2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 //#include "WorldSocket.h"
25 #include "Database/DatabaseEnv.h"
26 #include "Config/ConfigEnv.h"
27 #include "SystemConfig.h"
30 #include "WorldSession.h"
31 #include "WorldPacket.h"
34 #include "SkillExtraItems.h"
35 #include "SkillDiscovery.h"
37 #include "AccountMgr.h"
38 #include "ObjectMgr.h"
41 #include "Database/DBCStores.h"
43 #include "ItemEnchantmentMgr.h"
44 #include "MapManager.h"
45 #include "ScriptCalls.h"
46 #include "CreatureAIRegistry.h"
47 #include "Policies/SingletonImp.h"
48 #include "BattleGroundMgr.h"
49 #include "TemporarySummon.h"
50 #include "WaypointMovementGenerator.h"
51 #include "VMapFactory.h"
52 #include "GlobalEvents.h"
53 #include "GameEvent.h"
54 #include "Database/DatabaseImpl.h"
55 #include "GridNotifiersImpl.h"
57 #include "InstanceSaveMgr.h"
58 #include "WaypointManager.h"
59 #include "GMTicketMgr.h"
62 INSTANTIATE_SINGLETON_1( World
);
64 volatile bool World::m_stopEvent
= false;
65 uint8
World::m_ExitCode
= SHUTDOWN_EXIT_CODE
;
66 volatile uint32
World::m_worldLoopCounter
= 0;
68 float World::m_MaxVisibleDistanceForCreature
= DEFAULT_VISIBILITY_DISTANCE
;
69 float World::m_MaxVisibleDistanceForPlayer
= DEFAULT_VISIBILITY_DISTANCE
;
70 float World::m_MaxVisibleDistanceForObject
= DEFAULT_VISIBILITY_DISTANCE
;
71 float World::m_MaxVisibleDistanceInFlight
= DEFAULT_VISIBILITY_DISTANCE
;
72 float World::m_VisibleUnitGreyDistance
= 0;
73 float World::m_VisibleObjectGreyDistance
= 0;
76 enum ServerMessageType
78 SERVER_MSG_SHUTDOWN_TIME
= 1,
79 SERVER_MSG_RESTART_TIME
= 2,
80 SERVER_MSG_STRING
= 3,
81 SERVER_MSG_SHUTDOWN_CANCELLED
= 4,
82 SERVER_MSG_RESTART_CANCELLED
= 5
89 uint64 ownerGUID
; // owner of source if source is item
90 ScriptInfo
const* script
; // pointer to static script data
97 m_allowMovement
= true;
100 m_gameTime
=time(NULL
);
101 m_startTime
=m_gameTime
;
102 m_maxActiveSessionCount
= 0;
103 m_maxQueuedSessionCount
= 0;
104 m_resultQueue
= NULL
;
105 m_NextDailyQuestReset
= 0;
107 m_defaultDbcLocale
= LOCALE_enUS
;
108 m_availableDbcLocaleMask
= 0;
114 ///- Empty the kicked session set
115 while (!m_sessions
.empty())
117 // not remove from queue, prevent loading new sessions
118 delete m_sessions
.begin()->second
;
119 m_sessions
.erase(m_sessions
.begin());
122 ///- Empty the WeatherMap
123 for (WeatherMap::iterator itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); ++itr
)
128 VMAP::VMapFactory::clear();
130 if(m_resultQueue
) delete m_resultQueue
;
132 //TODO free addSessQueue
135 /// Find a player in a specified zone
136 Player
* World::FindPlayerInZone(uint32 zone
)
138 ///- circle through active sessions and return the first player found in the zone
139 SessionMap::iterator itr
;
140 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
144 Player
*player
= itr
->second
->GetPlayer();
147 if( player
->IsInWorld() && player
->GetZoneId() == zone
)
149 // Used by the weather system. We return the player to broadcast the change weather message to him and all players in the zone.
156 /// Find a session by its id
157 WorldSession
* World::FindSession(uint32 id
) const
159 SessionMap::const_iterator itr
= m_sessions
.find(id
);
161 if(itr
!= m_sessions
.end())
162 return itr
->second
; // also can return NULL for kicked session
167 /// Remove a given session
168 bool World::RemoveSession(uint32 id
)
170 ///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
171 SessionMap::iterator itr
= m_sessions
.find(id
);
173 if(itr
!= m_sessions
.end() && itr
->second
)
175 if (itr
->second
->PlayerLoading())
177 itr
->second
->KickPlayer();
183 void World::AddSession(WorldSession
* s
)
189 World::AddSession_ (WorldSession
* s
)
193 //NOTE - Still there is race condition in WorldSession* being used in the Sockets
195 ///- kick already loaded player with same account (if any) and remove session
196 ///- if player is in loading and want to load again, return
197 if (!RemoveSession (s
->GetAccountId ()))
200 delete s
; // session not added yet in session list, so not listed in queue
204 // decrease session counts only at not reconnection case
205 bool decrease_session
= true;
207 // if session already exist, prepare to it deleting at next world update
208 // NOTE - KickPlayer() should be called on "old" in RemoveSession()
210 SessionMap::const_iterator old
= m_sessions
.find(s
->GetAccountId ());
212 if(old
!= m_sessions
.end())
214 // prevent decrease sessions count if session queued
215 if(RemoveQueuedPlayer(old
->second
))
216 decrease_session
= false;
217 // not remove replaced session form queue if listed
222 m_sessions
[s
->GetAccountId ()] = s
;
224 uint32 Sessions
= GetActiveAndQueuedSessionCount ();
225 uint32 pLimit
= GetPlayerAmountLimit ();
226 uint32 QueueSize
= GetQueueSize (); //number of players in the queue
228 //so we don't count the user trying to
229 //login as a session and queue the socket that we are using
233 if (pLimit
> 0 && Sessions
>= pLimit
&& s
->GetSecurity () == SEC_PLAYER
)
236 UpdateMaxSessionCounters ();
237 sLog
.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s
->GetAccountId (), ++QueueSize
);
241 WorldPacket
packet(SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
242 packet
<< uint8 (AUTH_OK
);
243 packet
<< uint32 (0); // unknown random value...
245 packet
<< uint32 (0);
246 packet
<< uint8 (s
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
247 s
->SendPacket (&packet
);
249 UpdateMaxSessionCounters ();
251 // Updates the population
254 float popu
= GetActiveSessionCount (); //updated number of users on the server
257 loginDatabase
.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu
, realmID
);
258 sLog
.outDetail ("Server Population (%f).", popu
);
262 int32
World::GetQueuePos(WorldSession
* sess
)
266 for(Queue::iterator iter
= m_QueuedPlayer
.begin(); iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
273 void World::AddQueuedPlayer(WorldSession
* sess
)
275 sess
->SetInQueue(true);
276 m_QueuedPlayer
.push_back (sess
);
278 // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
279 WorldPacket
packet (SMSG_AUTH_RESPONSE
, 1 + 4 + 1 + 4 + 1);
280 packet
<< uint8 (AUTH_WAIT_QUEUE
);
281 packet
<< uint32 (0); // unknown random value...
283 packet
<< uint32 (0);
284 packet
<< uint8 (sess
->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
285 packet
<< uint32(GetQueuePos (sess
));
286 sess
->SendPacket (&packet
);
288 //sess->SendAuthWaitQue (GetQueuePos (sess));
291 bool World::RemoveQueuedPlayer(WorldSession
* sess
)
293 // sessions count including queued to remove (if removed_session set)
294 uint32 sessions
= GetActiveSessionCount();
297 Queue::iterator iter
= m_QueuedPlayer
.begin();
299 // search to remove and count skipped positions
302 for(;iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
306 sess
->SetInQueue(false);
307 iter
= m_QueuedPlayer
.erase(iter
);
308 found
= true; // removing queued session
313 // iter point to next socked after removed or end()
314 // position store position of removed socket and then new position next socket after removed
316 // if session not queued then we need decrease sessions count
317 if(!found
&& sessions
)
320 // accept first in queue
321 if( (!m_playerLimit
|| sessions
< m_playerLimit
) && !m_QueuedPlayer
.empty() )
323 WorldSession
* pop_sess
= m_QueuedPlayer
.front();
324 pop_sess
->SetInQueue(false);
325 pop_sess
->SendAuthWaitQue(0);
326 m_QueuedPlayer
.pop_front();
328 // update iter to point first queued socket or end() if queue is empty now
329 iter
= m_QueuedPlayer
.begin();
333 // update position from iter to end()
334 // iter point to first not updated socket, position store new position
335 for(; iter
!= m_QueuedPlayer
.end(); ++iter
, ++position
)
336 (*iter
)->SendAuthWaitQue(position
);
341 /// Find a Weather object by the given zoneid
342 Weather
* World::FindWeather(uint32 id
) const
344 WeatherMap::const_iterator itr
= m_weathers
.find(id
);
346 if(itr
!= m_weathers
.end())
352 /// Remove a Weather object for the given zoneid
353 void World::RemoveWeather(uint32 id
)
355 // not called at the moment. Kept for completeness
356 WeatherMap::iterator itr
= m_weathers
.find(id
);
358 if(itr
!= m_weathers
.end())
361 m_weathers
.erase(itr
);
365 /// Add a Weather object to the list
366 Weather
* World::AddWeather(uint32 zone_id
)
368 WeatherZoneChances
const* weatherChances
= objmgr
.GetWeatherChances(zone_id
);
370 // zone not have weather, ignore
374 Weather
* w
= new Weather(zone_id
,weatherChances
);
375 m_weathers
[w
->GetZone()] = w
;
381 /// Initialize config values
382 void World::LoadConfigSettings(bool reload
)
386 if(!sConfig
.Reload())
388 sLog
.outError("World settings reload fail: can't read settings from %s.",sConfig
.GetFilename().c_str());
393 ///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
394 uint32 confVersion
= sConfig
.GetIntDefault("ConfVersion", 0);
397 sLog
.outError("*****************************************************************************");
398 sLog
.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
399 sLog
.outError(" Your configuration file may be out of date!");
400 sLog
.outError("*****************************************************************************");
401 clock_t pause
= 3000 + clock();
402 while (pause
> clock());
406 if (confVersion
< _MANGOSDCONFVERSION
)
408 sLog
.outError("*****************************************************************************");
409 sLog
.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
410 sLog
.outError(" Please check for updates, as your current default values may cause");
411 sLog
.outError(" unexpected behavior.");
412 sLog
.outError("*****************************************************************************");
413 clock_t pause
= 3000 + clock();
414 while (pause
> clock());
418 ///- Read the player limit and the Message of the day from the config file
419 SetPlayerLimit( sConfig
.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT
), true );
420 SetMotd( sConfig
.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server." ) );
422 ///- Read all rates from the config file
423 rate_values
[RATE_HEALTH
] = sConfig
.GetFloatDefault("Rate.Health", 1);
424 if(rate_values
[RATE_HEALTH
] < 0)
426 sLog
.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_HEALTH
]);
427 rate_values
[RATE_HEALTH
] = 1;
429 rate_values
