2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
45 #include "VMapFactory.h"
46 #include "BattleGround.h"
49 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
51 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
53 bool IsQuestTameSpell(uint32 spellId
)
55 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
56 if (!spellproto
) return false;
58 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
59 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
62 SpellCastTargets::SpellCastTargets()
70 m_CorpseTargetGUID
= 0;
72 m_itemTargetEntry
= 0;
74 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
79 SpellCastTargets::~SpellCastTargets()
83 void SpellCastTargets::setUnitTarget(Unit
*target
)
88 m_destX
= target
->GetPositionX();
89 m_destY
= target
->GetPositionY();
90 m_destZ
= target
->GetPositionZ();
91 m_unitTarget
= target
;
92 m_unitTargetGUID
= target
->GetGUID();
93 m_targetMask
|= TARGET_FLAG_UNIT
;
96 void SpellCastTargets::setDestination(float x
, float y
, float z
)
101 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
104 void SpellCastTargets::setGOTarget(GameObject
*target
)
107 m_GOTargetGUID
= target
->GetGUID();
108 // m_targetMask |= TARGET_FLAG_OBJECT;
111 void SpellCastTargets::setItemTarget(Item
* item
)
117 m_itemTargetGUID
= item
->GetGUID();
118 m_itemTargetEntry
= item
->GetEntry();
119 m_targetMask
|= TARGET_FLAG_ITEM
;
122 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
124 m_CorpseTargetGUID
= corpse
->GetGUID();
127 void SpellCastTargets::Update(Unit
* caster
)
129 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
130 m_unitTarget
= m_unitTargetGUID
?
131 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
135 if(caster
->GetTypeId()==TYPEID_PLAYER
)
137 if(m_targetMask
& TARGET_FLAG_ITEM
)
138 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
141 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
142 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
143 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
146 m_itemTargetEntry
= m_itemTarget
->GetEntry();
150 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
152 if(data
->rpos()+4 > data
->size())
155 *data
>> m_targetMask
;
157 if(m_targetMask
== TARGET_FLAG_SELF
)
159 m_destX
= caster
->GetPositionX();
160 m_destY
= caster
->GetPositionY();
161 m_destZ
= caster
->GetPositionZ();
162 m_unitTarget
= caster
;
163 m_unitTargetGUID
= caster
->GetGUID();
167 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
168 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
169 if(!data
->readPackGUID(m_unitTargetGUID
))
172 if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
))
173 if(!data
->readPackGUID(m_GOTargetGUID
))
176 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
177 if(!data
->readPackGUID(m_itemTargetGUID
))
180 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
182 if(data
->rpos()+4+4+4 > data
->size())
185 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
186 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
190 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
192 if(data
->rpos()+4+4+4 > data
->size())
195 *data
>> m_destX
>> m_destY
>> m_destZ
;
196 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
200 if( m_targetMask
& TARGET_FLAG_STRING
)
202 if(data
->rpos()+1 > data
->size())
205 *data
>> m_strTarget
;
208 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
209 if(!data
->readPackGUID(m_CorpseTargetGUID
))
212 // find real units/GOs
217 void SpellCastTargets::write ( WorldPacket
* data
)
219 *data
<< uint32(m_targetMask
);
221 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
223 if(m_targetMask
& TARGET_FLAG_UNIT
)
226 data
->append(m_unitTarget
->GetPackGUID());
230 else if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
) )
233 data
->append(m_GOTarget
->GetPackGUID());
237 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
238 data
->appendPackGUID(m_CorpseTargetGUID
);
243 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
246 data
->append(m_itemTarget
->GetPackGUID());
251 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
252 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
254 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
255 *data
<< m_destX
<< m_destY
<< m_destZ
;
257 if( m_targetMask
& TARGET_FLAG_STRING
)
258 *data
<< m_strTarget
;
261 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
263 ASSERT( Caster
!= NULL
&& info
!= NULL
);
264 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
268 m_selfContainer
= NULL
;
269 m_triggeringContainer
= triggeringContainer
;
270 m_referencedFromCurrentSpell
= false;
271 m_executedCurrently
= false;
273 m_delayAtDamageCount
= 0;
275 m_applyMultiplierMask
= 0;
277 // Get data for type of attack
278 switch (m_spellInfo
->DmgClass
)
280 case SPELL_DAMAGE_CLASS_MELEE
:
281 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
282 m_attackType
= OFF_ATTACK
;
284 m_attackType
= BASE_ATTACK
;
286 case SPELL_DAMAGE_CLASS_RANGED
:
287 m_attackType
= RANGED_ATTACK
;
291 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_WAND
)
292 m_attackType
= RANGED_ATTACK
;
294 m_attackType
= BASE_ATTACK
;
298 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
300 if(m_attackType
== RANGED_ATTACK
)
303 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
305 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
306 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
->DamageType
);
309 // Set health leech amount to zero
312 if(originalCasterGUID
)
313 m_originalCasterGUID
= originalCasterGUID
;
315 m_originalCasterGUID
= m_caster
->GetGUID();
317 if(m_originalCasterGUID
==m_caster
->GetGUID())
318 m_originalCaster
= m_caster
;
321 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
322 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
325 for(int i
=0; i
<3; ++i
)
326 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
328 m_spellState
= SPELL_STATE_NULL
;
330 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
331 m_TriggerSpells
.clear();
332 m_IsTriggeredSpell
= triggered
;
333 //m_AreaAura = false;
338 gameObjTarget
= NULL
;
342 m_triggeredByAuraSpell
= NULL
;
344 //Auto Shot & Shoot (wand)
345 m_autoRepeat
= IsAutoRepeatRangedSpell(m_spellInfo
);
348 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
349 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
350 m_timer
= 0; // will set to castime in prepare
352 m_needAliveTargetMask
= 0;
354 // determine reflection
355 m_canReflect
= false;
357 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& (m_spellInfo
->AttributesEx2
& 0x4)==0)
361 if (m_spellInfo
->Effect
[j
]==0)
364 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
367 m_canReflect
= (m_spellInfo
->AttributesEx
& (1<<7)) ? true : false;
383 void Spell::FillTargetMap()
385 // TODO: ADD the correct target FILLS!!!!!!
387 for(uint32 i
=0;i
<3;i
++)
389 // not call for empty effect.
390 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
391 if(m_spellInfo
->Effect
[i
]==0)
394 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
395 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
396 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
397 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
400 // TODO: find a way so this is not needed?
401 // for area auras always add caster as target (needed for totems for example)
402 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
403 AddUnitTarget(m_caster
, i
);
405 std::list
<Unit
*> tmpUnitMap
;
407 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
408 // but need it support in some know cases
409 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
411 case TARGET_ALL_AROUND_CASTER
:
412 if( m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_PARTY
||
413 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
||
414 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_RAID_AROUND_CASTER
)
416 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
418 // Note: this hack with search required until GO casting not implemented
419 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
420 // currently each enemy selected explicitly and self cast damage
421 else if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
423 if(m_targets
.getUnitTarget())
424 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
428 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
429 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
432 case TARGET_TABLE_X_Y_Z_COORDINATES
:
433 // Only if target A, for target B (used in teleports) dest select in effect
434 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
437 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
439 case TARGET_SCRIPT_COORDINATES
: // B case filled in canCast but we need fill unit list base at A case
440 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
443 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
444 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
450 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
451 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
453 // add here custom effects that need default target.
454 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
455 switch(m_spellInfo
->Effect
[i
])
457 case SPELL_EFFECT_DUMMY
:
459 switch(m_spellInfo
->Id
)
461 case 20577: // Cannibalize
463 // non-standard target selection
464 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
465 float max_range
= GetSpellMaxRange(srange
);
467 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
469 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
472 WorldObject
* result
= NULL
;
474 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
475 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(result
, u_check
);
477 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
478 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
479 cell_lock
->Visit(cell_lock
, grid_searcher
, *m_caster
->GetMap());
483 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
484 cell_lock
->Visit(cell_lock
, world_searcher
, *m_caster
->GetMap());
489 switch(result
->GetTypeId())
493 tmpUnitMap
.push_back((Unit
*)result
);
496 m_targets
.setCorpseTarget((Corpse
*)result
);
497 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
498 tmpUnitMap
.push_back(owner
);
504 // clear cooldown at fail
505 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
507 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
509 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
510 data
<< uint32(m_spellInfo
->Id
);
511 data
<< uint64(m_caster
->GetGUID());
512 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
515 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
521 if(m_targets
.getUnitTarget())
522 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
527 case SPELL_EFFECT_RESURRECT
:
528 case SPELL_EFFECT_PARRY
:
529 case SPELL_EFFECT_BLOCK
:
530 case SPELL_EFFECT_CREATE_ITEM
:
531 case SPELL_EFFECT_TRIGGER_SPELL
:
532 case SPELL_EFFECT_TRIGGER_MISSILE
:
533 case SPELL_EFFECT_LEARN_SPELL
:
534 case SPELL_EFFECT_SKILL_STEP
:
535 case SPELL_EFFECT_PROFICIENCY
:
536 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
537 case SPELL_EFFECT_SELF_RESURRECT
:
538 case SPELL_EFFECT_REPUTATION
:
539 if(m_targets
.getUnitTarget())
540 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
542 case SPELL_EFFECT_SUMMON_PLAYER
:
543 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
545 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
547 tmpUnitMap
.push_back(target
);
550 case SPELL_EFFECT_RESURRECT_NEW
:
551 if(m_targets
.getUnitTarget())
552 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
553 if(m_targets
.getCorpseTargetGUID())
555 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
558 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
560 tmpUnitMap
.push_back(owner
);
564 case SPELL_EFFECT_SUMMON
:
565 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
567 if(m_targets
.getUnitTarget())
568 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
571 tmpUnitMap
.push_back(m_caster
);
573 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
574 case SPELL_EFFECT_SUMMON_WILD
:
575 case SPELL_EFFECT_SUMMON_GUARDIAN
:
576 case SPELL_EFFECT_TRANS_DOOR
:
577 case SPELL_EFFECT_ADD_FARSIGHT
:
578 case SPELL_EFFECT_APPLY_GLYPH
:
579 case SPELL_EFFECT_STUCK
:
580 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
581 case SPELL_EFFECT_SUMMON_DEMON
:
582 case SPELL_EFFECT_SKILL
:
583 tmpUnitMap
.push_back(m_caster
);
585 case SPELL_EFFECT_LEARN_PET_SPELL
:
586 if(Pet
* pet
= m_caster
->GetPet())
587 tmpUnitMap
.push_back(pet
);
589 case SPELL_EFFECT_ENCHANT_ITEM
:
590 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
591 case SPELL_EFFECT_DISENCHANT
:
592 case SPELL_EFFECT_FEED_PET
:
593 case SPELL_EFFECT_PROSPECTING
:
594 case SPELL_EFFECT_MILLING
:
595 if(m_targets
.getItemTarget())
596 AddItemTarget(m_targets
.getItemTarget(), i
);
598 case SPELL_EFFECT_APPLY_AURA
:
599 switch(m_spellInfo
->EffectApplyAuraName
[i
])
601 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
602 case SPELL_AURA_ADD_PCT_MODIFIER
:
603 tmpUnitMap
.push_back(m_caster
);
605 default: // apply to target in other case
606 if(m_targets
.getUnitTarget())
607 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
611 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
613 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
614 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
616 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
617 if(m_targets
.getUnitTarget())
619 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
621 else if (m_targets
.getCorpseTargetGUID())
623 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
626 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
628 tmpUnitMap
.push_back(owner
);
636 if(IsChanneledSpell(m_spellInfo
) && !tmpUnitMap
.empty())
637 m_needAliveTargetMask
|= (1<<i
);
639 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
641 Player
*me
= (Player
*)m_caster
;
642 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); ++itr
)
644 Unit
*owner
= (*itr
)->GetOwner();
645 Unit
*u
= owner
? owner
: (*itr
);
646 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
649 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
655 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
657 if (!CheckTarget (*itr
, i
))
659 itr
= tmpUnitMap
.erase(itr
);
666 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
667 AddUnitTarget((*iunit
), i
);
671 void Spell::prepareDataForTriggerSystem()
673 //==========================================================================================
674 // Now fill data for trigger system, need know:
675 // Ñan spell trigger another or not ( m_canTrigger )
676 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
677 //==========================================================================================
679 // Fill flag can spell trigger or not
680 if (!m_IsTriggeredSpell
)
681 m_canTrigger
= true; // Normal cast - can trigger
682 else if (!m_triggeredByAuraSpell
)
683 m_canTrigger
= true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
684 else // Exceptions (some periodic triggers)
686 m_canTrigger
= false; // Triggered spells can`t trigger another
687 switch (m_spellInfo
->SpellFamilyName
)
689 case SPELLFAMILY_MAGE
: // Arcane Missles triggers need do it
690 if (m_spellInfo
->SpellFamilyFlags
& 0x0000000000200000LL
) m_canTrigger
= true;
692 case SPELLFAMILY_WARLOCK
: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
693 if (m_spellInfo
->SpellFamilyFlags
& 0x0000800000000060LL
) m_canTrigger
= true;
695 case SPELLFAMILY_HUNTER
: // Hunter Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
696 if (m_spellInfo
->SpellFamilyFlags
& 0x0000200000000014LL
) m_canTrigger
= true;
698 case SPELLFAMILY_PALADIN
: // For Holy Shock triggers need do it
699 if (m_spellInfo
->SpellFamilyFlags
& 0x0001000000200000LL
) m_canTrigger
= true;
703 // Do not trigger from item cast spell
705 m_canTrigger
= false;
707 // Get data for type of attack and fill base info for trigger
708 switch (m_spellInfo
->DmgClass
)
710 case SPELL_DAMAGE_CLASS_MELEE
:
711 m_procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
;
712 m_procVictim
= PROC_FLAG_TAKEN_MELEE_SPELL_HIT
;
714 case SPELL_DAMAGE_CLASS_RANGED
:
715 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
;
716 m_procVictim
= PROC_FLAG_TAKEN_RANGED_SPELL_HIT
;
719 if (IsPositiveSpell(m_spellInfo
->Id
)) // Check for positive spell
721 m_procAttacker
= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
;
722 m_procVictim
= PROC_FLAG_TAKEN_POSITIVE_SPELL
;
725 else if (IsAutoRepeatRangedSpell(m_spellInfo
) && m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
727 m_procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
;
728 m_procVictim
= PROC_FLAG_TAKEN_RANGED_SPELL_HIT
;
732 m_procAttacker
= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
;
733 m_procVictim
= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
;
737 // Hunter traps spells (for Entrapment trigger)
738 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
739 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellInfo
->SpellFamilyFlags
& 0x0000200000000014LL
)
740 m_procAttacker
|= PROC_FLAG_ON_TRAP_ACTIVATION
;
743 void Spell::CleanupTargetList()
745 m_UniqueTargetInfo
.clear();
746 m_UniqueGOTargetInfo
.clear();
747 m_UniqueItemInfo
.clear();
753 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
755 if( m_spellInfo
->Effect
[effIndex
]==0 )
758 uint64 targetGUID
= pVictim
->GetGUID();
