[6982] Implemented gmlevel-based command security
[getmangos.git] / src / game / World.cpp
blobc62d4cafd59bcb9ff3c3471ba5611ee88a046bba
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /** \file
20 \ingroup world
23 #include "Common.h"
24 //#include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
26 #include "Config/ConfigEnv.h"
27 #include "SystemConfig.h"
28 #include "Log.h"
29 #include "Opcodes.h"
30 #include "WorldSession.h"
31 #include "WorldPacket.h"
32 #include "Weather.h"
33 #include "Player.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
36 #include "World.h"
37 #include "AccountMgr.h"
38 #include "ObjectMgr.h"
39 #include "SpellMgr.h"
40 #include "Chat.h"
41 #include "Database/DBCStores.h"
42 #include "LootMgr.h"
43 #include "ItemEnchantmentMgr.h"
44 #include "MapManager.h"
45 #include "ScriptCalls.h"
46 #include "CreatureAIRegistry.h"
47 #include "Policies/SingletonImp.h"
48 #include "BattleGroundMgr.h"
49 #include "TemporarySummon.h"
50 #include "WaypointMovementGenerator.h"
51 #include "VMapFactory.h"
52 #include "GlobalEvents.h"
53 #include "GameEvent.h"
54 #include "Database/DatabaseImpl.h"
55 #include "GridNotifiersImpl.h"
56 #include "CellImpl.h"
57 #include "InstanceSaveMgr.h"
58 #include "WaypointManager.h"
59 #include "GMTicketMgr.h"
60 #include "Util.h"
62 INSTANTIATE_SINGLETON_1( World );
64 volatile bool World::m_stopEvent = false;
65 uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
66 volatile uint32 World::m_worldLoopCounter = 0;
68 float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE;
69 float World::m_MaxVisibleDistanceForPlayer = DEFAULT_VISIBILITY_DISTANCE;
70 float World::m_MaxVisibleDistanceForObject = DEFAULT_VISIBILITY_DISTANCE;
71 float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
72 float World::m_VisibleUnitGreyDistance = 0;
73 float World::m_VisibleObjectGreyDistance = 0;
75 // ServerMessages.dbc
76 enum ServerMessageType
78 SERVER_MSG_SHUTDOWN_TIME = 1,
79 SERVER_MSG_RESTART_TIME = 2,
80 SERVER_MSG_STRING = 3,
81 SERVER_MSG_SHUTDOWN_CANCELLED = 4,
82 SERVER_MSG_RESTART_CANCELLED = 5
85 struct ScriptAction
87 uint64 sourceGUID;
88 uint64 targetGUID;
89 uint64 ownerGUID; // owner of source if source is item
90 ScriptInfo const* script; // pointer to static script data
93 /// World constructor
94 World::World()
96 m_playerLimit = 0;
97 m_allowMovement = true;
98 m_ShutdownMask = 0;
99 m_ShutdownTimer = 0;
100 m_gameTime=time(NULL);
101 m_startTime=m_gameTime;
102 m_maxActiveSessionCount = 0;
103 m_maxQueuedSessionCount = 0;
104 m_resultQueue = NULL;
105 m_NextDailyQuestReset = 0;
107 m_defaultDbcLocale = LOCALE_enUS;
108 m_availableDbcLocaleMask = 0;
111 /// World destructor
112 World::~World()
114 ///- Empty the kicked session set
115 while (!m_sessions.empty())
117 // not remove from queue, prevent loading new sessions
118 delete m_sessions.begin()->second;
119 m_sessions.erase(m_sessions.begin());
122 ///- Empty the WeatherMap
123 for (WeatherMap::iterator itr = m_weathers.begin(); itr != m_weathers.end(); ++itr)
124 delete itr->second;
126 m_weathers.clear();
128 while (!cliCmdQueue.empty())
129 delete cliCmdQueue.next();
131 VMAP::VMapFactory::clear();
133 if(m_resultQueue) delete m_resultQueue;
135 //TODO free addSessQueue
138 /// Find a player in a specified zone
139 Player* World::FindPlayerInZone(uint32 zone)
141 ///- circle through active sessions and return the first player found in the zone
142 SessionMap::iterator itr;
143 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
145 if(!itr->second)
146 continue;
147 Player *player = itr->second->GetPlayer();
148 if(!player)
149 continue;
150 if( player->IsInWorld() && player->GetZoneId() == zone )
152 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
153 return player;
156 return NULL;
159 /// Find a session by its id
160 WorldSession* World::FindSession(uint32 id) const
162 SessionMap::const_iterator itr = m_sessions.find(id);
164 if(itr != m_sessions.end())
165 return itr->second; // also can return NULL for kicked session
166 else
167 return NULL;
170 /// Remove a given session
171 bool World::RemoveSession(uint32 id)
173 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
174 SessionMap::iterator itr = m_sessions.find(id);
176 if(itr != m_sessions.end() && itr->second)
178 if (itr->second->PlayerLoading())
179 return false;
180 itr->second->KickPlayer();
183 return true;
186 void World::AddSession(WorldSession* s)
188 addSessQueue.add(s);
191 void
192 World::AddSession_ (WorldSession* s)
194 ASSERT (s);
196 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
198 ///- kick already loaded player with same account (if any) and remove session
199 ///- if player is in loading and want to load again, return
200 if (!RemoveSession (s->GetAccountId ()))
202 s->KickPlayer ();
203 delete s; // session not added yet in session list, so not listed in queue
204 return;
207 // decrease session counts only at not reconnection case
208 bool decrease_session = true;
210 // if session already exist, prepare to it deleting at next world update
211 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
213 SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
215 if(old != m_sessions.end())
217 // prevent decrease sessions count if session queued
218 if(RemoveQueuedPlayer(old->second))
219 decrease_session = false;
220 // not remove replaced session form queue if listed
221 delete old->second;
225 m_sessions[s->GetAccountId ()] = s;
227 uint32 Sessions = GetActiveAndQueuedSessionCount ();
228 uint32 pLimit = GetPlayerAmountLimit ();
229 uint32 QueueSize = GetQueueSize (); //number of players in the queue
231 //so we don't count the user trying to
232 //login as a session and queue the socket that we are using
233 if(decrease_session)
234 --Sessions;
236 if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER )
238 AddQueuedPlayer (s);
239 UpdateMaxSessionCounters ();
240 sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
241 return;
244 WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
245 packet << uint8 (AUTH_OK);
246 packet << uint32 (0); // BillingTimeRemaining
247 packet << uint8 (0); // BillingPlanFlags
248 packet << uint32 (0); // BillingTimeRested
249 packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
250 s->SendPacket (&packet);
252 UpdateMaxSessionCounters ();
254 // Updates the population
255 if (pLimit > 0)
257 float popu = GetActiveSessionCount (); //updated number of users on the server
258 popu /= pLimit;
259 popu *= 2;
260 loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
261 sLog.outDetail ("Server Population (%f).", popu);
265 int32 World::GetQueuePos(WorldSession* sess)
267 uint32 position = 1;
269 for(Queue::iterator iter = m_QueuedPlayer.begin(); iter != m_QueuedPlayer.end(); ++iter, ++position)
270 if((*iter) == sess)
271 return position;
273 return 0;
276 void World::AddQueuedPlayer(WorldSession* sess)
278 sess->SetInQueue(true);
279 m_QueuedPlayer.push_back (sess);
281 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
282 WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
283 packet << uint8 (AUTH_WAIT_QUEUE);
284 packet << uint32 (0); // BillingTimeRemaining
285 packet << uint8 (0); // BillingPlanFlags
286 packet << uint32 (0); // BillingTimeRested
287 packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
288 packet << uint32(GetQueuePos (sess));
289 sess->SendPacket (&packet);
291 //sess->SendAuthWaitQue (GetQueuePos (sess));
294 bool World::RemoveQueuedPlayer(WorldSession* sess)
296 // sessions count including queued to remove (if removed_session set)
297 uint32 sessions = GetActiveSessionCount();
299 uint32 position = 1;
300 Queue::iterator iter = m_QueuedPlayer.begin();
302 // search to remove and count skipped positions
303 bool found = false;
305 for(;iter != m_QueuedPlayer.end(); ++iter, ++position)
307 if(*iter==sess)
309 sess->SetInQueue(false);
310 iter = m_QueuedPlayer.erase(iter);
311 found = true; // removing queued session
312 break;
316 // iter point to next socked after removed or end()
317 // position store position of removed socket and then new position next socket after removed
319 // if session not queued then we need decrease sessions count
320 if(!found && sessions)
321 --sessions;
323 // accept first in queue
324 if( (!m_playerLimit || sessions < m_playerLimit) && !m_QueuedPlayer.empty() )
326 WorldSession* pop_sess = m_QueuedPlayer.front();
327 pop_sess->SetInQueue(false);
328 pop_sess->SendAuthWaitQue(0);
329 m_QueuedPlayer.pop_front();
331 // update iter to point first queued socket or end() if queue is empty now
332 iter = m_QueuedPlayer.begin();
333 position = 1;
336 // update position from iter to end()
337 // iter point to first not updated socket, position store new position
338 for(; iter != m_QueuedPlayer.end(); ++iter, ++position)
339 (*iter)->SendAuthWaitQue(position);
341 return found;
344 /// Find a Weather object by the given zoneid
345 Weather* World::FindWeather(uint32 id) const
347 WeatherMap::const_iterator itr = m_weathers.find(id);
349 if(itr != m_weathers.end())
350 return itr->second;
351 else
352 return 0;
355 /// Remove a Weather object for the given zoneid
356 void World::RemoveWeather(uint32 id)
358 // not called at the moment. Kept for completeness
359 WeatherMap::iterator itr = m_weathers.find(id);
361 if(itr != m_weathers.end())
363 delete itr->second;
364 m_weathers.erase(itr);
368 /// Add a Weather object to the list
369 Weather* World::AddWeather(uint32 zone_id)
371 WeatherZoneChances const* weatherChances = objmgr.GetWeatherChances(zone_id);
373 // zone not have weather, ignore
374 if(!weatherChances)
375 return NULL;
377 Weather* w = new Weather(zone_id,weatherChances);
378 m_weathers[w->GetZone()] = w;
379 w->ReGenerate();
380 w->UpdateWeather();
381 return w;
384 /// Initialize config values
385 void World::LoadConfigSettings(bool reload)
387 if(reload)
389 if(!sConfig.Reload())
391 sLog.outError("World settings reload fail: can't read settings from %s.",sConfig.GetFilename().c_str());
392 return;
396 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
397 uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
398 if(!confVersion)
400 sLog.outError("*****************************************************************************");
401 sLog.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
402 sLog.outError(" Your configuration file may be out of date!");
403 sLog.outError("*****************************************************************************");
404 clock_t pause = 3000 + clock();
405 while (pause > clock());
407 else
409 if (confVersion < _MANGOSDCONFVERSION)
411 sLog.outError("*****************************************************************************");
412 sLog.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
413 sLog.outError(" Please check for updates, as your current default values may cause");
414 sLog.outError(" unexpected behavior.");
415 sLog.outError("*****************************************************************************");
416 clock_t pause = 3000 + clock();
417 while (pause > clock());
421 ///- Read the player limit and the Message of the day from the config file
422 SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true );
423 SetMotd( sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
425 ///- Read all rates from the config file
426 rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1);
427 if(rate_values[RATE_HEALTH] < 0)
429 sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]);
430 rate_values[RATE_HEALTH] = 1;
432 rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1);
433 if(rate_values[RATE_POWER_MANA] < 0)
435 sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]);
436 rate_values[RATE_POWER_MANA] = 1;
438 rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1);
439 rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1);
440 if(rate_values[RATE_POWER_RAGE_LOSS] < 0)
442 sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]);
443 rate_values[RATE_POWER_RAGE_LOSS] = 1;
445 rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1);
446 rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1);
447 if(rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
449 sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]);
450 rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
452 rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f);
453 rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f);
454 rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f);
455 rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f);
456 rate_values[RATE_DROP_ITEM_UNCOMMON] = sConfig.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f);
