1013 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
1016 /// Initialize the World
1017 void World::SetInitialWorldSettings()
1019 ///- Initialize the random number generator
1020 srand((unsigned int)time(NULL
));
1022 ///- Initialize config settings
1023 LoadConfigSettings();
1025 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
1026 objmgr
.SetHighestGuids();
1028 ///- Check the existence of the map files for all races' startup areas.
1029 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
1030 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1031 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
1032 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
1033 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
1034 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
1035 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
1036 ||m_configs
[CONFIG_EXPANSION
] && (
1037 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
1039 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
1043 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1044 sLog
.outString( "" );
1045 sLog
.outString( "Loading MaNGOS strings..." );
1046 if (!objmgr
.LoadMangosStrings())
1047 exit(1); // Error message displayed in function already
1049 ///- Update the realm entry in the database with the realm type from the config file
1050 //No SQL injection as values are treated as integers
1052 // not send custom type REALM_FFA_PVP to realm list
1053 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
1054 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
1055 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
1057 ///- Remove the bones after a restart
1058 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1060 ///- Load the DBC files
1061 sLog
.outString("Initialize data stores...");
1062 LoadDBCStores(m_dataPath
);
1065 sLog
.outString( "Loading Script Names...");
1066 objmgr
.LoadScriptNames();
1068 sLog
.outString( "Loading InstanceTemplate" );
1069 objmgr
.LoadInstanceTemplate();
1071 sLog
.outString( "Loading AchievementCriteriaList..." );
1072 objmgr
.LoadAchievementCriteriaList();
1074 sLog
.outString( "Loading completed achievements..." );
1075 objmgr
.LoadCompletedAchievements();
1077 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
1078 spellmgr
.LoadSkillLineAbilityMap();
1080 ///- Clean up and pack instances
1081 sLog
.outString( "Cleaning up instances..." );
1082 sInstanceSaveManager
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1084 sLog
.outString( "Packing instances..." );
1085 sInstanceSaveManager
.PackInstances();
1087 sLog
.outString( "Loading Localization strings..." );
1088 objmgr
.LoadCreatureLocales();
1089 objmgr
.LoadGameObjectLocales();
1090 objmgr
.LoadItemLocales();
1091 objmgr
.LoadQuestLocales();
1092 objmgr
.LoadNpcTextLocales();
1093 objmgr
.LoadPageTextLocales();
1094 objmgr
.LoadNpcOptionLocales();
1095 objmgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1097 sLog
.outString( "Loading Page Texts..." );
1098 objmgr
.LoadPageTexts();
1100 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1101 objmgr
.LoadGameobjectInfo();
1103 sLog
.outString( "Loading Spell Chain Data..." );
1104 spellmgr
.LoadSpellChains();
1106 sLog
.outString( "Loading Spell Elixir types..." );
1107 spellmgr
.LoadSpellElixirs();
1109 sLog
.outString( "Loading Spell Learn Skills..." );
1110 spellmgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
1112 sLog
.outString( "Loading Spell Learn Spells..." );
1113 spellmgr
.LoadSpellLearnSpells();
1115 sLog
.outString( "Loading Spell Proc Event conditions..." );
1116 spellmgr
.LoadSpellProcEvents();
1118 sLog
.outString( "Loading Aggro Spells Definitions...");
1119 spellmgr
.LoadSpellThreats();
1121 sLog
.outString( "Loading NPC Texts..." );
1122 objmgr
.LoadGossipText();
1124 sLog
.outString( "Loading Item Random Enchantments Table..." );
1125 LoadRandomEnchantmentsTable();
1127 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1128 objmgr
.LoadItemPrototypes();
1130 sLog
.outString( "Loading Item Texts..." );
1131 objmgr
.LoadItemTexts();
1133 sLog
.outString( "Loading Creature Model Based Info Data..." );
1134 objmgr
.LoadCreatureModelInfo();
1136 sLog
.outString( "Loading Equipment templates...");
1137 objmgr
.LoadEquipmentTemplates();
1139 sLog
.outString( "Loading Creature templates..." );
1140 objmgr
.LoadCreatureTemplates();
1142 sLog
.outString( "Loading SpellsScriptTarget...");
1143 spellmgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1145 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
1146 objmgr
.LoadReputationOnKill();
1148 sLog
.outString( "Loading Pet Create Spells..." );
1149 objmgr
.LoadPetCreateSpells();
1151 sLog
.outString( "Loading Creature Data..." );
1152 objmgr
.LoadCreatures();
1154 sLog
.outString( "Loading Creature Addon Data..." );
1155 objmgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1157 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1158 objmgr
.LoadCreatureRespawnTimes();
1160 sLog
.outString( "Loading Gameobject Data..." );
1161 objmgr
.LoadGameobjects();
1163 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1164 objmgr