760 // Lookup target in already in list
761 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
763 if (targetGUID
== ihit
->targetGUID
) // Found in list
765 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
770 // This is new target calculate data for him
772 // Get spell hit result on target
774 target
.targetGUID
= targetGUID
; // Store target GUID
775 target
.effectMask
= 1<<effIndex
; // Store index of effect
776 target
.processed
= false; // Effects not apply on target
778 // Calculate hit result
779 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
780 if (target
.missCondition
== SPELL_MISS_NONE
)
785 // Spell have speed - need calculate incoming time
786 if (m_spellInfo
->speed
> 0.0f
)
788 // calculate spell incoming interval
789 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
790 if (dist
< 5.0f
) dist
= 5.0f
;
791 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
793 // Calculate minimum incoming time
794 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
795 m_delayMoment
= target
.timeDelay
;
798 target
.timeDelay
= 0LL;
800 // If target reflect spell back to caster
801 if (target
.missCondition
==SPELL_MISS_REFLECT
)
803 // Calculate reflected spell result on caster
804 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
806 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
807 target
.reflectResult
= SPELL_MISS_PARRY
;
809 // Increase time interval for reflected spells by 1.5
810 target
.timeDelay
+=target
.timeDelay
>>1;
813 target
.reflectResult
= SPELL_MISS_NONE
;
815 // Add target to list
816 m_UniqueTargetInfo
.push_back(target
);
819 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
821 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
823 AddUnitTarget(unit
, effIndex
);
826 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
828 if( m_spellInfo
->Effect
[effIndex
]==0 )
831 uint64 targetGUID
= pVictim
->GetGUID();
833 // Lookup target in already in list
834 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
836 if (targetGUID
== ihit
->targetGUID
) // Found in list
838 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
843 // This is new target calculate data for him
846 target
.targetGUID
= targetGUID
;
847 target
.effectMask
= 1<<effIndex
;
848 target
.processed
= false; // Effects not apply on target
850 // Spell have speed - need calculate incoming time
851 if (m_spellInfo
->speed
> 0.0f
)
853 // calculate spell incoming interval
854 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
855 if (dist
< 5.0f
) dist
= 5.0f
;
856 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
857 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
858 m_delayMoment
= target
.timeDelay
;
861 target
.timeDelay
= 0LL;
865 // Add target to list
866 m_UniqueGOTargetInfo
.push_back(target
);
869 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
871 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
873 AddGOTarget(go
, effIndex
);
876 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
878 if( m_spellInfo
->Effect
[effIndex
]==0 )
881 // Lookup target in already in list
882 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
884 if (pitem
== ihit
->item
) // Found in list
886 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
891 // This is new target add data
893 ItemTargetInfo target
;
895 target
.effectMask
= 1<<effIndex
;
896 m_UniqueItemInfo
.push_back(target
);
899 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
901 if (target
->processed
) // Check target
903 target
->processed
= true; // Target checked in apply effects procedure
905 // Get mask of effects for target
906 uint32 mask
= target
->effectMask
;
907 if (mask
== 0) // No effects
910 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
914 // Get original caster (if exist) and calculate damage/healing from him data
915 Unit
*caster
= m_originalCasterGUID
? m_originalCaster
: m_caster
;
917 // Skip if m_originalCaster not avaiable
921 SpellMissInfo missInfo
= target
->missCondition
;
922 // Need init unitTarget by default unit (can changed in code on reflect)
923 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
926 // Reset damage/healing counter
930 // Fill base trigger info
931 uint32 procAttacker
= m_procAttacker
;
932 uint32 procVictim
= m_procVictim
;
933 uint32 procEx
= PROC_EX_NONE
;
935 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
936 DoSpellHitOnUnit(unit
, mask
);
937 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
939 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
940 DoSpellHitOnUnit(m_caster
, mask
);
943 // All calculated do it!
944 // Do healing and triggers
947 bool crit
= caster
->isSpellCrit(NULL
, m_spellInfo
, m_spellSchoolMask
);
948 uint32 addhealth
= m_healing
;
951 procEx
|= PROC_EX_CRITICAL_HIT
;
952 addhealth
= caster
->SpellCriticalBonus(m_spellInfo
, addhealth
, NULL
);
955 procEx
|= PROC_EX_NORMAL_HIT
;
957 caster
->SendHealSpellLog(unitTarget
, m_spellInfo
->Id
, addhealth
, crit
);
959 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
960 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
961 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, addhealth
, m_attackType
, m_spellInfo
);
963 int32 gain
= unitTarget
->ModifyHealth( int32(addhealth
) );
965 unitTarget
->getHostilRefManager().threatAssist(caster
, float(gain
) * 0.5f
, m_spellInfo
);
966 if(caster
->GetTypeId()==TYPEID_PLAYER
)
967 if(BattleGround
*bg
= ((Player
*)caster
)->GetBattleGround())
968 bg
->UpdatePlayerScore(((Player
*)caster
), SCORE_HEALING_DONE
, gain
);
970 // Do damage and triggers
973 // Fill base damage struct (unitTarget - is real spell target)
974 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
976 // Add bonuses and fill damageInfo struct
977 caster
->CalculateSpellDamage(&damageInfo
, m_damage
, m_spellInfo
);
979 // Send log damage message to client
980 caster
->SendSpellNonMeleeDamageLog(&damageInfo
);
982 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
983 procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
985 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
986 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
987 caster
->ProcDamageAndSpell(unitTarget
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, m_attackType
, m_spellInfo
);
989 caster
->DealSpellDamage(&damageInfo
, true);
991 // Judgement of Blood
992 if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& m_spellInfo
->SpellFamilyFlags
& 0x0000000800000000LL
&& m_spellInfo
->SpellIconID
==153)
994 int32 damagePoint
= damageInfo
.damage
* 33 / 100;
995 m_caster
->CastCustomSpell(m_caster
, 32220, &damagePoint
, NULL
, NULL
, true);
998 else if (m_spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& m_spellInfo
->SpellFamilyFlags
& 0x40000000000LL
)
1001 switch(m_spellInfo
->Id
)
1003 case 23881: BTAura
= 23885; break;
1004 case 23892: BTAura
= 23886; break;
1005 case 23893: BTAura
= 23887; break;
1006 case 23894: BTAura
= 23888; break;
1007 case 25251: BTAura
= 25252; break;
1008 case 30335: BTAura
= 30339; break;
1010 sLog
.outError("Spell::EffectSchoolDMG: Spell %u not handled in BTAura",m_spellInfo
->Id
);
1014 m_caster
->CastSpell(m_caster
,BTAura
,true);
1017 // Passive spell hits/misses or active spells only misses (only triggers)
1020 // Fill base damage struct (unitTarget - is real spell target)
1021 SpellNonMeleeDamage
damageInfo(caster
, unitTarget
, m_spellInfo
->Id
, m_spellSchoolMask
);
1022 procEx
= createProcExtendMask(&damageInfo
, missInfo
);
1023 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1024 if (m_canTrigger
&& missInfo
!= SPELL_MISS_REFLECT
)
1025 caster
->ProcDamageAndSpell(unit
, procAttacker
, procVictim
, procEx
, 0, m_attackType
, m_spellInfo
);
1028 // Call scripted function for AI if this spell is casted upon a creature (except pets)
1029 if(IS_CREATURE_GUID(target
->targetGUID
))
1031 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1032 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1033 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1034 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
1036 if(((Creature
*)unit
)->AI())
1037 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
1041 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
1043 if(!unit
|| !effectMask
)
1046 // Recheck immune (only for delayed spells)
1047 if( m_spellInfo
->speed
&& (
1048 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
),true) ||
1049 unit
->IsImmunedToSpell(m_spellInfo
,true) ))
1051 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
1055 if (unit
->GetTypeId() == TYPEID_PLAYER
)
1057 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
1058 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
1061 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
1063 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
1066 if( m_caster
!= unit
)
1068 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1069 if (m_spellInfo
->speed
> 0.0f
&&
1070 unit
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
) &&
1071 unit
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
1073 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1077 if( !m_caster
->IsFriendlyTo(unit
) )
1079 // for delayed spells ignore not visible explicit target
1080 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
1082 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1086 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
1087 // TODO: find way to not need this?
1088 if(!(m_spellInfo
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
1089 m_spellInfo
->SpellFamilyFlags
& 0x800LL
))
1091 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1093 if( !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
1095 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
1096 unit
->SetStandState(PLAYER_STATE_NONE
);
1098 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
1099 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
1101 unit
->SetInCombatWith(m_caster
);
1102 m_caster
->SetInCombatWith(unit
);
1104 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1106 m_caster
->SetContestedPvP(attackedPlayer
);
1108 unit
->AddThreat(m_caster
, 0.0f
);
1114 // for delayed spells ignore negative spells (after duel end) for friendly targets
1115 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1117 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1121 // assisting case, healing and resurrection
1122 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1123 m_caster
->SetContestedPvP();
1124 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
1126 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1127 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1132 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1133 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1134 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1135 // Increase Diminishing on unit, current informations for actually casts will use values above
1136 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1137 unit
->IncrDiminishing(m_diminishGroup
);
1139 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1141 if (effectMask
& (1<<effectNumber
))
1143 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1144 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1147 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1148 // Apply multiplier mods
1149 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1150 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1151 m_damageMultipliers
[effectNumber
] *= multiplier
;
1157 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1159 if (target
->processed
) // Check target
1161 target
->processed
= true; // Target checked in apply effects procedure
1163 uint32 effectMask
= target
->effectMask
;
1167 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1171 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1172 if (effectMask
& (1<<effectNumber
))
1173 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1175 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1176 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1177 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1178 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1181 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1183 uint32 effectMask
= target
->effectMask
;
1184 if(!target
->item
|| !effectMask
)
1187 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1188 if (effectMask
& (1<<effectNumber
))
1189 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1192 bool Spell::IsAliveUnitPresentInTargetList()
1194 // Not need check return true
1195 if (m_needAliveTargetMask
== 0)
1198 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1200 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1202 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1204 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1206 if (unit
&& unit
->isAlive())
1207 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1211 // is all effects from m_needAliveTargetMask have alive targets
1212 return needAliveTargetMask
==0;
1215 // Helper for Chain Healing
1216 // Spell target first
1217 // Raidmates then descending by injury suffered (MaxHealth - Health)
1218 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1219 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1221 const Unit
* MainTarget
;
1222 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1223 // functor for operator ">"
1224 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1226 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1228 int32
ChainHealingHash(Unit
const* Target
) const
1230 if (Target
== MainTarget
)
1232 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1233 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1235 if (Target
->GetHealth() == Target
->GetMaxHealth())
1238 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1241 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1245 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1248 const Unit
* MainTarget
;
1249 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1251 bool operator()(const Unit
* Target
)
1253 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1257 // Helper for targets nearest to the spell target
1258 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1259 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1261 const Unit
* MainTarget
;
1262 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1263 // functor for operator ">"
1264 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1266 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1270 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1273 if (m_spellInfo
->EffectRadiusIndex
[i
])
1274 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1276 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1278 if(m_originalCaster
)
1279 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1280 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1282 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1283 if(m_originalCaster
)
1284 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1285 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1287 // Get spell max affected targets
1288 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1289 Unit::AuraList
const& mod
= m_caster
->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
);
1290 for(Unit::AuraList::const_iterator m
= mod
.begin(); m
!= mod
.end(); ++m
)
1292 if (!(*m
)->isAffectedOnSpell(m_spellInfo
))
1294 unMaxTargets
+=(*m
)->GetModifier()->m_amount
;
1298 case TARGET_TOTEM_EARTH
:
1299 case TARGET_TOTEM_WATER
:
1300 case TARGET_TOTEM_AIR
:
1301 case TARGET_TOTEM_FIRE
:
1304 case TARGET_DYNAMIC_OBJECT
:
1305 case TARGET_AREAEFFECT_CUSTOM
:
1306 case TARGET_AREAEFFECT_CUSTOM_2
:
1309 TagUnitMap
.push_back(m_caster
);
1312 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1314 m_targets
.m_targetMask
= 0;
1315 unMaxTargets
= EffectChainTarget
;
1316 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1318 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1320 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1323 std::list
<Unit
*> tempUnitMap
;
1326 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1327 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1329 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1330 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1332 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1333 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1334 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1337 if(tempUnitMap
.empty())
1340 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1342 //Now to get us a random target that's in the initial range of the spell
1344 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1345 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1351 itr
= tempUnitMap
.begin();
1352 std::advance(itr
, rand()%t
);
1353 Unit
*pUnitTarget
= *itr
;
1354 TagUnitMap
.push_back(pUnitTarget
);
1356 tempUnitMap
.erase(itr
);
1358 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1360 t
= unMaxTargets
- 1;
1361 Unit
*prev
= pUnitTarget
;
1362 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1364 while(t
&& next
!= tempUnitMap
.end() )
1366 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1369 if(!prev
->IsWithinLOSInMap(*next
))
1376 TagUnitMap
.push_back(prev
);
1377 tempUnitMap
.erase(next
);
1378 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1379 next
= tempUnitMap
.begin();
1386 Pet
* tmpUnit
= m_caster
->GetPet();
1387 if (!tmpUnit
