2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
45 #include "VMapFactory.h"
46 #include "BattleGround.h"
49 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
51 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
53 bool IsQuestTameSpell(uint32 spellId
)
55 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
56 if (!spellproto
) return false;
58 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
59 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
62 SpellCastTargets::SpellCastTargets()
70 m_CorpseTargetGUID
= 0;
72 m_itemTargetEntry
= 0;
74 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
79 SpellCastTargets::~SpellCastTargets()
83 void SpellCastTargets::setUnitTarget(Unit
*target
)
88 m_destX
= target
->GetPositionX();
89 m_destY
= target
->GetPositionY();
90 m_destZ
= target
->GetPositionZ();
91 m_unitTarget
= target
;
92 m_unitTargetGUID
= target
->GetGUID();
93 m_targetMask
|= TARGET_FLAG_UNIT
;
96 void SpellCastTargets::setDestination(float x
, float y
, float z
)
101 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
104 void SpellCastTargets::setGOTarget(GameObject
*target
)
107 m_GOTargetGUID
= target
->GetGUID();
108 // m_targetMask |= TARGET_FLAG_OBJECT;
111 void SpellCastTargets::setItemTarget(Item
* item
)
117 m_itemTargetGUID
= item
->GetGUID();
118 m_itemTargetEntry
= item
->GetEntry();
119 m_targetMask
|= TARGET_FLAG_ITEM
;
122 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
124 m_CorpseTargetGUID
= corpse
->GetGUID();
127 void SpellCastTargets::Update(Unit
* caster
)
129 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
130 m_unitTarget
= m_unitTargetGUID
?
131 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
135 if(caster
->GetTypeId()==TYPEID_PLAYER
)
137 if(m_targetMask
& TARGET_FLAG_ITEM
)
138 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
141 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
142 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
143 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
146 m_itemTargetEntry
= m_itemTarget
->GetEntry();
150 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
152 if(data
->rpos()+4 > data
->size())
155 *data
>> m_targetMask
;
157 if(m_targetMask
== TARGET_FLAG_SELF
)
159 m_destX
= caster
->GetPositionX();
160 m_destY
= caster
->GetPositionY();
161 m_destZ
= caster
->GetPositionZ();
162 m_unitTarget
= caster
;
163 m_unitTargetGUID
= caster
->GetGUID();
167 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
168 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
169 if(!data
->readPackGUID(m_unitTargetGUID
))
172 if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
))
173 if(!data
->readPackGUID(m_GOTargetGUID
))
176 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
177 if(!data
->readPackGUID(m_itemTargetGUID
))
180 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
182 if(data
->rpos()+4+4+4 > data
->size())
185 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
186 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
190 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
192 if(data
->rpos()+4+4+4 > data
->size())
195 *data
>> m_destX
>> m_destY
>> m_destZ
;
196 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
200 if( m_targetMask
& TARGET_FLAG_STRING
)
202 if(data
->rpos()+1 > data
->size())
205 *data
>> m_strTarget
;
208 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
209 if(!data
->readPackGUID(m_CorpseTargetGUID
))
212 // find real units/GOs
217 void SpellCastTargets::write ( WorldPacket
* data
)
219 *data
<< uint32(m_targetMask
);
221 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
223 if(m_targetMask
& TARGET_FLAG_UNIT
)
226 data
->append(m_unitTarget
->GetPackGUID());
230 else if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
) )
233 data
->append(m_GOTarget
->GetPackGUID());
237 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
238 data
->appendPackGUID(m_CorpseTargetGUID
);
243 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
246 data
->append(m_itemTarget
->GetPackGUID());
251 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
252 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
254 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
255 *data
<< m_destX
<< m_destY
<< m_destZ
;
257 if( m_targetMask
& TARGET_FLAG_STRING
)
258 *data
<< m_strTarget
;
261 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
263 ASSERT( Caster
!= NULL
&& info
!= NULL
);
264 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
268 m_selfContainer
= NULL
;
269 m_triggeringContainer
= triggeringContainer
;
270 m_referencedFromCurrentSpell
= false;
271 m_executedCurrently
= false;
273 m_delayAtDamageCount
= 0;
275 m_applyMultiplierMask
= 0;
277 // Get data for type of attack
278 switch (m_spellInfo
->DmgClass
)
280 case SPELL_DAMAGE_CLASS_MELEE
:
281 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
282 m_attackType
= OFF_ATTACK
;
284 m_attackType
= BASE_ATTACK
;
286 case SPELL_DAMAGE_CLASS_RANGED
:
287 m_attackType
= RANGED_ATTACK
;
291 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
292 m_attackType
= RANGED_ATTACK
;
294 m_attackType
= BASE_ATTACK
;
298 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
300 if(m_attackType
== RANGED_ATTACK
)
303 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
305 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
306 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
->DamageType
);
309 // Set health leech amount to zero
312 if(originalCasterGUID
)
313 m_originalCasterGUID
= originalCasterGUID
;
315 m_originalCasterGUID
= m_caster
->GetGUID();
317 if(m_originalCasterGUID
==m_caster
->GetGUID())
318 m_originalCaster
= m_caster
;
321 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
322 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
325 for(int i
=0; i
<3; ++i
)
326 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
328 m_spellState
= SPELL_STATE_NULL
;
330 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
331 m_TriggerSpells
.clear();
332 m_IsTriggeredSpell
= triggered
;
333 //m_AreaAura = false;
338 gameObjTarget
= NULL
;
342 m_triggeredByAuraSpell
= NULL
;
344 //Auto Shot & Shoot (wand)
345 m_autoRepeat
= IsAutoRepeatRangedSpell(m_spellInfo
);
348 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
349 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
350 m_timer
= 0; // will set to castime in prepare
352 m_needAliveTargetMask
= 0;
354 // determine reflection
355 m_canReflect
= false;
357 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& (m_spellInfo
->AttributesEx2
& 0x4)==0)
361 if (m_spellInfo
->Effect
[j
]==0)
364 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
367 m_canReflect
= (m_spellInfo
->AttributesEx
& (1<<7)) ? true : false;
383 void Spell::FillTargetMap()
385 // TODO: ADD the correct target FILLS!!!!!!
387 for(uint32 i
=0;i
<3;i
++)
389 // not call for empty effect.
390 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
391 if(m_spellInfo
->Effect
[i
]==0)
394 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
395 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
396 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
397 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
400 // TODO: find a way so this is not needed?
401 // for area auras always add caster as target (needed for totems for example)
402 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
403 AddUnitTarget(m_caster
, i
);
405 std::list
<Unit
*> tmpUnitMap
;
407 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
408 // but need it support in some know cases
409 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
411 case TARGET_ALL_AROUND_CASTER
:
412 if( m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_PARTY
||
413 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
||
414 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_RAID_AROUND_CASTER
)
416 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
418 // Note: this hack with search required until GO casting not implemented
419 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
420 // currently each enemy selected explicitly and self cast damage
421 else if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
423 if(m_targets
.getUnitTarget())
424 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
428 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
429 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
432 case TARGET_TABLE_X_Y_Z_COORDINATES
:
433 // Only if target A, for target B (used in teleports) dest select in effect
434 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
437 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
439 case TARGET_SCRIPT_COORDINATES
: // B case filled in canCast but we need fill unit list base at A case
440 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
443 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
444 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
450 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
451 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
453 // add here custom effects that need default target.
454 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
455 switch(m_spellInfo
->Effect
[i
])
457 case SPELL_EFFECT_DUMMY
:
459 switch(m_spellInfo
->Id
)
461 case 20577: // Cannibalize
463 // non-standard target selection
464 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
465 float max_range
= GetSpellMaxRange(srange
);
467 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
469 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
472 WorldObject
* result
= NULL
;
474 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
475 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(result
, u_check
);
477 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
478 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
479 cell_lock
->Visit(cell_lock
, grid_searcher
, *m_caster
->GetMap());
483 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
484 cell_lock
->Visit(cell_lock
, world_searcher
, *m_caster
->GetMap());
489 switch(result
->GetTypeId())
493 tmpUnitMap
.push_back((Unit
*)result
);
496 m_targets
.setCorpseTarget((Corpse
*)result
);
497 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
498 tmpUnitMap
.push_back(owner
);
504 // clear cooldown at fail
505 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
507 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
509 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
510 data
<< uint32(m_spellInfo
->Id
);
511 data
<< uint64(m_caster
->GetGUID());
512 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
515 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
521 if(m_targets
.getUnitTarget())
522 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
527 case SPELL_EFFECT_RESURRECT
:
528 case SPELL_EFFECT_PARRY
:
529 case SPELL_EFFECT_BLOCK
:
530 case SPELL_EFFECT_CREATE_ITEM
:
531 case SPELL_EFFECT_TRIGGER_SPELL
:
532 case SPELL_EFFECT_TRIGGER_MISSILE
:
533 case SPELL_EFFECT_LEARN_SPELL
:
534 case SPELL_EFFECT_SKILL_STEP
:
535 case SPELL_EFFECT_PROFICIENCY
:
536 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
537 case SPELL_EFFECT_SELF_RESURRECT
:
538 case SPELL_EFFECT_REPUTATION
:
539 if(m_targets
.getUnitTarget())
540 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
542 case SPELL_EFFECT_SUMMON_PLAYER
:
543 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
545 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
547 tmpUnitMap
.push_back(target
);
550 case SPELL_EFFECT_RESURRECT_NEW
:
551 if(m_targets
.getUnitTarget())
552 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
553 if(m_targets
.getCorpseTargetGUID())
555 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
558 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
560 tmpUnitMap
.push_back(owner
);
564 case SPELL_EFFECT_SUMMON
:
565 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
567 if(m_targets
.getUnitTarget())
568 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
571 tmpUnitMap
.push_back(m_caster
);
573 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
574 case SPELL_EFFECT_TRANS_DOOR
:
575 case SPELL_EFFECT_ADD_FARSIGHT
:
576 case SPELL_EFFECT_APPLY_GLYPH
:
577 case SPELL_EFFECT_STUCK
:
578 case SPELL_EFFECT_FEED_PET
:
579 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
580 case SPELL_EFFECT_SKILL
:
581 tmpUnitMap
.push_back(m_caster
);
583 case SPELL_EFFECT_LEARN_PET_SPELL
:
584 if(Pet
* pet
= m_caster
->GetPet())
585 tmpUnitMap
.push_back(pet
);
587 case SPELL_EFFECT_ENCHANT_ITEM
:
588 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
589 case SPELL_EFFECT_DISENCHANT
:
590 case SPELL_EFFECT_PROSPECTING
:
591 case SPELL_EFFECT_MILLING
:
592 if(m_targets
.getItemTarget())
593 AddItemTarget(m_targets
.getItemTarget(), i
);
595 case SPELL_EFFECT_APPLY_AURA
:
596 switch(m_spellInfo
->EffectApplyAuraName
[i
])
598 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
599 case SPELL_AURA_ADD_PCT_MODIFIER
:
600 tmpUnitMap
.push_back(m_caster
);
602 default: // apply to target in other case
603 if(m_targets
.getUnitTarget())
604 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
608 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
610 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
611 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
613 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
614 if(m_targets
.getUnitTarget())
616 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
618 else if (m_targets
.getCorpseTargetGUID())
620 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
623 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
625 tmpUnitMap
.push_back(owner
);
633 if(IsChanneledSpell(m_spellInfo
) && !tmpUnitMap
.empty())
634 m_needAliveTargetMask
|= (1<<i
);
636 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
638 Player
*me
= (Player
*)m_caster
;
639 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); ++itr
)
641 Unit
*owner
= (*itr
)->GetOwner();
642 Unit
*u
= owner
? owner
: (*itr
);
643 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
646 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
652 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
654 if (!CheckTarget (*itr
, i
))
656 itr
= tmpUnitMap
.erase(itr
);
663 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
664 AddUnitTarget((*iunit
), i
);
668 void Spell::prepareDataForTriggerSystem()
670 //==========================================================================================
671 // Now fill data for trigger system, need know:
672 // Ñan spell trigger another or not ( m_canTrigger )
673 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
674 //==========================================================================================
675 // Fill flag can spell trigger or not
676 // TODO: possible exist spell attribute for this
677 m_canTrigger
= false;
680 m_canTrigger
= false; // Do not trigger from item cast spell
681 else if (!m_IsTriggeredSpell
)
682 m_canTrigger
= true; // Normal cast - can trigger
683 else if (!m_triggeredByAuraSpell
)
684 m_canTrigger
= true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
686 if (!m_canTrigger
) // Exceptions (some periodic triggers)
688 switch (m_spellInfo
->SpellFamilyName
)
690 case SPELLFAMILY_MAGE
: // Arcane Missles / Blizzard triggers need do it
691 if (m_spellInfo
->SpellFamilyFlags
& 0x0000000000200080LL
) m_canTrigger
= true;
693 case SPELLFAMILY_WARLOCK
: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
694 if (m_spellInfo
->SpellFamilyFlags
& 0x0000800000000060LL
) m_canTrigger
= true;
696 case SPELLFAMILY_PRIEST
: // For Penance heal/damage triggers need do it
697 if (m_spellInfo
->SpellFamilyFlags
& 0x0001800000000000LL
) m_canTrigger
= true;
699 case SPELLFAMILY_ROGUE
: // For poisons need do it
700 if (m_spellInfo
->SpellFamilyFlags
& 0x000000101001E000LL
) m_canTrigger
= true;
702 case SPELLFAMILY_HUNTER
: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
703 if (m_spellInfo
->SpellFamilyFlags
& 0x0100200000000014LL
) m_canTrigger
= true;
705 case SPELLFAMILY_PALADIN
: // For Holy Shock triggers need do it
706 if (m_spellInfo
->SpellFamilyFlags
& 0x0001000000200000LL
) m_canTrigger
= true;
711 // Get data for type of attack and fill base info for trigger
712 switch (m_spellInfo
->DmgClass
)
714 case SPELL_DAMAGE_CLASS_MELEE
:
715 m_procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
;
716 m_procVictim
= PROC_FLAG_TAKEN_MELEE_SPELL_HIT
;
718 case SPELL_DAMAGE_CLASS_RANGED
:
720 if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
)
722 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
723 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
725 else // Ranged spell attack
727 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
;
728 m_procVictim
= PROC_FLAG_TAKEN_RANGED_SPELL_HIT
;
732 if (IsPositiveSpell(m_spellInfo
->Id
)) // Check for positive spell
734 m_procAttacker
= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
;
735 m_procVictim
= PROC_FLAG_TAKEN_POSITIVE_SPELL
;
737 else if (m_spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
) // Wands auto attack
739 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
740 m_procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
742 else // Negative spell
744 m_procAttacker
= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
;
745 m_procVictim
= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
;
749 // Hunter traps spells (for Entrapment trigger)
750 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
751 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellInfo
->SpellFamilyFlags
& 0x0000200000000014LL
)
752 m_procAttacker
|= PROC_FLAG_ON_TRAP_ACTIVATION
;
755 void Spell::CleanupTargetList()
757 m_UniqueTargetInfo
.clear();
758 m_UniqueGOTargetInfo
.clear();
759 m_UniqueItemInfo
.clear();
763 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
765 if( m_spellInfo
->Effect
[effIndex
]==0 )
768 // Check for effect immune skip if immuned
769 bool immuned
= pVictim
->IsImmunedToSpellEffect(m_spellInfo
, effIndex
);
771 uint64 targetGUID
= pVictim
->GetGUID();
773 // Lookup target in already in list
774 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
776 if (targetGUID
== ihit
->targetGUID
) // Found in list
779 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask if not immuned
784 // This is new target calculate data for him
786 // Get spell hit result on target
788 target
.targetGUID
= targetGUID
; // Store target GUID
789 target
.effectMask
= immuned
? 0 : 1<<effIndex
; // Store index of effect if not immuned
790 target
.processed
= false; // Effects not apply on target
792 // Calculate hit result
793 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
795 // Spell have speed - need calculate incoming time
796 if (m_spellInfo
->speed
> 0.0f
)
798 // calculate spell incoming interval
799 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
800 if (dist
< 5.0f
) dist
= 5.0f
;
801 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
803 // Calculate minimum incoming time
804 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
805 m_delayMoment
= target
.timeDelay
;
808 target
.timeDelay
= 0LL;
810 // If target reflect spell back to caster
811 if (target
.missCondition
==SPELL_MISS_REFLECT
)
813 // Calculate reflected spell result on caster
814 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
816 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
817 target
.reflectResult
= SPELL_MISS_PARRY
;
819 // Increase time interval for reflected spells by 1.5
820 target
.timeDelay
+=target
.timeDelay
>>1;
823 target
.reflectResult
= SPELL_MISS_NONE
;
825 // Add target to list
826 m_UniqueTargetInfo
.push_back(target
);
829 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
831 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
833 AddUnitTarget(unit
, effIndex
);
836 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
838 if( m_spellInfo
->Effect
[effIndex
]==0 )
841 uint64 targetGUID
= pVictim
->GetGUID();
843 // Lookup target in already in list
844 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
846 if (targetGUID
== ihit
->targetGUID
) // Found in list
848 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
853 // This is new target calculate data for him
856 target
.targetGUID
= targetGUID
;
857 target
.effectMask
= 1<<effIndex
;
858 target
.processed
= false; // Effects not apply on target
860 // Spell have speed - need calculate incoming time
861 if (m_spellInfo
->speed
> 0.0f
)
863 // calculate spell incoming interval
864 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
865 if (dist
< 5.0f
) dist
= 5.0f
;