.LoadGameobjectRespawnTimes();
1166 sLog
.outString( "Loading Game Event Data...");
1167 gameeventmgr
.LoadFromDB();
1169 sLog
.outString( "Loading Weather Data..." );
1170 objmgr
.LoadWeatherZoneChances();
1172 sLog
.outString( "Loading Quests..." );
1173 objmgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1175 sLog
.outString( "Loading Quests Relations..." );
1176 objmgr
.LoadQuestRelations(); // must be after quest load
1178 sLog
.outString( "Loading AreaTrigger definitions..." );
1179 objmgr
.LoadAreaTriggerTeleports(); // must be after item template load
1181 sLog
.outString( "Loading Quest Area Triggers..." );
1182 objmgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1184 sLog
.outString( "Loading Tavern Area Triggers..." );
1185 objmgr
.LoadTavernAreaTriggers();
1187 sLog
.outString( "Loading AreaTrigger script names..." );
1188 objmgr
.LoadAreaTriggerScripts();
1190 sLog
.outString( "Loading Graveyard-zone links...");
1191 objmgr
.LoadGraveyardZones();
1193 sLog
.outString( "Loading Spell target coordinates..." );
1194 spellmgr
.LoadSpellTargetPositions();
1196 sLog
.outString( "Loading SpellAffect definitions..." );
1197 spellmgr
.LoadSpellAffects();
1199 sLog
.outString( "Loading spell pet auras..." );
1200 spellmgr
.LoadSpellPetAuras();
1202 sLog
.outString( "Loading pet levelup spells..." );
1203 spellmgr
.LoadPetLevelupSpellMap();
1205 sLog
.outString( "Loading player Create Info & Level Stats..." );
1206 objmgr
.LoadPlayerInfo();
1208 sLog
.outString( "Loading Exploration BaseXP Data..." );
1209 objmgr
.LoadExplorationBaseXP();
1211 sLog
.outString( "Loading Pet Name Parts..." );
1212 objmgr
.LoadPetNames();
1214 sLog
.outString( "Loading the max pet number..." );
1215 objmgr
.LoadPetNumber();
1217 sLog
.outString( "Loading pet level stats..." );
1218 objmgr
.LoadPetLevelInfo();
1220 sLog
.outString( "Loading Player Corpses..." );
1221 objmgr
.LoadCorpses();
1223 sLog
.outString( "Loading Loot Tables..." );
1226 sLog
.outString( "Loading Skill Discovery Table..." );
1227 LoadSkillDiscoveryTable();
1229 sLog
.outString( "Loading Skill Extra Item Table..." );
1230 LoadSkillExtraItemTable();
1232 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1233 objmgr
.LoadFishingBaseSkillLevel();
1235 ///- Load dynamic data tables from the database
1236 sLog
.outString( "Loading Auctions..." );
1237 objmgr
.LoadAuctionItems();
1238 objmgr
.LoadAuctions();
1240 sLog
.outString( "Loading Guilds..." );
1241 objmgr
.LoadGuilds();
1243 sLog
.outString( "Loading ArenaTeams..." );
1244 objmgr
.LoadArenaTeams();
1246 sLog
.outString( "Loading Groups..." );
1247 objmgr
.LoadGroups();
1249 sLog
.outString( "Loading ReservedNames..." );
1250 objmgr
.LoadReservedPlayersNames();
1252 sLog
.outString( "Loading GameObject for quests..." );
1253 objmgr
.LoadGameObjectForQuests();
1255 sLog
.outString( "Loading BattleMasters..." );
1256 objmgr
.LoadBattleMastersEntry();
1258 sLog
.outString( "Loading GameTeleports..." );
1259 objmgr
.LoadGameTele();
1261 sLog
.outString( "Loading Npc Text Id..." );
1262 objmgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1264 sLog
.outString( "Loading Npc Options..." );
1265 objmgr
.LoadNpcOptions();
1267 sLog
.outString( "Loading vendors..." );
1268 objmgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1270 sLog
.outString( "Loading trainers..." );
1271 objmgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1273 sLog
.outString( "Loading Waypoints..." );
1276 sLog
.outString( "Loading GM tickets...");
1277 ticketmgr
.LoadGMTickets();
1279 ///- Handle outdated emails (delete/return)
1280 sLog
.outString( "Returning old mails..." );
1281 objmgr
.ReturnOrDeleteOldMails(false);
1283 ///- Load and initialize scripts
1284 sLog
.outString( "Loading Scripts..." );
1285 objmgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1286 objmgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1287 objmgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1288 objmgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1289 objmgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1291 sLog
.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1292 objmgr
.LoadDbScriptStrings();
1294 sLog
.outString( "Initializing Scripts..." );
1295 if(!LoadScriptingModule())
1298 ///- Initialize game time and timers
1299 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1300 m_gameTime
= time(NULL
);
1301 m_startTime
=m_gameTime
;
1306 local
=*(localtime(&curr
)); // dereference and assign
1308 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1309 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1311 WorldDatabase
.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD
", 0)",
1312 isoDate
, uint64(m_startTime
));
1314 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1315 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1316 m_timers
[WUPDATE_WEATHERS
].SetInterval(1000);
1317 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*1000); //set auction update interval to 1 minute
1318 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
1319 //Update "uptime" table based on configuration entry in minutes.