) break;
1388 TagUnitMap
.push_back(tmpUnit
);
1391 case TARGET_CHAIN_DAMAGE
:
1393 if (EffectChainTarget
<= 1)
1395 Unit
* pUnitTarget
= SelectMagnetTarget();
1397 TagUnitMap
.push_back(pUnitTarget
);
1401 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1405 unMaxTargets
= EffectChainTarget
;
1408 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1409 max_range
= radius
; //
1411 //FIXME: This very like horrible hack and wrong for most spells
1412 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1414 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1416 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1419 Unit
* originalCaster
= GetOriginalCaster();
1422 std::list
<Unit
*> tempUnitMap
;
1425 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1426 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1428 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1429 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1431 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1432 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1433 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1436 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1438 if(tempUnitMap
.empty())
1441 if(*tempUnitMap
.begin() == pUnitTarget
)
1442 tempUnitMap
.erase(tempUnitMap
.begin());
1444 TagUnitMap
.push_back(pUnitTarget
);
1445 uint32 t
= unMaxTargets
- 1;
1446 Unit
*prev
= pUnitTarget
;
1447 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1449 while(t
&& next
!= tempUnitMap
.end() )
1451 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1454 if(!prev
->IsWithinLOSInMap(*next
))
1461 TagUnitMap
.push_back(prev
);
1462 tempUnitMap
.erase(next
);
1463 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1464 next
= tempUnitMap
.begin();
1471 case TARGET_ALL_ENEMY_IN_AREA
:
1474 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1476 // targets the ground, not the units in the area
1477 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1479 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1481 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1484 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1486 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1487 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1489 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1490 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1491 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1493 // exclude caster (this can be important if this not original caster)
1494 TagUnitMap
.remove(m_caster
);
1497 case TARGET_DUELVSPLAYER_COORDINATES
:
1499 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1501 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1502 TagUnitMap
.push_back(currentTarget
);
1505 case TARGET_ALL_PARTY_AROUND_CASTER
:
1506 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1507 case TARGET_ALL_PARTY
:
1508 case TARGET_ALL_RAID_AROUND_CASTER
:
1510 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1511 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1515 uint8 subgroup
= pTarget
->GetSubGroup();
1517 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1519 Player
* Target
= itr
->getSource();
1521 // IsHostileTo check duel and controlled by enemy
1523 (cur
==TARGET_ALL_RAID_AROUND_CASTER
|| Target
->GetSubGroup()==subgroup
) &&
1524 !m_caster
->IsHostileTo(Target
) )
1526 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1527 TagUnitMap
.push_back(Target
);
1529 if(Pet
* pet
= Target
->GetPet())
1530 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1531 TagUnitMap
.push_back(pet
);
1537 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1538 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1539 TagUnitMap
.push_back(ownerOrSelf
);
1540 if(Pet
* pet
= ownerOrSelf
->GetPet())
1541 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1542 TagUnitMap
.push_back(pet
);
1545 case TARGET_SINGLE_FRIEND
:
1546 case TARGET_SINGLE_FRIEND_2
:
1548 if(m_targets
.getUnitTarget())
1549 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1551 case TARGET_NONCOMBAT_PET
:
1553 if(Unit
* target
= m_targets
.getUnitTarget())
1554 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1555 TagUnitMap
.push_back(target
);
1557 case TARGET_ALL_AROUND_CASTER
:
1559 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1561 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1564 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1566 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1567 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1569 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1570 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1571 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1573 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1575 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1577 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1580 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1582 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1583 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1585 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1586 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1587 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1589 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1591 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1593 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1596 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1598 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1599 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1601 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1602 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1603 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1605 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1606 case TARGET_SINGLE_PARTY
:
1608 Unit
*target
= m_targets
.getUnitTarget();
1609 // Thoses spells apparently can't be casted on the caster.
1610 if( target
&& target
!= m_caster
)
1612 // Can only be casted on group's members or its pets
1613 Group
*pGroup
= NULL
;
1615 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1616 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1619 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1621 if( target
== owner
)
1623 TagUnitMap
.push_back(target
);
1626 pGroup
= ((Player
*)owner
)->GetGroup();
1629 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1631 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1633 TagUnitMap
.push_back(target
);
1636 pGroup
= ((Player
*)m_caster
)->GetGroup();
1641 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1644 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1645 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1646 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1647 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1649 TagUnitMap
.push_back(target
);
1652 // 1Our target can be a player who is on our group
1653 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1655 TagUnitMap
.push_back(target
);
1660 case TARGET_GAMEOBJECT
:
1662 if(m_targets
.getGOTarget())
1663 AddGOTarget(m_targets
.getGOTarget(), i
);
1665 case TARGET_IN_FRONT_OF_CASTER
:
1667 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1669 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1672 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1673 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1675 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1676 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1678 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1679 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1680 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1682 case TARGET_DUELVSPLAYER
:
1684 Unit
*target
= m_targets
.getUnitTarget();
1687 if(m_caster
->IsFriendlyTo(target
))
1689 TagUnitMap
.push_back(target
);
1693 Unit
* pUnitTarget
= SelectMagnetTarget();
1695 TagUnitMap
.push_back(pUnitTarget
);
1699 case TARGET_GAMEOBJECT_ITEM
:
1701 if(m_targets
.getGOTargetGUID())
1702 AddGOTarget(m_targets
.getGOTarget(), i
);
1703 else if(m_targets
.getItemTarget())
1704 AddItemTarget(m_targets
.getItemTarget(), i
);
1709 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1710 TagUnitMap
.push_back(owner
);
1713 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1715 // targets the ground, not the units in the area
1716 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1718 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1720 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1723 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1725 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1726 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1728 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1729 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1730 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1735 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1736 TagUnitMap
.push_back(m_caster
);
1738 case TARGET_SINGLE_ENEMY
:
1740 Unit
* pUnitTarget
= SelectMagnetTarget();
1742 TagUnitMap
.push_back(pUnitTarget
);
1744 case TARGET_AREAEFFECT_PARTY
:
1746 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1747 Player
*pTarget
= NULL
;
1751 TagUnitMap
.push_back(m_caster
);
1752 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1753 pTarget
= (Player
*)owner
;
1755 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1757 if(Unit
* target
= m_targets
.getUnitTarget())
1759 if( target
->GetTypeId() != TYPEID_PLAYER
)
1761 if(((Creature
*)target
)->isPet())
1763 Unit
*targetOwner
= target
->GetOwner();
1764 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1765 pTarget
= (Player
*)targetOwner
;
1769 pTarget
= (Player
*)target
;
1773 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1777 uint8 subgroup
= pTarget
->GetSubGroup();
1779 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1781 Player
* Target
= itr
->getSource();
1783 // IsHostileTo check duel and controlled by enemy
1784 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1786 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1787 TagUnitMap
.push_back(Target
);
1789 if(Pet
* pet
= Target
->GetPet())
1790 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1791 TagUnitMap
.push_back(pet
);
1797 if(m_caster
->IsWithinDistInMap(owner
, radius
))
1798 TagUnitMap
.push_back(owner
);
1802 TagUnitMap
.push_back(pTarget
);
1804 if(Pet
* pet
= pTarget
->GetPet())
1805 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1806 TagUnitMap
.push_back(pet
);
1812 if(m_targets
.getUnitTarget())
1813 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1814 if(m_targets
.getItemTarget())
1815 AddItemTarget(m_targets
.getItemTarget(), i
);
1817 case TARGET_SELF_FISHING
:
1819 TagUnitMap
.push_back(m_caster
);
1821 case TARGET_CHAIN_HEAL
:
1823 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1827 if (EffectChainTarget
<= 1)
1828 TagUnitMap
.push_back(pUnitTarget
);
1831 unMaxTargets
= EffectChainTarget
;
1832 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1834 std::list
<Unit
*> tempUnitMap
;
1837 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1839 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1842 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1844 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1845 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1847 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1848 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1849 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1853 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
1854 tempUnitMap
.push_front(m_caster
);
1856 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1858 if(tempUnitMap
.empty())
1861 if(*tempUnitMap
.begin() == pUnitTarget
)
1862 tempUnitMap
.erase(tempUnitMap
.begin());
1864 TagUnitMap
.push_back(pUnitTarget
);
1865 uint32 t
= unMaxTargets
- 1;
1866 Unit
*prev
= pUnitTarget
;
1867 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1869 while(t
&& next
!= tempUnitMap
.end() )
1871 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1874 if(!prev
->IsWithinLOSInMap(*next
))
1880 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
1882 next
= tempUnitMap
.erase(next
);
1887 TagUnitMap
.push_back(prev
);
1888 tempUnitMap
.erase(next
);
1889 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1890 next
= tempUnitMap
.begin();
1896 case TARGET_CURRENT_ENEMY_COORDINATES
:
1898 Unit
* currentTarget
= m_targets
.getUnitTarget();
1901 TagUnitMap
.push_back(currentTarget
);
1902 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1903 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
1905 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
1907 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1909 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1910 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1911 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1912 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1913 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1914 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1918 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
1920 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1921 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
1923 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
1926 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1928 Player
* Target
= itr
->getSource();
1930 // IsHostileTo check duel and controlled by enemy
1931 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
1932 targetPlayer
->getClass() == Target
->getClass() &&
1933 !m_caster
->IsHostileTo(Target
) )
1935 TagUnitMap
.push_back(Target
);
1939 else if(m_targets
.getUnitTarget())
1940 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1943 case TARGET_TABLE_X_Y_Z_COORDINATES
:
1945 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
1948 if (st
->target_mapId
== m_caster
->GetMapId())
1949 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
1951 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1952 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
1954 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1956 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1959 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
1960 // Select friendly targets for positive effect
1961 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
1962 targetB
= SPELL_TARGETS_FRIENDLY
;
1964 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
1966 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1967 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1969 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1970 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1971 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1975 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo
->Id
);
1977 case TARGET_BEHIND_VICTIM
:
1979 Unit
*pTarget
= m_caster
->getVictim();
1980 if(!pTarget
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
1981 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
1985 float _target_x
, _target_y
, _target_z
;
1986 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
1987 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
1988 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
1995 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
1997 // make sure one unit is always removed per iteration
1998 uint32 removed_utarget
= 0;
1999 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
2003 if (!*itr
) continue;
2004 if ((*itr
) == m_targets
.getUnitTarget())
2006 TagUnitMap
.erase(itr
);
2007 removed_utarget
= 1;
2011 // remove random units from the map
2012 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
2014 uint32 poz
= urand(0, TagUnitMap
.size()-1);
2015 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
2017 if (!*itr
) continue;
2020 TagUnitMap
.erase(itr
);
2025 // the player's target will always be added to the map
2026 if (removed_utarget
&& m_targets
.getUnitTarget())
2027 TagUnitMap
.push_back(m_targets
.getUnitTarget());
2031 void Spell::prepare(SpellCastTargets
* targets
, Aura
* triggeredByAura
)
2033 m_targets
= *targets
;
2035 m_spellState
= SPELL_STATE_PREPARING
;
2037 m_castPositionX
= m_caster
->GetPositionX();
2038 m_castPositionY
= m_caster
->GetPositionY();
2039 m_castPositionZ
= m_caster
->GetPositionZ();
2040 m_castOrientation
= m_caster
->GetOrientation();
2043 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
2045 // create and add update event for this spell
2046 SpellEvent
* Event
= new SpellEvent(this);
2047 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
2049 //Prevent casting at cast another spell (ServerSide check)
2050 if(m_caster
->IsNonMeleeSpellCasted(false, true, true) && m_cast_count
)
2052 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
2058 m_powerCost
= CalculatePowerCost();
2060 uint8 result
= CanCast(true);
2061 if(result
!= 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2065 SendChannelUpdate(0);
2066 triggeredByAura
->SetAuraDuration(0);
2068 SendCastResult(result
);
2073 // Prepare data for triggers
2074 prepareDataForTriggerSystem();
2076 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
2077 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
2079 // set timer base at cast time
2082 // stealth must be removed at cast starting (at show channel bar)
2083 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2084 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