457 rate_values[RATE_DROP_ITEM_RARE] = sConfig.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f);
458 rate_values[RATE_DROP_ITEM_EPIC] = sConfig.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f);
459 rate_values[RATE_DROP_ITEM_LEGENDARY] = sConfig.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f);
460 rate_values[RATE_DROP_ITEM_ARTIFACT] = sConfig.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f);
461 rate_values[RATE_DROP_ITEM_REFERENCED] = sConfig.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f);
462 rate_values[RATE_DROP_MONEY] = sConfig.GetFloatDefault("Rate.Drop.Money", 1.0f);
463 rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f);
464 rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f);
465 rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f);
466 rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f);
467 rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f);
468 rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f);
469 rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f);
470 rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
471 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
472 rate_values[RATE_CREATURE_ELITE_RARE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f);
473 rate_values[RATE_CREATURE_NORMAL_HP] = sConfig.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f);
474 rate_values[RATE_CREATURE_ELITE_ELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f);
475 rate_values[RATE_CREATURE_ELITE_RAREELITE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f);
476 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
477 rate_values[RATE_CREATURE_ELITE_RARE_HP] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f);
478 rate_values[RATE_CREATURE_NORMAL_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f);
479 rate_values[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
480 rate_values[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
481 rate_values[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
482 rate_values[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
483 rate_values[RATE_CREATURE_AGGRO] = sConfig.GetFloatDefault("Rate.Creature.Aggro", 1.0f);
484 rate_values[RATE_REST_INGAME] = sConfig.GetFloatDefault("Rate.Rest.InGame", 1.0f);
485 rate_values[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY] = sConfig.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f);
486 rate_values[RATE_REST_OFFLINE_IN_WILDERNESS] = sConfig.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f);
487 rate_values[RATE_DAMAGE_FALL] = sConfig.GetFloatDefault("Rate.Damage.Fall", 1.0f);
488 rate_values[RATE_AUCTION_TIME] = sConfig.GetFloatDefault("Rate.Auction.Time", 1.0f);
489 rate_values[RATE_AUCTION_DEPOSIT] = sConfig.GetFloatDefault("Rate.Auction.Deposit", 1.0f);
490 rate_values[RATE_AUCTION_CUT] = sConfig.GetFloatDefault("Rate.Auction.Cut", 1.0f);
491 rate_values[RATE_HONOR] = sConfig.GetFloatDefault("Rate.Honor",1.0f);
492 rate_values[RATE_MINING_AMOUNT] = sConfig.GetFloatDefault("Rate.Mining.Amount",1.0f);
493 rate_values[RATE_MINING_NEXT] = sConfig.GetFloatDefault("Rate.Mining.Next",1.0f);
494 rate_values[RATE_INSTANCE_RESET_TIME] = sConfig.GetFloatDefault("Rate.InstanceResetTime",1.0f);
495 rate_values[RATE_TALENT] = sConfig.GetFloatDefault("Rate.Talent",1.0f);
496 if(rate_values[RATE_TALENT] < 0.0f)
498 sLog.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_TALENT]);
499 rate_values[RATE_TALENT] = 1.0f;
501 rate_values[RATE_CORPSE_DECAY_LOOTED] = sConfig.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f);
503 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = sConfig.GetFloatDefault("TargetPosRecalculateRange",1.5f);
504 if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
506 sLog.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],CONTACT_DISTANCE,CONTACT_DISTANCE);
507 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
509 else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
511 sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
512 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
513 rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
516 rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f);
517 if(rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
519 sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
520 rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
522 rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f);
523 if(rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
525 sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]);
526 rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
528 rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f);
529 if(rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
531 sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]);
532 rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
534 rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f);
535 if(rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
537 sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]);
538 rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
541 ///- Read other configuration items from the config file
543 m_configs[CONFIG_COMPRESSION] = sConfig.GetIntDefault("Compression", 1);
544 if(m_configs[CONFIG_COMPRESSION] < 1 || m_configs[CONFIG_COMPRESSION] > 9)
546 sLog.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs[CONFIG_COMPRESSION]);
547 m_configs[CONFIG_COMPRESSION] = 1;
549 m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true);
550 m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
551 m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000);
553 m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000);
554 if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
556 sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
557 m_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
559 if(reload)
560 MapManager::Instance().SetGridCleanUpDelay(m_configs[CONFIG_INTERVAL_GRIDCLEAN]);
562 m_configs[CONFIG_INTERVAL_MAPUPDATE] = sConfig.GetIntDefault("MapUpdateInterval", 100);
563 if(m_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
565 sLog.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_MAPUPDATE],MIN_MAP_UPDATE_DELAY);
566 m_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
568 if(reload)
569 MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
571 m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000);
573 if(reload)
575 uint32 val = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
576 if(val!=m_configs[CONFIG_PORT_WORLD])
577 sLog.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_PORT_WORLD]);
579 else
580 m_configs[CONFIG_PORT_WORLD] = sConfig.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT);
582 if(reload)
584 uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
585 if(val!=m_configs[CONFIG_SOCKET_SELECTTIME])
586 sLog.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]);
588 else
589 m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
591 m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
592 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
593 m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
594 m_configs[CONFIG_SIGHT_GUARDER] = sConfig.GetIntDefault("GuarderSight", 50);
596 if(reload)
598 uint32 val = sConfig.GetIntDefault("GameType", 0);
599 if(val!=m_configs[CONFIG_GAME_TYPE])
600 sLog.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_GAME_TYPE]);
602 else
603 m_configs[CONFIG_GAME_TYPE] = sConfig.GetIntDefault("GameType", 0);
605 if(reload)
607 uint32 val = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
608 if(val!=m_configs[CONFIG_REALM_ZONE])
609 sLog.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_REALM_ZONE]);
611 else
612 m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
614 m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false);
615 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
616 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
617 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
618 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
619 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
620 m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
621 m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
622 m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
623 m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0);
624 m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0);
625 m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0);
627 m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0);
629 m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10);
630 if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
632 sLog.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs[CONFIG_CHARACTERS_PER_REALM]);
633 m_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
636 // must be after CONFIG_CHARACTERS_PER_REALM
637 m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = sConfig.GetIntDefault("CharactersPerAccount", 50);
638 if(m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_configs[CONFIG_CHARACTERS_PER_REALM])
640 sLog.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs[CONFIG_CHARACTERS_PER_ACCOUNT],m_configs[CONFIG_CHARACTERS_PER_REALM]);
641 m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM];
644 m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1);
645 if(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
647 sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
648 m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
651 m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55);
653 m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0);
654 if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2)
656 sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]);
657 m_configs[CONFIG_SKIP_CINEMATICS] = 0;
660 if(reload)
662 uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60);
663 if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL])
664 sLog.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]);
666 else
667 m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60);
669 if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
671 sLog.outError("MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.",m_configs[CONFIG_MAX_PLAYER_LEVEL],MAX_LEVEL,MAX_LEVEL);
672 m_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
675 m_configs[CONFIG_START_PLAYER_LEVEL] = sConfig.GetIntDefault("StartPlayerLevel", 1);
676 if(m_configs[CONFIG_START_PLAYER_LEVEL] < 1)
678 sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
679 m_configs[CONFIG_START_PLAYER_LEVEL] = 1;
681 else if(m_configs[CONFIG_START_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
683 sLog.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs[CONFIG_START_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
684 m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
687 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55);
688 if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
690 sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
691 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
692 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
694 else if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL])
696 sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
697 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]);
698 m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL];
701 m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0);
702 if(m_configs[CONFIG_START_PLAYER_MONEY] < 0)
704 sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0);
705 m_configs[CONFIG_START_PLAYER_MONEY] = 0;
707 else if(m_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
709 sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
710 m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,MAX_MONEY_AMOUNT);
711 m_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
714 m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000);
715 if(m_configs[CONFIG_MAX_HONOR_POINTS] < 0)
717 sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]);
718 m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
721 m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0);
722 if(m_configs[CONFIG_START_HONOR_POINTS] < 0)
724 sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
725 m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0);
726 m_configs[CONFIG_MAX_HONOR_POINTS] = 0;
728 else if(m_configs[CONFIG_START_HONOR_POINTS] > m_configs[CONFIG_MAX_HONOR_POINTS])
730 sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
731 m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS]);
732 m_configs[CONFIG_START_HONOR_POINTS] = m_configs[CONFIG_MAX_HONOR_POINTS];