866 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
867 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
868 m_delayMoment
= target
.timeDelay
;
871 target
.timeDelay
= 0LL;
873 // Add target to list
874 m_UniqueGOTargetInfo
.push_back(target
);
877 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
879 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
881 AddGOTarget(go
, effIndex
);
884 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
886 if( m_spellInfo
->Effect
[effIndex
]==0 )
889 // Lookup target in already in list
890 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
892 if (pitem
== ihit
->item
) // Found in list
894 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
899 // This is new target add data
901 ItemTargetInfo target
;
903 target
.effectMask
= 1<<effIndex
;
904 m_UniqueItemInfo
.push_back(target
);
907 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
909 if (target
->processed
) // Check target
911 target
->processed
= true; // Target checked in apply effects procedure
913 // Get mask of effects for target
914 uint32 mask
= target
->effectMask
;
916 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
920 // Get original caster (if exist) and calculate damage/healing from him data
921 Unit
*caster
= m_originalCasterGUID
? m_originalCaster
: m_caster
;
923 // Skip if m_originalCaster not avaiable
927 SpellMissInfo missInfo
= target
->missCondition
;
928 // Need init unitTarget by default unit (can changed in code on reflect)
929 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
932 // Reset damage/healing counter
936 // Fill base trigger info
937 uint32 procAttacker
= m_procAttacker
;
938 uint32 procVictim
= m_procVictim
;
939 uint32 procEx
= PROC_EX_NONE
;
941 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
942 DoSpellHitOnUnit(unit
, mask
);
943 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
945 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
946 DoSpellHitOnUnit(m_caster
, mask
);
949 // All calculated do it!
950 // Do healing and triggers
953 bool crit
= caster
->isSpellCrit(NULL
, m_spellInfo
, m_spellSchoolMask
);
954 uint32 addhealth
= m_healing
;
957 procEx
|= PROC_EX_CRITICAL_HIT
;
958 addhealth
= caster
->SpellCriticalBonus(m_spellInfo
, addhealth
, NULL
);
961 procEx
|= PROC_EX_NORMAL_HIT
;
963 caster
->SendHealSpellLog(unitTarget
, m_spellInfo
->Id
, addhealth
, crit
);
965 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
966 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
967 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, addhealth
, m_attackType
, m_spellInfo
);
969 int32 gain
= unitTarget
->ModifyHealth( int32(addhealth
) );
971 unitTarget
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, m_spellInfo
);
972 if(caster
->GetTypeId()==TYPEID_PLAYER
)
973 if(BattleGround
*bg
= ((Player
*)caster
)->GetBattleGround())
974 bg
->UpdatePlayerScore(((Player
*)caster
), SCORE_HEALING_DONE
, gain
);
976 // Do damage and triggers
979 // Fill base damage struct (unitTarget - is real spell target)
980 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
982 // Add bonuses and fill damageInfo struct
983 caster
->CalculateSpellDamage(&damageInfo
, m_damage
, m_spellInfo
);
985 // Send log damage message to client
986 caster
->SendSpellNonMeleeDamageLog(&damageInfo
);
988 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
989 procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
991 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
992 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
993 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, m_attackType
, m_spellInfo
);
995 caster
->DealSpellDamage(&damageInfo
, true);
997 // Judgement of Blood
998 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& m_spellInfo
->SpellFamilyFlags
& 0x0000000800000000LL
&& m_spellInfo
->SpellIconID
==153)
1000 int32 damagePoint
= damageInfo
.damage
* 33 / 100;
1001 m_caster
->CastCustomSpell(m_caster
, 32220, &damagePoint
, NULL
, NULL
, true);
1004 else if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& m_spellInfo
->SpellFamilyFlags
& 0x40000000000LL
)
1007 switch(m_spellInfo
->Id
)
1009 case 23881: BTAura
= 23885; break;
1010 case 23892: BTAura
= 23886; break;
1011 case 23893: BTAura
= 23887; break;
1012 case 23894: BTAura
= 23888; break;
1013 case 25251: BTAura
= 25252; break;
1014 case 30335: BTAura
= 30339; break;
1016 sLog
.outError("Spell::EffectSchoolDMG: Spell %u not handled in BTAura",m_spellInfo
->Id
);
1020 m_caster
->CastSpell(m_caster
,BTAura
,true);
1023 // Passive spell hits/misses or active spells only misses (only triggers)
1026 // Fill base damage struct (unitTarget - is real spell target)
1027 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1028 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1029 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1030 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1031 caster
->ProcDamageAndSpell(unit
, procAttacker
, procVictim
, procEx
, 0, m_attackType
, m_spellInfo
);
1034 // Call scripted function for AI if this spell is casted upon a creature (except pets)
1035 if(IS_CREATURE_GUID(target
->targetGUID
))
1037 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1038 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1039 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1040 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
1042 if(((Creature
*)unit
)->AI())
1043 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
1047 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
1049 if(!unit
|| !effectMask
)
1052 // Recheck immune (only for delayed spells)
1053 if( m_spellInfo
->speed
&& (
1054 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
)) ||
1055 unit
->IsImmunedToSpell(m_spellInfo
)))
1057 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
1061 if (unit
->GetTypeId() == TYPEID_PLAYER
)
1063 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
1064 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
1067 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
1069 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
1072 if( m_caster
!= unit
)
1074 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1075 if (m_spellInfo
->speed
> 0.0f
&&
1076 unit
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
) &&
1077 unit
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
1079 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1083 if( !m_caster
->IsFriendlyTo(unit
) )
1085 // for delayed spells ignore not visible explicit target
1086 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
1088 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1092 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1094 if( !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1096 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
1097 unit
->SetStandState(PLAYER_STATE_NONE
);
1099 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
1100 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
1102 unit
->SetInCombatWith(m_caster
);
1103 m_caster
->SetInCombatWith(unit
);
1105 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1107 m_caster
->SetContestedPvP(attackedPlayer
);
1109 unit
->AddThreat(m_caster
, 0.0f
);
1114 // for delayed spells ignore negative spells (after duel end) for friendly targets
1115 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1117 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1121 // assisting case, healing and resurrection
1122 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1123 m_caster
->SetContestedPvP();
1124 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NO_INITIAL_AGGRO
) )
1126 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1127 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1132 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1133 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1134 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1135 // Increase Diminishing on unit, current informations for actually casts will use values above
1136 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1137 unit
->IncrDiminishing(m_diminishGroup
);
1139 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1141 if (effectMask
& (1<<effectNumber
))
1143 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1144 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1147 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1148 // Apply multiplier mods
1149 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1150 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1151 m_damageMultipliers
[effectNumber
] *= multiplier
;
1157 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1159 if (target
->processed
) // Check target
1161 target
->processed
= true; // Target checked in apply effects procedure
1163 uint32 effectMask
= target
->effectMask
;
1167 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1171 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1172 if (effectMask
& (1<<effectNumber
))
1173 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1175 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1176 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1177 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1178 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1181 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1183 uint32 effectMask
= target
->effectMask
;
1184 if(!target
->item
|| !effectMask
)
1187 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1188 if (effectMask
& (1<<effectNumber
))
1189 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1192 bool Spell::IsAliveUnitPresentInTargetList()
1194 // Not need check return true
1195 if (m_needAliveTargetMask
== 0)
1198 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1200 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1202 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1204 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1206 if (unit
&& unit
->isAlive())
1207 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1211 // is all effects from m_needAliveTargetMask have alive targets
1212 return needAliveTargetMask
==0;
1215 // Helper for Chain Healing
1216 // Spell target first
1217 // Raidmates then descending by injury suffered (MaxHealth - Health)
1218 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1219 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1221 const Unit
* MainTarget
;
1222 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1223 // functor for operator ">"
1224 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1226 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1228 int32
ChainHealingHash(Unit
const* Target
) const
1230 if (Target
== MainTarget
)
1232 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1233 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1235 if (Target
->GetHealth() == Target
->GetMaxHealth())
1238 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1241 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1245 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1248 const Unit
* MainTarget
;
1249 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1251 bool operator()(const Unit
* Target
)
1253 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1257 // Helper for targets nearest to the spell target
1258 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1259 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1261 const Unit
* MainTarget
;
1262 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1263 // functor for operator ">"
1264 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1266 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1270 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1273 if (m_spellInfo
->EffectRadiusIndex
[i
])
1274 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1276 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1278 if(m_originalCaster
)
1279 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1280 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1282 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1283 if(m_originalCaster
)
1284 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1285 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1287 // Get spell max affected targets
1288 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1289 Unit::AuraList
const& mod
= m_caster
->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
);
1290 for(Unit::AuraList::const_iterator m
= mod
.begin(); m
!= mod
.end(); ++m
)
1292 if (!(*m
)->isAffectedOnSpell(m_spellInfo
))
1294 unMaxTargets
+=(*m
)->GetModifier()->m_amount
;
1298 case TARGET_TOTEM_EARTH
:
1299 case TARGET_TOTEM_WATER
:
1300 case TARGET_TOTEM_AIR
:
1301 case TARGET_TOTEM_FIRE
:
1304 case TARGET_DYNAMIC_OBJECT
:
1305 case TARGET_AREAEFFECT_CUSTOM
:
1306 case TARGET_AREAEFFECT_CUSTOM_2
:
1309 TagUnitMap
.push_back(m_caster
);
1312 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1314 m_targets
.m_targetMask
= 0;
1315 unMaxTargets
= EffectChainTarget
;
1316 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1318 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1320 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1323 std::list
<Unit
*> tempUnitMap
;
1326 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1327 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1329 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1330 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1332 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1333 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1334 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1337 if(tempUnitMap
.empty())
1340 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1342 //Now to get us a random target that's in the initial range of the spell
1344 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1345 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1351 itr
= tempUnitMap
.begin();
1352 std::advance(itr
, rand()%t
);
1353 Unit
*pUnitTarget
= *itr
;
1354 TagUnitMap
.push_back(pUnitTarget
);
1356 tempUnitMap
.erase(itr
);
1358 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1360 t
= unMaxTargets
- 1;
1361 Unit
*prev
= pUnitTarget
;
1362 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1364 while(t
&& next
!= tempUnitMap
.end() )
1366 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1369 if(!prev
->IsWithinLOSInMap(*next
))
1376 TagUnitMap
.push_back(prev
);
1377 tempUnitMap
.erase(next
);
1378 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1379 next
= tempUnitMap
.begin();
1386 Pet
* tmpUnit
= m_caster
->GetPet();
1387 if (!tmpUnit
) break;
1388 TagUnitMap
.push_back(tmpUnit
);
1391 case TARGET_CHAIN_DAMAGE
:
1393 if (EffectChainTarget
<= 1)
1395 Unit
* pUnitTarget
= SelectMagnetTarget();
1397 TagUnitMap
.push_back(pUnitTarget
);
1401 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1405 unMaxTargets
= EffectChainTarget
;
1408 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1409 max_range
= radius
; //
1411 //FIXME: This very like horrible hack and wrong for most spells
1412 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1414 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1416 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1419 Unit
* originalCaster
= GetOriginalCaster();
1422 std::list
<Unit
*> tempUnitMap
;
1425 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1426 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1428 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1429 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1431 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1432 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1433 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1436 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1438 if(tempUnitMap
.empty())
1441 if(*tempUnitMap
.begin() == pUnitTarget
)
1442 tempUnitMap
.erase(tempUnitMap
.begin());
1444 TagUnitMap
.push_back(pUnitTarget
);
1445 uint32 t
= unMaxTargets
- 1;
1446 Unit
*prev
= pUnitTarget
;
1447 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1449 while(t
&& next
!= tempUnitMap
.end() )
1451 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1454 if(!prev
->IsWithinLOSInMap(*next
))
1461 TagUnitMap
.push_back(prev
);
1462 tempUnitMap
.erase(next
);
1463 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1464 next
= tempUnitMap
.begin();
1471 case TARGET_ALL_ENEMY_IN_AREA
:
1474 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1476 // targets the ground, not the units in the area
1477 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1479 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1481 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1484 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1486 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1487 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1489 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1490 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1491 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1493 // exclude caster (this can be important if this not original caster)
1494 TagUnitMap
.remove(m_caster
);
1497 case TARGET_DUELVSPLAYER_COORDINATES
:
1499 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1501 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1502 TagUnitMap
.push_back(currentTarget
);
1505 case TARGET_ALL_PARTY_AROUND_CASTER
:
1506 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1507 case TARGET_ALL_PARTY
:
1508 case TARGET_ALL_RAID_AROUND_CASTER
:
1510 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1511 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1515 uint8 subgroup
= pTarget
->GetSubGroup();
1517 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1519 Player
* Target
= itr
->getSource();
1521 // IsHostileTo check duel and controlled by enemy
1523 (cur
==TARGET_ALL_RAID_AROUND_CASTER
|| Target
->GetSubGroup()==subgroup
) &&
1524 !m_caster
->IsHostileTo(Target
) )
1526 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1527 TagUnitMap
.push_back(Target
);
1529 if(Pet
* pet
= Target
->GetPet())
1530 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1531 TagUnitMap
.push_back(pet
);
1537 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1538 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1539 TagUnitMap
.push_back(ownerOrSelf
);
1540 if(Pet
* pet
= ownerOrSelf
->GetPet())
1541 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1542 TagUnitMap
.push_back(pet
);
1545 case TARGET_SINGLE_FRIEND
:
1546 case TARGET_SINGLE_FRIEND_2
:
1548 if(m_targets
.getUnitTarget())
1549 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1551 case TARGET_NONCOMBAT_PET
:
1553 if(Unit
* target
= m_targets
.getUnitTarget())
1554 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1555 TagUnitMap
.push_back(target
);
1557 case TARGET_ALL_AROUND_CASTER
:
1559 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1561 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1564 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1566 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1567 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1569 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1570 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1571 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1573 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1575 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1577 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1580 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1582 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1583 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1585 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1586 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1587 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1589 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1591 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1593 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1596 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1598 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1599 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1601 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1602 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1603 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1605 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1606 case TARGET_SINGLE_PARTY
:
1608 Unit
*target
= m_targets
.getUnitTarget();
1609 // Thoses spells apparently can't be casted on the caster.