1320 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*1000); //erase corpses every 20 minutes
1322 //to set mailtimer to return mails every day between 4 and 5 am
1323 //mailtimer is increased when updating auctions
1324 //one second is 1000 -(tested on win system)
1325 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* 1000) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1327 mail_timer_expires
= ( (DAY
* 1000) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1328 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1330 ///- Initilize static helper structures
1331 AIRegistry::Initialize();
1332 WaypointMovementGenerator
<Creature
>::Initialize();
1333 Player::InitVisibleBits();
1335 ///- Initialize MapManager
1336 sLog
.outString( "Starting Map System" );
1337 MapManager::Instance().Initialize();
1339 ///- Initialize Battlegrounds
1340 sLog
.outString( "Starting BattleGround System" );
1341 sBattleGroundMgr
.CreateInitialBattleGrounds();
1342 sBattleGroundMgr
.InitAutomaticArenaPointDistribution();
1344 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1345 sLog
.outString( "Loading Transports..." );
1346 MapManager::Instance().LoadTransports();
1348 sLog
.outString("Deleting expired bans..." );
1349 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1351 sLog
.outString("Calculate next daily quest reset time..." );
1352 InitDailyQuestResetTime();
1354 sLog
.outString("Starting Game Event system..." );
1355 uint32 nextGameEvent
= gameeventmgr
.Initialize();
1356 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1358 sLog
.outString( "WORLD: World initialized" );
1361 void World::DetectDBCLang()
1363 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1365 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1367 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1368 m_lang_confid
= LOCALE_enUS
;
1371 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1373 std::string availableLocalsStr
;
1375 int default_locale
= MAX_LOCALE
;
1376 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1378 if ( strlen(race
->name
[i
]) > 0) // check by race names
1381 m_availableDbcLocaleMask
|= (1 << i
);
1382 availableLocalsStr
+= localeNames
[i
];
1383 availableLocalsStr
+= " ";
1387 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1388 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1390 default_locale
= m_lang_confid
;
1393 if(default_locale
>= MAX_LOCALE
)
1395 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1399 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1401 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1404 /// Update the World !
1405 void World::Update(time_t diff
)
1407 ///- Update the different timers
1408 for(int i
= 0; i
< WUPDATE_COUNT
; i
++)
1409 if(m_timers
[i
].GetCurrent()>=0)
1410 m_timers
[i
].Update(diff
);
1411 else m_timers
[i
].SetCurrent(0);
1413 ///- Update the game time and check for shutdown time
1416 /// Handle daily quests reset time
1417 if(m_gameTime
> m_NextDailyQuestReset
)
1420 m_NextDailyQuestReset
+= DAY
;
1423 /// <ul><li> Handle auctions when the timer has passed
1424 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1426 m_timers
[WUPDATE_AUCTIONS
].Reset();
1428 ///- Update mails (return old mails with item, or delete them)
1429 //(tested... works on win)
1430 if (++mail_timer
> mail_timer_expires
)
1433 objmgr
.ReturnOrDeleteOldMails(true);
1436 AuctionHouseObject
* AuctionMap
;
1437 for (int i
= 0; i
< 3; i
++)
1442 AuctionMap
= objmgr
.GetAuctionsMap( 6 );//horde
1445 AuctionMap
= objmgr
.GetAuctionsMap( 2 );//alliance
1448 AuctionMap
= objmgr
.GetAuctionsMap( 7 );//neutral
1452 ///- Handle expired auctions
1453 AuctionHouseObject::AuctionEntryMap::iterator itr
,next
;
1454 for (itr
= AuctionMap
->GetAuctionsBegin(); itr
!= AuctionMap
->GetAuctionsEnd();itr
= next
)
1458 if (m_gameTime
> (itr
->second
->time
))
1460 ///- Either cancel the auction if there was no bidder
1461 if (itr
->second
->bidder
== 0)
1463 objmgr
.SendAuctionExpiredMail( itr
->second
);
1465 ///- Or perform the transaction
1468 //we should send an "item sold" message if the seller is online
1469 //we send the item to the winner
1470 //we send the money to the seller
1471 objmgr
.SendAuctionSuccessfulMail( itr
->second
);
1472 objmgr
.SendAuctionWonMail( itr
->second
);
1475 ///- In any case clear the auction
1476 //No SQL injection (Id is integer)
1477 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr
->second
->Id
);
1478 objmgr
.RemoveAItem(itr
->second
->item_guidlow
);
1480 AuctionMap
->RemoveAuction(itr
->first
);
1486 /// <li> Handle session updates when the timer has passed
1487 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1489 m_timers
[WUPDATE_SESSIONS
].Reset();
1491 UpdateSessions(diff
);
1494 /// <li> Handle weather updates when the timer has passed
1495 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1497 m_timers
[WUPDATE_WEATHERS
].Reset();
1499 ///- Send an update signal to Weather objects
1500 WeatherMap::iterator itr
, next
;
1501 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1506 ///- and remove Weather objects for zones with no player
1507 //As interval > WorldTick
1508 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1511 m_weathers
.erase(itr
);
1515 /// <li> Update uptime table
1516 if (m_timers
[WUPDATE_UPTIME
].Passed())
1518 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1519 uint32 maxClientsNum
= sWorld
.GetMaxActiveSessionCount();
1521 m_timers
[WUPDATE_UPTIME
].Reset();
1522 WorldDatabase
.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD
, tmpDiff
, maxClientsNum