735 m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000);
736 if(m_configs[CONFIG_MAX_ARENA_POINTS] < 0)
738 sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]);
739 m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
742 m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0);
743 if(m_configs[CONFIG_START_ARENA_POINTS] < 0)
745 sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
746 m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0);
747 m_configs[CONFIG_MAX_ARENA_POINTS] = 0;
749 else if(m_configs[CONFIG_START_ARENA_POINTS] > m_configs[CONFIG_MAX_ARENA_POINTS])
751 sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
752 m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS]);
753 m_configs[CONFIG_START_ARENA_POINTS] = m_configs[CONFIG_MAX_ARENA_POINTS];
756 m_configs[CONFIG_ALL_TAXI_PATHS] = sConfig.GetBoolDefault("AllFlightPaths", false);
758 m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false);
759 m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
761 m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
762 m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
763 m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
764 m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
766 m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
767 m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
768 m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000);
770 m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
771 m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
772 if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
774 sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]);
775 m_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
778 m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2);
779 m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2);
780 m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2);
781 m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2);
783 m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList", false);
784 m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList", false);
785 m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false);
787 m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1);
788 if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL])
790 sLog.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
791 m_configs[CONFIG_START_GM_LEVEL],m_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_configs[CONFIG_START_PLAYER_LEVEL]);
792 m_configs[CONFIG_START_GM_LEVEL] = m_configs[CONFIG_START_PLAYER_LEVEL];
794 else if(m_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
796 sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
797 m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
799 m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false);
801 m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0);
803 m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
805 m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
806 if(m_configs[CONFIG_UPTIME_UPDATE]<=0)
808 sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
809 m_configs[CONFIG_UPTIME_UPDATE] = 10;
811 if(reload)
813 m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
814 m_timers[WUPDATE_UPTIME].Reset();
817 m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100);
818 m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75);
819 m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25);
820 m_configs[CONFIG_SKILL_CHANCE_GREY] = sConfig.GetIntDefault("SkillChance.Grey",0);
822 m_configs[CONFIG_SKILL_CHANCE_MINING_STEPS] = sConfig.GetIntDefault("SkillChance.MiningSteps",75);
823 m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75);
825 m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false);
826 m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false);
828 m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1);
829 if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0)
831 sLog.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_CRAFTING]);
832 m_configs[CONFIG_SKILL_GAIN_CRAFTING] = 1;
835 m_configs[CONFIG_SKILL_GAIN_DEFENSE] = sConfig.GetIntDefault("SkillGain.Defense", 1);
836 if(m_configs[CONFIG_SKILL_GAIN_DEFENSE] < 0)
838 sLog.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_DEFENSE]);
839 m_configs[CONFIG_SKILL_GAIN_DEFENSE] = 1;
842 m_configs[CONFIG_SKILL_GAIN_GATHERING] = sConfig.GetIntDefault("SkillGain.Gathering", 1);
843 if(m_configs[CONFIG_SKILL_GAIN_GATHERING] < 0)
845 sLog.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_GATHERING]);
846 m_configs[CONFIG_SKILL_GAIN_GATHERING] = 1;
849 m_configs[CONFIG_SKILL_GAIN_WEAPON] = sConfig.GetIntDefault("SkillGain.Weapon", 1);
850 if(m_configs[CONFIG_SKILL_GAIN_WEAPON] < 0)
852 sLog.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs[CONFIG_SKILL_GAIN_WEAPON]);
853 m_configs[CONFIG_SKILL_GAIN_WEAPON] = 1;
856 m_configs[CONFIG_MAX_OVERSPEED_PINGS] = sConfig.GetIntDefault("MaxOverspeedPings",2);
857 if(m_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
859 sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs[CONFIG_MAX_OVERSPEED_PINGS]);
860 m_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
863 m_configs[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY] = sConfig.GetBoolDefault("SaveRespawnTimeImmediately",true);
864 m_configs[CONFIG_WEATHER] = sConfig.GetBoolDefault("ActivateWeather",true);
866 m_configs[CONFIG_DISABLE_BREATHING] = sConfig.GetIntDefault("DisableWaterBreath", SEC_CONSOLE);
868 m_configs[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL] = sConfig.GetBoolDefault("AlwaysMaxSkillForLevel", false);
870 if(reload)
872 uint32 val = sConfig.GetIntDefault("Expansion",1);
873 if(val!=m_configs[CONFIG_EXPANSION])
874 sLog.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs[CONFIG_EXPANSION]);
876 else
877 m_configs[CONFIG_EXPANSION] = sConfig.GetIntDefault("Expansion",1);
879 m_configs[CONFIG_CHATFLOOD_MESSAGE_COUNT] = sConfig.GetIntDefault("ChatFlood.MessageCount",10);
880 m_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = sConfig.GetIntDefault("ChatFlood.MessageDelay",1);
881 m_configs[CONFIG_CHATFLOOD_MUTE_TIME] = sConfig.GetIntDefault("ChatFlood.MuteTime",10);
883 m_configs[CONFIG_EVENT_ANNOUNCE] = sConfig.GetIntDefault("Event.Announce",0);
885 m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = sConfig.GetIntDefault("CreatureFamilyAssistanceRadius",10);
886 m_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY] = sConfig.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
888 m_configs[CONFIG_WORLD_BOSS_LEVEL_DIFF] = sConfig.GetIntDefault("WorldBossLevelDiff",3);
890 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level MAX_LEVEL(100)
891 m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.LowLevelHideDiff", 4);
892 if(m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] > MAX_LEVEL)
893 m_configs[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF] = MAX_LEVEL;
894 m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = sConfig.GetIntDefault("Quests.HighLevelHideDiff", 7);
895 if(m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] > MAX_LEVEL)
896 m_configs[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF] = MAX_LEVEL;
898 m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true);
900 m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true);
901 m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false);
903 m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true);
904 m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false);
906 m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60);
907 m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300);
908 m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300);
909 m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300);
910 m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
912 m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11);
913 m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
914 m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
916 m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100);
918 // always use declined names in the russian client
919 m_configs[CONFIG_DECLINED_NAMES_USED] =
920 (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false);
922 m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25);
923 m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25);
924 m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300);
926 m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0);
927 m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000);
928 m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
929 m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7);
931 m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0);
932 m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR);
934 m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
935 if(m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
937 sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE);
938 m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
940 m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
941 if(m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
943 sLog.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE);
944 m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
947 m_MaxVisibleDistanceForCreature = sConfig.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE);
948 if(m_MaxVisibleDistanceForCreature < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
950 sLog.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
951 m_MaxVisibleDistanceForCreature = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
953 else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
955 sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
956 m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
958 m_MaxVisibleDistanceForPlayer = sConfig.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE);
959 if(m_MaxVisibleDistanceForPlayer < 45*sWorld.getRate(RATE_CREATURE_AGGRO))
961 sLog.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld.getRate(RATE_CREATURE_AGGRO));
962 m_MaxVisibleDistanceForPlayer = 45*sWorld.getRate(RATE_CREATURE_AGGRO);
964 else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
966 sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
967 m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
969 m_MaxVisibleDistanceForObject = sConfig.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE);
970 if(m_MaxVisibleDistanceForObject < INTERACTION_DISTANCE)
972 sLog.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE));
973 m_MaxVisibleDistanceForObject = INTERACTION_DISTANCE;
975 else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
977 sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
978 m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
980 m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
981 if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
983 sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
984 m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
987 ///- Read the "Data" directory from the config file
988 std::string dataPath = sConfig.GetStringDefault("DataDir","./");
989 if( dataPath.at(dataPath.length()-1)!='/' && dataPath.at(dataPath.length()-1)!='\\' )
990 dataPath.append("/");
992 if(reload)
994 if(dataPath!=m_dataPath)
995 sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath.c_str());
997 else
999 m_dataPath = dataPath;
1000 sLog.outString("Using DataDir %s",m_dataPath.c_str());
1003 bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
1004 bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
1005 std::string ignoreMapIds = sConfig.GetStringDefault("vmap.ignoreMapIds", "");
1006 std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
1007 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
1008 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
1009 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds.c_str());
1010 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
1011 sLog.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS, enableHeight);
1012 sLog.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath.c_str());
1013 sLog.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
1016 /// Initialize the World
1017 void World::SetInitialWorldSettings()
1019 ///- Initialize the random number generator
1020 srand((unsigned int)time(NULL));
1022 ///- Initialize config settings
1023 LoadConfigSettings();
1025 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
1026 objmgr.SetHighestGuids();
1028 ///- Check the existence of the map files for all races' startup areas.