1610 if( target
&& target
!= m_caster
)
1612 // Can only be casted on group's members or its pets
1613 Group
*pGroup
= NULL
;
1615 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1616 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1619 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1621 if( target
== owner
)
1623 TagUnitMap
.push_back(target
);
1626 pGroup
= ((Player
*)owner
)->GetGroup();
1629 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1631 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1633 TagUnitMap
.push_back(target
);
1636 pGroup
= ((Player
*)m_caster
)->GetGroup();
1641 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1644 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1645 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1646 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1647 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1649 TagUnitMap
.push_back(target
);
1652 // 1Our target can be a player who is on our group
1653 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1655 TagUnitMap
.push_back(target
);
1660 case TARGET_GAMEOBJECT
:
1662 if(m_targets
.getGOTarget())
1663 AddGOTarget(m_targets
.getGOTarget(), i
);
1665 case TARGET_IN_FRONT_OF_CASTER
:
1667 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1669 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1672 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1673 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1675 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1676 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1678 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1679 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1680 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1682 case TARGET_DUELVSPLAYER
:
1684 Unit
*target
= m_targets
.getUnitTarget();
1687 if(m_caster
->IsFriendlyTo(target
))
1689 TagUnitMap
.push_back(target
);
1693 Unit
* pUnitTarget
= SelectMagnetTarget();
1695 TagUnitMap
.push_back(pUnitTarget
);
1699 case TARGET_GAMEOBJECT_ITEM
:
1701 if(m_targets
.getGOTargetGUID())
1702 AddGOTarget(m_targets
.getGOTarget(), i
);
1703 else if(m_targets
.getItemTarget())
1704 AddItemTarget(m_targets
.getItemTarget(), i
);
1709 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1710 TagUnitMap
.push_back(owner
);
1713 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1715 // targets the ground, not the units in the area
1716 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1718 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1720 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1723 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1725 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1726 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1728 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1729 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1730 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1735 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1736 TagUnitMap
.push_back(m_caster
);
1738 case TARGET_SINGLE_ENEMY
:
1740 Unit
* pUnitTarget
= SelectMagnetTarget();
1742 TagUnitMap
.push_back(pUnitTarget
);
1744 case TARGET_AREAEFFECT_PARTY
:
1746 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1747 Player
*pTarget
= NULL
;
1751 TagUnitMap
.push_back(m_caster
);
1752 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1753 pTarget
= (Player
*)owner
;
1755 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1757 if(Unit
* target
= m_targets
.getUnitTarget())
1759 if( target
->GetTypeId() != TYPEID_PLAYER
)
1761 if(((Creature
*)target
)->isPet())
1763 Unit
*targetOwner
= target
->GetOwner();
1764 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1765 pTarget
= (Player
*)targetOwner
;
1769 pTarget
= (Player
*)target
;
1773 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1777 uint8 subgroup
= pTarget
->GetSubGroup();
1779 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1781 Player
* Target
= itr
->getSource();
1783 // IsHostileTo check duel and controlled by enemy
1784 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1786 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1787 TagUnitMap
.push_back(Target
);
1789 if(Pet
* pet
= Target
->GetPet())
1790 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1791 TagUnitMap
.push_back(pet
);
1797 if(m_caster
->IsWithinDistInMap(owner
, radius
))
1798 TagUnitMap
.push_back(owner
);
1802 TagUnitMap
.push_back(pTarget
);
1804 if(Pet
* pet
= pTarget
->GetPet())
1805 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1806 TagUnitMap
.push_back(pet
);
1812 if(m_targets
.getUnitTarget())
1813 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1814 if(m_targets
.getItemTarget())
1815 AddItemTarget(m_targets
.getItemTarget(), i
);
1817 case TARGET_SELF_FISHING
:
1819 TagUnitMap
.push_back(m_caster
);
1821 case TARGET_CHAIN_HEAL
:
1823 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1827 if (EffectChainTarget
<= 1)
1828 TagUnitMap
.push_back(pUnitTarget
);
1831 unMaxTargets
= EffectChainTarget
;
1832 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1834 std::list
<Unit
*> tempUnitMap
;
1837 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1839 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1842 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1844 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1845 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1847 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1848 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1849 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1853 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
1854 tempUnitMap
.push_front(m_caster
);
1856 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1858 if(tempUnitMap
.empty())
1861 if(*tempUnitMap
.begin() == pUnitTarget
)
1862 tempUnitMap
.erase(tempUnitMap
.begin());
1864 TagUnitMap
.push_back(pUnitTarget
);
1865 uint32 t
= unMaxTargets
- 1;
1866 Unit
*prev
= pUnitTarget
;
1867 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1869 while(t
&& next
!= tempUnitMap
.end() )
1871 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1874 if(!prev
->IsWithinLOSInMap(*next
))
1880 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
1882 next
= tempUnitMap
.erase(next
);
1887 TagUnitMap
.push_back(prev
);
1888 tempUnitMap
.erase(next
);
1889 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1890 next
= tempUnitMap
.begin();
1896 case TARGET_CURRENT_ENEMY_COORDINATES
:
1898 Unit
* currentTarget
= m_targets
.getUnitTarget();
1901 TagUnitMap
.push_back(currentTarget
);
1902 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1903 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
1905 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
1907 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1909 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1910 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1911 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1912 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1913 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1914 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1918 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
1920 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1921 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
1923 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
1926 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1928 Player
* Target
= itr
->getSource();
1930 // IsHostileTo check duel and controlled by enemy
1931 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
1932 targetPlayer
->getClass() == Target
->getClass() &&
1933 !m_caster
->IsHostileTo(Target
) )
1935 TagUnitMap
.push_back(Target
);
1939 else if(m_targets
.getUnitTarget())
1940 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1943 case TARGET_TABLE_X_Y_Z_COORDINATES
:
1945 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
1948 if (st
->target_mapId
== m_caster
->GetMapId())
1949 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
1951 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1952 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
1954 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1956 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1959 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
1960 // Select friendly targets for positive effect
1961 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
1962 targetB
= SPELL_TARGETS_FRIENDLY
;
1964 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
1966 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1967 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1969 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1970 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1971 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1975 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo
->Id
);
1977 case TARGET_BEHIND_VICTIM
:
1979 Unit
*pTarget
= m_caster
->getVictim();
1980 if(!pTarget
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
1981 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
1985 float _target_x
, _target_y
, _target_z
;
1986 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
1987 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
1988 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
1991 case TARGET_DYNAMIC_OBJECT_COORDINATES
:
1993 // if parent spell create dynamic object extract area from it
1994 if(DynamicObject
* dynObj
= m_caster
->GetDynObject(m_triggeredByAuraSpell
? m_triggeredByAuraSpell
->Id
: m_spellInfo
->Id
))
1995 m_targets
.setDestination(dynObj
->GetPositionX(), dynObj
->GetPositionY(), dynObj
->GetPositionZ());
2001 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
2003 // make sure one unit is always removed per iteration
2004 uint32 removed_utarget
= 0;
2005 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
2009 if (!*itr
) continue;
2010 if ((*itr
) == m_targets
.getUnitTarget())
2012 TagUnitMap
.erase(itr
);
2013 removed_utarget
= 1;
2017 // remove random units from the map
2018 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
2020 uint32 poz
= urand(0, TagUnitMap
.size()-1);
2021 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
2023 if (!*itr
) continue;
2026 TagUnitMap
.erase(itr
);
2031 // the player's target will always be added to the map
2032 if (removed_utarget
&& m_targets
.getUnitTarget())
2033 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2037 void Spell::prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
)
2039 m_targets
= *targets
;
2041 m_spellState
= SPELL_STATE_PREPARING
;
2043 m_castPositionX
= m_caster
->GetPositionX();
2044 m_castPositionY
= m_caster
->GetPositionY();
2045 m_castPositionZ
= m_caster
->GetPositionZ();
2046 m_castOrientation
= m_caster
->GetOrientation();
2049 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
2051 // create and add update event for this spell
2052 SpellEvent
* Event
= new SpellEvent(this);
2053 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
2055 //Prevent casting at cast another spell (ServerSide check)
2056 if(m_caster
->IsNonMeleeSpellCasted(false, true, true) && m_cast_count
)
2058 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
2064 m_powerCost
= CalculatePowerCost();
2066 uint8 result
= CanCast(true);
2067 if(result
!= 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2071 SendChannelUpdate(0);
2072 triggeredByAura
->SetAuraDuration(0);
2074 SendCastResult(result
);
2079 // Prepare data for triggers
2080 prepareDataForTriggerSystem();
2082 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
2083 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
2085 // set timer base at cast time
2088 // stealth must be removed at cast starting (at show channel bar)
2089 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2090 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
2092 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
2093 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
2096 if(m_IsTriggeredSpell
)
2100 m_caster
->SetCurrentCastedSpell( this );
2101 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
2106 void Spell::cancel()
2108 if(m_spellState
== SPELL_STATE_FINISHED
)
2111 m_autoRepeat
= false;
2112 switch (m_spellState
)
2114 case SPELL_STATE_PREPARING
:
2115 case SPELL_STATE_DELAYED
:
2118 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2121 case SPELL_STATE_CASTING
:
2123 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2125 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2127 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2128 if( unit
&& unit
->isAlive() )
2129 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2133 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2134 SendChannelUpdate(0);
2136 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2145 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2146 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2149 void Spell::cast(bool skipCheck
)
2151 SetExecutedCurrently(true);
2153 uint8 castResult
= 0;
2155 // update pointers base at GUIDs to prevent access to non-existed already object
2158 // cancel at lost main target unit
2159 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2162 SetExecutedCurrently(false);
2166 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2167 m_caster
->SetInFront(m_targets
.getUnitTarget());
2169 castResult
= CheckPower();
2172 SendCastResult(castResult
);
2174 SetExecutedCurrently(false);
2178 // triggered cast called from Spell::prepare where it was already checked
2181 castResult
= CanCast(false);
2184 SendCastResult(castResult
);
2186 SetExecutedCurrently(false);
2191 // Conflagrate - consumes immolate
2192 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2194 // for caster applied auras only
2195 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2196 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2198 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2199 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2201 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2207 // traded items have trade slot instead of guid in m_itemTargetGUID
2208 // set to real guid to be sent later to the client
2209 m_targets
.updateTradeSlotItem();
2211 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2214 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2216 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2220 SendSpellCooldown();
2223 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2226 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2228 SetExecutedCurrently(false);
2232 SendCastResult(castResult
);
2233 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2235 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2236 if (m_spellInfo
->speed
> 0.0f
)
2239 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2240 // in case delayed spell remove item at cast delay start
2243 // Okay, maps created, now prepare flags
2244 m_immediateHandled
= false;