2086 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
2087 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
2090 if(m_IsTriggeredSpell
)
2094 m_caster
->SetCurrentCastedSpell( this );
2095 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
2100 void Spell::cancel()
2102 if(m_spellState
== SPELL_STATE_FINISHED
)
2105 m_autoRepeat
= false;
2106 switch (m_spellState
)
2108 case SPELL_STATE_PREPARING
:
2109 case SPELL_STATE_DELAYED
:
2112 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2115 case SPELL_STATE_CASTING
:
2117 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2119 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2121 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2122 if( unit
&& unit
->isAlive() )
2123 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2127 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2128 SendChannelUpdate(0);
2130 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2139 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2140 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2143 void Spell::cast(bool skipCheck
)
2145 SetExecutedCurrently(true);
2147 uint8 castResult
= 0;
2149 // update pointers base at GUIDs to prevent access to non-existed already object
2152 // cancel at lost main target unit
2153 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2156 SetExecutedCurrently(false);
2160 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2161 m_caster
->SetInFront(m_targets
.getUnitTarget());
2163 castResult
= CheckPower();
2166 SendCastResult(castResult
);
2168 SetExecutedCurrently(false);
2172 // triggered cast called from Spell::prepare where it was already checked
2175 castResult
= CanCast(false);
2178 SendCastResult(castResult
);
2180 SetExecutedCurrently(false);
2185 // Conflagrate - consumes immolate
2186 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2188 // for caster applied auras only
2189 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2190 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2192 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2193 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2195 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2201 // traded items have trade slot instead of guid in m_itemTargetGUID
2202 // set to real guid to be sent later to the client
2203 m_targets
.updateTradeSlotItem();
2205 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2208 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2210 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2214 SendSpellCooldown();
2217 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2220 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2222 SetExecutedCurrently(false);
2226 SendCastResult(castResult
);
2227 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2229 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2230 if (m_spellInfo
->speed
> 0.0f
)
2233 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2234 // in case delayed spell remove item at cast delay start
2237 // Okay, maps created, now prepare flags
2238 m_immediateHandled
= false;
2239 m_spellState
= SPELL_STATE_DELAYED
;
2244 // Immediate spell, no big deal
2248 SetExecutedCurrently(false);
2251 void Spell::handle_immediate()
2253 // start channeling if applicable
2254 if(IsChanneledSpell(m_spellInfo
))
2256 m_spellState
= SPELL_STATE_CASTING
;
2257 SendChannelStart(GetSpellDuration(m_spellInfo
));
2260 // process immediate effects (items, ground, etc.) also initialize some variables
2261 _handle_immediate_phase();
2263 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2264 DoAllEffectOnTarget(&(*ihit
));
2266 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2267 DoAllEffectOnTarget(&(*ihit
));
2269 // spell is finished, perform some last features of the spell here
2270 _handle_finish_phase();
2272 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2275 if(m_spellState
!= SPELL_STATE_CASTING
)
2276 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2279 uint64
Spell::handle_delayed(uint64 t_offset
)
2281 uint64 next_time
= 0;
2283 if (!m_immediateHandled
)
2285 _handle_immediate_phase();
2286 m_immediateHandled
= true;
2289 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2290 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2292 if (ihit
->processed
== false)
2294 if ( ihit
->timeDelay
<= t_offset
)
2295 DoAllEffectOnTarget(&(*ihit
));
2296 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2297 next_time
= ihit
->timeDelay
;
2301 // now recheck gameobject targeting correctness
2302 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2304 if (ighit
->processed
== false)
2306 if ( ighit
->timeDelay
<= t_offset
)
2307 DoAllEffectOnTarget(&(*ighit
));
2308 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2309 next_time
= ighit
->timeDelay
;
2312 // All targets passed - need finish phase
2315 // spell is finished, perform some last features of the spell here
2316 _handle_finish_phase();
2318 finish(true); // successfully finish spell cast
2320 // return zero, spell is finished now
2325 // spell is unfinished, return next execution time
2330 void Spell::_handle_immediate_phase()
2332 // handle some immediate features of the spell here
2333 HandleThreatSpells(m_spellInfo
->Id
);
2335 m_needSpellLog
= IsNeedSendToClient();
2336 for(uint32 j
= 0;j
<3;j
++)
2338 if(m_spellInfo
->Effect
[j
]==0)
2341 // apply Send Event effect to ground in case empty target lists
2342 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2344 HandleEffects(NULL
,NULL
,NULL
, j
);
2348 // Don't do spell log, if is school damage spell
2349 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2350 m_needSpellLog
= false;
2352 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2353 if(m_originalCaster
)
2354 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2355 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2357 // initialize multipliers
2358 m_damageMultipliers
[j
] = 1.0f
;
2359 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2360 (EffectChainTarget
> 1) )
2361 m_applyMultiplierMask
|= 1 << j
;
2364 // initialize Diminishing Returns Data
2365 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2366 m_diminishGroup
= DIMINISHING_NONE
;
2369 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2370 DoAllEffectOnTarget(&(*ihit
));
2373 for(uint32 j
= 0;j
<3;j
++)
2375 // persistent area auras target only the ground
2376 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2377 HandleEffects(NULL
,NULL
,NULL
, j
);
2381 void Spell::_handle_finish_phase()
2388 void Spell::SendSpellCooldown()
2390 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2393 Player
* _player
= (Player
*)m_caster
;
2394 // Add cooldown for max (disable spell)
2395 // Cooldown started on SendCooldownEvent call
2396 if (m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2398 _player
->AddSpellCooldown(m_spellInfo
->Id
, 0, time(NULL
) - 1);
2402 // init cooldown values
2407 // some special item spells without correct cooldown in SpellInfo
2408 // cooldown information stored in item prototype
2409 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2413 ItemPrototype
const* proto
= m_CastItem
->GetProto();
2416 for(int idx
= 0; idx
< 5; ++idx
)
2418 if(proto
->Spells
[idx
].SpellId
== m_spellInfo
->Id
)
2420 cat
= proto
->Spells
[idx
].SpellCategory
;
2421 rec
= proto
->Spells
[idx
].SpellCooldown
;
2422 catrec
= proto
->Spells
[idx
].SpellCategoryCooldown
;
2429 // if no cooldown found above then base at DBC data
2430 if(rec
< 0 && catrec
< 0)
2432 cat
= m_spellInfo
->Category
;
2433 rec
= m_spellInfo
->RecoveryTime
;
2434 catrec
= m_spellInfo
->CategoryRecoveryTime
;
2437 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2438 // prevent 0 cooldowns set by another way
2439 if (rec
<= 0 && catrec
<= 0 && (cat
== 76 || IsAutoRepeatRangedSpell(m_spellInfo
) && m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
))
2440 rec
= _player
->GetAttackTime(RANGED_ATTACK
);
2442 // Now we have cooldown data (if found any), time to apply mods
2444 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, rec
, this);
2447 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, catrec
, this);
2449 // replace negative cooldowns by 0
2450 if (rec
< 0) rec
= 0;
2451 if (catrec
< 0) catrec
= 0;
2453 // no cooldown after applying spell mods
2454 if( rec
== 0 && catrec
== 0)
2457 time_t curTime
= time(NULL
);
2459 time_t catrecTime
= catrec
? curTime
+catrec
/1000 : 0; // in secs
2460 time_t recTime
= rec
? curTime
+rec
/1000 : catrecTime
;// in secs
2462 // self spell cooldown
2464 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, recTime
);
2469 SpellCategoryStore::const_iterator i_scstore
= sSpellCategoryStore
.find(cat
);
2470 if(i_scstore
!= sSpellCategoryStore
.end())
2472 for(SpellCategorySet::const_iterator i_scset
= i_scstore
->second
.begin(); i_scset
!= i_scstore
->second
.end(); ++i_scset
)
2474 if(*i_scset
== m_spellInfo
->Id
) // skip main spell, already handled above
2477 _player
->AddSpellCooldown(*i_scset
, m_CastItem
? m_CastItem
->GetEntry() : 0, catrecTime
);
2483 void Spell::update(uint32 difftime
)
2485 // update pointers based at it's GUIDs
2488 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2494 // check if the player caster has moved before the spell finished
2495 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2496 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2497 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2499 // always cancel for channeled spells
2500 if( m_spellState
== SPELL_STATE_CASTING
)
2502 // don't cancel for melee, autorepeat, triggered and instant spells
2503 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2507 switch(m_spellState
)
2509 case SPELL_STATE_PREPARING
:
2513 if(difftime
>= m_timer
)
2516 m_timer
-= difftime
;
2519 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2522 case SPELL_STATE_CASTING
:
2526 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2528 // check if player has jumped before the channeling finished
2529 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2532 // check for incapacitating player states
2533 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2536 // check if player has turned if flag is set
2537 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2541 // check if there are alive targets left
2542 if (!IsAliveUnitPresentInTargetList())
2544 SendChannelUpdate(0);
2548 if(difftime
>= m_timer
)
2551 m_timer
-= difftime
;
2556 SendChannelUpdate(0);
2558 // channeled spell processed independently for quest targeting
2559 // cast at creature (or GO) quest objectives update at successful cast channel finished
2560 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2561 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2563 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2565 TargetInfo
* target
= &*ihit
;
2566 if(!IS_CREATURE_GUID(target
->targetGUID
))
2569 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2573 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2576 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2578 GOTargetInfo
* target
= &*ihit
;
2580 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2584 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2597 void Spell::finish(bool ok
)
2602 if(m_spellState
== SPELL_STATE_FINISHED
)
2605 m_spellState
= SPELL_STATE_FINISHED
;
2607 // other code related only to successfully finished spells
2612 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2613 ((Player
*)m_caster
)->RemoveSpellMods(this);
2615 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2616 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2617 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2619 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2620 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2621 if (IsAffectedByAura((*i
)))
2623 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2624 if( ihit
->effectMask
& (1<<auraSpellIdx
) )
2626 // check m_caster->GetGUID() let load auras at login and speedup most often case
2627 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2628 if (unit
&& unit
->isAlive())
2630 // Calculate chance at that moment (can be depend for example from combo points)
2631 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2633 if(roll_chance_i(chance
))
2634 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2640 // Heal caster for all health leech from all targets
2643 m_caster
->ModifyHealth(m_healthLeech
);
2644 m_caster
->SendHealSpellLog(m_caster
, m_spellInfo
->Id
, uint32(m_healthLeech
));
2647 if (IsMeleeAttackResetSpell())
2649 m_caster
->resetAttackTimer(BASE_ATTACK
);
2650 if(m_caster
->haveOffhandWeapon())
2651 m_caster
->resetAttackTimer(OFF_ATTACK
);
2654 /*if (IsRangedAttackResetSpell())
2655 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2657 // Clear combo at finish state
2658 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2660 // Not drop combopoints if negative spell and if any miss on enemy exist
2661 bool needDrop
= true;
2662 if (!IsPositiveSpell(m_spellInfo
->Id
))
2663 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2664 if (ihit
->missCondition
!= SPELL_MISS_NONE
&& ihit
->targetGUID
!=m_caster
->GetGUID())
2670 ((Player
*)m_caster
)->ClearComboPoints();
2673 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2674 if(!m_TriggerSpells
.empty())
2677 // Stop Attack for some spells
2678 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2679 m_caster
->AttackStop();
2682 void Spell::SendCastResult(uint8 result
)
2684 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2687 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2692 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2693 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2694 data
<< uint32(m_spellInfo
->Id
);
2695 data
<< uint8(result
); // problem
2698 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2699 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2701 case SPELL_FAILED_REQUIRES_AREA
:
2702 // hardcode areas limitation case
2703 switch(m_spellInfo
->Id
)
2705 case 41617: // Cenarion Mana Salve
2706 case 41619: // Cenarion Healing Salve
2707 data
<< uint32(3905);
2709 case 41618: // Bottled Nethergon Energy
2710 case 41620: // Bottled Nethergon Vapor
2711 data
<< uint32(3842);
2713 case 45373: // Bloodberry Elixir
2714 data
<< uint32(4075);
2716 default: // default case (don't must be)
2721 case SPELL_FAILED_TOTEMS
:
2722 if(m_spellInfo
->Totem
[0])
2723 data
<< uint32(m_spellInfo
->Totem
[0]);
2724 if(m_spellInfo
->Totem
[1])
2725 data
<< uint32(m_spellInfo
->Totem
[1]);
2727 case SPELL_FAILED_TOTEM_CATEGORY
:
2728 if(m_spellInfo
->TotemCategory
[0])
2729 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2730 if(m_spellInfo
->TotemCategory
[1])
2731 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2733 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2734 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2735 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2736 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2739 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2743 void Spell::SendSpellStart()
2745 if(!IsNeedSendToClient())
2748 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2750 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2752 castFlags
|= CAST_FLAG_AMMO
;
2754 if(m_spellInfo
->runeCostID
)
2755 castFlags
|= CAST_FLAG_UNKNOWN10
;
2757 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2759 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2761 data
.append(m_CastItem
->GetPackGUID());
2763 data
.append(m_caster
->GetPackGUID());
2765 data
.append(m_caster
->GetPackGUID());
2766 data
<< uint8(m_cast_count
); // pending spell cast?
2767 data
<< uint32(m_spellInfo
->Id
); // spellId
2768 data
<< uint32(castFlags
); // cast flags
2769 data
<< uint32(m_timer
); // delay?
2771 m_targets
.write(&data
);
2773 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // predicted power?
2776 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2778 uint8 v1
= 0;//m_runesState;
2779 uint8 v2
= 0;//((Player*)m_caster)->GetRunesState();
2780 data
<< uint8(v1
); // runes state before
2781 data
<< uint8(v2
); // runes state after
2782 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2785 if(m
& v1
) // usable before...
2786 if(!(m
& v2
)) // ...but on cooldown now...
2787 data
<< uint8(0); // some unknown byte (time?)
2791 if ( castFlags
& CAST_FLAG_AMMO
)
2792 WriteAmmoToPacket(&data
);
2794 m_caster
->SendMessageToSet(&data
, true);
2797 void Spell::SendSpellGo()
2799 // not send invisible spell casting
2800 if(!IsNeedSendToClient())
2803 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo
->Id
);
2805 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2807 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
2809 castFlags
|= CAST_FLAG_AMMO
; // arrows/bullets visual
2811 if((m_caster
->GetTypeId() == TYPEID_PLAYER
) && (m_caster
->getClass() == CLASS_DEATH_KNIGHT
) && m_spellInfo
->runeCostID
)
2813 castFlags
|= CAST_FLAG_UNKNOWN10
; // same as in SMSG_SPELL_START
2814 castFlags
|= CAST_FLAG_UNKNOWN6
; // makes cooldowns visible
2815 castFlags
|= CAST_FLAG_UNKNOWN7
; // rune cooldowns list
2818 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
2820 data
.append(m_CastItem
->GetPackGUID());
2822 data
.append(m_caster
->GetPackGUID());
2824 data
.append(m_caster
->GetPackGUID());
2825 data
<< uint8(m_cast_count
); // pending spell cast?