[RATE_POWER_MANA
] = sConfig
.GetFloatDefault("Rate.Mana", 1);
430 if(rate_values
[RATE_POWER_MANA
] < 0)
432 sLog
.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_POWER_MANA
]);
433 rate_values
[RATE_POWER_MANA
] = 1;
435 rate_values
[RATE_POWER_RAGE_INCOME
] = sConfig
.GetFloatDefault("Rate.Rage.Income", 1);
436 rate_values
[RATE_POWER_RAGE_LOSS
] = sConfig
.GetFloatDefault("Rate.Rage.Loss", 1);
437 if(rate_values
[RATE_POWER_RAGE_LOSS
] < 0)
439 sLog
.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_POWER_RAGE_LOSS
]);
440 rate_values
[RATE_POWER_RAGE_LOSS
] = 1;
442 rate_values
[RATE_POWER_FOCUS
] = sConfig
.GetFloatDefault("Rate.Focus", 1.0f
);
443 rate_values
[RATE_LOYALTY
] = sConfig
.GetFloatDefault("Rate.Loyalty", 1.0f
);
444 rate_values
[RATE_SKILL_DISCOVERY
] = sConfig
.GetFloatDefault("Rate.Skill.Discovery", 1.0f
);
445 rate_values
[RATE_DROP_ITEM_POOR
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f
);
446 rate_values
[RATE_DROP_ITEM_NORMAL
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f
);
447 rate_values
[RATE_DROP_ITEM_UNCOMMON
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Uncommon", 1.0f
);
448 rate_values
[RATE_DROP_ITEM_RARE
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Rare", 1.0f
);
449 rate_values
[RATE_DROP_ITEM_EPIC
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Epic", 1.0f
);
450 rate_values
[RATE_DROP_ITEM_LEGENDARY
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Legendary", 1.0f
);
451 rate_values
[RATE_DROP_ITEM_ARTIFACT
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Artifact", 1.0f
);
452 rate_values
[RATE_DROP_ITEM_REFERENCED
] = sConfig
.GetFloatDefault("Rate.Drop.Item.Referenced", 1.0f
);
453 rate_values
[RATE_DROP_MONEY
] = sConfig
.GetFloatDefault("Rate.Drop.Money", 1.0f
);
454 rate_values
[RATE_XP_KILL
] = sConfig
.GetFloatDefault("Rate.XP.Kill", 1.0f
);
455 rate_values
[RATE_XP_QUEST
] = sConfig
.GetFloatDefault("Rate.XP.Quest", 1.0f
);
456 rate_values
[RATE_XP_EXPLORE
] = sConfig
.GetFloatDefault("Rate.XP.Explore", 1.0f
);
457 rate_values
[RATE_XP_PAST_70
] = sConfig
.GetFloatDefault("Rate.XP.PastLevel70", 1.0f
);
458 rate_values
[RATE_REPUTATION_GAIN
] = sConfig
.GetFloatDefault("Rate.Reputation.Gain", 1.0f
);
459 rate_values
[RATE_CREATURE_NORMAL_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f
);
460 rate_values
[RATE_CREATURE_ELITE_ELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f
);
461 rate_values
[RATE_CREATURE_ELITE_RAREELITE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f
);
462 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f
);
463 rate_values
[RATE_CREATURE_ELITE_RARE_DAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.Damage", 1.0f
);
464 rate_values
[RATE_CREATURE_NORMAL_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.HP", 1.0f
);
465 rate_values
[RATE_CREATURE_ELITE_ELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.HP", 1.0f
);
466 rate_values
[RATE_CREATURE_ELITE_RAREELITE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.HP", 1.0f
);
467 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.HP", 1.0f
);
468 rate_values
[RATE_CREATURE_ELITE_RARE_HP
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.HP", 1.0f
);
469 rate_values
[RATE_CREATURE_NORMAL_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Normal.SpellDamage", 1.0f
);
470 rate_values
[RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.Elite.SpellDamage", 1.0f
);
471 rate_values
[RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f
);
472 rate_values
[RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f
);
473 rate_values
[RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
] = sConfig
.GetFloatDefault("Rate.Creature.Elite.RARE.SpellDamage", 1.0f
);
474 rate_values
[RATE_CREATURE_AGGRO
] = sConfig
.GetFloatDefault("Rate.Creature.Aggro", 1.0f
);
475 rate_values
[RATE_REST_INGAME
] = sConfig
.GetFloatDefault("Rate.Rest.InGame", 1.0f
);
476 rate_values
[RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InTavernOrCity", 1.0f
);
477 rate_values
[RATE_REST_OFFLINE_IN_WILDERNESS
] = sConfig
.GetFloatDefault("Rate.Rest.Offline.InWilderness", 1.0f
);
478 rate_values
[RATE_DAMAGE_FALL
] = sConfig
.GetFloatDefault("Rate.Damage.Fall", 1.0f
);
479 rate_values
[RATE_AUCTION_TIME
] = sConfig
.GetFloatDefault("Rate.Auction.Time", 1.0f
);
480 rate_values
[RATE_AUCTION_DEPOSIT
] = sConfig
.GetFloatDefault("Rate.Auction.Deposit", 1.0f
);
481 rate_values
[RATE_AUCTION_CUT
] = sConfig
.GetFloatDefault("Rate.Auction.Cut", 1.0f
);
482 rate_values
[RATE_HONOR
] = sConfig
.GetFloatDefault("Rate.Honor",1.0f
);
483 rate_values
[RATE_MINING_AMOUNT
] = sConfig
.GetFloatDefault("Rate.Mining.Amount",1.0f
);
484 rate_values
[RATE_MINING_NEXT
] = sConfig
.GetFloatDefault("Rate.Mining.Next",1.0f
);
485 rate_values
[RATE_INSTANCE_RESET_TIME
] = sConfig
.GetFloatDefault("Rate.InstanceResetTime",1.0f
);
486 rate_values
[RATE_TALENT
] = sConfig
.GetFloatDefault("Rate.Talent",1.0f
);
487 if(rate_values
[RATE_TALENT
] < 0.0f
)
489 sLog
.outError("Rate.Talent (%f) mustbe > 0. Using 1 instead.",rate_values
[RATE_TALENT
]);
490 rate_values
[RATE_TALENT
] = 1.0f
;
492 rate_values
[RATE_CORPSE_DECAY_LOOTED
] = sConfig
.GetFloatDefault("Rate.Corpse.Decay.Looted",0.1f
);
494 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = sConfig
.GetFloatDefault("TargetPosRecalculateRange",1.5f
);
495 if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] < CONTACT_DISTANCE
)
497 sLog
.outError("TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.",rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],CONTACT_DISTANCE
,CONTACT_DISTANCE
);
498 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = CONTACT_DISTANCE
;
500 else if(rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] > ATTACK_DISTANCE
)
502 sLog
.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
503 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
],ATTACK_DISTANCE
,ATTACK_DISTANCE
);
504 rate_values
[RATE_TARGET_POS_RECALCULATION_RANGE
] = ATTACK_DISTANCE
;
507 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = sConfig
.GetFloatDefault("DurabilityLossChance.Damage",0.5f
);
508 if(rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] < 0.0f
)
510 sLog
.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_DAMAGE
]);
511 rate_values
[RATE_DURABILITY_LOSS_DAMAGE
] = 0.0f
;
513 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = sConfig
.GetFloatDefault("DurabilityLossChance.Absorb",0.5f
);
514 if(rate_values
[RATE_DURABILITY_LOSS_ABSORB
] < 0.0f
)
516 sLog
.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_ABSORB
]);
517 rate_values
[RATE_DURABILITY_LOSS_ABSORB
] = 0.0f
;
519 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = sConfig
.GetFloatDefault("DurabilityLossChance.Parry",0.05f
);
520 if(rate_values
[RATE_DURABILITY_LOSS_PARRY
] < 0.0f
)
522 sLog
.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_PARRY
]);
523 rate_values
[RATE_DURABILITY_LOSS_PARRY
] = 0.0f
;
525 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = sConfig
.GetFloatDefault("DurabilityLossChance.Block",0.05f
);
526 if(rate_values
[RATE_DURABILITY_LOSS_BLOCK
] < 0.0f
)
528 sLog
.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values
[RATE_DURABILITY_LOSS_BLOCK
]);
529 rate_values
[RATE_DURABILITY_LOSS_BLOCK
] = 0.0f
;
532 ///- Read other configuration items from the config file
534 m_configs
[CONFIG_COMPRESSION
] = sConfig
.GetIntDefault("Compression", 1);
535 if(m_configs
[CONFIG_COMPRESSION
] < 1 || m_configs
[CONFIG_COMPRESSION
] > 9)
537 sLog
.outError("Compression level (%i) must be in range 1..9. Using default compression level (1).",m_configs
[CONFIG_COMPRESSION
]);
538 m_configs
[CONFIG_COMPRESSION
] = 1;
540 m_configs
[CONFIG_ADDON_CHANNEL
] = sConfig
.GetBoolDefault("AddonChannel", true);
541 m_configs
[CONFIG_GRID_UNLOAD
] = sConfig
.GetBoolDefault("GridUnload", true);
542 m_configs
[CONFIG_INTERVAL_SAVE
] = sConfig
.GetIntDefault("PlayerSaveInterval", 900000);
544 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = sConfig
.GetIntDefault("GridCleanUpDelay", 300000);
545 if(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] < MIN_GRID_DELAY
)
547 sLog
.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_GRIDCLEAN
],MIN_GRID_DELAY
);
548 m_configs
[CONFIG_INTERVAL_GRIDCLEAN
] = MIN_GRID_DELAY
;
551 MapManager::Instance().SetGridCleanUpDelay(m_configs
[CONFIG_INTERVAL_GRIDCLEAN
]);
553 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = sConfig
.GetIntDefault("MapUpdateInterval", 100);
554 if(m_configs
[CONFIG_INTERVAL_MAPUPDATE
] < MIN_MAP_UPDATE_DELAY
)
556 sLog
.outError("MapUpdateInterval (%i) must be greater %u. Use this minimal value.",m_configs
[CONFIG_INTERVAL_MAPUPDATE
],MIN_MAP_UPDATE_DELAY
);
557 m_configs
[CONFIG_INTERVAL_MAPUPDATE
] = MIN_MAP_UPDATE_DELAY
;
560 MapManager::Instance().SetMapUpdateInterval(m_configs
[CONFIG_INTERVAL_MAPUPDATE
]);
562 m_configs
[CONFIG_INTERVAL_CHANGEWEATHER
] = sConfig
.GetIntDefault("ChangeWeatherInterval", 600000);
566 uint32 val
= sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
567 if(val
!=m_configs
[CONFIG_PORT_WORLD
])
568 sLog
.outError("WorldServerPort option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_PORT_WORLD
]);
571 m_configs
[CONFIG_PORT_WORLD
] = sConfig
.GetIntDefault("WorldServerPort", DEFAULT_WORLDSERVER_PORT
);
575 uint32 val
= sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
576 if(val
!=m_configs
[CONFIG_SOCKET_SELECTTIME
])
577 sLog
.outError("SocketSelectTime option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[DEFAULT_SOCKET_SELECT_TIME
]);
580 m_configs
[CONFIG_SOCKET_SELECTTIME
] = sConfig
.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME
);
582 m_configs
[CONFIG_GROUP_XP_DISTANCE
] = sConfig
.GetIntDefault("MaxGroupXPDistance", 74);
583 /// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
584 m_configs
[CONFIG_SIGHT_MONSTER
] = sConfig
.GetIntDefault("MonsterSight", 50);
585 m_configs
[CONFIG_SIGHT_GUARDER
] = sConfig
.GetIntDefault("GuarderSight", 50);
589 uint32 val
= sConfig
.GetIntDefault("GameType", 0);
590 if(val
!=m_configs
[CONFIG_GAME_TYPE
])
591 sLog
.outError("GameType option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_GAME_TYPE
]);
594 m_configs
[CONFIG_GAME_TYPE
] = sConfig
.GetIntDefault("GameType", 0);
598 uint32 val
= sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
599 if(val
!=m_configs
[CONFIG_REALM_ZONE
])
600 sLog
.outError("RealmZone option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_REALM_ZONE
]);
603 m_configs
[CONFIG_REALM_ZONE
] = sConfig
.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT
);
605 m_configs
[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
] = sConfig
.GetBoolDefault("AllowTwoSide.Accounts", false);
606 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Chat",false);
607 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
608 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
609 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
610 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
611 m_configs
[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL
] = sConfig
.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
612 m_configs
[CONFIG_ALLOW_TWO_SIDE_WHO_LIST
] = sConfig
.GetBoolDefault("AllowTwoSide.WhoList", false);
613 m_configs
[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND
] = sConfig
.GetBoolDefault("AllowTwoSide.AddFriend", false);
614 m_configs
[CONFIG_STRICT_PLAYER_NAMES
] = sConfig
.GetIntDefault("StrictPlayerNames", 0);
615 m_configs
[CONFIG_STRICT_CHARTER_NAMES
] = sConfig
.GetIntDefault("StrictCharterNames", 0);
616 m_configs
[CONFIG_STRICT_PET_NAMES
] = sConfig
.GetIntDefault("StrictPetNames", 0);
618 m_configs
[CONFIG_CHARACTERS_CREATING_DISABLED
] = sConfig
.GetIntDefault("CharactersCreatingDisabled", 0);
620 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = sConfig
.GetIntDefault("CharactersPerRealm", 10);
621 if(m_configs
[CONFIG_CHARACTERS_PER_REALM
] < 1 || m_configs
[CONFIG_CHARACTERS_PER_REALM
] > 10)
623 sLog
.outError("CharactersPerRealm (%i) must be in range 1..10. Set to 10.",m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
624 m_configs
[CONFIG_CHARACTERS_PER_REALM
] = 10;
627 // must be after CONFIG_CHARACTERS_PER_REALM
628 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = sConfig
.GetIntDefault("CharactersPerAccount", 50);
629 if(m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] < m_configs
[CONFIG_CHARACTERS_PER_REALM
])
631 sLog
.outError("CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).",m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
],m_configs
[CONFIG_CHARACTERS_PER_REALM
]);
632 m_configs
[CONFIG_CHARACTERS_PER_ACCOUNT
] = m_configs
[CONFIG_CHARACTERS_PER_REALM
];
635 m_configs
[CONFIG_SKIP_CINEMATICS
] = sConfig
.GetIntDefault("SkipCinematics", 0);
636 if(m_configs
[CONFIG_SKIP_CINEMATICS
] < 0 || m_configs
[CONFIG_SKIP_CINEMATICS
] > 2)
638 sLog
.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs
[CONFIG_SKIP_CINEMATICS
]);
639 m_configs
[CONFIG_SKIP_CINEMATICS
] = 0;
644 uint32 val
= sConfig
.GetIntDefault("MaxPlayerLevel", 60);
645 if(val
!=m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
646 sLog
.outError("MaxPlayerLevel option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
649 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = sConfig
.GetIntDefault("MaxPlayerLevel", 60);
650 if(m_configs
[CONFIG_MAX_PLAYER_LEVEL
] > 255)
652 sLog
.outError("MaxPlayerLevel (%i) must be in range 1..255. Set to 255.",m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
653 m_configs
[CONFIG_MAX_PLAYER_LEVEL
] = 255;
656 m_configs
[CONFIG_START_PLAYER_LEVEL
] = sConfig
.GetIntDefault("StartPlayerLevel", 1);
657 if(m_configs
[CONFIG_START_PLAYER_LEVEL
] < 1)
659 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
660 m_configs
[CONFIG_START_PLAYER_LEVEL
] = 1;
662 else if(m_configs
[CONFIG_START_PLAYER_LEVEL
] > m_configs
[CONFIG_MAX_PLAYER_LEVEL
])
664 sLog
.outError("StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
],m_configs
[CONFIG_MAX_PLAYER_LEVEL
]);
665 m_configs
[CONFIG_START_PLAYER_LEVEL
] = m_configs
[CONFIG_MAX_PLAYER_LEVEL
];
668 m_configs
[CONFIG_START_PLAYER_MONEY
] = sConfig
.GetIntDefault("StartPlayerMoney", 0);
669 if(m_configs
[CONFIG_START_PLAYER_MONEY
] < 0)
671 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,0);
672 m_configs
[CONFIG_START_PLAYER_MONEY
] = 0;
674 else if(m_configs
[CONFIG_START_PLAYER_MONEY
] > MAX_MONEY_AMOUNT
)
676 sLog
.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
677 m_configs
[CONFIG_START_PLAYER_MONEY
],MAX_MONEY_AMOUNT
,MAX_MONEY_AMOUNT
);
678 m_configs
[CONFIG_START_PLAYER_MONEY
] = MAX_MONEY_AMOUNT
;
681 m_configs
[CONFIG_MAX_HONOR_POINTS
] = sConfig
.GetIntDefault("MaxHonorPoints", 75000);
682 if(m_configs
[CONFIG_MAX_HONOR_POINTS
] < 0)
684 sLog
.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_HONOR_POINTS
]);
685 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
688 m_configs
[CONFIG_START_HONOR_POINTS
] = sConfig
.GetIntDefault("StartHonorPoints", 0);
689 if(m_configs
[CONFIG_START_HONOR_POINTS
] < 0)
691 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
692 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],0);
693 m_configs
[CONFIG_MAX_HONOR_POINTS
] = 0;
695 else if(m_configs
[CONFIG_START_HONOR_POINTS
] > m_configs
[CONFIG_MAX_HONOR_POINTS
])
697 sLog
.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
698 m_configs
[CONFIG_START_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
],m_configs
[CONFIG_MAX_HONOR_POINTS
]);
699 m_configs
[CONFIG_START_HONOR_POINTS
] = m_configs
[CONFIG_MAX_HONOR_POINTS
];
702 m_configs
[CONFIG_MAX_ARENA_POINTS
] = sConfig
.GetIntDefault("MaxArenaPoints", 5000);
703 if(m_configs
[CONFIG_MAX_ARENA_POINTS
] < 0)
705 sLog
.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs
[CONFIG_MAX_ARENA_POINTS
]);
706 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
709 m_configs
[CONFIG_START_ARENA_POINTS
] = sConfig
.GetIntDefault("StartArenaPoints", 0);
710 if(m_configs
[CONFIG_START_ARENA_POINTS
] < 0)
712 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
713 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],0);
714 m_configs
[CONFIG_MAX_ARENA_POINTS
] = 0;
716 else if(m_configs
[CONFIG_START_ARENA_POINTS
] > m_configs
[CONFIG_MAX_ARENA_POINTS
])
718 sLog
.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
719 m_configs
[CONFIG_START_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
],m_configs
[CONFIG_MAX_ARENA_POINTS
]);
720 m_configs
[CONFIG_START_ARENA_POINTS
] = m_configs
[CONFIG_MAX_ARENA_POINTS
];
723 m_configs
[CONFIG_ALL_TAXI_PATHS
] = sConfig
.GetBoolDefault("AllFlightPaths", false);
725 m_configs
[CONFIG_INSTANCE_IGNORE_LEVEL
] = sConfig
.GetBoolDefault("Instance.IgnoreLevel", false);
726 m_configs
[CONFIG_INSTANCE_IGNORE_RAID
] = sConfig
.GetBoolDefault("Instance.IgnoreRaid", false);
728 m_configs
[CONFIG_BATTLEGROUND_CAST_DESERTER
] = sConfig
.GetBoolDefault("Battleground.CastDeserter", true);
729 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
730 m_configs
[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
] = sConfig
.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
732 m_configs
[CONFIG_CAST_UNSTUCK
] = sConfig
.GetBoolDefault("CastUnstuck", true);
733 m_configs
[CONFIG_INSTANCE_RESET_TIME_HOUR
] = sConfig
.GetIntDefault("Instance.ResetTimeHour", 4);
734 m_configs
[CONFIG_INSTANCE_UNLOAD_DELAY
] = sConfig
.GetIntDefault("Instance.UnloadDelay", 1800000);
736 m_configs
[CONFIG_MAX_PRIMARY_TRADE_SKILL
] = sConfig
.GetIntDefault("MaxPrimaryTradeSkill", 2);
737 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = sConfig
.GetIntDefault("MinPetitionSigns", 9);
738 if(m_configs
[CONFIG_MIN_PETITION_SIGNS
] > 9)
740 sLog
.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs
[CONFIG_MIN_PETITION_SIGNS
]);
741 m_configs
[CONFIG_MIN_PETITION_SIGNS
] = 9;
744 m_configs
[CONFIG_GM_LOGIN_STATE
] = sConfig
.GetIntDefault("GM.LoginState",2);
745 m_configs
[CONFIG_GM_ACCEPT_TICKETS
] = sConfig
.GetIntDefault("GM.AcceptTickets",2);
746 m_configs
[CONFIG_GM_CHAT
] = sConfig
.GetIntDefault("GM.Chat",2);
747 m_configs
[CONFIG_GM_WISPERING_TO
] = sConfig
.GetIntDefault("GM.WhisperingTo",2);
749 m_configs
[CONFIG_GM_IN_GM_LIST
] = sConfig
.GetBoolDefault("GM.InGMList",false);
750 m_configs
[CONFIG_GM_IN_WHO_LIST
] = sConfig
.GetBoolDefault("GM.InWhoList",false);
751 m_configs
[CONFIG_GM_LOG_TRADE
] = sConfig
.GetBoolDefault("GM.LogTrade", false);
753 m_configs
[CONFIG_START_GM_LEVEL
] = sConfig
.GetIntDefault("GM.StartLevel", 1);
754 if(m_configs
[CONFIG_START_GM_LEVEL
] < m_configs
[CONFIG_START_PLAYER_LEVEL
])
756 sLog
.outError("GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..255. Set to %u.",
757 m_configs
[CONFIG_START_GM_LEVEL
],m_configs
[CONFIG_START_PLAYER_LEVEL
],m_configs
[CONFIG_START_PLAYER_LEVEL
]);
758 m_configs
[CONFIG_START_GM_LEVEL
] = m_configs
[CONFIG_START_PLAYER_LEVEL
];
760 else if(m_configs
[CONFIG_START_GM_LEVEL
] > 255)
762 sLog
.outError("GM.StartLevel (%i) must be in range 1..255. Set to %u.",m_configs
[CONFIG_START_GM_LEVEL
],255);
763 m_configs
[CONFIG_START_GM_LEVEL
] = 255;
766 m_configs
[CONFIG_GROUP_VISIBILITY
] = sConfig
.GetIntDefault("Visibility.GroupMode",0);
768 m_configs
[CONFIG_MAIL_DELIVERY_DELAY
] = sConfig
.GetIntDefault("MailDeliveryDelay",HOUR
);
770 m_configs
[CONFIG_UPTIME_UPDATE
] = sConfig
.GetIntDefault("UpdateUptimeInterval", 10);
771 if(m_configs
[CONFIG_UPTIME_UPDATE
]<=0)
773 sLog
.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs
[CONFIG_UPTIME_UPDATE
]);
774 m_configs
[CONFIG_UPTIME_UPDATE
] = 10;
778 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
779 m_timers
[WUPDATE_UPTIME
].Reset();
782 m_configs
[CONFIG_SKILL_CHANCE_ORANGE
] = sConfig
.GetIntDefault("SkillChance.Orange",100);
783 m_configs
[CONFIG_SKILL_CHANCE_YELLOW
] = sConfig
.GetIntDefault("SkillChance.Yellow",75);
784 m_configs
[CONFIG_SKILL_CHANCE_GREEN
] = sConfig
.GetIntDefault("SkillChance.Green",25);
785 m_configs
[CONFIG_SKILL_CHANCE_GREY
] = sConfig
.GetIntDefault("SkillChance.Grey",0);
787 m_configs
[CONFIG_SKILL_CHANCE_MINING_STEPS
] = sConfig
.GetIntDefault("SkillChance.MiningSteps",75);
788 m_configs
[CONFIG_SKILL_CHANCE_SKINNING_STEPS
] = sConfig
.GetIntDefault("SkillChance.SkinningSteps",75);
790 m_configs
[CONFIG_SKILL_PROSPECTING
] = sConfig
.GetBoolDefault("SkillChance.Prospecting",false);
792 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = sConfig
.GetIntDefault("SkillGain.Crafting", 1);
793 if(m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] < 0)
795 sLog