2245 m_spellState
= SPELL_STATE_DELAYED
;
2250 // Immediate spell, no big deal
2254 SetExecutedCurrently(false);
2257 void Spell::handle_immediate()
2259 // start channeling if applicable
2260 if(IsChanneledSpell(m_spellInfo
))
2262 int32 duration
= GetSpellDuration(m_spellInfo
);
2265 m_spellState
= SPELL_STATE_CASTING
;
2266 SendChannelStart(duration
);
2270 // process immediate effects (items, ground, etc.) also initialize some variables
2271 _handle_immediate_phase();
2273 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2274 DoAllEffectOnTarget(&(*ihit
));
2276 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2277 DoAllEffectOnTarget(&(*ihit
));
2279 // spell is finished, perform some last features of the spell here
2280 _handle_finish_phase();
2282 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2285 if(m_spellState
!= SPELL_STATE_CASTING
)
2286 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2289 uint64
Spell::handle_delayed(uint64 t_offset
)
2291 uint64 next_time
= 0;
2293 if (!m_immediateHandled
)
2295 _handle_immediate_phase();
2296 m_immediateHandled
= true;
2299 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2300 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2302 if (ihit
->processed
== false)
2304 if ( ihit
->timeDelay
<= t_offset
)
2305 DoAllEffectOnTarget(&(*ihit
));
2306 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2307 next_time
= ihit
->timeDelay
;
2311 // now recheck gameobject targeting correctness
2312 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2314 if (ighit
->processed
== false)
2316 if ( ighit
->timeDelay
<= t_offset
)
2317 DoAllEffectOnTarget(&(*ighit
));
2318 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2319 next_time
= ighit
->timeDelay
;
2322 // All targets passed - need finish phase
2325 // spell is finished, perform some last features of the spell here
2326 _handle_finish_phase();
2328 finish(true); // successfully finish spell cast
2330 // return zero, spell is finished now
2335 // spell is unfinished, return next execution time
2340 void Spell::_handle_immediate_phase()
2342 // handle some immediate features of the spell here
2343 HandleThreatSpells(m_spellInfo
->Id
);
2345 m_needSpellLog
= IsNeedSendToClient();
2346 for(uint32 j
= 0;j
<3;j
++)
2348 if(m_spellInfo
->Effect
[j
]==0)
2351 // apply Send Event effect to ground in case empty target lists
2352 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2354 HandleEffects(NULL
,NULL
,NULL
, j
);
2358 // Don't do spell log, if is school damage spell
2359 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2360 m_needSpellLog
= false;
2362 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2363 if(m_originalCaster
)
2364 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2365 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2367 // initialize multipliers
2368 m_damageMultipliers
[j
] = 1.0f
;
2369 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2370 (EffectChainTarget
> 1) )
2371 m_applyMultiplierMask
|= 1 << j
;
2374 // initialize Diminishing Returns Data
2375 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2376 m_diminishGroup
= DIMINISHING_NONE
;
2379 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2380 DoAllEffectOnTarget(&(*ihit
));
2383 for(uint32 j
= 0;j
<3;j
++)
2385 // persistent area auras target only the ground
2386 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2387 HandleEffects(NULL
,NULL
,NULL
, j
);
2391 void Spell::_handle_finish_phase()
2398 void Spell::SendSpellCooldown()
2400 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2403 Player
* _player
= (Player
*)m_caster
;
2404 // Add cooldown for max (disable spell)
2405 // Cooldown started on SendCooldownEvent call
2406 if (m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2408 _player
->AddSpellCooldown(m_spellInfo
->Id
, 0, time(NULL
) - 1);
2412 // init cooldown values
2417 // some special item spells without correct cooldown in SpellInfo
2418 // cooldown information stored in item prototype
2419 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2423 ItemPrototype
const* proto
= m_CastItem
->GetProto();
2426 for(int idx
= 0; idx
< 5; ++idx
)
2428 if(proto
->Spells
[idx
].SpellId
== m_spellInfo
->Id
)
2430 cat
= proto
->Spells
[idx
].SpellCategory
;
2431 rec
= proto
->Spells
[idx
].SpellCooldown
;
2432 catrec
= proto
->Spells
[idx
].SpellCategoryCooldown
;
2439 // if no cooldown found above then base at DBC data
2440 if(rec
< 0 && catrec
< 0)
2442 cat
= m_spellInfo
->Category
;
2443 rec
= m_spellInfo
->RecoveryTime
;
2444 catrec
= m_spellInfo
->CategoryRecoveryTime
;
2447 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2448 // prevent 0 cooldowns set by another way
2449 if (rec
<= 0 && catrec
<= 0 && (cat
== 76 || IsAutoRepeatRangedSpell(m_spellInfo
) && m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
))
2450 rec
= _player
->GetAttackTime(RANGED_ATTACK
);
2452 // Now we have cooldown data (if found any), time to apply mods
2454 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, rec
, this);
2457 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, catrec
, this);
2459 // replace negative cooldowns by 0
2460 if (rec
< 0) rec
= 0;
2461 if (catrec
< 0) catrec
= 0;
2463 // no cooldown after applying spell mods
2464 if( rec
== 0 && catrec
== 0)
2467 time_t curTime
= time(NULL
);
2469 time_t catrecTime
= catrec
? curTime
+catrec
/1000 : 0; // in secs
2470 time_t recTime
= rec
? curTime
+rec
/1000 : catrecTime
;// in secs
2472 // self spell cooldown
2474 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, recTime
);
2479 SpellCategoryStore::const_iterator i_scstore
= sSpellCategoryStore
.find(cat
);
2480 if(i_scstore
!= sSpellCategoryStore
.end())
2482 for(SpellCategorySet::const_iterator i_scset
= i_scstore
->second
.begin(); i_scset
!= i_scstore
->second
.end(); ++i_scset
)
2484 if(*i_scset
== m_spellInfo
->Id
) // skip main spell, already handled above
2487 _player
->AddSpellCooldown(*i_scset
, m_CastItem
? m_CastItem
->GetEntry() : 0, catrecTime
);
2493 void Spell::update(uint32 difftime
)
2495 // update pointers based at it's GUIDs
2498 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2504 // check if the player caster has moved before the spell finished
2505 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2506 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2507 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2509 // always cancel for channeled spells
2510 if( m_spellState
== SPELL_STATE_CASTING
)
2512 // don't cancel for melee, autorepeat, triggered and instant spells
2513 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2517 switch(m_spellState
)
2519 case SPELL_STATE_PREPARING
:
2523 if(difftime
>= m_timer
)
2526 m_timer
-= difftime
;
2529 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2532 case SPELL_STATE_CASTING
:
2536 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2538 // check if player has jumped before the channeling finished
2539 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2542 // check for incapacitating player states
2543 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2546 // check if player has turned if flag is set
2547 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2551 // check if there are alive targets left
2552 if (!IsAliveUnitPresentInTargetList())
2554 SendChannelUpdate(0);
2558 if(difftime
>= m_timer
)
2561 m_timer
-= difftime
;
2566 SendChannelUpdate(0);
2568 // channeled spell processed independently for quest targeting
2569 // cast at creature (or GO) quest objectives update at successful cast channel finished
2570 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2571 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2573 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2575 TargetInfo
* target
= &*ihit
;
2576 if(!IS_CREATURE_GUID(target
->targetGUID
))
2579 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2583 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2586 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2588 GOTargetInfo
* target
= &*ihit
;
2590 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2594 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2607 void Spell::finish(bool ok
)
2612 if(m_spellState
== SPELL_STATE_FINISHED
)
2615 m_spellState
= SPELL_STATE_FINISHED
;
2617 // other code related only to successfully finished spells
2622 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2623 ((Player
*)m_caster
)->RemoveSpellMods(this);
2625 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2626 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2627 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2629 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2630 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2631 if (IsAffectedByAura((*i
)))
2633 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2634 if( ihit
->effectMask
& (1<<auraSpellIdx
) )
2636 // check m_caster->GetGUID() let load auras at login and speedup most often case
2637 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2638 if (unit
&& unit
->isAlive())
2640 // Calculate chance at that moment (can be depend for example from combo points)
2641 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2643 if(roll_chance_i(chance
))
2644 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2650 // Heal caster for all health leech from all targets
2653 m_caster
->ModifyHealth(m_healthLeech
);
2654 m_caster
->SendHealSpellLog(m_caster
, m_spellInfo
->Id
, uint32(m_healthLeech
));
2657 if (IsMeleeAttackResetSpell())
2659 m_caster
->resetAttackTimer(BASE_ATTACK
);
2660 if(m_caster
->haveOffhandWeapon())
2661 m_caster
->resetAttackTimer(OFF_ATTACK
);
2664 /*if (IsRangedAttackResetSpell())
2665 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2667 // Clear combo at finish state
2668 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2670 // Not drop combopoints if negative spell and if any miss on enemy exist
2671 bool needDrop
= true;
2672 if (!IsPositiveSpell(m_spellInfo
->Id
))
2673 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2674 if (ihit
->missCondition
!= SPELL_MISS_NONE
&& ihit
->targetGUID
!=m_caster
->GetGUID())
2680 ((Player
*)m_caster
)->ClearComboPoints();
2683 // Post effects apply on spell targets in some spells
2684 if(!m_UniqueTargetInfo
.empty())
2687 switch(m_spellInfo
->SpellFamilyName
)
2689 case SPELLFAMILY_GENERIC
:
2691 if (m_spellInfo
->Mechanic
== MECHANIC_BANDAGE
) // Bandages
2692 spellId
= 11196; // Recently Bandaged
2693 else if(m_spellInfo
->SpellIconID
== 1662 && m_spellInfo
->AttributesEx
& 0x20) // Blood Fury (Racial)
2694 spellId
= 23230; // Blood Fury - Healing Reduction
2697 case SPELLFAMILY_MAGE
:
2699 if (m_spellInfo
->SpellFamilyFlags
&0x0000008000000000LL
) // Ice Block
2700 spellId
= 41425; // Hypothermia
2703 case SPELLFAMILY_PRIEST
:
2705 if (m_spellInfo
->Mechanic
== MECHANIC_SHIELD
&&
2706 m_spellInfo
->SpellIconID
== 566) // Power Word: Shield
2707 spellId
= 6788; // Weakened Soul
2710 case SPELLFAMILY_PALADIN
:
2712 if (m_spellInfo
->SpellFamilyFlags
&0x0000000000400080LL
) // Divine Shield, Divine Protection or Hand of Protection
2713 spellId
= 25771; // Forbearance
2716 case SPELLFAMILY_SHAMAN
:
2718 if (m_spellInfo
->Id
== 2825) // Bloodlust
2719 spellId
= 57724; // Sated
2720 else if (m_spellInfo
->Id
== 32182) // Heroism
2721 spellId
= 57723; // Exhaustion
2729 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2731 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2734 // TODO: fix me use cast spell (now post spell can immune by this spell)
2735 // m_caster->CastSpell(unit, spellId, true, m_CastItem);
2736 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(spellId
);
2737 if (!AdditionalSpellInfo
)
2739 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, 0, &m_currentBasePoints
[0], unit
, m_caster
, m_CastItem
);
2740 unit
->AddAura(AdditionalAura
);
2745 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2746 if(!m_TriggerSpells
.empty())
2749 // Stop Attack for some spells
2750 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2751 m_caster
->AttackStop();
2754 void Spell::SendCastResult(uint8 result
)
2756 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2759 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2764 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2765 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2766 data
<< uint32(m_spellInfo
->Id
);
2767 data
<< uint8(result
); // problem
2770 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2771 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2773 case SPELL_FAILED_REQUIRES_AREA
:
2774 // hardcode areas limitation case
2775 switch(m_spellInfo
->Id
)
2777 case 41617: // Cenarion Mana Salve
2778 case 41619: // Cenarion Healing Salve
2779 data
<< uint32(3905);
2781 case 41618: // Bottled Nethergon Energy
2782 case 41620: // Bottled Nethergon Vapor
2783 data
<< uint32(3842);
2785 case 45373: // Bloodberry Elixir
2786 data
<< uint32(4075);
2788 default: // default case (don't must be)
2793 case SPELL_FAILED_TOTEMS
:
2794 if(m_spellInfo
->Totem
[0])
2795 data
<< uint32(m_spellInfo
->Totem
[0]);
2796 if(m_spellInfo
->Totem
[1])
2797 data
<< uint32(m_spellInfo
->Totem
[1]);
2799 case SPELL_FAILED_TOTEM_CATEGORY
:
2800 if(m_spellInfo
->TotemCategory
[0])
2801 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2802 if(m_spellInfo
->TotemCategory
[1])
2803 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2805 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2806 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2807 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2808 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2811 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2815 void Spell::SendSpellStart()
2817 if(!IsNeedSendToClient())
2820 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2822 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2824 castFlags
|= CAST_FLAG_AMMO
;
2826 if(m_spellInfo
->runeCostID
)
2827 castFlags
|= CAST_FLAG_UNKNOWN10
;
2829 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2831 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2833 data
.append(m_CastItem
->GetPackGUID());
2835 data
.append(m_caster
->GetPackGUID());
2837 data
.append(m_caster
->GetPackGUID());
2838 data
<< uint8(m_cast_count
); // pending spell cast?
2839 data
<< uint32(m_spellInfo
->Id
); // spellId
2840 data
<< uint32(castFlags
); // cast flags
2841 data
<< uint32(m_timer
); // delay?
2843 m_targets
.write(&data
);
2845 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // predicted power?
2848 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2850 uint8 v1
= 0;//m_runesState;
2851 uint8 v2
= 0;//((Player*)m_caster)->GetRunesState();
2852 data
<< uint8(v1
); // runes state before
2853 data
<< uint8(v2
); // runes state after
2854 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2857 if(m
& v1
) // usable before...
2858 if(!(m
& v2
)) // ...but on cooldown now...
2859 data
<< uint8(0); // some unknown byte (time?)