1029 if( !MapManager::ExistMapAndVMap(0,-6240.32f, 331.033f)
1030 ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
1031 ||!MapManager::ExistMapAndVMap(0,-8949.95f,-132.493f)
1032 ||!MapManager::ExistMapAndVMap(1,-618.518f,-4251.67f)
1033 ||!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f)
1034 ||!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f)
1035 ||!MapManager::ExistMapAndVMap(1,-2917.58f,-257.98f)
1036 ||m_configs[CONFIG_EXPANSION] && (
1037 !MapManager::ExistMapAndVMap(530,10349.6f,-6357.29f) || !MapManager::ExistMapAndVMap(530,-3961.64f,-13931.2f) ) )
1039 sLog.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath.c_str(),m_dataPath.c_str());
1040 exit(1);
1043 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1044 sLog.outString( "" );
1045 sLog.outString( "Loading MaNGOS strings..." );
1046 if (!objmgr.LoadMangosStrings())
1047 exit(1); // Error message displayed in function already
1049 ///- Update the realm entry in the database with the realm type from the config file
1050 //No SQL injection as values are treated as integers
1052 // not send custom type REALM_FFA_PVP to realm list
1053 uint32 server_type = IsFFAPvPRealm() ? REALM_TYPE_PVP : getConfig(CONFIG_GAME_TYPE);
1054 uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
1055 loginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
1057 ///- Remove the bones after a restart
1058 CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1060 ///- Load the DBC files
1061 sLog.outString("Initialize data stores...");
1062 LoadDBCStores(m_dataPath);
1063 DetectDBCLang();
1065 sLog.outString( "Loading Script Names...");
1066 objmgr.LoadScriptNames();
1068 sLog.outString( "Loading InstanceTemplate" );
1069 objmgr.LoadInstanceTemplate();
1071 sLog.outString( "Loading AchievementCriteriaList..." );
1072 objmgr.LoadAchievementCriteriaList();
1074 sLog.outString( "Loading completed achievements..." );
1075 objmgr.LoadCompletedAchievements();
1077 sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
1078 spellmgr.LoadSkillLineAbilityMap();
1080 ///- Clean up and pack instances
1081 sLog.outString( "Cleaning up instances..." );
1082 sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1084 sLog.outString( "Packing instances..." );
1085 sInstanceSaveManager.PackInstances();
1087 sLog.outString( "Loading Localization strings..." );
1088 objmgr.LoadCreatureLocales();
1089 objmgr.LoadGameObjectLocales();
1090 objmgr.LoadItemLocales();
1091 objmgr.LoadQuestLocales();
1092 objmgr.LoadNpcTextLocales();
1093 objmgr.LoadPageTextLocales();
1094 objmgr.LoadNpcOptionLocales();
1095 objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1097 sLog.outString( "Loading Page Texts..." );
1098 objmgr.LoadPageTexts();
1100 sLog.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1101 objmgr.LoadGameobjectInfo();
1103 sLog.outString( "Loading Spell Chain Data..." );
1104 spellmgr.LoadSpellChains();
1106 sLog.outString( "Loading Spell Elixir types..." );
1107 spellmgr.LoadSpellElixirs();
1109 sLog.outString( "Loading Spell Learn Skills..." );
1110 spellmgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
1112 sLog.outString( "Loading Spell Learn Spells..." );
1113 spellmgr.LoadSpellLearnSpells();
1115 sLog.outString( "Loading Spell Proc Event conditions..." );
1116 spellmgr.LoadSpellProcEvents();
1118 sLog.outString( "Loading Aggro Spells Definitions...");
1119 spellmgr.LoadSpellThreats();
1121 sLog.outString( "Loading NPC Texts..." );
1122 objmgr.LoadGossipText();
1124 sLog.outString( "Loading Item Random Enchantments Table..." );
1125 LoadRandomEnchantmentsTable();
1127 sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1128 objmgr.LoadItemPrototypes();
1130 sLog.outString( "Loading Item Texts..." );
1131 objmgr.LoadItemTexts();
1133 sLog.outString( "Loading Creature Model Based Info Data..." );
1134 objmgr.LoadCreatureModelInfo();
1136 sLog.outString( "Loading Equipment templates...");
1137 objmgr.LoadEquipmentTemplates();
1139 sLog.outString( "Loading Creature templates..." );
1140 objmgr.LoadCreatureTemplates();
1142 sLog.outString( "Loading SpellsScriptTarget...");
1143 spellmgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1145 sLog.outString( "Loading Creature Reputation OnKill Data..." );
1146 objmgr.LoadReputationOnKill();
1148 sLog.outString( "Loading Pet Create Spells..." );
1149 objmgr.LoadPetCreateSpells();
1151 sLog.outString( "Loading Creature Data..." );
1152 objmgr.LoadCreatures();
1154 sLog.outString( "Loading Creature Addon Data..." );
1155 objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1157 sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1158 objmgr.LoadCreatureRespawnTimes();
1160 sLog.outString( "Loading Gameobject Data..." );
1161 objmgr.LoadGameobjects();
1163 sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1164 objmgr.LoadGameobjectRespawnTimes();
1166 sLog.outString( "Loading Game Event Data...");
1167 gameeventmgr.LoadFromDB();
1169 sLog.outString( "Loading Weather Data..." );
1170 objmgr.LoadWeatherZoneChances();
1172 sLog.outString( "Loading Quests..." );
1173 objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1175 sLog.outString( "Loading Quests Relations..." );
1176 objmgr.LoadQuestRelations(); // must be after quest load
1178 sLog.outString( "Loading AreaTrigger definitions..." );
1179 objmgr.LoadAreaTriggerTeleports(); // must be after item template load
1181 sLog.outString( "Loading Quest Area Triggers..." );
1182 objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
1184 sLog.outString( "Loading Tavern Area Triggers..." );
1185 objmgr.LoadTavernAreaTriggers();
1187 sLog.outString( "Loading AreaTrigger script names..." );
1188 objmgr.LoadAreaTriggerScripts();
1190 sLog.outString( "Loading Graveyard-zone links...");
1191 objmgr.LoadGraveyardZones();
1193 sLog.outString( "Loading Spell target coordinates..." );
1194 spellmgr.LoadSpellTargetPositions();
1196 sLog.outString( "Loading SpellAffect definitions..." );
1197 spellmgr.LoadSpellAffects();
1199 sLog.outString( "Loading spell pet auras..." );
1200 spellmgr.LoadSpellPetAuras();
1202 sLog.outString( "Loading pet levelup spells..." );
1203 spellmgr.LoadPetLevelupSpellMap();
1205 sLog.outString( "Loading player Create Info & Level Stats..." );
1206 objmgr.LoadPlayerInfo();
1208 sLog.outString( "Loading Exploration BaseXP Data..." );
1209 objmgr.LoadExplorationBaseXP();
1211 sLog.outString( "Loading Pet Name Parts..." );
1212 objmgr.LoadPetNames();
1214 sLog.outString( "Loading the max pet number..." );
1215 objmgr.LoadPetNumber();
1217 sLog.outString( "Loading pet level stats..." );
1218 objmgr.LoadPetLevelInfo();
1220 sLog.outString( "Loading Player Corpses..." );
1221 objmgr.LoadCorpses();
1223 sLog.outString( "Loading Loot Tables..." );
1224 LoadLootTables();
1226 sLog.outString( "Loading Skill Discovery Table..." );
1227 LoadSkillDiscoveryTable();
1229 sLog.outString( "Loading Skill Extra Item Table..." );
1230 LoadSkillExtraItemTable();
1232 sLog.outString( "Loading Skill Fishing base level requirements..." );
1233 objmgr.LoadFishingBaseSkillLevel();
1235 ///- Load dynamic data tables from the database
1236 sLog.outString( "Loading Auctions..." );
1237 objmgr.LoadAuctionItems();
1238 objmgr.LoadAuctions();
1240 sLog.outString( "Loading Guilds..." );
1241 objmgr.LoadGuilds();
1243 sLog.outString( "Loading ArenaTeams..." );
1244 objmgr.LoadArenaTeams();
1246 sLog.outString( "Loading Groups..." );
1247 objmgr.LoadGroups();
1249 sLog.outString( "Loading ReservedNames..." );
1250 objmgr.LoadReservedPlayersNames();
1252 sLog.outString( "Loading GameObject for quests..." );
1253 objmgr.LoadGameObjectForQuests();
1255 sLog.outString( "Loading BattleMasters..." );
1256 objmgr.LoadBattleMastersEntry();
1258 sLog.outString( "Loading GameTeleports..." );
1259 objmgr.LoadGameTele();
1261 sLog.outString( "Loading Npc Text Id..." );
1262 objmgr.LoadNpcTextId(); // must be after load Creature and NpcText
1264 sLog.outString( "Loading Npc Options..." );
1265 objmgr.LoadNpcOptions();
1267 sLog.outString( "Loading vendors..." );
1268 objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1270 sLog.outString( "Loading trainers..." );
1271 objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate
1273 sLog.outString( "Loading Waypoints..." );
1274 WaypointMgr.Load();
1276 sLog.outString( "Loading GM tickets...");
1277 ticketmgr.LoadGMTickets();
1279 ///- Handle outdated emails (delete/return)
1280 sLog.outString( "Returning old mails..." );
1281 objmgr.ReturnOrDeleteOldMails(false);
1283 ///- Load and initialize scripts
1284 sLog.outString( "Loading Scripts..." );
1285 objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1286 objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1287 objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1288 objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1289 objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1291 sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1292 objmgr.LoadDbScriptStrings();
1294 sLog.outString( "Initializing Scripts..." );
1295 if(!LoadScriptingModule())
1296 exit(1);
1298 ///- Initialize game time and timers
1299 sLog.outString( "DEBUG:: Initialize game time and timers" );
1300 m_gameTime = time(NULL);
1301 m_startTime=m_gameTime;
1303 tm local;
1304 time_t curr;
1305 time(&curr);
1306 local=*(localtime(&curr)); // dereference and assign
1307 char isoDate[128];
1308 sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
1309 local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
1311 WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)",
1312 isoDate, uint64(m_startTime));
1314 m_timers[WUPDATE_OBJECTS].SetInterval(0);
1315 m_timers[WUPDATE_SESSIONS].SetInterval(0);
1316 m_timers[WUPDATE_WEATHERS].SetInterval(1000);
1317 m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute
1318 m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000);
1319 //Update "uptime" table based on configuration entry in minutes.