.outError("SkillGain.Crafting (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_CRAFTING
]);
796 m_configs
[CONFIG_SKILL_GAIN_CRAFTING
] = 1;
799 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = sConfig
.GetIntDefault("SkillGain.Defense", 1);
800 if(m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] < 0)
802 sLog
.outError("SkillGain.Defense (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_DEFENSE
]);
803 m_configs
[CONFIG_SKILL_GAIN_DEFENSE
] = 1;
806 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = sConfig
.GetIntDefault("SkillGain.Gathering", 1);
807 if(m_configs
[CONFIG_SKILL_GAIN_GATHERING
] < 0)
809 sLog
.outError("SkillGain.Gathering (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_GATHERING
]);
810 m_configs
[CONFIG_SKILL_GAIN_GATHERING
] = 1;
813 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = sConfig
.GetIntDefault("SkillGain.Weapon", 1);
814 if(m_configs
[CONFIG_SKILL_GAIN_WEAPON
] < 0)
816 sLog
.outError("SkillGain.Weapon (%i) can't be negative. Set to 1.",m_configs
[CONFIG_SKILL_GAIN_WEAPON
]);
817 m_configs
[CONFIG_SKILL_GAIN_WEAPON
] = 1;
820 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = sConfig
.GetIntDefault("MaxOverspeedPings",2);
821 if(m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] != 0 && m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] < 2)
823 sLog
.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check. Set to 2.",m_configs
[CONFIG_MAX_OVERSPEED_PINGS
]);
824 m_configs
[CONFIG_MAX_OVERSPEED_PINGS
] = 2;
827 m_configs
[CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
] = sConfig
.GetBoolDefault("SaveRespawnTimeImmediately",true);
828 m_configs
[CONFIG_WEATHER
] = sConfig
.GetBoolDefault("ActivateWeather",true);
830 m_configs
[CONFIG_DISABLE_BREATHING
] = sConfig
.GetIntDefault("DisableWaterBreath", SEC_CONSOLE
);
832 m_configs
[CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
] = sConfig
.GetBoolDefault("AlwaysMaxSkillForLevel", false);
836 uint32 val
= sConfig
.GetIntDefault("Expansion",1);
837 if(val
!=m_configs
[CONFIG_EXPANSION
])
838 sLog
.outError("Expansion option can't be changed at mangosd.conf reload, using current value (%u).",m_configs
[CONFIG_EXPANSION
]);
841 m_configs
[CONFIG_EXPANSION
] = sConfig
.GetIntDefault("Expansion",1);
843 m_configs
[CONFIG_CHATFLOOD_MESSAGE_COUNT
] = sConfig
.GetIntDefault("ChatFlood.MessageCount",10);
844 m_configs
[CONFIG_CHATFLOOD_MESSAGE_DELAY
] = sConfig
.GetIntDefault("ChatFlood.MessageDelay",1);
845 m_configs
[CONFIG_CHATFLOOD_MUTE_TIME
] = sConfig
.GetIntDefault("ChatFlood.MuteTime",10);
847 m_configs
[CONFIG_EVENT_ANNOUNCE
] = sConfig
.GetIntDefault("Event.Announce",0);
849 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceRadius",10);
850 m_configs
[CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
] = sConfig
.GetIntDefault("CreatureFamilyAssistanceDelay",1500);
852 m_configs
[CONFIG_WORLD_BOSS_LEVEL_DIFF
] = sConfig
.GetIntDefault("WorldBossLevelDiff",3);
854 // note: disable value (-1) will assigned as 0xFFFFFFF, to prevent overflow at calculations limit it to max possible player level (255)
855 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.LowLevelHideDiff",4);
856 if(m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] > 255)
857 m_configs
[CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
] = 255;
858 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = sConfig
.GetIntDefault("Quests.HighLevelHideDiff",7);
859 if(m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] > 255)
860 m_configs
[CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
] = 255;
862 m_configs
[CONFIG_DETECT_POS_COLLISION
] = sConfig
.GetBoolDefault("DetectPosCollision", true);
864 m_configs
[CONFIG_RESTRICTED_LFG_CHANNEL
] = sConfig
.GetBoolDefault("Channel.RestrictedLfg", true);
865 m_configs
[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL
] = sConfig
.GetBoolDefault("Channel.SilentlyGMJoin", false);
867 m_configs
[CONFIG_TALENTS_INSPECTING
] = sConfig
.GetBoolDefault("TalentsInspecting", true);
868 m_configs
[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
] = sConfig
.GetBoolDefault("ChatFakeMessagePreventing", false);
870 m_configs
[CONFIG_CORPSE_DECAY_NORMAL
] = sConfig
.GetIntDefault("Corpse.Decay.NORMAL", 60);
871 m_configs
[CONFIG_CORPSE_DECAY_RARE
] = sConfig
.GetIntDefault("Corpse.Decay.RARE", 300);
872 m_configs
[CONFIG_CORPSE_DECAY_ELITE
] = sConfig
.GetIntDefault("Corpse.Decay.ELITE", 300);
873 m_configs
[CONFIG_CORPSE_DECAY_RAREELITE
] = sConfig
.GetIntDefault("Corpse.Decay.RAREELITE", 300);
874 m_configs
[CONFIG_CORPSE_DECAY_WORLDBOSS
] = sConfig
.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600);
876 m_configs
[CONFIG_DEATH_SICKNESS_LEVEL
] = sConfig
.GetIntDefault("Death.SicknessLevel", 11);
877 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true);
878 m_configs
[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
] = sConfig
.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true);
880 m_configs
[CONFIG_THREAT_RADIUS
] = sConfig
.GetIntDefault("ThreatRadius", 100);
882 // always use declined names in the russian client
883 m_configs
[CONFIG_DECLINED_NAMES_USED
] =
884 (m_configs
[CONFIG_REALM_ZONE
] == REALM_ZONE_RUSSIAN
) ? true : sConfig
.GetBoolDefault("DeclinedNames", false);
886 m_configs
[CONFIG_LISTEN_RANGE_SAY
] = sConfig
.GetIntDefault("ListenRange.Say", 25);
887 m_configs
[CONFIG_LISTEN_RANGE_TEXTEMOTE
] = sConfig
.GetIntDefault("ListenRange.TextEmote", 25);
888 m_configs
[CONFIG_LISTEN_RANGE_YELL
] = sConfig
.GetIntDefault("ListenRange.Yell", 300);
890 m_configs
[CONFIG_INSTANT_LOGOUT
] = sConfig
.GetIntDefault("InstantLogout", SEC_MODERATOR
);
892 m_VisibleUnitGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
893 if(m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
895 sLog
.outError("Visibility.Distance.Grey.Unit can't be greater %f",MAX_VISIBILITY_DISTANCE
);
896 m_VisibleUnitGreyDistance
= MAX_VISIBILITY_DISTANCE
;
898 m_VisibleObjectGreyDistance
= sConfig
.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
899 if(m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
901 sLog
.outError("Visibility.Distance.Grey.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
);
902 m_VisibleObjectGreyDistance
= MAX_VISIBILITY_DISTANCE
;
905 m_MaxVisibleDistanceForCreature
= sConfig
.GetFloatDefault("Visibility.Distance.Creature", DEFAULT_VISIBILITY_DISTANCE
);
906 if(m_MaxVisibleDistanceForCreature
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
908 sLog
.outError("Visibility.Distance.Creature can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
909 m_MaxVisibleDistanceForCreature
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
911 else if(m_MaxVisibleDistanceForCreature
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
913 sLog
.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
914 m_MaxVisibleDistanceForCreature
= MAX_VISIBILITY_DISTANCE
-m_VisibleUnitGreyDistance
;
916 m_MaxVisibleDistanceForPlayer
= sConfig
.GetFloatDefault("Visibility.Distance.Player", DEFAULT_VISIBILITY_DISTANCE
);
917 if(m_MaxVisibleDistanceForPlayer
< 45*sWorld
.getRate(RATE_CREATURE_AGGRO
))
919 sLog
.outError("Visibility.Distance.Player can't be less max aggro radius %f",45*sWorld
.getRate(RATE_CREATURE_AGGRO
));
920 m_MaxVisibleDistanceForPlayer
= 45*sWorld
.getRate(RATE_CREATURE_AGGRO
);
922 else if(m_MaxVisibleDistanceForPlayer
+ m_VisibleUnitGreyDistance
> MAX_VISIBILITY_DISTANCE
)
924 sLog
.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
);
925 m_MaxVisibleDistanceForPlayer
= MAX_VISIBILITY_DISTANCE
- m_VisibleUnitGreyDistance
;
927 m_MaxVisibleDistanceForObject
= sConfig
.GetFloatDefault("Visibility.Distance.Gameobject", DEFAULT_VISIBILITY_DISTANCE
);
928 if(m_MaxVisibleDistanceForObject
< INTERACTION_DISTANCE
)
930 sLog
.outError("Visibility.Distance.Object can't be less max aggro radius %f",float(INTERACTION_DISTANCE
));
931 m_MaxVisibleDistanceForObject
= INTERACTION_DISTANCE
;
933 else if(m_MaxVisibleDistanceForObject
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
935 sLog
.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
936 m_MaxVisibleDistanceForObject
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
938 m_MaxVisibleDistanceInFlight
= sConfig
.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE
);
939 if(m_MaxVisibleDistanceInFlight
+ m_VisibleObjectGreyDistance
> MAX_VISIBILITY_DISTANCE
)
941 sLog
.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE
-m_VisibleObjectGreyDistance
);
942 m_MaxVisibleDistanceInFlight
= MAX_VISIBILITY_DISTANCE
- m_VisibleObjectGreyDistance
;
945 ///- Read the "Data" directory from the config file
946 std::string dataPath
= sConfig
.GetStringDefault("DataDir","./");
947 if( dataPath
.at(dataPath
.length()-1)!='/' && dataPath
.at(dataPath
.length()-1)!='\\' )
948 dataPath
.append("/");
952 if(dataPath
!=m_dataPath
)
953 sLog
.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).",m_dataPath
.c_str());
957 m_dataPath
= dataPath
;
958 sLog
.outString("Using DataDir %s",m_dataPath
.c_str());
961 bool enableLOS
= sConfig
.GetBoolDefault("vmap.enableLOS", false);
962 bool enableHeight
= sConfig
.GetBoolDefault("vmap.enableHeight", false);
963 std::string ignoreMapIds
= sConfig
.GetStringDefault("vmap.ignoreMapIds", "");
964 std::string ignoreSpellIds
= sConfig
.GetStringDefault("vmap.ignoreSpellIds", "");
965 VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS
);
966 VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight
);
967 VMAP::VMapFactory::createOrGetVMapManager()->preventMapsFromBeingUsed(ignoreMapIds
.c_str());
968 VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds
.c_str());
969 sLog
.outString( "WORLD: VMap support included. LineOfSight:%i, getHeight:%i",enableLOS
, enableHeight
);
970 sLog
.outString( "WORLD: VMap data directory is: %svmaps",m_dataPath
.c_str());
971 sLog
.outString( "WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds");
974 /// Initialize the World
975 void World::SetInitialWorldSettings()
977 ///- Initialize the random number generator
978 srand((unsigned int)time(NULL
));
980 ///- Initialize config settings
981 LoadConfigSettings();
983 ///- Init highest guids before any table loading to prevent using not initialized guids in some code.
984 objmgr
.SetHighestGuids();
986 ///- Check the existence of the map files for all races' startup areas.