2863 if ( castFlags
& CAST_FLAG_AMMO
)
2864 WriteAmmoToPacket(&data
);
2866 m_caster
->SendMessageToSet(&data
, true);
2869 void Spell::SendSpellGo()
2871 // not send invisible spell casting
2872 if(!IsNeedSendToClient())
2875 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo
->Id
);
2877 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2879 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
2881 castFlags
|= CAST_FLAG_AMMO
; // arrows/bullets visual
2883 if((m_caster
->GetTypeId() == TYPEID_PLAYER
) && (m_caster
->getClass() == CLASS_DEATH_KNIGHT
) && m_spellInfo
->runeCostID
)
2885 castFlags
|= CAST_FLAG_UNKNOWN10
; // same as in SMSG_SPELL_START
2886 castFlags
|= CAST_FLAG_UNKNOWN6
; // makes cooldowns visible
2887 castFlags
|= CAST_FLAG_UNKNOWN7
; // rune cooldowns list
2890 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
2892 data
.append(m_CastItem
->GetPackGUID());
2894 data
.append(m_caster
->GetPackGUID());
2896 data
.append(m_caster
->GetPackGUID());
2897 data
<< uint8(m_cast_count
); // pending spell cast?
2898 data
<< uint32(m_spellInfo
->Id
); // spellId
2899 data
<< uint32(castFlags
); // cast flags
2900 data
<< uint32(getMSTime()); // timestamp
2902 WriteSpellGoTargets(&data
);
2904 m_targets
.write(&data
);
2906 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk, predicted power?
2909 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2911 uint8 v1
= m_runesState
;
2912 uint8 v2
= ((Player
*)m_caster
)->GetRunesState();
2913 data
<< uint8(v1
); // runes state before
2914 data
<< uint8(v2
); // runes state after
2915 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2918 if(m
& v1
) // usable before...
2919 if(!(m
& v2
)) // ...but on cooldown now...
2920 data
<< uint8(0); // some unknown byte (time?)
2924 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
2930 if ( castFlags
& CAST_FLAG_AMMO
)
2931 WriteAmmoToPacket(&data
);
2933 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
2939 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
2944 m_caster
->SendMessageToSet(&data
, true);
2947 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
2949 uint32 ammoInventoryType
= 0;
2950 uint32 ammoDisplayID
= 0;
2952 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2954 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
2957 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
2958 if( ammoInventoryType
== INVTYPE_THROWN
)
2959 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
2962 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
2965 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
2968 ammoDisplayID
= pProto
->DisplayInfoID
;
2969 ammoInventoryType
= pProto
->InventoryType
;
2972 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
2974 ammoDisplayID
= 5996; // normal arrow
2975 ammoInventoryType
= INVTYPE_AMMO
;
2980 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2982 *data
<< uint32(ammoDisplayID
);
2983 *data
<< uint32(ammoInventoryType
);
2986 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
2988 uint32 hit
= m_UniqueGOTargetInfo
.size(); // Always hits on GO
2990 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2992 if ((*ihit
).effectMask
== 0) // No effect apply - all immuned add state
2994 // possibly SPELL_MISS_IMMUNE2 for this??
2995 ihit
->missCondition
= SPELL_MISS_IMMUNE2
;
2998 else if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
3004 *data
<< (uint8
)hit
;
3005 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3006 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
3007 *data
<< uint64(ihit
->targetGUID
);
3009 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
3010 *data
<< uint64(ighit
->targetGUID
); // Always hits
3012 *data
<< (uint8
)miss
;
3013 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
3015 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
3017 *data
<< uint64(ihit
->targetGUID
);
3018 *data
<< uint8(ihit
->missCondition
);
3019 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
3020 *data
<< uint8(ihit
->reflectResult
);
3025 void Spell::SendLogExecute()
3027 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
3029 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
3031 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3032 data
.append(m_caster
->GetPackGUID());
3034 data
.append(target
->GetPackGUID());
3036 data
<< uint32(m_spellInfo
->Id
);
3038 data
<< uint32(count1
); // count1 (effect count?)
3039 for(uint32 i
= 0; i
< count1
; ++i
)
3041 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
3043 data
<< uint32(count2
); // count2 (target count?)
3044 for(uint32 j
= 0; j
< count2
; ++j
)
3046 switch(m_spellInfo
->Effect
[0])
3048 case SPELL_EFFECT_POWER_DRAIN
:
3049 if(Unit
*unit
= m_targets
.getUnitTarget())
3050 data
.append(unit
->GetPackGUID());
3057 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
3058 if(Unit
*unit
= m_targets
.getUnitTarget())
3059 data
.append(unit
->GetPackGUID());
3062 data
<< uint32(0); // count?
3064 case SPELL_EFFECT_INTERRUPT_CAST
:
3065 if(Unit
*unit
= m_targets
.getUnitTarget())
3066 data
.append(unit
->GetPackGUID());
3069 data
<< uint32(0); // spellid
3071 case SPELL_EFFECT_DURABILITY_DAMAGE
:
3072 if(Unit
*unit
= m_targets
.getUnitTarget())
3073 data
.append(unit
->GetPackGUID());
3079 case SPELL_EFFECT_OPEN_LOCK
:
3080 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3081 if(Item
*item
= m_targets
.getItemTarget())
3082 data
.append(item
->GetPackGUID());
3086 case SPELL_EFFECT_CREATE_ITEM
:
3087 case SPELL_EFFECT_CREATE_ITEM_2
:
3088 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
3090 case SPELL_EFFECT_SUMMON
:
3091 case SPELL_EFFECT_TRANS_DOOR
:
3092 case SPELL_EFFECT_SUMMON_PET
:
3093 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
3094 case SPELL_EFFECT_CREATE_HOUSE
:
3095 case SPELL_EFFECT_DUEL
:
3096 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
3097 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
3098 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
3099 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
3100 if(Unit
*unit
= m_targets
.getUnitTarget())
3101 data
.append(unit
->GetPackGUID());
3102 else if(m_targets
.getItemTargetGUID())
3103 data
.appendPackGUID(m_targets
.getItemTargetGUID());
3104 else if(GameObject
*go
= m_targets
.getGOTarget())
3105 data
.append(go
->GetPackGUID());
3107 data
<< uint8(0); // guid
3109 case SPELL_EFFECT_FEED_PET
:
3110 data
<< uint32(m_targets
.getItemTargetEntry());
3112 case SPELL_EFFECT_DISMISS_PET
:
3113 if(Unit
*unit
= m_targets
.getUnitTarget())
3114 data
.append(unit
->GetPackGUID());
3118 case SPELL_EFFECT_RESURRECT
:
3119 case SPELL_EFFECT_RESURRECT_NEW
:
3120 if(Unit
*unit
= m_targets
.getUnitTarget())
3121 data
.append(unit
->GetPackGUID());
3131 m_caster
->SendMessageToSet(&data
, true);
3134 void Spell::SendInterrupted(uint8 result
)
3136 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
3137 data
.append(m_caster
->GetPackGUID());
3138 data
<< uint8(m_cast_count
);
3139 data
<< uint32(m_spellInfo
->Id
);
3140 data
<< uint8(result
);
3141 m_caster
->SendMessageToSet(&data
, true);
3143 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
3144 data
.append(m_caster
->GetPackGUID());
3145 data
<< uint8(m_cast_count
);
3146 data
<< uint32(m_spellInfo
->Id
);
3147 data
<< uint8(result
);
3148 m_caster
->SendMessageToSet(&data
, true);
3151 void Spell::SendChannelUpdate(uint32 time
)
3155 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
3156 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
3159 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3162 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
3163 data
.append(m_caster
->GetPackGUID());
3164 data
<< uint32(time
);
3166 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3169 void Spell::SendChannelStart(uint32 duration
)
3171 WorldObject
* target
= NULL
;
3173 // select first not resisted target from target list for _0_ effect
3174 if(!m_UniqueTargetInfo
.empty())
3176 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
3178 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
3180 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
3185 else if(!m_UniqueGOTargetInfo
.empty())
3187 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
3189 if(itr
->effectMask
& (1<<0) )
3191 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
3197 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3199 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
3200 data
.append(m_caster
->GetPackGUID());
3201 data
<< uint32(m_spellInfo
->Id
);
3202 data
<< uint32(duration
);
3204 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3209 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
3210 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
3213 void Spell::SendResurrectRequest(Player
* target
)
3215 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3216 // However, the packet structure differs slightly
3218 const char* sentName
= m_caster
->GetTypeId()==TYPEID_PLAYER
?"":m_caster
->GetNameForLocaleIdx(target
->GetSession()->GetSessionDbLocaleIndex());
3220 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+strlen(sentName
)+1+1+1));
3221 data
<< uint64(m_caster
->GetGUID());
3222 data
<< uint32(strlen(sentName
)+1);
3227 data
<< uint8(m_caster
->GetTypeId()==TYPEID_PLAYER
?0:1);
3228 target
->GetSession()->SendPacket(&data
);
3231 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3233 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3236 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
3237 data
<< uint64(m_caster
->GetGUID());
3238 data
<< uint32(SpellID
); // spell visual id?
3239 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3242 void Spell::TakeCastItem()
3244 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3247 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3248 if(m_IsTriggeredSpell
)
3251 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3255 // This code is to avoid a crash
3256 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3257 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3261 bool expendable
= false;
3262 bool withoutCharges
= false;
3264 for (int i
= 0; i
<5; i
++)
3266 if (proto
->Spells
[i
].SpellId
)
3268 // item has limited charges
3269 if (proto
->Spells
[i
].SpellCharges
)
3271 if (proto
->Spells
[i
].SpellCharges
< 0)
3274 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3276 // item has charges left
3279 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3280 if (proto
->Stackable
== 1)
3281 m_CastItem
->SetSpellCharges(i
, charges
);
3282 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3286 withoutCharges
= (charges
== 0);
3291 if (expendable
&& withoutCharges
)
3294 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3296 // prevent crash at access to deleted m_targets.getItemTarget
3297 if(m_CastItem
==m_targets
.getItemTarget())
3298 m_targets
.setItemTarget(NULL
);
3304 void Spell::TakePower()
3306 if(m_CastItem
|| m_triggeredByAuraSpell
)
3309 // health as power used
3310 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3312 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3316 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3318 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3322 Powers powerType
= Powers(m_spellInfo
->powerType
);
3324 if(powerType
== POWER_RUNE
)
3330 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3332 // Set the five second timer
3333 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3334 m_caster
->SetLastManaUse(getMSTime());
3337 uint8
Spell::CheckRuneCost(uint32 runeCostID
)
3339 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3342 Player
*plr
= (Player
*)m_caster
;
3344 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3347 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(runeCostID
);
3352 if(src
->NoRuneCost())
3355 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3357 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3359 runeCost
[i
] = src
->RuneCost
[i
];
3362 runeCost
[RUNE_DEATH
] = 0; // calculated later
3364 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3366 uint8 rune
= plr
->GetCurrentRune(i
);
3367 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3373 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3377 runeCost
[RUNE_DEATH
] += runeCost
[i
];
3381 if(runeCost
[RUNE_DEATH
] > 0)
3382 return SPELL_FAILED_NO_POWER
; // not sure if result code is correct
3387 void Spell::TakeRunePower()
3389 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3392 Player
*plr
= (Player
*)m_caster
;
3394 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3397 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(m_spellInfo
->runeCostID
);
3399 if(!src
|| (src
->NoRuneCost() && src
->NoRunicPowerGain()))
3402 m_runesState
= plr
->GetRunesState(); // store previous state
3404 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3406 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3408 runeCost
[i
] = src
->RuneCost
[i
];
3411 runeCost
[RUNE_DEATH
] = 0; // calculated later
3413 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3415 uint8 rune
= plr
->GetCurrentRune(i
);
3416 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3418 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3423 runeCost
[RUNE_DEATH
] = runeCost
[RUNE_BLOOD
] + runeCost
[RUNE_UNHOLY
] + runeCost
[RUNE_FROST
];
3425 if(runeCost
[RUNE_DEATH
] > 0)
3427 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3429 uint8 rune
= plr
->GetCurrentRune(i
);
3430 if((plr
->GetRuneCooldown(i
) == 0) && (rune
== RUNE_DEATH
))
3432 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3434 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
3435 if(runeCost
[RUNE_DEATH
] == 0)
3441 // you can gain some runic power when use runes
3442 float rp
= src
->runePowerGain
;;
3443 rp
*= sWorld
.getRate(RATE_POWER_RUNICPOWER_INCOME
);
3444 plr
->ModifyPower(POWER_RUNIC_POWER
, (int32
)rp
);
3447 void Spell::TakeReagents()
3449 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3452 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3455 Player
* p_caster
= (Player
*)m_caster
;
3456 if (p_caster
->CanNoReagentCast(m_spellInfo
))
3459 for(uint32 x
=0;x
<8;x
++)
3461 if(m_spellInfo
->Reagent
[x
] <= 0)
3464 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3465 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3467 // if CastItem is also spell reagent
3470 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3471 if( proto
&& proto
->ItemId
== itemid
)
3473 for(int s
=0;s
<5;s
++)
3475 // CastItem will be used up and does not count as reagent
3476 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3477 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3488 // if getItemTarget is also spell reagent
3489 if (m_targets
.getItemTargetEntry()==itemid
)
3490 m_targets
.setItemTarget(NULL
);
3492 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3496 void Spell::HandleThreatSpells(uint32 spellId
)
3498 if(!m_targets
.getUnitTarget() || !spellId
)
3501 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3504 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3508 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3510 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3513 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3515 unitTarget
= pUnitTarget
;
3516 itemTarget
= pItemTarget
;
3517 gameObjTarget
= pGOTarget
;
3519 uint8 eff
= m_spellInfo
->Effect
[i
];
3521 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3523 sLog
.outDebug( "Spell: Effect : %u", eff
);
3525 if(eff
<TOTAL_SPELL_EFFECTS
)
3527 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3528 (*this.*SpellEffects
[eff
])(i
);
3533 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3535 EffectEnchantItemTmp(i);
3538 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3539 eff, m_spellInfo->Id);
3545 void Spell::TriggerSpell()
3547 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3549 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3550 spell
->prepare(&m_targets
); // use original spell original targets
3554 uint8
Spell::CanCast(bool strict
)
3556 // check cooldowns to prevent cheating
3557 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3559 if(m_triggeredByAuraSpell
)
3560 return SPELL_FAILED_DONT_REPORT
;
3562 return SPELL_FAILED_NOT_READY
;
3565 // only allow triggered spells if at an ended battleground
3566 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3567 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3568 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3569 return SPELL_FAILED_DONT_REPORT
;
3571 // only check at first call, Stealth auras are already removed at second call
3572 // for now, ignore triggered spells
3573 if( strict
&& !m_IsTriggeredSpell
)
3575 bool checkForm
= true;
3576 // Ignore form req aura
3577 Unit::AuraList
const& ignore
= m_caster
->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT
);
3578 for(Unit::AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
3580 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
3587 // Cannot be used in this stance/form
3588 if(uint8 shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
))
3591 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3592 return SPELL_FAILED_ONLY_STEALTHED
;
3596 // caster state requirements
3597 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3598 return SPELL_FAILED_CASTER_AURASTATE
;
3599 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3600 return SPELL_FAILED_CASTER_AURASTATE
;
3602 // Caster aura req check if need
3603 if(m_spellInfo
->casterAuraSpell
&& !m_caster
->HasAura(m_spellInfo
->casterAuraSpell
))
3604 return SPELL_FAILED_CASTER_AURASTATE
;
3605 if(m_spellInfo
->excludeCasterAuraSpell
&& m_caster
->HasAura(m_spellInfo
->excludeCasterAuraSpell
))
3606 return SPELL_FAILED_CASTER_AURASTATE
;
3608 // cancel autorepeat spells if cast start when moving
3609 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3610 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3612 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3613 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3614 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3615 return SPELL_FAILED_MOVING
;
3618 Unit
*target
= m_targets
.getUnitTarget();
3622 // target state requirements (not allowed state), apply to self also
3623 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3624 return SPELL_FAILED_TARGET_AURASTATE
;
3626 // Target aura req check if need
3627 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
3628 return SPELL_FAILED_CASTER_AURASTATE
;
3629 if(m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
3630 return SPELL_FAILED_CASTER_AURASTATE
;
3632 if(target
!= m_caster
)
3634 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3635 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3636 return SPELL_FAILED_TARGET_AURASTATE
;
3638 // Not allow casting on flying player
3639 if (target
->isInFlight())
3640 return SPELL_FAILED_BAD_TARGETS
;
3642 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3643 return SPELL_FAILED_LINE_OF_SIGHT
;
3645 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3646 // this case can be triggered if rank not found (too low-level target for first rank)
3647 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3649 for(int i
=0;i
<3;i
++)
3651 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3652 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3653 return SPELL_FAILED_LOWLEVEL
;
3657 else if (m_caster
->GetTypeId()==TYPEID_PLAYER
) // Target - is player caster
3659 // Additional check for some spells
3660 // If 0 spell effect empty - client not send target data (need use selection)
3661 // TODO: check it on next client version
3662 if (m_targets
.m_targetMask
== TARGET_FLAG_SELF
&&
3663 m_spellInfo
->Effect
[0] == 0 && m_spellInfo
->EffectImplicitTargetA
[1] != TARGET_SELF
)
3665 if (target
= m_caster
->GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection()))
3666 m_targets
.setUnitTarget(target
);
3668 return SPELL_FAILED_BAD_TARGETS
;
3672 // check pet presents
3673 for(int j
=0;j
<3;j
++)
3675 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3677 target
= m_caster
->GetPet();
3680 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3681 return SPELL_FAILED_DONT_REPORT
;
3683 return SPELL_FAILED_NO_PET
;
3689 //check creature type
3690 //ignore self casts (including area casts when caster selected as target)
3691 if(target
!= m_caster
)
3693 if(!CheckTargetCreatureType(target
))
3695 if(target
->GetTypeId()==TYPEID_PLAYER
)
3696 return SPELL_FAILED_TARGET_IS_PLAYER
;
3698 return SPELL_FAILED_BAD_TARGETS
;
3702 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3703 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3704 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3706 // check correctness positive/negative cast target (pet cast real check and cheating check)
3707 if(IsPositiveSpell(m_spellInfo
->Id
))
3709 if(m_caster
->IsHostileTo(target
))
3710 return SPELL_FAILED_BAD_TARGETS
;
3714 if(m_caster
->IsFriendlyTo(target
))
3715 return SPELL_FAILED_BAD_TARGETS
;
3719 if(IsPositiveSpell(m_spellInfo
->Id
))
3721 if(target
->IsImmunedToSpell(m_spellInfo
))
3722 return SPELL_FAILED_TARGET_AURASTATE
;
3725 //Must be behind the target.