1320 m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes
1322 //to set mailtimer to return mails every day between 4 and 5 am
1323 //mailtimer is increased when updating auctions
1324 //one second is 1000 -(tested on win system)
1325 mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
1326 //1440
1327 mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
1328 sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
1330 ///- Initilize static helper structures
1331 AIRegistry::Initialize();
1332 WaypointMovementGenerator<Creature>::Initialize();
1333 Player::InitVisibleBits();
1335 ///- Initialize MapManager
1336 sLog.outString( "Starting Map System" );
1337 MapManager::Instance().Initialize();
1339 ///- Initialize Battlegrounds
1340 sLog.outString( "Starting BattleGround System" );
1341 sBattleGroundMgr.CreateInitialBattleGrounds();
1342 sBattleGroundMgr.InitAutomaticArenaPointDistribution();
1344 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1345 sLog.outString( "Loading Transports..." );
1346 MapManager::Instance().LoadTransports();
1348 sLog.outString("Deleting expired bans..." );
1349 loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1351 sLog.outString("Calculate next daily quest reset time..." );
1352 InitDailyQuestResetTime();
1354 sLog.outString("Starting Game Event system..." );
1355 uint32 nextGameEvent = gameeventmgr.Initialize();
1356 m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
1358 sLog.outString( "WORLD: World initialized" );
1361 void World::DetectDBCLang()
1363 uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
1365 if(m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
1367 sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE);
1368 m_lang_confid = LOCALE_enUS;
1371 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1373 std::string availableLocalsStr;
1375 int default_locale = MAX_LOCALE;
1376 for (int i = MAX_LOCALE-1; i >= 0; --i)
1378 if ( strlen(race->name[i]) > 0) // check by race names
1380 default_locale = i;
1381 m_availableDbcLocaleMask |= (1 << i);
1382 availableLocalsStr += localeNames[i];
1383 availableLocalsStr += " ";
1387 if( default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
1388 (m_availableDbcLocaleMask & (1 << m_lang_confid)) )
1390 default_locale = m_lang_confid;
1393 if(default_locale >= MAX_LOCALE)
1395 sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1396 exit(1);
1399 m_defaultDbcLocale = LocaleConstant(default_locale);
1401 sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
1404 /// Update the World !
1405 void World::Update(time_t diff)
1407 ///- Update the different timers
1408 for(int i = 0; i < WUPDATE_COUNT; i++)
1409 if(m_timers[i].GetCurrent()>=0)
1410 m_timers[i].Update(diff);
1411 else m_timers[i].SetCurrent(0);
1413 ///- Update the game time and check for shutdown time
1414 _UpdateGameTime();
1416 /// Handle daily quests reset time
1417 if(m_gameTime > m_NextDailyQuestReset)
1419 ResetDailyQuests();
1420 m_NextDailyQuestReset += DAY;
1423 /// <ul><li> Handle auctions when the timer has passed
1424 if (m_timers[WUPDATE_AUCTIONS].Passed())
1426 m_timers[WUPDATE_AUCTIONS].Reset();
1428 ///- Update mails (return old mails with item, or delete them)
1429 //(tested... works on win)
1430 if (++mail_timer > mail_timer_expires)
1432 mail_timer = 0;
1433 objmgr.ReturnOrDeleteOldMails(true);
1436 AuctionHouseObject* AuctionMap;
1437 for (int i = 0; i < 3; i++)
1439 switch (i)
1441 case 0:
1442 AuctionMap = objmgr.GetAuctionsMap( 6 );//horde
1443 break;
1444 case 1:
1445 AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance
1446 break;
1447 case 2:
1448 AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral
1449 break;
1452 ///- Handle expired auctions
1453 AuctionHouseObject::AuctionEntryMap::iterator itr,next;
1454 for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
1456 next = itr;
1457 ++next;
1458 if (m_gameTime > (itr->second->time))
1460 ///- Either cancel the auction if there was no bidder
1461 if (itr->second->bidder == 0)
1463 objmgr.SendAuctionExpiredMail( itr->second );
1465 ///- Or perform the transaction
1466 else
1468 //we should send an "item sold" message if the seller is online
1469 //we send the item to the winner
1470 //we send the money to the seller
1471 objmgr.SendAuctionSuccessfulMail( itr->second );
1472 objmgr.SendAuctionWonMail( itr->second );
1475 ///- In any case clear the auction
1476 //No SQL injection (Id is integer)
1477 CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
1478 objmgr.RemoveAItem(itr->second->item_guidlow);
1479 delete itr->second;
1480 AuctionMap->RemoveAuction(itr->first);
1486 /// <li> Handle session updates when the timer has passed
1487 if (m_timers[WUPDATE_SESSIONS].Passed())
1489 m_timers[WUPDATE_SESSIONS].Reset();
1491 UpdateSessions(diff);
1494 /// <li> Handle weather updates when the timer has passed
1495 if (m_timers[WUPDATE_WEATHERS].Passed())
1497 m_timers[WUPDATE_WEATHERS].Reset();
1499 ///- Send an update signal to Weather objects
1500 WeatherMap::iterator itr, next;
1501 for (itr = m_weathers.begin(); itr != m_weathers.end(); itr = next)
1503 next = itr;
1504 ++next;
1506 ///- and remove Weather objects for zones with no player
1507 //As interval > WorldTick
1508 if(!itr->second->Update(m_timers[WUPDATE_WEATHERS].GetInterval()))
1510 delete itr->second;
1511 m_weathers.erase(itr);
1515 /// <li> Update uptime table
1516 if (m_timers[WUPDATE_UPTIME].Passed())
1518 uint32 tmpDiff = (m_gameTime - m_startTime);
1519 uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
1521 m_timers[WUPDATE_UPTIME].Reset();
1522 WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime));
1525 /// <li> Handle all other objects
1526 if (m_timers[WUPDATE_OBJECTS].Passed())
1528 m_timers[WUPDATE_OBJECTS].Reset();
1529 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1530 MapManager::Instance().Update(diff); // As interval = 0
1532 ///- Process necessary scripts
1533 if (!m_scriptSchedule.empty())
1534 ScriptsProcess();
1536 sBattleGroundMgr.Update(diff);
1539 // execute callbacks from sql queries that were queued recently
1540 UpdateResultQueue();
1542 ///- Erase corpses once every 20 minutes
1543 if (m_timers[WUPDATE_CORPSES].Passed())
1545 m_timers[WUPDATE_CORPSES].Reset();
1547 CorpsesErase();
1550 ///- Process Game events when necessary
1551 if (m_timers[WUPDATE_EVENTS].Passed())
1553 m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1554 uint32 nextGameEvent = gameeventmgr.Update();
1555 m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1556 m_timers[WUPDATE_EVENTS].Reset();
1559 /// </ul>
1560 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1561 MapManager::Instance().DoDelayedMovesAndRemoves();
1563 // update the instance reset times
1564 sInstanceSaveManager.Update();
1566 // And last, but not least handle the issued cli commands
1567 ProcessCliCommands();
1570 /// Put scripts in the execution queue
1571 void World::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, Object* target)
1573 ///- Find the script map
1574 ScriptMapMap::const_iterator s = scripts.find(id);
1575 if (s == scripts.end())
1576 return;
1578 // prepare static data
1579 uint64 sourceGUID = source->GetGUID();
1580 uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
1581 uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
1583 ///- Schedule script execution for all scripts in the script map
1584 ScriptMap const *s2 = &(s->second);
1585 bool immedScript = false;
1586 for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
1588 ScriptAction sa;
1589 sa.sourceGUID = sourceGUID;
1590 sa.targetGUID = targetGUID;
1591 sa.ownerGUID = ownerGUID;
1593 sa.script = &iter->second;
1594 m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + iter->first, sa));
1595 if (iter->first == 0)
1596 immedScript = true;
1598 ///- If one of the effects should be immediate, launch the script execution
1599 if (immedScript)
1600 ScriptsProcess();
1603 void World::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target)
1605 // NOTE: script record _must_ exist until command executed
1607 // prepare static data
1608 uint64 sourceGUID = source->GetGUID();
1609 uint64 targetGUID = target ? target->GetGUID() : (uint64)0;
1610 uint64 ownerGUID = (source->GetTypeId()==TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : (uint64)0;
1612 ScriptAction sa;
1613 sa.sourceGUID = sourceGUID;
1614 sa.targetGUID = targetGUID;
1615 sa.ownerGUID = ownerGUID;
1617 sa.script = &script;
1618 m_scriptSchedule.insert(std::pair<time_t, ScriptAction>(m_gameTime + delay, sa));
1620 ///- If effects should be immediate, launch the script execution
1621 if(delay == 0)
1622 ScriptsProcess();
1625 /// Process queued scripts
1626 void World::ScriptsProcess()
1628 if (m_scriptSchedule.empty())
1629 return;
1631 ///- Process overdue queued scripts
1632 std::multimap<time_t, ScriptAction>::iterator iter = m_scriptSchedule.begin();
1633 // ok as multimap is a *sorted* associative container
1634 while (!m_scriptSchedule.empty() && (iter->first <= m_gameTime))
1636 ScriptAction const& step = iter->second;
1638 Object* source = NULL;
1640 if(step.sourceGUID)
1642 switch(GUID_HIPART(step.sourceGUID))
1644 case HIGHGUID_ITEM:
1645 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1647 Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
1648 if(player)
1649 source = player->GetItemByGuid(step.sourceGUID);
1650 break;
1652 case HIGHGUID_UNIT:
1653 source = HashMapHolder<Creature>::Find(step.sourceGUID);
1654 break;
1655 case HIGHGUID_PET:
1656 source = HashMapHolder<Pet>::Find(step.sourceGUID);
1657 break;
1658 case HIGHGUID_VEHICLE:
1659 source = HashMapHolder<Vehicle>::Find(step.sourceGUID);
1660 break;
1661 case HIGHGUID_PLAYER:
1662 source = HashMapHolder<Player>::Find(step.sourceGUID);
1663 break;
1664 case HIGHGUID_GAMEOBJECT:
1665 source = HashMapHolder<GameObject>::Find(step.sourceGUID);
1666 break;
1667 case HIGHGUID_CORPSE:
1668 source = HashMapHolder<Corpse>::Find(step.sourceGUID);
1669 break;
1670 default:
1671 sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.sourceGUID));
1672 break;
1676 if(source && !source->IsInWorld()) source = NULL;
1678 Object* target = NULL;
1680 if(step.targetGUID)
1682 switch(GUID_HIPART(step.targetGUID))
1684 case HIGHGUID_UNIT:
1685 target = HashMapHolder<Creature>::Find(step.targetGUID);
1686 break;
1687 case HIGHGUID_PET:
1688 target = HashMapHolder<Pet>::Find(step.targetGUID);
1689 break;
1690 case HIGHGUID_VEHICLE:
1691 target = HashMapHolder<Vehicle>::Find(step.targetGUID);
1692 break;
1693 case HIGHGUID_PLAYER: // empty GUID case also
1694 target = HashMapHolder<Player>::Find(step.targetGUID);
1695 break;
1696 case HIGHGUID_GAMEOBJECT:
1697 target = HashMapHolder<GameObject>::Find(step.targetGUID);
1698 break;
1699 case HIGHGUID_CORPSE:
1700 target = HashMapHolder<Corpse>::Find(step.targetGUID);
1701 break;
1702 default:
1703 sLog.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step.targetGUID));
1704 break;
1708 if(target && !target->IsInWorld()) target = NULL;
1710 switch (step.script->command)
1712 case SCRIPT_COMMAND_TALK:
1714 if(!source)
1716 sLog.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1717 break;
1720 if(source->GetTypeId()!=TYPEID_UNIT)
1722 sLog.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1723 break;
1726 uint64 unit_target = target ? target->GetGUID() : 0;
1728 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1729 switch(step.script->datalong)
1731 case 0: // Say
1732 ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target);
1733 break;
1734 case 1: // Whisper
1735 if(!unit_target)
1737 sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong);
1738 break;
1740 ((Creature *)source)->Whisper(step.script->dataint,unit_target);
1741 break;
1742 case 2: // Yell
1743 ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target);
1744 break;
1745 case 3: // Emote text
1746 ((Creature *)source)->TextEmote(step.script->dataint, unit_target);
1747 break;
1748 default:
1749 break; // must be already checked at load
1751 break;
1754 case SCRIPT_COMMAND_EMOTE:
1755 if(!source)
1757 sLog.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1758 break;
1761 if(source->GetTypeId()!=TYPEID_UNIT)
1763 sLog.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1764 break;
1767 ((Creature *)source)->HandleEmoteCommand(step.script->datalong);
1768 break;
1769 case SCRIPT_COMMAND_FIELD_SET:
1770 if(!source)
1772 sLog.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1773 break;
1775 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1777 sLog.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1778 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1779 break;
1782 source->SetUInt32Value(step.script->datalong, step.script->datalong2);
1783 break;
1784 case SCRIPT_COMMAND_MOVE_TO:
1785 if(!source)
1787 sLog.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1788 break;
1791 if(source->GetTypeId()!=TYPEID_UNIT)
1793 sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
1794 break;
1796 ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 );
1797 ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
1798 break;
1799 case SCRIPT_COMMAND_FLAG_SET:
1800 if(!source)
1802 sLog.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1803 break;
1805 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1807 sLog.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1808 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1809 break;
1812 source->SetFlag(step.script->datalong, step.script->datalong2);
1813 break;
1814 case SCRIPT_COMMAND_FLAG_REMOVE:
1815 if(!source)
1817 sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1818 break;
1820 if(step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= source->GetValuesCount())
1822 sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1823 step.script->datalong,source->GetValuesCount(),source->GetTypeId());
1824 break;
1827 source->RemoveFlag(step.script->datalong, step.script->datalong2);
1828 break;
1830 case SCRIPT_COMMAND_TELEPORT_TO:
1832 // accept player in any one from target/source arg
1833 if (!target && !source)
1835 sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1836 break;
1839 // must be only Player
1840 if((!target || target->GetTypeId() != TYPEID_PLAYER) && (!source || source->GetTypeId() != TYPEID_PLAYER))
1842 sLog.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source ? source->GetTypeId() : 0, target ? target->GetTypeId() : 0);
1843 break;
1846 Player* pSource = target && target->GetTypeId() == TYPEID_PLAYER ? (Player*)target : (Player*)source;
1848 pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
1849 break;
1852 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
1854 if(!step.script->datalong) // creature not specified
1856 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1857 break;
1860 if(!source)
1862 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1863 break;
1866 WorldObject* summoner = dynamic_cast<WorldObject*>(source);
1868 if(!summoner)
1870 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
1871 break;
1874 float x = step.script->x;
1875 float y = step.script->y;
1876 float z = step.script->z;
1877 float o = step.script->o;
1879 Creature* pCreature = summoner->SummonCreature(step.script->datalong, x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,step.script->datalong2);
1880 if (!pCreature)
1882 sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step.script->datalong);
1883 break;
1886 break;
1889 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
1891 if(!step.script->datalong) // gameobject not specified
1893 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1894 break;
1897 if(!source)
1899 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1900 break;
1903 WorldObject* summoner = dynamic_cast<WorldObject*>(source);
1905 if(!summoner)
1907 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source->GetTypeId());
1908 break;
1911 GameObject *go = NULL;
1912 int32 time_to_despawn = step.script->datalong2<5 ? 5 : (int32)step.script->datalong2;
1914 CellPair p(MaNGOS::ComputeCellPair(summoner->GetPositionX(), summoner->GetPositionY()));
1915 Cell cell(p);
1916 cell.data.Part.reserved = ALL_DISTRICT;
1918 MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
1919 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(go,go_check);
1921 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
1922 CellLock<GridReadGuard> cell_lock(cell, p);
1923 cell_lock->Visit(cell_lock, object_checker, *summoner->GetMap());
1925 if ( !go )
1927 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step.script->datalong);
1928 break;
1931 if( go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
1932 go->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE ||
1933 go->GetGoType()==GAMEOBJECT_TYPE_DOOR ||
1934 go->GetGoType()==GAMEOBJECT_TYPE_BUTTON ||
1935 go->GetGoType()==GAMEOBJECT_TYPE_TRAP )
1937 sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go->GetGoType()), step.script->datalong);
1938 break;
1941 if( go->isSpawned() )
1942 break; //gameobject already spawned
1944 go->SetLootState(GO_READY);
1945 go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds
1947 go->GetMap()->Add(go);
1948 break;
1950 case SCRIPT_COMMAND_OPEN_DOOR:
1952 if(!step.script->datalong) // door not specified
1954 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1955 break;
1958 if(!source)
1960 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1961 break;
1964 if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
1966 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
1967 break;
1970 Unit* caster = (Unit*)source;
1972 GameObject *door = NULL;
1973 int32 time_to_close = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
1975 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
1976 Cell cell(p);
1977 cell.data.Part.reserved = ALL_DISTRICT;
1979 MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
1980 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check);
1982 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
1983 CellLock<GridReadGuard> cell_lock(cell, p);
1984 cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
1986 if ( !door )
1988 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step.script->datalong);
1989 break;
1991 if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
1993 sLog.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door->GetGoType());
1994 break;
1997 if( !door->GetGoState() )
1998 break; //door already open
2000 door->UseDoorOrButton(time_to_close);
2002 if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
2003 ((GameObject*)target)->UseDoorOrButton(time_to_close);
2004 break;
2006 case SCRIPT_COMMAND_CLOSE_DOOR:
2008 if(!step.script->datalong) // guid for door not specified
2010 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
2011 break;
2014 if(!source)