, uint64(m_startTime
));
1525 /// <li> Handle all other objects
1526 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1528 m_timers
[WUPDATE_OBJECTS
].Reset();
1529 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1530 MapManager::Instance().Update(diff
); // As interval = 0
1532 ///- Process necessary scripts
1533 if (!m_scriptSchedule
.empty())
1536 sBattleGroundMgr
.Update(diff
);
1539 // execute callbacks from sql queries that were queued recently
1540 UpdateResultQueue();
1542 ///- Erase corpses once every 20 minutes
1543 if (m_timers
[WUPDATE_CORPSES
].Passed())
1545 m_timers
[WUPDATE_CORPSES
].Reset();
1550 ///- Process Game events when necessary
1551 if (m_timers
[WUPDATE_EVENTS
].Passed())
1553 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1554 uint32 nextGameEvent
= gameeventmgr
.Update();
1555 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1556 m_timers
[WUPDATE_EVENTS
].Reset();
1560 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1561 MapManager::Instance().DoDelayedMovesAndRemoves();
1563 // update the instance reset times
1564 sInstanceSaveManager
.Update();
1566 // And last, but not least handle the issued cli commands
1567 ProcessCliCommands();
1570 /// Put scripts in the execution queue
1571 void World::ScriptsStart(ScriptMapMap
const& scripts
, uint32 id
, Object
* source
, Object
* target
)
1573 ///- Find the script map
1574 ScriptMapMap::const_iterator s
= scripts
.find(id
);
1575 if (s
== scripts
.end())
1578 // prepare static data
1579 uint64 sourceGUID
= source
->GetGUID();
1580 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1581 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1583 ///- Schedule script execution for all scripts in the script map
1584 ScriptMap
const *s2
= &(s
->second
);
1585 bool immedScript
= false;
1586 for (ScriptMap::const_iterator iter
= s2
->begin(); iter
!= s2
->end(); ++iter
)
1589 sa
.sourceGUID
= sourceGUID
;
1590 sa
.targetGUID
= targetGUID
;
1591 sa
.ownerGUID
= ownerGUID
;
1593 sa
.script
= &iter
->second
;
1594 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ iter
->first
, sa
));
1595 if (iter
->first
== 0)
1598 ///- If one of the effects should be immediate, launch the script execution
1603 void World::ScriptCommandStart(ScriptInfo
const& script
, uint32 delay
, Object
* source
, Object
* target
)
1605 // NOTE: script record _must_ exist until command executed
1607 // prepare static data
1608 uint64 sourceGUID
= source
->GetGUID();
1609 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1610 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1613 sa
.sourceGUID
= sourceGUID
;
1614 sa
.targetGUID
= targetGUID
;
1615 sa
.ownerGUID
= ownerGUID
;
1617 sa
.script
= &script
;
1618 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ delay
, sa
));
1620 ///- If effects should be immediate, launch the script execution
1625 /// Process queued scripts
1626 void World::ScriptsProcess()
1628 if (m_scriptSchedule
.empty())
1631 ///- Process overdue queued scripts
1632 std::multimap
<time_t, ScriptAction
>::iterator iter
= m_scriptSchedule
.begin();
1633 // ok as multimap is a *sorted* associative container
1634 while (!m_scriptSchedule
.empty() && (iter
->first
<= m_gameTime
))
1636 ScriptAction
const& step
= iter
->second
;
1638 Object
* source
= NULL
;
1642 switch(GUID_HIPART(step
.sourceGUID
))
1645 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1647 Player
* player
= HashMapHolder
<Player
>::Find(step
.ownerGUID
);
1649 source
= player
->GetItemByGuid(step
.sourceGUID
);
1653 source
= HashMapHolder
<Creature
>::Find(step
.sourceGUID
);
1656 source
= HashMapHolder
<Pet
>::Find(step
.sourceGUID
);
1658 case HIGHGUID_VEHICLE
:
1659 source
= HashMapHolder
<Vehicle
>::Find(step
.sourceGUID
);
1661 case HIGHGUID_PLAYER
:
1662 source
= HashMapHolder
<Player
>::Find(step
.sourceGUID
);
1664 case HIGHGUID_GAMEOBJECT
:
1665 source
= HashMapHolder
<GameObject
>::Find(step
.sourceGUID
);
1667 case HIGHGUID_CORPSE
:
1668 source
= HashMapHolder
<Corpse
>::Find(step
.sourceGUID
);
1671 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.sourceGUID
));
1676 if(source
&& !source
->IsInWorld()) source
= NULL
;
1678 Object
* target
= NULL
;
1682 switch(GUID_HIPART(step
.targetGUID
))
1685 target
= HashMapHolder
<Creature
>::Find(step
.targetGUID
);
1688 target
= HashMapHolder
<Pet
>::Find(step
.targetGUID
);
1690 case HIGHGUID_VEHICLE
:
1691 target
= HashMapHolder
<Vehicle
>::Find(step
.targetGUID
);
1693 case HIGHGUID_PLAYER
: // empty GUID case also
1694 target
= HashMapHolder
<Player
>::Find(step
.targetGUID
);
1696 case HIGHGUID_GAMEOBJECT
:
1697 target
= HashMapHolder
<GameObject
>::Find(step
.targetGUID
);
1699 case HIGHGUID_CORPSE
:
1700 target
= HashMapHolder
<Corpse
>::Find(step
.targetGUID
);
1703 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.targetGUID
));
1708 if(target
&& !target
->IsInWorld()) target
= NULL
;
1710 switch (step
.script
->command
)
1712 case SCRIPT_COMMAND_TALK
:
1716 sLog
.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1720 if(source
->GetTypeId()!=TYPEID_UNIT
)
1722 sLog
.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1726 uint64 unit_target
= target
? target
->GetGUID() : 0;
1728 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1729 switch(step
.script
->datalong
)
1732 ((Creature
*)source
)->Say(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
1737 sLog
.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step
.script
->datalong
);
1740 ((Creature
*)source
)->Whisper(step
.script
->dataint
,unit_target
);
1743 ((Creature
*)source
)->Yell(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