3726 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3728 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3729 if( m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_DRUID
|| m_spellInfo
->SpellFamilyFlags
!= 0x0000000000020000LL
)
3732 return SPELL_FAILED_NOT_BEHIND
;
3736 //Target must be facing you.
3737 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3740 return SPELL_FAILED_NOT_INFRONT
;
3743 // check if target is in combat
3744 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3746 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3749 // Spell casted only on battleground
3750 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3751 if(!((Player
*)m_caster
)->InBattleGround())
3752 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3754 // do not allow spells to be cast in arenas
3755 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3756 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3757 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3758 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* 1000 && !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3759 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3760 if(mapEntry
->IsBattleArena())
3761 return SPELL_FAILED_NOT_IN_ARENA
;
3764 if(uint8 res
= GetSpellAllowedInLocationError(m_spellInfo
,m_caster
->GetMapId(),m_caster
->GetZoneId(),m_caster
->GetAreaId()))
3767 // not let players cast spells at mount (and let do it to creatures)
3768 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3769 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3771 if(m_caster
->isInFlight())
3772 return SPELL_FAILED_NOT_FLYING
;
3774 return SPELL_FAILED_NOT_MOUNTED
;
3777 // always (except passive spells) check items (focus object can be required for any type casts)
3778 if(!IsPassiveSpell(m_spellInfo
->Id
))
3779 if(uint8 castResult
= CheckItems())
3782 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3783 if(m_UniqueTargetInfo
.empty()) // skip second canCast apply (for delayed spells for example)
3785 for(uint8 j
= 0; j
< 3; j
++)
3787 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3788 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3789 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3790 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3792 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3793 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3795 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3797 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3798 float range
= GetSpellMaxRange(srange
);
3800 Creature
* creatureScriptTarget
= NULL
;
3801 GameObject
* goScriptTarget
= NULL
;
3803 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3805 switch(i_spellST
->second
.type
)
3807 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3809 GameObject
* p_GameObject
= NULL
;
3811 if(i_spellST
->second
.targetEntry
)
3813 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3815 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3817 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3818 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(p_GameObject
,go_check
);
3820 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3821 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3822 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
3826 // remember found target and range, next attempt will find more near target with another entry
3827 creatureScriptTarget
= NULL
;
3828 goScriptTarget
= p_GameObject
;
3829 range
= go_check
.GetLastRange();
3832 else if( focusObject
) //Focus Object
3834 float frange
= m_caster
->GetDistance(focusObject
);
3837 creatureScriptTarget
= NULL
;
3838 goScriptTarget
= focusObject
;
3844 case SPELL_TARGET_TYPE_CREATURE
:
3845 case SPELL_TARGET_TYPE_DEAD
:
3848 Creature
*p_Creature
= NULL
;
3850 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3852 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3853 cell
.SetNoCreate(); // Really don't know what is that???
3855 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
3856 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(p_Creature
, u_check
);
3858 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
3860 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3861 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_caster
->GetMap());
3865 creatureScriptTarget
= p_Creature
;
3866 goScriptTarget
= NULL
;
3867 range
= u_check
.GetLastRange();
3874 if(creatureScriptTarget
)
3876 // store coordinates for TARGET_SCRIPT_COORDINATES
3877 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3878 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3880 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
3882 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3883 AddUnitTarget(creatureScriptTarget
, j
);
3885 // store explicit target for TARGET_SCRIPT
3887 AddUnitTarget(creatureScriptTarget
, j
);
3889 else if(goScriptTarget
)
3891 // store coordinates for TARGET_SCRIPT_COORDINATES
3892 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3893 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3895 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
3897 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3898 AddGOTarget(goScriptTarget
, j
);
3900 // store explicit target for TARGET_SCRIPT
3902 AddGOTarget(goScriptTarget
, j
);
3904 //Missing DB Entry or targets for this spellEffect.
3907 // not report target not existence for triggered spells
3908 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
3909 return SPELL_FAILED_DONT_REPORT
;
3911 return SPELL_FAILED_BAD_TARGETS
;
3917 if(!m_IsTriggeredSpell
)
3918 if(uint8 castResult
= CheckRange(strict
))
3922 if(uint8 castResult
= CheckPower())
3926 if(!m_IsTriggeredSpell
) // triggered spell not affected by stun/etc
3927 if(uint8 castResult
= CheckCasterAuras())
3930 for (int i
= 0; i
< 3; i
++)
3932 // for effects of spells that have only one target
3933 switch(m_spellInfo
->Effect
[i
])
3935 case SPELL_EFFECT_DUMMY
:
3937 if(m_spellInfo
->SpellIconID
== 1648) // Execute
3939 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3940 return SPELL_FAILED_BAD_TARGETS
;
3942 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
3944 if(m_caster
->IsInWater())
3945 return SPELL_FAILED_ONLY_ABOVEWATER
;
3947 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
3949 // spell different for friends and enemies
3950 // hart version required facing
3951 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, target
))
3952 return SPELL_FAILED_UNIT_NOT_INFRONT
;
3956 case SPELL_EFFECT_SCHOOL_DAMAGE
:
3959 if(m_spellInfo
->SpellVisual
[0] == 7250)
3961 if (!m_targets
.getUnitTarget())
3962 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3964 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3965 return SPELL_FAILED_BAD_TARGETS
;
3969 case SPELL_EFFECT_TAMECREATURE
:
3971 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
3972 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3974 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
3975 return SPELL_FAILED_HIGHLEVEL
;
3977 // use SMSG_PET_TAME_FAILURE?
3978 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
3979 return SPELL_FAILED_BAD_TARGETS
;
3981 if(m_caster
->GetPetGUID())
3982 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3984 if(m_caster
->GetCharmGUID())
3985 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3989 case SPELL_EFFECT_LEARN_SPELL
:
3991 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
3994 Pet
* pet
= m_caster
->GetPet();
3997 return SPELL_FAILED_NO_PET
;
3999 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4001 if(!learn_spellproto
)
4002 return SPELL_FAILED_NOT_KNOWN
;
4004 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4005 return SPELL_FAILED_LOWLEVEL
;
4009 case SPELL_EFFECT_LEARN_PET_SPELL
:
4011 Pet
* pet
= m_caster
->GetPet();
4014 return SPELL_FAILED_NO_PET
;
4016 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
4018 if(!learn_spellproto
)
4019 return SPELL_FAILED_NOT_KNOWN
;
4021 if(m_spellInfo
->spellLevel
> pet
->getLevel())
4022 return SPELL_FAILED_LOWLEVEL
;
4026 case SPELL_EFFECT_FEED_PET
:
4028 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4029 return SPELL_FAILED_BAD_TARGETS
;
4031 Item
* foodItem
= m_targets
.getItemTarget();
4033 return SPELL_FAILED_BAD_TARGETS
;
4035 Pet
* pet
= m_caster
->GetPet();
4038 return SPELL_FAILED_NO_PET
;
4040 if(!pet
->HaveInDiet(foodItem
->GetProto()))
4041 return SPELL_FAILED_WRONG_PET_FOOD
;
4043 if(!pet
->GetCurrentFoodBenefitLevel(foodItem
->GetProto()->ItemLevel
))
4044 return SPELL_FAILED_FOOD_LOWLEVEL
;
4046 if(m_caster
->isInCombat() || pet
->isInCombat())
4047 return SPELL_FAILED_AFFECTING_COMBAT
;
4051 case SPELL_EFFECT_POWER_BURN
:
4052 case SPELL_EFFECT_POWER_DRAIN
:
4054 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4055 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
4056 if(Unit
* target
= m_targets
.getUnitTarget())
4057 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
4058 return SPELL_FAILED_BAD_TARGETS
;
4061 case SPELL_EFFECT_CHARGE
:
4063 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
4064 return SPELL_FAILED_ROOTED
;
4068 case SPELL_EFFECT_SKINNING
:
4070 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
4071 return SPELL_FAILED_BAD_TARGETS
;
4073 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
4074 return SPELL_FAILED_TARGET_UNSKINNABLE
;
4076 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
4077 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
4079 return SPELL_FAILED_TARGET_NOT_LOOTED
;
4082 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
4084 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
4085 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
4086 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
4087 if (ReqValue
> skillValue
)
4088 return SPELL_FAILED_LOW_CASTLEVEL
;
4090 // chance for fail at orange skinning attempt
4091 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
4092 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
4093 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
4094 return SPELL_FAILED_TRY_AGAIN
;
4098 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
4099 case SPELL_EFFECT_OPEN_LOCK
:
4101 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
4102 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
4105 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
4106 // we need a go target in case of TARGET_GAMEOBJECT
4107 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
4108 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4109 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
4110 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
4111 return SPELL_FAILED_BAD_TARGETS
;
4113 // In BattleGround players can use only flags and banners
4114 if( ((Player
*)m_caster
)->InBattleGround() &&
4115 !((Player
*)m_caster
)->isAllowUseBattleGroundObject() )
4116 return SPELL_FAILED_TRY_AGAIN
;
4118 // get the lock entry
4119 LockEntry
const *lockInfo
= NULL
;
4120 if (GameObject
* go
=m_targets
.getGOTarget())
4121 lockInfo
= sLockStore
.LookupEntry(go
->GetLockId());
4122 else if(Item
* itm
=m_targets
.getItemTarget())
4123 lockInfo
= sLockStore
.LookupEntry(itm
->GetProto()->LockID
);
4125 // check lock compatibility
4128 // check for lock - key pair (checked by client also, just prevent cheating
4129 bool ok_key
= false;
4130 for(int it
= 0; it
< 8; ++it
)
4132 switch(lockInfo
->Type
[it
])
4138 if(lockInfo
->Index
[it
])
4140 if(m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4145 case LOCK_KEY_SKILL
:
4147 if(uint32(m_spellInfo
->EffectMiscValue
[i
])!=lockInfo
->Index
[it
])
4150 switch(lockInfo
->Index
[it
])
4152 case LOCKTYPE_HERBALISM
:
4153 if(((Player
*)m_caster
)->HasSkill(SKILL_HERBALISM
))
4156 case LOCKTYPE_MINING
:
4157 if(((Player
*)m_caster
)->HasSkill(SKILL_MINING
))
4171 return SPELL_FAILED_BAD_TARGETS
;
4174 // chance for fail at orange mining/herb/LockPicking gathering attempt
4175 if (!m_selfContainer
|| ((*m_selfContainer
) != this))
4178 // get the skill value of the player
4179 int32 SkillValue
= 0;
4180 bool canFailAtMax
= true;
4181 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_HERBALISM
)
4183 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_HERBALISM
);
4184 canFailAtMax
= false;
4186 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_MINING
)
4188 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_MINING
);
4189 canFailAtMax
= false;
4191 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4192 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_LOCKPICKING
);
4194 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
4198 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
4199 SkillValue
+= m_currentBasePoints
[i
]+1;
4201 // get the required lock value
4205 // check for lock - key pair
4207 for(int it
= 0; it
< 8; ++it
)
4209 if(lockInfo
->Type
[it
]==LOCK_KEY_ITEM
&& lockInfo
->Index
[it
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4211 // if so, we're good to go
4219 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4220 ReqValue
= lockInfo
->Skill
[1];
4222 ReqValue
= lockInfo
->Skill
[0];
4225 // skill doesn't meet the required value
4226 if (ReqValue
> SkillValue
)
4227 return SPELL_FAILED_LOW_CASTLEVEL
;
4229 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4230 if((canFailAtMax
|| SkillValue
< sWorld
.GetConfigMaxSkillValue()) && ReqValue
> irand(SkillValue
-25, SkillValue
+37))
4231 return SPELL_FAILED_TRY_AGAIN
;
4235 case SPELL_EFFECT_SUMMON_DEAD_PET
:
4237 Creature
*pet
= m_caster
->GetPet();
4239 return SPELL_FAILED_NO_PET
;
4242 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4246 // This is generic summon effect
4247 case SPELL_EFFECT_SUMMON
:
4249 switch(m_spellInfo
->EffectMiscValueB
[i
])
4251 case SUMMON_TYPE_POSESSED
:
4252 case SUMMON_TYPE_POSESSED2
:
4253 case SUMMON_TYPE_DEMON
:
4254 case SUMMON_TYPE_SUMMON
:
4256 if(m_caster
->GetPetGUID())
4257 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4259 if(m_caster
->GetCharmGUID())
4260 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4266 // Not used for summon?