2826 data
<< uint32(m_spellInfo
->Id
); // spellId
2827 data
<< uint32(castFlags
); // cast flags
2828 data
<< uint32(getMSTime()); // timestamp
2830 WriteSpellGoTargets(&data
);
2832 m_targets
.write(&data
);
2834 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk, predicted power?
2837 if ( castFlags
& CAST_FLAG_UNKNOWN7
) // rune cooldowns list
2839 uint8 v1
= m_runesState
;
2840 uint8 v2
= ((Player
*)m_caster
)->GetRunesState();
2841 data
<< uint8(v1
); // runes state before
2842 data
<< uint8(v2
); // runes state after
2843 for(uint8 i
= 0; i
< MAX_RUNES
; ++i
)
2846 if(m
& v1
) // usable before...
2847 if(!(m
& v2
)) // ...but on cooldown now...
2848 data
<< uint8(0); // some unknown byte (time?)
2852 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
2858 if ( castFlags
& CAST_FLAG_AMMO
)
2859 WriteAmmoToPacket(&data
);
2861 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
2867 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
2872 m_caster
->SendMessageToSet(&data
, true);
2875 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
2877 uint32 ammoInventoryType
= 0;
2878 uint32 ammoDisplayID
= 0;
2880 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2882 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
2885 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
2886 if( ammoInventoryType
== INVTYPE_THROWN
)
2887 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
2890 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
2893 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
2896 ammoDisplayID
= pProto
->DisplayInfoID
;
2897 ammoInventoryType
= pProto
->InventoryType
;
2900 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
2902 ammoDisplayID
= 5996; // normal arrow
2903 ammoInventoryType
= INVTYPE_AMMO
;
2908 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2910 *data
<< uint32(ammoDisplayID
);
2911 *data
<< uint32(ammoInventoryType
);
2914 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
2916 *data
<< (uint8
)m_countOfHit
;
2917 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2918 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
2919 *data
<< uint64(ihit
->targetGUID
);
2921 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2922 *data
<< uint64(ighit
->targetGUID
); // Always hits
2924 *data
<< (uint8
)m_countOfMiss
;
2925 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2927 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
2929 *data
<< uint64(ihit
->targetGUID
);
2930 *data
<< uint8(ihit
->missCondition
);
2931 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
2932 *data
<< uint8(ihit
->reflectResult
);
2937 void Spell::SendLogExecute()
2939 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2941 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
2943 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
2944 data
.append(m_caster
->GetPackGUID());
2946 data
.append(target
->GetPackGUID());
2948 data
<< uint32(m_spellInfo
->Id
);
2950 data
<< uint32(count1
); // count1 (effect count?)
2951 for(uint32 i
= 0; i
< count1
; ++i
)
2953 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
2955 data
<< uint32(count2
); // count2 (target count?)
2956 for(uint32 j
= 0; j
< count2
; ++j
)
2958 switch(m_spellInfo
->Effect
[0])
2960 case SPELL_EFFECT_POWER_DRAIN
:
2961 if(Unit
*unit
= m_targets
.getUnitTarget())
2962 data
.append(unit
->GetPackGUID());
2969 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
2970 if(Unit
*unit
= m_targets
.getUnitTarget())
2971 data
.append(unit
->GetPackGUID());
2974 data
<< uint32(0); // count?
2976 case SPELL_EFFECT_INTERRUPT_CAST
:
2977 if(Unit
*unit
= m_targets
.getUnitTarget())
2978 data
.append(unit
->GetPackGUID());
2981 data
<< uint32(0); // spellid
2983 case SPELL_EFFECT_DURABILITY_DAMAGE
:
2984 if(Unit
*unit
= m_targets
.getUnitTarget())
2985 data
.append(unit
->GetPackGUID());
2991 case SPELL_EFFECT_OPEN_LOCK
:
2992 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
2993 if(Item
*item
= m_targets
.getItemTarget())
2994 data
.append(item
->GetPackGUID());
2998 case SPELL_EFFECT_CREATE_ITEM
:
2999 case SPELL_EFFECT_157
:
3000 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
3002 case SPELL_EFFECT_SUMMON
:
3003 case SPELL_EFFECT_TRANS_DOOR
:
3004 case SPELL_EFFECT_SUMMON_PET
:
3005 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
3006 case SPELL_EFFECT_CREATE_HOUSE
:
3007 case SPELL_EFFECT_DUEL
:
3008 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
3009 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
3010 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
3011 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
3012 if(Unit
*unit
= m_targets
.getUnitTarget())
3013 data
.append(unit
->GetPackGUID());
3014 else if(m_targets
.getItemTargetGUID())
3015 data
.appendPackGUID(m_targets
.getItemTargetGUID());
3016 else if(GameObject
*go
= m_targets
.getGOTarget())
3017 data
.append(go
->GetPackGUID());
3019 data
<< uint8(0); // guid
3021 case SPELL_EFFECT_FEED_PET
:
3022 data
<< uint32(m_targets
.getItemTargetEntry());
3024 case SPELL_EFFECT_DISMISS_PET
:
3025 if(Unit
*unit
= m_targets
.getUnitTarget())
3026 data
.append(unit
->GetPackGUID());
3030 case SPELL_EFFECT_RESURRECT
:
3031 case SPELL_EFFECT_RESURRECT_NEW
:
3032 if(Unit
*unit
= m_targets
.getUnitTarget())
3033 data
.append(unit
->GetPackGUID());
3043 m_caster
->SendMessageToSet(&data
, true);
3046 void Spell::SendInterrupted(uint8 result
)
3048 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
3049 data
.append(m_caster
->GetPackGUID());
3050 data
<< uint8(m_cast_count
);
3051 data
<< uint32(m_spellInfo
->Id
);
3052 data
<< uint8(result
);
3053 m_caster
->SendMessageToSet(&data
, true);
3055 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
3056 data
.append(m_caster
->GetPackGUID());
3057 data
<< uint8(m_cast_count
);
3058 data
<< uint32(m_spellInfo
->Id
);
3059 data
<< uint8(result
);
3060 m_caster
->SendMessageToSet(&data
, true);
3063 void Spell::SendChannelUpdate(uint32 time
)
3067 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
3068 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
3071 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3074 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
3075 data
.append(m_caster
->GetPackGUID());
3076 data
<< uint32(time
);
3078 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3081 void Spell::SendChannelStart(uint32 duration
)
3083 WorldObject
* target
= NULL
;
3085 // select first not resisted target from target list for _0_ effect
3086 if(!m_UniqueTargetInfo
.empty())
3088 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
3090 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
3092 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
3097 else if(!m_UniqueGOTargetInfo
.empty())
3099 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
3101 if(itr
->effectMask
& (1<<0) )
3103 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
3109 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
3111 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
3112 data
.append(m_caster
->GetPackGUID());
3113 data
<< uint32(m_spellInfo
->Id
);
3114 data
<< uint32(duration
);
3116 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3121 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
3122 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
3125 void Spell::SendResurrectRequest(Player
* target
)
3127 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3128 // However, the packet structure differs slightly
3130 const char* sentName
= m_caster
->GetTypeId()==TYPEID_PLAYER
?"":m_caster
->GetNameForLocaleIdx(target
->GetSession()->GetSessionDbLocaleIndex());
3132 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+strlen(sentName
)+1+1+1));
3133 data
<< uint64(m_caster
->GetGUID());
3134 data
<< uint32(strlen(sentName
)+1);
3139 data
<< uint8(m_caster
->GetTypeId()==TYPEID_PLAYER
?0:1);
3140 target
->GetSession()->SendPacket(&data
);
3143 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3145 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3148 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
3149 data
<< uint64(m_caster
->GetGUID());
3150 data
<< uint32(SpellID
); // spell visual id?
3151 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3154 void Spell::TakeCastItem()
3156 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3159 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3160 if(m_IsTriggeredSpell
)
3163 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3167 // This code is to avoid a crash
3168 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3169 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3173 bool expendable
= false;
3174 bool withoutCharges
= false;
3176 for (int i
= 0; i
<5; i
++)
3178 if (proto
->Spells
[i
].SpellId
)
3180 // item has limited charges
3181 if (proto
->Spells
[i
].SpellCharges
)
3183 if (proto
->Spells
[i
].SpellCharges
< 0)
3186 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3188 // item has charges left
3191 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3192 if (proto
->Stackable
< 2)
3193 m_CastItem
->SetSpellCharges(i
, charges
);
3194 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3198 withoutCharges
= (charges
== 0);
3203 if (expendable
&& withoutCharges
)
3206 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3208 // prevent crash at access to deleted m_targets.getItemTarget
3209 if(m_CastItem
==m_targets
.getItemTarget())
3210 m_targets
.setItemTarget(NULL
);
3216 void Spell::TakePower()
3218 if(m_CastItem
|| m_triggeredByAuraSpell
)
3221 // health as power used
3222 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3224 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3228 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3230 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3234 Powers powerType
= Powers(m_spellInfo
->powerType
);
3236 if(powerType
== POWER_RUNE
)
3242 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3244 // Set the five second timer
3245 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3246 m_caster
->SetLastManaUse(getMSTime());
3249 uint8
Spell::CheckRuneCost(uint32 runeCostID
)
3251 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3254 Player
*plr
= (Player
*)m_caster
;
3256 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3259 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(runeCostID
);
3264 if(src
->NoRuneCost())
3267 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3269 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3271 runeCost
[i
] = src
->RuneCost
[i
];
3274 runeCost
[RUNE_DEATH
] = 0; // calculated later
3276 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3278 uint8 rune
= plr
->GetCurrentRune(i
);
3279 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3285 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3289 runeCost
[RUNE_DEATH
] += runeCost
[i
];
3293 if(runeCost
[RUNE_DEATH
] > 0)
3294 return SPELL_FAILED_NO_POWER
; // not sure if result code is correct
3299 void Spell::TakeRunePower()
3301 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
3304 Player
*plr
= (Player
*)m_caster
;
3306 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
3309 SpellRuneCostEntry
const *src
= sSpellRuneCostStore
.LookupEntry(m_spellInfo
->runeCostID
);
3311 if(!src
|| (src
->NoRuneCost() && src
->NoRunicPowerGain()))
3314 m_runesState
= plr
->GetRunesState(); // store previous state
3316 int32 runeCost
[NUM_RUNE_TYPES
]; // blood, frost, unholy, death
3318 for(uint32 i
= 0; i
< RUNE_DEATH
; ++i
)
3320 runeCost
[i
] = src
->RuneCost
[i
];
3323 runeCost
[RUNE_DEATH
] = 0; // calculated later
3325 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3327 uint8 rune
= plr
->GetCurrentRune(i
);
3328 if((plr
->GetRuneCooldown(i
) == 0) && (runeCost
[rune
] > 0))
3330 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3335 runeCost
[RUNE_DEATH
] = runeCost
[RUNE_BLOOD
] + runeCost
[RUNE_UNHOLY
] + runeCost
[RUNE_FROST
];
3337 if(runeCost
[RUNE_DEATH
] > 0)
3339 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
3341 uint8 rune
= plr
->GetCurrentRune(i
);
3342 if((plr
->GetRuneCooldown(i
) == 0) && (rune
== RUNE_DEATH
))
3344 plr
->SetRuneCooldown(i
, RUNE_COOLDOWN
); // 5*2=10 sec
3346 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
3347 if(runeCost
[RUNE_DEATH
] == 0)
3353 // you can gain some runic power when use runes
3354 float rp
= src
->runePowerGain
;;
3355 rp
*= sWorld
.getRate(RATE_POWER_RUNICPOWER_INCOME
);
3356 plr
->ModifyPower(POWER_RUNIC_POWER
, (int32
)rp
);
3359 void Spell::TakeReagents()
3361 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3364 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3367 Player
* p_caster
= (Player
*)m_caster
;
3368 if (p_caster
->CanNoReagentCast(m_spellInfo
))
3371 for(uint32 x
=0;x
<8;x
++)
3373 if(m_spellInfo
->Reagent
[x
] <= 0)
3376 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3377 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3379 // if CastItem is also spell reagent
3382 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3383 if( proto
&& proto
->ItemId
== itemid
)
3385 for(int s
=0;s
<5;s
++)
3387 // CastItem will be used up and does not count as reagent
3388 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3389 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3400 // if getItemTarget is also spell reagent
3401 if (m_targets
.getItemTargetEntry()==itemid
)
3402 m_targets
.setItemTarget(NULL
);
3404 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3408 void Spell::HandleThreatSpells(uint32 spellId
)
3410 if(!m_targets
.getUnitTarget() || !spellId
)
3413 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3416 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3420 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3422 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3425 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3427 unitTarget
= pUnitTarget
;
3428 itemTarget
= pItemTarget
;
3429 gameObjTarget
= pGOTarget
;
3431 uint8 eff
= m_spellInfo
->Effect
[i
];
3432 uint32 mechanic
= m_spellInfo
->EffectMechanic
[i
];
3434 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3436 sLog
.outDebug( "Spell: Effect : %u", eff
);
3438 //Simply return. Do not display "immune" in red text on client
3439 if(unitTarget
&& unitTarget
->IsImmunedToSpellEffect(eff
, mechanic
))
3442 if(eff
<TOTAL_SPELL_EFFECTS
)
3444 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3445 (*this.*SpellEffects
[eff
])(i
);
3450 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3452 EffectEnchantItemTmp(i);
3455 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3456 eff, m_spellInfo->Id);
3462 void Spell::TriggerSpell()
3464 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3466 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3467 spell
->prepare(&m_targets
); // use original spell original targets
3471 uint8
Spell::CanCast(bool strict
)
3473 // check cooldowns to prevent cheating
3474 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3476 if(m_triggeredByAuraSpell
)
3477 return SPELL_FAILED_DONT_REPORT
;
3479 return SPELL_FAILED_NOT_READY
;
3482 // only allow triggered spells if at an ended battleground
3483 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3484 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3485 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3486 return SPELL_FAILED_DONT_REPORT
;
3488 // only check at first call, Stealth auras are already removed at second call
3489 // for now, ignore triggered spells
3490 if( strict
&& !m_IsTriggeredSpell
)
3492 bool checkForm
= true;
3493 // Ignore form req aura
3494 Unit::AuraList
const& ignore
= m_caster
->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT
);
3495 for(Unit::AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
3497 if (!(*i
)->isAffectedOnSpell(m_spellInfo
))
3504 // Cannot be used in this stance/form
3505 if(uint8 shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
))
3508 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3509 return SPELL_FAILED_ONLY_STEALTHED
;
3513 // caster state requirements
3514 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3515 return SPELL_FAILED_CASTER_AURASTATE
;
3516 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3517 return SPELL_FAILED_CASTER_AURASTATE
;
3519 // cancel autorepeat spells if cast start when moving
3520 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3521 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3523 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3524 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3525 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3526 return SPELL_FAILED_MOVING
;
3529 Unit
*target
= m_targets
.getUnitTarget();
3533 // target state requirements (not allowed state), apply to self also
3534 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3535 return SPELL_FAILED_TARGET_AURASTATE
;
3537 if(target
!= m_caster
)
3539 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3540 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3541 return SPELL_FAILED_TARGET_AURASTATE
;
3543 // Not allow casting on flying player
3544 if (target
->isInFlight())
3545 return SPELL_FAILED_BAD_TARGETS
;
3547 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3548 return SPELL_FAILED_LINE_OF_SIGHT
;
3550 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3551 // this case can be triggered if rank not found (too low-level target for first rank)
3552 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3554 for(int i
=0;i
<3;i
++)
3556 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3557 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3558 return SPELL_FAILED_LOWLEVEL
;
3563 // check pet presents
3564 for(int j
=0;j
<3;j
++)
3566 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3568 target
= m_caster
->GetPet();
3571 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3572 return SPELL_FAILED_DONT_REPORT
;
3574 return SPELL_FAILED_NO_PET
;
3580 //check creature type
3581 //ignore self casts (including area casts when caster selected as target)
3582 if(target
!= m_caster
)
3584 if(!CheckTargetCreatureType(target
))
3586 if(target
->GetTypeId()==TYPEID_PLAYER
)
3587 return SPELL_FAILED_TARGET_IS_PLAYER
;
3589 return SPELL_FAILED_BAD_TARGETS
;
3593 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3594 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3595 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3597 // check correctness positive/negative cast target (pet cast real check and cheating check)
3598 if(IsPositiveSpell(m_spellInfo
->Id
))
3600 if(m_caster
->IsHostileTo(target
))
3601 return SPELL_FAILED_BAD_TARGETS
;
3605 if(m_caster
->IsFriendlyTo(target
))
3606 return SPELL_FAILED_BAD_TARGETS
;
3610 if(IsPositiveSpell(m_spellInfo
->Id
))
3612 if(target
->IsImmunedToSpell(m_spellInfo
,false))
3613 return SPELL_FAILED_TARGET_AURASTATE
;
3616 //Must be behind the target.