1745 case 3: // Emote text
1746 ((Creature
*)source
)->TextEmote(step
.script
->dataint
, unit_target
);
1749 break; // must be already checked at load
1754 case SCRIPT_COMMAND_EMOTE
:
1757 sLog
.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1761 if(source
->GetTypeId()!=TYPEID_UNIT
)
1763 sLog
.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1767 ((Creature
*)source
)->HandleEmoteCommand(step
.script
->datalong
);
1769 case SCRIPT_COMMAND_FIELD_SET
:
1772 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1775 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1777 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1778 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1782 source
->SetUInt32Value(step
.script
->datalong
, step
.script
->datalong2
);
1784 case SCRIPT_COMMAND_MOVE_TO
:
1787 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1791 if(source
->GetTypeId()!=TYPEID_UNIT
)
1793 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1796 ((Unit
*)source
)->SendMonsterMoveWithSpeed(step
.script
->x
, step
.script
->y
, step
.script
->z
, ((Unit
*)source
)->GetUnitMovementFlags(), step
.script
->datalong2
);
1797 ((Unit
*)source
)->GetMap()->CreatureRelocation(((Creature
*)source
), step
.script
->x
, step
.script
->y
, step
.script
->z
, 0);
1799 case SCRIPT_COMMAND_FLAG_SET
:
1802 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1805 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1807 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1808 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1812 source
->SetFlag(step
.script
->datalong
, step
.script
->datalong2
);
1814 case SCRIPT_COMMAND_FLAG_REMOVE
:
1817 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1820 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1822 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1823 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1827 source
->RemoveFlag(step
.script
->datalong
, step
.script
->datalong2
);
1830 case SCRIPT_COMMAND_TELEPORT_TO
:
1832 // accept player in any one from target/source arg
1833 if (!target
&& !source
)
1835 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1839 // must be only Player
1840 if((!target
|| target
->GetTypeId() != TYPEID_PLAYER
) && (!source
|| source
->GetTypeId() != TYPEID_PLAYER
))
1842 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source
? source
->GetTypeId() : 0, target
? target
->GetTypeId() : 0);
1846 Player
* pSource
= target
&& target
->GetTypeId() == TYPEID_PLAYER
? (Player
*)target
: (Player
*)source
;
1848 pSource
->TeleportTo(step
.script
->datalong
, step
.script
->x
, step
.script
->y
, step
.script
->z
, step
.script
->o
);
1852 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
1854 if(!step
.script
->datalong
) // creature not specified
1856 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1862 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1866 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1870 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1874 float x
= step
.script
->x
;
1875 float y
= step
.script
->y
;
1876 float z
= step
.script
->z
;
1877 float o
= step
.script
->o
;
1879 Creature
* pCreature
= summoner
->SummonCreature(step
.script
->datalong
, x
, y
, z
, o
,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
,step
.script
->datalong2
);
1882 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step
.script
->datalong
);
1889 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
1891 if(!step
.script
->datalong
) // gameobject not specified
1893 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1899 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1903 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1907 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1911 GameObject
*go
= NULL
;
1912 int32 time_to_despawn
= step
.script
->datalong2
<5 ? 5 : (int32
)step
.script
->datalong2
;
1914 CellPair
p(MaNGOS::ComputeCellPair(summoner
->GetPositionX(), summoner
->GetPositionY()));
1916 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1918 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*summoner
,step
.script
->datalong
);
1919 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(go
,go_check
);
1921 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1922 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1923 cell_lock
->Visit(cell_lock
, object_checker
, *summoner
->GetMap());
1927 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step
.script
->datalong
);
1931 if( go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1932 go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1933 go
->GetGoType()==GAMEOBJECT_TYPE_DOOR
||
1934 go
->GetGoType()==GAMEOBJECT_TYPE_BUTTON
||
1935 go
->GetGoType()==GAMEOBJECT_TYPE_TRAP
)
1937 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go
->GetGoType()), step
.script
->datalong
);
1941 if( go
->isSpawned() )
1942 break; //gameobject already spawned
1944 go
->SetLootState(GO_READY
);
1945 go
->SetRespawnTime(time_to_despawn
); //despawn object in ? seconds
1947 go
->GetMap()->Add(go
);
1950 case SCRIPT_COMMAND_OPEN_DOOR
:
1952 if(!step
.script
->datalong
) // door not specified
1954 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1960 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1964 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1966 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1970 Unit
* caster
= (Unit
*)source
;
1972 GameObject
*door
= NULL
;
1973 int32 time_to_close