4267 case SPELL_EFFECT_SUMMON_PHANTASM
:
4269 if(m_caster
->GetPetGUID())
4270 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4272 if(m_caster
->GetCharmGUID())
4273 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4277 case SPELL_EFFECT_SUMMON_PET
:
4279 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
4282 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
4284 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
4286 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4287 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
4290 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4293 if(m_caster
->GetCharmGUID())
4294 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4298 case SPELL_EFFECT_SUMMON_PLAYER
:
4300 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
4301 return SPELL_FAILED_BAD_TARGETS
;
4302 if(!((Player
*)m_caster
)->GetSelection())
4303 return SPELL_FAILED_BAD_TARGETS
;
4305 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
4306 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
4307 return SPELL_FAILED_BAD_TARGETS
;
4309 // check if our map is dungeon
4310 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
4312 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
4314 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
4315 if ( instance
->levelMin
> target
->getLevel() )
4316 return SPELL_FAILED_LOWLEVEL
;
4317 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
4318 return SPELL_FAILED_HIGHLEVEL
;
4322 case SPELL_EFFECT_LEAP
:
4323 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
4325 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
4326 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
4327 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
4328 // teleport a bit above terrain level to avoid falling below it
4329 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
4330 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
4331 return SPELL_FAILED_TRY_AGAIN
;
4333 float caster_pos_z
= m_caster
->GetPositionZ();
4334 // Control the caster to not climb or drop when +-fz > 8
4335 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
4336 return SPELL_FAILED_TRY_AGAIN
;
4338 // not allow use this effect at battleground until battleground start
4339 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4340 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
4341 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
4342 return SPELL_FAILED_TRY_AGAIN
;
4345 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
4347 if (m_targets
.getUnitTarget()==m_caster
)
4348 return SPELL_FAILED_BAD_TARGETS
;
4355 for (int i
= 0; i
< 3; i
++)
4357 switch(m_spellInfo
->EffectApplyAuraName
[i
])
4359 case SPELL_AURA_MOD_POSSESS
:
4360 case SPELL_AURA_MOD_CHARM
:
4362 if(m_caster
->GetPetGUID())
4363 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4365 if(m_caster
->GetCharmGUID())
4366 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4368 if(m_caster
->GetCharmerGUID())
4369 return SPELL_FAILED_CHARMED
;
4371 if(!m_targets
.getUnitTarget())
4372 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4374 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4375 return SPELL_FAILED_CHARMED
;
4377 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4378 return SPELL_FAILED_HIGHLEVEL
;
4382 case SPELL_AURA_MOUNTED
:
4384 if (m_caster
->IsInWater())
4385 return SPELL_FAILED_ONLY_ABOVEWATER
;
4387 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4388 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4390 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4391 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaGroupId
)
4392 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4394 ShapeshiftForm form
= m_caster
->m_form
;
4395 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4396 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4397 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4398 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
|| form
== FORM_METAMORPHOSIS
)
4399 return SPELL_FAILED_NOT_SHAPESHIFT
;
4403 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4405 if(!m_targets
.getUnitTarget())
4406 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4408 // can be casted at non-friendly unit or own pet/charm
4409 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4410 return SPELL_FAILED_TARGET_FRIENDLY
;
4414 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4415 case SPELL_AURA_FLY
:
4417 // not allow cast fly spells at old maps by players (all spells is self target)
4418 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4420 uint32 v_map
= GetVirtualMapForMapAndZone(m_caster
->GetMapId(), m_caster
->GetZoneId());
4421 if( !((Player
*)m_caster
)->isGameMaster() && v_map
!= 530 && !(v_map
== 571 && ((Player
*)m_caster
)->HasSpell(54197)))
4422 return SPELL_FAILED_NOT_HERE
;
4427 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4429 if (!m_targets
.getUnitTarget())
4430 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4432 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4435 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4436 return SPELL_FAILED_BAD_TARGETS
;
4449 int16
Spell::PetCanCast(Unit
* target
)
4451 if(!m_caster
->isAlive())
4452 return SPELL_FAILED_CASTER_DEAD
;
4454 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4455 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4456 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4457 return SPELL_FAILED_AFFECTING_COMBAT
;
4459 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4461 //dead owner (pets still alive when owners ressed?)
4462 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4463 return SPELL_FAILED_CASTER_DEAD
;
4465 if(!target
&& m_targets
.getUnitTarget())
4466 target
= m_targets
.getUnitTarget();
4469 for(uint32 i
= 0;i
<3;i
++)
4471 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4475 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4480 m_targets
.setUnitTarget(target
);
4482 Unit
* _target
= m_targets
.getUnitTarget();
4484 if(_target
) //for target dead/target not valid
4486 if(!_target
->isAlive())
4487 return SPELL_FAILED_BAD_TARGETS
;
4489 if(IsPositiveSpell(m_spellInfo
->Id
))
4491 if(m_caster
->IsHostileTo(_target
))
4492 return SPELL_FAILED_BAD_TARGETS
;
4496 bool duelvsplayertar
= false;
4497 for(int j
=0;j
<3;j
++)
4499 //TARGET_DUELVSPLAYER is positive AND negative
4500 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4502 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4504 return SPELL_FAILED_BAD_TARGETS
;
4509 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4510 return SPELL_FAILED_NOT_READY
;
4513 uint16 result
= CanCast(true);
4517 return -1; //this allows to check spell fail 0, in combat
4520 uint8
Spell::CheckCasterAuras() const
4522 // Flag drop spells totally immuned to caster auras
4523 // FIXME: find more nice check for all totally immuned spells
4524 // AttributesEx3 & 0x10000000?
4525 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4528 uint8 school_immune
= 0;
4529 uint32 mechanic_immune
= 0;
4530 uint32 dispel_immune
= 0;
4532 //Check if the spell grants school or mechanic immunity.
4533 //We use bitmasks so the loop is done only once and not on every aura check below.
4534 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4536 for(int i
= 0;i
< 3; i
++)
4538 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4539 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4540 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4541 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4542 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4543 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4545 //immune movement impairment and loss of control
4546 if(m_spellInfo
->Id
==(uint32
)42292)
4547 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4550 //Check whether the cast should be prevented by any state you might have.
4551 uint8 prevented_reason
= 0;
4552 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4553 if(!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
) && m_caster
->HasAuraType(SPELL_AURA_MOD_STUN
))
4554 prevented_reason
= SPELL_FAILED_STUNNED
;
4555 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4556 prevented_reason
= SPELL_FAILED_CONFUSED
;
4557 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4558 prevented_reason
= SPELL_FAILED_FLEEING
;
4559 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4560 prevented_reason
= SPELL_FAILED_SILENCED
;
4561 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4562 prevented_reason
= SPELL_FAILED_PACIFIED
;
4564 // Attr must make flag drop spell totally immune from all effects
4565 if(prevented_reason
)
4567 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4569 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4570 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4571 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4575 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4577 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4579 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4582 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4583 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4584 switch(itr
->second
->GetModifier()->m_auraname
)
4586 case SPELL_AURA_MOD_STUN
:
4587 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4588 return SPELL_FAILED_STUNNED
;
4590 case SPELL_AURA_MOD_CONFUSE
:
4591 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4592 return SPELL_FAILED_CONFUSED
;
4594 case SPELL_AURA_MOD_FEAR
:
4595 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4596 return SPELL_FAILED_FLEEING
;
4598 case SPELL_AURA_MOD_SILENCE
:
4599 case SPELL_AURA_MOD_PACIFY
:
4600 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4601 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4602 return SPELL_FAILED_PACIFIED
;
4603 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4604 return SPELL_FAILED_SILENCED
;
4610 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4612 return prevented_reason
;
4617 bool Spell::CanAutoCast(Unit
* target
)
4619 uint64 targetguid
= target
->GetGUID();
4621 for(uint32 j
= 0;j
<3;j
++)
4623 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4625 if( m_spellInfo
->StackAmount
<= 1)
4627 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4632 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4636 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4638 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4643 int16 result
= PetCanCast(target
);
4645 if(result
== -1 || result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4648 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4649 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4650 if( ihit
->targetGUID
== targetguid
)
4653 return false; //target invalid
4656 uint8
Spell::CheckRange(bool strict
)
4660 // self cast doesn't need range checking -- also for Starshards fix
4661 if (m_spellInfo
->rangeIndex
== 1) return 0;
4663 if (strict
) //add radius of caster
4665 else //add radius of caster and ~5 yds "give"
4668 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4669 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4670 float min_range
= GetSpellMinRange(srange
);
4672 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4673 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4675 Unit
*target
= m_targets
.getUnitTarget();
4677 if(target
&& target
!= m_caster
)
4679 // distance from target center in checks
4680 float dist
= m_caster
->GetDistance(target
->GetPositionX(),target
->GetPositionY(),target
->GetPositionZ());
4681 if(dist
> max_range
)
4682 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4683 if(dist
< min_range
)
4684 return SPELL_FAILED_TOO_CLOSE
;
4685 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4686 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4687 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4690 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4692 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4693 if(dist
> max_range
)
4694 return SPELL_FAILED_OUT_OF_RANGE
;
4695 if(dist
< min_range
)
4696 return SPELL_FAILED_TOO_CLOSE
;
4702 int32
Spell::CalculatePowerCost()
4704 // item cast not used power
4708 // Spell drain all exist power on cast (Only paladin lay of Hands)
4709 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4711 // If power type - health drain all
4712 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4713 return m_caster
->GetHealth();
4714 // Else drain all power
4715 if (m_spellInfo
->powerType
< MAX_POWERS
)
4716 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4717 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4722 int32 powerCost
= m_spellInfo
->manaCost
;
4723 // PCT cost from total amount
4724 if (m_spellInfo
->ManaCostPercentage
)
4726 switch (m_spellInfo
->powerType
)
4728 // health as power used
4730 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4733 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4738 case POWER_HAPPINESS
:
4739 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4742 case POWER_RUNIC_POWER
:
4743 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4746 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4750 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4751 // Flat mod from caster auras by spell school
4752 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4753 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4754 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4755 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4756 // Apply cost mod by spell
4757 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4758 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4760 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4761 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4763 // PCT mod from user auras by school
4764 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4770 uint8
Spell::CheckPower()
4772 // item cast not used power
4776 // health as power used - need check health amount
4777 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4779 if(m_caster
->GetHealth() <= m_powerCost
)
4780 return SPELL_FAILED_CASTER_AURASTATE
;
4783 // Check valid power type
4784 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4786 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4787 return SPELL_FAILED_UNKNOWN
;
4790 uint8 failReason
= CheckRuneCost(m_spellInfo
->runeCostID
);
4794 // Check power amount
4795 Powers powerType
= Powers(m_spellInfo
->powerType
);
4796 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4797 return SPELL_FAILED_NO_POWER
;
4802 uint8
Spell::CheckItems()
4804 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4807 uint32 itemid
, itemcount
;
4808 Player
* p_caster
= (Player
*)m_caster
;
4812 itemid
= m_CastItem
->GetEntry();
4813 if( !p_caster
->HasItemCount(itemid
,1) )
4814 return SPELL_FAILED_ITEM_NOT_READY
;
4817 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4819 return SPELL_FAILED_ITEM_NOT_READY
;
4821 for (int i
= 0; i
<5; i
++)
4823 if (proto
->Spells
[i
].SpellCharges
)
4825 if(m_CastItem
->GetSpellCharges(i
)==0)
4826 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4830 uint32 ItemClass
= proto
->Class
;
4831 if (ItemClass
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4833 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4834 uint8 failReason
= 0;
4835 for (int i
= 0; i
< 3; i
++)
4837 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4838 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4841 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4843 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4845 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4855 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4856 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4858 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4860 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4864 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4865 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4867 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4883 if(m_targets
.getItemTargetGUID())
4885 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4886 return SPELL_FAILED_BAD_TARGETS
;
4888 if(!m_targets
.getItemTarget())
4889 return SPELL_FAILED_ITEM_GONE
;
4891 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4892 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4894 // if not item target then required item must be equipped
4897 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4898 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4901 if(m_spellInfo
->RequiresSpellFocus
)
4903 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4905 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4907 GameObject
* ok
= NULL
;
4908 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4909 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(ok
,go_check
);