3617 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3619 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3620 if( m_spellInfo
->SpellFamilyName
!= SPELLFAMILY_DRUID
|| m_spellInfo
->SpellFamilyFlags
!= 0x0000000000020000LL
)
3623 return SPELL_FAILED_NOT_BEHIND
;
3627 //Target must be facing you.
3628 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3631 return SPELL_FAILED_NOT_INFRONT
;
3634 // check if target is in combat
3635 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3637 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3640 // Spell casted only on battleground
3641 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3642 if(!((Player
*)m_caster
)->InBattleGround())
3643 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3645 // do not allow spells to be cast in arenas
3646 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3647 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3648 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3649 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* 1000 && !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3650 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3651 if(mapEntry
->IsBattleArena())
3652 return SPELL_FAILED_NOT_IN_ARENA
;
3655 if(uint8 res
= GetSpellAllowedInLocationError(m_spellInfo
,m_caster
->GetMapId(),m_caster
->GetZoneId(),m_caster
->GetAreaId()))
3658 // not let players cast spells at mount (and let do it to creatures)
3659 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3660 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3662 if(m_caster
->isInFlight())
3663 return SPELL_FAILED_NOT_FLYING
;
3665 return SPELL_FAILED_NOT_MOUNTED
;
3668 // always (except passive spells) check items (focus object can be required for any type casts)
3669 if(!IsPassiveSpell(m_spellInfo
->Id
))
3670 if(uint8 castResult
= CheckItems())
3673 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3674 if(m_UniqueTargetInfo
.empty()) // skip second canCast apply (for delayed spells for example)
3676 for(uint8 j
= 0; j
< 3; j
++)
3678 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3679 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3680 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3681 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3683 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3684 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3686 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3688 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3689 float range
= GetSpellMaxRange(srange
);
3691 Creature
* creatureScriptTarget
= NULL
;
3692 GameObject
* goScriptTarget
= NULL
;
3694 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3696 switch(i_spellST
->second
.type
)
3698 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3700 GameObject
* p_GameObject
= NULL
;
3702 if(i_spellST
->second
.targetEntry
)
3704 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3706 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3708 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3709 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(p_GameObject
,go_check
);
3711 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3712 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3713 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
3717 // remember found target and range, next attempt will find more near target with another entry
3718 creatureScriptTarget
= NULL
;
3719 goScriptTarget
= p_GameObject
;
3720 range
= go_check
.GetLastRange();
3723 else if( focusObject
) //Focus Object
3725 float frange
= m_caster
->GetDistance(focusObject
);
3728 creatureScriptTarget
= NULL
;
3729 goScriptTarget
= focusObject
;
3735 case SPELL_TARGET_TYPE_CREATURE
:
3736 case SPELL_TARGET_TYPE_DEAD
:
3739 Creature
*p_Creature
= NULL
;
3741 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3743 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3744 cell
.SetNoCreate(); // Really don't know what is that???
3746 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
3747 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(p_Creature
, u_check
);
3749 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
3751 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3752 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_caster
->GetMap());
3756 creatureScriptTarget
= p_Creature
;
3757 goScriptTarget
= NULL
;
3758 range
= u_check
.GetLastRange();
3765 if(creatureScriptTarget
)
3767 // store coordinates for TARGET_SCRIPT_COORDINATES
3768 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3769 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3771 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
3773 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3774 AddUnitTarget(creatureScriptTarget
, j
);
3776 // store explicit target for TARGET_SCRIPT
3778 AddUnitTarget(creatureScriptTarget
, j
);
3780 else if(goScriptTarget
)
3782 // store coordinates for TARGET_SCRIPT_COORDINATES
3783 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3784 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3786 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
3788 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3789 AddGOTarget(goScriptTarget
, j
);
3791 // store explicit target for TARGET_SCRIPT
3793 AddGOTarget(goScriptTarget
, j
);
3795 //Missing DB Entry or targets for this spellEffect.
3798 // not report target not existence for triggered spells
3799 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
3800 return SPELL_FAILED_DONT_REPORT
;
3802 return SPELL_FAILED_BAD_TARGETS
;
3808 if(!m_triggeredByAuraSpell
)
3809 if(uint8 castResult
= CheckRange(strict
))
3813 if(uint8 castResult
= CheckPower())
3817 if(!m_triggeredByAuraSpell
) // triggered spell not affected by stun/etc
3818 if(uint8 castResult
= CheckCasterAuras())
3821 for (int i
= 0; i
< 3; i
++)
3823 // for effects of spells that have only one target
3824 switch(m_spellInfo
->Effect
[i
])
3826 case SPELL_EFFECT_DUMMY
:
3828 if(m_spellInfo
->SpellIconID
== 1648) // Execute
3830 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3831 return SPELL_FAILED_BAD_TARGETS
;
3833 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
3835 if(m_caster
->IsInWater())
3836 return SPELL_FAILED_ONLY_ABOVEWATER
;
3838 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
3840 // spell different for friends and enemies
3841 // hart version required facing
3842 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, target
))
3843 return SPELL_FAILED_UNIT_NOT_INFRONT
;
3847 case SPELL_EFFECT_SCHOOL_DAMAGE
:
3850 if(m_spellInfo
->SpellVisual
[0] == 7250)
3852 if (!m_targets
.getUnitTarget())
3853 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3855 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3856 return SPELL_FAILED_BAD_TARGETS
;
3860 case SPELL_EFFECT_TAMECREATURE
:
3862 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
3863 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3865 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
3866 return SPELL_FAILED_HIGHLEVEL
;
3868 // use SMSG_PET_TAME_FAILURE?
3869 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
3870 return SPELL_FAILED_BAD_TARGETS
;
3872 if(m_caster
->GetPetGUID())
3873 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3875 if(m_caster
->GetCharmGUID())
3876 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3880 case SPELL_EFFECT_LEARN_SPELL
:
3882 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
3885 Pet
* pet
= m_caster
->GetPet();
3888 return SPELL_FAILED_NO_PET
;
3890 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3892 if(!learn_spellproto
)
3893 return SPELL_FAILED_NOT_KNOWN
;
3895 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3896 return SPELL_FAILED_LOWLEVEL
;
3900 case SPELL_EFFECT_LEARN_PET_SPELL
:
3902 Pet
* pet
= m_caster
->GetPet();
3905 return SPELL_FAILED_NO_PET
;
3907 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3909 if(!learn_spellproto
)
3910 return SPELL_FAILED_NOT_KNOWN
;
3912 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3913 return SPELL_FAILED_LOWLEVEL
;
3917 case SPELL_EFFECT_FEED_PET
:
3919 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getItemTarget() )
3920 return SPELL_FAILED_BAD_TARGETS
;
3922 Pet
* pet
= m_caster
->GetPet();
3925 return SPELL_FAILED_NO_PET
;
3927 if(!pet
->HaveInDiet(m_targets
.getItemTarget()->GetProto()))
3928 return SPELL_FAILED_WRONG_PET_FOOD
;
3930 if(!pet
->GetCurrentFoodBenefitLevel(m_targets
.getItemTarget()->GetProto()->ItemLevel
))
3931 return SPELL_FAILED_FOOD_LOWLEVEL
;
3933 if(m_caster
->isInCombat() || pet
->isInCombat())
3934 return SPELL_FAILED_AFFECTING_COMBAT
;
3938 case SPELL_EFFECT_POWER_BURN
:
3939 case SPELL_EFFECT_POWER_DRAIN
:
3941 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3942 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3943 if(Unit
* target
= m_targets
.getUnitTarget())
3944 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
3945 return SPELL_FAILED_BAD_TARGETS
;
3948 case SPELL_EFFECT_CHARGE
:
3950 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
3951 return SPELL_FAILED_ROOTED
;
3955 case SPELL_EFFECT_SKINNING
:
3957 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
3958 return SPELL_FAILED_BAD_TARGETS
;
3960 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
3961 return SPELL_FAILED_TARGET_UNSKINNABLE
;
3963 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
3964 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
3966 return SPELL_FAILED_TARGET_NOT_LOOTED
;
3969 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
3971 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
3972 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
3973 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
3974 if (ReqValue
> skillValue
)
3975 return SPELL_FAILED_LOW_CASTLEVEL
;
3977 // chance for fail at orange skinning attempt
3978 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
3979 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
3980 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
3981 return SPELL_FAILED_TRY_AGAIN
;
3985 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3986 case SPELL_EFFECT_OPEN_LOCK
:
3988 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
3989 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
3992 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
3993 // we need a go target in case of TARGET_GAMEOBJECT
3994 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
3995 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3996 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
3997 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
3998 return SPELL_FAILED_BAD_TARGETS
;
4000 // In BattleGround players can use only flags and banners
4001 if( ((Player
*)m_caster
)->InBattleGround() &&
4002 !((Player
*)m_caster
)->isAllowUseBattleGroundObject() )
4003 return SPELL_FAILED_TRY_AGAIN
;
4005 // get the lock entry
4006 LockEntry
const *lockInfo
= NULL
;
4007 if (GameObject
* go
=m_targets
.getGOTarget())
4008 lockInfo
= sLockStore
.LookupEntry(go
->GetLockId());
4009 else if(Item
* itm
=m_targets
.getItemTarget())
4010 lockInfo
= sLockStore
.LookupEntry(itm
->GetProto()->LockID
);
4012 // check lock compatibility
4015 // check for lock - key pair (checked by client also, just prevent cheating
4016 bool ok_key
= false;
4017 for(int it
= 0; it
< 8; ++it
)
4019 switch(lockInfo
->Type
[it
])
4025 if(lockInfo
->Index
[it
])
4027 if(m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4032 case LOCK_KEY_SKILL
:
4034 if(uint32(m_spellInfo
->EffectMiscValue
[i
])!=lockInfo
->Index
[it
])
4037 switch(lockInfo
->Index
[it
])
4039 case LOCKTYPE_HERBALISM
:
4040 if(((Player
*)m_caster
)->HasSkill(SKILL_HERBALISM
))
4043 case LOCKTYPE_MINING
:
4044 if(((Player
*)m_caster
)->HasSkill(SKILL_MINING
))
4058 return SPELL_FAILED_BAD_TARGETS
;
4061 // chance for fail at orange mining/herb/LockPicking gathering attempt
4062 if (!m_selfContainer
|| ((*m_selfContainer
) != this))
4065 // get the skill value of the player
4066 int32 SkillValue
= 0;
4067 bool canFailAtMax
= true;
4068 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_HERBALISM
)
4070 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_HERBALISM
);
4071 canFailAtMax
= false;
4073 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_MINING
)
4075 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_MINING
);
4076 canFailAtMax
= false;
4078 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4079 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_LOCKPICKING
);
4081 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
4085 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
4086 SkillValue
+= m_currentBasePoints
[i
]+1;
4088 // get the required lock value
4092 // check for lock - key pair
4094 for(int it
= 0; it
< 8; ++it
)
4096 if(lockInfo
->Type
[it
]==LOCK_KEY_ITEM
&& lockInfo
->Index
[it
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
4098 // if so, we're good to go
4106 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
4107 ReqValue
= lockInfo
->Skill
[1];
4109 ReqValue
= lockInfo
->Skill
[0];
4112 // skill doesn't meet the required value
4113 if (ReqValue
> SkillValue
)
4114 return SPELL_FAILED_LOW_CASTLEVEL
;
4116 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4117 if((canFailAtMax
|| SkillValue
< sWorld
.GetConfigMaxSkillValue()) && ReqValue
> irand(SkillValue
-25, SkillValue
+37))
4118 return SPELL_FAILED_TRY_AGAIN
;
4122 case SPELL_EFFECT_SUMMON_DEAD_PET
:
4124 Creature
*pet
= m_caster
->GetPet();
4126 return SPELL_FAILED_NO_PET
;
4129 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4133 // This is generic summon effect now and don't make this check for summon types similar
4134 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4135 // These won't show up in m_caster->GetPetGUID()
4136 case SPELL_EFFECT_SUMMON
:
4138 switch(m_spellInfo
->EffectMiscValueB
[i
])
4140 case SUMMON_TYPE_POSESSED
:
4141 case SUMMON_TYPE_POSESSED2
:
4142 case SUMMON_TYPE_DEMON
:
4143 case SUMMON_TYPE_SUMMON
:
4145 if(m_caster
->GetPetGUID())
4146 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4148 if(m_caster
->GetCharmGUID())
4149 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4155 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
4156 // These won't show up in m_caster->GetPetGUID()
4157 case SPELL_EFFECT_SUMMON_PHANTASM
:
4158 case SPELL_EFFECT_SUMMON_DEMON
:
4160 if(m_caster
->GetPetGUID())
4161 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4163 if(m_caster
->GetCharmGUID())
4164 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4168 case SPELL_EFFECT_SUMMON_PET
:
4170 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
4173 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
4175 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
4177 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4178 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
4181 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4184 if(m_caster
->GetCharmGUID())
4185 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4189 case SPELL_EFFECT_SUMMON_PLAYER
:
4191 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
4192 return SPELL_FAILED_BAD_TARGETS
;
4193 if(!((Player
*)m_caster
)->GetSelection())
4194 return SPELL_FAILED_BAD_TARGETS
;
4196 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
4197 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
4198 return SPELL_FAILED_BAD_TARGETS
;
4200 // check if our map is dungeon
4201 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
4203 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
4205 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
4206 if ( instance
->levelMin
> target
->getLevel() )
4207 return SPELL_FAILED_LOWLEVEL
;
4208 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
4209 return SPELL_FAILED_HIGHLEVEL
;
4213 case SPELL_EFFECT_LEAP
:
4214 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
4216 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