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1975 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1977 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1979 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1980 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1982 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1983 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1984 cell_lock
->Visit(cell_lock
, object_checker
, *caster
->GetMap());
1988 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1991 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1993 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1997 if( !door
->GetGoState() )
1998 break; //door already open
2000 door
->UseDoorOrButton(time_to_close
);
2002 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
2003 ((GameObject
*)target
)->UseDoorOrButton(time_to_close
);
2006 case SCRIPT_COMMAND_CLOSE_DOOR
:
2008 if(!step
.script
->datalong
) // guid for door not specified
2010 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
2016 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
2020 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
2022 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
2026 Unit
* caster
= (Unit
*)source
;
2028 GameObject
*door
= NULL
;
2029 int32 time_to_open
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
2031 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
2033 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
2035 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
2036 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
2038 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
2039 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
2040 cell_lock
->Visit(cell_lock
, object_checker
, *caster
->GetMap());
2044 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
2047 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
2049 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
2053 if( door
->GetGoState() )
2054 break; //door already closed
2056 door
->UseDoorOrButton(time_to_open
);
2058 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
2059 ((GameObject
*)target
)->UseDoorOrButton(time_to_open
);
2063 case SCRIPT_COMMAND_QUEST_EXPLORED
:
2067 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
2073 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
2077 // when script called for item spell casting then target == (unit or GO) and source is player
2078 WorldObject
* worldObject
;
2081 if(target
->GetTypeId()==TYPEID_PLAYER
)
2083 if(source
->GetTypeId()!=TYPEID_UNIT
&& source
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2085 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source
->GetTypeId());
2089 worldObject
= (WorldObject
*)source
;
2090 player
= (Player
*)target
;
2094 if(target
->GetTypeId()!=TYPEID_UNIT
&& target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2096 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
2100 if(source
->GetTypeId()!=TYPEID_PLAYER
)
2102 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source
->GetTypeId());
2106 worldObject
= (WorldObject
*)target
;
2107 player
= (Player
*)source
;
2110 // quest id and flags checked at script loading
2111 if( (worldObject
->GetTypeId()!=TYPEID_UNIT
|| ((Unit
*)worldObject
)->isAlive()) &&
2112 (step
.script
->datalong2
==0 || worldObject
->IsWithinDistInMap(player
,float(step
.script
->datalong2
))) )
2113 player
->AreaExploredOrEventHappens(step
.script
->datalong
);
2115 player
->FailQuest(step
.script
->datalong
);
2120 case SCRIPT_COMMAND_ACTIVATE_OBJECT
:
2124 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
2128 if(!source
->isType(TYPEMASK_UNIT
))
2130 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2136 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
2140 if(target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2142 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
2146 Unit
* caster
= (Unit
*)source
;
2148 GameObject
*go
= (GameObject
*)target
;
2154 case SCRIPT_COMMAND_REMOVE_AURA
:
2156 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2160 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2164 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2166 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2170 ((Unit
*)cmdTarget
)->RemoveAurasDueToSpell(step
.script
->datalong
);
2174 case SCRIPT_COMMAND_CAST_SPELL
:
2178 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2182 if(!source
->isType(TYPEMASK_UNIT
))
2184 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2188 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2192 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2196 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2198 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2202 Unit
* spellTarget
= (Unit
*)cmdTarget
;
2204 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2205 ((Unit
*)source
)->CastSpell(spellTarget
,step
.script
->datalong
,false);
2211 sLog
.outError("Unknown script command %u called.",step
.script
->command
);
2215 m_scriptSchedule
.erase(iter
);
2217 iter
= m_scriptSchedule
.begin();
2222 /// Send a packet to all players (except self if mentioned)
2223 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2225 SessionMap::iterator itr
;
2226 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2229 itr
->second
->GetPlayer() &&
2230 itr
->second
->GetPlayer()->IsInWorld() &&
2231 itr
->second
!= self
&&
2232 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2234 itr
->second
->SendPacket(packet
);
2239 /// Send a System Message to all players (except self if mentioned)
2240 void World::SendWorldText(int32 string_id
, ...)