987 if( !MapManager::ExistMapAndVMap(0,-6240.32f
, 331.033f
)
988 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
989 ||!MapManager::ExistMapAndVMap(0,-8949.95f
,-132.493f
)
990 ||!MapManager::ExistMapAndVMap(1,-618.518f
,-4251.67f
)
991 ||!MapManager::ExistMapAndVMap(0, 1676.35f
, 1677.45f
)
992 ||!MapManager::ExistMapAndVMap(1, 10311.3f
, 832.463f
)
993 ||!MapManager::ExistMapAndVMap(1,-2917.58f
,-257.98f
)
994 ||m_configs
[CONFIG_EXPANSION
] && (
995 !MapManager::ExistMapAndVMap(530,10349.6f
,-6357.29f
) || !MapManager::ExistMapAndVMap(530,-3961.64f
,-13931.2f
) ) )
997 sLog
.outError("Correct *.map files not found in path '%smaps' or *.vmap/*vmdir files in '%svmaps'. Please place *.map/*.vmap/*.vmdir files in appropriate directories or correct the DataDir value in the mangosd.conf file.",m_dataPath
.c_str(),m_dataPath
.c_str());
1001 ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
1002 sLog
.outString( "" );
1003 sLog
.outString( "Loading MaNGOS strings..." );
1004 if (!objmgr
.LoadMangosStrings())
1005 exit(1); // Error message displayed in function already
1007 ///- Update the realm entry in the database with the realm type from the config file
1008 //No SQL injection as values are treated as integers
1010 // not send custom type REALM_FFA_PVP to realm list
1011 uint32 server_type
= IsFFAPvPRealm() ? REALM_TYPE_PVP
: getConfig(CONFIG_GAME_TYPE
);
1012 uint32 realm_zone
= getConfig(CONFIG_REALM_ZONE
);
1013 loginDatabase
.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type
, realm_zone
, realmID
);
1015 ///- Remove the bones after a restart
1016 CharacterDatabase
.PExecute("DELETE FROM corpse WHERE corpse_type = '0'");
1018 ///- Load the DBC files
1019 sLog
.outString("Initialize data stores...");
1020 LoadDBCStores(m_dataPath
);
1023 sLog
.outString( "Loading Script Names...");
1024 objmgr
.LoadScriptNames();
1026 sLog
.outString( "Loading InstanceTemplate" );
1027 objmgr
.LoadInstanceTemplate();
1029 sLog
.outString( "Loading SkillLineAbilityMultiMap Data..." );
1030 spellmgr
.LoadSkillLineAbilityMap();
1032 ///- Clean up and pack instances
1033 sLog
.outString( "Cleaning up instances..." );
1034 sInstanceSaveManager
.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
1036 sLog
.outString( "Packing instances..." );
1037 sInstanceSaveManager
.PackInstances();
1039 sLog
.outString( "Loading Localization strings..." );
1040 objmgr
.LoadCreatureLocales();
1041 objmgr
.LoadGameObjectLocales();
1042 objmgr
.LoadItemLocales();
1043 objmgr
.LoadQuestLocales();
1044 objmgr
.LoadNpcTextLocales();
1045 objmgr
.LoadPageTextLocales();
1046 objmgr
.LoadNpcOptionLocales();
1047 objmgr
.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
1049 sLog
.outString( "Loading Page Texts..." );
1050 objmgr
.LoadPageTexts();
1052 sLog
.outString( "Loading Game Object Templates..." ); // must be after LoadPageTexts
1053 objmgr
.LoadGameobjectInfo();
1055 sLog
.outString( "Loading Spell Chain Data..." );
1056 spellmgr
.LoadSpellChains();
1058 sLog
.outString( "Loading Spell Elixir types..." );
1059 spellmgr
.LoadSpellElixirs();
1061 sLog
.outString( "Loading Spell Learn Skills..." );
1062 spellmgr
.LoadSpellLearnSkills(); // must be after LoadSpellChains
1064 sLog
.outString( "Loading Spell Learn Spells..." );
1065 spellmgr
.LoadSpellLearnSpells();
1067 sLog
.outString( "Loading Spell Proc Event conditions..." );
1068 spellmgr
.LoadSpellProcEvents();
1070 sLog
.outString( "Loading Aggro Spells Definitions...");
1071 spellmgr
.LoadSpellThreats();
1073 sLog
.outString( "Loading NPC Texts..." );
1074 objmgr
.LoadGossipText();
1076 sLog
.outString( "Loading Item Random Enchantments Table..." );
1077 LoadRandomEnchantmentsTable();
1079 sLog
.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
1080 objmgr
.LoadItemPrototypes();
1082 sLog
.outString( "Loading Item Texts..." );
1083 objmgr
.LoadItemTexts();
1085 sLog
.outString( "Loading Creature Model Based Info Data..." );
1086 objmgr
.LoadCreatureModelInfo();
1088 sLog
.outString( "Loading Equipment templates...");
1089 objmgr
.LoadEquipmentTemplates();
1091 sLog
.outString( "Loading Creature templates..." );
1092 objmgr
.LoadCreatureTemplates();
1094 sLog
.outString( "Loading SpellsScriptTarget...");
1095 spellmgr
.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
1097 sLog
.outString( "Loading Creature Reputation OnKill Data..." );
1098 objmgr
.LoadReputationOnKill();
1100 sLog
.outString( "Loading Pet Create Spells..." );
1101 objmgr
.LoadPetCreateSpells();
1103 sLog
.outString( "Loading Creature Data..." );
1104 objmgr
.LoadCreatures();
1106 sLog
.outString( "Loading Creature Addon Data..." );
1107 objmgr
.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
1109 sLog
.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances()
1110 objmgr
.LoadCreatureRespawnTimes();
1112 sLog
.outString( "Loading Gameobject Data..." );
1113 objmgr
.LoadGameobjects();
1115 sLog
.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances()
1116 objmgr
.LoadGameobjectRespawnTimes();
1118 sLog
.outString( "Loading Game Event Data...");
1119 gameeventmgr
.LoadFromDB();
1121 sLog
.outString( "Loading Weather Data..." );
1122 objmgr
.LoadWeatherZoneChances();
1124 sLog
.outString( "Loading Quests..." );
1125 objmgr
.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
1127 sLog
.outString( "Loading Quests Relations..." );
1128 objmgr
.LoadQuestRelations(); // must be after quest load
1130 sLog
.outString( "Loading AreaTrigger definitions..." );
1131 objmgr
.LoadAreaTriggerTeleports(); // must be after item template load
1133 sLog
.outString( "Loading Quest Area Triggers..." );
1134 objmgr
.LoadQuestAreaTriggers(); // must be after LoadQuests
1136 sLog
.outString( "Loading Tavern Area Triggers..." );
1137 objmgr
.LoadTavernAreaTriggers();
1139 sLog
.outString( "Loading AreaTrigger script names..." );
1140 objmgr
.LoadAreaTriggerScripts();
1142 sLog
.outString( "Loading Graveyard-zone links...");
1143 objmgr
.LoadGraveyardZones();
1145 sLog
.outString( "Loading Spell target coordinates..." );
1146 spellmgr
.LoadSpellTargetPositions();
1148 sLog
.outString( "Loading SpellAffect definitions..." );
1149 spellmgr
.LoadSpellAffects();
1151 sLog
.outString( "Loading spell pet auras..." );
1152 spellmgr
.LoadSpellPetAuras();
1154 sLog
.outString( "Loading player Create Info & Level Stats..." );
1155 objmgr
.LoadPlayerInfo();
1157 sLog
.outString( "Loading Exploration BaseXP Data..." );
1158 objmgr
.LoadExplorationBaseXP();
1160 sLog
.outString( "Loading Pet Name Parts..." );
1161 objmgr
.LoadPetNames();
1163 sLog
.outString( "Loading the max pet number..." );
1164 objmgr
.LoadPetNumber();
1166 sLog
.outString( "Loading pet level stats..." );
1167 objmgr
.LoadPetLevelInfo();
1169 sLog
.outString( "Loading Player Corpses..." );
1170 objmgr
.LoadCorpses();
1172 sLog
.outString( "Loading Loot Tables..." );
1175 sLog
.outString( "Loading Skill Discovery Table..." );
1176 LoadSkillDiscoveryTable();
1178 sLog
.outString( "Loading Skill Extra Item Table..." );
1179 LoadSkillExtraItemTable();
1181 sLog
.outString( "Loading Skill Fishing base level requirements..." );
1182 objmgr
.LoadFishingBaseSkillLevel();
1184 ///- Load dynamic data tables from the database
1185 sLog
.outString( "Loading Auctions..." );
1186 objmgr
.LoadAuctionItems();
1187 objmgr
.LoadAuctions();
1189 sLog
.outString( "Loading Guilds..." );
1190 objmgr
.LoadGuilds();
1192 sLog
.outString( "Loading ArenaTeams..." );
1193 objmgr
.LoadArenaTeams();
1195 sLog
.outString( "Loading Groups..." );
1196 objmgr
.LoadGroups();
1198 sLog
.outString( "Loading ReservedNames..." );
1199 objmgr
.LoadReservedPlayersNames();
1201 sLog
.outString( "Loading GameObject for quests..." );
1202 objmgr
.LoadGameObjectForQuests();
1204 sLog
.outString( "Loading BattleMasters..." );
1205 objmgr
.LoadBattleMastersEntry();
1207 sLog
.outString( "Loading GameTeleports..." );
1208 objmgr
.LoadGameTele();
1210 sLog
.outString( "Loading Npc Text Id..." );
1211 objmgr
.LoadNpcTextId(); // must be after load Creature and NpcText
1213 sLog
.outString( "Loading Npc Options..." );
1214 objmgr
.LoadNpcOptions();
1216 sLog
.outString( "Loading vendors..." );
1217 objmgr
.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
1219 sLog
.outString( "Loading trainers..." );
1220 objmgr
.LoadTrainerSpell(); // must be after load CreatureTemplate
1222 sLog
.outString( "Loading Waypoints..." );
1225 sLog
.outString( "Loading GM tickets...");
1226 ticketmgr
.LoadGMTickets();
1228 ///- Handle outdated emails (delete/return)
1229 sLog
.outString( "Returning old mails..." );
1230 objmgr
.ReturnOrDeleteOldMails(false);
1232 ///- Load and initialize scripts
1233 sLog
.outString( "Loading Scripts..." );
1234 objmgr
.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1235 objmgr
.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
1236 objmgr
.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
1237 objmgr
.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
1238 objmgr
.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
1240 sLog
.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls
1241 objmgr
.LoadDbScriptStrings();
1243 sLog
.outString( "Initializing Scripts..." );
1244 if(!LoadScriptingModule())
1247 ///- Initialize game time and timers
1248 sLog
.outString( "DEBUG:: Initialize game time and timers" );
1249 m_gameTime
= time(NULL
);
1250 m_startTime
=m_gameTime
;
1255 local
=*(localtime(&curr
)); // dereference and assign
1257 sprintf( isoDate
, "%04d-%02d-%02d %02d:%02d:%02d",
1258 local
.tm_year
+1900, local
.tm_mon
+1, local
.tm_mday
, local
.tm_hour
, local
.tm_min
, local
.tm_sec
);
1260 WorldDatabase
.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD
", 0)",
1261 isoDate
, uint64(m_startTime
));
1263 m_timers
[WUPDATE_OBJECTS
].SetInterval(0);
1264 m_timers
[WUPDATE_SESSIONS
].SetInterval(0);
1265 m_timers
[WUPDATE_WEATHERS
].SetInterval(1000);
1266 m_timers
[WUPDATE_AUCTIONS
].SetInterval(MINUTE
*1000); //set auction update interval to 1 minute
1267 m_timers
[WUPDATE_UPTIME
].SetInterval(m_configs
[CONFIG_UPTIME_UPDATE
]*MINUTE
*1000);
1268 //Update "uptime" table based on configuration entry in minutes.
1269 m_timers
[WUPDATE_CORPSES
].SetInterval(20*MINUTE
*1000); //erase corpses every 20 minutes
1271 //to set mailtimer to return mails every day between 4 and 5 am
1272 //mailtimer is increased when updating auctions
1273 //one second is 1000 -(tested on win system)
1274 mail_timer
= ((((localtime( &m_gameTime
)->tm_hour
+ 20) % 24)* HOUR
* 1000) / m_timers
[WUPDATE_AUCTIONS
].GetInterval() );
1276 mail_timer_expires
= ( (DAY
* 1000) / (m_timers
[WUPDATE_AUCTIONS
].GetInterval()));
1277 sLog
.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer
, mail_timer_expires
);
1279 ///- Initilize static helper structures
1280 AIRegistry::Initialize();
1281 WaypointMovementGenerator
<Creature
>::Initialize();
1282 Player::InitVisibleBits();
1284 ///- Initialize MapManager
1285 sLog
.outString( "Starting Map System" );
1286 MapManager::Instance().Initialize();
1288 ///- Initialize Battlegrounds
1289 sLog
.outString( "Starting BattleGround System" );
1290 sBattleGroundMgr
.CreateInitialBattleGrounds();
1292 //Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
1293 sLog
.outString( "Loading Transports..." );
1294 MapManager::Instance().LoadTransports();
1296 sLog
.outString("Deleting expired bans..." );
1297 loginDatabase
.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
1299 sLog
.outString("Calculate next daily quest reset time..." );
1300 InitDailyQuestResetTime();
1302 sLog
.outString("Starting Game Event system..." );
1303 uint32 nextGameEvent
= gameeventmgr
.Initialize();
1304 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
); //depend on next event
1306 sLog
.outString( "WORLD: World initialized" );
1309 void World::DetectDBCLang()
1311 uint32 m_lang_confid
= sConfig
.GetIntDefault("DBC.Locale", 255);
1313 if(m_lang_confid
!= 255 && m_lang_confid
>= MAX_LOCALE
)
1315 sLog
.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)",MAX_LOCALE
);
1316 m_lang_confid
= LOCALE_enUS
;
1319 ChrRacesEntry
const* race
= sChrRacesStore
.LookupEntry(1);
1321 std::string availableLocalsStr
;
1323 int default_locale
= MAX_LOCALE
;
1324 for (int i
= MAX_LOCALE
-1; i
>= 0; --i
)
1326 if ( strlen(race
->name
[i
]) > 0) // check by race names
1329 m_availableDbcLocaleMask
|= (1 << i
);
1330 availableLocalsStr
+= localeNames
[i
];
1331 availableLocalsStr
+= " ";
1335 if( default_locale
!= m_lang_confid
&& m_lang_confid
< MAX_LOCALE
&&
1336 (m_availableDbcLocaleMask
& (1 << m_lang_confid
)) )
1338 default_locale
= m_lang_confid
;
1341 if(default_locale
>= MAX_LOCALE
)
1343 sLog
.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
1347 m_defaultDbcLocale
= LocaleConstant(default_locale
);
1349 sLog
.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames
[m_defaultDbcLocale
],availableLocalsStr
.empty() ? "<none>" : availableLocalsStr
.c_str());
1352 /// Update the World !