4217 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
4218 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
4219 // teleport a bit above terrain level to avoid falling below it
4220 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
4221 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
4222 return SPELL_FAILED_TRY_AGAIN
;
4224 float caster_pos_z
= m_caster
->GetPositionZ();
4225 // Control the caster to not climb or drop when +-fz > 8
4226 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
4227 return SPELL_FAILED_TRY_AGAIN
;
4229 // not allow use this effect at battleground until battleground start
4230 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4231 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
4232 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
4233 return SPELL_FAILED_TRY_AGAIN
;
4236 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
4238 if (m_targets
.getUnitTarget()==m_caster
)
4239 return SPELL_FAILED_BAD_TARGETS
;
4246 for (int i
= 0; i
< 3; i
++)
4248 switch(m_spellInfo
->EffectApplyAuraName
[i
])
4250 case SPELL_AURA_MOD_POSSESS
:
4251 case SPELL_AURA_MOD_CHARM
:
4253 if(m_caster
->GetPetGUID())
4254 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4256 if(m_caster
->GetCharmGUID())
4257 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4259 if(m_caster
->GetCharmerGUID())
4260 return SPELL_FAILED_CHARMED
;
4262 if(!m_targets
.getUnitTarget())
4263 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4265 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4266 return SPELL_FAILED_CHARMED
;
4268 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4269 return SPELL_FAILED_HIGHLEVEL
;
4273 case SPELL_AURA_MOUNTED
:
4275 if (m_caster
->IsInWater())
4276 return SPELL_FAILED_ONLY_ABOVEWATER
;
4278 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4279 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4281 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4282 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaGroupId
)
4283 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4285 ShapeshiftForm form
= m_caster
->m_form
;
4286 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4287 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4288 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4289 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
|| form
== FORM_METAMORPHOSIS
)
4290 return SPELL_FAILED_NOT_SHAPESHIFT
;
4294 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4296 if(!m_targets
.getUnitTarget())
4297 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4299 // can be casted at non-friendly unit or own pet/charm
4300 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4301 return SPELL_FAILED_TARGET_FRIENDLY
;
4305 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4306 case SPELL_AURA_FLY
:
4308 // not allow cast fly spells at old maps by players (all spells is self target)
4309 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4311 uint32 v_map
= GetVirtualMapForMapAndZone(m_caster
->GetMapId(), m_caster
->GetZoneId());
4312 if( !((Player
*)m_caster
)->isGameMaster() && v_map
!= 530 && !(v_map
== 571 && ((Player
*)m_caster
)->HasSpell(54197)))
4313 return SPELL_FAILED_NOT_HERE
;
4318 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4320 if (!m_targets
.getUnitTarget())
4321 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4323 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4326 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4327 return SPELL_FAILED_BAD_TARGETS
;
4340 int16
Spell::PetCanCast(Unit
* target
)
4342 if(!m_caster
->isAlive())
4343 return SPELL_FAILED_CASTER_DEAD
;
4345 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4346 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4347 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4348 return SPELL_FAILED_AFFECTING_COMBAT
;
4350 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4352 //dead owner (pets still alive when owners ressed?)
4353 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4354 return SPELL_FAILED_CASTER_DEAD
;
4356 if(!target
&& m_targets
.getUnitTarget())
4357 target
= m_targets
.getUnitTarget();
4360 for(uint32 i
= 0;i
<3;i
++)
4362 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4366 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4371 m_targets
.setUnitTarget(target
);
4373 Unit
* _target
= m_targets
.getUnitTarget();
4375 if(_target
) //for target dead/target not valid
4377 if(!_target
->isAlive())
4378 return SPELL_FAILED_BAD_TARGETS
;
4380 if(IsPositiveSpell(m_spellInfo
->Id
))
4382 if(m_caster
->IsHostileTo(_target
))
4383 return SPELL_FAILED_BAD_TARGETS
;
4387 bool duelvsplayertar
= false;
4388 for(int j
=0;j
<3;j
++)
4390 //TARGET_DUELVSPLAYER is positive AND negative
4391 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4393 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4395 return SPELL_FAILED_BAD_TARGETS
;
4400 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4401 return SPELL_FAILED_NOT_READY
;
4404 uint16 result
= CanCast(true);
4408 return -1; //this allows to check spell fail 0, in combat
4411 uint8
Spell::CheckCasterAuras() const
4413 // Flag drop spells totally immuned to caster auras
4414 // FIXME: find more nice check for all totally immuned spells
4415 // AttributesEx3 & 0x10000000?
4416 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4419 uint8 school_immune
= 0;
4420 uint32 mechanic_immune
= 0;
4421 uint32 dispel_immune
= 0;
4423 //Check if the spell grants school or mechanic immunity.
4424 //We use bitmasks so the loop is done only once and not on every aura check below.
4425 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4427 for(int i
= 0;i
< 3; i
++)
4429 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4430 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4431 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4432 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4433 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4434 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4436 //immune movement impairment and loss of control
4437 if(m_spellInfo
->Id
==(uint32
)42292)
4438 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4441 //Check whether the cast should be prevented by any state you might have.
4442 uint8 prevented_reason
= 0;
4443 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4444 if(!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
) && m_caster
->HasAuraType(SPELL_AURA_MOD_STUN
))
4445 prevented_reason
= SPELL_FAILED_STUNNED
;
4446 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4447 prevented_reason
= SPELL_FAILED_CONFUSED
;
4448 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4449 prevented_reason
= SPELL_FAILED_FLEEING
;
4450 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4451 prevented_reason
= SPELL_FAILED_SILENCED
;
4452 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4453 prevented_reason
= SPELL_FAILED_PACIFIED
;
4455 // Attr must make flag drop spell totally immune from all effects
4456 if(prevented_reason
)
4458 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4460 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4461 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4462 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4466 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4468 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4470 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4473 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4474 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4475 switch(itr
->second
->GetModifier()->m_auraname
)
4477 case SPELL_AURA_MOD_STUN
:
4478 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4479 return SPELL_FAILED_STUNNED
;
4481 case SPELL_AURA_MOD_CONFUSE
:
4482 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4483 return SPELL_FAILED_CONFUSED
;
4485 case SPELL_AURA_MOD_FEAR
:
4486 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4487 return SPELL_FAILED_FLEEING
;
4489 case SPELL_AURA_MOD_SILENCE
:
4490 case SPELL_AURA_MOD_PACIFY
:
4491 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4492 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4493 return SPELL_FAILED_PACIFIED
;
4494 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4495 return SPELL_FAILED_SILENCED
;
4501 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4503 return prevented_reason
;
4508 bool Spell::CanAutoCast(Unit
* target
)
4510 uint64 targetguid
= target
->GetGUID();
4512 for(uint32 j
= 0;j
<3;j
++)
4514 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4516 if( m_spellInfo
->StackAmount
<= 1)
4518 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4523 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4527 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4529 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4534 int16 result
= PetCanCast(target
);
4536 if(result
== -1 || result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4539 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4540 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4541 if( ihit
->targetGUID
== targetguid
)
4544 return false; //target invalid
4547 uint8
Spell::CheckRange(bool strict
)
4551 // self cast doesn't need range checking -- also for Starshards fix
4552 if (m_spellInfo
->rangeIndex
== 1) return 0;
4554 if (strict
) //add radius of caster
4556 else //add radius of caster and ~5 yds "give"
4559 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4560 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4561 float min_range
= GetSpellMinRange(srange
);
4563 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4564 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4566 Unit
*target
= m_targets
.getUnitTarget();
4568 if(target
&& target
!= m_caster
)
4570 // distance from target center in checks
4571 float dist
= m_caster
->GetDistance(target
->GetPositionX(),target
->GetPositionY(),target
->GetPositionZ());
4572 if(dist
> max_range
)
4573 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4574 if(dist
< min_range
)
4575 return SPELL_FAILED_TOO_CLOSE
;
4576 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4577 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4578 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4581 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4583 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4584 if(dist
> max_range
)
4585 return SPELL_FAILED_OUT_OF_RANGE
;
4586 if(dist
< min_range
)
4587 return SPELL_FAILED_TOO_CLOSE
;
4593 int32
Spell::CalculatePowerCost()
4595 // item cast not used power
4599 // Spell drain all exist power on cast (Only paladin lay of Hands)
4600 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4602 // If power type - health drain all
4603 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4604 return m_caster
->GetHealth();
4605 // Else drain all power
4606 if (m_spellInfo
->powerType
< MAX_POWERS
)
4607 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4608 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4613 int32 powerCost
= m_spellInfo
->manaCost
;
4614 // PCT cost from total amount
4615 if (m_spellInfo
->ManaCostPercentage
)
4617 switch (m_spellInfo
->powerType
)
4619 // health as power used
4621 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4624 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4629 case POWER_HAPPINESS
:
4630 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4633 case POWER_RUNIC_POWER
:
4634 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4637 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4641 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4642 // Flat mod from caster auras by spell school
4643 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4644 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4645 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4646 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4647 // Apply cost mod by spell
4648 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4649 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4651 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4652 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4654 // PCT mod from user auras by school
4655 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4661 uint8
Spell::CheckPower()
4663 // item cast not used power
4667 // health as power used - need check health amount
4668 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4670 if(m_caster
->GetHealth() <= m_powerCost
)
4671 return SPELL_FAILED_CASTER_AURASTATE
;
4674 // Check valid power type
4675 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4677 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4678 return SPELL_FAILED_UNKNOWN
;
4681 uint8 failReason
= CheckRuneCost(m_spellInfo
->runeCostID
);
4685 // Check power amount
4686 Powers powerType
= Powers(m_spellInfo
->powerType
);
4687 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4688 return SPELL_FAILED_NO_POWER
;
4693 uint8
Spell::CheckItems()
4695 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4698 uint32 itemid
, itemcount
;
4699 Player
* p_caster
= (Player
*)m_caster
;
4703 itemid
= m_CastItem
->GetEntry();
4704 if( !p_caster
->HasItemCount(itemid
,1) )
4705 return SPELL_FAILED_ITEM_NOT_READY
;
4708 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4710 return SPELL_FAILED_ITEM_NOT_READY
;
4712 for (int i
= 0; i
<5; i
++)
4714 if (proto
->Spells
[i
].SpellCharges
)
4716 if(m_CastItem
->GetSpellCharges(i
)==0)
4717 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4721 uint32 ItemClass
= proto
->Class
;
4722 if (ItemClass
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4724 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4725 uint8 failReason
= 0;
4726 for (int i
= 0; i
< 3; i
++)
4728 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4729 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4732 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4734 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4736 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4746 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4747 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4749 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4751 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4755 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4756 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4758 failReason
= (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4774 if(m_targets
.getItemTargetGUID())
4776 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4777 return SPELL_FAILED_BAD_TARGETS
;
4779 if(!m_targets
.getItemTarget())
4780 return SPELL_FAILED_ITEM_GONE
;
4782 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4783 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4785 // if not item target then required item must be equipped
4788 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4789 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4792 if(m_spellInfo
->RequiresSpellFocus
)
4794 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4796 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4798 GameObject
* ok
= NULL
;
4799 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4800 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(ok
,go_check
);
4802 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4803 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4804 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
4807 return (uint8
)SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4809 focusObject
= ok
; // game object found in range
4812 if (!p_caster
->CanNoReagentCast(m_spellInfo
))
4814 for(uint32 i
=0;i
<8;i
++)
4816 if(m_spellInfo
->Reagent
[i
] <= 0)
4819 itemid
= m_spellInfo
->Reagent
[i
];
4820 itemcount
= m_spellInfo
->ReagentCount
[i
];
4822 // if CastItem is also spell reagent
4823 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
4825 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4827 return SPELL_FAILED_ITEM_NOT_READY