2016 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
2017 break;
2020 if(!source->isType(TYPEMASK_UNIT)) // must be any Unit (creature or player)
2022 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source->GetTypeId());
2023 break;
2026 Unit* caster = (Unit*)source;
2028 GameObject *door = NULL;
2029 int32 time_to_open = step.script->datalong2 < 15 ? 15 : (int32)step.script->datalong2;
2031 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
2032 Cell cell(p);
2033 cell.data.Part.reserved = ALL_DISTRICT;
2035 MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
2036 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(door,go_check);
2038 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
2039 CellLock<GridReadGuard> cell_lock(cell, p);
2040 cell_lock->Visit(cell_lock, object_checker, *caster->GetMap());
2042 if ( !door )
2044 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step.script->datalong);
2045 break;
2047 if ( door->GetGoType() != GAMEOBJECT_TYPE_DOOR )
2049 sLog.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door->GetGoType());
2050 break;
2053 if( door->GetGoState() )
2054 break; //door already closed
2056 door->UseDoorOrButton(time_to_open);
2058 if(target && target->isType(TYPEMASK_GAMEOBJECT) && ((GameObject*)target)->GetGoType()==GAMEOBJECT_TYPE_BUTTON)
2059 ((GameObject*)target)->UseDoorOrButton(time_to_open);
2061 break;
2063 case SCRIPT_COMMAND_QUEST_EXPLORED:
2065 if(!source)
2067 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
2068 break;
2071 if(!target)
2073 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
2074 break;
2077 // when script called for item spell casting then target == (unit or GO) and source is player
2078 WorldObject* worldObject;
2079 Player* player;
2081 if(target->GetTypeId()==TYPEID_PLAYER)
2083 if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT)
2085 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source->GetTypeId());
2086 break;
2089 worldObject = (WorldObject*)source;
2090 player = (Player*)target;
2092 else
2094 if(target->GetTypeId()!=TYPEID_UNIT && target->GetTypeId()!=TYPEID_GAMEOBJECT)
2096 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
2097 break;
2100 if(source->GetTypeId()!=TYPEID_PLAYER)
2102 sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source->GetTypeId());
2103 break;
2106 worldObject = (WorldObject*)target;
2107 player = (Player*)source;
2110 // quest id and flags checked at script loading
2111 if( (worldObject->GetTypeId()!=TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
2112 (step.script->datalong2==0 || worldObject->IsWithinDistInMap(player,float(step.script->datalong2))) )
2113 player->AreaExploredOrEventHappens(step.script->datalong);
2114 else
2115 player->FailQuest(step.script->datalong);
2117 break;
2120 case SCRIPT_COMMAND_ACTIVATE_OBJECT:
2122 if(!source)
2124 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
2125 break;
2128 if(!source->isType(TYPEMASK_UNIT))
2130 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
2131 break;
2134 if(!target)
2136 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
2137 break;
2140 if(target->GetTypeId()!=TYPEID_GAMEOBJECT)
2142 sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target->GetTypeId());
2143 break;
2146 Unit* caster = (Unit*)source;
2148 GameObject *go = (GameObject*)target;
2150 go->Use(caster);
2151 break;
2154 case SCRIPT_COMMAND_REMOVE_AURA:
2156 Object* cmdTarget = step.script->datalong2 ? source : target;
2158 if(!cmdTarget)
2160 sLog.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step.script->datalong2 ? "source" : "target");
2161 break;
2164 if(!cmdTarget->isType(TYPEMASK_UNIT))
2166 sLog.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
2167 break;
2170 ((Unit*)cmdTarget)->RemoveAurasDueToSpell(step.script->datalong);
2171 break;
2174 case SCRIPT_COMMAND_CAST_SPELL:
2176 if(!source)
2178 sLog.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2179 break;
2182 if(!source->isType(TYPEMASK_UNIT))
2184 sLog.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source->GetTypeId());
2185 break;
2188 Object* cmdTarget = step.script->datalong2 ? source : target;
2190 if(!cmdTarget)
2192 sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target");
2193 break;
2196 if(!cmdTarget->isType(TYPEMASK_UNIT))
2198 sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId());
2199 break;
2202 Unit* spellTarget = (Unit*)cmdTarget;
2204 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2205 ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false);
2207 break;
2210 default:
2211 sLog.outError("Unknown script command %u called.",step.script->command);
2212 break;
2215 m_scriptSchedule.erase(iter);
2217 iter = m_scriptSchedule.begin();
2219 return;
2222 /// Send a packet to all players (except self if mentioned)
2223 void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
2225 SessionMap::iterator itr;
2226 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2228 if (itr->second &&
2229 itr->second->GetPlayer() &&
2230 itr->second->GetPlayer()->IsInWorld() &&
2231 itr->second != self &&
2232 (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
2234 itr->second->SendPacket(packet);
2239 /// Send a System Message to all players (except self if mentioned)
2240 void World::SendWorldText(int32 string_id, ...)
2242 std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index
2244 for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2246 if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() )
2247 continue;
2249 uint32 loc_idx = itr->second->GetSessionDbLocaleIndex();
2250 uint32 cache_idx = loc_idx+1;
2252 std::vector<WorldPacket*>* data_list;
2254 // create if not cached yet
2255 if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty())
2257 if(data_cache.size() < cache_idx+1)
2258 data_cache.resize(cache_idx+1);
2260 data_list = &data_cache[cache_idx];
2262 char const* text = objmgr.GetMangosString(string_id,loc_idx);
2264 char buf[1000];
2266 va_list argptr;
2267 va_start( argptr, string_id );
2268 vsnprintf( buf,1000, text, argptr );
2269 va_end( argptr );
2271 char* pos = &buf[0];
2273 while(char* line = ChatHandler::LineFromMessage(pos))
2275 WorldPacket* data = new WorldPacket();
2276 ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
2277 data_list->push_back(data);
2280 else
2281 data_list = &data_cache[cache_idx];
2283 for(int i = 0; i < data_list->size(); ++i)
2284 itr->second->SendPacket((*data_list)[i]);
2287 // free memory
2288 for(int i = 0; i < data_cache.size(); ++i)
2289 for(int j = 0; j < data_cache[i].size(); ++j)
2290 delete data_cache[i][j];
2293 /// Send a System Message to all players (except self if mentioned)
2294 void World::SendGlobalText(const char* text, WorldSession *self)
2296 WorldPacket data;
2298 // need copy to prevent corruption by strtok call in LineFromMessage original string
2299 char* buf = strdup(text);
2300 char* pos = buf;
2302 while(char* line = ChatHandler::LineFromMessage(pos))
2304 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL);
2305 SendGlobalMessage(&data, self);
2308 free(buf);
2311 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2312 void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
2314 SessionMap::iterator itr;
2315 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2317 if (itr->second &&
2318 itr->second->GetPlayer() &&
2319 itr->second->GetPlayer()->IsInWorld() &&
2320 itr->second->GetPlayer()->GetZoneId() == zone &&
2321 itr->second != self &&
2322 (team == 0 || itr->second->GetPlayer()->GetTeam() == team) )
2324 itr->second->SendPacket(packet);
2329 /// Send a System Message to all players in the zone (except self if mentioned)
2330 void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
2332 WorldPacket data;
2333 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);
2334 SendZoneMessage(zone, &data, self,team);
2337 /// Kick (and save) all players
2338 void World::KickAll()
2340 m_QueuedPlayer.clear(); // prevent send queue update packet and login queued sessions
2342 // session not removed at kick and will removed in next update tick
2343 for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2344 itr->second->KickPlayer();
2347 /// Kick (and save) all players with security level less `sec`
2348 void World::KickAllLess(AccountTypes sec)
2350 // session not removed at kick and will removed in next update tick
2351 for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2352 if(itr->second->GetSecurity() < sec)
2353 itr->second->KickPlayer();
2356 /// Kick (and save) the designated player
2357 bool World::KickPlayer(const std::string& playerName)
2359 SessionMap::iterator itr;
2361 // session not removed at kick and will removed in next update tick
2362 for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2364 if(!itr->second)
2365 continue;
2366 Player *player = itr->second->GetPlayer();
2367 if(!player)
2368 continue;
2369 if( player->IsInWorld() )
2371 if (playerName == player->GetName())
2373 itr->second->KickPlayer();
2374 return true;
2378 return false;
2381 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2382 BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
2384 loginDatabase.escape_string(nameOrIP);
2385 loginDatabase.escape_string(reason);
2386 std::string safe_author=author;
2387 loginDatabase.escape_string(safe_author);
2389 uint32 duration_secs = TimeStringToSecs(duration);
2390 QueryResult *resultAccounts = NULL; //used for kicking