1353 void World::Update(time_t diff
)
1355 ///- Update the different timers
1356 for(int i
= 0; i
< WUPDATE_COUNT
; i
++)
1357 if(m_timers
[i
].GetCurrent()>=0)
1358 m_timers
[i
].Update(diff
);
1359 else m_timers
[i
].SetCurrent(0);
1361 ///- Update the game time and check for shutdown time
1364 /// Handle daily quests reset time
1365 if(m_gameTime
> m_NextDailyQuestReset
)
1368 m_NextDailyQuestReset
+= DAY
;
1371 /// <ul><li> Handle auctions when the timer has passed
1372 if (m_timers
[WUPDATE_AUCTIONS
].Passed())
1374 m_timers
[WUPDATE_AUCTIONS
].Reset();
1376 ///- Update mails (return old mails with item, or delete them)
1377 //(tested... works on win)
1378 if (++mail_timer
> mail_timer_expires
)
1381 objmgr
.ReturnOrDeleteOldMails(true);
1384 AuctionHouseObject
* AuctionMap
;
1385 for (int i
= 0; i
< 3; i
++)
1390 AuctionMap
= objmgr
.GetAuctionsMap( 6 );//horde
1393 AuctionMap
= objmgr
.GetAuctionsMap( 2 );//alliance
1396 AuctionMap
= objmgr
.GetAuctionsMap( 7 );//neutral
1400 ///- Handle expired auctions
1401 AuctionHouseObject::AuctionEntryMap::iterator itr
,next
;
1402 for (itr
= AuctionMap
->GetAuctionsBegin(); itr
!= AuctionMap
->GetAuctionsEnd();itr
= next
)
1406 if (m_gameTime
> (itr
->second
->time
))
1408 ///- Either cancel the auction if there was no bidder
1409 if (itr
->second
->bidder
== 0)
1411 objmgr
.SendAuctionExpiredMail( itr
->second
);
1413 ///- Or perform the transaction
1416 //we should send an "item sold" message if the seller is online
1417 //we send the item to the winner
1418 //we send the money to the seller
1419 objmgr
.SendAuctionSuccessfulMail( itr
->second
);
1420 objmgr
.SendAuctionWonMail( itr
->second
);
1423 ///- In any case clear the auction
1424 //No SQL injection (Id is integer)
1425 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr
->second
->Id
);
1426 objmgr
.RemoveAItem(itr
->second
->item_guidlow
);
1428 AuctionMap
->RemoveAuction(itr
->first
);
1434 /// <li> Handle session updates when the timer has passed
1435 if (m_timers
[WUPDATE_SESSIONS
].Passed())
1437 m_timers
[WUPDATE_SESSIONS
].Reset();
1439 UpdateSessions(diff
);
1442 /// <li> Handle weather updates when the timer has passed
1443 if (m_timers
[WUPDATE_WEATHERS
].Passed())
1445 m_timers
[WUPDATE_WEATHERS
].Reset();
1447 ///- Send an update signal to Weather objects
1448 WeatherMap::iterator itr
, next
;
1449 for (itr
= m_weathers
.begin(); itr
!= m_weathers
.end(); itr
= next
)
1454 ///- and remove Weather objects for zones with no player
1455 //As interval > WorldTick
1456 if(!itr
->second
->Update(m_timers
[WUPDATE_WEATHERS
].GetInterval()))
1459 m_weathers
.erase(itr
);
1463 /// <li> Update uptime table
1464 if (m_timers
[WUPDATE_UPTIME
].Passed())
1466 uint32 tmpDiff
= (m_gameTime
- m_startTime
);
1467 uint32 maxClientsNum
= sWorld
.GetMaxActiveSessionCount();
1469 m_timers
[WUPDATE_UPTIME
].Reset();
1470 WorldDatabase
.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD
, tmpDiff
, maxClientsNum
, uint64(m_startTime
));
1473 /// <li> Handle all other objects
1474 if (m_timers
[WUPDATE_OBJECTS
].Passed())
1476 m_timers
[WUPDATE_OBJECTS
].Reset();
1477 ///- Update objects when the timer has passed (maps, transport, creatures,...)
1478 MapManager::Instance().Update(diff
); // As interval = 0
1480 ///- Process necessary scripts
1481 if (!m_scriptSchedule
.empty())
1484 sBattleGroundMgr
.Update(diff
);
1487 // execute callbacks from sql queries that were queued recently
1488 UpdateResultQueue();
1490 ///- Erase corpses once every 20 minutes
1491 if (m_timers
[WUPDATE_CORPSES
].Passed())
1493 m_timers
[WUPDATE_CORPSES
].Reset();
1498 ///- Process Game events when necessary
1499 if (m_timers
[WUPDATE_EVENTS
].Passed())
1501 m_timers
[WUPDATE_EVENTS
].Reset(); // to give time for Update() to be processed
1502 uint32 nextGameEvent
= gameeventmgr
.Update();
1503 m_timers
[WUPDATE_EVENTS
].SetInterval(nextGameEvent
);
1504 m_timers
[WUPDATE_EVENTS
].Reset();
1508 ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
1509 MapManager::Instance().DoDelayedMovesAndRemoves();
1511 // update the instance reset times
1512 sInstanceSaveManager
.Update();
1514 // And last, but not least handle the issued cli commands
1515 ProcessCliCommands();
1518 /// Put scripts in the execution queue
1519 void World::ScriptsStart(ScriptMapMap
const& scripts
, uint32 id
, Object
* source
, Object
* target
)
1521 ///- Find the script map
1522 ScriptMapMap::const_iterator s
= scripts
.find(id
);
1523 if (s
== scripts
.end())
1526 // prepare static data
1527 uint64 sourceGUID
= source
->GetGUID();
1528 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1529 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1531 ///- Schedule script execution for all scripts in the script map
1532 ScriptMap
const *s2
= &(s
->second
);
1533 bool immedScript
= false;
1534 for (ScriptMap::const_iterator iter
= s2
->begin(); iter
!= s2
->end(); ++iter
)
1537 sa
.sourceGUID
= sourceGUID
;
1538 sa
.targetGUID
= targetGUID
;
1539 sa
.ownerGUID
= ownerGUID
;
1541 sa
.script
= &iter
->second
;
1542 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ iter
->first
, sa
));
1543 if (iter
->first
== 0)
1546 ///- If one of the effects should be immediate, launch the script execution
1551 void World::ScriptCommandStart(ScriptInfo
const& script
, uint32 delay
, Object
* source
, Object
* target
)
1553 // NOTE: script record _must_ exist until command executed
1555 // prepare static data
1556 uint64 sourceGUID
= source
->GetGUID();
1557 uint64 targetGUID
= target
? target
->GetGUID() : (uint64
)0;
1558 uint64 ownerGUID
= (source
->GetTypeId()==TYPEID_ITEM
) ? ((Item
*)source
)->GetOwnerGUID() : (uint64
)0;
1561 sa
.sourceGUID
= sourceGUID
;
1562 sa
.targetGUID
= targetGUID
;
1563 sa
.ownerGUID
= ownerGUID
;
1565 sa
.script
= &script
;
1566 m_scriptSchedule
.insert(std::pair
<time_t, ScriptAction
>(m_gameTime
+ delay
, sa
));
1568 ///- If effects should be immediate, launch the script execution
1573 /// Process queued scripts
1574 void World::ScriptsProcess()
1576 if (m_scriptSchedule
.empty())
1579 ///- Process overdue queued scripts
1580 std::multimap
<time_t, ScriptAction
>::iterator iter
= m_scriptSchedule
.begin();
1581 // ok as multimap is a *sorted* associative container
1582 while (!m_scriptSchedule
.empty() && (iter
->first
<= m_gameTime
))
1584 ScriptAction
const& step
= iter
->second
;
1586 Object
* source
= NULL
;
1590 switch(GUID_HIPART(step
.sourceGUID
))
1593 // case HIGHGUID_CONTAINER: ==HIGHGUID_ITEM
1595 Player
* player
= HashMapHolder
<Player
>::Find(step
.ownerGUID
);
1597 source
= player
->GetItemByGuid(step
.sourceGUID
);
1601 source
= HashMapHolder
<Creature
>::Find(step
.sourceGUID
);
1604 source
= HashMapHolder
<Pet
>::Find(step
.sourceGUID
);
1606 case HIGHGUID_PLAYER
:
1607 source
= HashMapHolder
<Player
>::Find(step
.sourceGUID
);
1609 case HIGHGUID_GAMEOBJECT
:
1610 source
= HashMapHolder
<GameObject
>::Find(step
.sourceGUID
);
1612 case HIGHGUID_CORPSE
:
1613 source
= HashMapHolder
<Corpse
>::Find(step
.sourceGUID
);
1616 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.sourceGUID
));
1621 if(source
&& !source
->IsInWorld()) source
= NULL
;
1623 Object
* target
= NULL
;
1627 switch(GUID_HIPART(step
.targetGUID
))
1630 target
= HashMapHolder
<Creature
>::Find(step
.targetGUID
);
1633 target
= HashMapHolder
<Pet
>::Find(step
.targetGUID
);
1635 case HIGHGUID_PLAYER
: // empty GUID case also
1636 target
= HashMapHolder
<Player
>::Find(step
.targetGUID
);
1638 case HIGHGUID_GAMEOBJECT
:
1639 target
= HashMapHolder
<GameObject
>::Find(step
.targetGUID
);
1641 case HIGHGUID_CORPSE
:
1642 target
= HashMapHolder
<Corpse
>::Find(step
.targetGUID
);
1645 sLog
.outError("*_script source with unsupported high guid value %u",GUID_HIPART(step
.targetGUID
));
1650 if(target
&& !target
->IsInWorld()) target
= NULL
;
1652 switch (step
.script
->command
)
1654 case SCRIPT_COMMAND_TALK
:
1658 sLog
.outError("SCRIPT_COMMAND_TALK call for NULL creature.");
1662 if(source
->GetTypeId()!=TYPEID_UNIT
)
1664 sLog
.outError("SCRIPT_COMMAND_TALK call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1668 uint64 unit_target
= target
? target
->GetGUID() : 0;
1670 //datalong 0=normal say, 1=whisper, 2=yell, 3=emote text
1671 switch(step
.script
->datalong
)
1674 ((Creature
*)source
)->Say(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
1679 sLog
.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step
.script
->datalong
);
1682 ((Creature
*)source
)->Whisper(step
.script
->dataint
,unit_target
);
1685 ((Creature
*)source
)->Yell(step
.script
->dataint
, LANG_UNIVERSAL
, unit_target
);
1687 case 3: // Emote text
1688 ((Creature
*)source
)->TextEmote(step
.script
->dataint
, unit_target
);
1691 break; // must be already checked at load
1696 case SCRIPT_COMMAND_EMOTE
:
1699 sLog
.outError("SCRIPT_COMMAND_EMOTE call for NULL creature.");
1703 if(source
->GetTypeId()!=TYPEID_UNIT
)
1705 sLog
.outError("SCRIPT_COMMAND_EMOTE call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1709 ((Creature
*)source
)->HandleEmoteCommand(step
.script
->datalong
);
1711 case SCRIPT_COMMAND_FIELD_SET
:
1714 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for NULL object.");
1717 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1719 sLog
.outError("SCRIPT_COMMAND_FIELD_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1720 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1724 source
->SetUInt32Value(step
.script
->datalong
, step
.script
->datalong2
);
1726 case SCRIPT_COMMAND_MOVE_TO
:
1729 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for NULL creature.");
1733 if(source
->GetTypeId()!=TYPEID_UNIT
)
1735 sLog
.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source
->GetTypeId());
1738 ((Unit
*)source
)->SendMonsterMoveWithSpeed(step
.script
->x
, step
.script
->y
, step
.script
->z
, ((Unit
*)source
)->GetUnitMovementFlags(), step
.script
->datalong2
);
1739 ((Unit
*)source
)->GetMap()->CreatureRelocation(((Creature
*)source
), step
.script
->x
, step
.script
->y
, step
.script
->z
, 0);
1741 case SCRIPT_COMMAND_FLAG_SET
:
1744 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for NULL object.");
1747 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1749 sLog
.outError("SCRIPT_COMMAND_FLAG_SET call for wrong field %u (max count: %u) in object (TypeId: %u).",
1750 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1754 source
->SetFlag(step
.script
->datalong
, step
.script
->datalong2
);
1756 case SCRIPT_COMMAND_FLAG_REMOVE
:
1759 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for NULL object.");
1762 if(step
.script
->datalong
<= OBJECT_FIELD_ENTRY
|| step
.script
->datalong
>= source
->GetValuesCount())
1764 sLog
.outError("SCRIPT_COMMAND_FLAG_REMOVE call for wrong field %u (max count: %u) in object (TypeId: %u).",