2242 std::vector
<std::vector
<WorldPacket
*> > data_cache
; // 0 = default, i => i-1 locale index
2244 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2246 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
2249 uint32 loc_idx
= itr
->second
->GetSessionDbLocaleIndex();
2250 uint32 cache_idx
= loc_idx
+1;
2252 std::vector
<WorldPacket
*>* data_list
;
2254 // create if not cached yet
2255 if(data_cache
.size() < cache_idx
+1 || data_cache
[cache_idx
].empty())
2257 if(data_cache
.size() < cache_idx
+1)
2258 data_cache
.resize(cache_idx
+1);
2260 data_list
= &data_cache
[cache_idx
];
2262 char const* text
= objmgr
.GetMangosString(string_id
,loc_idx
);
2267 va_start( argptr
, string_id
);
2268 vsnprintf( buf
,1000, text
, argptr
);
2271 char* pos
= &buf
[0];
2273 while(char* line
= ChatHandler::LineFromMessage(pos
))
2275 WorldPacket
* data
= new WorldPacket();
2276 ChatHandler::FillMessageData(data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
2277 data_list
->push_back(data
);
2281 data_list
= &data_cache
[cache_idx
];
2283 for(int i
= 0; i
< data_list
->size(); ++i
)
2284 itr
->second
->SendPacket((*data_list
)[i
]);
2288 for(int i
= 0; i
< data_cache
.size(); ++i
)
2289 for(int j
= 0; j
< data_cache
[i
].size(); ++j
)
2290 delete data_cache
[i
][j
];
2293 /// Send a System Message to all players (except self if mentioned)
2294 void World::SendGlobalText(const char* text
, WorldSession
*self
)
2298 // need copy to prevent corruption by strtok call in LineFromMessage original string
2299 char* buf
= strdup(text
);
2302 while(char* line
= ChatHandler::LineFromMessage(pos
))
2304 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
2305 SendGlobalMessage(&data
, self
);
2311 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2312 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2314 SessionMap::iterator itr
;
2315 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2318 itr
->second
->GetPlayer() &&
2319 itr
->second
->GetPlayer()->IsInWorld() &&
2320 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
2321 itr
->second
!= self
&&
2322 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2324 itr
->second
->SendPacket(packet
);
2329 /// Send a System Message to all players in the zone (except self if mentioned)
2330 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
2333 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
2334 SendZoneMessage(zone
, &data
, self
,team
);
2337 /// Kick (and save) all players
2338 void World::KickAll()
2340 m_QueuedPlayer
.clear(); // prevent send queue update packet and login queued sessions
2342 // session not removed at kick and will removed in next update tick
2343 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2344 itr
->second
->KickPlayer();
2347 /// Kick (and save) all players with security level less `sec`
2348 void World::KickAllLess(AccountTypes sec
)
2350 // session not removed at kick and will removed in next update tick
2351 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2352 if(itr
->second
->GetSecurity() < sec
)
2353 itr
->second
->KickPlayer();
2356 /// Kick (and save) the designated player
2357 bool World::KickPlayer(const std::string
& playerName
)
2359 SessionMap::iterator itr
;
2361 // session not removed at kick and will removed in next update tick
2362 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2366 Player
*player
= itr
->second
->GetPlayer();
2369 if( player
->IsInWorld() )
2371 if (playerName
== player
->GetName())
2373 itr
->second
->KickPlayer();
2381 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2382 BanReturn
World::BanAccount(BanMode mode
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
2384 loginDatabase
.escape_string(nameOrIP
);
2385 loginDatabase
.escape_string(reason
);
2386 std::string safe_author
=author
;
2387 loginDatabase
.escape_string(safe_author
);
2389 uint32 duration_secs
= TimeStringToSecs(duration
);
2390 QueryResult
*resultAccounts
= NULL
; //used for kicking
2392 ///- Update the database with ban information
2396 //No SQL injection as strings are escaped
2397 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
2398 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
2401 //No SQL injection as string is escaped
2402 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
2405 //No SQL injection as string is escaped
2406 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
2409 return BAN_SYNTAX_ERROR
;
2415 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
2417 return BAN_NOTFOUND
; // Nobody to ban
2420 ///- Disconnect all affected players (for IP it can be several)
2423 Field
* fieldsAccount
= resultAccounts
->Fetch();
2424 uint32 account
= fieldsAccount
->GetUInt32();
2428 //No SQL injection as strings are escaped
2429 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2430 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
2433 if (WorldSession
* sess
= FindSession(account
))
2434 if(std::string(sess
->GetPlayerName()) != author
)
2437 while( resultAccounts
->NextRow() );
2439 delete resultAccounts
;
2443 /// Remove a ban from an account or IP address
2444 bool World::RemoveBanAccount(BanMode mode
, std::string nameOrIP
)
2448 loginDatabase
.escape_string(nameOrIP
);
2449 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
2454 if (mode
== BAN_ACCOUNT
)
2455 account
= accmgr
.GetId (nameOrIP
);
2456 else if (mode
== BAN_CHARACTER
)
2457 account
= objmgr
.GetPlayerAccountIdByPlayerName (nameOrIP
);
2462 //NO SQL injection as account is uint32
2463 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
2468 /// Update the game time
2469 void World::_UpdateGameTime()
2471 ///- update the time
2472 time_t thisTime
= time(NULL
);
2473 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
2474 m_gameTime
= thisTime
;
2476 ///- if there is a shutdown timer
2477 if(!m_stopEvent
&& m_ShutdownTimer
> 0 && elapsed
> 0)
2479 ///- ... and it is overdue, stop the world (set m_stopEvent)
2480 if( m_ShutdownTimer
<= elapsed
)