2392 ///- Update the database with ban information
2393 switch(mode)
2395 case BAN_IP:
2396 //No SQL injection as strings are escaped
2397 resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP.c_str());
2398 loginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP.c_str(),duration_secs,safe_author.c_str(),reason.c_str());
2399 break;
2400 case BAN_ACCOUNT:
2401 //No SQL injection as string is escaped
2402 resultAccounts = loginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP.c_str());
2403 break;
2404 case BAN_CHARACTER:
2405 //No SQL injection as string is escaped
2406 resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP.c_str());
2407 break;
2408 default:
2409 return BAN_SYNTAX_ERROR;
2412 if(!resultAccounts)
2414 if(mode==BAN_IP)
2415 return BAN_SUCCESS; // ip correctly banned but nobody affected (yet)
2416 else
2417 return BAN_NOTFOUND; // Nobody to ban
2420 ///- Disconnect all affected players (for IP it can be several)
2423 Field* fieldsAccount = resultAccounts->Fetch();
2424 uint32 account = fieldsAccount->GetUInt32();
2426 if(mode!=BAN_IP)
2428 //No SQL injection as strings are escaped
2429 loginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2430 account,duration_secs,safe_author.c_str(),reason.c_str());
2433 if (WorldSession* sess = FindSession(account))
2434 if(std::string(sess->GetPlayerName()) != author)
2435 sess->KickPlayer();
2437 while( resultAccounts->NextRow() );
2439 delete resultAccounts;
2440 return BAN_SUCCESS;
2443 /// Remove a ban from an account or IP address
2444 bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
2446 if (mode == BAN_IP)
2448 loginDatabase.escape_string(nameOrIP);
2449 loginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
2451 else
2453 uint32 account = 0;
2454 if (mode == BAN_ACCOUNT)
2455 account = accmgr.GetId (nameOrIP);
2456 else if (mode == BAN_CHARACTER)
2457 account = objmgr.GetPlayerAccountIdByPlayerName (nameOrIP);
2459 if (!account)
2460 return false;
2462 //NO SQL injection as account is uint32
2463 loginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account);
2465 return true;
2468 /// Update the game time
2469 void World::_UpdateGameTime()
2471 ///- update the time
2472 time_t thisTime = time(NULL);
2473 uint32 elapsed = uint32(thisTime - m_gameTime);
2474 m_gameTime = thisTime;
2476 ///- if there is a shutdown timer
2477 if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
2479 ///- ... and it is overdue, stop the world (set m_stopEvent)
2480 if( m_ShutdownTimer <= elapsed )
2482 if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
2483 m_stopEvent = true; // exist code already set
2484 else
2485 m_ShutdownTimer = 1; // minimum timer value to wait idle state
2487 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2488 else
2490 m_ShutdownTimer -= elapsed;
2492 ShutdownMsg();
2497 /// Shutdown the server
2498 void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
2500 // ignore if server shutdown at next tick
2501 if(m_stopEvent)
2502 return;
2504 m_ShutdownMask = options;
2505 m_ExitCode = exitcode;
2507 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2508 if(time==0)
2510 if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0)
2511 m_stopEvent = true; // exist code already set
2512 else
2513 m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick
2515 ///- Else set the shutdown timer and warn users
2516 else
2518 m_ShutdownTimer = time;
2519 ShutdownMsg(true);
2523 /// Display a shutdown message to the user(s)
2524 void World::ShutdownMsg(bool show, Player* player)
2526 // not show messages for idle shutdown mode
2527 if(m_ShutdownMask & SHUTDOWN_MASK_IDLE)
2528 return;
2530 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2531 if ( show ||
2532 (m_ShutdownTimer < 10) ||
2533 // < 30 sec; every 5 sec
2534 (m_ShutdownTimer<30 && (m_ShutdownTimer % 5 )==0) ||
2535 // < 5 min ; every 1 min
2536 (m_ShutdownTimer<5*MINUTE && (m_ShutdownTimer % MINUTE )==0) ||
2537 // < 30 min ; every 5 min
2538 (m_ShutdownTimer<30*MINUTE && (m_ShutdownTimer % (5*MINUTE))==0) ||
2539 // < 12 h ; every 1 h
2540 (m_ShutdownTimer<12*HOUR && (m_ShutdownTimer % HOUR )==0) ||
2541 // > 12 h ; every 12 h
2542 (m_ShutdownTimer>12*HOUR && (m_ShutdownTimer % (12*HOUR) )==0))
2544 std::string str = secsToTimeString(m_ShutdownTimer);
2546 uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
2548 SendServerMessage(msgid,str.c_str(),player);
2549 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"),str.c_str());
2553 /// Cancel a planned server shutdown
2554 void World::ShutdownCancel()
2556 // nothing cancel or too later
2557 if(!m_ShutdownTimer || m_stopEvent)
2558 return;
2560 uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
2562 m_ShutdownMask = 0;
2563 m_ShutdownTimer = 0;
2564 m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
2565 SendServerMessage(msgid);
2567 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
2570 /// Send a server message to the user(s)
2571 void World::SendServerMessage(uint32 type, const char *text, Player* player)
2573 WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
2574 data << uint32(type);
2575 if(type <= SERVER_MSG_STRING)
2576 data << text;
2578 if(player)
2579 player->GetSession()->SendPacket(&data);
2580 else
2581 SendGlobalMessage( &data );
2584 void World::UpdateSessions( time_t diff )
2586 ///- Add new sessions
2587 while(!addSessQueue.empty())
2589 WorldSession* sess = addSessQueue.next ();
2590 AddSession_ (sess);
2593 ///- Then send an update signal to remaining ones
2594 for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
2596 next = itr;
2597 ++next;
2599 if(!itr->second)
2600 continue;
2602 ///- and remove not active sessions from the list
2603 if(!itr->second->Update(diff)) // As interval = 0
2605 RemoveQueuedPlayer (itr->second);
2606 delete itr->second;
2607 m_sessions.erase(itr);
2612 // This handles the issued and queued CLI commands
2613 void World::ProcessCliCommands()
2615 if (cliCmdQueue.empty())
2616 return;
2618 CliCommandHolder::Print* zprint;
2620 while (!cliCmdQueue.empty())
2622 sLog.outDebug("CLI command under processing...");
2623 CliCommandHolder *command = cliCmdQueue.next();
2625 zprint = command->m_print;
2627 CliHandler(zprint).ParseCommands(command->m_command);
2629 delete command;
2632 // print the console message here so it looks right
2633 zprint("mangos>");
2636 void World::InitResultQueue()
2638 m_resultQueue = new SqlResultQueue;
2639 CharacterDatabase.SetResultQueue(m_resultQueue);
2642 void World::UpdateResultQueue()
2644 m_resultQueue->Update();
2647 void World::UpdateRealmCharCount(uint32 accountId)
2649 CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
2650 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
2653 void World::_UpdateRealmCharCount(QueryResult *resultCharCount, uint32 accountId)
2655 if (resultCharCount)
2657 Field *fields = resultCharCount->Fetch();
2658 uint32 charCount = fields[0].GetUInt32();
2659 delete resultCharCount;
2660 loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId, realmID);
2661 loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
2665 void World::InitDailyQuestResetTime()
2667 time_t mostRecentQuestTime;
2669 QueryResult* result = CharacterDatabase.Query("SELECT MAX(time) FROM character_queststatus_daily");
2670 if(result)
2672 Field *fields = result->Fetch();
2674 mostRecentQuestTime = (time_t)fields[0].GetUInt64();
2675 delete result;
2677 else
2678 mostRecentQuestTime = 0;
2680 // client built-in time for reset is 6:00 AM
2681 // FIX ME: client not show day start time
2682 time_t curTime = time(NULL);
2683 tm localTm = *localtime(&curTime);
2684 localTm.tm_hour = 6;
2685 localTm.tm_min = 0;
2686 localTm.tm_sec = 0;
2688 // current day reset time
2689 time_t curDayResetTime = mktime(&localTm);
2691 // last reset time before current moment
2692 time_t resetTime = (curTime < curDayResetTime) ? curDayResetTime - DAY : curDayResetTime;
2694 // need reset (if we have quest time before last reset time (not processed by some reason)
2695 if(mostRecentQuestTime && mostRecentQuestTime <= resetTime)
2696 m_NextDailyQuestReset = mostRecentQuestTime;
2697 else
2699 // plan next reset time
2700 m_NextDailyQuestReset = (curTime >= curDayResetTime) ? curDayResetTime + DAY : curDayResetTime;
2704 void World::ResetDailyQuests()
2706 sLog.outDetail("Daily quests reset for all characters.");
2707 CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
2708 for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
2709 if(itr->second->GetPlayer())
2710 itr->second->GetPlayer()->ResetDailyQuestStatus();
2713 void World::SetPlayerLimit( int32 limit, bool needUpdate )
2715 if(limit < -SEC_ADMINISTRATOR)
2716 limit = -SEC_ADMINISTRATOR;
2718 // lock update need
2719 bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
2721 m_playerLimit = limit;
2723 if(db_update_need)
2724 loginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID);
2727 void World::UpdateMaxSessionCounters()
2729 m_maxActiveSessionCount = std::max(m_maxActiveSessionCount,uint32(m_sessions.size()-m_QueuedPlayer.size()));
2730 m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount,uint32(m_QueuedPlayer.size()));
2733 void World::LoadDBVersion()
2735 QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1");
2736 if(result)
2738 Field* fields = result->Fetch();
2740 m_DBVersion = fields[0].GetString();
2741 delete result;
2743 else
2744 m_DBVersion = "unknown world database";