1765 step
.script
->datalong
,source
->GetValuesCount(),source
->GetTypeId());
1769 source
->RemoveFlag(step
.script
->datalong
, step
.script
->datalong2
);
1772 case SCRIPT_COMMAND_TELEPORT_TO
:
1774 // accept player in any one from target/source arg
1775 if (!target
&& !source
)
1777 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for NULL object.");
1781 // must be only Player
1782 if((!target
|| target
->GetTypeId() != TYPEID_PLAYER
) && (!source
|| source
->GetTypeId() != TYPEID_PLAYER
))
1784 sLog
.outError("SCRIPT_COMMAND_TELEPORT_TO call for non-player (TypeIdSource: %u)(TypeIdTarget: %u), skipping.", source
? source
->GetTypeId() : 0, target
? target
->GetTypeId() : 0);
1788 Player
* pSource
= target
&& target
->GetTypeId() == TYPEID_PLAYER
? (Player
*)target
: (Player
*)source
;
1790 pSource
->TeleportTo(step
.script
->datalong
, step
.script
->x
, step
.script
->y
, step
.script
->z
, step
.script
->o
);
1794 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
1796 if(!step
.script
->datalong
) // creature not specified
1798 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL creature.");
1804 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for NULL world object.");
1808 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1812 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1816 float x
= step
.script
->x
;
1817 float y
= step
.script
->y
;
1818 float z
= step
.script
->z
;
1819 float o
= step
.script
->o
;
1821 Creature
* pCreature
= summoner
->SummonCreature(step
.script
->datalong
, x
, y
, z
, o
,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
,step
.script
->datalong2
);
1824 sLog
.outError("SCRIPT_COMMAND_TEMP_SUMMON failed for creature (entry: %u).",step
.script
->datalong
);
1831 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
1833 if(!step
.script
->datalong
) // gameobject not specified
1835 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL gameobject.");
1841 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for NULL world object.");
1845 WorldObject
* summoner
= dynamic_cast<WorldObject
*>(source
);
1849 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT call for non-WorldObject (TypeId: %u), skipping.",source
->GetTypeId());
1853 GameObject
*go
= NULL
;
1854 int32 time_to_despawn
= step
.script
->datalong2
<5 ? 5 : (int32
)step
.script
->datalong2
;
1856 CellPair
p(MaNGOS::ComputeCellPair(summoner
->GetPositionX(), summoner
->GetPositionY()));
1858 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1860 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*summoner
,step
.script
->datalong
);
1861 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(go
,go_check
);
1863 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1864 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1865 cell_lock
->Visit(cell_lock
, object_checker
, *summoner
->GetMap());
1869 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT failed for gameobject(guid: %u).", step
.script
->datalong
);
1873 if( go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1874 go
->GetGoType()==GAMEOBJECT_TYPE_FISHINGNODE
||
1875 go
->GetGoType()==GAMEOBJECT_TYPE_DOOR
||
1876 go
->GetGoType()==GAMEOBJECT_TYPE_BUTTON
||
1877 go
->GetGoType()==GAMEOBJECT_TYPE_TRAP
)
1879 sLog
.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT can not be used with gameobject of type %u (guid: %u).", uint32(go
->GetGoType()), step
.script
->datalong
);
1883 if( go
->isSpawned() )
1884 break; //gameobject already spawned
1886 go
->SetLootState(GO_READY
);
1887 go
->SetRespawnTime(time_to_despawn
); //despawn object in ? seconds
1889 go
->GetMap()->Add(go
);
1892 case SCRIPT_COMMAND_OPEN_DOOR
:
1894 if(!step
.script
->datalong
) // door not specified
1896 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL door.");
1902 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for NULL unit.");
1906 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1908 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1912 Unit
* caster
= (Unit
*)source
;
1914 GameObject
*door
= NULL
;
1915 int32 time_to_close
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1917 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1919 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1921 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1922 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1924 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1925 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1926 cell_lock
->Visit(cell_lock
, object_checker
, *caster
->GetMap());
1930 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1933 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1935 sLog
.outError("SCRIPT_COMMAND_OPEN_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1939 if( !door
->GetGoState() )
1940 break; //door already open
1942 door
->UseDoorOrButton(time_to_close
);
1944 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
1945 ((GameObject
*)target
)->UseDoorOrButton(time_to_close
);
1948 case SCRIPT_COMMAND_CLOSE_DOOR
:
1950 if(!step
.script
->datalong
) // guid for door not specified
1952 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL door.");
1958 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for NULL unit.");
1962 if(!source
->isType(TYPEMASK_UNIT
)) // must be any Unit (creature or player)
1964 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR call for non-unit (TypeId: %u), skipping.",source
->GetTypeId());
1968 Unit
* caster
= (Unit
*)source
;
1970 GameObject
*door
= NULL
;
1971 int32 time_to_open
= step
.script
->datalong2
< 15 ? 15 : (int32
)step
.script
->datalong2
;
1973 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
1975 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1977 MaNGOS::GameObjectWithDbGUIDCheck
go_check(*caster
,step
.script
->datalong
);
1978 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
> checker(door
,go_check
);
1980 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectWithDbGUIDCheck
>, GridTypeMapContainer
> object_checker(checker
);
1981 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1982 cell_lock
->Visit(cell_lock
, object_checker
, *caster
->GetMap());
1986 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for gameobject(guid: %u).", step
.script
->datalong
);
1989 if ( door
->GetGoType() != GAMEOBJECT_TYPE_DOOR
)
1991 sLog
.outError("SCRIPT_COMMAND_CLOSE_DOOR failed for non-door(GoType: %u).", door
->GetGoType());
1995 if( door
->GetGoState() )
1996 break; //door already closed
1998 door
->UseDoorOrButton(time_to_open
);
2000 if(target
&& target
->isType(TYPEMASK_GAMEOBJECT
) && ((GameObject
*)target
)->GetGoType()==GAMEOBJECT_TYPE_BUTTON
)
2001 ((GameObject
*)target
)->UseDoorOrButton(time_to_open
);
2005 case SCRIPT_COMMAND_QUEST_EXPLORED
:
2009 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL source.");
2015 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for NULL target.");
2019 // when script called for item spell casting then target == (unit or GO) and source is player
2020 WorldObject
* worldObject
;
2023 if(target
->GetTypeId()==TYPEID_PLAYER
)
2025 if(source
->GetTypeId()!=TYPEID_UNIT
&& source
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2027 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",source
->GetTypeId());
2031 worldObject
= (WorldObject
*)source
;
2032 player
= (Player
*)target
;
2036 if(target
->GetTypeId()!=TYPEID_UNIT
&& target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2038 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-creature and non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
2042 if(source
->GetTypeId()!=TYPEID_PLAYER
)
2044 sLog
.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u), skipping.",source
->GetTypeId());
2048 worldObject
= (WorldObject
*)target
;
2049 player
= (Player
*)source
;
2052 // quest id and flags checked at script loading
2053 if( (worldObject
->GetTypeId()!=TYPEID_UNIT
|| ((Unit
*)worldObject
)->isAlive()) &&
2054 (step
.script
->datalong2
==0 || worldObject
->IsWithinDistInMap(player
,float(step
.script
->datalong2
))) )
2055 player
->AreaExploredOrEventHappens(step
.script
->datalong
);
2057 player
->FailQuest(step
.script
->datalong
);
2062 case SCRIPT_COMMAND_ACTIVATE_OBJECT
:
2066 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT must have source caster.");
2070 if(!source
->isType(TYPEMASK_UNIT
))
2072 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2078 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for NULL gameobject.");
2082 if(target
->GetTypeId()!=TYPEID_GAMEOBJECT
)
2084 sLog
.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT call for non-gameobject (TypeId: %u), skipping.",target
->GetTypeId());
2088 Unit
* caster
= (Unit
*)source
;
2090 GameObject
*go
= (GameObject
*)target
;
2096 case SCRIPT_COMMAND_REMOVE_AURA
:
2098 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2102 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2106 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2108 sLog
.outError("SCRIPT_COMMAND_REMOVE_AURA %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2112 ((Unit
*)cmdTarget
)->RemoveAurasDueToSpell(step
.script
->datalong
);
2116 case SCRIPT_COMMAND_CAST_SPELL
:
2120 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL must have source caster.");
2124 if(!source
->isType(TYPEMASK_UNIT
))
2126 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL source caster isn't unit (TypeId: %u), skipping.",source
->GetTypeId());
2130 Object
* cmdTarget
= step
.script
->datalong2
? source
: target
;
2134 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step
.script
->datalong2
? "source" : "target");
2138 if(!cmdTarget
->isType(TYPEMASK_UNIT
))
2140 sLog
.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step
.script
->datalong2
? "source" : "target",cmdTarget
->GetTypeId());
2144 Unit
* spellTarget
= (Unit
*)cmdTarget
;
2146 //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast
2147 ((Unit
*)source
)->CastSpell(spellTarget
,step
.script
->datalong
,false);
2153 sLog
.outError("Unknown script command %u called.",step
.script
->command
);
2157 m_scriptSchedule
.erase(iter
);
2159 iter
= m_scriptSchedule
.begin();
2164 /// Send a packet to all players (except self if mentioned)
2165 void World::SendGlobalMessage(WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2167 SessionMap::iterator itr
;
2168 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2171 itr
->second
->GetPlayer() &&
2172 itr
->second
->GetPlayer()->IsInWorld() &&
2173 itr
->second
!= self
&&
2174 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2176 itr
->second
->SendPacket(packet
);
2181 /// Send a System Message to all players (except self if mentioned)
2182 void World::SendWorldText(int32 string_id
, ...)