4911 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4912 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4913 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
4916 return (uint8
)SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4918 focusObject
= ok
; // game object found in range
4921 if (!p_caster
->CanNoReagentCast(m_spellInfo
))
4923 for(uint32 i
=0;i
<8;i
++)
4925 if(m_spellInfo
->Reagent
[i
] <= 0)
4928 itemid
= m_spellInfo
->Reagent
[i
];
4929 itemcount
= m_spellInfo
->ReagentCount
[i
];
4931 // if CastItem is also spell reagent
4932 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
4934 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4936 return SPELL_FAILED_ITEM_NOT_READY
;
4937 for(int s
=0;s
<5;s
++)
4939 // CastItem will be used up and does not count as reagent
4940 int32 charges
= m_CastItem
->GetSpellCharges(s
);
4941 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
4948 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
4949 return (uint8
)SPELL_FAILED_ITEM_NOT_READY
; //0x54
4954 for(int i
=0;i
<2;++i
)
4956 if(m_spellInfo
->Totem
[i
] != 0)
4958 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
4967 return (uint8
)SPELL_FAILED_TOTEMS
; //0x7C
4969 //Check items for TotemCategory
4970 uint32 TotemCategory
= 2;
4971 for(int i
=0;i
<2;++i
)
4973 if(m_spellInfo
->TotemCategory
[i
] != 0)
4975 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
4984 if(TotemCategory
!= 0)
4985 return (uint8
)SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
4987 for(int i
= 0; i
< 3; i
++)
4989 switch (m_spellInfo
->Effect
[i
])
4991 case SPELL_EFFECT_CREATE_ITEM
:
4993 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
4995 ItemPosCountVec dest
;
4996 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
4997 if (msg
!= EQUIP_ERR_OK
)
4999 p_caster
->SendEquipError( msg
, NULL
, NULL
);
5000 return SPELL_FAILED_DONT_REPORT
;
5005 case SPELL_EFFECT_ENCHANT_ITEM
:
5007 Item
* targetItem
= m_targets
.getItemTarget();
5009 return SPELL_FAILED_ITEM_NOT_FOUND
;
5011 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
5012 return SPELL_FAILED_LOWLEVEL
;
5013 // Not allow enchant in trade slot for some enchant type
5014 if( targetItem
->GetOwner() != m_caster
)
5016 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5017 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5019 return SPELL_FAILED_ERROR
;
5020 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5021 return SPELL_FAILED_NOT_TRADEABLE
;
5025 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
5027 Item
*item
= m_targets
.getItemTarget();
5029 return SPELL_FAILED_ITEM_NOT_FOUND
;
5030 // Not allow enchant in trade slot for some enchant type
5031 if( item
->GetOwner() != m_caster
)
5033 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
5034 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
5036 return SPELL_FAILED_ERROR
;
5037 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
5038 return SPELL_FAILED_NOT_TRADEABLE
;
5042 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
5043 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5045 case SPELL_EFFECT_DISENCHANT
:
5047 if(!m_targets
.getItemTarget())
5048 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5050 // prevent disenchanting in trade slot
5051 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5052 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5054 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
5056 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5058 uint32 item_quality
= itemProto
->Quality
;
5059 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5060 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
5061 if (item_disenchantskilllevel
== uint32(-1))
5062 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5063 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
5064 return SPELL_FAILED_LOW_CASTLEVEL
;
5065 if(item_quality
> 4 || item_quality
< 2)
5066 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5067 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
5068 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5069 if (!itemProto
->DisenchantID
)
5070 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
5073 case SPELL_EFFECT_PROSPECTING
:
5075 if(!m_targets
.getItemTarget())
5076 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5077 //ensure item is a prospectable ore
5078 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5079 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5080 //prevent prospecting in trade slot
5081 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5082 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5083 //Check for enough skill in jewelcrafting
5084 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5085 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
5086 return SPELL_FAILED_LOW_CASTLEVEL
;
5087 //make sure the player has the required ores in inventory
5088 if(m_targets
.getItemTarget()->GetCount() < 5)
5089 return SPELL_FAILED_NEED_MORE_ITEMS
;
5091 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
5092 return SPELL_FAILED_CANT_BE_PROSPECTED
;
5096 case SPELL_EFFECT_MILLING
:
5098 if(!m_targets
.getItemTarget())
5099 return SPELL_FAILED_CANT_BE_MILLED
;
5100 //ensure item is a millable herb
5101 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_HERBS
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
5102 return SPELL_FAILED_CANT_BE_MILLED
;
5103 //prevent milling in trade slot
5104 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
5105 return SPELL_FAILED_CANT_BE_MILLED
;
5106 //Check for enough skill in inscription
5107 uint32 item_millingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
5108 if(item_millingskilllevel
>p_caster
->GetSkillValue(SKILL_INSCRIPTION
))
5109 return SPELL_FAILED_LOW_CASTLEVEL
;
5110 //make sure the player has the required herbs in inventory
5111 if(m_targets
.getItemTarget()->GetCount() < 5)
5112 return SPELL_FAILED_NEED_MORE_ITEMS
;
5114 if(!LootTemplates_Milling
.HaveLootFor(m_targets
.getItemTargetEntry()))
5115 return SPELL_FAILED_CANT_BE_MILLED
;
5119 case SPELL_EFFECT_WEAPON_DAMAGE
:
5120 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
5122 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
5123 if( m_attackType
!= RANGED_ATTACK
)
5125 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
5126 if(!pItem
|| pItem
->IsBroken())
5127 return SPELL_FAILED_EQUIPPED_ITEM
;
5129 switch(pItem
->GetProto()->SubClass
)
5131 case ITEM_SUBCLASS_WEAPON_THROWN
:
5133 uint32 ammo
= pItem
->GetEntry();
5134 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5135 return SPELL_FAILED_NO_AMMO
;
5137 case ITEM_SUBCLASS_WEAPON_GUN
:
5138 case ITEM_SUBCLASS_WEAPON_BOW
:
5139 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5141 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
5145 if(m_caster
->GetDummyAura(46699))
5146 break; // skip other checks
5148 return SPELL_FAILED_NO_AMMO
;
5151 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
5153 return SPELL_FAILED_NO_AMMO
;
5155 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
5156 return SPELL_FAILED_NO_AMMO
;
5158 // check ammo ws. weapon compatibility
5159 switch(pItem
->GetProto()->SubClass
)
5161 case ITEM_SUBCLASS_WEAPON_BOW
:
5162 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5163 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
5164 return SPELL_FAILED_NO_AMMO
;
5166 case ITEM_SUBCLASS_WEAPON_GUN
:
5167 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
5168 return SPELL_FAILED_NO_AMMO
;
5171 return SPELL_FAILED_NO_AMMO
;
5174 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5175 return SPELL_FAILED_NO_AMMO
;
5177 case ITEM_SUBCLASS_WEAPON_WAND
:
5190 void Spell::Delayed()
5192 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
5195 if (m_spellState
== SPELL_STATE_DELAYED
)
5196 return; // spell is active and can't be time-backed
5198 // spells not loosing casting time ( slam, dynamites, bombs.. )
5199 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
5202 //check resist chance
5203 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
5204 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
5205 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
5206 if (roll_chance_i(resistChance
))
5209 int32 delaytime
= GetNextDelayAtDamageMsTime();
5211 if(int32(m_timer
) + delaytime
> m_casttime
)
5213 delaytime
= m_casttime
- m_timer
;
5214 m_timer
= m_casttime
;
5217 m_timer
+= delaytime
;
5219 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
5221 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
5222 data
.append(m_caster
->GetPackGUID());
5223 data
<< uint32(delaytime
);
5225 m_caster
->SendMessageToSet(&data
,true);
5228 void Spell::DelayedChannel()
5230 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
5233 //check resist chance
5234 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
5235 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
5236 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
5237 if (roll_chance_i(resistChance
))
5240 int32 delaytime
= GetNextDelayAtDamageMsTime();
5242 if(int32(m_timer
) < delaytime
)
5244 delaytime
= m_timer
;
5248 m_timer
-= delaytime
;
5250 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
5252 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
5254 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
5256 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
5259 for (int j
=0;j
<3;j
++)
5260 if( ihit
->effectMask
& (1<<j
) )
5261 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
5267 for(int j
= 0; j
< 3; j
++)
5269 // partially interrupt persistent area auras
5270 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
5272 dynObj
->Delay(delaytime
);
5275 SendChannelUpdate(m_timer
);
5278 void Spell::UpdatePointers()
5280 if(m_originalCasterGUID
==m_caster
->GetGUID())
5281 m_originalCaster
= m_caster
;
5284 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
5285 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
5288 m_targets
.Update(m_caster
);
5291 bool Spell::IsAffectedByAura(Aura
*aura
)
5293 return spellmgr
.IsAffectedByMod(m_spellInfo
, aura
->getAuraSpellMod());
5296 bool Spell::CheckTargetCreatureType(Unit
* target
) const
5298 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
5300 // Curse of Doom : not find another way to fix spell target check :/
5301 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
5303 // not allow cast at player
5304 if(target
->GetTypeId()==TYPEID_PLAYER
)
5307 spellCreatureTargetMask
= 0x7FF;
5310 // Dismiss Pet and Taming Lesson skipped
5311 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
5312 spellCreatureTargetMask
= 0;
5314 if (spellCreatureTargetMask
)
5316 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
5318 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
5323 CurrentSpellTypes
Spell::GetCurrentContainer()
5325 if (IsNextMeleeSwingSpell())
5326 return(CURRENT_MELEE_SPELL
);
5327 else if (IsAutoRepeat())
5328 return(CURRENT_AUTOREPEAT_SPELL
);
5329 else if (IsChanneledSpell(m_spellInfo
))
5330 return(CURRENT_CHANNELED_SPELL
);
5332 return(CURRENT_GENERIC_SPELL
);
5335 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
5337 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5338 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
5340 if (!CheckTargetCreatureType(target
))
5344 // Check Aura spell req (need for AoE spells)
5345 if(m_spellInfo
->targetAuraSpell
&& !target
->HasAura(m_spellInfo
->targetAuraSpell
))
5347 if (m_spellInfo
->excludeTargetAuraSpell
&& target
->HasAura(m_spellInfo
->excludeTargetAuraSpell
))
5350 // Check targets for not_selectable unit flag and remove
5351 // A player can cast spells on his pet (or other controlled unit) though in any state
5352 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
5354 // any unattackable target skipped
5355 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
5358 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5359 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5360 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
5361 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
5362 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
5366 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5367 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
5369 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
5372 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
5376 //Check targets for LOS visibility (except spells without range limitations )
5377 switch(m_spellInfo
->Effect
[eff
])
5379 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
5381 case SPELL_EFFECT_DUMMY
:
5382 if(m_spellInfo
->Id
!=20577) // Cannibalize
5385 case SPELL_EFFECT_RESURRECT_NEW
:
5386 // player far away, maybe his corpse near?
5387 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5389 if(!m_targets
.getCorpseTargetGUID())
5392 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
5396 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
5399 if(!corpse
->IsWithinLOSInMap(m_caster
))
5403 // all ok by some way or another, skip normal check
5405 default: // normal case
5406 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5414 Unit
* Spell::SelectMagnetTarget()
5416 Unit
* target
= m_targets
.getUnitTarget();
5418 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
5420 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
5421 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
5423 if(Unit
* magnet
= (*itr
)->GetCaster())
5425 if(magnet
->IsWithinLOSInMap(m_caster
))
5428 m_targets
.setUnitTarget(target
);
5438 bool Spell::IsNeedSendToClient() const
5440 return m_spellInfo
->SpellVisual
[0] || m_spellInfo
->SpellVisual
[1] || IsChanneledSpell(m_spellInfo
) ||
5441 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5444 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5446 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
5447 if(itr
->effectMask
& (1<<effect
))
5450 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
5451 if(itr
->effectMask
& (1<<effect
))
5454 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
5455 if(itr
->effectMask
& (1<<effect
))
5461 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5466 SpellEvent::~SpellEvent()
5468 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5471 if (m_Spell
->IsDeletable())
5477 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5478 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
5482 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5484 // update spell if it is not finished
5485 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5486 m_Spell
->update(p_time
);
5488 // check spell state to process
5489 switch (m_Spell
->getState())
5491 case SPELL_STATE_FINISHED
:
5493 // spell was finished, check deletable state
5494 if (m_Spell
->IsDeletable())
5496 // check, if we do have unfinished triggered spells
5498 return(true); // spell is deletable, finish event
5500 // event will be re-added automatically at the end of routine)
5503 case SPELL_STATE_CASTING
:
5505 // this spell is in channeled state, process it on the next update
5506 // event will be re-added automatically at the end of routine)
5509 case SPELL_STATE_DELAYED
:
5511 // first, check, if we have just started
5512 if (m_Spell
->GetDelayStart() != 0)
5514 // no, we aren't, do the typical update
5515 // check, if we have channeled spell on our hands
5516 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5518 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5519 // check, if we have casting anything else except this channeled spell and autorepeat
5520 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5522 // another non-melee non-delayed spell is casted now, abort
5527 // do the action (pass spell to channeling state)
5528 m_Spell
->handle_immediate();
5530 // event will be re-added automatically at the end of routine)
5534 // run the spell handler and think about what we can do next
5535 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5536 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5539 // re-add us to the queue
5540 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5541 return(false); // event not complete
5544 // finish update event will be re-added automatically at the end of routine)
5549 // delaying had just started, record the moment
5550 m_Spell
->SetDelayStart(e_time
);
5551 // re-plan the event for the delay moment
5552 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5553 return(false); // event not complete
5560 // event will be re-added automatically at the end of routine)
5564 // spell processing not complete, plan event on the next update interval
5565 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5566 return(false); // event not complete
5569 void SpellEvent::Abort(uint64
/*e_time*/)
5571 // oops, the spell we try to do is aborted
5572 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5576 bool SpellEvent::IsDeletable() const
5578 return m_Spell
->IsDeletable();