hid/gtk: (GL Renderer) Use direct rendering for off-screen pixmaps
commitbcd0c2cf79bbf3902c6f9c44dd7585fbdb0aa1f7
authorPeter Clifton <pcjc2@cam.ac.uk>
Sat, 1 Oct 2011 10:22:17 +0000 (1 11:22 +0100)
committerPeter Clifton <pcjc2@cam.ac.uk>
Sat, 1 Oct 2011 10:22:17 +0000 (1 11:22 +0100)
tree05e8f43e60ef29b0be5ecb4cc8bc13ea5a348fa3
parent6aea7bc11cabdf89cedbc59fca18d4c276c27233
hid/gtk: (GL Renderer) Use direct rendering for off-screen pixmaps

We use direct rendering for the rest (where possible), so why slow down
pixmap rendering. Also fixes a bug on my pcb+gl_experimental branch
where pixel shaders can't be shared between the direct rendered widgets
and the pixmap rendering code.
src/hid/gtk/gtkhid-gl.c