2482 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2483 m_stopEvent
= true; // exist code already set
2485 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
2487 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2490 m_ShutdownTimer
-= elapsed
;
2497 /// Shutdown the server
2498 void World::ShutdownServ(uint32 time
, uint32 options
, uint8 exitcode
)
2500 // ignore if server shutdown at next tick
2504 m_ShutdownMask
= options
;
2505 m_ExitCode
= exitcode
;
2507 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2510 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2511 m_stopEvent
= true; // exist code already set
2513 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
2515 ///- Else set the shutdown timer and warn users
2518 m_ShutdownTimer
= time
;
2523 /// Display a shutdown message to the user(s)
2524 void World::ShutdownMsg(bool show
, Player
* player
)
2526 // not show messages for idle shutdown mode
2527 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
2530 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2532 (m_ShutdownTimer
< 10) ||
2533 // < 30 sec; every 5 sec
2534 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
2535 // < 5 min ; every 1 min
2536 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
2537 // < 30 min ; every 5 min
2538 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
2539 // < 12 h ; every 1 h
2540 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
2541 // > 12 h ; every 12 h
2542 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
2544 std::string str
= secsToTimeString(m_ShutdownTimer
);
2546 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
2548 SendServerMessage(msgid
,str
.c_str(),player
);
2549 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
2553 /// Cancel a planned server shutdown
2554 void World::ShutdownCancel()
2556 // nothing cancel or too later
2557 if(!m_ShutdownTimer
|| m_stopEvent
)
2560 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
2563 m_ShutdownTimer
= 0;
2564 m_ExitCode
= SHUTDOWN_EXIT_CODE
; // to default value
2565 SendServerMessage(msgid
);
2567 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
2570 /// Send a server message to the user(s)
2571 void World::SendServerMessage(uint32 type
, const char *text
, Player
* player
)
2573 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
2574 data
<< uint32(type
);
2575 if(type
<= SERVER_MSG_STRING
)
2579 player
->GetSession()->SendPacket(&data
);
2581 SendGlobalMessage( &data
);
2584 void World::UpdateSessions( time_t diff
)
2586 ///- Add new sessions
2587 while(!addSessQueue
.empty())
2589 WorldSession
* sess
= addSessQueue
.next ();
2593 ///- Then send an update signal to remaining ones
2594 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2602 ///- and remove not active sessions from the list
2603 if(!itr
->second
->Update(diff
)) // As interval = 0
2605 RemoveQueuedPlayer (itr
->second
);
2607 m_sessions
.erase(itr
);
2612 // This handles the issued and queued CLI commands
2613 void World::ProcessCliCommands()
2615 if (cliCmdQueue
.empty())
2618 CliCommandHolder::Print
* zprint
;
2620 while (!cliCmdQueue
.empty())
2622 sLog
.outDebug("CLI command under processing...");
2623 CliCommandHolder
*command
= cliCmdQueue
.next();
2625 zprint
= command
->m_print
;
2627 CliHandler(zprint
).ParseCommands(command
->m_command
);
2632 // print the console message here so it looks right
2636 void World::InitResultQueue()
2638 m_resultQueue
= new SqlResultQueue
;
2639 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2642 void World::UpdateResultQueue()
2644 m_resultQueue
->Update();
2647 void World::UpdateRealmCharCount(uint32 accountId
)
2649 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2650 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2653 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2655 if (resultCharCount
)
2657 Field
*fields
= resultCharCount
->Fetch();
2658 uint32 charCount
= fields
[0].GetUInt32();
2659 delete resultCharCount
;
2660 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2661 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2665 void World::InitDailyQuestResetTime()
2667 time_t mostRecentQuestTime
;
2669 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2672 Field
*fields
= result
->Fetch();
2674 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2678 mostRecentQuestTime
= 0;
2680 // client built-in time for reset is 6:00 AM
2681 // FIX ME: client not show day start time
2682 time_t curTime
= time(NULL
);
2683 tm localTm
= *localtime(&curTime
);
2684 localTm
.tm_hour
= 6;
2688 // current day reset time
2689 time_t curDayResetTime
= mktime(&localTm
);
2691 // last reset time before current moment
2692 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2694 // need reset (if we have quest time before last reset time (not processed by some reason)
2695 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2696 m_NextDailyQuestReset
= mostRecentQuestTime
;
2699 // plan next reset time
2700 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2704 void World::ResetDailyQuests()
2706 sLog
.outDetail("Daily quests reset for all characters.");
2707 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2708 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2709 if(itr
->second
->GetPlayer())
2710 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2713 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2715 if(limit
< -SEC_ADMINISTRATOR
)
2716 limit
= -SEC_ADMINISTRATOR
;
2719 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2721 m_playerLimit
= limit
;
2724 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2727 void World::UpdateMaxSessionCounters()
2729 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2730 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));
2733 void World::LoadDBVersion()
2735 QueryResult
* result
= WorldDatabase
.Query("SELECT version FROM db_version LIMIT 1");
2738 Field
* fields
= result
->Fetch();
2740 m_DBVersion
= fields
[0].GetString();
2744 m_DBVersion
= "unknown world database";