2184 std::vector
<std::vector
<WorldPacket
*> > data_cache
; // 0 = default, i => i-1 locale index
2186 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2188 if(!itr
->second
|| !itr
->second
->GetPlayer() || !itr
->second
->GetPlayer()->IsInWorld() )
2191 uint32 loc_idx
= itr
->second
->GetSessionDbLocaleIndex();
2192 uint32 cache_idx
= loc_idx
+1;
2194 std::vector
<WorldPacket
*>* data_list
;
2196 // create if not cached yet
2197 if(data_cache
.size() < cache_idx
+1 || data_cache
[cache_idx
].empty())
2199 if(data_cache
.size() < cache_idx
+1)
2200 data_cache
.resize(cache_idx
+1);
2202 data_list
= &data_cache
[cache_idx
];
2204 char const* text
= objmgr
.GetMangosString(string_id
,loc_idx
);
2209 va_start( argptr
, string_id
);
2210 vsnprintf( buf
,1000, text
, argptr
);
2213 char* pos
= &buf
[0];
2215 while(char* line
= ChatHandler::LineFromMessage(pos
))
2217 WorldPacket
* data
= new WorldPacket();
2218 ChatHandler::FillMessageData(data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, line
, NULL
);
2219 data_list
->push_back(data
);
2223 data_list
= &data_cache
[cache_idx
];
2225 for(int i
= 0; i
< data_list
->size(); ++i
)
2226 itr
->second
->SendPacket((*data_list
)[i
]);
2230 for(int i
= 0; i
< data_cache
.size(); ++i
)
2231 for(int j
= 0; j
< data_cache
[i
].size(); ++j
)
2232 delete data_cache
[i
][j
];
2235 /// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
2236 void World::SendZoneMessage(uint32 zone
, WorldPacket
*packet
, WorldSession
*self
, uint32 team
)
2238 SessionMap::iterator itr
;
2239 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); itr
++)
2242 itr
->second
->GetPlayer() &&
2243 itr
->second
->GetPlayer()->IsInWorld() &&
2244 itr
->second
->GetPlayer()->GetZoneId() == zone
&&
2245 itr
->second
!= self
&&
2246 (team
== 0 || itr
->second
->GetPlayer()->GetTeam() == team
) )
2248 itr
->second
->SendPacket(packet
);
2253 /// Send a System Message to all players in the zone (except self if mentioned)
2254 void World::SendZoneText(uint32 zone
, const char* text
, WorldSession
*self
, uint32 team
)
2257 ChatHandler::FillMessageData(&data
, NULL
, CHAT_MSG_SYSTEM
, LANG_UNIVERSAL
, NULL
, 0, text
, NULL
);
2258 SendZoneMessage(zone
, &data
, self
,team
);
2261 /// Kick (and save) all players
2262 void World::KickAll()
2264 m_QueuedPlayer
.clear(); // prevent send queue update packet and login queued sessions
2266 // session not removed at kick and will removed in next update tick
2267 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2268 itr
->second
->KickPlayer();
2271 /// Kick (and save) all players with security level less `sec`
2272 void World::KickAllLess(AccountTypes sec
)
2274 // session not removed at kick and will removed in next update tick
2275 for (SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2276 if(itr
->second
->GetSecurity() < sec
)
2277 itr
->second
->KickPlayer();
2280 /// Kick (and save) the designated player
2281 bool World::KickPlayer(std::string playerName
)
2283 SessionMap::iterator itr
;
2285 // session not removed at kick and will removed in next update tick
2286 for (itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2290 Player
*player
= itr
->second
->GetPlayer();
2293 if( player
->IsInWorld() )
2295 if (playerName
== player
->GetName())
2297 itr
->second
->KickPlayer();
2305 /// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
2306 BanReturn
World::BanAccount(BanMode mode
, std::string nameOrIP
, std::string duration
, std::string reason
, std::string author
)
2308 loginDatabase
.escape_string(nameOrIP
);
2309 loginDatabase
.escape_string(reason
);
2310 std::string safe_author
=author
;
2311 loginDatabase
.escape_string(safe_author
);
2313 uint32 duration_secs
= TimeStringToSecs(duration
);
2314 QueryResult
*resultAccounts
= NULL
; //used for kicking
2316 ///- Update the database with ban information
2320 //No SQL injection as strings are escaped
2321 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE last_ip = '%s'",nameOrIP
.c_str());
2322 loginDatabase
.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')",nameOrIP
.c_str(),duration_secs
,safe_author
.c_str(),reason
.c_str());
2325 //No SQL injection as string is escaped
2326 resultAccounts
= loginDatabase
.PQuery("SELECT id FROM account WHERE username = '%s'",nameOrIP
.c_str());
2329 //No SQL injection as string is escaped
2330 resultAccounts
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'",nameOrIP
.c_str());
2333 return BAN_SYNTAX_ERROR
;
2339 return BAN_SUCCESS
; // ip correctly banned but nobody affected (yet)
2341 return BAN_NOTFOUND
; // Nobody to ban
2344 ///- Disconnect all affected players (for IP it can be several)
2347 Field
* fieldsAccount
= resultAccounts
->Fetch();
2348 uint32 account
= fieldsAccount
->GetUInt32();
2352 //No SQL injection as strings are escaped
2353 loginDatabase
.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
2354 account
,duration_secs
,safe_author
.c_str(),reason
.c_str());
2357 if (WorldSession
* sess
= FindSession(account
))
2358 if(std::string(sess
->GetPlayerName()) != author
)
2361 while( resultAccounts
->NextRow() );
2363 delete resultAccounts
;
2367 /// Remove a ban from an account or IP address
2368 bool World::RemoveBanAccount(BanMode mode
, std::string nameOrIP
)
2372 loginDatabase
.escape_string(nameOrIP
);
2373 loginDatabase
.PExecute("DELETE FROM ip_banned WHERE ip = '%s'",nameOrIP
.c_str());
2378 if (mode
== BAN_ACCOUNT
)
2379 account
= accmgr
.GetId (nameOrIP
);
2380 else if (mode
== BAN_CHARACTER
)
2381 account
= objmgr
.GetPlayerAccountIdByPlayerName (nameOrIP
);
2386 //NO SQL injection as account is uint32
2387 loginDatabase
.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'",account
);
2392 /// Update the game time
2393 void World::_UpdateGameTime()
2395 ///- update the time
2396 time_t thisTime
= time(NULL
);
2397 uint32 elapsed
= uint32(thisTime
- m_gameTime
);
2398 m_gameTime
= thisTime
;
2400 ///- if there is a shutdown timer
2401 if(!m_stopEvent
&& m_ShutdownTimer
> 0 && elapsed
> 0)
2403 ///- ... and it is overdue, stop the world (set m_stopEvent)
2404 if( m_ShutdownTimer
<= elapsed
)
2406 if(!(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2407 m_stopEvent
= true; // exist code already set
2409 m_ShutdownTimer
= 1; // minimum timer value to wait idle state
2411 ///- ... else decrease it and if necessary display a shutdown countdown to the users
2414 m_ShutdownTimer
-= elapsed
;
2421 /// Shutdown the server
2422 void World::ShutdownServ(uint32 time
, uint32 options
, uint8 exitcode
)
2424 // ignore if server shutdown at next tick
2428 m_ShutdownMask
= options
;
2429 m_ExitCode
= exitcode
;
2431 ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
2434 if(!(options
& SHUTDOWN_MASK_IDLE
) || GetActiveAndQueuedSessionCount()==0)
2435 m_stopEvent
= true; // exist code already set
2437 m_ShutdownTimer
= 1; //So that the session count is re-evaluated at next world tick
2439 ///- Else set the shutdown timer and warn users
2442 m_ShutdownTimer
= time
;
2447 /// Display a shutdown message to the user(s)
2448 void World::ShutdownMsg(bool show
, Player
* player
)
2450 // not show messages for idle shutdown mode
2451 if(m_ShutdownMask
& SHUTDOWN_MASK_IDLE
)
2454 ///- Display a message every 12 hours, hours, 5 minutes, minute, 5 seconds and finally seconds
2456 (m_ShutdownTimer
< 10) ||
2457 // < 30 sec; every 5 sec
2458 (m_ShutdownTimer
<30 && (m_ShutdownTimer
% 5 )==0) ||
2459 // < 5 min ; every 1 min
2460 (m_ShutdownTimer
<5*MINUTE
&& (m_ShutdownTimer
% MINUTE
)==0) ||
2461 // < 30 min ; every 5 min
2462 (m_ShutdownTimer
<30*MINUTE
&& (m_ShutdownTimer
% (5*MINUTE
))==0) ||
2463 // < 12 h ; every 1 h
2464 (m_ShutdownTimer
<12*HOUR
&& (m_ShutdownTimer
% HOUR
)==0) ||
2465 // > 12 h ; every 12 h
2466 (m_ShutdownTimer
>12*HOUR
&& (m_ShutdownTimer
% (12*HOUR
) )==0))
2468 std::string str
= secsToTimeString(m_ShutdownTimer
);
2470 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_TIME
: SERVER_MSG_SHUTDOWN_TIME
;
2472 SendServerMessage(msgid
,str
.c_str(),player
);
2473 DEBUG_LOG("Server is %s in %s",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"),str
.c_str());
2477 /// Cancel a planned server shutdown
2478 void World::ShutdownCancel()
2480 // nothing cancel or too later
2481 if(!m_ShutdownTimer
|| m_stopEvent
)
2484 uint32 msgid
= (m_ShutdownMask
& SHUTDOWN_MASK_RESTART
) ? SERVER_MSG_RESTART_CANCELLED
: SERVER_MSG_SHUTDOWN_CANCELLED
;
2487 m_ShutdownTimer
= 0;
2488 m_ExitCode
= SHUTDOWN_EXIT_CODE
; // to default value
2489 SendServerMessage(msgid
);
2491 DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask
& SHUTDOWN_MASK_RESTART
? "restart" : "shuttingdown"));
2494 /// Send a server message to the user(s)
2495 void World::SendServerMessage(uint32 type
, const char *text
, Player
* player
)
2497 WorldPacket
data(SMSG_SERVER_MESSAGE
, 50); // guess size
2498 data
<< uint32(type
);
2499 if(type
<= SERVER_MSG_STRING
)
2503 player
->GetSession()->SendPacket(&data
);
2505 SendGlobalMessage( &data
);
2508 void World::UpdateSessions( time_t diff
)
2510 ///- Add new sessions
2511 while(!addSessQueue
.empty())
2513 WorldSession
* sess
= addSessQueue
.next ();
2517 ///- Then send an update signal to remaining ones
2518 for (SessionMap::iterator itr
= m_sessions
.begin(), next
; itr
!= m_sessions
.end(); itr
= next
)
2526 ///- and remove not active sessions from the list
2527 if(!itr
->second
->Update(diff
)) // As interval = 0
2529 RemoveQueuedPlayer (itr
->second
);
2531 m_sessions
.erase(itr
);
2536 // This handles the issued and queued CLI commands
2537 void World::ProcessCliCommands()
2539 if (cliCmdQueue
.empty())
2542 CliCommandHolder::Print
* zprint
;
2544 while (!cliCmdQueue
.empty())
2546 sLog
.outDebug("CLI command under processing...");
2547 CliCommandHolder
*command
= cliCmdQueue
.next();
2549 zprint
= command
->m_print
;
2551 CliHandler(zprint
).ParseCommands(command
->m_command
);
2556 // print the console message here so it looks right
2560 void World::InitResultQueue()
2562 m_resultQueue
= new SqlResultQueue
;
2563 CharacterDatabase
.SetResultQueue(m_resultQueue
);
2566 void World::UpdateResultQueue()
2568 m_resultQueue
->Update();
2571 void World::UpdateRealmCharCount(uint32 accountId
)
2573 CharacterDatabase
.AsyncPQuery(this, &World::_UpdateRealmCharCount
, accountId
,
2574 "SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId
);
2577 void World::_UpdateRealmCharCount(QueryResult
*resultCharCount
, uint32 accountId
)
2579 if (resultCharCount
)
2581 Field
*fields
= resultCharCount
->Fetch();
2582 uint32 charCount
= fields
[0].GetUInt32();
2583 delete resultCharCount
;
2584 loginDatabase
.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", accountId
, realmID
);
2585 loginDatabase
.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount
, accountId
, realmID
);
2589 void World::InitDailyQuestResetTime()
2591 time_t mostRecentQuestTime
;
2593 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(time) FROM character_queststatus_daily");
2596 Field
*fields
= result
->Fetch();
2598 mostRecentQuestTime
= (time_t)fields
[0].GetUInt64();
2602 mostRecentQuestTime
= 0;
2604 // client built-in time for reset is 6:00 AM
2605 // FIX ME: client not show day start time
2606 time_t curTime
= time(NULL
);
2607 tm localTm
= *localtime(&curTime
);
2608 localTm
.tm_hour
= 6;
2612 // current day reset time
2613 time_t curDayResetTime
= mktime(&localTm
);
2615 // last reset time before current moment
2616 time_t resetTime
= (curTime
< curDayResetTime
) ? curDayResetTime
- DAY
: curDayResetTime
;
2618 // need reset (if we have quest time before last reset time (not processed by some reason)
2619 if(mostRecentQuestTime
&& mostRecentQuestTime
<= resetTime
)
2620 m_NextDailyQuestReset
= mostRecentQuestTime
;
2623 // plan next reset time
2624 m_NextDailyQuestReset
= (curTime
>= curDayResetTime
) ? curDayResetTime
+ DAY
: curDayResetTime
;
2628 void World::ResetDailyQuests()
2630 sLog
.outDetail("Daily quests reset for all characters.");
2631 CharacterDatabase
.Execute("DELETE FROM character_queststatus_daily");
2632 for(SessionMap::iterator itr
= m_sessions
.begin(); itr
!= m_sessions
.end(); ++itr
)
2633 if(itr
->second
->GetPlayer())
2634 itr
->second
->GetPlayer()->ResetDailyQuestStatus();
2637 void World::SetPlayerLimit( int32 limit
, bool needUpdate
)
2639 if(limit
< -SEC_ADMINISTRATOR
)
2640 limit
= -SEC_ADMINISTRATOR
;
2643 bool db_update_need
= needUpdate
|| (limit
< 0) != (m_playerLimit
< 0) || (limit
< 0 && m_playerLimit
< 0 && limit
!= m_playerLimit
);
2645 m_playerLimit
= limit
;
2648 loginDatabase
.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%d'",uint8(GetPlayerSecurityLimit()),realmID
);
2651 void World::UpdateMaxSessionCounters()
2653 m_maxActiveSessionCount
= std::max(m_maxActiveSessionCount
,uint32(m_sessions
.size()-m_QueuedPlayer
.size()));
2654 m_maxQueuedSessionCount
= std::max(m_maxQueuedSessionCount
,uint32(m_QueuedPlayer
.size()));
2657 void World::LoadDBVersion()
2659 QueryResult
* result
= WorldDatabase
.Query("SELECT version FROM db_version LIMIT 1");
2662 Field
* fields
= result
->Fetch();
2664 m_DBVersion
= fields
[0].GetString();
2668 m_DBVersion
= "unknown world database";