;
4828 for(int s
=0;s
<5;s
++)
4830 // CastItem will be used up and does not count as reagent
4831 int32 charges
= m_CastItem
->GetSpellCharges(s
);
4832 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
4839 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
4840 return (uint8
)SPELL_FAILED_ITEM_NOT_READY
; //0x54
4845 for(int i
=0;i
<2;++i
)
4847 if(m_spellInfo
->Totem
[i
] != 0)
4849 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
4858 return (uint8
)SPELL_FAILED_TOTEMS
; //0x7C
4860 //Check items for TotemCategory
4861 uint32 TotemCategory
= 2;
4862 for(int i
=0;i
<2;++i
)
4864 if(m_spellInfo
->TotemCategory
[i
] != 0)
4866 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
4875 if(TotemCategory
!= 0)
4876 return (uint8
)SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
4878 for(int i
= 0; i
< 3; i
++)
4880 switch (m_spellInfo
->Effect
[i
])
4882 case SPELL_EFFECT_CREATE_ITEM
:
4884 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
4886 ItemPosCountVec dest
;
4887 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
4888 if (msg
!= EQUIP_ERR_OK
)
4890 p_caster
->SendEquipError( msg
, NULL
, NULL
);
4891 return SPELL_FAILED_DONT_REPORT
;
4896 case SPELL_EFFECT_ENCHANT_ITEM
:
4898 Item
* targetItem
= m_targets
.getItemTarget();
4900 return SPELL_FAILED_ITEM_NOT_FOUND
;
4902 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
4903 return SPELL_FAILED_LOWLEVEL
;
4904 // Not allow enchant in trade slot for some enchant type
4905 if( targetItem
->GetOwner() != m_caster
)
4907 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4908 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4910 return SPELL_FAILED_ERROR
;
4911 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4912 return SPELL_FAILED_NOT_TRADEABLE
;
4916 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
4918 Item
*item
= m_targets
.getItemTarget();
4920 return SPELL_FAILED_ITEM_NOT_FOUND
;
4921 // Not allow enchant in trade slot for some enchant type
4922 if( item
->GetOwner() != m_caster
)
4924 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4925 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4927 return SPELL_FAILED_ERROR
;
4928 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4929 return SPELL_FAILED_NOT_TRADEABLE
;
4933 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
4934 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4936 case SPELL_EFFECT_DISENCHANT
:
4938 if(!m_targets
.getItemTarget())
4939 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4941 // prevent disenchanting in trade slot
4942 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4943 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4945 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
4947 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4949 uint32 item_quality
= itemProto
->Quality
;
4950 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4951 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
4952 if (item_disenchantskilllevel
== uint32(-1))
4953 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4954 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
4955 return SPELL_FAILED_LOW_CASTLEVEL
;
4956 if(item_quality
> 4 || item_quality
< 2)
4957 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4958 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
4959 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4960 if (!itemProto
->DisenchantID
)
4961 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4964 case SPELL_EFFECT_PROSPECTING
:
4966 if(!m_targets
.getItemTarget())
4967 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4968 //ensure item is a prospectable ore
4969 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
4970 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4971 //prevent prospecting in trade slot
4972 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4973 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4974 //Check for enough skill in jewelcrafting
4975 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
4976 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
4977 return SPELL_FAILED_LOW_CASTLEVEL
;
4978 //make sure the player has the required ores in inventory
4979 if(m_targets
.getItemTarget()->GetCount() < 5)
4980 return SPELL_FAILED_NEED_MORE_ITEMS
;
4982 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
4983 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4987 case SPELL_EFFECT_MILLING
:
4989 if(!m_targets
.getItemTarget())
4990 return SPELL_FAILED_CANT_BE_MILLED
;
4991 //ensure item is a millable herb
4992 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_HERBS
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
4993 return SPELL_FAILED_CANT_BE_MILLED
;
4994 //prevent milling in trade slot
4995 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4996 return SPELL_FAILED_CANT_BE_MILLED
;
4997 //Check for enough skill in inscription
4998 uint32 item_millingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
4999 if(item_millingskilllevel
>p_caster
->GetSkillValue(SKILL_INSCRIPTION
))
5000 return SPELL_FAILED_LOW_CASTLEVEL
;
5001 //make sure the player has the required herbs in inventory
5002 if(m_targets
.getItemTarget()->GetCount() < 5)
5003 return SPELL_FAILED_NEED_MORE_ITEMS
;
5005 if(!LootTemplates_Milling
.HaveLootFor(m_targets
.getItemTargetEntry()))
5006 return SPELL_FAILED_CANT_BE_MILLED
;
5010 case SPELL_EFFECT_WEAPON_DAMAGE
:
5011 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
5013 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
5014 if( m_attackType
!= RANGED_ATTACK
)
5016 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
5017 if(!pItem
|| pItem
->IsBroken())
5018 return SPELL_FAILED_EQUIPPED_ITEM
;
5020 switch(pItem
->GetProto()->SubClass
)
5022 case ITEM_SUBCLASS_WEAPON_THROWN
:
5024 uint32 ammo
= pItem
->GetEntry();
5025 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5026 return SPELL_FAILED_NO_AMMO
;
5028 case ITEM_SUBCLASS_WEAPON_GUN
:
5029 case ITEM_SUBCLASS_WEAPON_BOW
:
5030 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5032 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
5036 if(m_caster
->GetDummyAura(46699))
5037 break; // skip other checks
5039 return SPELL_FAILED_NO_AMMO
;
5042 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
5044 return SPELL_FAILED_NO_AMMO
;
5046 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
5047 return SPELL_FAILED_NO_AMMO
;
5049 // check ammo ws. weapon compatibility
5050 switch(pItem
->GetProto()->SubClass
)
5052 case ITEM_SUBCLASS_WEAPON_BOW
:
5053 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
5054 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
5055 return SPELL_FAILED_NO_AMMO
;
5057 case ITEM_SUBCLASS_WEAPON_GUN
:
5058 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
5059 return SPELL_FAILED_NO_AMMO
;
5062 return SPELL_FAILED_NO_AMMO
;
5065 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
5066 return SPELL_FAILED_NO_AMMO
;
5068 case ITEM_SUBCLASS_WEAPON_WAND
:
5081 void Spell::Delayed()
5083 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
5086 if (m_spellState
== SPELL_STATE_DELAYED
)
5087 return; // spell is active and can't be time-backed
5089 // spells not loosing casting time ( slam, dynamites, bombs.. )
5090 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
5093 //check resist chance
5094 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
5095 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
5096 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
5097 if (roll_chance_i(resistChance
))
5100 int32 delaytime
= GetNextDelayAtDamageMsTime();
5102 if(int32(m_timer
) + delaytime
> m_casttime
)
5104 delaytime
= m_casttime
- m_timer
;
5105 m_timer
= m_casttime
;
5108 m_timer
+= delaytime
;
5110 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
5112 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
5113 data
.append(m_caster
->GetPackGUID());
5114 data
<< uint32(delaytime
);
5116 m_caster
->SendMessageToSet(&data
,true);
5119 void Spell::DelayedChannel()
5121 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
5124 //check resist chance
5125 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
5126 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
5127 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
5128 if (roll_chance_i(resistChance
))
5131 int32 delaytime
= GetNextDelayAtDamageMsTime();
5133 if(int32(m_timer
) < delaytime
)
5135 delaytime
= m_timer
;
5139 m_timer
-= delaytime
;
5141 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
5143 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
5145 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
5147 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
5150 for (int j
=0;j
<3;j
++)
5151 if( ihit
->effectMask
& (1<<j
) )
5152 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
5158 for(int j
= 0; j
< 3; j
++)
5160 // partially interrupt persistent area auras
5161 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
5163 dynObj
->Delay(delaytime
);
5166 SendChannelUpdate(m_timer
);
5169 void Spell::UpdatePointers()
5171 if(m_originalCasterGUID
==m_caster
->GetGUID())
5172 m_originalCaster
= m_caster
;
5175 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
5176 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
5179 m_targets
.Update(m_caster
);
5182 bool Spell::IsAffectedByAura(Aura
*aura
)
5184 return spellmgr
.IsAffectedByMod(m_spellInfo
, aura
->getAuraSpellMod());
5187 bool Spell::CheckTargetCreatureType(Unit
* target
) const
5189 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
5191 // Curse of Doom : not find another way to fix spell target check :/
5192 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
5194 // not allow cast at player
5195 if(target
->GetTypeId()==TYPEID_PLAYER
)
5198 spellCreatureTargetMask
= 0x7FF;
5201 // Dismiss Pet and Taming Lesson skipped
5202 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
5203 spellCreatureTargetMask
= 0;
5205 if (spellCreatureTargetMask
)
5207 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
5209 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
5214 CurrentSpellTypes
Spell::GetCurrentContainer()
5216 if (IsNextMeleeSwingSpell())
5217 return(CURRENT_MELEE_SPELL
);
5218 else if (IsAutoRepeat())
5219 return(CURRENT_AUTOREPEAT_SPELL
);
5220 else if (IsChanneledSpell(m_spellInfo
))
5221 return(CURRENT_CHANNELED_SPELL
);
5223 return(CURRENT_GENERIC_SPELL
);
5226 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
5228 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5229 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
5231 if (!CheckTargetCreatureType(target
))
5235 // Check targets for not_selectable unit flag and remove
5236 // A player can cast spells on his pet (or other controlled unit) though in any state
5237 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
5239 // any unattackable target skipped
5240 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
5243 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5244 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5245 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
5246 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
5247 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
5251 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5252 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
5254 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
5257 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
5261 //Check targets for LOS visibility (except spells without range limitations )
5262 switch(m_spellInfo
->Effect
[eff
])
5264 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
5266 case SPELL_EFFECT_DUMMY
:
5267 if(m_spellInfo
->Id
!=20577) // Cannibalize
5270 case SPELL_EFFECT_RESURRECT_NEW
:
5271 // player far away, maybe his corpse near?
5272 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5274 if(!m_targets
.getCorpseTargetGUID())
5277 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
5281 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
5284 if(!corpse
->IsWithinLOSInMap(m_caster
))
5288 // all ok by some way or another, skip normal check
5290 default: // normal case
5291 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5299 Unit
* Spell::SelectMagnetTarget()
5301 Unit
* target
= m_targets
.getUnitTarget();
5303 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
5305 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
5306 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
5308 if(Unit
* magnet
= (*itr
)->GetCaster())
5310 if(magnet
->IsWithinLOSInMap(m_caster
))
5313 m_targets
.setUnitTarget(target
);
5323 bool Spell::IsNeedSendToClient() const
5325 return m_spellInfo
->SpellVisual
!=0 || IsChanneledSpell(m_spellInfo
) ||
5326 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5329 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5331 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
5332 if(itr
->effectMask
& (1<<effect
))
5335 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
5336 if(itr
->effectMask
& (1<<effect
))
5339 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
5340 if(itr
->effectMask
& (1<<effect
))
5346 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5351 SpellEvent::~SpellEvent()
5353 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5356 if (m_Spell
->IsDeletable())
5362 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5363 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
5367 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5369 // update spell if it is not finished
5370 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5371 m_Spell
->update(p_time
);
5373 // check spell state to process
5374 switch (m_Spell
->getState())
5376 case SPELL_STATE_FINISHED
:
5378 // spell was finished, check deletable state
5379 if (m_Spell
->IsDeletable())
5381 // check, if we do have unfinished triggered spells
5383 return(true); // spell is deletable, finish event
5385 // event will be re-added automatically at the end of routine)
5388 case SPELL_STATE_CASTING
:
5390 // this spell is in channeled state, process it on the next update
5391 // event will be re-added automatically at the end of routine)
5394 case SPELL_STATE_DELAYED
:
5396 // first, check, if we have just started
5397 if (m_Spell
->GetDelayStart() != 0)
5399 // no, we aren't, do the typical update
5400 // check, if we have channeled spell on our hands
5401 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5403 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5404 // check, if we have casting anything else except this channeled spell and autorepeat
5405 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5407 // another non-melee non-delayed spell is casted now, abort
5412 // do the action (pass spell to channeling state)
5413 m_Spell
->handle_immediate();
5415 // event will be re-added automatically at the end of routine)
5419 // run the spell handler and think about what we can do next
5420 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5421 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5424 // re-add us to the queue
5425 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5426 return(false); // event not complete
5429 // finish update event will be re-added automatically at the end of routine)
5434 // delaying had just started, record the moment
5435 m_Spell
->SetDelayStart(e_time
);
5436 // re-plan the event for the delay moment
5437 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5438 return(false); // event not complete
5445 // event will be re-added automatically at the end of routine)
5449 // spell processing not complete, plan event on the next update interval
5450 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5451 return(false); // event not complete
5454 void SpellEvent::Abort(uint64
/*e_time*/)
5456 // oops, the spell we try to do is aborted
5457 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5461 bool SpellEvent::IsDeletable() const
5463 return m_Spell
->IsDeletable();